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Post by Garo on Aug 27, 2018 23:17:53 GMT
Maybe they should make a smaller story dealing with some random character trying to survive during the reaper war. I would play that. They could also pull off Deus Ex: MD and say everything after certain point in ME3 is not canon and then rewrite ending. Edit: Im not sure about cannonizing destroy or any other ending buuut I wouldn't be mad if they decided to uncannonize Andromeda
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Post by cloud9 on Aug 28, 2018 7:24:25 GMT
Ideally? No. But the fanbase is what it is. If you can't do a save import and support everything, and you still want to continue in the MW, then you should use Destroy because it's the most marketable option. I pick "Destroy" 99% of the time but, honestly, I'd be fine with any ending as long as the writing is good. I think you have the easiest path to canonize either "Destroy" or "Control" ending while I just can't really conceptualize a post-"Synthesis" ending that would allow you to continue the story post-trilogy. Just my opinion but I believe for them to truly position themselves for more games in the Milky Way they would need to: - Remaster the trilogy (maybe even remake the combat, inventory and upgrading system in ME1) - Add additional scenes and dialogue to everything that happened after you got hit by Harbinger and stumbled into the Citadel beam - Make more distinction between EMS consequences - including the "breath scene" - and make the "Extended Cut" fully integrated into the final disc as opposed to a DLC It would be a lot of work and I'm sure not BioWare would want to devore the necessary resources to accomplish it. Alternatively, they could just do a quick remaster, release them with all DLC included and just make a blunt statement "Destroy/Control/Synthesis" is canon" Reboot will suffice.
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Post by Iakus on Aug 28, 2018 15:14:58 GMT
The most intolerant should not be pandered to. Ideally? No. But the fanbase is what it is. If you can't do a save import and support everything, and you still want to continue in the MW, then you should use Destroy because it's the most marketable option. I wouldn't buy a game that canonizes any ending.
If they really want a sequel set in the Milky Way rather than a reboot, they should do these two things:
1) Do away with save imports altogether. 2) Create a unique "canon" ending that doesn't follow anyone's Shepard, or any of the RGB endings.
No one gets "their" option. Everyone's in the same boat. And less baggage to worry about.
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Post by themikefest on Aug 28, 2018 18:13:29 GMT
I wouldn't buy a game that canonizes any ending. I would especially if they choose destroy. I would keep the save import mostly for relationships with crew and squadmates. If the main character treats another character poorly, I like that to be imported to the next game. Of course romances would carry over as well. What would be a unique 'canon' ending? What if they do take your advice, but the unique 'canon' ending is not what you expected?
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Post by Iakus on Aug 28, 2018 18:26:18 GMT
I wouldn't buy a game that canonizes any ending. I would especially if they choose destroy. I would keep the save import mostly for relationships with crew and squadmates. If the main character treats another character poorly, I like that to be imported to the next game. Of course romances would carry over as well. What would be a unique 'canon' ending? What if they do take your advice, but the unique 'canon' ending is not what you expected? 1) Too much baggage. The galaxy (Milky Way or Andromeda) is a big place with untold billions of individuals in it. There's no need to keep recycling the same characters over and over again. Just tell a new story with new characters. 2) Doesn't matter. At least it's a break from that abomination that is the Crucible, Catalyst, and RGB. Seriously, I'd take "it was all a dream" over that drek.
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Post by samhain444 on Aug 28, 2018 18:29:43 GMT
I wouldn't buy a game that canonizes any ending. I would especially if they choose destroy. I would keep the save import mostly for relationships with crew and squadmates. If the main character treats another character poorly, I like that to be imported to the next game. Of course romances would carry over as well. What would be a unique 'canon' ending? What if they do take your advice, but the unique 'canon' ending is not what you expected? I'd buy if those canonized an ending as well. I'd prefer Destroy but I could live with the others depending on how it was done. The thought of canonizing wouldn't prohibit my purchase.
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Post by Phantom on Aug 28, 2018 18:52:41 GMT
Ideally? No. But the fanbase is what it is. If you can't do a save import and support everything, and you still want to continue in the MW, then you should use Destroy because it's the most marketable option. I wouldn't buy a game that canonizes any ending.
