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Post by Voluptuous Volus on Dec 2, 2017 13:16:44 GMT
Watch it in full. It's not about the ES. It's about what he says about SS and playing as Shadow in general.
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Post by GruntKitterhand on Dec 2, 2017 13:21:25 GMT
Watch it in full. It's not about the ES. It's about what he says about SS and playing as Shadow in general. No, it would be an even bigger waste of my time than this discussion, as he's using a build and weapons that I hate with a passion, so his views on the Shadow are irrelevant to me. There's nothing more I need to learn about her at this stage as I know what I like. I know it works, up to and including soloing Gold easily, and am amused by your insistence that it doesn't.
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Post by Alfonsedode on Dec 2, 2017 13:27:38 GMT
nice vid, but so cautious ! But quite instructive. no idea u could break TC with TC and then exchange the cd with a power, usally, we prefer TC CD. Never paid attention to that (apart from power just after the shooting breaking cloak) Ok now, i m going to solo plat with her on rio . I cant play that cautious though, bad start
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Post by Voluptuous Volus on Dec 2, 2017 13:37:56 GMT
Watch it in full. It's not about the ES. It's about what he says about SS and playing as Shadow in general. No, it would be an even bigger waste of my time than this discussion, as he's using a build and weapons that I hate with a passion, so his views on the Shadow are irrelevant to me. There's nothing more I need to learn about her at this stage as I know what I like. I know it works, up to and including soloing Gold easily, and am amused by your insistence that it doesn't. Who's being a hater now?
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Post by Alfonsedode on Dec 2, 2017 14:00:53 GMT
ok that went fast, and cautious is a must but no chance i can pull it off with full melee bonus and wraith on rio, so maybe crusader and shot amp, but i guess it wont make the cut for OHK plat phantoms
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Post by Voluptuous Volus on Dec 2, 2017 14:13:31 GMT
LoL. I don't need to L2Pee. I have played hundreds of SS Shadow games with PUGS and I have soloed Gold and Platinum multiple times with both SS and Sniper builds. And I know Sniper will win 9 times out of 10. And nearly any other kit beats the Shadow in efficiency, versatility and adaptability. And in PUG games, whenever I see the Shadow I notice 1 thing. That they die even more than they normally would. And lot of these deaths are stupid deaths. Like getting followed by an Atlas missile in SS and getting killed on arrival. Like wanting to SS a Collector Captain to the side of the Praetorian, but SS locks on the said Praetorian. Like not being able to SS at all for 5 seconds straight. Shadow is a Vanguard with none of the Vanguards properties. She attracts all the attention, but can't take the punishment, she's single target only, while a Vanguard can easily occupy and stagger 3-4 people. She can only pick off the stragglers here and there and has to waste a ton of time picking targets, to make sure she can survive the aftermath. In team games on Platinum when you draw Condor or Hydra or London she's a 5th leg. She can't stick with the team if she's SS'ing. In a co-op game? lol. How does that work exactly? Mission Successful is the only win that matters. Duration Cloak Shadow is the ultimate win option in the entire game. And fun, too. At least for those of us who don't sound as full of hate as Trump on Muslims. No offence. As I said, I don't recognize the character you describe, as all the things you describe in these other Shadows that you supposedly witness can be summed up by the word 'scrub'. It's not my fault if the players you allegedly meet can't play properly with her, I just know that I can. And if I can, so can anyone else, provided they take a bit of time to think about what they're doing. By win I mean not only by score (cos that's a given), but also by being more useful in nearly everything. 1. She can stick with the team all the time if need be and be effective while doing so. She will not die as often as SS Shadow and will not waste as many Ops packs, that means the teammates won't have to rez her and go through half the map to pick her up. 2. She's way better at hacks or escorts or at covering people who are doing objectives (if they got there quicker than you could) because she can engage the enemies at a distance. 3 goons will not start Smashing your ass because 2 of them got their heads blown off 2 seconds after spawning and the third has 2 bars of armor left, before he reaches the hack/escort. You know what I'm saying? You will pick off Hunters and Pyros and Bombers and Seeker swarms before they get into their range. You will take out Ravagers before they become a problem. And if some Phantom slips through, then you can SS her. 3. Sniper Shadow is way better at handling bosses. Not only at killing them, but at making them stop advancing. Shoot an Atlas in the crotch a few times with a Sniper and it will stagger as plates come off, shoot the Praetorian in the mouth to make it flip. Shoot the Prime in head to make it squeal, shoot the Banshee to make her stop teleporting. Which means they are not advancing as fast and do not overwhelm you at once. They do not block escape routes. And if you don't kill them, you soften them up for teammates to finish off. 4. You will not fuck up spawns. When I play Platinum with PUGS - 3 of them often stick together. I dunno, cos of fear or because it's easier or if one of them goes down, the other is right there, whatever the case may be, they stick around. And if I'm SS'ing stuff on my own to the side or on the other side of the map, it will screw up spawns for them AND for me. Then enemies are scattered all over the place, it turns into a clusterfuck. I'm not saying that I like to do FBW camping, far from it. But some control over spawns is necessary.
