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Post by themikefest on Jun 24, 2020 21:16:34 GMT
Of all of those, I much prefer the "going with Hackett" ending. What it does is give a possible reason to have an ME4 with Shepard. Using that ending, Shepard never encounters the intelligence Leviathan mentioned. Hackett tells Shepard that will be the goal for the next mission, to find this intelligence and destroy it. At the same time make sure the reapers are no longer a threat even after they were destroyed. Traveling to darkspace will provide answers. The one issue I have with Rannoch is Legion and Tali are required to get peace, if the player chooses, whereas to cure the genophage, Wrex and Mordin are not required. That's what I forgot to add. For the remake option, I would remake ME3 to what Bioware originally wanted ME3 to be. At the same time, include a couple of ME2 squadmates on the roster. Or include all, but on selected missions. Like Miranda shows up for Cronos. Grunt for the genophage mission. I would like to have Samara on Thessia. It would be interesting to hear her thoughts when exploring the artifacts before Vendetta shows up. The Citadel dlc was ok. It's too bad Sam, Steve, Jack and Miranda couldn't be with Shepard for the casino part. Anyways. I would have preferred a crucible dlc instead of the citadel dlc.
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Post by SirSourpuss on Jun 24, 2020 21:41:41 GMT
Option D - remaster
If a remaster is released, and successful, it could be the deciding factor for Bioware what to for another ME game. To make it successful, what if the remaster has a remake or as Bioware called it for ME3, extended cut. They remove everything from the time Shepard passes out and just put in Hackett's ending. There you go Call it the trilogy extended cut remaster.
Another way is EA teams up with Sony. With the ps5 releasing later this year, they could release a bundle package that includes the remaster with the console having an ME theme. I would have 2 versions. The N7 version. The other version would be the Cerberus version. That one would have TIM holding a glass of booze in one hand and a cigarette in the other with the words Cerberus is an idea. That Idea is not easily destroyed. On the other side is have Earth with the words Humanity #1. This will likely be a best seller. As an added bonus, a reaper dlc called The Reaper Chronicles will be included. That is technically a remake, which every source out there says we are not getting. It could work, if it undid the damage of the ending. Personally, I have far more problems with it, but I might just be over with the franchise that way. At worst, I wouldn't give two shits what Bioware does, going forward from there. But they'd have to really nail what I want in a "new cast" game, to get me to come back. Not only because of very little chance of them ever making characters that I would like, ever again, but even less of a chance of me believing they would do those characters justice in the franchise going forward, as opposed to doing them dirty. I have 0% trust and 0% faith. If they earn that back from me, by doing that for the characters they did do dirty, in ME3, I could show some interest. Of course, I wouldn't expect the new characters to be better, but I would be more open minded toward them, instead of outright not caring for them, in the first place. For the above reasons. Option E - alternate universe What's the point? The main continuity wouldn't be saved, so the Universe is just as damaged and it has even less interest than an Andromeda sequel. The Citadel dlc was ok. It's too bad Sam, Steve, Jack and Miranda couldn't be with Shepard for the casino part. Huge, huge, HUGE mistake in Bioware's part. You already had the cast back, just put them back together, with the rest of the group. Especially since 2 of them were LIs, which weren't even with you in the main game. You even had complaints about it, when the game released. It's mind boggling.
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Post by themikefest on Jun 24, 2020 22:53:14 GMT
That is technically a remake, So is ME3, is it not? The remake or what Bioware calls extended cut added more content. It removed a scene and replaced it with another scene.
