LogicGunn
N3
I'll relinquish one bullet. Where do you want it?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LogicGunn
PSN: LogicGunn
Posts: 909 Likes: 1,847
inherit
2060
0
1,847
LogicGunn
I'll relinquish one bullet. Where do you want it?
909
November 2016
logicgunn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
LogicGunn
LogicGunn
|
Post by LogicGunn on Nov 14, 2017 13:41:31 GMT
Citadel's success was in it being a happy release in the middle of a very dark story, as well as being built around established and already loved characters.
MEA was just a different tone from the trilogy. I enjoyed that a lot. I didn't want Shep mark 2.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,290 Likes: 50,645
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,645
Iakus
21,290
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Nov 14, 2017 13:52:58 GMT
Why must those be the only options? Why are the only choices "semi-deranged action hero" or "super serious"? My point is we should have options. Can't we have the choice to take a situation seriously if it would make sense? (like being in an unarmed scout vessel in the middle of nowhere facing down an alien warship?) Even the Dragon Age team can generally handle three different personality types for their protagonists. We saw with ME3 how lame a grimdark story is. Now they've swung the pendulum too far the other way. How about a nice mix next time? Of course, a "nice mix" could end up as just an incoherent muddle. Or end up ping-ponging between tones from one scene to the next; that works great if you've got the chops of a Demme or a Lynch, but I'm not sure Bio's competent enough to execute the strategy. Anyway, it sounds like ME:A was just following the series' tradition by having a somewhat limited tone. Not as good as the way DA handled it, but there are a lot of things ME does worse than DA. The more interesting question is what was wrong with ME:A's approach in particular. Is it still our working hypothesis that ME can't handle going to a "lighter" tone for a full game? (I don't think we can make a similar case for "grimdark" being inappropriate for ME; the overall tone of ME3 doesn't seem to have hurt the game.) Again, the Dragon Age team did it much better. Heck, even Hawke, the least blank slate protagonist on Thedas, felt more like my character than Ryder did. Sure Bioware can handle lighter tones. What Bioware (or at least their Mass Effect team) seems to have a problem with is letting players define their own protagonist.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,290 Likes: 50,645
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,645
Iakus
21,290
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Nov 14, 2017 13:54:36 GMT
Citadel's success was in it being a happy release in the middle of a very dark story, as well as being built around established and already loved characters. MEA was just a different tone from the trilogy. I enjoyed that a lot. I didn't want Shep mark 2.Me neither. But I also didn't want to play a college kid out of the house for the first time either. But either way, we got Super-Soldier 2.0 anyway
|
|
inherit
3532
0
2,504
ComedicSociopathy
1,037
Feb 12, 2017 21:39:59 GMT
February 2017
delightdul
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
|
Post by ComedicSociopathy on Nov 14, 2017 18:05:27 GMT
As a college kid I just want to say that most us are nothing like Ryder, who is caricature of what a forty year old thinks of modern college kids. Once again Bioware fails at good representation.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Nov 25, 2024 21:43:04 GMT
Deleted
0
Nov 25, 2024 21:43:04 GMT
January 1970
Deleted
|
Post by Deleted on Nov 14, 2017 18:31:20 GMT
Oh, as a forty-something, I felt the portrayal was spot on
|
|
inherit
3439
0
Member is Online
Nov 25, 2024 21:37:09 GMT
9,653
alanc9
Old Scientist Contrarian
8,050
February 2017
alanc9
|
Post by alanc9 on Nov 15, 2017 0:47:35 GMT
Of course, a "nice mix" could end up as just an incoherent muddle. Or end up ping-ponging between tones from one scene to the next; that works great if you've got the chops of a Demme or a Lynch, but I'm not sure Bio's competent enough to execute the strategy. Anyway, it sounds like ME:A was just following the series' tradition by having a somewhat limited tone. Not as good as the way DA handled it, but there are a lot of things ME does worse than DA. The more interesting question is what was wrong with ME:A's approach in particular. Is it still our working hypothesis that ME can't handle going to a "lighter" tone for a full game? (I don't think we can make a similar case for "grimdark" being inappropriate for ME; the overall tone of ME3 doesn't seem to have hurt the game.) Again, the Dragon Age team did it much better. Heck, even Hawke, the least blank slate protagonist on Thedas, felt more like my character than Ryder did. Sure Bioware can handle lighter tones. What Bioware (or at least their Mass Effect team) seems to have a problem with is letting players define their own protagonist. I don't have any problem with this analysis, but it's funny how often the problems with ME:A turn out to be general problems with the entire series. I suppose the earlier games just powered through these issues, but ME:A didn't have enough particular strengths to offset the problems, perhaps.
