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Post by henkiedepost on Oct 31, 2017 23:33:25 GMT
I disagree. Mass Effect 2 became my new favorite game of all time when it came out, and it still is. Mass Effect 3 did some things even better than 2 but the last 10 minutes made it impossible for me to place it higher than ME2. I still consider it to be better than Mass Effect 1 though, which is also an enjoyable game and important part of the trilogy. I liked both newer games more than the original and I never complained about them because they were 'different'.
When it comes to Andromeda, I defended it for months before it came out, here on the forums, but also against my friends who were much more sceptical than I was when the teasers came out. I was sure that Bioware would learn from the mistakes made in Inquisition and improve their worlds to a standard I would enjoy as well. The problem is not that they tried something new, because they didn't, but because they didn't learn and continued on the same broken formula of half-assed Open Worlds introduced in Inquisition. ME:A is DA:I on steroids, and that's the issue I have with the game. They don't have to go back to ME2 and ME3 for me. I applauded the possibility of something new and I understood Shepards story was over. But Open Worlds like this don't work, and it ruined the game for me because it took down everything else as well. I know that there are many people here who enjoyed the game, but I just can't bring myself to play it again, let alone finish it. But that is for entirely different reasons than the OP stated in the opening remark.
That being said, I left the game behind me quite a while ago. I just hope that it doesn't mean the end of the franchise.
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Post by pessimistpanda on Oct 31, 2017 23:35:43 GMT
Dissatisfied customers are vocal, satisfied customers are quiet. Feedback in any industry is almost always more negative than positive because people only bother to speak up when they want something changed. By that logic, ME has only been getting worse, which is assuredly not the case. Agree fully with the rest of your point, though. I didn't say dissatisfaction was an accurate measure of quality. Most complaints about anything are, in my experience, petty and not worth the attention they're given. Forums like this skew the data. It's like you're speaking to a room full of bitchy, "demand to see your manager" soccer moms.
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Post by alanc9 on Oct 31, 2017 23:36:20 GMT
The general consensus about Mass Effect 1 is that it is the worst game, but the best RPG. It's very unpolished, there's numerous technical faults, the economy is incredibly broken (which is why it was abandoned in future games,) the combat is horrible but based on stats so very "RPG", Can this actually be true? I mean, the G in RPG stands for game, so wouldn't a good RPG automatically be a good game too? A good RPG as opposed to, say, a game which checks off a lot of boxes on the Things That Are Supposed To Be In RPGs list.
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Post by Deleted on Oct 31, 2017 23:37:53 GMT
By that logic, ME has only been getting worse, which is assuredly not the case. Agree fully with the rest of your point, though. I didn't say dissatisfaction was an accurate measure of quality. Most complaints about anything are, in my experience, petty and not worth the attention they're given. Forums like this skew the data. It's like you're speaking to a room full of bitchy, "demand to see your manager" soccer moms.Ha! That made my day.
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Post by Deleted on Oct 31, 2017 23:41:32 GMT
I disagree. Mass Effect 2 became my new favorite game of all time when it came out, and it still is. Mass Effect 3 did some things even better than 2 but the last 10 minutes made it impossible for me to place it higher than ME2. I still consider it to be better than Mass Effect 1 though, which is also an enjoyable game and important part of the trilogy. I liked both newer games more than the original and I never complained about them because they were 'different'. When it comes to Andromeda, I defended it for months before it came out, here on the forums, but also against my friends who were much more sceptical than I was when the teasers came out. I was sure that Bioware would learn from the mistakes made in Inquisition and improve their worlds to a standard I would enjoy as well. The problem is not that they tried something new, because they didn't, but because they didn't learn and continued on the same broken formula of half-assed Open Worlds introduced in Inquisition. ME:A is DA:I on steroids, and that's the issue I have with the game. They don't have to go back to ME2 and ME3 for me. I applauded the possibility of something new and I understood Shepards story was over. But Open Worlds like this don't work, and it ruined the game for me because it took down everything else as well. I know that there are many people here who enjoyed the game, but I just can't bring myself to play it again, let alone finish it. But that is for entirely different reasons than the OP stated in the opening remark. That being said, I left the game behind me quite a while ago. I just hope that it doesn't mean the end of the franchise. I rather enjoy the open world concept... it really gets my OCD revved up... To be honest with you, I am just shocked at how negative a fan-made board is towards the series that it is made to discuss. If ME dies with Andromeda, than the fanbase bares part of the guilt.