If they really want a sequel set in the Milky Way rather than a reboot, they should do these two things:
1) Do away with save imports altogether. 2) Create a unique "canon" ending that doesn't follow anyone's Shepard, or any of the RGB endings.
No one gets "their" option. Everyone's in the same boat. And less baggage to worry about.
Well Iakus, with those 2 options, I prefer an Unique "canon" ending that has a good flow into a Post Reaper Mass Effect game.
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Post by dmc1001 on Aug 28, 2018 20:03:48 GMT
Hmm...on the spot thinking about Iakus's post. Unique canon ending...all the beams fired. Shepard survives but an AI version overwrites the Catalyst. (Honestly, there's no reason I can think of that this couldn't have happened. Just copy and paste.) Reapers not under Shepard AI's control were destroyed. Synthetics gained some sort of organic components but organics remained unchanged. A lot of people pointed out that the krogan decision pretty much doesn't matter. It's not like there would be an impact over the short-term. Or, without the salarians intervening, krogan might naturally begin to overcome the genophage on their own - not fully, but with a slight increase in birth rate. That could almost make it seem like the cure happened but takes time. I don't know that I love this concept but maybe it could work with what we got.
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Post by griffith82 on Aug 29, 2018 2:41:14 GMT
Hmm...on the spot thinking about Iakus's post. Unique canon ending...all the beams fired. Shepard survives but an AI version overwrites the Catalyst. (Honestly, there's no reason I can think of that this couldn't have happened. Just copy and paste.) Reapers not under Shepard AI's control were destroyed. Synthetics gained some sort of organic components but organics remained unchanged. A lot of people pointed out that the krogan decision pretty much doesn't matter. It's not like there would be an impact over the short-term. Or, without the salarians intervening, krogan might naturally begin to overcome the genophage on their own - not fully, but with a slight increase in birth rate. That could almost make it seem like the cure happened but takes time. I don't know that I love this concept but maybe it could work with what we got. I could live with that, but I'd prefer not to.
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Post by alanc9 on Aug 29, 2018 18:00:41 GMT
I'd pass till it showed up in the $5 bin.
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SwobyJ
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Post by SwobyJ on Aug 30, 2018 1:24:19 GMT
Maybe they should make a smaller story dealing with some random character trying to survive during the reaper war. I would play that. They could also pull off Deus Ex: MD and say everything after certain point in ME3 is not canon and then rewrite ending. Edit: Im not sure about cannonizing destroy or any other ending buuut I wouldn't be mad if they decided to uncannonize Andromeda ME2, ME3, DA2, DAI, MEA all to various extents 'decanonizes' previous games and I don't think anyone can convince me otherwise. All sorts of factors get merged into something 'workable' for a 10s (or 100+) of hours game world and plot to happen. As I've explained before, I'm perfectly fine with some sort of future Milky Way that, one way or another, results in a still-pretty-wrecked (but explained differently, and maybe with another setting-separation of a different war, even if that war is related to the Reaper War) galaxy that we can explore. Have enough elements that reset factors, while still calling out to the trilogy, and maybe tie the Andromeda arc in, and we have something, in my opinion! But I don't think Bioware actually needs to exclusively canonize Destroy. In fact I think those who totally insist on it, 'lack imagination' (to pull a phrase from past-Bioware rep). I even think we don't need a particularly ruined galaxy as we might imagine an at least more damaging Destroy. Just with enough stuff that hampers it from reaching the highest potentials of Destroy, Control, or even Synthesis. Bioware does this anyway. Dragon Age: We save Ferelden and its (or can be) on the up-and-up based on our choices? Lets have you start at a bad time of Ferelden then flee it to reach the Free Marches. We help parts of Kirkwall? Lets take you away from there so we don't face the immediate aftermath of that mess. We stabilize southern Thedas in various ways? Nah, lets distance you from that by taking the Inquisitor north, new protagonist focus on the North, so if/when we return to the South it'll not have to reflect those DAI decisions so much. And Mass Effect: 'Savior of the Citadel' as your character peak? Nah lets disgrace you, to whatever extent, enough that you can explore the underbelly of the galaxy and won't be exactly too famous and revered. Put together a crew that might beat the Reapers? Nah lets split most of you up and have most of the already inadequate preparations be moot, at least until you can bring it all together as 'EMS'. Saved the galaxy and became a Legend? Oh look, a different galaxy tee hee. They can do it again and make a Milky Way setting that's basically alien enough from ME3 that its mostly a different place, but similar enough that it has continuity and triggers nostalgia. Not saying they will. TLDR No don't worry about a post-Synthesis future sheesh. Too many worry too much. EDIT: Here's the thing. The Catalyst was made (by the game designers) as something that felt untrustworthy for a reason. Whatever ending we get in ME3 is indeed that, the ending. But we're faced with the