uprightshark
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Post by uprightshark on Jan 8, 2018 13:28:22 GMT
Instead of fantasy football, we are playing fantasy Bioware and you just got a letter of offer for employment as the lead producer to the new Mass Effect product to be released for Christmas of 2020.
In this fantasy, Electronic Arts has just signed off on a new Mass Effect full game, with a sizable production budget under your direction and has directed that it will be the second installment of the Andromeda story line, but is not necessarily attached to Ryder or the current ending point of MEA1. So the parameters that you must respect are; (1) this is an Andromeda story, (2) the story you create must answer to the voids of the first installment, and (3) must recapture the essence of what made Mass Effect great in the first place to draw back the base into the game.
Some of the challenges you and your new team will need to face include;
• Who are the Jardaan, what is their agenda and what is their connection with life, not only in the original Andromeda narrative, but in the universe as we lead the PLAYER to future titles? Are they really gone, or do they still exist and simply abandoned Heleus for some reason?
• Who are the Kett and what is their place in the bigger picture of Andromeda and their real draw to Jardaan technology and the life in Heleus, along with the true purpose of exaltations? Clearly the Archon had superiors to whom he reported that were not necessarily happy with him and the attention he was giving to the Remnant Technology at the cost of his true mission to expand exaltation throughout the Galaxy.
• Who is this Benefactor and what is the true connection with the Kett and Heleus?
• What is the scourge and its relation to the Jardaan and Heleus? Was it an accident committed by the Jardaan, or a weapon used against the Jardaan?
• What will be the bigger role of our hero’s in the Andromeda system, now that they have made their presence well known by defeating the Archon and saving the locals? What will their new relationship be in its big picture? Will the addition of the Milky Way species in Andromeda fundamentally change the destiny of this new frontier?
• What is the initiatives true place in this story and how does this link to the Jardaan, who obviously created a whole species and build a Terra-forming system for a reason?
Your mission, if you chose to accept it, is to save Andromeda from a fate of mediocrity and to bring back the greatness of the Mass Effect franchise to its incredible fans! Good luck!
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Post by Superhik on Jan 9, 2018 1:26:43 GMT
Ehh, I'd ditch the Heleus cluster, and let Kett&Angara workout their issues on their own. Pull a Voyager, Tempest pulled into gravinanometricwhatnot phenomenon and work it from there. Inside, more character study/people under stress, failing hierarchy, lots of potential for unexpected romances. Wouldn't honestly mind this kind of yearly release of 10 hour focused SP experience, sort of episodes/series, 30$ price range.
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Post by zipzap2000 on Jan 9, 2018 5:17:30 GMT
Have Ryder Commit suicide as a DLC introduction similar to arrival.
Then go back to the milky way and do GTA Omega.
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Post by Ahriman on Jan 9, 2018 8:25:39 GMT
Jardaan are Jardaan. And they aren't source of Life in the Universe. Heleus was experimental ground for their next step of evolution and it failed.
Just big enough fish in muddy Andromeda pond. There is no hidden meaning behind exaltation, it's just their way of expansion, which turned into a self-destructing religion.
It doesn't really matter in the end, all Milky Way roots are all dust anyway, but lets go with Council for the simplicity. There is no connection with Kett, since they are six centuries apart. I know what you are referring to, but sometimes benefactor is just "a person who gives money or other help to a person or cause" and there may be more than one in the universe.
Was directly answered in-game, don't see the need to retcon this one.
You mean Ryder? Send them away on honorable recon mission, they are too much of Deus Ex Machina for any interesting confrontation. Milky Way species are drop in ocean of billions of Andromeda natives. They need to secure their own destiny first.
Tell a story which was implied but never told. Survival. In a place where nobody wanted them to be. Dozens of thousands years old civilizations linger on mere half a million of people. And how personal dreams fit in all that.
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Post by Deleted on Jan 9, 2018 16:00:42 GMT
I liked Andromeda, so I would continue the stories it started. Her eis my 5 minute sketch of what I could do.
Jaardan is the one practical way to colonize the space, by sending out ships with self-replicating machines that wander around, make landfalls and start up the bases. They were entrusted with the blue-print to also produce an organic form of intelligence.
On the other hand, Kett represent the predatory culture that hijacks the organic life as a form of propagation.
I feel that Scourge was somewhat similar to the Crucible in the Original Trilogy, unleashed by someone who resisted Jaardan’s plan to set out Angara as the one biotic footprint. I believe that Jardaan landed their AI-driven colonizing mission throughout the Andromeda Galaxy and came into contact with proto-Kett that developed Scourge as the means of getting rid of the expansionist AI ships, but in unleashing the Scourge, encountered the consequences that led to their species facing environmental disaster and extension, leaving very few of them. In response to this, they developed the consumptive culture that preyed on the genes of other species and one of the alien races they assimilated first was a war-like, low-technology culture that strongly impacted them in return, altering the genetic memory, the mindset and leading to their genetic survivalist expansionism becoming more spiritual and cult-like, hence the reference to “Exaltation”.