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Post by Deleted on Oct 31, 2017 23:50:14 GMT
ME1 was pretty shitty as a game, even for it's time. It was released before BioWare actually learned how to make their games fun to play. ME:A played it too safe and suffered from dev hell, but "meh?" No way. Out of curiosity, when did you play ME1? And yeah, it was a very good game for it's time, the premise was fresh, the genre was barely touched. It was almost an entirely new concept. The fact that it was far from perfect is to be expected. Saying that ME:A "played it safe" on the other hand, is a bit of an understatement, I was bored during most of the game, barely finished one playthrough, waiting for real excitement that never really came. The new "Aliens" felt about as generic as they come, the premise itself had potential in theory, but in practice was a massive letdown. The crew members kinda fell flat for me, I barely cared a little about a few of them. Would have enjoyed it much more if I could replace all of them with other characters we met during the game. Most notably the other pathfinders. The villain was cringy, certainly the parts at the end that involved him. I don't know, you expect an improvement with a new title in an existing franchise, and that most certainly didn't feel like an improvement. (well, the jetpack was nice I suppose, a shame they ruined the improvements to combat by limiting skills to only 3 active ones at any point) But hey, to each their own, I don't begrudge the fact that you liked different games than me. Gave ME1 a shot about a month after release. Hated it. Gave the franchise another shot after ME2 came out and fell in love with it. ME1 did the elements of a game that I hold in highest importance, i.e. gameplay, mechanics & control disappointingly poorly. Sure, it was new and fresh and started a blockbuster franchise, but it was never fun for me and I have played through it 4-5 times to 100% completion. I respect it for what it did, but don't play through it anymore due to the headache that is it's gameplay. Only ever replay it now to import a new shep into ME2. Funnily enough, the characters that I loved in ME2 and 3, Tali and Garrus, where bland and boring as all hell in ME1. The only person I liked in ME1 was Joker. He had personality in that game unlike anyone else. While I don't think ME:A eclipsed the OT, I disagree entirely with your view on the matter. Vetra, Jaal, and Drack immediately jumped out at me like Tali and Garrus did in the OT, albeit not as strongly. Agree to disagree then? Certainly a refreshing conclusion from what I have see here around the boards.
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Post by Deleted on Oct 31, 2017 23:54:41 GMT
Agree to disagree then? Certainly a refreshing conclusion from what I have see around here around the boards. Yup. Sometimes we forget that it's just a commercial mass-entertainment product and get too attached... I am certainly quite attached to it. Got me through some dark days, but yeah, no need to REEEEEE at each other over differences in taste.
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Post by natetrace on Oct 31, 2017 23:59:40 GMT
My order for the Mass Effect games is ME2, ME1, ME3, and then MEA. I still like Andromeda, it's just that it's one game going up against a trilogy. If we compare it to the first ME? Hmm. Andromeda does prove that some folks have blurry memories. The only squad mate I didn't care for was Liam, but that's just his personality. I like Mass Effect 1 second because it's partly nostalgia and it's before everything else. It feels like it's from a much more innocent time. I enjoy it a lot, even now. I don't mind the gameplay though I certainly won't play pinnacle station every time...I like the way the first game feels. ME3 has so much going for it (and I like the ending). Combat, content, its just the conclusion to my favorite franchise. Dragon Age is tougher for me. I like all 3, I think the sheer amount of content in Inquisition pushes it to the top for me. Some of it is filler but there is some great side stuff as well.