|
|
inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Nov 15, 2017 5:36:30 GMT
Citadel's success was in it being a happy release in the middle of a very dark story, as well as being built around established and already loved characters. MEA was just a different tone from the trilogy. I enjoyed that a lot. I didn't want Shep mark 2.Me neither. But I also didn't want to play a college kid out of the house for the first time either. But either way, we got Super-Soldier 2.0 anyway I remember being a college kid out of the house for the first time, and my very first kill. The next few dozen or so kinda got boring.
|
|
inherit
3532
0
2,504
ComedicSociopathy
1,037
Feb 12, 2017 21:39:59 GMT
February 2017
delightdul
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
|
Post by ComedicSociopathy on Nov 15, 2017 6:36:39 GMT
You know, if MEA really wanted to be lighthearted I wish they'd just gone full retard and turned the game into a colorful cartoon. Guardians of the Galaxy is an obvious example, but shows like Steven Universe or Star vs the Forces of Evil are also great because their so weird and creative...
Wow. I just realized that a kid's show has better writing then a Bioware game. That sort of makes me depressed.
|
|
inherit
1482
0
3,386
Fredward
1,352
September 2016
fredward
http://bsn.boards.net/board/40/dragon-age-4
|
Post by Fredward on Nov 15, 2017 6:44:08 GMT
I dunno if it was necessarily lack of build up or investment in the characters that made it flop, though the characters were pretty forgettable on the whole. Levity works best in contrast, when it's a kinda "calm in the storm" scenario. A short, well deserved respite. Less so when it's mostly fun already.
|
|
inherit
1033
0
Nov 25, 2024 21:02:38 GMT
36,887
colfoley
19,123
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Nov 15, 2017 7:47:28 GMT
You know, if MEA really wanted to be lighthearted I wish they'd just gone full retard and turned the game into a colorful cartoon. Guardians of the Galaxy is an obvious example, but shows like Steven Universe or Star vs the Forces of Evil are also great because their so weird and creative... Wow. I just realized that a kid's show has better writing then a Bioware game. That sort of makes me depressed. Whereas I am merely amused by the whole idea.
|
|
inherit
2482
0
Aug 11, 2018 15:11:00 GMT
301
vallixas
263
December 2016
vallixas
|
Post by vallixas on Nov 15, 2017 19:44:47 GMT
I don't get why people blame the citadel dlc. There's a major difference in quality between Andromeda and Citadel. Actually Citadel felt like a more complete story than Andromeda. Had a better villain and character interactions, too. So if Andromeda was trying to be Citadel, it failed miserably. Alright, can I just say that I've never bought into the idea that MEA was a lighthearted game. I mean, seriously, I feel like the developers just said the game was lighthearted and everyone decided to agree with them. MEA is a game where the main antagonists are genocidal monsters, with no redeeming values, that have potentially converted hundreds of other species and plan to same to the angarians and Initiative races. They plan to do this by murdering anyone who resists and throwing everyone else into literal concentration camps where people are forced into back-breaking slavery until they are "exalted" into soulless Kett clones that will precede to fight against their own people. The Kett are basically Reapers but instead of being inspired by Lovecraft their every real world evil from Nazism, Communism, Religious zealotry, to colonialism, all rolled into one race. For fuck's sake we get to see the corpses of dissected salarians on the Archeon's ship. How the fuck is that a lighthearted adventure? Because Liam makes a stupid joke every once in a while and had a fun loyalty mission? And don't even get me started on how the threat of starvation, power loss, and anarchy on the Nexus is quickly handwaved once the Hyperion shows up. MEA's premise is horrifying and yet for some reason the narrative and writing rarely captures that and instead distracts itself with bland subquests and characters. It's just so tonely off that it almost gives me a headache. The Citadel DLC could be argued to have the same problem but to me it felt like the writers knew that DLC was basically non-canon and just decided to have fun with an evil clone plot that made no sense. Regardless, I wish MEA was genuinely lighthearted. Completely remove the Kett and just make this a game about a crew of space explorers in a new galaxy discovering new worlds and civilizations in the final frontier. Or actually admit that Space Nazis are not a joke or Saturday morning cartoon villains and make this the dark game that it truly is. MEA tries to do both and a consequence fails at both. That's my opinion anyway. Exactly, I don't see how anyone could call Andromeda light-hearted for this reason. That's a pretty damn dark story line. Thor Ragnarok is about the apocalypse. Hela literally has no reedeming qualities, comes to Asgard slaughters everyone. It's still a lighthearted movie. Dark points within the story =/= dark. If that were the case Elder Scrolls games/Skyrim or Fallout 4 would be some of the darkest games to ever exist considering some of the stuff that exist in the lore. The institute's crimes against humanity. Molag Bal basically torturing and raping people into being Vampire Lords. Both games are still pretty light overall.