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N3
"In uncertainty, find infinite possibility"
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Highwayman667 on Jun 24, 2020 22:53:32 GMT
-Option 4: Reboot Create a 'spiritual successor' to the Mass Effect franchise which doesn't necessarily have to have Mass Effect in the title. BioWare should reclaim their place as the industry leader in storytelling. Redefine the concept of branching narrative paths, character-driven story telling and character-player relationships. The studio needs to re-balance it's focus on storytelling, de-prioritize exploration and combat. Drop multiplayer or have a separate studio for it. Let the story shape the environment not the other way around - drop open-world quest design and go back to unique ME2 style curated spaces that serve the narrative. Replace the outdated dialogue and combat wheel and renegade and paragon duality circa 2007-2012 with genuine innovation in game mechanics that advance the medium as a starting point. Skill trees imo should be replaced with tech upgrades for omni-tool or biotic-amp and look closer to a Civ6 technology tree than a ME3/A skill tree. Place depth where it needs to be i.e. squad and character progression rather than inventory management busy work and weapon customization. Don't rehash tired story elements and plot-lines that we've seen times many in either the Mass Effect series or elsewhere. Don't bring back the Reapers, we need new lore, factions and settings. MacGuffin plot devices should be ancillary to the narrative not drive the narrative. Anything that can only be done or explained by a SAM has no place in Mass Effect as that's fantasy space magic not sci-fi. Ground the series in hard-sci-fi and reality by all means but don't force audiences to do boring repetitive crap like mineral farming to pad the run-time. It doesn't make it more immersive it makes it less engaging. Let the player role-play as themselves for god sake... 'the Shepard' or the Ryder BioWare character formula feels so tired. We need significantly greater agency with regard to dialogue choices. Be bold, don't be afraid to make content (i.e. dialogue, quests) that the majority of players will never see. Embrace it as not all content can or necessarily should appeal to all audiences. Essentially, give the player the tools they need to define the experience that appeals to them rather than attempt to curate content for a target audience like a Naughty Dog or Rockstar. Finally, don't spend years and the majority of the budget chasing white elephants like procedural world generation at the expense of the core experience. This is what actual criticism looks like. I see no writers being called "burger flippers" or engine programmers being refered to as "fools". I'll respond to some of those later though. Work is killing me right now I'll briefly say though, that Bioware is still a leader in the RPG community. It's not at the top of its game right now but I'm not as cynical as to dismiss decades of massive gaming influence. These are the people that made the best Star Wars game ever. There would be no such thing as CDPR without Bioware, no Obsidian without Bioware nor any other CRPG house. No Witcher trilogy, no Pillars of Eternity. Nothing. So they shouldn't be criticized ? Not at all. But we can be adults about it. Thank you guanxi
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Post by SirSourpuss on Jun 24, 2020 23:18:10 GMT
So is ME3, is it not? The remake or what Bioware calls extended cut added more content. It removed a scene and replaced it with another scene. I don't disagree with that, just that all sources quote it as being a "remaster" and nothing on the level of a "remake". And my source said that even the remaster isn't happening. Which is for the better, in my opinion, for Bioware, in spite of that being to the detriment of your enjoyment.
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Post by Deleted on Jun 26, 2020 20:15:00 GMT
An analysis that appeared on the old BSN forum made an interesting case for the fact that the Mass Effect trilogy was at it's core a grand experiment, and that the series' lynchpin was a strong desire to make innovations to the genre, as opposed to laying the groundwork for a long-running franchise, per sé.
Now I agree with said analysis, it gracefully explains the large number of disparaties in the trilogy, both in and between the games. But with that agreement also comes the realisation that Mass Effect is best used as a stepping tone for new RPG IP, one that is creatively far enough removed from the series to avoid comparisons.
Somewhere, perhaps as early as ME3's development, Bioware may have made the decision to want the best of both worlds, to set-up mass Effect as more than an isolated trilogy. The product of this decision is of course, Andromeda, whose development bega right after ME3's DLC cycle was finished. In retrospect it would have been wiser to put the series in hiatus right then, Perhaps then Project Dylan/Anthem would have been the hottest thing in gaming land we'd all be talking about on these forums.
In closing Bioware's best course of action would be to let the series rest for a really long time, If there really is an insistence on releasing a new Mass Effect title then I'd suggest a remake of the trilogy, a game by game release with the goal of harmonizing mechanics, style and themes. With additions and/or removals based on what would make the most wholesome re-experience of the original games.
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Post by goishen on Jun 30, 2020 14:13:32 GMT
I think just the opposite.
