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Post by KaiserShep on Sept 23, 2020 14:38:21 GMT
Let the up and comers have their adventures Nobody liked the up and comers. And I get the "it's unfair, the others had a whole trilogy" argument, nobody's going to be lenient on them. Sometimes, the concessions made aren't worth the end result. You need to hit it off from the first minute, or you've already lost your audience. There’s some merit to this idea. After all, nostalgia is a powerful marketing tool, and we as ravenous consumers are easily bought into it. You can use it to manipulate fans to the n’th degree, and sell them schlock and still get them to enjoy it. Mass Effect 4, featuring Shepard and anyone whose still-living voice actors want to take part would be all the ingredients you need to be a solid earner, no matter what, because it’s Shepard, and everyone knows, Shepard in and of itself is a guaranteed success.
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Post by KaiserShep on Sept 23, 2020 14:40:55 GMT
I just can't imagine a worthwhile storyline that can top the MET. I don't think we'd have to. ME2 showed us that even a smaller scale force, with more insidious goals, granted, could work and make for a more personal story, at the same time, being character focused and with well received characters. I don't see a MEA crew equivalent reaching those heights, at least in public perception, to carry such a game. I don't see similar engagement, to this day, for the MEA crew, to rival the MET cast, in the slightest. Again, not impossible to achieve it, but I seriously doubt the likelihood of that. ME2 doesn’t really count. Aside from the smaller scale “vignette” style missions that have little to nothing to do with the Reapers, it’s still a Shepard story that functions as a step in that larger narrative. It just spends more time meandering away from it. In some ways, ME2 is actually a bit larger in scale than ME1 in this respect. There’s a lot more characters and a lot more going on, with each respective mission having more of an impact on the wider world.
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N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,941 Likes: 17,670
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Post by dmc1001 on Sept 23, 2020 14:47:42 GMT
I just can't imagine a worthwhile storyline that can top the MET. I don't think we'd have to. ME2 showed us that even a smaller scale force, with more insidious goals, granted, could work and make for a more personal story, at the same time, being character focused and with well received characters. I don't see a MEA crew equivalent reaching those heights, at least in public perception, to carry such a game. I don't see similar engagement, to this day, for the MEA crew, to rival the MET cast, in the slightest. Again, not impossible to achieve it, but I seriously doubt the likelihood of that. You're asking for a group of clones to have adventures in the MW. You'd have to be, since nearly all of them could be dead post-ME3. How can that be perceived as good? War heroes retire and Shepard has done more than most. Retire the IP and move on. I don't care about MEA, not in this context. Sure, I like it, but I'm not looking at an either/or situation. I see nowhere forward in the MW. Like it or not, BW ruined any movement forward. I think that was also their intent. More than that, you're looking at a game series that ended eight years ago. How many gamers who weren't around then even know what ME is? These boards are nice and all but if this is the basis for who might like a Shepard 2.0 series then it's not very much to go on.
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Post by SirSourpuss on Sept 23, 2020 15:07:00 GMT
There’s some merit to this idea. After all, nostalgia is a powerful marketing tool, and we as ravenous consumers are easily bought into it. You can use it to manipulate fans to the n’th degree, and sell them schlock and still get them to enjoy it. Mass Effect 4, featuring Shepard and anyone whose still-living voice actors want to take part would be all the ingredients you need to be a solid earner, regardless of how much of a creatively bankrupt, soulless cash grab it ultimately ends up being, because it’s Shepard, and everyone knows, Shepard in and of itself is a guaranteed success. It's not to say that the idea can't be good, just because of the old crew. In fact, the same creatively bankrupt idea, with a crew that isn't well received, which there is a good possibility of, will have an even worse reception and it's something Bioware doesn't need right now. I'd argue they didn't need it with ME:A way back in 2017, either, but got it anyway. The point is finding ways to mitigate impact of a worst case scenario, for the studio's well being. From there, being manipulated into having a good time is ... well, I'll be having a good time. I don't see how that's a bad thing. Even with schlock, I can have a good time. Schlock can be good and schlock can be fun. Andromeda was schlock, but not the kind that works. At least, from the overall reception of the title, regardless of a per individual basis. P.S. If we do ever go back to Shep and co., can we get Kelly back over Traynor? I never got the point of Traynor. She's like Josephine 0.5 and I never got Josephine either. Plus, who showers in their undies, anyway? Weird.