I can be cynical of fandoms, and yet I am a big fan of Bioware. The hardest part of the Andromeda fallout was watching the tweets and YouTube videos and memes and negativity from people who claim to be fans but have only played the OT twice five years ago steer the ship into oblivion. Also, I do believe EA had some lofty expectations. Sometimes it felt like they expected Grand Theft Auto levels of sales.
See, now the Dead Space and Mass Effect universes must be combined to save them both. Aww hell, never mind. What do I know? I'm just a fan.
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Post by Deleted on Nov 1, 2017 0:03:22 GMT
My order for the Mass Effect games is ME2, ME1, ME3, and then MEA. I still like Andromeda, it's just that it's one game going up against a trilogy. If we compare it to the first ME? Hmm. Andromeda does prove that some folks have blurry memories. The only squad mate I didn't care for was Liam, but that's just his personality. I like Mass Effect 1 second because it's partly nostalgia and it's before everything else. It feels like it's from a much more innocent time. I enjoy it a lot, even now. I don't mind the gameplay though I certainly won't play pinnacle station every time...I like the way the first game feels. ME3 has so much going for it (and I like the ending). Combat, content, its just the conclusion to my favorite franchise. Dragon Age is tougher for me. I like all 3, I think the sheer amount of content in Inquisition pushes it to the top for me. Some of it is filler but there is some great side stuff as well. I can be cynical of fandoms, and yet I am a big fan of Bioware. The hardest part of the Andromeda fallout was watching the tweets and YouTube videos and memes and negativity from people who claim to be fans but have only played the OT twice five years ago steer the ship into oblivion. Also, I do believe EA had some lofty expectations. Sometimes it felt like they expected Grand Theft Auto levels of sales. See, now the Dead Space and Mass Effect universes must be combined to save them both. Aww hell, never mind. What do I know? I'm just a fan. I would put ME:A before ME1, but I agree with your thoughts on it and EA. I also feel your pain with the reception of ME:A. I was mad at the world for a couple weeks tbh. Shit, I still partially am. Don't even mention crossover to EA. Those idiots would do it.
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Post by Hanako Ikezawa on Nov 1, 2017 0:05:35 GMT
For me, it goes: 1. ME3 2. MEA 3. ME1 4. ME2
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Post by Deleted on Nov 1, 2017 0:07:21 GMT
For me, it goes: 1. ME3 2. MEA 3. ME1 4. ME2 I still think 2 & 3, (in that order) are better than ME:A, but the margins are so thin that the boundaries begin to blur... what can I say, I fucking love Mass Effect!
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Post by river82 on Nov 1, 2017 0:08:19 GMT
The general consensus about Mass Effect 1 is that it is the worst game, but the best RPG. It's very unpolished, there's numerous technical faults, the economy is incredibly broken (which is why it was abandoned in future games,) the combat is horrible but based on stats so very "RPG", Can this actually be true? I mean, the G in RPG stands for game, so wouldn't a good RPG automatically be a good game too? A good RPG as opposed to, say, a game which checks off a lot of boxes on the Things That Are Supposed To Be In RPGs list. A role playing game (for example) will emphasise your character's skills when completing a task. In Mass Effect 1 the combat (from an action viewpoint,) is horrible, but the character's skills largely determined the success of your Shepard in shooting targets and therefore as an RPG system it's a success (imo.)
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Post by Hanako Ikezawa on Nov 1, 2017 0:09:47 GMT
For me, it goes: 1. ME3 2. MEA 3. ME1 4. ME2 I still think 2 & 3, (in that order) are better than ME:A, but the margins are so thin that the boundaries begin to blur... what can I say, I fucking love Mass Effect! While there are many things I love in ME2, it had too many problems for it to be ranked anything but last on my list. Not saying it is a bad game, since I love all the Mass Effect games but like all lists among favorites something has to be last.