I'm thinking that they should come out with a game with a protagonist who is a bounty hunter or a merchant (mineral merchant) who gets swept up in a Batarian Civil War. They should come up with a LY (light year) system, with the Normandy (and all other military vessels) already being at the top of that system. Say that 5LY is the speed at which the Normandy traveled, make the top speed of civilian ships (and I'm talking TOP TOP speed) be at 3.5LY or 4LY. Make the cruising speed anywhere from 2LY to 3LY. Make it a multiplier. (In other words, the Normandy traveled at 5 times the speed of light)
There is way too much head canon in ME, not enough hard facts. Tamp down the galaxy wide threat of the reapers, down to about the civil rights that're propagating through the news right now. Put in some of these hard and fast rules (like the speed that each ship goes), how we communicate. RF signals are waaaaayy too slow.
Keep the entire shuttle thing in, 'cause I think the entire idea of transporting (*cough*star trek*cough*) is bullshit. Put the Mako back in.
EDIT : Oh, and for god's sakes. Asari are women. For the love of christ, don't you think that we've done autopsies on them? ffs, people who deal with dead bodies are extremely strange and extremely altruistic and scientifically minded.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Serza on Jun 30, 2020 23:03:40 GMT
I think just the opposite. I'm thinking that they should come out with a game with a protagonist who is a bounty hunter or a merchant (mineral merchant) who gets swept up in a Batarian Civil War. They should come up with a LY (light year) system, with the Normandy (and all other military vessels) already being at the top of that system. Say that 5LY is the speed at which the Normandy traveled, make the top speed of civilian ships (and I'm talking TOP TOP speed) be at 3.5LY or 4LY. Make the cruising speed anywhere from 2LY to 3LY. Make it a multiplier. (In other words, the Normandy traveled at 5 times the speed of light) There is way too much head canon in ME, not enough hard facts. Tamp down the galaxy wide threat of the reapers, down to about the civil rights that're propagating through the news right now. Put in some of these hard and fast rules (like the speed that each ship goes), how we communicate. RF signals are waaaaayy too slow. Keep the entire shuttle thing in, 'cause I think the entire idea of transporting (*cough*star trek*cough*) is bullshit. Put the Mako back in. EDIT : Oh, and for god's sakes. Asari are women. For the love of christ, don't you think that we've done autopsies on them? ffs, people who deal with dead bodies are extremely strange and extremely altruistic and scientifically minded.
Even if we haven't done autopsies on the Asari, Turians and Salarians, part of the common courtesy once proper contact was established and everything was most likely the exchange of biological data.
They have given us every last bit of information on how they work biologically, and so did we - and we found out we're surprisingly similar considering the whole "species from an entire galaxy" part.
In other words, we know EXACTLY how Asari work, and what they look like on the inside, why their skin is blue, and we know just as well as Asari scientists how the reproduction works. Meaning, if they have no idea, then God help us, we're not finding out. Also that thing Joker asks Liara about "hair tentacles"? Yeah. That one is just not widespread knowledge, but you can bet your ass xenobiologists know what the answer to that is... Joker just had to ask Liara. Also, her hair tentacles don't move, because they're not tentacles, you weebs.
Edit: Tried to pass what I think is extremely likely and logical as a cold hard fact, which... ain't been confirmed. *sigh* Anyway, my bad, realized.
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Post by KaiserShep on Jul 3, 2020 13:50:53 GMT
I think just the opposite. I'm thinking that they should come out with a game with a protagonist who is a bounty hunter or a merchant (mineral merchant) who gets swept up in a Batarian Civil War. They should come up with a LY (light year) system, with the Normandy (and all other military vessels) already being at the top of that system. Say that 5LY is the speed at which the Normandy traveled, make the top speed of civilian ships (and I'm talking TOP TOP speed) be at 3.5LY or 4LY. Make the cruising speed anywhere from 2LY to 3LY. Make it a multiplier. (In other words, the Normandy traveled at 5 times the speed of light) There is way too much head canon in ME, not enough hard facts. Tamp down the galaxy wide threat of the reapers, down to about the civil rights that're propagating through the news right now. Put in some of these hard and fast rules (like the speed that each ship goes), how we communicate. RF signals are waaaaayy too slow. Keep the entire shuttle thing in, 'cause I think the entire idea of transporting (*cough*star trek*cough*) is bullshit. Put the Mako back in. EDIT : Oh, and for god's sakes. Asari are women. For the love of christ, don't you think that we've done autopsies on them? ffs, people who deal with dead bodies are extremely strange and extremely altruistic and scientifically minded. I do like the idea of being a bounty hunter, maybe to get a teensy bit of that Cowboy Bebop vibe, where we have to do these odd jobs to afford to do much of anything, get upgrades and new weapons (or receive some as a reward), etc.. Personally I’m mostly a fan of the shuttle, particularly when we have a pilot who is an NPC we can interact with. The Mako was good for its time, but frankly, I would prefer as few vehicle sections as possible. They seldom ever seem like something that fits organically into the story and missions we go on, either in ME1 or Andromeda (I feel loath to even acknowledge ME2’s makebelieve vehicle sections that have absolutely no connection to the main game). I’d rather be at these objectives and get right to the points of interest rather than traverse broad stretches of nothingness, and have more expansive hubs with interesting things to see and interact with.