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Post by Phantom on Sept 23, 2020 15:19:45 GMT
I don't think we'd have to. ME2 showed us that even a smaller scale force, with more insidious goals, granted, could work and make for a more personal story, at the same time, being character focused and with well received characters. I don't see a MEA crew equivalent reaching those heights, at least in public perception, to carry such a game. I don't see similar engagement, to this day, for the MEA crew, to rival the MET cast, in the slightest. Again, not impossible to achieve it, but I seriously doubt the likelihood of that. You're asking for a group of clones to have adventures in the MW. You'd have to be, since nearly all of them could be dead post-ME3. How can that be perceived as good? War heroes retire and Shepard has done more than most. Retire the IP and move on. I don't care about MEA, not in this context. Sure, I like it, but I'm not looking at an either/or situation. I see nowhere forward in the MW. Like it or not, BW ruined any movement forward. I think that was also their intent. More than that, you're looking at a game series that ended eight years ago. How many gamers who weren't around then even know what ME is? These boards are nice and all but if this is the basis for who might like a Shepard 2.0 series then it's not very much to go on. Well My Post Reaper War game idea has Dr. Henry Lawson as Main villain with a harem of Miranda Lawson clones. Yes My Cerberus Phantom PC is very aware of the encounter with Shepard. Also My Cerberus Phantom considers Dr. Henry Lawson to be a traitor to humans and aliens alike due to his treachery. Dr. Henry Lawson hates my Cerberus Phantom a great deal due to his knowledge of Dr. Henry Lawson's personal dealing with the Reapers. Well Cadian Guardman will get a big kick out of a boss battle against a very indoctrinated Older Liara.
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Post by SirSourpuss on Sept 23, 2020 15:36:23 GMT
It's the best received game in the franchise, by fans and critics. How does it not count? It is the game that literally elevated the franchise. I find it hard to believe that ME2 doesn't really count. Aside from the smaller scale “vignette” style missions that have little to nothing to do with the Reapers, it’s still a Shepard story that functions as a step in that larger narrative Is it? I keep getting told that ME2 is irrelevant to the Reaper plot and it does nothing to move the story forward. But even so, it's a story, about a greater enemy power, making a plot against the established races of the Milky Way. Which is a good blueprint for pretty much any type of ME story. It can have twists and mysteries to uncover and it can be interesting and fun. Better than the "big enemy force, who are not really bad, just forced into a scenario" plot with ME3. Like the case with Abby in TLoU2. I just don't care and you're going into way too much effort to force my feelings into some narrative I have a hard time buying into. Just as an example. In some ways, ME2 is actually a bit larger in scale than ME1 in this respect. There’s a lot more characters and a lot more going on, with each respective mission having more of an impact on the wider world. I agree that it's wider, as in it encompasses a larger amount of stuff in the MW, which is good, because we're building our franchise out, that way, making it feel and look bigger, but as to the impact our missions have in the world? ME1 had bigger ones, like the Council living or dying. At best, we make a choice about the Collector base, in ME2 which we don't know the ramifications of, until we make it into ME3 and it's ... well, not that impactful, unless you really screw up your playthrough, to the point of it being intentional. Or maybe that's just my take on it. Feel free to disagree on that one, I don't have strong feelings about it, either way. I could easily side with you on this one, but that's my glancing, superficial take on that.
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Post by SirSourpuss on Sept 23, 2020 15:58:02 GMT
You're asking for a group of clones to have adventures in the MW. You'd have to be, since nearly all of them could be dead post-ME3. How can that be perceived as good? War heroes retire and Shepard has done more than most. Retire the IP and move on. Well, we're not getting that. I don't care about MEA, not in this context. Sure, I like it, but I'm not looking at an either/or situation. I see nowhere forward in the MW. Like it or not, BW ruined any movement forward. I think that was also their intent. More than that, you're looking at a game series that ended eight years ago. How many gamers who weren't around then even know what ME is? These boards are nice and all but if this is the basis for who might like a Shepard 2.0 series then it's not very much to go on. Then retire the franchise, because it's dead. But again, it's not what Bioware is doing. So what do you do? a harem of Miranda Lawson clones I am interested.