In the second game, I would first focus on the lost Quarian Arc and derive a protagonist from that ship, while the Ryder twins become the world’s characters.
The heinous plan by the Benefactor, who would be the simplest and the most obvious choice, the Cerberus occurs before the departure (I have not read the novel, so if it is made non-canon by the novel, I don’t care). The sabotage of this Arc was intended to populate the Arc with humans rather than the lesser species. It is interrupted, but the arc is still launched, resulting in the most eclectic collection of species and characters with a small group of humans. If the resources are sufficient, I would love to have a protagonist that can either be a human Cerberus or Other species anti-Cerberus. Please note that my plan will make any of the Counsel species absent from the game in any significant quantities, though some may occur as one or two exceptions, the ubiquitous "specialists".
Then, I would place this Arc in the Kett territory adjacent to the Helius cluster, and let the survivors fight a hard battle with the Kett, forming a rough unit torn apart by inner strife. There will be a faction that would accept Kett’s Exaltation, and those who resist it. I would allow the protagonist that accepts Exaltation to betray the Initiative and lead to the purge and exaltation of the entire Arc, and an expedition to the Helius Cluster that wipes out the rest of the MW settlement.
If the Protagonist is opposed to the kett’s exaltation, I would place an ingenious scientist that finds a way to hijack the Kett’s Exaltation and allow a small unit lead by the protagonist to infiltrate the Kett in the false Exalted Kett state and bring back the information about the Empire and the news of the AI clash with them in the AI cluster. I would wrap up the game for this storyline by allowing the protagonist either to contact the AI and make plans to unite the forces with the AI survivors and migrate to the Helius cluster.
This plan works if the Game #2 is the last game in the series, but potentially, both scenarios can lead to “there is a small village that still resists Kett’s advance” & it can get a boost from another flood of Jaardan who sent out a fleet to suppress the Kett, and game 3 can start from there…
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urkibalurki
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Post by urkibalurki on Jan 9, 2018 16:13:37 GMT
As much as Ahriman said. The only big plothole they left in ME:A is about the quarian ark, and it will never get closure. Any new Andromeda installment must be a fresh start. For instance, they could put a N7 soldier out of stasis and send them against the Kett empire, like a new commander Shepard (without the paragon/renegade system, of course; they have to use the emotional system like Ryder). Free enslaved people, explore a whole new galaxy (not only a small cluster), try to reason with the Kett or fight them, deal with outlaws, all these kinds of things. In short, a new installment has to take the best parts from the original trilogy and ME:A. (But who am I kidding? This idea of mine will never be a thing...)
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uprightshark
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Post by uprightshark on Jan 9, 2018 16:59:03 GMT
It is 25-years later in Heleus and Ryder and Company are now part of a new coalition government bureaucracy, getting the next generation of explorers ready to go beyond the rim into the remaining clusters of the Andromeda System.
In their journey they discover that the Jardaan are still alive and create, then breed life, for the same reason humans bread cattle, as they survive on the life force of others. The Jardaan are one race of a group of titans that exist in the universe with the power to create life and look down on these creations like we look at ants.
These Titans war for territory and we have seen the evidence in Heleus with the scourge, being a weapon that forced the Jardaan retreat from Heleus, while almost destroying the Angara as collateral damage.
The Kett, given the weakness that they were introduced in Andromenda, can be explained away as a rogue sect of Heretics of the Kett, who are a genetically created warrior race serving the Jardaan's Titan Nemesis, the ISHANNY (new race) who worship their ISHANNY masters as Gods with a religion based on ISHANNY (not Kett, like the Archon believed) genetic purity.
To make this even more appetizing, the trilogy has never explained where the Reapers came from and the real reasons behind the synthetic / organic plot-line, or who is really behind these behemoth synthetic dreadnoughts.
What if the Titan race concept was this link? What if the Benefactor was neither an Andromeda or Milky Way agent, but a sympathetic Titan?
Allot of room to create an intriguing story here, help close allot of loops in both story lines and properly introduce a new and hopefully more engaging protagonist and crew into a much more "meaty" adventure of high stakes, life and death, including crew. This new team would not be super-heroes, and will experience loss, struggle and require to find help throughout the system just to survive an enemy who created and controls incredible weapons, including the reapers, who now see us (MW and Andromeda) as a revived threat given Sheppard's success in the Milky Way, Ryder's success with the Archon and our new hero advancing into their backyard.
