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Post by Hanako Ikezawa on Nov 7, 2017 17:47:48 GMT
Ah yes the 16 free DLCs, where one DLC is composed of only a new outfit for your Geralt to wear! Such high quality! There were still gamebreaking bugs months after release. They only fixed the most obvious ones. They were nowhere near as crucified as BioWare was for them. Keep living in that reddit echo chamber. What did you expect? Free expansions? At least they don't charge for new outfits like Bioware. Their paid DLCs were so good that they won "RPG of the year" award. A DLC WON RPG OF THE YEAR. And gamebreaking bugs are very rare in TW3. Most reported bugs are movement bugs (I've run into quite a few), which is expected in a huge open-world game. Skyrim also had A LOT of bugs, including gamebreaking ones. And you know why these both games weren't crucified as Bioware? BECAUSE THEY WERE GOOD GAMES. And they fixed their mistakes. If you can't see that, you're the one living in a chamber. Which is stupid. Game of the Year awards should only be given out to just that: games. And before you see this as just me not liking the Witcher or something, I'd feel the same way no matter who made the DLC.
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Post by Deleted on Nov 7, 2017 17:55:20 GMT
The only things we know so far are that it's based off of the original Cyberpunk 2020 and that it will have the same class system with a couple extra classes that that game didn't have and then of course the engine update. That's pretty much it. Wait, what new classes were announced? I have to find where Mike Pondsmith talks about it but saying that they were new may be overstepping some. They're going to mix some of the classes together in a new way to make them different. Others will stay the same as far as I know.
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Post by azarhal on Nov 7, 2017 17:56:21 GMT
Ah yes the 16 free DLCs, where one DLC is composed of only a new outfit for your Geralt to wear! Such high quality! There were still gamebreaking bugs months after release. They only fixed the most obvious ones. They were nowhere near as crucified as BioWare was for them. Keep living in that reddit echo chamber. In retrospect, this was such a brilliant marketing move that I can hardly believe the entire industry hasn't adopted it. The rest of the industry just call those new features in their patches release notes usually and they don't try to market themselves a good guy name via doing it. Skyrim got mounted combat that way. BioWare did both the patch and free DLC for DAI too.
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Post by Hanako Ikezawa on Nov 7, 2017 17:57:03 GMT
Wait, what new classes were announced? I have to find where Mike Pondsmith talks about it but saying that they were new may be overstepping some. They're going to mix some of the classes together in a new way to make them different. Others will stay the same as far as I know. Okay. Just asking since last I heard as far as classes went they confirmed that all the ones from the pen and paper games would be included in the video game as classes, even the ones people weren't expecting like Journalist.
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Post by anarchy65 on Nov 7, 2017 17:57:25 GMT
EA in the making? Why? They seem to be exactly the contrary. People like CDPR because they made one of the best game of all times and they listen to their fans. Yes, at release day The Witcher 3 had a lot of bugs, as it was expected, but the speed in which patches were released to correct them was incredible. In 2 weeks, most of the bugs were corrected. And funny thing, the company even made jokes about it in their DLCs, acknowledging the bugs. And while many companies like EA focus on Multiplayer, TW3 had no multiplayer nor microtransactions. On the contrary, it had 16 free DLCs. And it had only two (wonderful, by the way) payable DLCs, everything by a very affordable price (at least in Brazil). Plus, it has been two years since The Witcher 3, and they haven't even released footage of Cyberpunk, which means they aren't going to release it before they should, like EA does. It's fine if you had a nice experience with it, but you also have to accept that most people didn't, because the game is absolutely horrible (and you can still have a nice experience with a game even if it's bad). I'm not part of the "hate" group or "anti-SJW" group, because I really like Bioware and their games, and I may even be considered a "SJW", but Mass Effect: Andromeda is, sincerely, one of the worst games I played entirely. The "16 Free" DLC was a sham in my eyes, it was all basic content that if any other developer were to take that