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Post by Vortex13 on Oct 1, 2016 12:17:09 GMT
I would like to see some non-bipedal alien, similar to The Mimics from Edge of Tomorrow movie. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
If you want to see them as eye candy.
From the critical story arc or quest plot points, how would you introduce them and interact with the humans or the locals?
I think it could be more than possible to see something like this featured in a major way, it's just a quality verses quantity issue. Plus with all of these developers (supposedly) collaborating and sharing assets under EA's roof, you'd think BioWare could just grab the humanoid skeletons and animation rigs from another developer and then use the time saved to give us an alien design that was unique and actually 'alien' in appearance; like the Mimics. I mean it's not like a human walking or running hasn't been done countless times by other game companies in EA's employ.
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Post by Vortex13 on Oct 1, 2016 12:26:09 GMT
Bipedalism is an important trait for the development of intelligence, particularly tool use, because it frees up the hands. It's just a theory, and we probably won't be able to prove it unless we meet a significant number of alien races first. Agreed. On our own planet we have examples of non-bipedal, non-vertebrate animals demonstrating high levels of intelligence; like the octopus. Granted, we are the only species on this planet with a civilization, but our control group is rather limited in that regard. Plus, even if bipedalism is the magical trait needed for true intelligence and advanced society, a little creative "what if" is the name of the game with science fiction.
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Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: GVArcian
XBL Gamertag: GVArcian
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Post by Arcian on Oct 1, 2016 19:14:55 GMT
It's just a theory, and we probably won't be able to prove it unless we meet a significant number of alien races first. Agreed. On our own planet we have examples of non-bipedal, non-vertebrate animals demonstrating high levels of intelligence; like the octopus. Granted, we are the only species on this planet with a civilization, but our control group is rather limited in that regard. Plus, even if bipedalism is the magical trait needed for true intelligence and advanced society, a little creative "what if" is the name of the game with science fiction. Mass Effect already has a quadraped, intelligent, even spacefaring species. One of them is in your avatar, in fact.
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Post by shechinah on Oct 1, 2016 19:33:20 GMT
Man, I loved the rachni. I think it was in large part because of their language with the way it described things: it felt very alien despite seeming to be inspired by synesthesia. I would love to see something similar to it.
I would also love to see aliens like the Collectors again. I really dug their design: it had an insect-like feel to it but without making the Collectors seem like insects in humanoid form. I always loved the audial details the Collectors were given such as the chittering noises they made and the sound of their wings when they flew. I like little details like these. Their design is one of my favorites from the Mass Effect series.
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Post by Sartoz on Oct 2, 2016 1:53:04 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
If you want to see them as eye candy.
From the critical story arc or quest plot points, how would you introduce them and interact with the humans or the locals?
I think it could be more than possible to see something like this featured in a major way, it's just a quality verses quantity issue. Plus with all of these developers (supposedly) collaborating and sharing assets under EA's roof, you'd think BioWare could just grab the humanoid skeletons and animation rigs from another developer and then use the time saved to give us an alien design that was unique and actually 'alien' in appearance; like the Mimics. I mean it's not like a human walking or running hasn't been done countless times by other game companies in EA's employ. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸ I understand the advantage of re-usable assets.
The MIMICs are certainly original in concept and something similar would add to the spice and immersion.
My point, however, is how such "bizarre" aliens can interact in the game world. I'm assuming you are talking about intelligent aliens.
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Post by Vortex13 on Oct 2, 2016 5:54:45 GMT
Agreed. On our own planet we have examples of non-bipedal, non-vertebrate animals demonstrating high levels of intelligence; like the octopus. Granted, we are the only species on this planet with a civilization, but our control group is rather limited in that regard. Plus, even if bipedalism is the magical trait needed for true intelligence and advanced society, a little creative "what if" is the name of the game with science fiction. Mass Effect already has a quadraped, intelligent, even spacefaring species. One of them is in your avatar, in fact. True, but (IMO) the game needs to have aliens like that be given a larger focus in the setting. It would be amazing if aliens like the Rachni were actually flushed out and not presented as glorified background props.
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Post by Vortex13 on Oct 2, 2016 6:06:03 GMT
I think it could be more than possible to see something like this featured in a major way, it's just a quality verses quantity issue. Plus with all of these developers (supposedly) collaborating and sharing assets under EA's roof, you'd think BioWare could just grab the humanoid skeletons and animation rigs from another developer and then use the time saved to give us an alien design that was unique and actually 'alien' in appearance; like the Mimics. I mean it's not like a human walking or running hasn't been done countless times by other game companies in EA's employ. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸ I understand the advantage of re-usable assets.
The MIMICs are certainly original in concept and something similar would add to the spice and immersion.
My point, however, is how such "bizarre" aliens can interact in the game world. I'm assuming you are talking about intelligent aliens.
