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Post by Pounce de León on Nov 28, 2017 22:31:43 GMT
BSN: "Catastrophy, what is better than shooting a Scion with N7 Shadow?"
Catastrophy: "To dance with them, cut them deep with your sword and watch the lamentations of the pugs who can't pull it off."
BSN: "That is good!"
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Post by Deleted on Nov 28, 2017 23:16:52 GMT
What is this, BW, valiant, piranha on the shadow?!?!?! I'll let the piranha slide but I'd rather go out swinging in style with a claymore instead when I play the N7 shadow I'm only joking though, to each their own way of playing the Shadow.
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Post by Lvca on Nov 28, 2017 23:35:57 GMT
For the shadow with bonus power in cloak, the first SS does more damage than the second one : Alfonsedode All this talking and remembering about Shadows made me suddenly latch on to what I think might be the answer, and it would be peculiar/particular to the Shadow. Here is what I think is the issue, playing out mechanically: - The first Shadow Strike occurs under cloak, doing the cloaked damage bonus. - Animation time occurs for the shadow strike, elapsing some of TC's duration before cloak breaks. - Cloak breaks at the conclusion of the animation, and begins the 2.5 second damage window but about a second or more of TC's duration has already expired. - The animation for the second Shadow Strike begins... elapsing the remaining duration of cloak (which is now less than two seconds remaining.) - cloak's duration ends during the shadow strike animation - but because of the Shadow's peculiarities with cloak, it looks the same as if you break cloak at the moment of the second Shadow Strike. - Cloak's 2.5 second damage window only activates if you break cloak with the attack, if cloak ends on its own, there is no bonus. - Sometimes the second Shadow Strike squeezes inside the two timing windows - either by completing within the original 2.5 second damage window, or finishing the animation before the duration of cloak ends (which, in my experience, is unreliable and difficult.) It may not be a bug at all, just a visual thing. Timing the video itself may be enough to solve the issue - count cloak's unmodified duration from the time of its activation, and see if it would drop during the animation. In all likelihood, the nature of the animation hides the fact that cloak's duration elapsed before the moment the strike "counted." I'm not sure about the whole 2.5 second damage window because the first power it isn't breaking cloak imo, but I agree with the rest somewhat. What happens ime is that the second power just hits after cloak has expired. It can also happen with duration cloak if you use the second power late enough (tested), and it also occurs with electric slash (tested as well). I modded TC's duration so even damage cloak lasts longer and I was able to get the second power to do full damage easily. So what you have to do to max the damage output is pick damage cloak and shoot your gun just before using the second power (needs to be really close one to the other, like hitting fire and the power nearly at the same time). If you're lucky with the timing and the casting animation is short enough the second power will hit during the breaking-cloak damage boost (tested too). Which lasts 1.5 seconds, not 2.5, according to ModMaker stuff and personal experience. You get 2.5 seconds damage window if you break cloak immediately after cloaking. Cloak's minimum duration is 1 second. 1 + 1.5 = 2.5 . While the shadow breaks cloak "visually" immediately, the cooldown is triggered 1 second later, so the 1 second minimum cloak time still applies. (edited) If you break cloak, no matter when, the cloak cooldown starts around 1 second later so I'm going to assume the damage boost window is always 2.5.
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Post by Jeremiah12LGeek on Nov 28, 2017 23:54:28 GMT
I'm not sure about the whole 2.5 second damage window because the first power it isn't breaking cloak imo, but I agree with the rest somewhat. What happens ime is that the second power just hits after cloak has expired. It can also happen with duration cloak if you use the second power late enough (tested), and it also occurs with electric slash (tested as well). I modded TC's duration so even damage cloak lasts longer and I was able to get the second power to do full damage easily. So what you have to do to max the damage output is pick damage cloak and shoot your gun just before using the second power (needs to be really close one to the other, like hitting fire and the power nearly at the same time). If you're lucky with the timing and the casting aimation is short enough the second power will hit during the breaking-cloak damage boost. Which lasts 1.5 seconds, not 2.5, according to ModMaker stuff and personal experience. You get 2.5 seconds damage window if you break cloak immediately after cloaking. Cloak's minimum duration is 1 second. 1 + 1.5 = 2.5 . While the shadow breaks cloak "visually" immediately, the cooldown is triggered 1 second later, so the 1 second minimum cloak time still applies. As far as I know, the damage bonus lasts 2.5 seconds for the Shadow both times, but I don't have anything I can link to back it up. It would be possible to land the second Shadow Strike less then 2.5 seconds after the first one officially "lands," which would still be under that damage window, and would explain why sometimes the damage seems to apply to both successfully.
