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Post by river82 on Dec 6, 2017 5:43:49 GMT
Horizon Dawn is mostly about the combat and the world. It's a hunting game and holy crap is the combat smooth, and the world is mysterious enough to keep people interested. The protagonist is pretty kick arse also but those playing it for the story are probably playing it for the wrong reasons, it was pretty "meh". Every time I went back to HZD it was because of the combat, it was so very good.
MEA does have a better story, it'd better because that's sorta what Bioware's known for. Characters sure I can believe that also, but I don't think it has a better overall feeling. I'm not sure what the poster above meant by that but exploring empty planets looking for trinkets didn't make me feel too good about the game.
IMO HZD wins on combat, world, and protagonist while MEA wins on character and story. Two pretty different games really but I wouldn't rank either of them near the top of the list for "best games in 2017". They're both pretty flawed/incomplete experiences.
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Post by Element Zero on Dec 6, 2017 6:13:04 GMT
Yes it is a major city. Horizon is really good and the backstory is great! but andromeda is leagues ahead in characters, playable story and overall feeling. With every bioware game the same crap, people were slapping inquisition in the prime bsn . However, Once all the dlc got released the full package became the best DA game for me. Inquisition was my favorite game even before the DLCs but they certainly added to the experience. I hate DA gameplay. More specifically, I was okay with DAO's KotOR-esque experience. I tolerated DA2's gameplay, though I didn't really like it. DAI's gameplay just felt like an oppressive weight, slowly crushing the fun from the game. Open World games need strong gameplay to succeed, in my opinion; and DA does not have this. The characters, the setting and the music-- it's all amazing. I do find myself shying away from new DA runs, though, when I think of the gameplay and the hours involved. It's an issue I don't expect will ever be addressed to my satisfaction. While many don't care for MEA, or at least acknowledge that it has numerous issues, its gameplay is very good. I wish they'd been more successful in attempting an open world ME game. I wasn't in favor of the move, but the setting did make room for it. If any game has the gameplay to support an open world, it's MEA.
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Post by Element Zero on Dec 6, 2017 6:23:26 GMT
Horizon Dawn is mostly about the combat and the world. It's a hunting game and holy crap is the combat smooth, and the world is mysterious enough to keep people interested. The protagonist is pretty kick arse also but those playing it for the story are probably playing it for the wrong reasons, it was pretty "meh". Every time I went back to HZD it was because of the combat, it was so very good. MEA does have a better story, it'd better because that's sorta what Bioware's known for. Characters sure I can believe that also, but I don't think it has a better overall feeling. I'm not sure what the poster above meant by that but exploring empty planets looking for trinkets didn't make me feel too good about the game. IMO HZD wins on combat, world, and protagonist while MEA wins on character and story. Two pretty different games really but I wouldn't rank either of them near the top of the list for "best games in 2017". They're both pretty flawed/incomplete experiences. I think that HZD's story is far stronger than MEA's. It has very few "that doesn't really make sense" moments. It felt like they were careful to first create a story and then build around it. While I like MEA, it's easy to tear the story apart over plot holes and illogical happenings. I absolutely do play HZD for the story. I think it's pretty well crafted and very poignant. The experience as a whole-- the immersive story, audio, visuals, gameplay, etc... is what makes it special. They both have great gameplay, in my opinion. They're probably my two favorite games, in that regard. I thought the characters in HZD were very good. Their animations, as with MEA, were often not great. (The DLC addressed this strongly, and I expect it won't be an issue in the sequel.) HZD is not an RPG. It's an action game with some dialogue choices. That being the case, we were never going to have the quantity of character content for which BioWare is known. I thought the content present, though, was very, very good. I certainly wouldn't put MEA ahead of it. Apples and oranges, as they say.
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Post by river82 on Dec 6, 2017 6:54:52 GMT
I thought the characters in HZD were very good. Their animations, as with MEA, were often not great. (The DLC addressed this strongly, and I expect it won't be an issue in the sequel.) HZD is not an RPG. It's an action game with some dialogue choices. That being the case, we were never going to have the quantity of character content for which BioWare is known. I thought the content present, though, was very, very good. I certainly wouldn't put MEA ahead of it. Apples and oranges, as they say. A quick rule of thumb exercise - how much can you say about each character (not the protagonist) that has nothing to do with the plot or the story? If the answer is nothing then what you have is a 100% 2 dimensional caricature, not a character. A character created solely to service the plot, and doesn't exist for any other reason. Which is what I felt I was dealing with a lot during HZD. I can't really call that really good TBH, and it's one of the reasons why action games are never really rated well in this category (attention is on other matters.)