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Post by Deleted on Nov 1, 2017 0:10:45 GMT
Can this actually be true? I mean, the G in RPG stands for game, so wouldn't a good RPG automatically be a good game too? A good RPG as opposed to, say, a game which checks off a lot of boxes on the Things That Are Supposed To Be In RPGs list. A role playing game (for example) will emphasise your character's skills when completing a task. In Mass Effect 1 the combat (from an action viewpoint,) is horrible, but the character's skills largely determined the success of your Shepard in shooting targets and therefore as an RPG system it's a success (imo.) Precisely why I despise ME1's combat. RNG bullshit makes me unnervingly mad. PUBG might give me an aortic dissection.
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Post by Deleted on Nov 1, 2017 0:11:14 GMT
I still think 2 & 3, (in that order) are better than ME:A, but the margins are so thin that the boundaries begin to blur... what can I say, I fucking love Mass Effect! While there are many things I love in ME2, it had too many problems for it to be ranked anything but last on my list. Not saying it is a bad game, since I love all the Mass Effect games but like all lists among favorites something has to be last. Fair enough!
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Post by alanc9 on Nov 1, 2017 0:30:18 GMT
Can this actually be true? I mean, the G in RPG stands for game, so wouldn't a good RPG automatically be a good game too? A good RPG as opposed to, say, a game which checks off a lot of boxes on the Things That Are Supposed To Be In RPGs list. A role playing game (for example) will emphasise your character's skills when completing a task. In Mass Effect 1 the combat (from an action viewpoint,) is horrible, but the character's skills largely determined the success of your Shepard in shooting targets and therefore as an RPG system it's a success (imo.) I wouldn't phrase that as a success/failure issue myself; it's not like a developer can try to make combat stat-based and somehow fail to do so. So "good RPG" means something like "confirming to my definition of RPG," then. OK. It's workable, although it's not really intellectually coherent. We always get to use our own judgement in games rather than the intelligence of the PC; for instance, in DA:O party combat tactics are as good as the player no matter how good the Warden is at that. OTOH, this could be seen as a problem with game design that could be overcome.
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Post by river82 on Nov 1, 2017 0:35:27 GMT
A role playing game (for example) will emphasise your character's skills when completing a task. In Mass Effect 1 the combat (from an action viewpoint,) is horrible, but the character's skills largely determined the success of your Shepard in shooting targets and therefore as an RPG system it's a success (imo.) I wouldn't phrase that as a success/failure issue myself; it's not like a developer can try to make combat stat-based and somehow fail to do so. So "good RPG" means something like "confirming to my definition of RPG," then. OK. It's workable, although it's not really intellectually coherent. We always get to use our own judgement in games rather than the intelligence of the PC; for instance, in DA:O party combat tactics are as good as the player no matter how good the Warden is at that. OTOH, this could be seen as a problem with game design that could be overcome. "Good RPG" means not only conforming to the historic definition of what makes a CRPG, but doing those things well. cRPGs began their life when developers attempted to bring over the tabletop experience to the PC and failed. Offline RPGs were user created stories and technology was nowhere near able to replicate this in a single player PC game. So what they brought over instead were tabletop war games and PCs emulated the combat experience. This combat experience (like in the tabletop counterpart) would use the skills of the characters to defeat enemies, so historically skills of the character (as opposed to the skills of the player) to defeat enemies were part of an "RPG" experience. Other attributes of an "RPG" have to do with the inability in the past to bring aspects of tabletop games to the PC, and people's calls to include them now, but that's not really relevant. At the end of the day, utilising "character skills" isn't my definition of an RPG, that's just what cRPGs have always been about. cRPGs being computer RPGs (I think someone was confused by that term a while ago.)
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Post by alanc9 on Nov 1, 2017 0:56:12 GMT
But if emulating PnP is your goal, then the flabby do-what-you-want pacing of ME1 is terrible; ME2 is the better RPG, since blowing off the main threat can have consequences.