approach they would be ripped apart with comments of "that should have been in the base game. The final Free DLC was New Game+, that is something BioWare still gets crapped on for not including in Dragon Age. The EA in the making is going by the Glassdoor postings and CDPR's response to it combined with what other places have reported over the last couple of years from people who left CDPR. BioWare has done the exact same thing in the past about their products and what people don't like. In Mass Effect 3 talking to Conrad Vernor you would have a discussion about Thermal Clips and Heat Sinks with him or in the bay you will have Cortez and James talking about the differences with the Mako and Hammerhead. BioWare also had Project $10 for Mass Effect 2 so if you bought it new you got more content such as the Hammerhead and a few small missions for it and also included Zaeed, or with Dragon Age: Origins it included the entire Shale DLC. So what if they didn't have multiplayer in The Witcher 3, people wouldn't shut up about co-op in Mass Effect after the first two games, so they included something to try and give the experience people were asking for, but again because it is not what an individual wants it becomes a negative instead of giving others what they want. So they are hiding Cyberpunk 2077 and that is fine, but I remember all the news articles with Andromeda and the posts around here that EA was hiding Andromeda from people by not talking about it. So I guess EA hides their games in a negative way, but CPDR does it in a good way. Great Andromeda is the worst game you have ever played, doesn't mean it is mine. I am fine with that, I am just tired of being told I am wrong for not agree it is the worst game of all time because other declared it to be so. Well, you can't really prove that, but if you want to think that way, fine. Better than having paid DLCs at day 1 like certain companies, right? Haha, seriously, you judge CDPR by "Glassdoor postings" instead of judging them by the games they released so far? Please And yes, that was nice of Bioware doing. I love these moments in ME3. "So what if they didn't have multiplayer in TW3", well, that's basically what makes EA be EA. Multiplayer with microtransactions. That's basically what Manveer Heir said in his interview. If CDPR is "EA in the making", they should have done that. But no, they released the game at a cheap price, with cheap DLCs WITH VERY HIGH QUALITY (like I said, the DLCs won "RPG of the year" award). I also don't believe they're "hiding" Cyberpunk, I think they just know they aren't ready to show it yet. One more move that isn't like EA, that tries to release the game as quickly as possible. And like I said, it's completely fine to you to like bad games. Just don't come shitting on CDPR because nobody likes Andromeda or blame the fans for this horrible game's failure.
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Post by anarchy65 on Nov 7, 2017 17:58:51 GMT
What did you expect? Free expansions? At least they don't charge for new outfits like Bioware. Their paid DLCs were so good that they won "RPG of the year" award. A DLC WON RPG OF THE YEAR. And gamebreaking bugs are very rare in TW3. Most reported bugs are movement bugs (I've run into quite a few), which is expected in a huge open-world game. Skyrim also had A LOT of bugs, including gamebreaking ones. And you know why these both games weren't crucified as Bioware? BECAUSE THEY WERE GOOD GAMES. And they fixed their mistakes. If you can't see that, you're the one living in a chamber. Which is stupid. Game of the Year awards should only be given out to just that: games. And before you see this as just me not liking the Witcher or something, I'd feel the same way no matter who made the DLC. I don't like it much either, but it was just an example to show how good the DLCs were.
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Post by cypherj on Nov 7, 2017 18:09:08 GMT
Ah yes the 16 free DLCs, where one DLC is composed of only a new outfit for your Geralt to wear! Such high quality! There were still gamebreaking bugs months after release. They only fixed the most obvious ones. They were nowhere near as crucified as BioWare was for them. Keep living in that reddit echo chamber. People are willing to overlook more things when they like something. If the Pros outweigh the cons, the cons don't seem as bad. If it's the other way around everything wrong with the game is going to bother you more than it normally would. Things that normally wouldn't bother you at all will probably bother you if you don't like something overall. That's what happened with Andromeda. The game wasn't good enough in other areas so overcome its shortcomings for a lot of people.