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Post by Element Zero on Dec 6, 2017 7:14:27 GMT
I thought the characters in HZD were very good. Their animations, as with MEA, were often not great. (The DLC addressed this strongly, and I expect it won't be an issue in the sequel.) HZD is not an RPG. It's an action game with some dialogue choices. That being the case, we were never going to have the quantity of character content for which BioWare is known. I thought the content present, though, was very, very good. I certainly wouldn't put MEA ahead of it. Apples and oranges, as they say. A quick rule of thumb exercise - how much can you say about each character (not the protagonist) that has nothing to do with the plot or the story? If the answer is nothing then what you have is a 100% 2 dimensional caricature, not a character. A character created solely to service the plot, and doesn't exist for any other reason. Which is what I felt I was dealing with a lot during HZD. I can't really call that really good TBH, and it's one of the reasons why action games are never really rated well in this category (attention is on other matters.) I could say a lot about several of the NPCs, if we're talking about personality traits, development, and how this stuff fits with their backstories. This maybe isn't the thread for such a deep-dive. Erend and Varl immediately jump to mind. I can see no difference between BioWare's NPCs and HZD's, in this regard. We learn info about characters from each that isn't plot-critical. Certainly BioWare games give us more time to just chat with NPCs. It's a squad-based RPG, so this should be the case. I'm not claiming that GG has already "caught" BioWare, in terms of characters. I do think HZD has great characters and VA work that served the game's needs very well. I really enjoy the characters in HZD, and could tell you numerous things about their personalities; revisit great interactions; and guess how they may develop in the future.
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Post by KaiserShep on Dec 6, 2017 7:17:51 GMT
Inquisition was my favorite game even before the DLCs but they certainly added to the experience. I hate DA gameplay. More specifically, I was okay with DAO's KotOR-esque experience. I tolerated DA2's gameplay, though I didn't really like it. DAI's gameplay just felt like an oppressive weight, slowly crushing the fun from the game. Open World games need strong gameplay to succeed, in my opinion; and DA does not have this. The characters, the setting and the music-- it's all amazing. I do find myself shying away from new DA runs, though, when I think of the gameplay and the hours involved. It's an issue I don't expect will ever be addressed to my satisfaction. While many don't care for MEA, or at least acknowledge that it has numerous issues, its gameplay is very good. I wish they'd been more successful in attempting an open world ME game. I wasn't in favor of the move, but the setting did make room for it. If any game has the gameplay to support an open world, it's MEA. Yeah combat was never DA's strongsuit. I will say however that this is the first DA game where I could actually enjoy playing an archer, and for the first time could truly enjoy a mage without some awful caveat (goddammit Carver, I don't want you to be a package deal with magic). That said, the next game really needs to drastically improve the animation and mechanics of the combat. I don't want to get the chess pieces of Origins again, but something that feels more grounded with a good level of dynamism would be nice.
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Post by river82 on Dec 6, 2017 7:18:12 GMT
I could say a lot about several of the NPCs, Only if you redefined the words "lot" and "several"
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Post by Element Zero on Dec 6, 2017 7:21:02 GMT
I could say a lot about several of the NPCs, Only if you redefined the words "lot" and "several" No redefining necessary. We clearly had very different experiences. Characters and stories don't always resonate with everyone. If you want me to go into detail, there's a dedicated HZD thread.
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Post by river82 on Dec 6, 2017 7:26:05 GMT
Only if you redefined the words "lot" and "several" No redefining necessary. We clearly had very different experiences. Characters and stories don't always resonate with everyone. If you want me to go into detail, there's a dedicated HZD thread. We are talking about quantity of information which is very measurable, no resonating required. And knock yourself out. I hope you don't mind afterward that I'll point out how the information you provide will no way equate to "lots of plot/story irrelevant information" about "several" characters.