|
|
inherit
7535
0
2,066
abaris
2,013
April 2017
abaris
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by abaris on Nov 15, 2017 22:43:57 GMT
Less so when it's mostly fun already. Even more so since one man's fun is another one's cringe, to put it blatantly. I had no problem with the Citadell DLC. I enjoyed it, but it was a DLC, not a whole game that also failed miserably if it really wanted to hit the same nerve.
|
|
inherit
2815
0
Jun 25, 2018 17:28:49 GMT
613
stealthfox94
Be yourself
678
Jan 14, 2017 17:48:01 GMT
January 2017
stealthfox94
|
Post by stealthfox94 on Dec 1, 2017 15:45:25 GMT
Update, I just beat the game. The only times I felt the game resembled the Citadel DLC where Liam's loyalty mission and movie night.
|
|
dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
inherit
Biotic Booty
1031
0
Nov 16, 2024 14:01:33 GMT
17,687
dmc1001
9,942
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
|
Post by dmc1001 on Dec 1, 2017 18:51:57 GMT
I thought Citadel DLC was great, but in the context of it being BioWare's sendoff to Shepard and Co. If you try to look at it in the context of the tone of the rest of the game, it's off. Anyone, since the BioWare studio that did MEA did the Omega DLC (not Citadel), I'd say there's not much of a connection.
|
|
inherit
7535
0
2,066
abaris
2,013
April 2017
abaris
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by abaris on Dec 2, 2017 8:51:20 GMT
since the BioWare studio that did MEA did the Omega DLC (not Citadel), I'd say there's not much of a connection. A studio in itself doesn't determine direction. They only do what the leads want them to do. Therein lies the problem, if the kotaku article is to be believed, and at this point in time I see no reason not to believe it. They constantly changed direction and came up with a rushed game accordingly. That's the problem. Not Citadell, not the studio.
|
|
Cyberstrike
N4
is wanting to have some fun!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: cyberstrike nTo
PSN: cyberstrike-nTo
Prime Posts: 1,732
Prime Likes: 467
Posts: 1,940 Likes: 3,175
inherit
634
0
May 14, 2017 17:50:43 GMT
3,175
Cyberstrike
is wanting to have some fun!
1,940
August 2016
cyberstrike
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
cyberstrike nTo
cyberstrike-nTo
1,732
467
|
Post by Cyberstrike on Dec 3, 2017 17:57:02 GMT
Frankly I'm so sick and tied of the grim dark bullshit that has every hero is fucking loser and/or an unlikable asshole and the villain is more heroic than the hero. FUCK THAT SHIT! That is why DCEU and the Marvel/Netflix show sucks and the MCU and the Arrowverse shows rocks. I played 3 ME games plus all the DLC and frankly had MEA had been another grim dark piece of shit I would have thrown it out the fucking window.
The real world is fucking depressing enough as it is I don't need my entertainment to make me suicidal.
|
|
correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,831 Likes: 5,274
inherit
Dr Obfuscate
807
0
Aug 16, 2024 21:14:41 GMT
5,274
correctamundo
Don't knock the little winds. They're important - for morale.
2,831
August 2016
correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
|
Post by correctamundo on Dec 3, 2017 19:53:09 GMT
The Citadel DLC isn't much other than sillyness whereas MEA is only occasionally on the silly side. Both are great. No culprit. Nothing to be blamed. Imho and all that. You can play Ryder happy-go-lucky, but you don't have to. Like you can play sassy Hawke but you don't have to. You will not get the full range of possible human replies. Why would we? It has never happened before in Mass Effect.