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Post by Sanunes on Nov 7, 2017 20:14:29 GMT
The "16 Free" DLC was a sham in my eyes, it was all basic content that if any other developer were to take that approach they would be ripped apart with comments of "that should have been in the base game. The final Free DLC was New Game+, that is something BioWare still gets crapped on for not including in Dragon Age. The EA in the making is going by the Glassdoor postings and CDPR's response to it combined with what other places have reported over the last couple of years from people who left CDPR. BioWare has done the exact same thing in the past about their products and what people don't like. In Mass Effect 3 talking to Conrad Vernor you would have a discussion about Thermal Clips and Heat Sinks with him or in the bay you will have Cortez and James talking about the differences with the Mako and Hammerhead. BioWare also had Project $10 for Mass Effect 2 so if you bought it new you got more content such as the Hammerhead and a few small missions for it and also included Zaeed, or with Dragon Age: Origins it included the entire Shale DLC. So what if they didn't have multiplayer in The Witcher 3, people wouldn't shut up about co-op in Mass Effect after the first two games, so they included something to try and give the experience people were asking for, but again because it is not what an individual wants it becomes a negative instead of giving others what they want. So they are hiding Cyberpunk 2077 and that is fine, but I remember all the news articles with Andromeda and the posts around here that EA was hiding Andromeda from people by not talking about it. So I guess EA hides their games in a negative way, but CPDR does it in a good way. Great Andromeda is the worst game you have ever played, doesn't mean it is mine. I am fine with that, I am just tired of being told I am wrong for not agree it is the worst game of all time because other declared it to be so. Well, you can't really prove that, but if you want to think that way, fine. Better than having paid DLCs at day 1 like certain companies, right? Haha, seriously, you judge CDPR by "Glassdoor postings" instead of judging them by the games they released so far? Please And yes, that was nice of Bioware doing. I love these moments in ME3. "So what if they didn't have multiplayer in TW3", well, that's basically what makes EA be EA. Multiplayer with microtransactions. That's basically what Manveer Heir said in his interview. If CDPR is "EA in the making", they should have done that. But no, they released the game at a cheap price, with cheap DLCs WITH VERY HIGH QUALITY (like I said, the DLCs won "RPG of the year" award). I also don't believe they're "hiding" Cyberpunk, I think they just know they aren't ready to show it yet. One more move that isn't like EA, that tries to release the game as quickly as possible. And like I said, it's completely fine to you to like bad games. Just don't come shitting on CDPR because nobody likes Andromeda or blame the fans for this horrible game's failure. Yes, I will judge them how they treat their employees, I think bad crunch demands are bad regardless of who the developer when they don't directly address the issues around crunch and include a statement of "this approach of making games is not for everyone" makes me really wonder how their employees are treated. I cannot judge how they treat their employees based on a game they release for studios can make bad games and treat their employees well just as easily a studio can make a good game and treat their employees like hostages. I am always confused when Manveer Heir is brought up, for people were unhappy he wasn't dragged through the building by security to fire him for comments he made on a personal account, now everything he says is treated as the complete truth even though he didn't decide to leave his contract was not renewed. That is personal opinion that EA rushes games for they seem to give a lot of time to develop a game, but in any project it gets to the point where it has to be released or they will lose money. I don't see how I treat CDPR the same as any other developer as shitting on them, I don't trust their motives just like I don't trust the motives of any other developer out there. Because it always will boil down to the same thing for them making money so they are looking for a way to mislead or take money from their customers. The "Free DLC" for me is an example of that for BioWare has added additional things to their games when they release patches they just don't go looking for fanfare to announce it to make people think they are getting something for nothing when people paid for it by buying the game.
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Post by abaris on Nov 7, 2017 20:39:09 GMT
The "Free DLC" for me is an example of that for BioWare has added additional things to their games when they release patches they just don't go looking for fanfare to announce it to make people think they are getting something for nothing when people paid for it by buying the game. Maybe I'm missing something, but what did Bioware ever add to their games, deserving of the name of DLC? Maybe the gifts for DAO, I can't really remember if they were free or not. But for something as basic as outfits, you had to pay. Not the world, but they didn't come for free either. The only free DLCs Bioware ever did were MP maps and missions. But that was a marketing move in hopes of cashing in on microtransaction.
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Post by Superhik on Nov 7, 2017 20:41:37 GMT
In retrospect, this was such a brilliant marketing move that I can hardly believe the entire industry hasn't adopted it. The rest of the industry just call those new features in their patches release notes usually and they don't try to market themselves a good guy name via doing it. Skyrim got mounted combat that way. BioWare did both the patch and free DLC for DAI too. not all of them. BW did release plenty of "weapon/armor packs" for a price, and so did Bethesda recently with some of Fallout IV dlcs. I'd love to see the day when the "rest of the industry" does it through patches, but it sure as hell doesn't seem it's heading that way. ( and let's not get into EA's Star Wars Battlefront and similar) On CDPR's part, their "16 free DLC" was a combination of clever marketing ( cosmetics, outfit/weapon) and some actually pretty good content ( in form of added quests)...so I see no harm in it. People were simply more impressed with Hearts of Stone/Blood and Wine having outstanding quality/production values and ton of content, enough to surpass nearly all AAA full blown titles.