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Post by Element Zero on Dec 6, 2017 7:28:54 GMT
No redefining necessary. We clearly had very different experiences. Characters and stories don't always resonate with everyone. If you want me to go into detail, there's a dedicated HZD thread. We are talking about quantity of information which is very measurable, no resonating required. And knock yourself out. I hope you don't mind afterward that I'll point out how the information you provide will no way equate to "lots of plot/story irrelevant information" about "several" characters. Since you've already made up your mind, I'll not waste my time. I'm content to leave it with us disagreeing on this topic. EDIT: I felt like I should clarify something. I never claimed quantity of information was equal to a BioWare RPG. I said quite the opposite, in fact. I said I could discuss at length personality traits, character qualities, and potential future lines of development. (Some of the characters who are never actually on-screen are so well presented that I feel I could intuit their reactions to any number of situations or events. Thats a sign of well-written characters, in my opinion.) I'm not sure that we are actually disagreeing about details. I think we are simply disagreeing on how we view and appreciate the content in HZD. I think HZD's characters are great. You think they're flat, from what I gather. It's subjective, with no wrong view.
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Post by KaiserShep on Dec 6, 2017 8:00:26 GMT
No redefining necessary. We clearly had very different experiences. Characters and stories don't always resonate with everyone. If you want me to go into detail, there's a dedicated HZD thread. We are talking about quantity of information which is very measurable, no resonating required. And knock yourself out. I hope you don't mind afterward that I'll point out how the information you provide will no way equate to "lots of plot/story irrelevant information" about "several" characters. "What? Only 20 bullet points of information? That's not 'a lot' at all!" "So what's 'a lot' anyway?" "At least 23"
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Post by colfoley on Dec 6, 2017 8:03:07 GMT
Inquisition was my favorite game even before the DLCs but they certainly added to the experience. I hate DA gameplay. More specifically, I was okay with DAO's KotOR-esque experience. I tolerated DA2's gameplay, though I didn't really like it. DAI's gameplay just felt like an oppressive weight, slowly crushing the fun from the game. Open World games need strong gameplay to succeed, in my opinion; and DA does not have this. The characters, the setting and the music-- it's all amazing. I do find myself shying away from new DA runs, though, when I think of the gameplay and the hours involved. It's an issue I don't expect will ever be addressed to my satisfaction. While many don't care for MEA, or at least acknowledge that it has numerous issues, its gameplay is very good. I wish they'd been more successful in attempting an open world ME game. I wasn't in favor of the move, but the setting did make room for it. If any game has the gameplay to support an open world, it's MEA. I quite enjoyed Inquisition's combat, one of my favorite combat systems in the game. Though I do say this with the proviso that I always do play ranged characters in the game and I know some people have mentioned that the melee combat wasn't the best and the brief time I played with some melee characters I wasn't...too impressed. But, in the end I found Inquisition's combat by far the best of the series and probably one of the big reasons I enjoyed the game the most of the series because it let the character and story beats shine. In theory there could have been a lot of great stuff in Origins and 2 but it was buried under bad world design, bad combat and bad enemy encounter design.
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Post by KaiserShep on Dec 6, 2017 8:04:58 GMT
I hate DA gameplay. More specifically, I was okay with DAO's KotOR-esque experience. I tolerated DA2's gameplay, though I didn't really like it. DAI's gameplay just felt like an oppressive weight, slowly crushing the fun from the game. Open World games need strong gameplay to succeed, in my opinion; and DA does not have this. The characters, the setting and the music-- it's all amazing. I do find myself shying away from new DA runs, though, when I think of the gameplay and the hours involved. It's an issue I don't expect will ever be addressed to my satisfaction. While many don't care for MEA, or at least acknowledge that it has numerous issues, its gameplay is very good. I wish they'd been more successful in attempting an open world ME game. I wasn't in favor of the move, but the setting did make room for it. If any game has the gameplay to support an open world, it's MEA. I quite enjoyed Inquisition's combat, one of my favorite combat systems in the game. Though I do say this with the proviso that I always do play ranged characters in the game and I know some people have mentioned that the melee combat wasn't the best and the brief time I played with some melee characters I wasn't...too impressed. But, in the end I found Inquisition's combat by far the best of the series and probably one of the big reasons I enjoyed the game the most of the series because it let the character and story beats shine. In theory there could have been a lot of great stuff in Origins and 2 but it was buried under bad world design, bad combat and bad enemy encounter design. I hated the battle barks the most. No, no one is going to get a friggin ladder to help climb off your back, Warden.