ending with an aura - argue its an optional aura, I don't care - of uncertainty around many elements of this ending. How does the Crucible truly or fully work? How did we get to see the Catalyst? What's its damn story? Why is everything said with such certainty - from the Reaper 'God' no less, and should we fully trust that? Can Shepard do the correct thing for the long run, or is he just the organic that is the best known one that can choose the most right decision for the effed up final decision of the war? Does a supposed 'solution' fix anything beyond its specific purposes (whether of the Alliance, or the galaxies' people, or including the Reapers), or might it actually, no matter what, make some things worse? What I mean by this is that I think too many assume a bright (or only bright-ish, its ME3 after all) ending for a Bioware game to be the be-all. I'd have thought that ME2-ME3 and especially the DA series would be enough evidence of otherwise. There's always a problem to happen that we could have a game to deal with. There's always complications if the writers want these complications. There's always, like it or not, 'new lore' that recontextualizes previous material. Shepard saved the galaxy, woo. But all we know, with the tone of it all, is that he saved a vision of the future where humanity, organics, Earth can survive instead of only being Reaped by typical method. There's more room to write with that, than I think many think. I don't think anyone should assume 'Destroy = no AI, nothing Reaper anywhere', or 'Control = giant Shreaper guiding/controlling the galaxy' or 'Synthesis = we all merged, organic and synthetic'. These are things that definitely happened in some context, but come on, we have spaces of years, decades, centuries, and all sorts of different possible perspectives, predictable or surprising, that Bioware could decide to make something new enough happen in. And yes, among the most basic perspectives would be a survivor of the Reaper War traveling and surviving through the ruins of the post-War. I doubt something at least so exclusive as only that would be the case though, as I'm pretty sure Bioware still wants to make a NEW game, not one that only hangs onto the past games.
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Post by SwobyJ on Aug 30, 2018 1:49:32 GMT
Hmm...on the spot thinking about Iakus 's post. Unique canon ending...all the beams fired. Shepard survives but an AI version overwrites the Catalyst. (Honestly, there's no reason I can think of that this couldn't have happened. Just copy and paste.) Reapers not under Shepard AI's control were destroyed. Synthetics gained some sort of organic components but organics remained unchanged. A lot of people pointed out that the krogan decision pretty much doesn't matter. It's not like there would be an impact over the short-term. Or, without the salarians intervening, krogan might naturally begin to overcome the genophage on their own - not fully, but with a slight increase in birth rate. That could almost make it seem like the cure happened but takes time. I don't know that I love this concept but maybe it could work with what we got. I'd only take that 'multicanon' unique canon ending if there's crazy twists attached haha. Like our choice still should matter, even if minimized. Like our Crucible decision was all Indoc Theory similar (not same as that idea, but still 'virtual') and we make it be the ethos of a new Reaper/Intelligence etc etc, but outside in the real world, the Crucible does a version of all three paths and it results in a mostly same environment. I do think that any future that involves anything of Synthesis (even a failed, or limited, or reverted, or whatever version; or indeed the merged ending), should have a future where organics have something of synthetic component in the supposed deepest parts of them (genetics), but its also my opinion that stuff like SAM in MEA is meant to lead into that without freaking us out so much. As far as I see it, the krogan and rannoch decisions can play out mainly through NPCs, set decoration, some story paths available. We don't need to visit some grand Tuchanka capital vs even more of a wasteland, unless Bioware really wants us to have that variety (they probably wouldn't). Krogan are to die off slowly still, even if they are to die off, and we may only be determining whether they can recapture anything of empire. As well they are newly canonized, for better or worse, as surviving in a form in Andromeda, so once/if a bridge is made, boom Krogans survive in MW. Quarians and Geth seem to be on the similar path. Heck, even if they thrive, Bioware could write in a 'well the Quarians+Geth that went for Peace are so into it, but X mysterious reason has them reclusive from the rest of the galaxy even more than ever', and draw a plot for us to unravel until they feel comfortable enough to reflect decisions more directly --- or simply have some part of the Geth 'regrow' a Quarian race or Quarians 'rebuild' a version of the Geth. Lots can be done in decades/centuries in this setting. At core, Shepard 'only' ended the war, saved the galaxy from the Reaper threat, and brought hope for the future. Shepard doesn't need to manage this hope or the galaxy forever, and I would not protest a story inclusion where details of Shepard - whether presence in everyone's newly cybernetic (but any sort of story could degrade this) biology, or AI watching over everyone, or significant cultural tomb/figure - fade away somewhat in time. He's objectively the most important person in the galaxy, including for ancient entities or synthetics or anything else, for a moment, but ONLY for a moment.