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Party like it's 2023!
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kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Sept 23, 2020 17:44:20 GMT
It's the best received game in the franchise, by fans and critics. How does it not count? It is the game that literally elevated the franchise. I find it hard to believe that ME2 doesn't really count. Aside from the smaller scale “vignette” style missions that have little to nothing to do with the Reapers, it’s still a Shepard story that functions as a step in that larger narrative Is it? I keep getting told that ME2 is irrelevant to the Reaper plot and it does nothing to move the story forward. But even so, it's a story, about a greater enemy power, making a plot against the established races of the Milky Way. Which is a good blueprint for pretty much any type of ME story. It can have twists and mysteries to uncover and it can be interesting and fun. Better than the "big enemy force, who are not really bad, just forced into a scenario" plot with ME3. Like the case with Abby in TLoU2. I just don't care and you're going into way too much effort to force my feelings into some narrative I have a hard time buying into. Just as an example. In some ways, ME2 is actually a bit larger in scale than ME1 in this respect. There’s a lot more characters and a lot more going on, with each respective mission having more of an impact on the wider world. I agree that it's wider, as in it encompasses a larger amount of stuff in the MW, which is good, because we're building our franchise out, that way, making it feel and look bigger, but as to the impact our missions have in the world? ME1 had bigger ones, like the Council living or dying. At best, we make a choice about the Collector base, in ME2 which we don't know the ramifications of, until we make it into ME3 and it's ... well, not that impactful, unless you really screw up your playthrough, to the point of it being intentional. Or maybe that's just my take on it. Feel free to disagree on that one, I don't have strong feelings about it, either way. I could easily side with you on this one, but that's my glancing, superficial take on that. Whether or not it was well-received has no bearing on why I say it doesn’t count. The reason I suggest that it doesn’t is because the game doesn’t function at all as a standalone title. The game doesn’t really introduce us to the protagonist or the world they inhabit. Much of the context required to really understand what and why things are happening just don’t exist. It’s why BioWare’s phony-baloney line about ME3 being the “best place to start” was so weird. I get the basic principle of just lots of side stories and some sort of adventure tale of saving colonies from monsters, but the actual central plot of ME2 is so thin that it just doesn’t work by itself anyway. It smacks of middle chapter that has to pad time to make up for a pretty short main quest.
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Post by SirSourpuss on Sept 23, 2020 18:16:13 GMT
Whether or not it was well-received has no bearing on why I say it doesn’t count. The reason I suggest that it doesn’t is because the game doesn’t function at all as a standalone title. The game doesn’t really introduce us to the protagonist or the world they inhabit. Much of the context required to really understand what and why things are happening just don’t exist In that sense, sure, it's not a very good introductory title. But it is very much self contained, even if it's not introductory. Its plot points do not spill largely into the sequels. Other than basic continuity, at least, which even that is all over the place, especially with some characterizations. It’s why BioWare’s phony-baloney line about ME3 being the “best place to start” was so weird No argument from me, there. I get the basic principle of just lots of side stories and some sort of adventure tale of saving colonies from monsters, but the actual central plot of ME2 is so thin that it just doesn’t work by itself anyway. It works, because the squad is the story. Like the Magnificent 7 or the original Seven Samurai. Or Dirty Dozen. It's about putting characters in situations and witnessing their reactions, either through their growth or lack thereof. It's no less a tale than James Joyce's Dubliners, as they are personal tales of character studies. It is very difficult to write like that, simulating thought patterns and personality traits by simply conjuring up an image or an idea of an archetype. There is merit in that, if anything, I'd argue that is far more difficult and complex than a raw plotline, because unlike the singular goal of the plotline, you need to satisfy multiple targets in a character driven story. And, regarding Casey Hudson's tweet about DA4 being "character driven", that is a very big gamble. What if, yet again, the characters introduced are largely rejected? Even a good plot is now largely useless, because I don't want to have to deal with these characters that I simply don't like, for 20-30 hours, or however long the main quest goes. Provided I am not further bogged down by busywork, to prolong my torture. To put it another way, I would rather have a mediocre "planet of the week" plot with 5 characters I like, over a sprawling saga, featuring 12 characters I don't care for, because they actively put me off from engaging with the story. My investment to the world and the plot is thus ruined.