|
|
inherit
1033
0
Nov 25, 2024 21:02:38 GMT
36,887
colfoley
19,123
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Dec 3, 2017 20:37:44 GMT
Frankly I'm so sick and tied of the grim dark bullshit that has every hero is fucking loser and/or an unlikable asshole and the villain is more heroic than the hero. FUCK THAT SHIT! That is why DCEU and the Marvel/Netflix show sucks and the MCU and the Arrowverse shows rocks. I played 3 ME games plus all the DLC and frankly had MEA had been another grim dark piece of shit I would have thrown it out the fucking window. The real world is fucking depressing enough as it is I don't need my entertainment to make me suicidal. IDK Arrow has been plenty darks at times. Of course it can also be kick ass and heroic too...still need to rewatch it one of these days.
|
|
cypherj
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,586 Likes: 2,396
inherit
6438
0
Dec 15, 2021 17:52:40 GMT
2,396
cypherj
1,586
Mar 28, 2017 14:46:05 GMT
March 2017
cypherj
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by cypherj on Dec 3, 2017 20:44:28 GMT
They just should have made a sarcastic/joking dialogue option. You had no idea what was going to come out of Ryder's mouth if you chose the casual option. Since when does casual = joking/sarcastic. There were also too many times when professional and casual were the only two options, so it was either be serious or a goofball.
The tone also never fit the gravity of what you were doing to me. It was find a new place for a colony, or the AI fails. Seeing that the reapers were coming to the MW, you were potentially on a mission to guarantee the continuity of all advanced races in the MW. The tone of this game fit more to a group of people traveling around trying to find their place in the new galaxy, let's see what adventures await them.
|
|
inherit
1033
0
Nov 25, 2024 21:02:38 GMT
36,887
colfoley
19,123
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Dec 3, 2017 20:49:06 GMT
They just should have made a sarcastic/joking dialogue option. You had no idea what was going to come out of Ryder's mouth if you chose the casual option. Since when does casual = joking/sarcastic. There were also too many times when professional and casual were the only two options, so it was either be serious or a goofball. The tone also never fit the gravity of what you were doing to me. It was find a new place for a colony, or the AI fails. Seeing that the reapers were coming to the MW, you were potentially on a mission to guarantee the continuity of all advanced races in the MW. The tone of this game fit more to a group of people traveling around trying to find their place in the new galaxy, let's see what adventures await them. What sorcery is this? A BioWare game only giving two distinct bi polar options? I haven't ever heard of such a thing! All joking aside the casual option was the joking sarcastic option. I was pretty confident of exactly what was going to come out of Ryder's mouth every time I clicked it. It was very rare that me clicking on an option in MEA gave me an unpleasent surprise. After all casual, to me, brings up connotations of 'laid back' 'care free' 'unprofessional'. And jokes and sarcasm are exactly what that is. You really do not want jokes for a professional dialogue choice after all? That's meta knowledge. Did the characters in game know about the Reapers? No...well not until the veerrry end of the game but that is a story for another time. To the characters it was a grand old adventure of survival. Besides, I think a lot of people do make light of dramatic situations. Its a trope at this point.
|
|
cypherj
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,586 Likes: 2,396
inherit
6438
0
Dec 15, 2021 17:52:40 GMT
2,396
cypherj
1,586
Mar 28, 2017 14:46:05 GMT
March 2017
cypherj
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by cypherj on Dec 3, 2017 21:16:32 GMT
They just should have made a sarcastic/joking dialogue option. You had no idea what was going to come out of Ryder's mouth if you chose the casual option. Since when does casual = joking/sarcastic. There were also too many times when professional and casual were the only two options, so it was either be serious or a goofball. The tone also never fit the gravity of what you were doing to me. It was find a new place for a colony, or the AI fails. Seeing that the reapers were coming to the MW, you were potentially on a mission to guarantee the continuity of all advanced races in the MW. The tone of this game fit more to a group of people traveling around trying to find their place in the new galaxy, let's see what adventures await them. What sorcery is this? A BioWare game only giving two distinct bi polar options? I haven't ever heard of such a thing! All joking aside the casual option was the joking sarcastic option. I was pretty confident of exactly what was going to come out of Ryder's mouth every time I clicked it. It was very rare that me clicking on an option in MEA gave me an unpleasent surprise. After all casual, to me, brings up connotations of 'laid back' 'care free' 'unprofessional'. And jokes and sarcasm are exactly what that is. You really do not want jokes for a professional dialogue choice after all? That's meta knowledge. Did the characters in game know about the Reapers? No...well not until the veerrry end of the game but that is a story for another time. To the characters it was a grand old adventure of survival. Besides, I think a lot of people do make light of dramatic situations. Its a trope at this point. Yeah, but casual to me isn't. All right guys I'm going out here, if I get eaten and die a horrible death, please destroy the vids. That's a joke, that's not off work having a conversation with friends, that isn't like the one you would have with co-workers at the office. That kind of stuff should have been its own dialogue option. That's the difference between casual and professional to me. I don't spend every second off work cracking jokes and being silly when I talk to people, even in a casual environment. Also, if you listened to Liara's messages to your father you knew the stakes pretty early in the game.