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Post by Superhik on Nov 7, 2017 21:04:30 GMT
Well, you can't really prove that, but if you want to think that way, fine. Better than having paid DLCs at day 1 like certain companies, right? Haha, seriously, you judge CDPR by "Glassdoor postings" instead of judging them by the games they released so far? Please And yes, that was nice of Bioware doing. I love these moments in ME3. "So what if they didn't have multiplayer in TW3", well, that's basically what makes EA be EA. Multiplayer with microtransactions. That's basically what Manveer Heir said in his interview. If CDPR is "EA in the making", they should have done that. But no, they released the game at a cheap price, with cheap DLCs WITH VERY HIGH QUALITY (like I said, the DLCs won "RPG of the year" award). I also don't believe they're "hiding" Cyberpunk, I think they just know they aren't ready to show it yet. One more move that isn't like EA, that tries to release the game as quickly as possible. And like I said, it's completely fine to you to like bad games. Just don't come shitting on CDPR because nobody likes Andromeda or blame the fans for this horrible game's failure. Yes, I will judge them how they treat their employees, I think bad crunch demands are bad regardless of who the developer when they don't directly address the issues around crunch and include a statement of "this approach of making games is not for everyone" makes me really wonder how their employees are treated. I cannot judge how they treat their employees based on a game they release for studios can make bad games and treat their employees well just as easily a studio can make a good game and treat their employees like hostages. I am always confused when Manveer Heir is brought up, for people were unhappy he wasn't dragged through the building by security to fire him for comments he made on a personal account, now everything he says is treated as the complete truth even though he didn't decide to leave his contract was not renewed. That is personal opinion that EA rushes games for they seem to give a lot of time to develop a game, but in any project it gets to the point where it has to be released or they will lose money. I don't see how I treat CDPR the same as any other developer as shitting on them, I don't trust their motives just like I don't trust the motives of any other developer out there. Because it always will boil down to the same thing for them making money so they are looking for a way to mislead or take money from their customers. The "Free DLC" for me is an example of that for BioWare has added additional things to their games when they release patches they just don't go looking for fanfare to announce it to make people think they are getting something for nothing when people paid for it by buying the game. actually, "crunch" has been a long issue with BW/EA ( infamous "EA's spouse" article) and many other devs and we have direct statements from former BW employees, not just Heir, on the same. Not to mention how DA II/ME III were also rushed, in less than two years of production ( you can do the math here). I'll need to dig it up, but I distinctly remember a few former BW devs ( who formed KnightMayor with project Mooncrest) who talked about these problems. As far as I know, there haven't been any clear, direct statements from former CDPR employees...only some "reviews" on glassdoors, which are completely unverifiable and anyone can make. So-o...Fake news!/Glassdoors is the truth? Same thing as that drama with Schreier?
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Post by Sanunes on Nov 7, 2017 21:10:55 GMT
The "Free DLC" for me is an example of that for BioWare has added additional things to their games when they release patches they just don't go looking for fanfare to announce it to make people think they are getting something for nothing when people paid for it by buying the game. Maybe I'm missing something, but what did Bioware ever add to their games, deserving of the name of DLC? Maybe the gifts for DAO, I can't really remember if they were free or not. But for something as basic as outfits, you had to pay. Not the world, but they didn't come for free either. The only free DLCs Bioware ever did were MP maps and missions. But that was a marketing move in hopes of cashing in on microtransaction. Off the top of my head with I think the final patch of Dragon Age: Inquisition they added relics to the game, The Golden Nug to transfer certain collections across all characters on that platform, a storage chest to Skyhold, and the Black Emporium (I am pretty sure that was free for everyone). Now they did add a new decoration for Skyhold, but it was a promotion from multiplayer for you had to beat the new map for a new set of decorations there. I know the deluxe edition of Andromeda had another outfit added, but as you mentioned you needed to pay more for that, I know it was to address complaints but the addition of additional preset characters for Andromeda and making characters even lighter skinned was added and other updates to that system. They added the X-5 Ghost as a weapon that could be crafted, allowed people to modify the look of Ryder during the game, and adding Jaal as a romance option for a male Ryder. Now those might seem minor, but to me they are on par with what CDPR was offering with those pieces of DLC, there might have been more too with Andromeda if they didn't end support about half way through its cycle.