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Biotic Booty
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Post by dmc1001 on Aug 30, 2018 2:00:32 GMT
EDIT: Here's the thing. The Catalyst was made (by the game designers) as something that felt untrustworthy for a reason. Though agree with this 100%, I don't see how we're actually get around RGB. What I get out of your post is that the devs could just leave us with a wrecked galaxy and not explain how it happened. Sure, Shepard could be dead under any circumstances but whether or not Reapers remain (Control) or if everyone is partly synthetic (Synthesis) can't be written around. If we're talking about getting around the past (like DA) by moving to a different area, that's what BioWare did. That was sticking with their MO if you're saying it's modeled after DA. We covered the whole MW. There's no going back. There isn't a little section tucked away that was unaffected. (I did throw out an idea that maybe there were areas of the MW that didn't have relays and were therefore unaffected by RGB.)
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Post by SwobyJ on Aug 30, 2018 2:40:23 GMT
EDIT: Here's the thing. The Catalyst was made (by the game designers) as something that felt untrustworthy for a reason. Though agree with this 100%, I don't see how we're actually get around RGB. What I get out of your post is that the devs could just leave us with a wrecked galaxy and not explain how it happened. Sure, Shepard could be dead under any circumstances but whether or not Reapers remain (Control) or if everyone is partly synthetic (Synthesis) can't be written around. If we're talking about getting around the past (like DA) by moving to a different area, that's what BioWare did. That was sticking with their MO if you're saying it's modeled after DA. We covered the whole MW. There's no going back. There isn't a little section tucked away that was unaffected. (I did throw out an idea that maybe there were areas of the MW that didn't have relays and were therefore unaffected by RGB.) We didn't cover the whole MW (more like 0.000001%, but sure, lets say a fraction instead if talking about 'important parts'). With DA I meant how DAO was Ferelden, then DAI was partially Ferelden, with mix of old and new locations. So they did that. We covered several major locations in Ferelden with DAO, not all, so DAI covered several more locations, new (insert Frostback map) and old (Redcliffe). We covered lots of major locations (of a GALAXY) in the MET, but I can give a substantial list of places we haven't seen (like even Palaven, truly), or places we only saw one limited part of for one mission in limited context (like Thessia). This is all a setting where there can be a multi-system empire and since they didn't use mass relays, we'd have never known. Like, when Peebee talks about MW being boring old news, I say don't believe her. She's a character written to be an escapist for good reason, only one reason being that the writers want players to attune for now to being friendly to a new region exclusively (Andromeda). A bridge between galaxies could indeed make a game that has travel between both, keeping MW revisiting to a more limited extent like Ferelden. All conceptually. I'm not arguing it would be necessarily a great choice and necessarily have a great story. I don't believe any dev said there's no going back to the MW ever, so I'll take that as opinion. I'll listen to MEA where the Ai's stated goal is to eventually reestablish contact with the MW and work from there (even if a Bioware design would have that likely happen more rapidly than in-universe intended by the Ai). Control and Synthesis are fairly easy, off the top of my head the core point being: Reaper tech sucks and always has drawback. Keep to the spirit of that by having the Reaper Control deteriorate and Synthesis result in disaster. How? Come now, that's whole plot things; you shouldn't be able to explain the Scourge existing or Angara or Remnant worlds exactly when theorizing MEA so I'm not gonna theorize this. But whatever happens, Destroy can be a struggle with more rapidly reemerging AI tech but the MW still climbs up, while Control can be a safety for everyone until this safety unravels, and Synthesis can be a seemingly total peace until a crucial flaw evaporates it. These are solutions, but I don't believe any writer at Bioware would assert there's perfect solutions for anything. Synthesis