luketrevelyan
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Post by luketrevelyan on Jan 16, 2018 18:00:44 GMT
The reason for going to Andromeda was always obvious: to get around ME3 endings.
I know people will obsess with in-world explanations the same way Star Wars fans feel compelled to explain Lucas's error in using parsecs.
Personally I was ok just accepting that it was a decision BioWare needed to make and hand-waving it aside as long as the story within the game itself was satisfying. Unfortunately, the plot was among the weaker aspects of the game (for me anyway), so that does make it harder to accept.
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cypherj
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Post by cypherj on Jan 16, 2018 18:39:43 GMT
I was fine with the setup, it really didn't bother me much, I just accepted it and went into the game.
My personal issues were more with the in-game stuff. The thing that bothered me the most as I've stated in other threads was the vaults and the entire viability thing.
Every planet, I had to raise the viability in order to be able to take people out of cryo and bring then down. But on every planet I'm looking around thinking, they're already people living here, and it wasn't even hard living. On Kadara, there was a side mission where someone had figured out how to filter the water to make it drinkable, but wouldn't share the tech, instead they profited from it. If everyone who left the initiative can find a way to live, why do I need to raise to viability to live on these planets.
Also, a planet should never lack viability due to being too hot or too cold. How was Voeld any different from Noveria. Just build an enclosed city, and when you need to leave wear a suit and travel in a vehicle.
That literally bothered me all game, every planet I went to. Even more so when I saw them start terraforming Habitat 7. If they can terraform any world to their liking all they needed was a temporary home until the terraforming was done in a few generations. They could make their own Golden Worlds.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Atemporal Vanguardian-Debugger on Jan 16, 2018 23:16:10 GMT
I was fine with the setup, it really didn't bother me much, I just accepted it and went into the game. My personal issues were more with the in-game stuff. The thing that bothered me the most as I've stated in other threads was the vaults and the entire viability thing. Every planet, I had to raise the viability in order to be able to take people out of cryo and bring then down. But on every planet I'm looking around thinking, they're already people living here, and it wasn't even hard living. On Kadara, there was a side mission where someone had figured out how to filter the water to make it drinkable, but wouldn't share the tech, instead they profited from it. If everyone who left the initiative can find a way to live, why do I need to raise to viability to live on these planets. Also, a planet should never lack viability due to being too hot or too cold. How was Voeld any different from Noveria. Just build an enclosed city, and when you need to leave wear a suit and travel in a vehicle. That literally bothered me all game, every planet I went to. Even more so when I saw them start terraforming Habitat 7. If they can terraform any world to their liking all they needed was a temporary home until the terraforming was done in a few generations. They could make their own Golden Worlds. That is the problem with an 18-22 month built game. All the details and explaining left out.... At least it completed in studio of Bioware for better or worse. KOTOR 2 was far worse.
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Post by lilyenachaos on Jan 17, 2018 17:55:23 GMT
I was fine with the setup, it really didn't bother me much, I just accepted it and went into the game. My personal issues were more with the in-game stuff. The thing that bothered me the most as I've stated in other threads was the vaults and the entire viability thing. Every planet, I had to raise the viability in order to be able to take people out of cryo and bring then down. But on every planet I'm looking around thinking, they're already people living here, and it wasn't even hard living. On Kadara, there was a side mission where someone had figured out how to filter the water to make it drinkable, but wouldn't share the tech, instead they profited from it. If everyone who left the initiative can find a way to live, why do I need to raise to viability to live on these planets. Also, a planet should never lack viability due to being too hot or too cold. How was Voeld any different from Noveria. Just build an enclosed city, and when you need to leave wear a suit and travel in a vehicle. That literally bothered me all game, every planet I went to. Even more so when I saw them start terraforming Habitat 7. If they can terraform any world to their liking all they needed was a temporary home until the terraforming was done in a few generations. They could make their own Golden Worlds. I suppose they're supposed to eat air while waiting several generations for the planets to become livable? Gotta grow food somewhere. I was more annoyed at the whole concept of Jill the fertility pusher running around reversing birth control on the planets we did settle while there were still people in cryo because 'no room'.
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Post by alanc9 on Jan 17, 2018 18:29:45 GMT
Well, it's a real problem if the Exiles have solved a supposedly insoluble problem. If Kadara can support them, it can support everyone. It's a whole planet, right? (The narrative is colliding with the game design need to present multiple environments here.)
Edit: more precisely, the need to have us landing on multiple planets. Single-biome planets are a problem in themselves.
