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Post by larsdt on Nov 12, 2017 17:25:41 GMT
One of the critical points about the writing of MEA I've seen most often in forums/rewievs is the happy-go-lucky attitude of both the protagonist and the supporting cast.
The game starts out with everything in a pretty much fucked up state but there is just no sense of urgency or seriousness about the circumstances. Just about every mission and cut scene from then on has it's share of cheesy one liners and dialogue awkward to the mood of the situation.
This is off course a very blunt concoction of the entire MEA dialogue but it made me think of the main quest of the ME3 Citadel DLC. This quest is also filled with these one liners and regardless of opinion, the tone was quite different from the rest of the game and indeed the entire trilogy.
Sure, the game had other moments where humor was introduced like the "don't touch that" button on Sur Kesh, Ash's hangover, Conrad Verner, interactions between Joker and EDI/Garrus and Mordin in both ME2 and ME3.
It just seems to me that priority #1 of the Citadel DLC was filling it with as much as possible.
Did it work? Was it fun?
Maybe the Bioware writers thought it was a succes and therefore used it as a recipe for MEA...
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Post by ayenari on Nov 12, 2017 17:32:08 GMT
Id say it's bioware's reaction to why people liked Citadel DLC being at fault rather than the DLC being flawed.
Citadel was a pretty fantastic send off to a game with characters we had 3 games worth of interactions with, but Bioware just took that concept and ran with it for something lacking that foundation.
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Post by Deleted on Nov 12, 2017 17:49:33 GMT
Never got an opportunity t play Citadel, 'cause BioWARE Origin DLC prices suck & is not included into the PC trilogy, so... can't judge. Loved Andromeda, though, so I probably would have enjoyed Citadel. But it would not have had my favorite companions anyway, since the ME3 cast is very meh....
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Post by tmjfin on Nov 12, 2017 18:24:30 GMT
jade Dreamer: Well you get to meet (almost) all the companions from the trilogy and one from the first ME is even playable I really enjoyded the lighter tone of Andromeda.
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Post by Steelcan on Nov 12, 2017 18:25:06 GMT
They misunderstood what made the Citadel DLC special I think. Citadel earned it's one liners and call backs and self aware humor after three games of build up.
MEA tried to give us that same tone and feeling sans any sort of build up. It didn't help that the cast of characters is easily BioWare's worst. There's not much incentive to enjoy silly moments with the crew when ALL of the moments are silly.
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Post by majesticjazz on Nov 12, 2017 18:26:02 GMT
I believe so. The Citadel DLC was very cheery and optimistic because it was meant to serve as fan service for those who played the trilogy and grew with the characters. It was also meant to be a "chill out" period between all the rest of the serious stuff going on in ME3. It all worked because we had ME1 and ME2 and bits of ME3 to grow with these characters. By the time we get to the DLC, I felt as if I known Wrex and Ashley for a long time, it felt as if Garrus and I went through some tough times cause we both did. Finally, it was meant to serve as an off ending to the trilogy, especially given the initial backlash against the game's ending. So the Citadel DLC worked because all the elements described above.
So when Bioware tried to copy & paste that "Citadel DLC formula" into MEA, it didn't work for me and many others because it felt forced. I didn't have multiple games to grow with Drack, Peebee or Liam like I did with Wrex, Liara, and Ashley. The happy go lucky and cheery vibe of MEA felt off because the entire game had that mood versus Citadel where it was just contained in one dlc. I think the whole movie night stuff was a direct attempt from Bioware to continue to cash in on the "Citadel Formula".
So yeah, I do believe to some extent that Citadel DLC was a reason behind the overly optimistic vibe of MEA and everything being a joke. Hopefully Bioware learned their lesson and do not repeat with DA4.
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Post by Pokemario on Nov 12, 2017 18:30:03 GMT
I don't believe so. Citadel's greatest strenghts were the interactions with your crew, and I'm pretty sure they know that. Andromeda is lacking on that front, so they couldn't have used Citadel as role model.