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Post by fraudulent regack on Sept 23, 2020 22:23:09 GMT
But it might be full of porn! Food porn!
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Post by Hanako Ikezawa on Sept 24, 2020 16:23:42 GMT
P.S. If we do ever go back to Shep and co., can we get Kelly back over Traynor? I never got the point of Traynor. She's like Josephine 0.5 and I never got Josephine either. Plus, who showers in their undies, anyway? Weird. First, how dare you! Josie is the best character in Bioware’s history. Second, I doubt they would do that because of Kelly being able to die the most times in the franchise (tied with VS at 3) and they didn’t even bring her into the Citadel DLC other than a single name drop (still pissed about that. She is literally the only LI not in it) plus imagine the backlash of getting rid of Samantha. It would be far better to have both back, Samantha in her role and Kelly as something like the ship psychologist. As for Samantha showering in her underwear, Patrick stated originally she was going to be implied to be naked with steam obscuring her body but that kept causing the game to crash and they couldn’t figure out an alternative in time.
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Post by SirSourpuss on Sept 24, 2020 16:39:05 GMT
Second, I doubt they would do that because of Kelly being able to die the most times in the franchise (tied with VS at 3) and they didn’t even bring her into the Citadel DLC other than a single name drop (still pissed about that. She is literally the only LI not in it) If you can bring the VS back, you can bring Kelly back. plus imagine the backlash of getting rid of Samantha Have her get transferred in another ship. She doesn't have to serve her entire career in the Normandy. It would be far better to have both back, Samantha in her role and Kelly as something like the ship psychologist. I do like that idea. I'd like if that part of her job had a more meaningful impact in the story. Like if in ME3, we could have had her on the ship, to talk about the nightmares, so as to give the dreams an actual point to them being there. Even so, a post mission psych eval wouldn't be too bad of an idea. As for Samantha showering in her underwear, Patrick stated originally she was going to be implied to be naked with steam obscuring her body but that kept causing the game to crash and they couldn’t figure out an alternative in time. - Mass Effect Remaster Checklist -Find a fix to Samantha Traynor's shower problem
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Post by themikefest on Sept 24, 2020 16:46:18 GMT
You're asking for a group of clones to have adventures in the MW. You'd have to be, since nearly all of them could be dead post-ME3. How can that be perceived as good? War heroes retire and Shepard has done more than most. Retire the IP and move on. I don't care about MEA, not in this context. Sure, I like it, but I'm not looking at an either/or situation. I see nowhere forward in the MW. Like it or not, BW ruined any movement forward. I think that was also their intent. More than that, you're looking at a game series that ended eight years ago. How many gamers who weren't around then even know what ME is? These boards are nice and all but if this is the basis for who might like a Shepard 2.0 series then it's not very much to go on. Well My Post Reaper War game idea has Dr. Henry Lawson as Main villain with a harem of Miranda Lawson clones. Yes My Cerberus Phantom PC is very aware of the encounter with Shepard. Also My Cerberus Phantom considers Dr. Henry Lawson to be a traitor to humans and aliens alike due to his treachery. Dr. Henry Lawson hates my Cerberus Phantom a great deal due to his knowledge of Dr. Henry Lawson's personal dealing with the Reapers. Well Cadian Guardman will get a big kick out of a boss battle against a very indoctrinated Older Liara. If you didn't know. The only way Henry could be alive after ME3 is if Miranda died in ME2. Of course that wouldn't matter since he did create Miranda, so having a harem of Miranda clones could happen.