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Post by Deleted on Nov 1, 2017 1:53:29 GMT
Depends which section of fans you talk to. That people like and hate different editions of the series has to do with the different editions of the series being drastically different to one another, similar to Dragon Age and how Origins, 2, and Inquisition are all drastically different to one another. Normally a gaming series tends to appeal to a similar fanbase, but Bioware are unique in that different games of the series appeal to different fanbases. The general consensus about Mass Effect 1 is that it is the worst game, but the best RPG. It's very unpolished, there's numerous technical faults, the economy is incredibly broken (which is why it was abandoned in future games,) the combat is horrible but based on stats so very "RPG", the exploration is dull and frustrating (which is why it was abandoned in future games.) That being said, compared with ME2 and its glorified recruitment drive, it had a top story, and it also had meaningful stats. Mass Effect 2 was a better game than Mass Effect 1, yet it was the worst RPG of the series. It was merely a corridor shooter where the combat no longer relied on stats and the story was about hopping from place to place recruiting people (dull.) That being said the gameplay was quite polished and the characters started to really come into their own. Tali became quite interesting, Liara became more interesting, and the same could be said of Garrus. Mass Effect 3 was the best and most polished game of the series, but was brought down by a crappy ending. RPG wise it sits between 1 and 2. I have only heard that this game was the worst of the series from one person, and that person hadn't actually played the whole series. So while there was incredibly disappointment surrounding number 3, I don't see how it could be (and I haven't heard many people say it was) the worst of the series. That Mass Effect 2 was worse than Mass Effect 1 depended on who you talked to. That it steered the ME series away from an RPG and toward a corridor shooter with a poor story could lead some people to conclude that EA was indeed ruining the series. Andromeda ... what a shitstorm that was, ey? I have no problem with people being disappointed in this game. To me it wrestles with Mass Effect 1 as the worst game of the series, and unlike ME1 it can't lay claim to the best "RPG" either. ME1 would be better off as a book imo. It sucked as a game, bigly. If it is considered the best RPG, then RPGs can die in a housefire. Nothing says fun like micromanaging stats that have no perceivable impact until an actual milestone is achieved and then being hilariously OP once maxed out. ME2's story may have been almost entirely irrelevant, but like you said, the characters in that game actually mattered, unlike their cardboard cutout compatriots in ME1. ME3's ending fiasco just screams of entitlement to me. Gamers want games to be recognized as art, but then throw a tizzy when a game ends in a way that they didn't like. ME:A? That one gets so much flak for problems that have existed since ME1. So many people were determined to hate it from the start, So much so EA pulled the plug on it. Bad game? Not hardly. ME games became better when EA took over. They actually became fun to play, and I have no love for EA, trust me. Worst statement I've heard on any Bioware forum. They just became more dumbed-down, streamlined Battlefield clones which are turning more and more in to shooter first and rpg second. ME:A had 5 years...5 YEARS!( ME1, ME2 and ME3 had 2-3 years between each) to work out all the problems it shipped with. It's not my problem they couldn't get their shit straight. I'm a consumer that only cares about the end product as all consumers are. While I liked the game enough to buy and play it that doesn't mean I have to be happy with the way it shipped.
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Post by majesticjazz on Nov 1, 2017 1:54:59 GMT
Except MEA IS actually the worst when it comes to perception and review scores and it is doubtful that MEA sold more than DAI or ME3.
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Post by clips7 on Nov 1, 2017 2:22:56 GMT
You are not the only one. I have seen this cycle repeat over and over again over the years. And people wonder why the Reapers come around every 50,000 years?...it's because the fanbase sucks ass and needs a purging.... ...... Seriously tho..i agree...i came into the series at ME2 (PS3) without knowing anything about the series and i instantly loved the game. I did read fans criticisms about how the game moved away from it's RPG elements, but i thought the game was great, but that outrage over the endings in 3?.... ....I still thought the endings could have been done better, but they didn't deserve the backlash they got over it.....it's like any other game you play in the series...the game is written to have a particular ending. There was really no way Bioware was going to satisfy everybody's outcome. I thought they did a good job of transitioning info from ME2 to ME3....decisions made in ME2 mattered in ME3...people seem like it's easy to just code and program this stuff....i've taken a few C++ programming classes and that s**t is highly frustrating just writing and trying to run 20 lines of error free code.....imagine writing over 300- 1000 lines of code and testing and redoing..etc.... Sheeit....there's a reason why alot of programmer's are balding on top of their heads looking like homie the clown......s**t is stressful...
