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Post by colfoley on Jan 11, 2018 7:29:41 GMT
*cracks nuckles* MEA 2: Even more Mass Effect (working title obviously) (Note the examples I use are pretty much with my canon Ryder in mind but a lot of the obvious things could be considered choices based on what you did in MEA) Premise: After five years of exploring, fighting Kett hold outs, and building the Heleus Cluster is more or less secure. Its been a boring yet productive five years for the Ryder twins and the rest of the Pathfinders as they are reveling in their success and with little to Pathfind they can actually relax. Liam has moved on from his post and with the matruity he has found a new position as the head of Nexus security replacing Sloane Kelly finally in the job. Drack has moved onto take care of the Krogan colony and continue its development and to pass on what he has learned. Vetra has decided to stay with the Pathfinder and continue their mission of peaceful discovery, though she makes frequent stops home to be with Sid. Cora, as always, remains by the Pathfinder's side as his second in command. Committed to protecting him and seeing them through. Jaal believes he has found his place in the Galaxy and continues to serve in it, as he enjoys the Patfhinder's crew and company. Peebee continues to want to see the unknown. Gil has decided to stay with Jill and raise a family so the Tempest needs a chief engineer. Otherwise all the crew decides to stay on to the Pathfinder. Act 1: A massive Kett invasion is launched in Heleus, much larger then the first one, led by the Primus (now the new Archon). The Iniative Government believes that they are vulnerable and cannot hold for long so they order Ryder and the other Pathfinders to look for allies, resources, technology to fight them and the best place to look for those is beyond Heleus. But first they need the tech. They manage to follow a lead and hunt down the Benefactor. The Benefactor has technology, advanced, that will let the Tempest travel much more quickly to other clusters. But she does not want to give it up for her own reasons. A firefight breaks out and she manges to escape, but Ryder and co manages to secure the FTL drive and incorporate it into the Tempest's systems. However she is the only ship that can successfully integrate it for reasons. So they head out into the Greater Andromeda Galaxy looking for allies. Act 2: Ryder and co stumble across a planet in the middle of a new cluster with a sentient race on it. This race has suffered greatly at the hands of the Kett. They do not want to get involved however but point the Tempest and their crew in the direction of a planet that they believe can help them. When the Tempest jumps into the system though they find out its the Kett home system. The Tempest is quickly surrounded and captured by the Kett and brought to the planet surface. There they confront the Archon who tells them of their plan to exalt the crew. However because of SAM it makes it impossible to exalt Ryder, so he will just have to wach as they exalt one member of their crew after another. They start with Suvi and Cora, as they are both humans. Eventually Cora and Ryder reconnect though and she talks about her experiences with the Kett, how she believes she is starting to break, and bits of her skin even look bony and calcified. But while Ryder is being moved to a new facility they are attacked by a group of other Kett who manages to break him out. They explain that the Kett exaltation was a tragic accident. A group of scientists long ago was trying to perfect and advance the race using bilogical technology they had found, but it got out and infected the entire species, it sterilized them. This divided Kett society as some saw it as their duty to bring this 'gift' to the rest of the Galaxy while others merely viewed exalation as a neccessary evil trying to find the right combination of genes that could save their people and restore their ability to reproduce. Ryder acknowledes that and the rebels say they can get him off the Kett homeworld. He refuses saying that he is not leaving without his crew or the Tempest. They say this is suicide and Ryder has an idea, to send a distress beacon to the Iniative asking for help. It comes in the from of Drack and a bunch of Krogan who manages to break the crew out of their just as Cora is about to be exalted. They manage to get them to the Tempest and off planet but now Drack is captured. The Kett leader of the resistance has to flee with them and she becomes a new member of the crew,albeit quite resentful. Little later on they discover Drack has become exalted himself and is now one of the principle agents of the Kett. The Kettwoman points them to the direction, one last piece of desperate intelligence to where they believe might be the Jaardan homeworld. A place forbidden for all Kett to go. Ryder, fearing another trap, sets a course because it is desperate, the situation in Heleus is growing truly unstable as the Kett almost captured both the Nexus and Aya leaving several people dead. Act 3: Ryder goes to the Jaardan homeworld and finds the scourge everywhere, but also a dead and decrepit city. Suvi swears she discovers life signs below the planet surface so they land. Ryder manages to wake up the Jaardan and pleads for their help. Instead the Jaardan thanks them for pointing the way to Heleus, that they will begin their purge of all uknown threats. They leave them alone though considering the Tempest is slow and unknown. Their ships rise from the ground and head off towards Heleus, a war fleet that will destroy both the Kett and the Iniative. The Tempest leaves after them, racing to stop them. They arrive just in time to see the Jardaan absolutley going through a fleet of Iniative and kett warships. They have to board one of the Kett flagships where they fight both Drack and the Archon, killing both and liberating part of the fleet, beginning to coordinate their actions against the Jaardan. But, the Jaardan prove to be too much for them. In short order the Tempest is destroyed, Kallo is killed at the helm, the Nexus and Aya are captured and things look very bad as literally everything comes crashing down around Ryder's ears. Which is where the game ends...to be continued in MEA 3. I like what you do and would subscribe to your newsletter. [jazz clap] Well I do have a Patreon where I post chapters of the books I am working on.