What is different here, unlike the other ME games, which saw our hero gallivanting around the galaxy trying to save the day, this hero and this crew are THE HUNTED! The objective of the game is to keep your ship and crew alive long enough to create the relationships and supports to find a crack in the Jardaan armor enough to survive, as destroying them is not even a possibility.
The tone is serious, dark and representative of realistic reactions to war and living every moment like it could be your last. Making every mission you survive (not win), feel like it was by the skin of your teeth, given the odds that you had to face. Things like professional score, acting and writing will be essential to make this a success. No stupid jokes when they are totally inappropriate, or almost childish like conversations between immature teenagers trying to pick up for the first time.
This crew would show all of the raw emotions that one would expect in a group that have been put together and melded out of necessity rather than choice, experiencing true fear of life or death, developing relationships that could represent THAT LAST TIME, yet having the weight of the universes survival squarely on their shoulders!
My 2-cents!
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Post by Deleted on Jan 9, 2018 17:26:46 GMT
uprightshark If you are interested in a critique on your story, imo the premise you are using is too epic and high fantasy to jive with the 'horrors of war on the ground' take. The moment your antagonist becomes a semi-divine breed of the Titans of the Universe, your "it's just a dark & dirty survival" inevitably transforms in the "group of cool misfits saves the Galaxy"! even if their victory is miniscule, like preserving their ship and finding a safe base. The dark underhanded war necessitates the two opponents that are not really different, neither in strength, nor in morality, nor in righteousness of the cause. The moment one side is a threatening Juggernaut of Doom that is Clearly Evil, you enter the epic saga territory. Depending on what matters to you more, the Titans or the grit, you might need to look into the factions you are creating. Armchair development is very fun
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Post by samhain444 on Jan 9, 2018 18:14:04 GMT
I would finish the narrative threads that were started with ME:A - the Kett, the benefactor, and the Jardaan. These need to be concluded before anymore Mass Effect games can be attempted whether its in a new game, expansion, SP DLC, novels, comics, anime, netflix series, etc.
Despite the typical negative hyperbole and cynicism about ME:A that will inevitably pollute this thread, the basic story framework, characters, and ideas were fine...the problem lied in it's execution. Obvious technical issues aside, the writing for both plot and characters were inconsistent in quality and is the main reason the game could not survive the early access fiasco. If Casey Hudson, Fernando Melo, Mac Walters and their stable of writers and developers in Edmonton commit to a vision early, and put more than 18 months into it's creation (with lessons learned from DA:I and ME:A), you would have a kick-ass game.
With the Archon defeated, the plot picks up with the Andromeda Initiative working with the Angaran on developing civilization throughout Heleus while Scott/Sara Ryder and team are tasked specifically with delving more into the mystery of the Jardaan. This would be an opportunity for the writers to develop more individual voices for Scott and Sara instead of having them reading the same lines and having the same reactions as in ME:A. Have one be more of a "emotional" leader versus maybe another being more "professional". Just something to play with but I felt it was an obvious miss on the part of the ME:A writers to not have Scott and Sara's reactions be different as, despite the fact they are fraternal twins, they are still different people and it could be rectified in the sequel. Giving them the benefit of the doubt, I'm sure the writers kicked this around and more than likely didn't have the time. In regards to the "Benefactor", it would be revealed they are indeed in Heleus and are subtlety influencing the course of Heleus' development through proxies and a new squad mate could be related to this investigation. While this is going on, the Primus is executing the Kett response to the Andromeda Initiative/Angara.
This is enough for one game plus potential DLCs or one-off Expansion.
Along with the narrative aspect, they need to tweak gameplay in response to players concerns.
- bring back squad control including movement around the battlefield and allow you to adjust their armor and weapons along with custom creations. - bring back the power wheel for powers and weapons. I didn't mind the change in ME:A, and they could still keep the "profiles", but its more engaging to have access to more than three powers. - "Funnel" the action more into sections of plot activity versus having complete open worlds. The Habitat 7 level had the perfect balance of allowing you to get use of the jet pack while keeping you focused on a specific mission objective. After you activated the first vaults on Eos, Voeld and Harvarl gave you too many opportunities to get bogged down in "things to do". Once the area is completed and plot point achieved, the rest of the area could be opened up to further exploration if desired but, ultimately not essential. - The stakes have to ramped up. One of the other obvious areas that could have been touched in the story but never addressed was Ryder's lack of experience in leading a team and the potential consequences of their inexperience. There should have been a crucial moment of doubt or indecision that led to injury or death that Scott/Sara would have had to deal with that feeds into their character development.
Hopefully, this is where they end up taking the series.