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Post by Voluptuous Volus on Dec 2, 2017 14:15:04 GMT
ok that went fast, and cautious is a must but no chance i can pull it off with full melee bonus and wraith on rio, so maybe crusader and shot amp, but i guess it wont make the cut for OHK plat phantoms Yeah. That's what I'm saying.
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Post by Jeremiah12LGeek on Dec 2, 2017 14:28:42 GMT
I have played hundreds of SS Shadow games with PUGS and I have soloed Gold and Platinum multiple times with both SS and Sniper builds. That leaves two possibilities: 1 - No, you haven't. 2 - Despite such experience, you still demonstrably lack understanding of how the kit works every time you attempt to describe it. Possibility 3 - You deliberately make ridiculous claims to try and keep a silly argument going. (I actually think it's probably #3, but I won't be making any real-money bets any time soon.)
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Post by Voluptuous Volus on Dec 2, 2017 14:31:16 GMT
I have played hundreds of SS Shadow games with PUGS and I have soloed Gold and Platinum multiple times with both SS and Sniper builds. That leaves two possibilities: 1 - No, you haven't. 2 - Despite such experience, you still demonstrably lack understanding of how the kit works every time you attempt to describe it. Possibility 3 - You deliberately make ridiculous claims to try and keep a silly argument going. (I actually think it's probably #3, but I won't be making any real-money bets any time soon.)Well I have given you my reasons and a video to back it up. You only have unrelated gifs.
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Post by GruntKitterhand on Dec 2, 2017 14:39:11 GMT
In a co-op game? lol. How does that work exactly? Mission Successful is the only win that matters. Duration Cloak Shadow is the ultimate win option in the entire game. And fun, too. At least for those of us who don't sound as full of hate as Trump on Muslims. No offence. As I said, I don't recognize the character you describe, as all the things you describe in these other Shadows that you supposedly witness can be summed up by the word 'scrub'. It's not my fault if the players you allegedly meet can't play properly with her, I just know that I can. And if I can, so can anyone else, provided they take a bit of time to think about what they're doing. By win I mean not only by score (cos that's a given), but also by being more useful in nearly everything. 1. She can stick with the team all the time if need be and be effective while doing so. She will not die as often as SS Shadow and will not waste as many Ops packs, that means the teammates won't have to rez her and go through half the map to pick her up. 2. She's way better at hacks or escorts or at covering people who are doing objectives (if they got there quicker than you could) because she can engage the enemies at a distance. 3 goons will not start Smashing your ass because 2 of them got their heads blown off 2 seconds after spawning and the third has 2 bars of armor left, before he reaches the hack/escort. You know what I'm saying? You will pick off Hunters and Pyros and Bombers and Seeker swarms before they get into their range. You will take out Ravagers before they become a problem. And if some Phantom slips through, then you can SS her. 3. Sniper Shadow is way better at handling bosses. Not only at killing them, but at making them stop advancing. Shoot an Atlas in the crotch a few times with a Sniper and it will stagger as plates come off, shoot the Praetorian in the mouth to make it flip. Shoot the Prime in head to make it squeal, shoot the Banshee to make her stop teleporting. Which means they are not advancing as fast and do not overwhelm you at once. They do not block escape routes. And if you don't kill them, you soften them up for teammates to finish off. 4. You will not fuck up spawns. When I play Platinum with PUGS - 3 of them often stick together. I dunno, cos of fear or because it's easier or if one of them goes down, the other is right there, whatever the case my be, they stick around. And if I'm SS'ing stuff on my own to the side or on the other side of the map, it will screw up spawns for them AND for me. Then enemies are scattered all over the place, it turns into a clusterfuck. I'm not saying that I like to do FBW camping, far from it. But some control over spawns is necessary. Good points, well made. As you've raised the discussion threshold to Plat I must bow before your superior knowledge. I've used my build quite successfully in Plat, but have been more cautious than I would like. Back in the real world in Gold pugs, however, I pretty much disagree, primarily for the reason you originally claimed - variety. What you've described is imo an inferior version of every other Infiltrator. Do we really need another