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cypherj
N4
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Post by cypherj on Jan 17, 2018 19:50:45 GMT
I was fine with the setup, it really didn't bother me much, I just accepted it and went into the game. My personal issues were more with the in-game stuff. The thing that bothered me the most as I've stated in other threads was the vaults and the entire viability thing. Every planet, I had to raise the viability in order to be able to take people out of cryo and bring then down. But on every planet I'm looking around thinking, they're already people living here, and it wasn't even hard living. On Kadara, there was a side mission where someone had figured out how to filter the water to make it drinkable, but wouldn't share the tech, instead they profited from it. If everyone who left the initiative can find a way to live, why do I need to raise to viability to live on these planets. Also, a planet should never lack viability due to being too hot or too cold. How was Voeld any different from Noveria. Just build an enclosed city, and when you need to leave wear a suit and travel in a vehicle. That literally bothered me all game, every planet I went to. Even more so when I saw them start terraforming Habitat 7. If they can terraform any world to their liking all they needed was a temporary home until the terraforming was done in a few generations. They could make their own Golden Worlds. I suppose they're supposed to eat air while waiting several generations for the planets to become livable? Gotta grow food somewhere. I was more annoyed at the whole concept of Jill the fertility pusher running around reversing birth control on the planets we did settle while there were still people in cryo because 'no room'. People had been living fine for months when you get there You can grow food in a hydroponics bay like they do on the Nexus. If you can live in space, you can make an enclosed city on a planet and live there. There was a quest on Eladeen where they were talking about irrigating, which I presume would be for growing things. People were finding ways to get by fine without the resources of the Initiative. The Initiative should be able to do better.
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Fogg
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Post by Fogg on Jan 17, 2018 23:17:57 GMT
Have you played the memory trigger storyline? It went like this:
- Jien Garson wants to go to Andromeda - She runs out of money because as you say, it's a dumb idea - Benefactor that knows about Reaper threat steps in - Initiative is officially about science, but de facto a backup plan for the Reaper invasion
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Atemporal Vanguardian-Debugger on Jan 18, 2018 2:20:51 GMT
I suppose they're supposed to eat air while waiting several generations for the planets to become livable? Gotta grow food somewhere. I was more annoyed at the whole concept of Jill the fertility pusher running around reversing birth control on the planets we did settle while there were still people in cryo because 'no room'. People had been living fine for months when you get there You can grow food in a hydroponics bay like they do on the Nexus. If you can live in space, you can make an enclosed city on a planet and live there. There was a quest on Eladeen where they were talking about irrigating, which I presume would be for growing things. People were finding ways to get by fine without the resources of the Initiative. The Initiative should be able to do better. Probably would have been better if the Quarians were in charge of the Initiative at least they know what they are doing... migrant fleet and all.
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melbella
N7
Trouble-shooting Space Diva
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Post by melbella on Jan 18, 2018 5:22:39 GMT
What I want to know is why don't people live in the twilight zone of Elaaden instead of the side where it's day time all the time?
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invisibleman
N2
i'm just begging for change at the liqueur store... *face palm* no, not really.
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Post by invisibleman on Jan 18, 2018 11:17:52 GMT
i still haven't heard a reasonable explanation for how the initiative managed to build an ftl system capable of making the 2.4 mil light-year (it was 2.4 right?) journey in only 600 years... not even the reaper armada could do that (if i'm recalling the figures correctly), so where did that tech come from?
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Post by thefool on Jan 18, 2018 12:36:51 GMT
The FTL drives that Citadel races use can travel about 12 light years in a day.
12 x 365 x 600 = 2628000 light years
the only problem is dealing with static build up and fuel that is why the arks have ODSY Drive Systems
The reapers have a FTL speed of about 30 light years a day.
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Post by KaiserShep on Jan 19, 2018 6:54:06 GMT
What I want to know is why don't people live in the twilight zone of Elaaden instead of the side where it's day time all the time? This would’ve been interesting, because the terminator would see wild weather patterns on a regular basis. Any settlement there would have to be seriously fortified to deal with the constant ever-present hurricanes. I’m not entirely clear on how Elaaden stays constantly lit all the time though, since it’s the moon of a gas giant.
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melbella
N7
Trouble-shooting Space Diva
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Post by melbella on Jan 19, 2018 13:33:56 GMT
Don't recall who says it, but the moon is tidally locked to the planet.
Would there be hurricanes with no clouds?