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Post by colfoley on Dec 6, 2017 8:07:08 GMT
I quite enjoyed Inquisition's combat, one of my favorite combat systems in the game. Though I do say this with the proviso that I always do play ranged characters in the game and I know some people have mentioned that the melee combat wasn't the best and the brief time I played with some melee characters I wasn't...too impressed. But, in the end I found Inquisition's combat by far the best of the series and probably one of the big reasons I enjoyed the game the most of the series because it let the character and story beats shine. In theory there could have been a lot of great stuff in Origins and 2 but it was buried under bad world design, bad combat and bad enemy encounter design. I hated the battle barks the most. No, no one is going to get a friggin ladder to help climb off your back, Warden. That did ruin that particular Warden's RP potential
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Post by KaiserShep on Dec 6, 2017 8:09:00 GMT
I hated the battle barks the most. No, no one is going to get a friggin ladder to help climb off your back, Warden. That did ruin that particular Warden's RP potential Well, no more than all the times the Warden had to hold up cartoon signs in lieu of a voice.
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Post by river82 on Dec 6, 2017 8:17:06 GMT
"What? Only 20 bullet points of information? That's not 'a lot' at all!" "So what's 'a lot' anyway?" "At least 23" I should point out that if you don't like the wording, that those were not my words. I was quoting another poster. Take it up with him. But the boundaries between a "lot" and not a "lot" are irrelevant in this particular instance
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Post by pessimistpanda on Dec 6, 2017 9:02:08 GMT
All I have to say is that some people in this thread have a conception of what makes a good story that is very different from mine.
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Post by ioannisdenton on Dec 6, 2017 10:10:34 GMT
Inquisition was my favorite game even before the DLCs but they certainly added to the experience. I hate DA gameplay. More specifically, I was okay with DAO's KotOR-esque experience. I tolerated DA2's gameplay, though I didn't really like it. DAI's gameplay just felt like an oppressive weight, slowly crushing the fun from the game. Open World games need strong gameplay to succeed, in my opinion; and DA does not have this. The characters, the setting and the music-- it's all amazing. I do find myself shying away from new DA runs, though, when I think of the gameplay and the hours involved. It's an issue I don't expect will ever be addressed to my satisfaction. While many don't care for MEA, or at least acknowledge that it has numerous issues, its gameplay is very good. I wish they'd been more successful in attempting an open world ME game. I wasn't in favor of the move, but the setting did make room for it. If any game has the gameplay to support an open world, it's MEA. man you do not know whatyou are missing on nightmare difficulty with friendly fire (and some trials on inquisition). the combat is pure pleasure and tactical without being lame turn based. some boss fights take 15 minutes. Damn i really need to pour another 250 hours in a 4th playthrough. SKyrim VR consumes my gaming time
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Post by ioannisdenton on Dec 6, 2017 10:13:01 GMT
All I have to say is that some people in this thread have a conception of what makes a good story that is very different from mine. the backstory on HZD on what happened for the earth to be in this mess was fantastic . The part on what the main character plays is not. people confuse the playable story in games. In nier automata the playable story is bad.
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Post by pessimistpanda on Dec 6, 2017 10:19:14 GMT
All I have to say is that some people in this thread have a conception of what makes a good story that is very different from mine. the backstory on HZD on what happened for the earth to be in this mess was fantastic . The part on what the main character plays is not. people confuse the playable story in games. In nier automata the playable story is bad. I don't think you can extricate the "backstory" and the "story" of HZD. The story IS the uncovering of the backstory, it's Aloy finding out where she comes from. And actually, the backstory, in my opinion, is the least interesting part. Aside from a few neat little details, it's the exact same backstory as every post-apocalyptic narrative ever. "Man's hubris led us to create a super-weapon we couldn't control, oh no!" Pretty much the only detail I didn't immediately guess was that I was expecting cryogenics, not cloning.
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Post by alanc9 on Dec 6, 2017 15:33:11 GMT
I hate DA gameplay. More specifically, I was okay with DAO's KotOR-esque experience. I tolerated DA2's gameplay, though I didn't really like it. DAI's gameplay just felt like an oppressive weight, slowly crushing the fun from the game. Open World games need strong gameplay to succeed, in my opinion; and DA does not have this. The characters, the setting and the music-- it's all amazing. I do find myself shying away from new DA runs, though, when I think of the gameplay and the hours involved. It's an issue I don't expect will ever be addressed to my satisfaction. man you do not know whatyou are missing on nightmare difficulty with friendly fire (and some trials on inquisition). the combat is pure pleasure and tactical without being lame turn based. some boss fights take 15 minutes. Damn i really need to pour another 250 hours in a 4th playthrough. SKyrim VR consumes my gaming time If someone's already annoyed by DAI combat, is cranking up the difficulty going to make it less annoying, or more annoying?