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Post by Alfonsedode on Nov 29, 2017 9:50:40 GMT
u guys are pussies, i SS everything in sight with the shadow, whatever it is, U dont die that much. Sure i prioritize sides and shielded stuff, but my brain cant be searching for a better target more than .2 sec, so i SS everything , and even in solo u can leave to tell about up to w11 Ok, maybe i should retry a SR to be sure anyway, fun shadow old school business , and for once i cant believe our formerly sexy volus splattering anymore All this talking and remembering about Shadows made me suddenly latch on to what I think might be the answer, and it would be peculiar/particular to the Shadow. Here is what I think is the issue, playing out mechanically: The first Shadow Strike occurs under cloak, doing the cloaked damage bonus. - Animation time occurs for the shadow strike, elapsing some of TC's duration before cloak breaks. - Cloak breaks at the conclusion of the animation, and begins the 2.5 second damage window but about a second or more of TC's duration has already expired. - The animation for the second Shadow Strike begins... elapsing the remaining duration of cloak (which is now less than two seconds remaining.) - cloak's duration ends during the shadow strike animation - but because of the Shadow's peculiarities with cloak, it looks the same as if you break cloak at the moment of the second Shadow Strike. I thought about most of your points. But Mainly (if damga cloak 4b) : TC is 5.2 s long, so i guess i ll just have to look precisly at the vid as you said, but with 2.6 CD of the build and the example in the capn233 vid, seems we far from that as he does the second SS as soon as the CD ends... - Cloak's 2.5 second damage window only activates if you break cloak with the attack, if cloak ends on its own, there is no bonus. well, the first SS doesnt break TCn but maybe there s still smtg there. But my new idea is that developpers didnt want bonus power to work with damage TC, cause it wld have been too much. Then, i could check with melee GI too ... TC, proxy, run, HM with huge TC bonus or without it.
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Post by Alfonsedode on Nov 29, 2017 12:19:05 GMT
ahhhh, i shouldn't be still spending time on MP mechanics ! who ***** cares Still afaik ( cyonan thread), TC last 1s after you break it (that delay the TC CD btw), then u have 1.5 s more damage bonus. But cyonan might have missed the 1 s is dependant if u break it asap or after a while ? (i doubt it, but who knows) I have no idea if u still have 1.5 s damage boost after cloak wears out after the 5.2s ? btw, it seems u visually decloaks after 5s, not 5.2, but might be a wrong estimation.