Yes such aliens would be better served as being intelligent in my opinion. At the very least, it would help distinguish the setting from the myriad of other science fiction universes that are stuffed to the brim with humans in rubber masks. Plus, bringing in the more bizarre alien life would go a long way in helping to dehumanize the setting. Yes, the main narrative is human-centric, but would it kill the designers to not (seemingly) have the entire universe conform to our way of doing and perceiving things? A world were humanity is just a small, small part of a much larger, and more 'alien' setting? That's what I loved about the novel Blindsight, it showcased perfectly how humanity is in fact not the standard by which the rest of the universe is measured.
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Post by armass81 on Oct 2, 2016 16:58:09 GMT
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Post by armass81 on Oct 2, 2016 17:09:50 GMT
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Post by armass81 on Oct 2, 2016 17:11:29 GMT
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Post by armass81 on Oct 2, 2016 17:12:19 GMT
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Post by shechinah on Oct 2, 2016 17:14:20 GMT
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Post by armass81 on Oct 2, 2016 17:17:00 GMT
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Post by armass81 on Oct 2, 2016 17:21:57 GMT
Theyve been lacking furry or hairy aliens, so howabout something akin to sasquatch?
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Post by armass81 on Oct 2, 2016 17:29:17 GMT
Khet might be something like this:
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Post by lolslikemuttley on Oct 2, 2016 20:19:00 GMT
I'm hoping for some plant people or the Thorian Mark 2.
I'd really like to be surprised by some non bipedal designs (even if it is more work for Bioware).
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Post by nonstop on Oct 3, 2016 7:58:17 GMT
Well i can start posting some good, Mass Effectish alien designs ive seen on the net, in preparation on what were likely going to see in Andromeda. I really like this one. It still looks very alien but you could imagine it being intelligent instead of a generic monster and there's scope to tweak the features to differentiate between individual members of the same race. I'd love to see something like this in game.
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Post by ulmanicator on Oct 3, 2016 9:44:01 GMT
The problem is that the more "alien" alien race look like, the harder it is for developers to make individuals of this race look different from each other.
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Post by Vortex13 on Oct 4, 2016 13:26:46 GMT
You know what I would like to see, aside from the non humanoid designs? Aliens that don't conform to our sense of what beauty and/or ascetically pleasing shapes are and aren't assigned a morality on how "pretty" they look. It's rather trite and cliched when we have the blue fairy aliens as the good guys, but those roach aliens over there are automatically the bad guys.
I would love to see a reversal of that trope, just for the sake of it, in Andromeda. Ryder comes across a species of immaculate looking space elves, only to discover that they love to torture and eat their victims alive, while the amorphous fungoid aliens he/she passed earlier are an alien that is willing to help protect and assist the Milky Way refugees.
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Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: GVArcian
XBL Gamertag: GVArcian
Prime Posts: 2473
Prime Likes: 2168
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Post by Arcian on Oct 4, 2016 13:55:15 GMT
You know what I would like to see, aside from the non humanoid designs? Aliens that don't conform to our sense of what beauty and/or ascetically pleasing shapes are and aren't assigned a morality on how "pretty" they look. It's rather trite and cliched when we have the blue fairy aliens as the good guys, but those roach aliens over there are automatically the bad guys. I would love to see a reversal of that trope, just for the sake of it, in Andromeda. Ryder comes across a species of immaculate looking space elves, only to discover that they love to torture and eat their victims alive, while the amorphous fungoid aliens he/she passed earlier are an alien that is willing to help protect and assist the Milky Way refugees. We already saw this reversal in the trilogy. Asari were revealed to hoard prothean tech to ensure their own place at the top of the totem pole, a practice that continued even after the asari rulers learned of the Reapers. We also learned the Rachni, demonized for two thousand years by none other than the asari and the other council species, were indoctrinated and used by Sovereign as a means to invade Citadel space. Once shown some kindness, the rachni queen was more than willing to lend her aid to the galaxy.
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Post by Vortex13 on Oct 4, 2016 14:27:18 GMT
You know what I would like to see, aside from the non humanoid designs? Aliens that don't conform to our sense of what beauty and/or ascetically pleasing shapes are and aren't assigned a morality on how "pretty" they look. It's rather trite and cliched when we have the blue fairy aliens as the good guys, but those roach aliens over there are automatically the bad guys. I would love to see a reversal of that trope, just for the sake of it, in Andromeda. Ryder comes across a species of immaculate looking space elves, only to discover that they love to torture and eat their victims alive, while the amorphous fungoid aliens he/she passed earlier are an alien that is willing to help protect and assist the Milky Way refugees. We already saw this reversal in the trilogy. Asari were revealed to hoard prothean tech to ensure their own place at the top of the totem pole, a practice that continued even after the asari rulers learned of the Reapers. We also learned the Rachni, demonized for two thousand years by none other than the asari and the other council species, were indoctrinated and used by Sovereign as a means to invade Citadel space. Once shown some kindness, the rachni queen was more than willing to lend her aid to the galaxy. Not quite. Yes the revelation of the Asari government, and the willingness of the Rachni Queen to help; above any of the other species in the setting even; is indeed an inversion of that trope, but in all other instances the classic 'beauty = good' trope remains front and center, and in many ways undermines the initial reversal of the trope. Consider how, if the player choses to leave the Rachni Queen to die in ME 3 (after rescuing her in ME 1), absolutely no one bats an eye about her death; heck Joker makes a joke/reference to the movie Aliens and how they should have just nuked the site from orbit. On the other hand, the whole Thessia mission is written with the intention of garnering sympathy for the Asari in general and Liaria specially with Shepard being railroaded into being sad about the fall of the planet and his/her failure to secure the beacon; the game even makes Shepard jump down Joker's throat when he makes an offhanded remark about the Asari government (even though the one made at the Rachni's expense is in arguably worse taste). While killing the huskified children of the Queen all the squad mates will make statements about how much they hate bugs and things that resemble spiders, but when dealing with Banshees its all about the tragic loss of innocence for the Asari victims. Etc.