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Post by Deleted on Jan 15, 2018 16:32:39 GMT
Ah, guys, let me see if I can at all sell you on my non-direct sequel in-Universe. So, to recoup, my scenario starts with the Quarian Arc preparing to depart from the MW. Here are my ideas for the Prologue.
Notes: The Starting Choice of the Race determines the Prologue Story. The Starting Companion for each Faction is peculiar to that Faction. The Cast (with the exception of the starting companion, that the alternative faction described in each Prologue):
Female Drell Assassin*: A charming rogue with golden heart, excessively polite and sweet, it’s hard to imagine her interested in anything but the well-being of the three young children she is taking to Andromeda. Why and whom she is running from with the kids... you don't know for now.
Human Mistress of a High Placed Cerberus’ Lieutenant*: An expensive paid escort; tired of war, battles and heroics.
Male Batarian Enforcer*: Formerly of the Batarian resistance he gave up on ever righting the things on his homeworld, b/c it is too f**d up.
Male Quarian Pilot*: If it can drive or fly, he is interested in it. Sorely disappointed in Geth experiment outcome.
The Male Spy - in the Human story he is a Human, in the Quarian story he is a Hanar (or a Volus if Hanar is impossible to implement). He comes in later in the story, leading the PC on the Infiltration mission into the Kett’s facility and decides to retain his Kett disguise/identity after that for the duration of the game
* denotes a romantic option, all bi
Prologue Story for the Human Protagonist
Starting Companion: A Female Human: Only known as Sensei, the distinguished Cerberus Operative is a true warrior and wages a war on all alien species.
Your starting mission is to diver the Quarian Arc off course to a secret Cerberus Facility where the entire 20K mixed aliens are to be exterminated and replaced with the Cerberus Andromeda Corps with the plan to link up with the spies on the Human Arc and to subjugate the other species in Andromeda, forming the Human-dominated colony and eventually human-only.
However, after the successful Infiltration mission by the Protagonist (stealth and Assassinations) that diverts the Arc off course, during the Arc Repopulation Protocol, the alarm is activated.
Sensei and the Protagonist manage to locate the Quarian Pathfinder who got revived and retook the control of SAM from the designated Cerberus Pathfinder (now deceased).
The Quarian Pathfinder is dying because of the damage to the suit, but sacrifices what’s left of his life to re-launch the Arc with only a quarter of the colonists replaced with the Cerberus Corps.
The protagonist accepts SAM as a host, and Sensei urges the Protagonist to sabotage the cryostasis system to destroy the lesser races and conserve the resources for the Cerberus Corps; protagonist may argue that either on the Humanitarian grounds or with the longer view of enslaving the aliens as Cerberus will now lack personnel. If this decision is accepted most of the non-humans are dead (some will survive, as it is impossible to separate Cerberus and aliens in one of the sections of the ship) on arrival to Andromeda, if not, everyone survives.
Chapter 1 will starts with the arc’s arrival to the Andromeda, in a different cluster than the Helius.