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SwobyJ
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 2,077 Likes: 2,101
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by SwobyJ on Jul 3, 2020 16:40:06 GMT
Well, with no legal infrastructure, it would make sense that they would just take expedient paths to just get stuff like that out of the way, and I imagine that opting for execution over exile would probably have an ill effect on the rest of the population.
I find it interesting that they just exile people for basically every crime. The purest form of "out of sight, out of mind" concept. Although, in the context of Andromeda I think they kinda saw it as a death sentence in some cases. But it appear living outside of the Nexus isn't that hard. All the people you exile from it can be meet later in the game on different planets. The way the narrative paints it, exile is a near death sentence within months, almost certainly within years, if Heleus was going along the path it was without Ryder finding a new path (heh). Whether its inhospitable environments, Kett, in-fighting and scarcity of resources (they don't exactly have replicators, even if prefab methods are close), or even, eventually, suicide, there was no authority that was useful enough to organize success. The Ai was still in a 'maybe we can make it' phase when Ryder arrives, but all indications were that they were not really going to make it, and the writers maybe just didn't want us to see everyone as dour as if they had to squeak out an existence in the plagued part of Omega. With Ryder at least measurably improving the situation with every week (if imagining in-game time), exiles have a shot at being more than beast food, shot by some other 'colonist', ambushed by Kett, shredded by Remnant, etc. They can organize on their own and maybe make it longer term, whether it be with the 'Advent' attempted society on Eos, scavengers that might start their own communities, or even working towards readmission into the Ai. When exiled, you're not necessarily going to die in days unless you're truly unlucky or unskilled, and that helps Ai's conscience I suppose, but its far from a recipe for success, let alone survival. Ignoring whatever tech you might be allowed on hand, its worse than throwing a city dweller into a dangerous jungle at night with maybe a knife. Eos the radioactive wasteland, Voeld the frozen hell, etc, only Kadara is remotely livable but injecting anything (or particularly water) is potentially quickly lethal. Some lucked out, and some organized, but then the bigger factors like Kett and continued vault degeneracy have to be taken into account, so we can't assume really anyone would survive years without Ryder involved. The Nexus alone was going to lose power before that, so the on-the-ground resources were likely to fare worse.
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Post by Serza on Jul 3, 2020 22:53:31 GMT
You know, I see an idea that they should make a spin-off in the Mass Effect universe. I can get behind that. Make it small, personal, but with branching narratives and interesting characters. Choices that have consequences and even smaller choices can influence the story down the line.
I'm thinking three types of choices: 1) Inconsequential: think choosing your breakfast as an example. It won't really change anything, but do you want eggs, toast, or some combination of both? They could help get into the character.
2) Minor: choices that will have consequences, but not large ones. May slightly alter the story, making certain paths easier or harder to attain. If you make enough minor choices that go that way, you can open new paths or completely close existing ones. Think "What gun am I going to take for work today?" - if you have a sniper rifle, you will be able to shoot that guy trying to run away. If you have a pistol, you'll be left with swear words. Alternatively, will you finish this small side job for someone or not? If you do, they might be more willing to help you further down the line...
3) Major: obviously, these would seriously influence the story. Depending on these, you might have characters die, get seriously injured, lose the entire story... Think choosing who does what in a plan, and how they do it. Like Suicide Mission, but more in depth. If you do things a certain way, people may die, even from such things as "You didn't make sure their flank was covered - the team got flanked, one dead, one wounded, one seriously pissed off at you."