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Post by ioannisdenton on Dec 6, 2017 18:13:36 GMT
the backstory on HZD on what happened for the earth to be in this mess was fantastic . The part on what the main character plays is not. people confuse the playable story in games. In nier automata the playable story is bad. I don't think you can extricate the "backstory" and the "story" of HZD. The story IS the uncovering of the backstory, it's Aloy finding out where she comes from. And actually, the backstory, in my opinion, is the least interesting part. Aside from a few neat little details, it's the exact same backstory as every post-apocalyptic narrative ever. "Man's hubris led us to create a super-weapon we couldn't control, oh no!" Pretty much the only detail I didn't immediately guess was that I was expecting cryogenics, not cloning. βBut the actual quests that push aloy to the discovery of waht happened is mediocre. unlike me1's Virmire Or Andromeda's meridian for example. WIth that said i really enjoyed Horizon immensily. i literaly took3 gb of screenshots
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Post by ioannisdenton on Dec 6, 2017 18:15:56 GMT
man you do not know whatyou are missing on nightmare difficulty with friendly fire (and some trials on inquisition). the combat is pure pleasure and tactical without being lame turn based. some boss fights take 15 minutes. Damn i really need to pour another 250 hours in a 4th playthrough. SKyrim VR consumes my gaming time If someone's already annoyed by DAI combat, is cranking up the difficulty going to make it less annoying, or more annoying? DaO which is praised more has way worse combat. If you do not like Dai Combat because you find it shallow then the extra difficulty may make you discover some depth. Or you may not like the combat 's feel enayway. On normal its a button masher for sure though. The pause and tactics on who tanks who and who dps who is fantastic. Prioritise enemies is really fun.
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Post by Element Zero on Dec 6, 2017 20:44:08 GMT
I hate DA gameplay. More specifically, I was okay with DAO's KotOR-esque experience. I tolerated DA2's gameplay, though I didn't really like it. DAI's gameplay just felt like an oppressive weight, slowly crushing the fun from the game. Open World games need strong gameplay to succeed, in my opinion; and DA does not have this. The characters, the setting and the music-- it's all amazing. I do find myself shying away from new DA runs, though, when I think of the gameplay and the hours involved. It's an issue I don't expect will ever be addressed to my satisfaction. While many don't care for MEA, or at least acknowledge that it has numerous issues, its gameplay is very good. I wish they'd been more successful in attempting an open world ME game. I wasn't in favor of the move, but the setting did make room for it. If any game has the gameplay to support an open world, it's MEA. man you do not know whatyou are missing on nightmare difficulty with friendly fire (and some trials on inquisition). the combat is pure pleasure and tactical without being lame turn based. some boss fights take 15 minutes. Damn i really need to pour another 250 hours in a 4th playthrough. SKyrim VR consumes my gaming time I only play on Nightmare, and have tried pretty much every combo of trials. While the trials certainly were a smart addition, they do nothing to fix my gripes with the gameplay. man you do not know whatyou are missing on nightmare difficulty with friendly fire (and some trials on inquisition). the combat is pure pleasure and tactical without being lame turn based. some boss fights take 15 minutes. Damn i really need to pour another 250 hours in a 4th playthrough. SKyrim VR consumes my gaming time If someone's already annoyed by DAI combat, is cranking up the difficulty going to make it less annoying, or more annoying? Good question. 😆 If someone's already annoyed by DAI combat, is cranking up the difficulty going to make it less annoying, or more annoying? DaO which is praised more has way worse combat. If you do not like Dai Combat because you find it shallow then the extra difficulty may make you discover some depth. Or you may not like the combat 's feel enayway. On normal its a button masher for sure though. The pause and tactics on who tanks who and who dps who is fantastic. Prioritise enemies is really fun. I don't find the combat shallow at all, for many of the reasons you've listed. Power combos, assorted skills and tactics provide depth. I just find it terribly boring. The plastic doll characters running stiffly about between the "tactical" battles just bores me to death. I'd choose an action approach over this hybrid tactical-action approach every time. I wish DA were a "medieval Mass Effect", basically. Keep the combos and such, but give us polished action gameplay mechanics. I'm not saying it's a bad game. (It's character animations definitely are.) I just have to force myself to tolerate the gameplay for the sake of the great writing. This type of gameplay simply is not my cup of tea.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
Posts: 5,220 Likes: 5,079
inherit
At sunrise there is the sunset.
2139
0
5,079
Atemporal Vanguardian-Debugger
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
5,220
November 2016
thelastvanguardian
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
NO. NEVER. AGAIN.