Prologue Story for the Quarian Protagonist (stretch goal: Drell, Batarian as well as the playable races)
Starting Companion: A Vorcha : She is an old dog, and likes to remind you of that.
You start with the control of the Quarian Pathfinder. If the other races are playable, the PC you created will join you as a companion #2 along with the Vorcha for the time-being. The protagonist finds him/herself in a mass-grave in the company of the Vorcha (and the PC if applicable).
The Vorcha fills the Protagonist in on the gloomy reality: Cerberus diverted the Quarian Arc and is meticulously exterminating the colonists. They must flee at once before the Cerberus incinerates their batch of bodies.
The protagonist’s starting mission is to escape the Incineration Facility and infiltrate the Arc. Once on the Arc, the duo (or trio) find and eliminate the Cerberus Pathfinder, and the Quarian repossesses SAM. It is now his or hers only hope to survive, b/c s/he is dying b/c of the damage to the suit.
The Protagonist re-launches the Arc after a battle with the Cerberus crack-team. At this point, if the Protagonist was of the different race, the Quarian succumbs to his/her injuries and the alternative race Protagonist takes SAM. The Vorcha does not want anything to do with the AI.
The Vorcha urges the Protagonist to sabotage the cryostasis system to destroy the Cerberus and conserve the resources for the surviving aliens. The protagonist may argue that either on the Humanitarian grounds or with the longer view of converting or putting the Cerberus on trial. If this decision is accepted most of the humans are dead (some will survive, as it is impossible to separate Cerberus and aliens in one of the sections of the ship) on arrival to Andromeda, if not, everyone survives.
Chapter 1 will starts with the arc’s arrival to the Andromeda, in a different cluster than the Helius.
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Post by tacsear on Jan 16, 2018 23:54:26 GMT
I would've wanted Jardaan and Remnant to have a Geth/Quarian like history. But in this case Remnant almost destroy all the Jardaan and they turn to creating the Angara/Kett as a last resort.
This could also tie in to the main Reason Reapers kill organics every 50k years. Because synthetics will not coexist with organics and with the absence of Reapers we could've seen their whole point that there will only be chaos.
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Post by Ahriman on Jan 17, 2018 8:16:00 GMT
Asari Mistress of a High Placed Cerberus’ Lieutenant I see where are you getting from, but MEA is already parodying too much as it is.
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Post by PillarBiter on Jan 17, 2018 8:21:51 GMT
Alright, here's my version of continuing the story. I'll try to be as brief as I can.
The first mission is played using your previous ryder, who has all skills unlocked and is fully powered up (10 years or so have passed). This mission serves as a tutorial (I have a whole new skill tree/method of gameplay in my head which needs explaining, but this is not the thread for it) for explaining how the new gameplay works and showcasing the new skills. You have no teammates, they are off in andromeda doing their thing, but since you're OP, this is no problem... or is it? You're infiltrating a base under some random assignment, which turns out to be a benefactor base. The benefactor turns out to be the geth, bent on assimilating with the advanced AI (remnant) they saw the Jardaan using, which they came to know using their magic mass-effect-relay-telescope. At the end of the mission (which includes a fantastic boss-fight against a multitude of regenerating geth-bots) the Geth extract SAM from Ryder, as they believe it is better for SAM to be free and join them. The extraction kills OP-ryder. Sis/bro-ryder later takes over as the new player character. During the course of the mission, you get to see how well ryder has bonded and become friends with SAM, making first the extraction moment very emotional, and then the killing moment of ryder to be a kick in the head. Also, this makes the geth a pretty evil villain again which we direly need.
Sis/bro-ryder is later informed and assimilated with a new VI similar to the other pathfinders (a lot less powerful) to server the pathfinder-gameplay mechanic. Mid-game, part of SAM is retrieved which boosts your power, and during the final mission, Sis/bro-ryder gets full access to SAM again, making you the juggernaut the original ryder was during the tutorial mission.
However, althought he geth seem to be the evil ones at the start of the game, it actually turns out that the Jardaan are the truly evil ones as they choose to create life at their own leisure and design (and prevent free will or natural evolution of a species). Anyone designed race not complying is wiped out. Turns out, the Geth wish to liberate their coerced AI brethern from the Jardaan. (You mid-game get a geth teammate again, hurrah! This one has armor desgin based on the remnant) The scourge was actually a rebellion against the Jardaan (pretty succesful), causing them to retrait to another galaxy.