Every minor and major choice would have consequences that would influence the story, and the ending you would get. Hopefully, with lots of small variations.
Why have this be a spin off? Because if this is a smuggling job on Omega, or trying to heist a bank without C-Sec noticing, there are absolutely no consequences to the galaxy - unlike if you were trying to, say, secure a vital Reaper artifact that could seriously improve the galaxy's chances. There would then be consequences at most locally, so that things could be referrenced in further spin offs, but never influence them too much unless they're direct sequels in a mini-series.
Having lots of branches would of course mean the game would appear short, but with extreme replay value.
You could then call them "chapters", if you so desired...
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Post by SirSourpuss on Jul 5, 2020 0:59:00 GMT
If there really is an insistence on releasing a new Mass Effect title then I'd suggest a remake of the trilogy Only if you don't remake/recast the characters. They were the driving force behind the success of the franchise and altering them in any way would produce wildly, mostly negative, results. Like the butchering of Baldur's Gate characters in Siege of Dragonspear.
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Post by SirSourpuss on Jul 5, 2020 1:08:00 GMT
a spin-off in the Mass Effect universe I don't see the point of it, right now. People don't really care for anything that happens in ME, that results in ME3. Unless it undoes ME3 and even so, it is guaranteed to offer a lesser crew than any game in the MET did, so the audience is guaranteed to largely not care about them. Which makes it a forgettable endeavor with limited market penetration, before it even releases. If Mass Effect was in a healthy state and as a title that is cheap to produce and to serve as a break from the MET cast, then yeah, do it.
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Post by Serza on Jul 5, 2020 8:26:50 GMT
a spin-off in the Mass Effect universe I don't see the point of it, right now. People don't really care for anything that happens in ME, that results in ME3. Unless it undoes ME3 and even so, it is guaranteed to offer a lesser crew than any game in the MET did, so the audience is guaranteed to largely not care about them. Which makes it a forgettable endeavor with limited market penetration, before it even releases. If Mass Effect was in a healthy state and as a title that is cheap to produce and to serve as a break from the MET cast, then yeah, do it.
And have you read the rest of the post?
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Post by Son of Dorn on Jul 5, 2020 10:30:46 GMT
I think just the opposite. I'm thinking that they should come out with a game with a protagonist who is a bounty hunter or a merchant (mineral merchant) who gets swept up in a Batarian Civil War. They should come up with a LY (light year) system, with the Normandy (and all other military vessels) already being at the top of that system. Say that 5LY is the speed at which the Normandy traveled, make the top speed of civilian ships (and I'm talking TOP TOP speed) be at 3.5LY or 4LY. Make the cruising speed anywhere from 2LY to 3LY. Make it a multiplier. (In other words, the Normandy traveled at 5 times the speed of light) There is way too much head canon in ME, not enough hard facts. Tamp down the galaxy wide threat of the reapers, down to about the civil rights that're propagating through the news right now. Put in some of these hard and fast rules (like the speed that each ship goes), how we communicate. RF signals are waaaaayy too slow. Keep the entire shuttle thing in, 'cause I think the entire idea of transporting (*cough*star trek*cough*) is bullshit. Put the Mako back in. EDIT : Oh, and for god's sakes. Asari are women. For the love of christ, don't you think that we've done autopsies on them? ffs, people who deal with dead bodies are extremely strange and extremely altruistic and scientifically minded.
Even if we haven't done autopsies on the Asari, Turians and Salarians, part of the common courtesy once proper contact was established and everything was most likely the exchange of biological data.
They have given us every last bit of information on how they work biologically, and so did we - and we found out we're surprisingly similar considering the whole "species from an entire galaxy" part.
In other words, we know EXACTLY how Asari work, and what they look like on the inside, why their skin is blue, and we know just as well as Asari scientists how the reproduction works. Meaning, if they have no idea, then God help us, we're not finding out. Also that thing Joker asks Liara about "hair tentacles"? Yeah. That one is just not widespread knowledge, but you can bet your ass xenobiologists know what the answer to that is... Joker just had to ask Liara. Also, her hair tentacles don't move, because they're not tentacles, you weebs.