The problem Andromeda had was that the writers weren't apparently given enough time to, you know, "make it work".
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Post by Sanunes on Nov 12, 2017 19:03:07 GMT
I think The Citadel isn't directly the problem and I don't think The Citadel was flawed either.
Where I see the problem with Andromeda is that BioWare tried too hard to incorporate everything people have been saying about or what they think the franchise needed in the Mass Effect series since Mass Effect 1. They tried to make it all work in one game which just made the game near impossible to make sure it had a good flow. If they removed a couple of elements from the game and focused a little more on the other areas I think there would have been a good chance to remove or improve the problematic areas of the game since the development team wouldn't have been as spread out.
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Post by KaiserShep on Nov 12, 2017 19:17:41 GMT
I felt Liam's loyalty mission was the only real instance in the game where there was a serious "Citadel" tone, especially with the Star Wars joke references. The entire game is decidedly more lighthearted throughout in comparison to any of the original games, but Citadel's real problem is the tonal dissonance in comparison to ME3's apocalyptic vibe.
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Post by goishen on Nov 12, 2017 19:38:23 GMT
I don't think so. MEA should have been an extremely good game. As soon as they saw that their plans for generating planets on the fly wouldn't work (which should've been 3-6 months after development started), they should've scrapped the idea. No, instead they stuck with it for another 2.5 years.
It was simple mismanagement of the team and utter indecision. I would rather have someone say, "Hey, we're going that way..." rather than being stuck in limbo. Right or wrong, being stuck in limbo sucks rhino dick.
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Post by alanc9 on Nov 12, 2017 19:38:48 GMT
They misunderstood what made the Citadel DLC special I think. Citadel earned it's one liners and call backs and self aware humor after three games of build up. MEA tried to give us that same tone and feeling sans any sort of build up. It didn't help that the cast of characters is easily BioWare's worst. There's not much incentive to enjoy silly moments with the crew when ALL of the moments are silly. For this to really work as an explanation, though, we'll need to have a principle which explains why ME:A's tonal shift needed to be "earned" in the first place. Other IPs do this sort of thing all the time, and it often works. Sometime it doesn't; Stargate: Universe, for instance, which moved in the opposite direction from ME:A. I'd argue that this is because the Stargate IP is limited in a way that, say, Star Trek and Marvel-based stuff are not. Maybe that's true for ME too. I don't know.
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Post by alihou on Nov 12, 2017 20:16:46 GMT
I don't mind comedy and stuff if it's done well, but most of it was cringe. Citadel worked because it was its own contained story. Another issue with the writing was how human everyone felt, even Peebee making human remarks about stuff she should not have any clue about. That line about the pirates still makes me cringe... I would've liked comedy in doses or in contained stories. I thought Liam's companion mission was really funny even though Liam totally sucked as a character. I can go and on about this... there's just so much that didn't work in this game.
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Post by traks on Nov 12, 2017 20:20:00 GMT
I believe so. The Citadel DLC was very cheery and optimistic because it was meant to serve as fan service for those who played the trilogy and grew with the characters. It was also meant to be a "chill out" period between all the rest of the serious stuff going on in ME3. It all worked because we had ME1 and ME2 and bits of ME3 to grow with these characters. By the time we get to the DLC, I felt as if I known Wrex and Ashley for a long time, it felt as if Garrus and I went through some tough times cause we both did. Finally, it was meant to serve as an off ending to the trilogy, especially given the initial backlash against the game's ending. So the Citadel DLC worked because all the elements described above. So when Bioware tried to copy & paste that "Citadel DLC formula" into MEA, it didn't work for me and many others because it felt forced. I didn't have multiple games to grow with Drack, Peebee or Liam like I did with Wrex, Liara, and Ashley. The happy go lucky and cheery vibe of MEA felt off because the entire game had that mood versus Citadel where it was just contained in one dlc. I think the whole movie night stuff was a direct attempt from Bioware to continue to cash in on the "Citadel Formula". So yeah, I do believe to some extent that Citadel DLC was a reason behind the overly optimistic vibe of MEA and everything being a joke. Hopefully Bioware learned their lesson and do not repeat with DA4. Agreed.