The Kett are actually one of the Jardaan's designs from another galaxy! They were sent to andromeda again as a scout to see if it was ready for take over anew.
The end of the game is a fantastical face-off between the main kett armada and the initiative, geth and all races from andromeda you made contact with (more than just the angara are encountered over the course of the game). After you win this battle, you learn that the Jardaan are actually on their way to the Milky way, thus setting the premise for ... Mass Effect Andromeda 3!
*hold for applause*
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Post by uprightshark on Jan 17, 2018 11:56:54 GMT
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Post by uprightshark on Jan 17, 2018 11:58:35 GMT
Really like how you have turned the Jardaan into the evil this game really needs! The Geth is an awesome twist and frankly you play on Sam, Bioware should be offering you a job!
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Felya87
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Post by Felya87 on Jan 17, 2018 12:26:06 GMT
Depending on if I should make an actual sequel with Ryder&co. or a new story completely. Owever, I would let at least from ten to twenty years of time skip: the Kett have stayed for the most part away, just a few patrols here and there easily defeated. The Arks have all arrived, more or less safe, and all races have created their own cities in their own new planets. Individualism have grown over the years, and the power of the common initiative have weakened in front of the growing political power of the single governs of the colonies. In a less and less stable political state, with some races having even some conflicts with each others or insider their own the Initiative is having problems to resolve peacefully (or at all), the Kett are returning in full power: different, stronger, and better villains than what we have seen in Andromeda. And maybe with some better motivation than "we are just the baddies". Makjng the Kett a real race and not just husks less ugly with an actual culture, different fractions and ideology would make them much more compelling.
In this context, Ryder or a complete new character can jump in the adventure, working for the Initiative as some kind of Spectre to resolve the political instability of the new colonies, and discover the new Kett. Not much of a plot, I know, but open to insert different choices to let the player plasm the story.
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Post by Deleted on Jan 17, 2018 12:46:11 GMT
Asari Mistress of a High Placed Cerberus’ Lieutenant I see where are you getting from, but MEA is already parodying too much as it is. I do not parody, I need aliens that can work with a Cerberus human, and Asari prostitutes were shown on Omega. I can also make her a human to avoid a pot shot at the blue babes from outer space. Maybe it’s better, as I wanted a break from the council races.
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Post by Ahriman on Jan 17, 2018 12:51:46 GMT
Depending on if I shoild make an actual sequel with Ryder&co. or a new story completely. Owever, I would let at least from ten to twenty years of time skip: the Kett have stayed for the most part away, just a few patrols here and there easily defeated. The Arks have all arrived, more or less safe, and all races have created their own cities in their own new planets. Individualism have grown over the years, and the power of the common initiative have weakened in front of the growing political power of the single governs of the colonies. In a less and less stable political state, with some races having even some conflicts with each others or insider their own the Initiative is having problems to resolve peacefully (or at all), the Kett are returning in full power: different, stronger, and better villains than what we have seen in Andromeda. And maybe with some better motivation than "we are just the baddies". Makjng the Kett a real race and not just husks less ugly with an actual culture, different fractions and ideology would make them much more compelling. In this context, Ryder or a complete new character can jump in the adventure, working for the Initiative as some kind of Spectre to resolve the political instability of the new colonies, and discover the new Kett. Not much of a plot, I know, but open to insert different choices to let the player plasm the story. Pretty much my thoughts too. Though I'd prefer to see more neutral and less initially power charged protagonist. Someone who could side with Nexus or separatists more freely. Everyone will unite in the end of course, but whether it'll be coalition of planets or under Nexus command is up to a player. I see where are you getting from, but MEA is already parodying too much as it is. I do not parody, I need aliens that can work with a Cerberus human, and Asari prostitutes were shown on Omega. I can also make her a human to avoid a pot shot at the blue babes from outer space. Maybe it’s better, as I wanted a break from the council races. So you weren't referencing TIM and his matriarch hobby?