Edit: Tried to pass what I think is extremely likely and logical as a cold hard fact, which... ain't been confirmed. *sigh* Anyway, my bad, realized.
Hey, when you are done with the asari dead, can I have them? There's a project I'm working on at the Ultramarines homeworld.....😈
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Serza on Jul 5, 2020 10:38:50 GMT
Even if we haven't done autopsies on the Asari, Turians and Salarians, part of the common courtesy once proper contact was established and everything was most likely the exchange of biological data.
They have given us every last bit of information on how they work biologically, and so did we - and we found out we're surprisingly similar considering the whole "species from an entire galaxy" part.
In other words, we know EXACTLY how Asari work, and what they look like on the inside, why their skin is blue, and we know just as well as Asari scientists how the reproduction works. Meaning, if they have no idea, then God help us, we're not finding out. Also that thing Joker asks Liara about "hair tentacles"? Yeah. That one is just not widespread knowledge, but you can bet your ass xenobiologists know what the answer to that is... Joker just had to ask Liara. Also, her hair tentacles don't move, because they're not tentacles, you weebs.
Edit: Tried to pass what I think is extremely likely and logical as a cold hard fact, which... ain't been confirmed. *sigh* Anyway, my bad, realized.
Hey, when you are done with the asari dead, can I have them? There's a project I'm working on at the Ultramarines homeworld.....😈
Under exactly one condition:
I don't even want to fucking know.
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Post by Son of Dorn on Jul 5, 2020 10:40:50 GMT
Hey, when you are done with the asari dead, can I have them? There's a project I'm working on at the Ultramarines homeworld.....😈
Under exactly one condition:
I don't even want to fucking know.
Don't worry, it'll be a ultra-SMURF of a time!😂
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Post by SirSourpuss on Jul 5, 2020 22:14:28 GMT
And have you read the rest of the post? Yes. It's still not going to make me play it. If Andromeda didn't make people play a ME game, why would this? Implying even that Bioware would go with this, instead of saying "can't be done". Like they do with everything. FFS, they couldn't get they camera to zoom in on characters, during dialogues, in DA:I. You think they'd make "live service"-y chapters with loads of branching paths and C&C? I'm sure we can make a case for it, to defend Bioware from ever having to do anything. "It was the budget", or "time constraints" or "too ambitious" or "while it may seem like a bad choice now, it was the best option available to us, at the time", etc. It's never going to happen and if it is going to happen, it's going to result in - less content for certain characters
- underwhelming conclusions to a narrative plot
- someone else shows up instead
I already know how it will turn out and I frankly can't see anyone not realizing how this will develop, before it even gets made. I already know their limitations and I'm not impressed by their capabilities, nor has Bioware garnered any faith from the gaming public that they can deliver on that, in any capacity going forward. The customer/developer relationship has been broken. Maybe Anthem 2, in 2022, will turn it around, but I am not holding my breath.
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Post by Serza on Jul 5, 2020 22:26:42 GMT
And have you read the rest of the post? Yes. It's still not going to make me play it. If Andromeda didn't make people play a ME game, why would this? Implying even that Bioware would go with this, instead of saying "can't be done". Like they do with everything. FFS, they couldn't get they camera to zoom in on characters, during dialogues, in DA:I. You think they'd make "live service"-y chapters with loads of branching paths and C&C? I'm sure we can make a case for it, to defend Bioware from ever having to do anything. "It was the budget", or "time constraints" or "too ambitious" or "while it may seem like a bad choice now, it was the best option available to us, at the time", etc. It's never going to happen and if it is going to happen, it's going to result in - less content for certain characters
- underwhelming conclusions to a narrative plot
- someone else shows up instead
I already know how it will turn out and I frankly can't see anyone not realizing how this will develop, before it even gets made. I already know their limitations and I'm not impressed by their capabilities, nor has Bioware garnered any faith from the gaming public that they can deliver on that, in any capacity going forward. The customer/developer relationship has been broken. Maybe Anthem 2, in 2022, will turn it around, but I am not holding my breath.