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Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: GVArcian
XBL Gamertag: GVArcian
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Post by Arcian on Oct 4, 2016 18:46:16 GMT
We already saw this reversal in the trilogy. Asari were revealed to hoard prothean tech to ensure their own place at the top of the totem pole, a practice that continued even after the asari rulers learned of the Reapers. We also learned the Rachni, demonized for two thousand years by none other than the asari and the other council species, were indoctrinated and used by Sovereign as a means to invade Citadel space. Once shown some kindness, the rachni queen was more than willing to lend her aid to the galaxy. Not quite. Yes the revelation of the Asari government, and the willingness of the Rachni Queen to help; above any of the other species in the setting even; is indeed an inversion of that trope, but in all other instances the classic 'beauty = good' trope remains front and center, and in many ways undermines the initial reversal of the trope. Consider how, if the player choses to leave the Rachni Queen to die in ME 3 (after rescuing her in ME 1), absolutely no one bats an eye about her death; heck Joker makes a joke/reference to the movie Aliens and how they should have just nuked the site from orbit. On the other hand, the whole Thessia mission is written with the intention of garnering sympathy for the Asari in general and Liaria specially with Shepard being railroaded into being sad about the fall of the planet and his/her failure to secure the beacon; the game even makes Shepard jump down Joker's throat when he makes an offhanded remark about the Asari government (even though the one made at the Rachni's expense is in arguably worse taste). While killing the huskified children of the Queen all the squad mates will make statements about how much they hate bugs and things that resemble spiders, but when dealing with Banshees its all about the tragic loss of innocence for the Asari victims. Etc. The authors intentions are irrelevant. The story itself tells us the beautiful, wise asari are deeply corrupt and that the terrifying insectoid rachni are actually peaceful creatures capable of existing in harmony with other organics (and presumably synthetics). If anything, those scenes reveals that the characters in ME3 have a very flawed perception of the asari and the rachni as a result of their cultural and societal lenses. They judge them by their appearance (not merely physical) instead of their actions. Going further, you can make the case that this mindset extends to the writers, and that this is reflected in their writing.
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We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
Prime Posts: 1876
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Post by bshep on Oct 4, 2016 19:06:38 GMT
I could see a Mass Effect species like that... Well i can start posting some good, Mass Effectish alien designs ive seen on the net, in preparation on what were likely going to see in Andromeda. Isn't this a concept art for the enemies in Star Trek Beyong? ps: Am i the only one who thought the armors in Star Trek Beyond looked a bit "Mass Effect-ish"? The authors intentions are irrelevant. The story itself tells us the beautiful, wise asari are deeply corrupt and that the terrifying insectoid rachni are actually peaceful creatures capable of existing in harmony with other organics (and presumably synthetics). If anything, those scenes reveals that the characters in ME3 have a very flawed perception of the asari and the rachni as a result of their cultural and societal lenses. They judge them by their appearance (not merely physical) instead of their actions. Going further, you can make the case that this mindset extends to the writers, and that this is reflected in their writing. Have to disagree on that. The Racnhi were perceived as a threat because they did attack the salarian exploration team who made contact with them and reverse engineering their ship to acquire FTL technology. The they started to wage a centuries long war against the council races from that time. Only the Queen saved by Shepard wanted peace. And the Asari altought they lied about having acess to unsanctioned prothean technology who gave their Republics a edge over the other galactical powers they indeed worked as mediators across the known galaxy trying to solve conflict which make them been seen as diplomats by others species.
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Post by SofNascimento on Oct 4, 2016 19:18:08 GMT
The mimics from Edge of Tomorrow are the most terryfing aliens I've ever seen in a film. Really, if the Reapers deployed them instead of Husks Shepard would not have stood a chance. The only reason Cage could fight them was because of the reset the day ability. Rita didn't even had that, but she is in a singular epic level of glory (in part because the mimics are such awesome foes).
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We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
Prime Posts: 1876
Prime Likes: 376
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Post by bshep on Oct 4, 2016 20:10:01 GMT
Charge, Nova, Singularity, Overload, Incinerate....etcetera.
Mimics wouldn't stood a chance....
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