one of those? If you indulge me for a moment and imagine that David Carradine has been resurrected, what I'm advocating is a unique character and playstyle - a true ninja, and the way I believe she should be played, given her sword. The idea that she is less effective that way comes from the dogmatic fundamental obsession regarding MOAR DAMAGE, and makes you fail to see that clever damage is at least its equal. If I was welded to Damage Cloak I would undoubtedly use a Sniper build as well, because it would make absolute sense, but thankfully I discovered the mathematical perfection (on Gold at least) of the build I posted earlier. I enjoy it immensely. It bothers me not one iota if I don't top the scoreboard, but I know that with one other decent player alongside me the game will be smooth and quick. In short: it works, and it's beautiful. I almost feel like the Illusive Man, wishing you could see what I see....
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Post by Voluptuous Volus on Dec 2, 2017 15:18:48 GMT
If the Shadow could 1 shot let's say a Gold Phantom with duration cloak and NO other melee bonuses - no omni-blades, no strength enhancers, then that would be amazing. Then you could pick up some weapon damage boosts and some DR in SS to be an overall great character. You could pack a pistol like the Eagle and run around killing doodz. OR you could specialize in melee and SS damage fully and one shot Brutes and maybe even Scions. Now that would be AMAZING.
That's risk/reward.
And it's not crazy giving how AIU can one shot Ravagers and sometimes Brutes with a Claymore.
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Post by RoystonVasey63 on Dec 2, 2017 16:34:40 GMT
Not only SS'ing a Turret restores and wrecks her shields at the same time, but then you get stuck in "bleeding animation" which may reduce your awareness. Especially periferal vision. Also, since the A.I. is coded to attack a player with the lowest health, that will attract some Centurions or Nemesis for a 1-2 punch. Turret explosion stagger + Nemesis instant healthgate + Centurion/Dragoon/Phantom love tap. Dead almost instantly. I see you still haven't signed up for that L2P course?! Seriously though, I genuinely don't recognize the character you describe. I played a couple of Shadow games last night and got messages afterwards. Good team, bad team, Cerberus, Collectors - the result was the same both games - everything died except my Shadow. I also played Reapers and SS'd a couple of Ravagers when my Shields were up, without any trouble, although I would still advise caution. Generally a clip from the Piranha is the safer option. And this is my build in case anyone is interested. There is no argument for Damage Cloak which would persuade me to change from Duration, as there are no sub-Boss enemies who will die any quicker apart from a proportion of Dragoons, who will die to DOT damage or a melee anyway. Dead is dead, while 11.2 seconds is 11.2 seconds should you find yourself with Devices from hell on Jade - as I did last night, against Collectors. Piece of cake. No other Infiltrator offers that as a viable option. So yes: lolbonuspower RoystonVasey63 - I don't believe that boosting the Shadow's Shields with Gear is anything like as effective in-game as the Shield Restore option of SS - which more or less turns her into a Vanguard with the added advantage of Cloak. I find that Geth Scanner is almost essential off-host, but if I wasn't using it I'd go for Berserker Gear to speed up Atlas/Prime/Praetorian/Banshee killing, not that it takes that long anyway. I think I've had a single wipe with the Shadow on Gold. Ever. I landed in a GiP on Jade with cato, and had no consumables equipped. Combined BSN egos meant too many insta-gels by both of us early on. I learned my lesson though. For all enemies other than the Bosses I listed, she's a full-on Kill Bill ninja assassin, while the Piranha is an ideal weapon for dealing with those Bosses. She has no weakness, no Achilles Heel, no fucks to give; just death in large, stealthy quantities. I think you've got me wrong, Gruntkitterhand. What I'm saying is that if you do drop Shield Drain for Damage in The SS tree, then you're gonna have problems with striking a Cerberus Turret because should you do-so you'll be left weakened to the point where a nasty look from another enemy will quickly finish you. My preference - handy as the extra 50% Damage evolution is - is nowadays to take Shield Drain. And I don't bother with shield-boosting Gear: I like to take the Geth Scanner (cos enhanced tactical awareness is IMO helpful to the Shadow's progress), a Strength Enhancer and Shield Power Cells. I put pity points (taken from the last evolution in her passives) into the first three ranks of Electric Slash, not that I use it much, if at all, in Gold. By the by, I don't take my N7 Shadow above Gold.