I actually said, quote "game would appear short, but with extreme replay value"... doesn't quite sound like a live service thing, now, does it.
What I had in mind, actually, was something akin to Witcher 2's Roche or Iorveth choice, but on steroids. It basically gives you two shorter games.
Can I get behind a 6-10 hour game that has choice, consequence and extremely good replay value. Don't need a 100+ hour behemoth to have fun, now, do I. I have other games for that sort of "Bambillion hours of content" stuff.
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Post by SirSourpuss on Jul 5, 2020 22:33:33 GMT
I actually said, quote "game would appear short, but with extreme replay value"... doesn't quite sound like a live service thing, now, does it. The "chapters" part seems to imply that more of them would be coming. What I had in mind, actually, was something akin to Witcher 2's Roche or Iorveth choice, but on steroids. It basically gives you two shorter games. Bioware would never do that. It's been their philosophy since ME3, at the very least, because they don't want to create content that people won't experience, i.e. lock them out of content due to choices in a playthrough. Can I get behind a 6-10 hour game that has choice, consequence and extremely good replay value. Don't need a 100+ hour behemoth to have fun, now, do I. I have other games for that sort of "Bambillion hours of content" stuff. They won't do it. And even then, I don't expect them to deliver on it in a satisfying way. Not to mention, they won't be able to market it, they don't have the writing talent to make it worthwhile, even for a single playthough and who is going to trust them?
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Post by Serza on Jul 5, 2020 23:38:11 GMT
a) yes, more, but unrelated or only very loosely related. That is the idea. then we're on the wrong fucking forums, aren't we. c) yeah, wrong forum we're on. Both of us, apparently.
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Post by SirSourpuss on Jul 6, 2020 17:15:28 GMT
then we're on the wrong fucking forums We can speculate. But we can also dismiss some speculation. I think we are on the right forum.
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Post by Serza on Jul 7, 2020 20:59:14 GMT
then we're on the wrong fucking forums We can speculate. But we can also dismiss some speculation. I think we are on the right forum.
See, the problem I spy here is that if no choice can get you locked out of content, then what point is there to choice in the first place?
Not being able to see certain content goes hand in hand with consequence - and without consequence, you don't really have choice.
Without choice, you do not have an RPG.
In other words, do you have a source, because I seem to be waiting for a BioWare RPG in vain - there will simply never be one worthy of the title. Not in the face of older games that were true RPGs, reactive and fun, and wouldn't shy away from consequence. Sometimes, you would have to think what the consequences could be. Was what you were going to do worth it?
Recent example. Wasteland 2. I made my way to a location, and was given a choice to join one of three subfactions. When I made that choice, fully knowing this faction was hostile to the Desert Rangers, but knowing that we needed a certain something from them, I was presented by a task to "prove" my Ranger squad. I was told that if I tried to back down, they would try to kill the squad. I was given a choice, and I took it, because it suited the role I was trying to play. It ended in the consequence that while I locked myself out of a good deal of content, I have also significantly sped up that part of the game, and removed the faction from the equation, which rendered the area significantly safer. My choice had consequences, perhaps unforeseen (haha, right) but that is what made the choice worthwhile, and not a "let's roll the 20 sided dice, 10 and above says fuck it, 9 and below says fuck it, but in a different way, shit don't matter anyhow."
You can probably guess why I'm looking forward to Wasteland 3 and eyeing up Wasteland 1 remake.
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Post by SirSourpuss on Jul 8, 2020 0:16:47 GMT
See, the problem I spy here is that if no choice can get you locked out of content, then what point is there to choice in the first place? Fantastic question. I've asked Bioware that. I'm still waiting on the response. Because ME3 wasn't the answer to that. In other words, do you have a source It was a pre-2012 interview. I think it was Mike. I've not hold on to it and my google-fu seems to be weak on that particular subject. Which is why we complained that none of our choices mattered. You can probably guess why I'm looking forward to Wasteland 3 and eyeing up Wasteland 1 remake. You probably would have liked New Vegas, too.
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Post by scalt on Jul 18, 2020 0:49:37 GMT
Sorry if this was already asked but what are the chanses BW are doing this remaster so they can lay some solid ground for the next ME? I mean if they alter the end in some way?
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