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Post by sgtreed24 on Jan 19, 2018 14:45:45 GMT
Um... correct me if I'm wrong, but isn't there a mission in the game that explains basically that Dad Ryder and the "benefactor", as well as, other people were concerned about a potential threat from the reapers and that Shepard's claims may be true, basically came up with the "AI" to be a way to escape it and let the different races live on in Andromeda and start a new life?
It wasn't just, "Cause Science!" or "Idk"
But I'm sure science and discovery also played into it.
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Post by alanc9 on Jan 19, 2018 17:34:49 GMT
Don't recall who says it, but the moon is tidally locked to the planet. It would orbit into the planet's shadow sometimes, though.
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Iakus
N7
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Post by Iakus on Jan 19, 2018 18:16:01 GMT
Um... correct me if I'm wrong, but isn't there a mission in the game that explains basically that Dad Ryder and the "benefactor", as well as, other people were concerned about a potential threat from the reapers and that Shepard's claims may be true, basically came up with the "AI" to be a way to escape it and let the different races live on in Andromeda and start a new life? It wasn't just, "Cause Science!" or "Idk" But I'm sure science and discovery also played into it. No it started out as "Because Science!" and "F*ck 99% of the galaxy being unexplored, let's go to Andromeda!" The potential Reaper threat came later, when the AI was running out of money and the Benefactor stepped in
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cypherj
N4
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Post by cypherj on Jan 19, 2018 20:02:50 GMT
Um... correct me if I'm wrong, but isn't there a mission in the game that explains basically that Dad Ryder and the "benefactor", as well as, other people were concerned about a potential threat from the reapers and that Shepard's claims may be true, basically came up with the "AI" to be a way to escape it and let the different races live on in Andromeda and start a new life? It wasn't just, "Cause Science!" or "Idk" But I'm sure science and discovery also played into it. The Andromeda Initiative was founded in 2176, ME1 take place in 2183. The AI Mission actually launched in 2184, and the ME2 takes place in 2185.
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melbella
N7
Trouble-shooting Space Diva
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Post by melbella on Jan 20, 2018 1:18:39 GMT
Don't recall who says it, but the moon is tidally locked to the planet. It would orbit into the planet's shadow sometimes, though.
Sure, which is when the eclipse happens, which apparently lasts for several days according to that scientist stuck in a sink hole. But otherwise, it's always daylight *on that side of the planet.* No one ever explains why no one lives anywhere else, other than apparently all the cool stuff is on the daylight side.
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Post by Link"Guess"ski on Jan 30, 2018 14:52:16 GMT
Andromeda and the Andromeda Initiative was a mistake.
Look at the galaxy map in ME3 near the end. This is a representation of all the known systems, some of which are still mostly unexplored. It is also a representation of each and every star within this galaxy map which has no cursor and those stars, much like the Stargazer says in everyone's favorite scene of ME3, could be home to a different form of life and could contain anything we imagine. Our charted stars only mark 1% of the Milky Way, says the codex in ME1, yet in order to "explore" and go where nobody have gone before, you're telling me first stop is a one-way trip to a foreign galaxy with the most advanced and unbelievable technology for a rogue faction ever? Beyond contrived and hardly canonically acceptable but i suppose it is what it is.
I just have one plea however. The Andromeda Initiative was founded by few individuals on a note of preservation of organic life, but publically it was founded on stupidity and everyone who joined it believed in this stupidity, as do any fan that defends it. BioWare, leave these bunch of fools in the Andromeda Galaxy and go back to Milky Way. Acknowledge that this was a mistake and show confidence in your actual setting by continuing it after the RGB endings by subverting their ramifications, or simply make some prequels. Andromeda was a dud and continuing it isn't worth it, especially not if your next goal will be to salvage it and course correct the dumb plot of the first game. Be smart.
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Post by Iakus on Jan 30, 2018 15:19:39 GMT
Andromeda and the Andromeda Initiative was a mistake. Look at the galaxy map in ME3 near the end. This is a representation of all the known systems, some of which are still mostly unexplored. It is also a representation of each and every star within this galaxy map which has no cursor and those stars, much like the Stargazer says in everyone's favorite scene of ME3, could be home to a different form of life and could contain anything we imagine. Our charted stars only mark 1% of the Milky Way, says the codex in ME1, yet in order to "explore" and go where nobody have gone before, you're telling me first stop is a one-way trip to a foreign galaxy with the most advanced and unbelievable technology for a rogue faction ever? Beyond contrived and hardly canonically acceptable but i suppose it is what it is. I just have one plea however. The Andromeda Initiative was founded by few individuals on a note of preservation of organic life, but publically it was founded on stupidity and everyone who joined it believed in this stupidity, as do any fan that defends it. BioWare, leave these bunch of fools in the Andromeda Galaxy and go back to Milky Way. Acknowledge that this was a mistake and show confidence in your actual setting by continuing it after the RGB endings by subverting their ramifications, or simply make some prequels. Andromeda was a dud and continuing it isn't worth it, especially not if your next goal will be to salvage it and course correct the dumb plot of the first game. Be smart. Sadly, I think Bioware is like the Leviathans after being harvested by the Reapers: "There was no mistake, it still serves its purpose!"