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Post by larsdt on Dec 2, 2017 17:47:57 GMT
What is so great about the Shadow is indeed her versatility; her specs and loadout can be varied in so many ways. Granted, this give her some inferiority compared to specialists like the Krogan (melee/tankiness) and the dmg output of the other infiltrators.
Just look at your PUG matches. You hardly ever encounter her because there is no absolute setup for her. It's much more clear cut to go with the AIU/Reegar where you get great survivability and max dmg with very little L2P effort.
Since I'm a scrub, I don't have to bother with math theory or tactic assessment - I just weigh everything on a fun vs. boring scale. And it's damn fun to decapitate Phantoms with this girl.
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Post by Jeremiah12LGeek on Dec 2, 2017 18:06:01 GMT
I use Paladin/Hurricane. But the Hurricane is used as an ULM sidearm (with power damage mod) and is essentially for Atlases, Praetorians and Ravagers. Banshees are pretty easy to Shadow Strike safely.
Paladin gets melee stunner (one of the most under-appreciated mods) and Power Damage. Both bonuses apply to Shadow Strike, and of course ES benefits from the power damage bonus, as well. Melee stunner turns pretty much all kits' light melee attack into an infinite-cycle stunlock attack that works on any humanoid unit, and makes for a great get-out-of-jail card answer for Marauder/Hunter elbows.
Ammo is Armour Piercing IV, which is required because of all the mods being dedicated to power/melee.
Weapon is Strength III.
Armour Mod is Power Damage IV (this is a big one for ES and Shadow Strike.)
Gear is Hydraulics.
The philosophy there is to maximize melee and power damage in a way that frees up the build to be more versatile. With the 50% damage bonus for sword kills (I was wrong about it being 75% earlier) applying to Shadow Strike, it is somewhat important to mix sword kills in regularly to keep all the bonuses in play (but not difficult once you're used to it.)
Most of the time I'm running with the Paladin, but I don't spend much time shooting it. It's important to have it in my hands most of the time because the Hurricane only returns a power damage bonus. The rare occasions where I need it I'm only shooting once or twice to finish off an enemy between cycling power and melee attacks. I pick the Paladin mostly to maximize ranged single-shot damage. Anything closer than mid-range is operating in my melee/power range, and using a gun typically just slows down the time it takes to kill things in that range.
63656
TC 4A 5B and 6A, which is no surprise, obviously. ES benefits from Power damage IV and both weapons' PD mod, making it quite beefy for a three-rank ability. SS 4A 5A and 6B Power damage bonuses in the N7 Tree (helps ES and SS) Fitness 4A and 5A obviously. For Rank 6 I take armour damage, because I tend to use shielded enemies as a way to recover shields while in cloak, if necessary.
For melee attacks and ES, I tend to cloak a second or two before I attack, because it allows for better positioning to maximize damage (or minimize being in a bad situation afterwards.)
The build and loadout essentially minimizes everything's cooldown, giving a 3-second cd for TC even if full duration expires. That actually allows the build to maintain TC damage bonus through virtually every possible combination. I could theoretically spend as little as 3 seconds uncloaked out of every 5 enemy targeting cycles (about 15 seconds) but I try not to do that just to avoid constantly dumping aggro on my teammates. I cancel TC after a second or two if I don't have a target. Unless I'm in the middle of enemies, in which case, you're on yer own, pugs!
Everything might arguably work better with an Acolyte, but I've been using the Paladin for 5 years, and it would be like losing a limb to try and play her without it.