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Post by Alfonsedode on Nov 29, 2017 12:46:00 GMT
ok, i havent DL the vid, so its no proper timing but on the op example vid: 1. first cloak cycle : first SS lands after almost 2 sec second SS is launched after 4 sec (i promise i tried to do this properly, it just happen to be a round number) and hit 5.8 5.9 s after the initial cloak. 2. second cloak cycle fist ss lands after 1.7 1.8 sec second ss is launched at 4.4 sec second SS lands after 5.9 sec too So, i guess u have no damage boost after cloak when it goes its full duration as Jeremiah12LGeek and @lvca_gr mentionned. And that the hit has to be during cloak bonus damage, not the cast. It s probably even possible to have no damage boost at all if the travel time + animation is too long with the first SS and no bonus power ? 2 secshere for 20-30 m ... well sorry guys, i m just stupid but it gave us a good shadow moment
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Post by Pounce de León on Nov 29, 2017 12:53:57 GMT
u guys are pussies, i SS everything in sight with the shadow, whatever it is, U dont die that much. Sure i prioritize sides and shielded stuff, but my brain cant be searching for a better target more than .2 sec, so i SS everything , and even in solo u can leave to tell about up to w11 Ok, maybe i should retry a SR to be sure anyway, fun shadow old school business , and for once i cant believe our formerly sexy volus splattering anymore All this talking and remembering about Shadows made me suddenly latch on to what I think might be the answer, and it would be peculiar/particular to the Shadow. Here is what I think is the issue, playing out mechanically: The first Shadow Strike occurs under cloak, doing the cloaked damage bonus. - Animation time occurs for the shadow strike, elapsing some of TC's duration before cloak breaks. - Cloak breaks at the conclusion of the animation, and begins the 2.5 second damage window but about a second or more of TC's duration has already expired. - The animation for the second Shadow Strike begins... elapsing the remaining duration of cloak (which is now less than two seconds remaining.) - cloak's duration ends during the shadow strike animation - but because of the Shadow's peculiarities with cloak, it looks the same as if you break cloak at the moment of the second Shadow Strike. I thought about most of your points. But Mainly (if damga cloak 4b) : TC is 5.2 s long, so i guess i ll just have to look precisly at the vid as you said, but with 2.6 CD of the build and the example in the capn233 vid, seems we far from that as he does the second SS as soon as the CD ends... - Cloak's 2.5 second damage window only activates if you break cloak with the attack, if cloak ends on its own, there is no bonus. well, the first SS doesnt break TCn but maybe there s still smtg there. But my new idea is that developpers didnt want bonus power to work with damage TC, cause it wld have been too much. Then, i could check with melee GI too ... TC, proxy, run, HM with huge TC bonus or without it. Pathetic. You need to line at least a double-team up for decapitation in every match. Not just SS everything. Demoted!
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Post by Alfonsedode on Nov 29, 2017 13:01:48 GMT
Pathetic. You need to line at least a double-team up for decapitation in every match. Not just SS everything. Demoted! yeah sure, HM is preffered each time the enemy is in CQC, especially if there are more than one head
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Post by Pounce de León on Nov 29, 2017 13:07:16 GMT
Pathetic. You need to line at least a double-team up for decapitation in every match. Not just SS everything. Demoted! yeah sure, HM is preffered each time the enemy is in CQC, especially if there are more than one head That's not how it works. You're supposed to goml me and pull some stuff about another kit so we can keep the forum alive.
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Post by Jeremiah12LGeek on Nov 29, 2017 13:24:10 GMT
well sorry guys, i m just stupid but it gave us a good shadow moment Not at all. Something was up, and there's no reason not to continue expanding the meta-data for the people still playing. The takeaway seems to be: - Bonus Power for the Shadow is still good, but should be paired with duration for effectiveness. - Damage Spec is still good, but shouldn't be combined with bonus power for the purpose of the double-SS tactic. There are still defensive advantages to being able to act more than once in cloak, and as lvca_gr mentioned, most other second attacks can be accomplished successfully. At least, that's how I see it. I suspect there will be some people who switch out of bonus power, and end up deciding to switch back because they like the ability to remain in cloak for a few seconds after SS, but it might become a bit more of a niche build.
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Post by Qui-Gon GlenN7 on Nov 29, 2017 16:29:59 GMT
Seems like I rarely double SS on a cloak cycle, thinking about it. I use it as escape movement quite often, and it doesn't always work out perfectly. Being able to cast Electric Slash after landing the SS is usually what happens. This discussion has been interesting. You are all scrubs
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Post by Alfonsedode on Nov 29, 2017 19:52:07 GMT
yeah sure, HM is preffered each time the enemy is in CQC, especially if there are more than one head This cheap and awfully long animation (HM) cant even cut a dragoon properly, and by the time she starts the swing even swarmers have crossed the entire map, better use a hammer or some real Lead That's not how it works. You're supposed to goml me and pull some stuff about another kit so we can keep the forum alive. FTFmyself
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Post by Alfonsedode on Nov 29, 2017 20:08:06 GMT
well sorry guys, i m just stupid but it gave us a good shadow moment Not at all. Something was up, and there's no reason not to continue expanding the meta-data for the people still playing. The takeaway seems to be: - Bonus Power for the Shadow is still good, but should be paired with duration for effectiveness. - Damage Spec is still good, but shouldn't be combined with bonus power for the purpose of the double-SS tactic. There are still defensive advantages to being able to act more than once in cloak, and as lvca_gr mentioned, most other second attacks can be accomplished successfully. At least, that's how I see it. I suspect there will be some people who switch out of bonus power, and end up deciding to switch back because they like the ability to remain in cloak for a few seconds after SS, but it might become a bit more of a niche build. yeah pretty much that, but as im stubborn i might still take 4b and 6a for meleing or pewpewing after the first ss. nah, i ll try duration next time at least , as long as it OHK every mooks. Btw, i m still puzzled as the second SS is cast around 4 sec mark, and breaks cloak, and so should receive the bonus imo. But there are examples of stuff ahving to explode during the bonus window (nade and reckon), so why not the sword...