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Post by JokeDealer on Nov 1, 2017 2:47:49 GMT
ME1 was pretty shitty as a game, even for it's time. It was released before BioWare actually learned how to make their games fun to play. ME:A played it too safe and suffered from dev hell, but "meh?" No way. Out of curiosity, when did you play ME1? And yeah, it was a very good game for it's time, the premise was fresh, the genre was barely touched. It was almost an entirely new concept. The fact that it was far from perfect is to be expected. Saying that ME:A "played it safe" on the other hand, is a bit of an understatement, I was bored during most of the game, barely finished one playthrough, waiting for real excitement that never really came. The new "Aliens" felt about as generic as they come, the premise itself had potential in theory, but in practice was a massive letdown. The crew members kinda fell flat for me, I barely cared a little about a few of them. Would have enjoyed it much more if I could replace all of them with other characters we met during the game. Most notably the other pathfinders. The villain was cringy, certainly the parts at the end that involved him, and his evil monologue... I don't know, you expect an improvement with a new title in an existing franchise, and that most certainly didn't feel like an improvement. (well, the jetpack was nice I suppose, a shame they ruined the improvements to combat by limiting skills to only 3 active ones at any point) But hey, to each their own, I don't begrudge the fact that you liked different games than me. It was a good game for its time, but that was largely due to the unique experience it offered. Even in 2007, there were games with better combat, better exploration, and better RPG elements, but just not in a singular package. I love the original game -- it's one of the few games that I have beaten at least ten times. Its graphics were better than most of its competition and they still hold up, even to this day! In addition, its setting, story, characters, and dialogue were all so rich and satisfying. That being said, whenever I thought about starting a new Shepard and replaying the trilogy, the idea of having to play the first game again would actually stop me because of its wonky combat, horrible inventory management, and exploration. I don't hate the original, but Mass Effect 2 & 3 were just so much better than the original. I feel like saying that Andromeda is worse than the original is statement that is heavily biased by nostalgia and objectively wrong. Andromeda's combat is better than ME1's and exploration feels much more satisfying, especially since the Nomad controls far better than the Mako ever did. The game offers more customization in terms of weapons and armor, but less in terms of character creation (although more presets have been added since launch). The original beats out Andromeda's narrative in terms of overall quality, but several of the story beats and the overall feeling of the story are very similar. As far as characters go, I feel that Andromeda edges out the original Mass Effect, if only by a bit. In my opinion, the Tempest's crew is just generally more interesting than the crew of the SSV Normandy. And, even though some of the original squadmates were incredibly interesting, I felt like Andromeda's squadmates were more consistent in depth and quality. Kaidan and Ashley always felt significantly less interesting than Wrex, Garrus, Tali, and Liara, whereas Liam and Cora felt just as interesting as Peebee, Drack, Vetra, and Jaal.
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cypherj
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by cypherj on Nov 1, 2017 4:00:08 GMT
ME1 is still my favorite game in the series. It's the most recent ME game that I've played as well before anyone throws out the rose colored glasses reply. I honestly think the games have gotten worse as they've gone along. The only that's improved is the combat, but that's low on my list of things that make an RPG enjoyable.
In ME1 the introduction to the races, the lore, everything just makes the game interesting. Saren was a great character. I hated him, wanted to kill, then finally felt sorry for him, and was happy he got to go out on his own terms.
Virmire is still my favorite mission in the series.