Generally, I run around like a chicken with its head cut off charging into enemies and chopping them to bits. 4 out of 5 times, I get away with it. 1 out of 5 times, I use an ops pack. About half the time, the ops pack works. I usually run out by Wave 6.
Edit: I think I got an invite from Distigious Forest while I was typing that up, but I was too distracted by what I was doing to answer before it disappeared! :o
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Post by docsteely on Dec 2, 2017 20:45:09 GMT
^^ Using the HCB vs the PM on the Hurricane might help.
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Post by ctr2yellowbird on Dec 2, 2017 23:29:40 GMT
Crusader is best sniper anyway. AF Magazine gave it 10 AFs! With the Crusader, the Shadow can do it all. OHK melees/SSes (on Gold) or soften targets first with Crusader, and you can spec for weapon damage and ES up to 4. Crusader's weight doesn't hurt cooldowns if you always cloak right before attacking with whatever. When I bring the Shadow, I usually try for 50 melee kills--not in the linked video, of course, which was another animal--and if I have any time left I try to squeeze in 20 headshots during the final waves. Choosing to melee is gimping yourself with the Crusader's DPS, so you can always fall back to it if the melee approach is going badly. Also, you don't need to fight snipers' unnecessary zoom and reduced FoV/awareness. Really, the Crusader probably qualifies as "OP", but it makes this class work so whatever. I would bring this build to Gold. I found that I die suicide less with Geth Scanner and Cyclonic, even though I would rather bring Berserker and Adrenaline. Why are people talking about meleeing/SSing Cerberus Turrets? lol. That's something you do when you're desperate. Don't plan your builds around corner cases, unless that's something life-saving like Phantom/Dragoon force stagger. What even. The problem with SS is aggro can lock enemies onto you in an instant, so every SS comes with a chance that you will get hit or die. Better to run up to enemies and heavy melee them. Avoid approaching them from the front if possible, and don't SS enemies if you would decloak in front of them (i.e., they are looking away) or when you know they are already aggro'd to you. Disassemble groups of enemies by picking off the most exposed mooks on the perimeter first and keep shaving away at the pack in the same fashion. Calculate if heavy melee is enough to OHK or if SS should be worked in. SS is a good gap-closer/initiator/escape/stomp-rescue power. I like teleporting out of the occasional jam I find myself in. Why run past or fight through a boss and company when you can just SS to that mook in cover on the other side of the death zone? You can also SS charging Brutes and Dragoons for a free hit and maybe a stylish kill, and the same for Banshees that are teleporting toward someone else. Great for taking out enemies, especially Dragoons and Phantoms, that are flushing your teammates out of the pocket. In those situations, merely "stunning" the enemy with your animation gives even borderline competent teammates enough time to finish the enemy off. Cloak's second power and power duration evolutions are absolutely not required, although they are helpful. You just need to avoid SSing into bad situations, which will probably happen at least a few times every match if you really use SS no matter how good you are. Still, most bad teleports can be avoided with forethought and Geth Scanner's instant awareness. ES is a nice option to have for softening or slowing groups of enemies and for conserving Crusader's ammo. Occasionally, it's preferable to your other options, but not often. Decent if you want to hold ground, reveal cloaked enemies when you don't have Geth Scanner, or damage enemies through geometry thicker than your penetration. Ideally, ES softens up a group of mooks and Crusader finishes them all off with one four-shot clip.
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Post by Voluptuous Volus on Dec 2, 2017 23:49:48 GMT
^ Your build is a shooter build, like mine. Except I don't use the strength enhancer. It doesn't matter if you decloak in front of them or behind, they "peek" every 3 seconds to know where you are and if you happen to SS in that 3 second window - they will most likely smack you in the face if they can melee that is. In fact you are standing next to them for over a second while you watch the SS "flying animation" And since nearly all enemies have reaction time of 0 for melee in the code - they will have over a second to punch you. P.S. SS'ing turrets may be necessary to help PUGS to get a revive or to take the heat off them. Of course if you're a dick, you may not care , but some of us do. And sometimes the Turret is the only thing with shields, that you desperately need.