|
|
inherit
3439
0
Member is Online
Nov 25, 2024 21:37:09 GMT
9,653
alanc9
Old Scientist Contrarian
8,050
February 2017
alanc9
|
Post by alanc9 on Dec 3, 2017 21:34:32 GMT
Well, there aren't too many workplaces where a joke about being eaten would actually work.
|
|
inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Dec 4, 2017 7:18:12 GMT
What sorcery is this? A BioWare game only giving two distinct bi polar options? I haven't ever heard of such a thing! All joking aside the casual option was the joking sarcastic option. I was pretty confident of exactly what was going to come out of Ryder's mouth every time I clicked it. It was very rare that me clicking on an option in MEA gave me an unpleasent surprise. After all casual, to me, brings up connotations of 'laid back' 'care free' 'unprofessional'. And jokes and sarcasm are exactly what that is. You really do not want jokes for a professional dialogue choice after all? That's meta knowledge. Did the characters in game know about the Reapers? No...well not until the veerrry end of the game but that is a story for another time. To the characters it was a grand old adventure of survival. Besides, I think a lot of people do make light of dramatic situations. Its a trope at this point. Yeah, but casual to me isn't. All right guys I'm going out here, if I get eaten and die a horrible death, please destroy the vids. That's a joke, that's not off work having a conversation with friends, that isn't like the one you would have with co-workers at the office. That kind of stuff should have been its own dialogue option. That's the difference between casual and professional to me. I don't spend every second off work cracking jokes and being silly when I talk to people, even in a casual environment. Also, if you listened to Liara's messages to your father you knew the stakes pretty early in the game. If the stakes are that high, I guess choosing the option that's paraphrased as "Lighten up" might not strike your fancy. That being said, I don't see why I wouldn't make a joke like that with co-workers.
|
|
inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Dec 4, 2017 7:19:10 GMT
Well, there aren't too many workplaces where a joke about being eaten would actually work. If your workplace involves meeting potentially hostile alien monsters, jokes about getting eaten pretty much write themselves.
|
|
cypherj
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,586 Likes: 2,396
inherit
6438
0
Dec 15, 2021 17:52:40 GMT
2,396
cypherj
1,586
Mar 28, 2017 14:46:05 GMT
March 2017
cypherj
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by cypherj on Dec 4, 2017 12:09:58 GMT
Yeah, but casual to me isn't. All right guys I'm going out here, if I get eaten and die a horrible death, please destroy the vids. That's a joke, that's not off work having a conversation with friends, that isn't like the one you would have with co-workers at the office. That kind of stuff should have been its own dialogue option. That's the difference between casual and professional to me. I don't spend every second off work cracking jokes and being silly when I talk to people, even in a casual environment. Also, if you listened to Liara's messages to your father you knew the stakes pretty early in the game. If the stakes are that high, I guess choosing the option that's paraphrased as "Lighten up" might not strike your fancy. That being said, I don't see why I wouldn't make a joke like that with co-workers. I have no problem with saying don't worry guy I got this, or I was born for this, or anything along those lines as opposed to some speech like statement about how this is a huge step for the Initiative, which is what I thought the other option was. That's casual and professional to me, not jokes on command. That's why I say those types of responses should have been their own dialogue option. That way even if the paraphrase didn't give you an idea of what was going to be said, the player would know it was going to be somewhat over the top. I don't see how there would have been any problem with an system like that. And I'm not talking about joking around with co-workers. I'm talking more meetings, talking with clients, or your board. Just like we don't have meetings where we say. "We've seen better than projected growth in the snowball, and we didn't go out of business. Recurring revenue is at budget, and we didn't go out of business. We're going to make earnings this quarter, annnd...we didn't go out of business." Some of the stuff was just corny. Just like the scene where Ryder was trying to ask Suvi out, which just came off as corny to me, and also had me questioning how old Ryder was supposed to be, early twenties or early teens.
|
|