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Post by Deleted on Jan 17, 2018 13:26:03 GMT
Ahriman no, I did not. I was thinking a mid-level anonymous guy who either died in fighting with Quarians or was not boarded prior to the Ark being relaunched. I needed a completely unaligned character, who does not care for either Cerberus or AI. But I actually like a human better, since it lets my cast to be more human for the Cerberus leader, and adds a human that is not intrinsically hostile to the Quarians and Co. so I replaced the race with a human in the write-up.
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Post by PillarBiter on Jan 18, 2018 7:51:48 GMT
Really like how you have turned the Jardaan into the evil this game really needs! The Geth is an awesome twist and frankly you play on Sam, Bioware should be offering you a job! Thanks! I feel it comes together nicely I believe these days a lot of stories play it too safe. You need to miss people, as that is also a part of human emotion. Losing ryder, sam, or other people, it should be what drives you. Vesemir in TW3 was a great example of that. Also, I am also a very big fan of well-explained evil. Saren was a great example of that, and I also got inspiration from Superman V Batman: their ideologies and motivators were well founded from both sides. The real world is grey, so why shouldn't a game story be the same?
Though I'm no writer, so a job maybe too much. I'd settle for some royalties though
PS: I would enjoy the final twist to bring the milky way back into the game Would make for some interesting MEA3 developments.
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Post by uprightshark on Jan 19, 2018 17:34:20 GMT
The link back to the Milky Way could easily be the Geth and the Jardaan. Not a far stretch there so have our heroes having to warn the galaxy of an impending Jardaan incursion as a result of an expanding Jardaan / Geth conflict.
In your story, you could see the Geth attracted to the remnant, but if the Jardaan are not that willing to share their creations, we have a new war where our new Heleus Coalition becomes the "meat in the sandwich". That would be an excellent stage to introduce a true evil (Jardaan), being provoked by an enemy we are all familiar with and some opportunities for real dilemmas and choices to be made by the player.
How to weave the Kett in there as Jardaan creatiuons, knowing that they already shot at the Remnant in MEA, would need some work. Maybe there could be a different direction for the Kett that could be more effective, like having an event in MEA2 that makes them allies rather than enemy? Remember, the Archon was delving in Jardaan tach without the sanction of a higher Kett power (the others), whoever that was. When that power learns who the Coalition is and the new confict between the Jardaan and the Geth, they may not see a winning side for them and vote to join Heleus in their better interest for survival. This would not have to be an easy truce, which would make it more interesting.
Liking where this is going!
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Post by uprightshark on Jan 19, 2018 17:37:05 GMT
Even more interesting if these Geth are still attached to the Reapers and yes, we see the reapers engage the Jardaan and our coalition caught inn the middle of two Goliath in space.
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Post by traks on Jan 21, 2018 12:49:20 GMT
MEA would be my origin story. How we got to Andromeda, what were the first problems of the Initiative, how my Ryder became a legend at an early age. Fast forward ten years: the alliance between the Milky Way races and the Angara is holding the Kett at bay. Securing Meridian and the growing outposts on Eos, Eladaan and Voeld have kept the joint security forces busy. The late arrival of the Quarian Arc, who had to escape a so far unknown enemy, has been a little boost to the numbers. The splinter groups on Kadara and other planets stood no chance against the Kett because of their unwillingness to rejoin the Initiative and were kettified, i.e. exalted. Khi Tasira is still under Kett control, because the Initiative focused so far on getting stronger in the safest places. Initiative scientists are trying to get communications with the Milky Way going, but failing so far, and are studying the dark energy phenomena. Deciphering this was one of the main goals of the AI, because scientists in the Milky Way feared that dark energy will one day destroy our home galaxy and that's why so many great minds signed on with the Initiative in the first place. Colonists in general are building Milky Way style cities and are founding families. With APEX forces defending the existing Initiative space, the pathfinder teams have switched their goals a little bit. Finding new habitable worlds is still one goal (which can be used for great side missions), but