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Post by Hanako Ikezawa on Sept 24, 2020 16:53:50 GMT
Second, I doubt they would do that because of Kelly being able to die the most times in the franchise (tied with VS at 3) and they didn’t even bring her into the Citadel DLC other than a single name drop (still pissed about that. She is literally the only LI not in it) If you can bring the VS back, you can bring Kelly back. plus imagine the backlash of getting rid of Samantha Have her get transferred in another ship. She doesn't have to serve her entire career in the Normandy. It would be far better to have both back, Samantha in her role and Kelly as something like the ship psychologist. I do like that idea. I'd like if that part of her job had a more meaningful impact in the story. Like if in ME3, we could have had her on the ship, to talk about the nightmares, so as to give the dreams an actual point to them being there. Even so, a post mission psych eval wouldn't be too bad of an idea. As for Samantha showering in her underwear, Patrick stated originally she was going to be implied to be naked with steam obscuring her body but that kept causing the game to crash and they couldn’t figure out an alternative in time. - Mass Effect Remaster Checklist -Find a fix to Samantha Traynor's shower problem Don’t disagree. That would still cause backlash, especially with those who romances her. Yeah it was such a missed opportunity. Everyone on the Normandy goes through tough times. Joker and Garrus with their families, Tali with her people, the VS with their worries, James with the people of Earth, Javik with the new cycle, EDI with her becoming more human, Liara with the fall of Thessia, Shepard with...everything, etc. Likewise with her own PTSD from being taken by the Collectors. That might be something they could possibly do. It wouldn’t require a new body model or anything.
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Sept 24, 2020 17:00:21 GMT
That would still cause backlash, especially with those who romances her. Well, there's always emails Yeah it was such a missed opportunity. Everyone on the Normandy goes through tough times. Joker and Garrus with their families, Tali with her people, the VS with their worries, James with the people of Earth, Javik with the new cycle, EDI with her becoming more human, Liara with the fall of Thessia, Shepard with...everything, etc. Likewise with her own PTSD from being taken by the Collectors. Exactly. We waste so much of the trilogy's potential with not even attempting some of that stuff.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
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Post by Phantom on Sept 24, 2020 17:09:46 GMT
Well My Post Reaper War game idea has Dr. Henry Lawson as Main villain with a harem of Miranda Lawson clones. Yes My Cerberus Phantom PC is very aware of the encounter with Shepard. Also My Cerberus Phantom considers Dr. Henry Lawson to be a traitor to humans and aliens alike due to his treachery. Dr. Henry Lawson hates my Cerberus Phantom a great deal due to his knowledge of Dr. Henry Lawson's personal dealing with the Reapers. Well Cadian Guardman will get a big kick out of a boss battle against a very indoctrinated Older Liara. If you didn't know. The only way Henry could be alive after ME3 is if Miranda died in ME2. Of course that wouldn't matter since he did create Miranda, so having a harem of Miranda clones could happen. Well With my idea that, Shepard killed a clone of Henry Lawson for that route. For Henry Lawson has an cloning facility for several reasons including body doubles, extra Reaper husks and other. My goal with Henry Lawson that he become the Great Traitor of the galaxy by betraying Cerberus, System Alliance, Council and rest of the galaxy and with the help of the Reapers, Henry Lawson become God-Emperor of the Milk Way.
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dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,941 Likes: 17,670
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Post by dmc1001 on Sept 24, 2020 17:11:59 GMT
That would still cause backlash, especially with those who romances her. Well, there's always emails Yeah it was such a missed opportunity. Everyone on the Normandy goes through tough times. Joker and Garrus with their families, Tali with her people, the VS with their worries, James with the people of Earth, Javik with the new cycle, EDI with her becoming more human, Liara with the fall of Thessia, Shepard with...everything, etc. Likewise with her own PTSD from being taken by the Collectors. Exactly. We waste so much of the trilogy's potential with not even attempting some of that stuff. You mentioned in another post remaking/remastering ME as a way to keep devs employed. With that in mine, costs need to be cut somewhere. In this case we're looking at the things you think are missing. There aren't unlimited resources. Stuff you'd like to see may not be affordable.