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Post by alanc9 on Jan 30, 2018 20:56:27 GMT
Didn't luketrevelyan just tell us exactly what the purpose of the AI was?
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Post by angrybunny94 on Mar 7, 2018 21:11:51 GMT
Have you played the memory trigger storyline? It went like this: - Jien Garson wants to go to Andromeda - She runs out of money because as you say, it's a dumb idea - Benefactor that knows about Reaper threat steps in - Initiative is officially about science, but de facto a backup plan for the Reaper invasion OMG. YES. THANK YOU. I created an account on this site just to post this thread & get some answers from other ME nerds. I have been silently reading all these replies to my thread, waiting for someone to truly connect the dots for me. This was it!! This is the missing piece for me thank you for your info, now I can rest easy knowing the 59 hours I put into this game isn't for nothing lol
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ahglock
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Mar 8, 2018 2:48:25 GMT
Which is waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay from the first and the second fleets in the galaxy. I'm sorry, but I just have to call bullshit here. Where's the bullshit, exactly? There's only one human world with a substantial population. The other races have many. How does humanity even get to the point where they can field a force half as strong as the salarian fleet, and a quarter the strength of the turian fleet? (I'm not sure 1/4 = "waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay down," but that's just rhetoric.) That never bothered me. Why would the other races put much of anything into building a fleet, they had the council to defend them. Humanity though just got off a war with one of the council races, so I can see them investing heavily just in case. It was actually one of the few things that made sense IMO. Most races would put virtually nothing into their military, I can see quite a few with literally nothing.
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Post by clips7 on Mar 8, 2018 3:07:23 GMT
One thing i noticed just recently and i couldn't just put my finger on it was the overall atmosphere/visuals of the game itself. Now don't get me wrong, Andromeda looks absolutely incredible in some parts of the game, but for me the game's visuals was just super clean....
I guess what i mean is that i didn't see any drab or worn down environments that would have made you believe the Angarian was at war with the Kett....even Kadara which is supposed to be somewhat of a slum area was artistically clean.
It probably has to do more with the artists themselves and art direction overall, but say like ME2 when you went to Omega...there was a real experience and feeling that this place was an area that was for lack of better word..."run-down - tough rough-neck area" the designs and especially the darkened textures represented that.
Could be just the Unreal engine too, but everything in Andromeda (while visually stunning) was just super clean overall....with no real texture/shader work done....it was a different vibe when you went to Omega...a different vibe when you went to Illium, Tuchonka...etc.....every planet in Andromeda felt the same aesthetically save for maybe Havarl with it's lush vegetation landscapes....
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dmc1001
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Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on Mar 8, 2018 14:26:09 GMT
I'm not sure I ever read this thread before. I was looking at the complaint about "my parents are dead" and really not sure who it's referring to. The Ryder Twins? For one thing, to their knowledge, only one of their parents were dead. That had little to do with why they left. Alec Ryder screwed up his career with the Alliance by working on illegal artificial intelligence. This, in turn, screwed up the careers of Scott and Sara. (Ask Ashley Williams about how accurate that can be TWO GENERATIONS LATER.) Now, if you want to argue that Alec Ryder in no way, shape or form had the technological background to create artificial intelligence, I'm there with you. It only works if he used the work of a prior project, like the one Kahlee Sanders had worked on in ME: Revelation (Eliza, I think) or the "rogue VI" on Luna. Otherwise, it makes zero sense.
As for those claiming ME2 took place in 2184, that's wrong. It was very definitely 2185, 2 years after Shepard died. 2185 is also the year when the Andromeda Initiate launched. By this time, certain powerful people did believe the Reaper threat might be real, though that was not the original reason behind it being formed. Certain aspects of the AI were altered by the Mysterious Benefactor. However, since this was a plot meant to be developed over, at minimum, two games - and we're probably not getting more MEA - this is likely to remain unresolved.
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