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uprightshark
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Post by uprightshark on Jan 9, 2018 18:42:57 GMT
uprightshark If you are interested in a critique on your story, imo the premise you are using is too epic and high fantasy to jive with the 'horrors of war on the ground' take. The moment your antagonist becomes a semi-divine breed of the Titans of the Universe, your "it's just a dark & dirty survival" inevitably transforms in the "group of cool misfits saves the Galaxy"! even if their victory is miniscule, like preserving their ship and finding a safe base. The dark underhanded war necessitates the two opponents that are not really different, neither in strength, nor in morality, nor in righteousness of the cause. The moment one side is a threatening Juggernaut of Doom that is Clearly Evil, you enter the epic saga territory. Depending on what matters to you more, the Titans or the grit, you might need to look into the factions you are creating. Armchair development is very fun Excellent point. It is very hard to put roughly 200 pages of draft into a few paragraphs, but I totally agree. If our heroes go directly for the the Titan (semi-divine breed), then it is the proverbial "cat versus the mouse", the player being the mouse. Hard sell. The concept that I am building on is that the Titans are that pure evil backdrop to a story that could create something as evil as a reaper, but yet that is far too omniscient to bother with "us mere mortals" unless given reason, only to give context to the number of creation races (new enemy races) that will be responsible for ensuring the will of their masters and playing the role of antagonists in this series of games. Though we would be introduced to the Jardaan and other Titans in the storyline and some key cutscenes, to add to that "we are really screwed"feeling, the PLAYER (us) will never directly engage them. In this fantasy Bioware project, the foe of the day is a genetically engineered warrior race called the Gorm, reinfoced by their remnant army and Jardann technology, who are engineered as the farmers and protectors of the Jardaan's newest culling stock, a new test tube race called the Veloreek in the Andromeda Cluster of Hyades. The Titans are not native to Andromeda, so have no home planet or even settlement in this system. The Gorm (Jardaan) and the Kett (ISHANNY), are mortal enemies and this war between them is a huge distraction that allows room for our protagonist to tiptoe amongst giants within the three other clusters of Andromeda, including Hyades, Pleides and Cepheus to try and develop the needed relationships and supports to push back the Gorm and Kett, without unleashing the full fury of their masters. As you rightly pointed out, Titan attention will change the dynamic of the game and will become the impossible quest, when I really am trying to get at the strategy needed to achieve success without provoking certain death for all of Heleus and beyond. And yes, armchair development is a blast!
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Post by uprightshark on Jan 9, 2018 18:53:12 GMT
If Casey Hudson, Fernando Melo, Mac Walters and their stable of writers and developers in Edmonton commit to a vision early, and put more than 18 months into it's creation (with lessons learned from DA:I and ME:A), you would have a kick-ass game. I like all of your points, but I am 200% with your assessment of Edmonton and their potential.
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Post by Deleted on Jan 9, 2018 18:53:57 GMT
With the Archon defeated, the plot picks up with the Andromeda Initiative working with the Angaran on developing civilization throughout Heleus while Scott/Sara Ryder and team are tasked specifically with delving more into the mystery of the Jardaan. This would be an opportunity for the writers to develop more individual voices for Scott and Sara instead of having them reading the same lines and having the same reactions as in ME:A. Have one be more of a "emotional" leader versus maybe another being more "professional". Just something to play with but I felt it was an obvious miss on the part of the ME:A writers to not have Scott and Sara's reactions be different as, despite the fact they are fraternal twins, they are still different people and it could be rectified in the sequel. Giving them the benefit of the doubt, I'm sure the writers kicked this around and more than likely didn't have the time. In regards to the "Benefactor", it would be revealed they are indeed in Heleus and are subtlety influencing the course of Heleus' development through proxies and a new squad mate could be related to this investigation. While this is going on, the Primus is executing the Kett response to the Andromeda Initiative/Angara. I like it that you are taking it directly from the point where the story ended and taking the risk on advancing the Ryders as protagonists further.
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Post by Deleted on Jan 9, 2018 18:59:01 GMT
The Gorm (Jardaan) and the Kett (ISHANNY), are mortal enemies and this war between them is a huge distraction that allows room for our protagonist to tiptoe amongst giants within the three other clusters of Andromeda, including Hyades, Pleides and Cepheus to try and develop the needed relationships and supports to push back the Gorm and Kett, without unleashing the full fury of their masters. As you rightly pointed out, Titan attention will change the dynamic of the game and will become the impossible quest, when I really am trying to get at the strategy needed to achieve success without provoking certain death for all of Heleus and beyond. I can see that - sort of Tyranny's premise that "Evil has won". I am still not fond of the Divine Forces overlay, personally, but in this version it makes more sense. But, I think, it will still be expected that in the long term the plot will evolve in the epic battle, the way Shepard started with an obscure mission to chase Saren and ended up saving the Galaxy against all odds, logic and reason, 'cause he was Shepard.