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Post by K_O_513 on Dec 3, 2017 0:24:23 GMT
I've written fanfics about an N7 Shadow that kissed a tiny green frog then afterwards it turned into a big green frog
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Post by Jeremiah12LGeek on Dec 3, 2017 1:17:38 GMT
^^ Using the HCB vs the PM on the Hurricane might help. At times, I have. Not in a while, tho'. It's just a lot of experience playing her a particular way. I don't concern myself too much with switching weapons, the way some people do, but in the case of the Shadow, I do find that doing it is more intrusive than with most when it comes to keeping my damage up. As a result, I prefer to give up a bit of hurricane damage (since using it is the exception) and allow myself some power damage so that I can still SS and ES decently while holding it. Plus, I'm usually using ES to strip shields from the targets I use the Hurricane on (Praetorian/Atlas.)
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Post by Jeremiah12LGeek on Dec 3, 2017 1:32:05 GMT
It doesn't matter if you decloak in front of them or behind, they "peek" every 3 seconds to know where you are The targeting cycle is three seconds, yes, but that's when they select a target. They "peek behind the curtain" when they have been unable to select a target for multiple targeting cycles. You're confusing two separate mechanics. If they actually "peeked behind the curtain" every three seconds Tactical Cloak would have virtually no effect at all, defensively.
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KSSSSHK, PAYDAY!
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Post by Voluptuous Volus on Dec 3, 2017 1:36:35 GMT
It doesn't matter if you decloak in front of them or behind, they "peek" every 3 seconds to know where you are The targeting cycle is three seconds, yes, but that's when they select a target. They "peek behind the curtain" when they have been unable to select a target for multiple targeting cycles. You're confusing two separate mechanics. If they actually "peeked behind the curtain" every three seconds Tactical Cloak would have virtually no effect at all, defensively. Melee is different. Goons and Brutes and Phantoms, Husks and so on will come at you whether you're cloaked or not in a full team or not.
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ღ Twelfth Level Geek
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Post by Jeremiah12LGeek on Dec 3, 2017 2:06:27 GMT
The targeting cycle is three seconds, yes, but that's when they select a target. They "peek behind the curtain" when they have been unable to select a target for multiple targeting cycles. You're confusing two separate mechanics. If they actually "peeked behind the curtain" every three seconds Tactical Cloak would have virtually no effect at all, defensively. Melee is different. Goons and Brutes and Phantoms, Husks and so on will come at you whether you're cloaked or not in a full team or not. They do, yes, but if you watch them, they take two targeting cycles to find you. A husk for example, you can actually see that it will stop for three seconds, then start running again. That's because it has to go through more than one targeting cycle before it can "peek behind the curtain." Edit: No, I am wrong. I just played a quick solo and a husk followed me with no difficulty for several targeting cycles in a row. I apologize, I hadn't solo'd in a long time and if they have no other target, they will just cycle right back to you, apparently.
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Sentinel2010
N2
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Post by Sentinel2010 on Dec 5, 2017 23:26:18 GMT
Melee is different. Goons and Brutes and Phantoms, Husks and so on will come at you whether you're cloaked or not in a full team or not. They do, yes, but if you watch them, they take two targeting cycles to find you. A husk for example, you can actually see that it will stop for three seconds, then start running again. That's because it has to go through more than one targeting cycle before it can "peek behind the curtain." Edit: No, I am wrong. I just played a quick solo and a husk followed me with no difficulty for several targeting cycles in a row. I apologize, I hadn't solo'd in a long time and if they have no other target, they will just cycle right back to you, apparently. A melee-only enemy will always know your location and try to approach you, despite you being cloaked. An enemy with a ranged option (i.e. a Phantom) will not. You can cloak in front of her, see her turning away and SS.
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Post by Alfonsedode on Dec 6, 2017 8:59:26 GMT
They do, yes, but if you watch them, they take two targeting cycles to find you. A husk for example, you can actually see that it will stop for three seconds, then start running again. That's because it has to go through more than one targeting cycle before it can "peek behind the curtain." Edit: No, I am wrong. I just played a quick solo and a husk followed me with no difficulty for several targeting cycles in a row. I apologize, I hadn't solo'd in a long time and if they have no other target, they will just cycle right back to you, apparently. A melee-only enemy will always know your location and try to approach you, despite you being cloaked. An enemy with a ranged option (i.e. a Phantom) will not. You can cloak in front of her, see her turning away and SS. i wld have said husks and abos were also tricked by TC ? Nver noticed anything with the brutes, not much attention needed anyway
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