with the Kett still looming as a threat and the unknown enemy the Quarian ran into still a mystery - as are the Jaardan and who/what drove them away - Ryder puts all his time into deciphering these puzzles. The game starts with us finding a clue in a remnant library on Meridian. Going a little interstellar here: the Jaardan were under a threat on their homeworld that threatened to eradicate them. Although they were technologically advanced, they lacked the power to defend themselves successfully. With the technology to terraform and clone, they went to a region in Andromeda that wasn't habitable before: the Heleus cluster. They build Meridian and cloned themselves: the Angara were born and send to newly terraformed worlds to ensure the Jaardan's survival. The scourge hindered the Jardaan to fully succeed with their plan - another mystery. Ryder concludes, that he/she has to find out more about the threat and why it didn't finish the job it started. The key to this seems to be the Jaardan homeworld - but the pathfinder team doesn't find its coordinates in Meridian. Just a hint that those might be somewhere in Khi Tasira... So the pathfinder team needs to go back there and find the coordinates right under the Kett's noses. After an epic return to Khi Tasira, the game now ventures into unknown space in Andromeda, trying to find the homeworld of the Jaardan (HWJ). Of course we run into multiple hick-ups, before finally arriving at HWJ. To our surprise, the planet is under Kett control, but with our coordinates we find some Jaardan ruin (defended by Remnant tech), that delivers some clues of what is going on: the threat the Jaardan were fleeing from was the Kett, who claimed, that exaltation of all Andromeda races is the only way to survive against an even bigger threat. The Jaardan speculated, that the origin of the Kett didn't lie in the Andromeda galaxy... Ryder and team are now convinced, that they have to find out more about the Kett and that overwhelming threat against the only solution in the Kett's mind is exaltation to build a united empire of warriors. So on HWJ the search goes on to find out where the center of the Kett empire is rooted. The team finds out, that the Kett have a holy place on a planet called CKE (center of the Kett empire ), where all data of their war against the unknown threat is stored. After some epic fights of course the infiltration of that temple works and we find out, that the Kett really came from another galaxy. They fled because a highly-advanced machine race of synthetic-organic starships threatened to eradicate all organic life in their galaxy. Ryder, who didn't tell anyone about what he learned of the Initiative's real reason to embark in 2185 and started to crack mentally under that burden, comes clean with first the crew and then the Initiative leadership. Questions arise: did the Kett come out of the Milky Way themselves and fled before the same threat we did? Is that threat still a threat? If not, how can we convince the Kett that exaltation is not the solution? If the threat still exists, can we come up with a different solution? More to come in MEA3...
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abedsbrother
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Abedsbrother
DonDiego256
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Post by abedsbrother on Jan 21, 2018 21:09:12 GMT
If I were writing Andromeda 2, I would focus on the power dynamic centering around the power that Meridian possesses.
A key decision from the first Andromeda game would be who Ryder chose to lead the united government.
Sticking with Ryder as the protagonist, someone in power is trying to (secretly) abuse the power of Meridian as a way to control (via blackmail) the species of the Heleus cluster. Ryder is set up and tricked to make it appear (s)he is the culpable party, and escapes from the Heleus cluster in the Tempest with his / her crew.
Explore planets, find a way to survive. Encounter at least two new species, who are hospitable but not particularly trusting. From clues they drop, Ryder is discovers an actual Jaardan outpost in working order - which has comms linked to another base where there are living Jaardan. They cut communications after hearing a foreign entity on their bandwidth. Ryder tracks them down; they are stunned that another being is able to communicate and decipher their their language and instructions (while not carelessly proud like the Leviathan of Dis, they are rather full of themselves). With their help, Ryder arrives at a more thorough understanding of Meridian. When Ryder wishes to return to Heleus to fix everyone's problems, the Jardaan refuse to allow them to leave, citing fear that they will share their knowledge of the Jardaan with everyone - even (inadvertently) the Kett. One of the Ryder twins (the non-player character) stays with the Jardaan as a hostage.