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Post by uprightshark on Jan 9, 2018 19:08:27 GMT
The Gorm (Jardaan) and the Kett (ISHANNY), are mortal enemies and this war between them is a huge distraction that allows room for our protagonist to tiptoe amongst giants within the three other clusters of Andromeda, including Hyades, Pleides and Cepheus to try and develop the needed relationships and supports to push back the Gorm and Kett, without unleashing the full fury of their masters. As you rightly pointed out, Titan attention will change the dynamic of the game and will become the impossible quest, when I really am trying to get at the strategy needed to achieve success without provoking certain death for all of Heleus and beyond. I can see that - sort of Tyranny's premise that "Evil has won". I am still not fond of the Divine Forces overlay, personally, but in this version it makes more sense. But, I think, it will still be expected that in the long term the plot will evolve in the epic battle, the way Shepard started with an obscure mission to chase Saren and ended up saving the Galaxy against all odds, logic and reason, 'cause he was Shepard. Eventually you maybe correct, but for the first game I would like to end with securing the new Heleus Coalition from Gorm incursion and successfully completing the humanitarian mission to save the Veloreek from being the next meal for the Jardaan, without provoking a counterattack (still to small to bother with). Though these are less epic objectives, they set a stage that can gradually be promoted to an epic conclusion, hopefully seeing our heroes back in the Milky Way to save the day. But there is allot of journey to travel before getting there and allot of learning and technology to get the new Heleus Coalition anywhere near capable of taking on the Jardaan. What a blast it would be to get what is in my head on a screen ....
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Post by Deleted on Jan 9, 2018 19:10:20 GMT
Eventually you maybe correct, but for the first game I would like to end with securing the new Heleus Coalition from Gorm incursion and successfully completing the humanitarian mission to save the Veloreek from being the next meal for the Jardaan, without provoking a counterattack (still to small to bother with). Though these are less epic objectives, they set a stage that can gradually be promoted to an epic conclusion, hopefully seeing our heroes back in the Milky Way to save the day. But there is allot of journey to travel before getting there and alot of learning and technology to get the new Heleus Coalition anywhere near capable of taking on the Jardaan It is a perfectly epic objective considering who your characters face! Don't be afraid of epic/heroic fantasy, it is fun
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Post by Deleted on Jan 9, 2018 19:13:16 GMT
Do you, guys, want to try like a weekly challenge with building our Andromeda Adventures?
Like the Intro Sequence for the Week of Wednesday 17-24th, 2018? Because I am game!!!
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Post by samhain444 on Jan 9, 2018 20:11:42 GMT
Do you, guys, want to try like a weekly challenge with building our Andromeda Adventures? Like the Intro Sequence for the Week of Wednesday 17-24th, 2018? Because I am game!!! I wouldn't mind reading something along those lines. Time would be a factor in any contributions I would be able to make but would enjoy the responses.
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Post by Deleted on Jan 9, 2018 20:20:42 GMT
Do you, guys, want to try like a weekly challenge with building our Andromeda Adventures? Like the Intro Sequence for the Week of Wednesday 17-24th, 2018? Because I am game!!! I wouldn't mind reading something along those lines. Time would be a factor in any contributions I would be able to make but would enjoy the responses. Oh, you know you want to! The week's just started to do the first Setting Basics like uprightshark described in the OP.
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Post by Iakus on Jan 9, 2018 20:51:46 GMT
Instead of fantasy football, we are playing fantasy Bioware and you just got a letter of offer for employment as the lead producer to the new Mass Effect product to be released for Christmas of 2020.
In this fantasy, Electronic Arts has just signed off on a new Mass Effect full game, with a sizable production budget under your direction and has directed that it will be the second installment of the Andromeda story line, but is not necessarily attached to Ryder or the current ending point of MEA1. So the parameters that you must respect are; (1) this is an Andromeda story, (2) the story you create must answer to the voids of the first installment, and (3) must recapture the essence of what made Mass Effect great in the first place to draw back the base into the game.
Some of the challenges you and your new team will need to face include;
• Who are the Jardaan, what is their agenda and what is their connection with life, not only in the original Andromeda narrative, but in the universe as we lead the PLAYER to future titles? Are they really gone, or do they still exist and simply abandoned Heleus for some reason?
• Who are the Kett and what is their place in the bigger picture of Andromeda and their real draw to Jardaan technology and the life in Heleus, along with the true purpose of exaltations? Clearly the Archon had superiors to whom he reported that were not necessarily happy with him and the attention he was giving to the Remnant Technology at the cost of his true mission to expand exaltation throughout the Galaxy.