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Post by Lvca on Nov 29, 2017 21:03:06 GMT
Not at all. Something was up, and there's no reason not to continue expanding the meta-data for the people still playing. The takeaway seems to be: - Bonus Power for the Shadow is still good, but should be paired with duration for effectiveness. - Damage Spec is still good, but shouldn't be combined with bonus power for the purpose of the double-SS tactic. There are still defensive advantages to being able to act more than once in cloak, and as lvca_gr mentioned, most other second attacks can be accomplished successfully. At least, that's how I see it. I suspect there will be some people who switch out of bonus power, and end up deciding to switch back because they like the ability to remain in cloak for a few seconds after SS, but it might become a bit more of a niche build. yeah pretty much that, but as im stubborn i might still take 4b and 6a for meleing or pewpewing after the first ss. nah, i ll try duration next time at least , as long as it OHK every mooks. Btw, i m still puzzled as the second SS is cast around 4 sec mark, and breaks cloak, and so should receive the bonus imo. But there are examples of stuff ahving to explode during the bonus window (nade and reckon), so why not the sword... I think it's because it doesn't break cloak on cast, but when the teleport ends, before the sword strike. That's when cooldown starts. Also, I'm going to backtrack partially on my theoretical cloak mechanics. If you break cloak, no matter when, the cloak cooldown starts around 1 second later so I'm going to assume the damage boost window is always 2.5. And I still advocate for max damage cloak. Shoot to break cloak miliseconds before using the second power to trigger the window. It works.
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Post by Alfonsedode on Nov 29, 2017 21:59:34 GMT
yeah pretty much that, but as im stubborn i might still take 4b and 6a for meleing or pewpewing after the first ss. nah, i ll try duration next time at least , as long as it OHK every mooks. Btw, i m still puzzled as the second SS is cast around 4 sec mark, and breaks cloak, and so should receive the bonus imo. But there are examples of stuff ahving to explode during the bonus window (nade and reckon), so why not the sword... I think it's because it doesn't break cloak on cast, but when the teleport ends, before the sword strike. That's when cooldown starts. Also, I'm going to backtrack partially on my theoretical cloak mechanics. If you break cloak, no matter when, the cloak cooldown starts around 1 second later so I'm going to assume the damage boost window is always 2.5. And I still advocate for max damage cloak. Shoot to break cloak miliseconds before using the second power to trigger the window. It works. i guess u shoot just before the second SS ? like for a Reload Hide. Forgot about your nice trick. it s settled back to 4B 6A again then ;p U must be right about cloak not breaking on SS cast then, SS cloak has been tagged as cloaked then
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Post by RoystonVasey63 on Dec 1, 2017 21:36:22 GMT
Another thing to be aware of -- beside the dangers associated with unleashing SS on a Ravager, that is -- is that if 6a (Damage) rather than 6b (Shield Drain) is taken in the Shadow Strike tree, then the resultant damage taken from Shadow Striking and destroying a Cerberus Turret can wreck a Shadow's shields and leave her with only a few bars of health; this becomes particularly evident if, like me, you are running a maximum damage-build (meaning she has but 675 health and 675 shields until one equips a Cyclonic and/or the Shield Booster, the Juggernaut Shield or the Stronghold Package, to beef her up a bit ).