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Post by oh deer on Nov 12, 2017 20:42:53 GMT
The Citadel DLC worked so well because it came at the very end of the series. Before it, the world was well established and the tone was set. Citadel was just building off of what was already there, not to mention it wasn't a full length game, so there's that. That amount of fucking around only lasted for a set amount of time before you got thrown back in to the nitty gritty.
Andromeda on the other hand was just full blown goofy and I thought it was crazy weird that Andromeda was lighter than the original trilogy. In some ways, I think moving to a whole new galaxy would be more intense and tonally serious than the original trilogy.
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Post by oh deer on Nov 12, 2017 20:43:43 GMT
The Citadel DLC worked so well because it came at the very end of the series. Before it, the world was well established and the tone was set. Citadel was just building off of what was already there, not to mention it wasn't a full length game, so there's that. That amount of fucking around only lasted for a set amount of time before you got thrown back in to the nitty gritty. Andromeda on the other hand was just full blown goofy and I thought it was crazy weird that Andromeda was lighter than the original trilogy. In some ways, I think moving to a whole new galaxy would be more intense and tonally serious than the original trilogy. Oh and wasn't the team responsible for MEA the ones who did the DLC for ME3?
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Post by Sanunes on Nov 12, 2017 21:08:45 GMT
The Citadel DLC worked so well because it came at the very end of the series. Before it, the world was well established and the tone was set. Citadel was just building off of what was already there, not to mention it wasn't a full length game, so there's that. That amount of fucking around only lasted for a set amount of time before you got thrown back in to the nitty gritty. Andromeda on the other hand was just full blown goofy and I thought it was crazy weird that Andromeda was lighter than the original trilogy. In some ways, I think moving to a whole new galaxy would be more intense and tonally serious than the original trilogy. Oh and wasn't the team responsible for MEA the ones who did the DLC for ME3? They only worked on Omega, The Citadel was done by the ME3 team as a farewell to the franchise.
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Post by Mir Aven on Nov 12, 2017 21:22:34 GMT
One of the critical points about the writing of MEA I've seen most often in forums/rewievs is the happy-go-lucky attitude of both the protagonist and the supporting cast. The game starts out with everything in a pretty much fucked up state but there is just no sense of urgency or seriousness about the circumstances. Just about every mission and cut scene from then on has it's share of cheesy one liners and dialogue awkward to the mood of the situation. This is off course a very blunt concoction of the entire MEA dialogue but it made me think of the main quest of the ME3 Citadel DLC. This quest is also filled with these one liners and regardless of opinion, the tone was quite different from the rest of the game and indeed the entire trilogy. Sure, the game had other moments where humor was introduced like the "don't touch that" button on Sur Kesh, Ash's hangover, Conrad Verner, interactions between Joker and EDI/Garrus and Mordin in both ME2 and ME3. It just seems to me that priority #1 of the Citadel DLC was filling it with as much as possible. Did it work? Was it fun? Maybe the Bioware writers thought it was a succes and therefore used it as a recipe for MEA... I wouldn't be surprised if that was the case. Actually I'm pretty sure that Citadels DLC positive reception was at least one of the reasons why we got MEA's immature atmosphere. I always thought that Citadel DLC was overrated. For me it seemed more like cheesy fan fiction than a DLC. Sadly I'm in an overwhelming minority in my opinion. Don't get me wrong I am all for a game with a "happier atmosphere" (ME 3 was to depressing for my tastes) but there's a big difference between happy and childlish.
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Post by stealthfox94 on Nov 12, 2017 21:49:32 GMT
Not at all, I really don't see why people keep bringing this up. From what I've played of Andromeda (haven't beaten it yet), it's tonally very different from the Citadel DLC.