• Who is this Benefactor and what is the true connection with the Kett and Heleus?
• What is the scourge and its relation to the Jardaan and Heleus? Was it an accident committed by the Jardaan, or a weapon used against the Jardaan?
• What will be the bigger role of our hero’s in the Andromeda system, now that they have made their presence well known by defeating the Archon and saving the locals? What will their new relationship be in its big picture? Will the addition of the Milky Way species in Andromeda fundamentally change the destiny of this new frontier?
• What is the initiatives true place in this story and how does this link to the Jardaan, who obviously created a whole species and build a Terra-forming system for a reason?
Your mission, if you chose to accept it, is to save Andromeda from a fate of mediocrity and to bring back the greatness of the Mass Effect franchise to its incredible fans! Good luck!
The Jaardan are a precursor race, much like the Protheans or the Leviathans. They recognized early the dangers of synthetic life, and limited their creations to nonsentient robotic forms. Instead they focused on creating new organic life as servants. They would be specially designed, and superior to those who rely on the randomness of organic evolution. (yeah, they're kinda jerks) The kett were one such slave species. But the Jaardan learned the hard way that "the created turning on the creator" is not limited to synthetic life. The kett were able to drive the Jaardan away, though likely not to extinction. But the Kett have their own agenda. They seek to become the perfect species. And Borg-like they seek to assimilate other species technological and biological distinctiveness into their own. Thus why there are so little advanced life in Heleus. Over time, they have grown and spread through a sizable chunk of Andromeda, wiping out other species and adding their strengths to the kett's. They seek Jaardan technology because with it, they believe they can make themselves even greater. The Jaardan created them, after all. With the right technology, who knows how far they can push themselves? What new forms and capabilities they could achieve? At least, that's what the Archon thought. He was quite ambitious. The "Benefactor" was in fact the geth. They knew about the Reapers before Shepard, and maybe even before Saren. They surreptitiously encouraged the Andromeda Initiative to create lifeboats for Milky Way life should the Reapers invade. They even secretly helped develop the ODSY drives which made it possible. At some point, it will be discovered that geth programs are actually buried within the programming of the ark ships and the Nexus. Anyone who stumbled upon their existence were quietly dispatched. Jien Garson stumbled upon this. Tan suspects something but is smart enough not to look too closely. The quarians won't be too happy with this when it comes to light. The scourge was a weapon the kett deployed without fully understanding its capabilities. It's from a precursor race, either captured from the Jaardan or from another race out there. It's designed to befoul and disrupt technology, but once turned on, it's proven impossible to turn off again. It is continuing to grow, and will soon spread beyond Heleus, threatening all spacefaring life in Andromeda. The Andromeda Initiative has upset the balance of power. Right now they are still comparatively weak, but have proven extremely resourceful. They can't take on the greater forces of Andromeda alone (yet), but can be a powerful ally to those who would befriend them. Right now everyone will try to be bffs with them or try to squash them quick before they become a threat. The Initiative's role will be to uncover the Jaardan's "master plan" (subjugate Andromeda with their slave-armies and create their idea of a paradise) and their tech and decide how to use it: destroy or help the Kett, turn the Andromeda Initiative into a force that can stand on its own, bring back the Jaardan, become the NEW Jaardan, play with transhumanism, etc.
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Post by Deleted on Jan 9, 2018 21:18:41 GMT
The "Benefactor" was in fact the geth. They knew about the Reapers before Shepard, and maybe even before Saren. They surreptitiously encouraged the Andromeda Initiative to create lifeboats for Milky Way life should the Reapers invade. They even secretly helped develop the ODSY drives which made it possible. At some point, it will be discovered that geth programs are actually buried within the programming of the ark ships and the Nexus. Anyone who stumbled upon their existence were quietly dispatched. Jien Garson stumbled upon this. Tan suspects something but is smart enough not to look too closely. The quarians won't be too happy with this when it comes to light. Good one, I like that!
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Post by themikefest on Jan 9, 2018 21:53:59 GMT
Not sure.....
If I was to have Ryder return, I most likey have one squadmate from the first game remain, at least for the whole game, Vetra.
The cop and stowaway would not return. I would have Ryder say a line or two about the circumstances as to why the cop and stowaway would not return.
Cora would not return. She would have few cameos. After the events of the first game, she disappears without letting anyone know where she went. In the game, Ryder receives an email from her asking to meet. Ryder meets her in an unknown area of the cluster. Cora is wearing a black dress/skirt/pants with a Bud Light, dilly, dilly, DILLY, DILLY, in her hand. She explains that she was adopted right after her biological mother gave birth. She found this out by meeting with a representative of Cerberus. He informed her that her father, Jack Harper, runs Cerberus. After hearing everything the guy told her, she wanted to check out what they want from her. After Meridian, she met with them. She decided she wanted to help humanity the best way possible and to be in charge of Cerberus in Andromeda.