Contrast this to ME:A, which really didn't have that much depth to it. There wasn't really any lore or history to it. The villains were weak, never feared them, never hated them, never really felt much for them at all. The crew didn't really stand for anything, they all just had their personal issues. You didn't have a Wrex who told you about the Krogan rebellions, or spoke up for his people when you found rachni or were going to destroy the base on Virmire. You have Ashley who was a nationalist/xenophobe whichever one you choose. She didn't really trust the aliens on her crew and was willing to kill one if he didn't go along with the plan. You got the crew as part of the story, Ashely was defending Eden Prime, Garrus was investigating Saren, Tali had the evidence about Saren, Liara was the Prothean expert and her mother was helping Saren. In ME:A, people just show up in the middle of the desert and tag along.
ME1 was a story set in a galaxy of many stories, that was just deep and intriguing. In ME:A is felt like they created the entire galaxy to fit this one story and there was nothing else. Advanced race created these vaults > vaults can only be used by Ryder > Ryder can only use these vaults with the help of the advanced SAM > Ryder only has advanced SAM because the father died. Your role wasn't being a Pathfinder, it was activating vaults and fighting Kett.
I didn't hate ME:A, but aside from the combat, the rest I found to be just meh, and if the combat is the best aspect of an RPG to me, then odds are I didn't like the game.
ME1 > ME3 > ME2 > ME:A, last two could be swapped depending on when you ask me. I didn't start praising ME2 when ME:3 came out, and I didn;t start praising DA2 when DA:I came out. I didn't really like either second installment when I played them originally, and that didn;t change much after I played the games that followed them.
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#more Asari
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Post by ShadowAngel on Nov 1, 2017 4:13:03 GMT
People do this with any franchise. "Halo 5 is the worst halo ever" *after H4 was previously declared that*. You could say some can't "adapt" to change (although simply changing isn't good, there needs to be an actual beneficial purpose to it), some just like to harp on the newst iteration yet, etc etc. I will say "if" i were to be one who disliked ME2 or 3, I wouldn't all of a sudden like them just cause Andromeda was worse. Shit is still shit in the end, it just means Andromeda is more shit it's one thing I can't stand about the halo fanbase. People aren't all of a sudden liking H4 because of H5 being bad, they merely have a new target to hit so the previous one is forgotten. It's like DA2 hasn't all of a sudden gotten better, people have simply forgotten about it with inquisitions release and the same applies to ME3 (to an extent anyways, an abomination ending won't be easy to forget when it's meant to be the conclusion to a series). I prefer ME1 over the rest (and DA:O) as they were actual RPGs that didn't focus on action. It's the action priorities since then that you'll see me harp on. So would that classify as hating change? You could say that, but I do have a reason at least. It'd be like if Mass effect all of a sudden went first person shooter, I bet 70% of you would lose your mind over that 😁 That's exactly how I feel with them continuously dumbing down the RPG and going more shooter/hack and slash with their newer games (ME2+DA2 and onwards). I still play/like them, but I'll easily take the originals over the following iterations after.
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warrior
N3
I don't like MP!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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I don't like MP!
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Post by warrior on Nov 1, 2017 4:33:38 GMT
Having just replayed the trilogy, I think ME2 is still the most fun. ME1 was still very fun despite its problems with combat. I think you're selling the actual game short because the combat has aged so poorly. ME3 was in some ways the best game of the three because of the 'stakes' and pacing, but ME2 just has a spark. But playing them all so close in time really did accentuate how different the games are from one another for me. You can't really ignore that post-EA the series changed to become less RPG and more streamlined shooter than its first indie installment, and ME3 was a very hard turn away from its roots. Part of it was the short development timeline, maybe. But compare this to TES, for example, where changes to the series happen, but not so drastically. People tend to be welcoming of changes that add options (*cough* except for LGBT romances *cough*), but not so welcoming of changes that subtract options. The difference between ME1 and ME3 is dramatic. So people who jumped on early and were upset to lose certain elements in ME2 were predictably even more upset when ME3 launched because it was practically just a shooter with some dialogue options. So while I like all three games and even MEA (my least favorite), I see why this fandom's original base was so unhappy compared to other fandoms.
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