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Post by Sanunes on Nov 7, 2017 21:18:03 GMT
actually, "crunch" has been a long issue with BW/EA ( infamous "EA's spouse" article) and many other devs and we have direct statements from former BW employees, not just Heir, on the same. Not to mention how DA II/ME III were also rushed, in less than two years of production ( you can do the math here). I'll need to dig it up, but I distinctly remember a few former BW devs ( who formed KnightMayor with project Mooncrest) who talked about these problems. As far as I know, there haven't been any clear, direct statements from former CDPR employees...only some "reviews" on glassdoors, which are completely unverifiable and anyone can make. So-o...Fake news!/Glassdoors is the truth? Same thing as that drama with Schreier? I agree, but from what I understand it might not be true is that crunch has been improved at EA over the years, it still exists and I doubt it will ever be eliminated for I have had crunch times as well and I don't work in software development when a project comes due. I could have been mistaken as well, but there seemed to be a lot of Reddit postings of people that worked at CDPR as well about the working conditions in response to the articles about Glassdoor, of course they might be fake accounts as well. Just to note on Schreier, I don't have any problems with his first article it was well thought out and it sourcing seemed legit. The problem I have is the followups that felt like a far step backwards from the first piece and I just wanted more information for those pieces. What I dislike the most about his isn't his writing, but his attitude and actions when he copied and pasted people's articles from here to his Twitter account. If he wanted to talk about what was posted fine, but I didn't like what felt like the possible start of harassment from his Twitter following. As far as Glassdoor goes, again I use it because we were told we had to believe it with what was happening with Andromeda. Otherwise to me it is just an unverified piece of information by anonymous sources. Mainly I use it because I was told to get over myself when I again wanted more evidence about BioWare then just Glassdoor reviews. I personally have a bigger concern with the statement from CDPR themselves, but that is because it might be just a language barrier.
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Post by Andrew Lucas on Nov 7, 2017 21:47:40 GMT
I mean, you're still that shook over the endings? Then no 150+ hours only to you then, I can have those. No one said I was shook. I said "never forget" not "never stop cutting yourself in the bathroom, crying". I got shit to do, other games to play. Even if I replay the trilogy, I'll just roll my eyes and cue up a Youtube video during those five minutes. None of that means Hudons or Walters gets a pass from me, or that I would trust or buy anything they're in charge of again. Who said anything about having stuff to do? I said if you're choosing to not play these games again over an overreaction to an ending then good for you, I can play the others quality hours you apparently won't. It's that simple. I'm not playing them either, but for different reasons.
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Post by Dabrikishaw on Nov 7, 2017 22:06:00 GMT
I feel like TC is simplifying a little bit.
It's true that there were fans who felt that Mass Effect 2 had fewer RPG elements than Mass Effect 1, but that's afar as it went. Mass Effect 2 was declared "the Empire Strikes Back" of the series for crying out loud. There simply wasn't a way to argue it being a worse game in general.
The criticism of EA's involvement with 3 had more to do with their shady business practices rearing their ugly head, and at this point they were hard to ignore. You are correct that the ending controversy is what's most remembered, but that's more on the general audience and is separate from fans who actually thought Mass Effect 3 was a worse game than 2.
Andromeda's disliked for being a worse take on Dragon Age Inquisition, and being rushed out the gate by the B-Team as well. The final product isn't exactly a bad, game but I can see why fans would fault it as the weakest entry overall.
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Post by Deleted on Nov 7, 2017 22:13:18 GMT
I feel like TC is simplifying a little bit. It's true that there were fans who felt that Mass Effect 2 had fewer RPG elements than Mass Effect 1, but that's afar as it went. Mass Effect 2 was declared "the Empire Strikes Back" of the series for crying out loud. There simply wasn't a way to argue it being a worse game in general. The criticism of EA's involvement with 3 had more to do with their shady business practices rearing their ugly head, and at this point they were hard to ignore. You are correct that the ending controversy is what's most remembered, but that's more on the general audience and is separate from fans who actually thought Mass Effect 3 was a worse game than 2. Andromeda's disliked for being a worse take on Dragon Age Inquisition, and being rushed out the gate by the B-Team as well. The final product isn't exactly a bad, game but I can see why fans would fault it as the weakest entry overall. I don't think I am, honestly. I'm also not really talking about controversies surrounding the games, but the games themselves. That being said, I have seen what I describe in the OP time and time again regardless of the perceived quality of the game. Maybe I should've nuanced it better, but I simply stated my observations as a fan.