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Post by SirSourpuss on Sept 24, 2020 17:44:10 GMT
You mentioned in another post remaking/remastering ME as a way to keep devs employed Did I? It depends, I guess. Obviously making any game requires a team, regardless of scope. With that in mine, costs need to be cut somewhere Again, depends on what you're trying to achieve. In this case we're looking at the things you think are missing. There aren't unlimited resources. Stuff you'd like to see may not be affordable. You could add 2 more characters in the squad roster, specifically for ME3. If you can't even afford that, budget must be reeeeeally tight. Which means that the publisher isn't looking to do any actual work on the game. It's just an asset flip, with some texture work and reshade. At which point, the only thing this title will achieve, if even that, will be a resurgence of ME in the 3D adult animation segment. Which I've personally got no problem with, but I doubt it helps ME or Bioware in any way. Especially since, having retired all those characters, they can no longer benefit from their popularity.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Sept 25, 2020 23:43:55 GMT
You could add 2 more characters in the squad roster, specifically for ME3. If you can't even afford that, budget must be reeeeeally tight. Which means that the publisher isn't looking to do any actual work on the game. It's just an asset flip, with some texture work and reshade. At which point, the only thing this title will achieve, if even that, will be a resurgence of ME in the 3D adult animation segment. Which I've personally got no problem with, but I doubt it helps ME or Bioware in any way. Especially since, having retired all those characters, they can no longer benefit from their popularity.
Of course, having more substantial content added doesn't really need to translate into actually integrating more companions into the roster. As much as someone might want so-and-so & co to be added to the ship itself, nothing dictates that this needs to be the case if the devs decided to put more character content in the game. One of the things I've always felt is a bit of a weakness in Mass Effect was that characters that don't live on our ship seem to largely vanish out of existence once our little dialogue sessions end. There's nothing precluding that from being changed. Example, you're an adventurer with a ship, and there are notable characters on and off, and at least some of the ones off the ship live in homes or apartments you can visit, that sort of thing. I don't expect much of anything remotely like this to be added retroactively to any old Mass Effect, but I would like to see the world feel more populated outside of our little home bases.
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Post by SirSourpuss on Sept 26, 2020 0:12:29 GMT
Of course, having more substantial content added doesn't really need to translate into actually integrating more companions into the roster I would very much appreciate if we did. I find the ME3 roster anemic and adding some more variety to it, would go a long way for me. As much as someone might want so-and-so & co to be added to the ship itself, nothing dictates that this needs to be the case if the devs decided to put more character content in the game. One of the things I've always felt is a bit of a weakness in Mass Effect was that characters that don't live on our ship seem to largely vanish out of existence once our little dialogue sessions end. There's nothing precluding that from being changed. Example, you're an adventurer with a ship, and there are notable characters on and off, and at least some of the ones off the ship live in homes or apartments you can visit, that sort of thing. I don't expect much of anything remotely like this to be added retroactively to any old Mass Effect, but I would like to see the world feel more populated outside of our little home bases. If we are to add more "Diana Allers" to the game, i.e. irrelevant people that we have no connection to and are just there for eye candy and lip service, no thanks. Which is why I don't care for most of the ME3 Normandy crew, outside of our squad and I have no way of developing any bond with characters like Cullen and Josephine in DA:I.
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Post by Hanako Ikezawa on Sept 26, 2020 0:18:56 GMT
Of course, having more substantial content added doesn't really need to translate into actually integrating more companions into the roster I would very much appreciate if we did. I find the ME3 roster anemic and adding some more variety to it, would go a long way for me. As much as someone might want so-and-so & co to be added to the ship itself, nothing dictates that this needs to be the case if the devs decided to put more character content in the game. One of the things I've always felt is a bit of a weakness in Mass Effect was that characters that don't live on our ship seem to largely vanish out of existence once our little dialogue sessions end. There's nothing precluding that from being changed. Example, you're an adventurer with a ship, and there are notable characters on and off, and at least some of the ones off the ship live in homes or apartments you can visit, that sort of thing. I don't expect much of anything remotely like this to be added retroactively to any old Mass Effect, but I would like to see the world feel more populated outside of our little home bases. If we are to add more "Diana Allers" to the game, i.e. irrelevant people that we have no connection to and are just there for eye candy and lip service, no thanks. Which is why I don't care for most of the ME3 Normandy crew, outside of our squad and I have no way of developing any bond with characters like Cullen and Josephine in DA:I. I feel bad for Diana Allers, as I recall she had a lot more content before they had to cut things. I have to disagree with being unable to bond with the non-squad crew in these games though. I mean Kelly, Suvi, and Josephine are my favorite characters in the Shepard Trilogy, MEA, and DAI respectively. Not to mention others I like, such as Lexi, Kallo, and so on even to characters not even in the group like Avela.