Drack realizing he's too old to continue with Ryder, suggests a replacement for him. He introduces(insert krogan name here) to Ryder who approves.
Jaal decides he wants to remain closer to his family, so he leaves. He is replaced by a female angaran
Vetra will remain. Her sister will help, like she did on Vetra's loyalty mission.
Before I introduce other squadmates, I would get rid of the tempest. The interior was poorly designed. Having a krogan in the kitchen and an asari with the escape pod didn't make sense. What I would do is have the remnant robots build a new ship. The ship would also have weapons.
Back to the characters. Bane and another human female would join the roster. Bane will constantly call Ryder 'little duck'.
An asari commando will join the squad.
As mentioned above, a female angaran will join the roster.
A new crewmember will be introduced as well. A navigator. She/he will take the spot where Suvi sat. Suvi will have Cora's area to do her science stuff. Study rocks and all that other stuff
The investigation to what happen with Jein Garson will take a turn. Upon further investigation, it turns out Garson is alive and being held against her will somewhere on Kadara. Eventually she is rescued. The holo-body seen on the bed was someone else that matched Garson's description.
At the beginning, the kett attack the Nexus. Fortunately the Nexus had added defense systems before Ryder and the Hyperion showed up. The defenses were able to destroy a few kett ships, but not before the Nexus had taken heavy damage.
At the moment I don't have an explanation who the benefactor is. Maybe later.
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Post by Iakus on Jan 9, 2018 22:05:19 GMT
I would not have Ryder or any of the crew return at all, save as NPC cameos.
Completely new team.
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Post by Deleted on Jan 9, 2018 22:10:53 GMT
I would not have Ryder or any of the crew return at all, save as NPC cameos. Completely new team. Heh, same here, and of course my mind build the cast before the plot, because it is a more appealing task. But I would leave the cast for later, if we keep going with this...
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Post by colfoley on Jan 9, 2018 22:44:10 GMT
*cracks nuckles*
MEA 2: Even more Mass Effect (working title obviously) (Note the examples I use are pretty much with my canon Ryder in mind but a lot of the obvious things could be considered choices based on what you did in MEA) Premise: After five years of exploring, fighting Kett hold outs, and building the Heleus Cluster is more or less secure. Its been a boring yet productive five years for the Ryder twins and the rest of the Pathfinders as they are reveling in their success and with little to Pathfind they can actually relax.
Liam has moved on from his post and with the matruity he has found a new position as the head of Nexus security replacing Sloane Kelly finally in the job.
Drack has moved onto take care of the Krogan colony and continue its development and to pass on what he has learned.
Vetra has decided to stay with the Pathfinder and continue their mission of peaceful discovery, though she makes frequent stops home to be with Sid.
Cora, as always, remains by the Pathfinder's side as his second in command. Committed to protecting him and seeing them through.
Jaal believes he has found his place in the Galaxy and continues to serve in it, as he enjoys the Patfhinder's crew and company.
Peebee continues to want to see the unknown.
Gil has decided to stay with Jill and raise a family so the Tempest needs a chief engineer.
Otherwise all the crew decides to stay on to the Pathfinder.
Act 1: A massive Kett invasion is launched in Heleus, much larger then the first one, led by the Primus (now the new Archon). The Iniative Government believes that they are vulnerable and cannot hold for long so they order Ryder and the other Pathfinders to look for allies, resources, technology to fight them and the best place to look for those is beyond Heleus. But first they need the tech.
They manage to follow a lead and hunt down the Benefactor. The Benefactor has technology, advanced, that will let the Tempest travel much more quickly to other clusters. But she does not want to give it up for her own reasons. A firefight breaks out and she manges to escape, but Ryder and co manages to secure the FTL drive and incorporate it into the Tempest's systems. However she is the only ship that can successfully integrate it for reasons.
So they head out into the Greater Andromeda Galaxy looking for allies.
Act 2: Ryder and co stumble across a planet in the middle of a new cluster with a sentient race on it. This race has suffered greatly at the hands of the Kett. They do not want to get involved however but point the Tempest and their crew in the direction of a planet that they believe can help them.
When the Tempest jumps into the system though they find out its the Kett home system. The Tempest is quickly surrounded and captured by the Kett and brought to the planet surface. There they confront the Archon who tells them of their plan to exalt the crew. However because of SAM it makes it impossible to exalt Ryder, so he will just have to wach as they exalt one member of their crew after another. They start with Suvi and Cora, as they are both humans.
Eventually Cora and Ryder reconnect though and she talks about her experiences with the Kett, how she believes she is starting to break, and bits of her skin even look bony and calcified. But while Ryder is being moved to a new facility they are attacked by a group of other Kett who manages to break him out.