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Post by Voluptuous Volus on Dec 2, 2017 3:21:01 GMT
Another thing to be aware of -- beside the dangers associated with unleashing SS on a Ravager, that is -- is that if 6a (Damage) rather than 6b (Shield Drain) is taken in the Shadow Strike tree, then the resultant damage taken from Shadow Striking and destroying a Cerberus Turret can wreck a Shadow's shields and leave her with only a few bars of health; this becomes particularly evident if, like me, you are running a maximum damage-build (meaning she has but 675 health and 675 shields until one equips a Cyclonic and/or the Shield Booster, the Juggernaut Shield or the Stronghold Package, to beef her up a bit ). Not only SS'ing a Turret restores and wrecks her shields at the same time, but then you get stuck in "bleeding animation" which may reduce your awareness. Especially periferal vision. Also, since the A.I. is coded to attack a player with the lowest health, that will attract some Centurions or Nemesis for a 1-2 punch. Turret explosion stagger + Nemesis instant healthgate + Centurion/Dragoon/Phantom love tap. Dead almost instantly.
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Post by Alfonsedode on Dec 2, 2017 8:20:19 GMT
Another thing to be aware of -- beside the dangers associated with unleashing SS on a Ravager, that is -- is that if 6a (Damage) rather than 6b (Shield Drain) is taken in the Shadow Strike tree, then the resultant damage taken from Shadow Striking and destroying a Cerberus Turret can wreck a Shadow's shields and leave her with only a few bars of health; this becomes particularly evident if, like me, you are running a maximum damage-build (meaning she has but 675 health and 675 shields until one equips a Cyclonic and/or the Shield Booster, the Juggernaut Shield or the Stronghold Package, to beef her up a bit ). Not only SS'ing a Turret restores and wrecks her shields at the same time, but then you get stuck in "bleeding animation" which may reduce your awareness. Especially periferal vision. Also, since the A.I. is coded to attack a player with the lowest health, that will attract some Centurions or Nemesis for a 1-2 punch. Turret explosion stagger + Nemesis instant healthgate + Centurion/Dragoon/Phantom love tap. Dead almost instantly. just strike it
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Post by Kenny Bania on Dec 2, 2017 11:25:53 GMT
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Post by GruntKitterhand on Dec 2, 2017 12:23:13 GMT
Another thing to be aware of -- beside the dangers associated with unleashing SS on a Ravager, that is -- is that if 6a (Damage) rather than 6b (Shield Drain) is taken in the Shadow Strike tree, then the resultant damage taken from Shadow Striking and destroying a Cerberus Turret can wreck a Shadow's shields and leave her with only a few bars of health; this becomes particularly evident if, like me, you are running a maximum damage-build (meaning she has but 675 health and 675 shields until one equips a Cyclonic and/or the Shield Booster, the Juggernaut Shield or the Stronghold Package, to beef her up a bit ). Not only SS'ing a Turret restores and wrecks her shields at the same time, but then you get stuck in "bleeding animation" which may reduce your awareness. Especially periferal vision. Also, since the A.I. is coded to attack a player with the lowest health, that will attract some Centurions or Nemesis for a 1-2 punch. Turret explosion stagger + Nemesis instant healthgate + Centurion/Dragoon/Phantom love tap. Dead almost instantly. I see you still haven't signed up for that L2P course?! Seriously though, I genuinely don't recognize the character you describe. I played a couple of Shadow games last night and got messages afterwards. Good team, bad team, Cerberus, Collectors - the result was the same both games - everything died except my Shadow. I also played Reapers and SS'd a couple of Ravagers when my Shields were up, without any trouble, although I would still advise caution. Generally a clip from the Piranha is the safer option. And this is my build in case anyone is interested. There is no argument for Damage Cloak which would persuade me to change from Duration, as there are no sub-Boss enemies who will die any quicker apart from a proportion of Dragoons, who will die to DOT damage or a melee anyway. Dead is dead, while 11.2 seconds is 11.2 seconds should you find yourself with Devices from hell on Jade - as I did last night, against Collectors. Piece of cake. No other Infiltrator offers that as a viable option. So yes: lolbonuspower RoystonVasey63 - I don't believe that boosting the Shadow's Shields with Gear is anything like as effective in-game as the Shield Restore option of SS - which more or less turns her into a Vanguard with the added advantage of Cloak. I find that Geth Scanner is almost essential off-host, but if I wasn't using it I'd go for Berserker Gear to speed up Atlas/Prime/Praetorian/Banshee killing, not that it takes that long anyway. I think I've had a single wipe with the Shadow on Gold. Ever. I landed in a GiP on Jade with cato, and had no consumables equipped. Combined BSN egos meant too many insta-gels by both of us early on. I learned my lesson though. For all enemies other than the Bosses I listed, she's a full-on Kill Bill ninja assassin, while the Piranha is an ideal weapon for dealing with those Bosses. She has no weakness, no Achilles Heel, no fucks to give; just death in large, stealthy quantities.