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Post by SirSourpuss on Sept 26, 2020 0:23:10 GMT
I have to disagree with being unable to bond with the non-squad crew in these games though. I mean Kelly, Suvi, and Josephine are my favorite characters in the Shepard Trilogy, MEA, and DAI respectively. Not to mention others I like, such as Lexi, Kallo, and so on even to characters not even in the group like Avela. I have a hard time developing bonds with characters I have not carried into battle. It's a personal problem. I'm not against them, but the amount and content of Allers I got was ... not to my liking.
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Post by Hanako Ikezawa on Sept 26, 2020 0:26:02 GMT
I have to disagree with being unable to bond with the non-squad crew in these games though. I mean Kelly, Suvi, and Josephine are my favorite characters in the Shepard Trilogy, MEA, and DAI respectively. Not to mention others I like, such as Lexi, Kallo, and so on even to characters not even in the group like Avela. I have a hard time developing bonds with characters I have not carried into battle. It's a personal problem. I'm not against them, but the amount and content of Allers I got was ... not to my liking. That's fine. Personally I'm glad they seem to be devoting more resources to those kinds of characters. It allows more variety in connections and relationships between them and the protagonist. Like Josephine being a pacifist is something they could never explore if she was a squadmate (unless they introduced nonlethal combat options but even then it wouldn't be the same).
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Post by dmc1001 on Sept 26, 2020 5:36:44 GMT
I have to disagree with being unable to bond with the non-squad crew in these games though. I mean Kelly, Suvi, and Josephine are my favorite characters in the Shepard Trilogy, MEA, and DAI respectively. Not to mention others I like, such as Lexi, Kallo, and so on even to characters not even in the group like Avela. I have a hard time developing bonds with characters I have not carried into battle. It's a personal problem. I'm not against them, but the amount and content of Allers I got was ... not to my liking. It's a thing with me, too. It's not like there's anything wrong to have someone to come home to. You get to talk about your time on the battlefield. I just like going into the battle with my LI. There was something I always remember, during Leviathan. Shep is about to take that Triton into the water. Kaidan has this inflection in the way he's concerned. Maybe Kaidan always had that, romanced or not, but I can hear that concern. Would I get that with Diana or Traynor when returning to the ship? Does a romanced Ashley have that same tone? I don't know. I just know there's that something in the moment that can't be replicated going back home to tell the tale. Those are reasons why I was dissatisfied with Reyes or Gil romances. And I know it's my issue that I only romance humans but I still want a human squadmate to romance. It's something that was, for me, missing in MEA.
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dmc1001
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Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on Sept 26, 2020 5:39:58 GMT
I feel bad for Diana Allers, as I recall she had a lot more content before they had to cut things. I have to disagree with being unable to bond with the non-squad crew in these games though. I mean Kelly, Suvi, and Josephine are my favorite characters in the Shepard Trilogy, MEA, and DAI respectively. Not to mention others I like, such as Lexi, Kallo, and so on even to characters not even in the group like Avela. This is interesting. I pointed out in another post that I don't bond as much with non-squadmate romances. Yet I used a mod to romance Cullen and found it sweet. Very romantic. Maybe I'm too harsh on the squadmate thing. As for Diana, maybe they'll restore cut content for her. in the Legendary Edition that's supposedly coming out next yet. Sounds like they're seriously updating with graphics and gameplay. They don't believe it will appeal to newer gamers with those things being outdated. If that's the case I can imagine a complete overhaul of gameplay so that it's consistent across all three games. We might see plenty that was cut.
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