as a broad concept (if we want to get posthuman futurist) could very well be 'the' solution to organic and synthetic conflict, but its a solution in a vacuum and get ready for exposure to the outside (including, as always, NEW lore)... Result is something like a post-Destroy imagining (that is, uniformly between D/C/S, damaged), yet with some more Reaperness surviving than otherwise expected (no, not even necessarily a whole working roaming Reaper, but easy content for quests as well as a lore coverage for new 2020s gen players), and something transhuman/posthuman in all organics (something as I said, I kinda feel MEA was heading towards with SAM anyway, or even exploring a technically highly artificial environment with Remnant worlds). Heck, I'd love to see Angara interact with a partial-synthesized MW, have some surprises and powers. Juicy scifi for me, really. A setting that can be a mix of MET lore recap for the young-uns, with MEA followup that it needs (including Andromeda locations if there is a bridge; maybe even save both a new growing Heleus and a reemerging MW from an Andromedan-related threat that may tie into a new layer of MW lore), and yet in a whole new and even somewhat bizarre context (post-Crucible/post-post-Crucible society)? Sign me up.
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Post by ahglock on Aug 30, 2018 5:01:02 GMT
EDIT: Here's the thing. The Catalyst was made (by the game designers) as something that felt untrustworthy for a reason. Though agree with this 100%, I don't see how we're actually get around RGB. What I get out of your post is that the devs could just leave us with a wrecked galaxy and not explain how it happened. Sure, Shepard could be dead under any circumstances but whether or not Reapers remain (Control) or if everyone is partly synthetic (Synthesis) can't be written around. If we're talking about getting around the past (like DA) by moving to a different area, that's what BioWare did. That was sticking with their MO if you're saying it's modeled after DA. We covered the whole MW. There's no going back. There isn't a little section tucked away that was unaffected. (I did throw out an idea that maybe there were areas of the MW that didn't have relays and were therefore unaffected by RGB.) Disagree all of that could easily be written around. Game mechanics wise what is the difference between common place cybernetics and partly synthetic through synthesis? About 3 lines of dialogue. Control, Shepard once he felt the situation was stabilized flew into dark space hopefully never to be seen again. If the time jump after the war is just 1 year, yeah its hard but if its 20+ its pretty easy to say we stopped glowing green after a few years, but our synthetic modifications remained vs after the war with the number of debilitating injuries cyberware became more common place advancements in cybernetics eventually made it so virtually everyone had some level of cybernetic modification ust out of convenience. Mechanically the world is the same, just flavor text difference in a few lines of dialogue depending on your import.
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Post by SwobyJ on Aug 30, 2018 5:34:23 GMT
Yeah ^ though I still would like some explanation for why a post-Synthesis (or ultimately post-anything, if Synthesis was 'inevitable') world didn't totally transcend mortally or at least stay there. Don't want synthEDI to look like a blatant liar.
I'd like to see a 'middle-aged' (MILF? ahaha) Miranda.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Aug 30, 2018 6:12:51 GMT
Yeah ^ though I still would like some explanation for why a post-Synthesis (or ultimately post-anything, if Synthesis was 'inevitable') world didn't totally transcend mortally or at least stay there. Don't want synthEDI to look like a blatant liar. I'd like to see a 'middle-aged' (MILF? ahaha) Miranda.
If Geth can be killed I'm not sure why any synthetic would be immune to death except maybe the natural aging/disease stuff. And even that might take quite some time to implement.
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Post by SwobyJ on Aug 30, 2018 6:49:15 GMT
Yeah ^ though I still would like some explanation for why a post-Synthesis (or ultimately post-anything, if Synthesis was 'inevitable') world didn't totally transcend mortally or at least stay there. Don't want synthEDI to look like a blatant liar. I'd like to see a 'middle-aged' (MILF? ahaha) Miranda.