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Post by Voluptuous Volus on Dec 2, 2017 12:52:34 GMT
LoL. I don't need to L2Pee. I have played hundreds of SS Shadow games with PUGS and I have soloed Gold and Platinum multiple times with both SS and Sniper builds. And I know Sniper will win 9 times out of 10. And nearly any other kit beats the Shadow in efficiency, versatility and adaptability. And in PUG games, whenever I see the Shadow I notice 1 thing. That they die even more than they normally would. And lot of these deaths are stupid deaths. Like getting followed by an Atlas missile in SS and getting killed on arrival. Like wanting to SS a Collector Captain to the side of the Praetorian, but SS locks on the said Praetorian. Like not being able to SS at all for 5 seconds straight. Shadow is a Vanguard with none of the Vanguards properties. She attracts all the attention, but can't take the punishment, she's single target only, while a Vanguard can easily occupy and stagger 3-4 people. She can only pick off the stragglers here and there and has to waste a ton of time picking targets, to make sure she can survive the aftermath.
In team games on Platinum when you draw Condor or Hydra or London she's a 5th leg. She can't stick with the team if she's SS'ing.
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Post by GruntKitterhand on Dec 2, 2017 13:06:36 GMT
LoL. I don't need to L2Pee. I have played hundreds of SS Shadow games with PUGS and I have soloed Gold and Platinum multiple times with both SS and Sniper builds. And I know Sniper will win 9 times out of 10. And nearly any other kit beats the Shadow in efficiency, versatility and adaptability. And in PUG games, whenever I see the Shadow I notice 1 thing. That they die even more than they normally would. And lot of these deaths are stupid deaths. Like getting followed by an Atlas missile in SS and getting killed on arrival. Like wanting to SS a Collector Captain to the side of the Praetorian, but SS locks on the said Praetorian. Like not being able to SS at all for 5 seconds straight. Shadow is a Vanguard with none of the Vanguards properties. She attracts all the attention, but can't take the punishment, she's single target only, while a Vanguard can easily occupy and stagger 3-4 people. She can only pick off the stragglers here and there and has to waste a ton of time picking targets, to make sure she can survive the aftermath. In team games on Platinum when you draw Condor or Hydra or London she's a 5th leg. She can't stick with the team if she's SS'ing. In a co-op game? lol. How does that work exactly? Mission Successful is the only win that matters. Duration Cloak Shadow is the ultimate win option in the entire game. And fun, too. At least for those of us who don't sound as full of hate as Trump on Muslims. No offence. As I said, I don't recognize the character you describe, as all the things you describe in these other Shadows that you supposedly witness can be summed up by the word 'scrub'. It's not my fault if the players you allegedly meet can't play properly with her, I just know that I can. And if I can, so can anyone else, provided they take a bit of time to think about what they're doing.
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Post by Voluptuous Volus on Dec 2, 2017 13:07:01 GMT
A good video explaining some of my points:
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GruntKitterhand
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Post by GruntKitterhand on Dec 2, 2017 13:15:04 GMT
A good video explaining some of my points: Sorry, stopped around the 90 second mark as I was too bored watching the Electric Slashing. Plat Solos are so irrelevant to me I don't have any interest. My build is 100% perfect for Gold and that's all I need.
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