No.
No
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Post by Atemporal Vanguardian-Debugger on Dec 13, 2017 9:10:39 GMT
So before I get into my opinion on this game, let my start off by saying I haven't been 100% honest about my experience with Mass Effect. I got into the series really REALLY late. Like mid 2016 late. Hell for a while I wasn't even a big gamer, I just played sports games and League of Legends occasionally. My main issue with single player games was I either sucked so bad and gave up on them or got bored with them. I tried ME2 back in 2012 but couldn't get into it. Last year was a different story, I found ME3 for $3 my firend said I should get it. I eventually went back to ME2 and loved every moment of it, I immideately started playing ME3 and liked it, didn't even mind the ending. I did eventually get the whole trilogy set and played through the series again, I'll admit ME1 was a struggle because of how poorly the combat has aged, I also got all the DLC and played it. Without going into further detail let's just say Mass Effect helped me get through an EXTREMELY difficult time in my life. I also haven't really played Dragon Age at all, I farted around with Inquisition some but haven't beat it, might revisit it. Anyway so Andromeda, I initially planned on buying this game on release (something I never do). However after mediocre review and constant reports of bugs I decided to wait. Ended up getting it for $9. I had low expectations for the game, but overall it exceeded my expectations........for the most part. For one I actually cared about the game enough to beat it and put 60 hrs into, again not something I don't always do, but I have to start with the negativ......These fucking stupid puzzles. Why is Mass Effect trying to be Uncharted? Who's brilliant idea was it to put this shit in here? I kid you not when I said I looked up how to do every puzzle and didn't even attempt them. Some other negatives include the lack of a true renegade Ryder for example In the area leading up to Peebee's loyalty mission that Turian scrapper has Peebee's rem tech. She pays him back for it. I wanted to beat the crap out of that wus and take it from him, but the game wouldn't let me do that. while I actually kind of liked the new dialogue system but the lack of renegade options was disappointing. Wasn't that fond of the kett as enemies, they seemed like fodder, I never really felt like an explorer, also the council members (mostly Tamm and Addison) where terrible characters. I liked the crew more than seemingly most people did. I'm not saying they where as good as in the MET (no one as good as Tali, Garrrus or Joker) but overall I still liked most of them. I felt like the main story was just ok. Part of my issue is I played wrong, I advanced too far in the main story before doing any side missions, by the time I came back to the main story I had forgotten what I was even fighting. I thought the loyalty missions where going to be more ME2 style where the characters just outright told you they needed something done. Vetra was the only character I remember actually doing this. I didn't really how in depth Liam's loyalty mission was. Overall I felt like the story in the side missions and loyalty missions was actually better than the main story, not necessarily a bad thing but I feel like in a Mass Effect game that shouldn't be the case. Now as far as open world are concerned, this game was open world in the same way Metal Gear Solid 5 was. It had open segments with random enemies that you could easily bypass, the world itself was largely dead. I feel like in future games Bioware either needs to go all in on the open world concept or just drop it. I did like riding around in the nomad just to hear the crew banter. Speaking of which I thought 1 v 1 dialogue was actually quite good in this game, maybe even some of the best in the series. Romances where also done pretty well, I'm glad it wasn't just "push this button to bang" The combat was top notch, I liked being able to customize your abilities, eventually I found 3 I liked and stuck with them. The cover system and the lack of a pause took some getting use to but I was ok with it eventually. I'm not sure what they did to fix facial animations but I had no problem with them, I did have some occasional bugs though. Also I have to bring this up, the whole "SJW" agenda B.S. Maybe I'm blind but I didn't see it at all, I'm a conservative myself but I certainly didn't pick up on any agenda. If there was any agenda in this game it was a pro-religious one, but even that's grasping at straws. In the end I thought this game was far from perfect however it was definitely still enjoyable. I think it got more flack than it deserved, partially because people clearly have high expectations for Mass Effect games, if this was the first game in a new series it would have been praised. I think once people understand that the game is flawed they will enjoy it more. I'm just still sick to my stomach about what EA did with this studio. I feel like the game had potential, considering how rough the development period was, it didn't turn out half bad. I feel like with more experience, and some help from the A team, Andromeda 2 could have been (or still could be) a masterpiece of a game. I just can't help but wonder if internet hate ruined the Mass Effect franchise, sad considering I haven't had long to truly enjoy it. Overall this game did what many games have failed to do, keep me interested long enough to beat it. I might even play it again, just not until after I play the trilogy again.
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