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Post by Andrew Lucas on Nov 13, 2017 0:08:57 GMT
The majority of MEA writers totally missed the ball and wrote shitty ass lines, and like mentioned before, Citadel had years of build up, and it was one of the most satisfying pieces of content I have ever played from Bioware, MEA wasn't that.
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Post by ComedicSociopathy on Nov 13, 2017 0:15:17 GMT
Not at all, I really don't see why people keep bringing this up. From what I've played of Andromeda (haven't beaten it yet), it's tonally very different from the Citadel DLC. Agreed. The Citadel DLC humor came from the causal and natural interaction between the characters. MEA felt like it was actively trying to be fun and yet failing at it because of how obvious they were being. Liam's puns and Peebee's manic pixie girl shenanigans being the biggest culprits.
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Post by Iakus on Nov 13, 2017 0:23:14 GMT
Id say it's bioware's reaction to why people liked Citadel DLC being at fault rather than the DLC being flawed. Citadel was a pretty fantastic send off to a game with characters we had 3 games worth of interactions with, but Bioware just took that concept and ran with it for something lacking that foundation. More., because ME3 itself was so dark and depressing, a lighter DLC was a welcome change. But that doesn't mean we want an entire game built around it. Bioware has developed an unfortunate habit of swinging wildly between extremes.
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Post by colfoley on Nov 13, 2017 0:45:57 GMT
Would that be a bad thing? Citadel was wildly successful, one of the best DLCs that bioware has done why not try.
And what's wrong with the occasional light entertainment. Not everything has to be GoT
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Post by ComedicSociopathy on Nov 13, 2017 0:55:12 GMT
Alright, can I just say that I've never bought into the idea that MEA was a lighthearted game. I mean, seriously, I feel like the developers just said the game was lighthearted and everyone decided to agree with them. MEA is a game where the main antagonists are genocidal monsters, with no redeeming values, that have potentially converted hundreds of other species and plan to same to the angarians and Initiative races. They plan to do this by murdering anyone who resists and throwing everyone else into literal concentration camps where people are forced into back-breaking slavery until they are "exalted" into soulless Kett clones that will precede to fight against their own people. The Kett are basically Reapers but instead of being inspired by Lovecraft their every real world evil from Nazism, Communism, Religious zealotry, to colonialism, all rolled into one race. For fuck's sake we get to see the corpses of dissected salarians on the Archeon's ship. How the fuck is that a lighthearted adventure? Because Liam makes a stupid joke every once in a while and had a fun loyalty mission? And don't even get me started on how the threat of starvation, power loss, and anarchy on the Nexus is quickly handwaved once the Hyperion shows up. MEA's premise is horrifying and yet for some reason the narrative and writing rarely captures that and instead distracts itself with bland subquests and characters. It's just so tonely off that it almost gives me a headache.
The Citadel DLC could be argued to have the same problem but to me it felt like the writers knew that DLC was basically non-canon and just decided to have fun with an evil clone plot that made no sense.
Regardless, I wish MEA was genuinely lighthearted. Completely remove the Kett and just make this a game about a crew of space explorers in a new galaxy discovering new worlds and civilizations in the final frontier. Or actually admit that Space Nazis are not a joke or Saturday morning cartoon villains and make this the dark game that it truly is. MEA tries to do both and a consequence fails at both.
That's my opinion anyway.
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Post by goishen on Nov 13, 2017 0:59:59 GMT
There's a big difference between the Citadel and GoT. An even bigger difference between MEA and GoT. It's just not even in the same ballpark.
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Post by ComedicSociopathy on Nov 13, 2017 1:07:04 GMT
There's a big difference between the Citadel and GoT. An even bigger difference between MEA and GoT. It's just not even in the same ballpark. Oh I just imagine what GoT would look like if crew behind MEA made it. It would be a traditional heroic fantasy series except every once in a while someone would mention that Ramsay Snow flayed an entire village and plans on chopping off all the male protagonists dicks.
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