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Post by rras1994 on Nov 7, 2017 23:30:46 GMT
actually, "crunch" has been a long issue with BW/EA ( infamous "EA's spouse" article) and many other devs and we have direct statements from former BW employees, not just Heir, on the same. Not to mention how DA II/ME III were also rushed, in less than two years of production ( you can do the math here). I'll need to dig it up, but I distinctly remember a few former BW devs ( who formed KnightMayor with project Mooncrest) who talked about these problems. As far as I know, there haven't been any clear, direct statements from former CDPR employees...only some "reviews" on glassdoors, which are completely unverifiable and anyone can make. So-o...Fake news!/Glassdoors is the truth? Same thing as that drama with Schreier? I agree, but from what I understand it might not be true is that crunch has been improved at EA over the years, it still exists and I doubt it will ever be eliminated for I have had crunch times as well and I don't work in software development when a project comes due. I could have been mistaken as well, but there seemed to be a lot of Reddit postings of people that worked at CDPR as well about the working conditions in response to the articles about Glassdoor, of course they might be fake accounts as well. Just to note on Schreier, I don't have any problems with his first article it was well thought out and it sourcing seemed legit. The problem I have is the followups that felt like a far step backwards from the first piece and I just wanted more information for those pieces. What I dislike the most about his isn't his writing, but his attitude and actions when he copied and pasted people's articles from here to his Twitter account. If he wanted to talk about what was posted fine, but I didn't like what felt like the possible start of harassment from his Twitter following. As far as Glassdoor goes, again I use it because we were told we had to believe it with what was happening with Andromeda. Otherwise to me it is just an unverified piece of information by anonymous sources. Mainly I use it because I was told to get over myself when I again wanted more evidence about BioWare then just Glassdoor reviews. I personally have a bigger concern with the statement from CDPR themselves, but that is because it might be just a language barrier. It's also important to point out that the Glassdoor incident is not the first time we have heard those rumours, they keep popping up over the years. The thing is , it shouldn't matter whether we like the product or not, crunch is a stain on the industry which burns out many of its workers. It has to be taken seriously and we can't just give a pass cus they are the "cool" developer at the moment. And CDPR didn't exactly deny the rumours, they pretty much said if you don't like the heat, get out of the kitchen. I don't really think that's a good enough of a response. I'd also like to point out, I don't think it's just a CDPR issue but their attitude kinda stunk.
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Post by abaris on Nov 8, 2017 19:08:45 GMT
I know the deluxe edition of Andromeda had another outfit added, but as you mentioned you needed to pay more for that, I know it was to address complaints but the addition of additional preset characters for Andromeda and making characters even lighter skinned was added and other updates to that system. They added the X-5 Ghost as a weapon that could be crafted, allowed people to modify the look of Ryder during the game, and adding Jaal as a romance option for a male Ryder. I'm not talking about the deluxe edition, though I own it. They added some very limited and disputable selection of items to it. An outfit, based on the other outfits, only with short sleeves, a few paint coats for the Nomad and that was about it, I would say. Also I'm not sure if the Golden Nug wasn't added exclusively to the deluxe edition back then. The Black Emporium is about the only thing being worth to be mentioned in this connection.
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Post by Heimdall on Nov 8, 2017 23:31:24 GMT
I feel like TC is simplifying a little bit. It's true that there were fans who felt that Mass Effect 2 had fewer RPG elements than Mass Effect 1, but that's afar as it went. Mass Effect 2 was declared "the Empire Strikes Back" of the series for crying out loud. There simply wasn't a way to argue it being a worse game in general. Maybe, but I remember quite a few raging posts and threads to that affect on the old forums claiming as such. Granted, a lot of them were people enraged that we hadn’t gotten the whole original crew back or that the game effectively disregarded the human council ending to the first game.
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Post by myo on Nov 27, 2017 22:10:10 GMT
I've been playing Bioware games since the 90s and I don't get it either. Really love Andromeda. But I'm also a "big picture" kind of person who loves legit sci fi (as in books). I'm in it for : : : :::S P A C E::: : : :
So they had me at the concept.
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Post by river82 on Nov 28, 2017 0:12:44 GMT
I've been playing Bioware games since the 90s and I don't get it either. Really love Andromeda. But I'm also a "big picture" kind of person who loves legit sci fi (as in books). I'm in it for : : : :::S P A C E::: : : : So they had me at the concept. To be honest if I were recommending two games to a friend that emphasised space exploration, that feeling of living in space in general, the two games would be Elite Dangerous and Rebel Galaxy. Elite Dangerous for hardcore gamers who want a realistic, hardcore space sim, and Rebel Galaxy for a more casual and arcade experience. If people pan Andromeda it doesn't necessarily mean they're not lovers of space EDIT: Bioware should stick with emphasising stories. When they try for exploration they dilute the storytelling aspect and also run right into the firing path (find themselves in direct competition) of some pretty excellent games.
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