If Geth can be killed I'm not sure why any synthetic would be immune to death except maybe the natural aging/disease stuff. And even that might take quite some time to implement.
I believe the implication of Synthesis EC was that they would all overcome anything even similar to aging, and maybe even 'hardware' necessity (that is, no/little physical tethering). So I'd imagine a MW game that tries to reasonable acknowledge all choices, would bring something of this dream either back to earth (somewhat), or stop it from happening (but keep an acknowledgement that it may be possible).
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Post by ahglock on Aug 30, 2018 6:58:49 GMT
If Geth can be killed I'm not sure why any synthetic would be immune to death except maybe the natural aging/disease stuff. And even that might take quite some time to implement.
I believe the implication of Synthesis EC was that they would all overcome anything even similar to aging, and maybe even 'hardware' necessity (that is, no/little physical tethering). So I'd imagine a MW game that tries to reasonable acknowledge all choices, would bring something of this dream either back to earth (somewhat), or stop it from happening (but keep an acknowledgement that it may be possible).
Some of that is just a line of dialogue. As an example if they lean towards just natural causes immortality, control/destroy if aging comes up say the implants we have have extended the natural human lifespan to 300 years, if you picked synthesis they say 600 or 900 years.
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Post by SwobyJ on Aug 30, 2018 7:10:12 GMT
I believe the implication of Synthesis EC was that they would all overcome anything even similar to aging, and maybe even 'hardware' necessity (that is, no/little physical tethering). So I'd imagine a MW game that tries to reasonable acknowledge all choices, would bring something of this dream either back to earth (somewhat), or stop it from happening (but keep an acknowledgement that it may be possible).
Some of that is just a line of dialogue. As an example if they lean towards just natural causes immortality, control/destroy if aging comes up say the implants we have have extended the natural human lifespan to 300 years, if you picked synthesis they say 600 or 900 years.
I'd rather not even have that variance. Centralize as much as possible, but have neat reasons or varied lore illuminations based on our choice (Mass Effect Archives), to encourage multiple playthroughs. I have a Synthesis profile but I'm personally more than fine with it collapsing at a point. The choice is ultra Reaper and everything the Reapers want (at least until they stop being 'Reapers') is disaster. Let this be another disaster, but maybe a really cool one which has some details that expands the lore of the MEU.
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Post by alanc9 on Aug 30, 2018 22:51:05 GMT
I'm not sure what the point of this is. It's not like having all the choices resolve into the same indeterminate mush actually preserves those choices.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Aug 31, 2018 2:11:36 GMT
I'm not sure what the point of this is. It's not like having all the choices resolve into the same indeterminate mush actually preserves those choices. Because realistically most things would end up in the same indeterminate mush anyways given enough time and the whys are bigger for a story than the whats IMO.
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Post by natetrace on Aug 31, 2018 3:26:44 GMT
There is only one option: the next game will feature both galaxies like DAI had Fereleden and Orlais. We can fast travel between them. Bottom line: it'll be big. By the time we visit the MW in this next game, all endings are easily explained away.
Also it'd be cool if each galaxy kept it's map music. So two themes, one for Andromeda and the old familiar map music for when we visit the Milky Way.
The main baddies? The Kett and the Yahg perhaps.
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Post by alanc9 on Aug 31, 2018 3:44:13 GMT
I'm not sure what the point of this is. It's not like having all the choices resolve into the same indeterminate mush actually preserves those choices. Because realistically most things would end up in the same indeterminate mush anyways given enough time and the whys are bigger for a story than the whats IMO. I don't see that at all. Divergent histories would diverge further, if anything.
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Post by cloud9 on Aug 31, 2018 10:25:30 GMT
I'd like it to continue the Ryder/MEA story if possible, but I wonder if the brand has been rendered toxic by the player base (and the many, many memelords who never played it). Andromeda was rendered toxic by itself. The internet didn't help certainly, but the game massive failure is its own fault. Now, even if Andromeda is better forgotten, Mass Effect still carry weight. It will probably be reboot somewhere down the line simarly to Doom or Prey. It would be nice if they decide to go that route. Maybe they'll redeem themselves from their past screw-ups.
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