They explain that the Kett exaltation was a tragic accident. A group of scientists long ago was trying to perfect and advance the race using bilogical technology they had found, but it got out and infected the entire species, it sterilized them. This divided Kett society as some saw it as their duty to bring this 'gift' to the rest of the Galaxy while others merely viewed exalation as a neccessary evil trying to find the right combination of genes that could save their people and restore their ability to reproduce.
Ryder acknowledes that and the rebels say they can get him off the Kett homeworld. He refuses saying that he is not leaving without his crew or the Tempest. They say this is suicide and Ryder has an idea, to send a distress beacon to the Iniative asking for help.
It comes in the from of Drack and a bunch of Krogan who manages to break the crew out of their just as Cora is about to be exalted. They manage to get them to the Tempest and off planet but now Drack is captured.
The Kett leader of the resistance has to flee with them and she becomes a new member of the crew,albeit quite resentful.
Little later on they discover Drack has become exalted himself and is now one of the principle agents of the Kett.
The Kettwoman points them to the direction, one last piece of desperate intelligence to where they believe might be the Jaardan homeworld. A place forbidden for all Kett to go.
Ryder, fearing another trap, sets a course because it is desperate, the situation in Heleus is growing truly unstable as the Kett almost captured both the Nexus and Aya leaving several people dead.
Act 3:
Ryder goes to the Jaardan homeworld and finds the scourge everywhere, but also a dead and decrepit city. Suvi swears she discovers life signs below the planet surface so they land. Ryder manages to wake up the Jaardan and pleads for their help. Instead the Jaardan thanks them for pointing the way to Heleus, that they will begin their purge of all uknown threats. They leave them alone though considering the Tempest is slow and unknown. Their ships rise from the ground and head off towards Heleus, a war fleet that will destroy both the Kett and the Iniative.
The Tempest leaves after them, racing to stop them. They arrive just in time to see the Jardaan absolutley going through a fleet of Iniative and kett warships.
They have to board one of the Kett flagships where they fight both Drack and the Archon, killing both and liberating part of the fleet, beginning to coordinate their actions against the Jaardan. But, the Jaardan prove to be too much for them.
In short order the Tempest is destroyed, Kallo is killed at the helm, the Nexus and Aya are captured and things look very bad as literally everything comes crashing down around Ryder's ears.
Which is where the game ends...to be continued in MEA 3.
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Post by samhain444 on Jan 9, 2018 23:00:34 GMT
Since I would pick up right after the events of ME:A, Peebee and her interests in the Remnant/Jardaan would mean it would make sense if she returned, especially if you were romancing her, but her character's a free spirit and isn't suited for day to day ship duty. I can see her re-conning in uncharted Remanant/Jardaan areas and being constant visitor to the Tempest if not a crew member. Cora I could see leading another team with her experience as a team lead/huntress and expertise in combat, maybe as a peripheral team to Ryder's but with a different mission and team members, although they co-mingle assets from time to time...this might a way to re-connect on occasion if Ryder romanced Cora. Drack would be done as a team member but I think he would be valuable as an liaison between the Krogan colony on Eladaan and the Nexus. I could see Liam working security on the Nexus along with Tiran Kandros, building out the multi-species militia. Vetra I can see staying as she is resourceful, good in combat but has no obvious home plus she has a nice connection with Sid on the Nexus. Jaal I can see returning to help steer the Angaran government along with the Moshei and Evfra along with the political necessity of working with multi-species allies in Heleus. Kallo would return as pilot and I think Lexi would as well, although, with Drack gone, maybe she would lose some incentive. Gil I could see helping raise a child with Jill and maybe taking something less risky or uncertain. Suvi I think also returns as the science officer to assist with exploration and research projects.
All these factors would lead to some significant team movement with Scott/Sara, Vetra, Suvi, and Kallo the only ones certain to return.
As for new team members, I could see:
- Quarian Engineer in place of Gil. We've always had Quarians "around" engineering in the Normandy but I think, with Quarian's Ark arrival in Heleus, you have the opportunity to have one on the Tempest in charge of the ship. - Asari Badass infiltrator/Squadmate. We've heard all throughout the Mass Effect series the effectiveness of their fighters but have only had Liara and Peebee to work with to this point. It would be cool to have one of those killer Huntresses from the Asari Ark on board with sniping and Biotics. - Krogan Squadmate is another obvious play but would like some variation from usual head-butting over-aggro representation we've gotten to this point. - Angaran female squadmate as posited earlier would be interesting or maybe even a replacement for Suvi if they wanted a different science officer - Another human, male or female, to replace one of Cora or Liam.
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