Ryder returns to Heleus to find the system in chaos, fighting off a new Kett invasion. Ryder infiltrates Meridian, and uses its cluster-wide powers to offensively cripple the Kett, who leave the cluster in a shambles. (S)He finds the Heleus government in tatters, the previous leader (chosen at the end of MEA1) assassinated, and Heleus factions (possibly Reyes, Morda, and / or Aksul, depending on decisions made in the first game, with a few new ones thrown in) creating large warring empires. Ryder helps establish a new leader (not resolving the faction conflicts) before departing to rescue his / her sibling from the crafty Jardaan, who have not been entirely honest regarding why they wanted to hold one of the Ryders hostage. End game.
Post credits scene: the Kett pulled out of the Heleus cluster because they have found the Jaardan.
By the time of MEA2, Ryder will have better learned how to access Remnant tech, and won't need SAM. Which is good, since (s)he will spend much of the game separated from SAM node (unless SAM node is somehow installed on the Tempest).
The old Tempest crew mostly returns, with Gil replaced by a Quarian technician, and a weapons expert (a Batarian former-merc), added. The other Ryder twin is also now a member of the crew, and the Tempest has had some refits to give it some offensive capabilities. It's not a warship, but now it can defend itself if called upon.
MEA3 focuses on the Kett-Jardaan conflict. The Jardaan create species for specific purposes. The angara were created to colonize. The kett are also a Jardaan creation - this time, for war. The rebelled against their Jaardan masters, and when they saw the holo of Alec Ryder interacting with a vault on Habitat 7 in MEA1, they immediately assumed that the humans were simply another Jardaan creation sent to subdue them (the Archon's ego led him to seek the power of the Jardaan, which is viewed as heresy within greater Kett society). The Kett's "re-conversion" of the angara was seen by the Kett as a deliberate insult to the species that had created both of them. The Jardaan kept a Ryder twin as a hostage in MEA2, but sought to use the Ryder twin as the master pattern for slaves who could interact with / manipulate Remnant / Jardaan tech. The final confrontation of MEA3 involves Ryder being forced to choose between accepting the assurances of the Jardaan that the twin will be safe and fighting the Kett, or siding with the Kett, defeating the Jardaan and rescuing the twin.
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Conquer Your Dreams
N3
Say that you love me
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: stescooter100
Posts: 944 Likes: 1,383
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Nov 16, 2024 10:55:26 GMT
1,383
Conquer Your Dreams
Say that you love me
944
Mar 19, 2017 16:04:04 GMT
March 2017
ste100
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
stescooter100
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Post by Conquer Your Dreams on Jan 22, 2018 12:23:10 GMT
I will do it for free. And it will SO MCH BETTER than in MEA.
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uprightshark
N2
Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
XBL Gamertag: uprightshark
Posts: 85 Likes: 95
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Jan 17, 2019 21:43:09 GMT
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uprightshark
85
Oct 16, 2017 11:45:35 GMT
October 2017
uprightshark
Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
uprightshark
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Post by uprightshark on Jan 22, 2018 15:43:30 GMT
LIKE YOU i WOULD GLADLY SIGN OVER MY IDEA FOR FREE, IF THEY WOULD JUST MAKE A NEW MEA
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Nov 25, 2024 15:37:03 GMT
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Son of Dorn
Fortifying everything.
6,312
Jan 11, 2017 14:17:27 GMT
January 2017
doomlolz
Dragon Age Inquisition
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Post by Son of Dorn on Jan 27, 2018 1:41:10 GMT
I got an idea for MEA2. It's a 4 minute video of Ghost Rider kicking the living crap Ryder for stealing Ghost Rider's song. And said song plays while this beatdown is happening.
Edit: After dealing with Ryder, Ghost Rider goes to the DA universe and tears apart Anders for being a cheap knock off version of the Spirit Of Vengeance.
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cheeseandonion
2,540
February 2017
cheeseandonion
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Post by cheeseandonion on Jan 27, 2018 3:37:29 GMT
Instantly decide that this sucks, go back to the Milkyway, find that the races of the galaxy are scrapping over what's left of civilisation after the (cannon) red colour happened, threatening all out war, and try to fix it.
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ღ Twelfth Level Geek
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Jeremiah12LGeek
Mostly silly, occasionally useful.
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August 2016
jeremiah12thlvlgeek
Bottom
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Post by Jeremiah12LGeek on Jan 28, 2018 12:30:51 GMT
Send my resume to Telltale.
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