thedarkprince
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Post by thedarkprince on Feb 2, 2018 23:19:11 GMT
Return to the Milky way. Set it around 500-1000 years after the Reaper war. Pretend Andromeda never happened.
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Post by alanc9 on Feb 3, 2018 1:26:52 GMT
Wouldn't even have to pretend. ME:A would have no impact on the MW in that timeframe.
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Post by dmc1001 on Feb 3, 2018 6:01:32 GMT
Return to the Milky way. Set it around 500-1000 years after the Reaper war. Pretend Andromeda never happened. I really think people misunderstand that MEA could have been great had they not wasted the first three years fucking around and then actually only had two years to work on the game. Had they spent the full five years working on it we'd have had a different game. Honestly, had ME4 been set in the MW and had the same time spent working on it we still would have had a royal fuck up of a game. It's not the setting that's the problem; they have to make use of the full development time. (I'm not rehashing the details but this is close enough.) As others have pointed out, the MW is not a fix. Now, it's true, humans beings on the galactic scene for like 30 years but deciding to leave the galaxy is outright bizarre behavior. Still, I believe moving forward is always better than backward. Just do it right. Actually, having the AI leave the MW 500-1000 years after the Reaper War would have made much more sense.
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Post by Deleted on Feb 3, 2018 7:06:29 GMT
Since this is a spoiler free forum, I'll put this up about Andromeda. Going to Andromeda was a contingency plan in case the Reapers succeeded in completing the harvest. To preserve galactic society in another place in case shit hit the fan. It was sort of hinted at in ME3, and even before then like Andromeda states. People thought they went to Andromeda to escape the "dealing with the endings", but they failed realize there wasn't going to be a fourth game to deal with the aftermath of the war or another game to import their choices in. That's essentially what the Extended Cut did, because it's the final pages of a three book choose-your-own-adventure series. I do kind of agree they shouldn't have forked around so much when it came to Andromeda. Stick with a familiar engine like Unreal, they could share their RPG stuff with Dragon Age on that with Unreal Engine 4. There wouldn't be any need to relearn a whole new game engine from scratch.
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Post by Ahriman on Feb 3, 2018 11:24:19 GMT
Stick with a familiar engine like Unreal And that's exactly what was out of their control.
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Post by Arcian on Feb 3, 2018 15:39:48 GMT
No thank you. Milky Way or bust. Unless you have a legit plan for handling all possible ME3 endings without canonization, bust. Easy. Don't canonize any of them. Don't specify how the Reapers were defeated, just that they were. Treat the new game like the branching endings never existed in the first place. Build everything from there. You know, just like how they solved the problem with Deus Ex:HR's wildly branching endings in Deus Ex:MD.
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Post by alanc9 on Feb 3, 2018 19:39:30 GMT
That's not the same thing as not canonizing any of them. It's decanonizing all of them.
You're not preserving people's choices anymore, so what problem does that actually solve that canonization doesn't solve too?
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Post by Fly In The Lotion on Feb 4, 2018 1:24:59 GMT
Leave Andromeda. Forget about that nightmare of a game, including the teenager protagonists and the boring kett. Let's go back to the Milky Way. Canonize the OT's ending, if necessary. Let's have the vorcha, the volus, the quarians, and the geth back! Let's have the Citadel back. Let's have the Paragon/Renegade system back! Let's be able to control squadmates and their powers again! Let's have worlds back, where things are alive and not just a big emptiness. Let's have a good antagonist, an interesting story, a good soundtrack, a mature cast and a darker story-line. Let's make us feel, that serious shit's at stake (I fucking love "stake"). It's Mass Effect, for fuck's sake. I want to love this game again!
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Post by cloud9 on Feb 4, 2018 7:04:47 GMT
I rather they'll not touch the franchise and fuck it up even worse than Andromeda. And I rather they would never make a sequel of it either, until they got their shit together and start listening to people, and learn from their mistakes.
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Post by kevinkevin on Feb 4, 2018 19:10:38 GMT
Yeah its a nice, hopeful thing... i wish i could believe it. If you wanna know what i really think: Its a pipe dream... I think EA will close Bioware down inside couple of years, after they fail with Anthem. If Anthem fails - this article says you are right: Per sources, Anthem is make or break for BiowareThe article says EA is talking about mothballing STWOR, the ME franchise is "on ice" whatever that means, and another DA game is in the works but will be "live" to some extent. And all but a few staff at Bioware are now focused exclusively on Anthem, who's release date is now pushed back to 2019. And there is "anxiety" about what happens to BW if Anthem flops as badly as MEA did last year. Assuming Anthem makes EA happy - and assuming that success doesn't turn BW into a 1 game studio permanently - any ME game being made by BW would therefore - probably - arrive no earlier than 2023. Assuming they want to attempt an MEA2 using the same tools used to build MEA (which makes no sense, given that EA shut down BW Montreal because of how badly MEA performed). If they instead do a reboot (see above article about "live gaming" demands from EA for DA4) then it's more likely that they will re-tool the engine and completely rewrite the story for a new audience and new delivery models (VR, etc). In that scenario it is feasible that a rebooted ME game might not make it out until 2024 - 2026 - almost 20 years since the first ME game was released.
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Post by dmc1001 on Feb 4, 2018 19:26:56 GMT
Leave Andromeda. Forget about that nightmare of a game, including the teenager protagonists and the boring kett. Let's go back to the Milky Way. Canonize the OT's ending, if necessary. You do understand that if BioWare had fucked around for three years and then only really spent two years on a ME game set into the Milky Way with a canonized ending and Shepard featured...it'd still have been a completely shit game, right? The setting isn't the problem. The lack of time spent on its actual development (three wasted years and then two scrambling to make up for it) is the culprit.
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Post by Fly In The Lotion on Feb 4, 2018 21:29:10 GMT
Leave Andromeda. Forget about that nightmare of a game, including the teenager protagonists and the boring kett. Let's go back to the Milky Way. Canonize the OT's ending, if necessary. You do understand that if BioWare had fucked around for three years and then only really spent two years on a ME game set into the Milky Way with a canonized ending and Shepard featured...it'd still have been a completely shit game, right? The setting isn't the problem. The lack of time spent on its actual development (three wasted years and then two scrambling to make up for it) is the culprit. The problem was never Andromeda (Galaxy). The problem is, that Andromeda Galaxy is now tainted and it's unlikely to be fixable.
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Post by ComedicSociopathy on Feb 4, 2018 22:30:08 GMT
Leave Andromeda. Forget about that nightmare of a game, including the teenager protagonists and the boring kett. Let's go back to the Milky Way. Canonize the OT's ending, if necessary. You do understand that if BioWare had fucked around for three years and then only really spent two years on a ME game set into the Milky Way with a canonized ending and Shepard featured...it'd still have been a completely shit game, right? The setting isn't the problem. The lack of time spent on its actual development (three wasted years and then two scrambling to make up for it) is the culprit. I'm halfway with you on this. Bioware wasting time on a gimmick was probably the biggest that made Andromeda... average if I'm being nice. That said, I really do think Andromeda is a less interesting setting compared to the Milky Way.
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Post by dmc1001 on Feb 4, 2018 22:41:18 GMT
ComedicSociopathy: To be fair, I've come to agree that there was no reason to go there when there were still mass relays in the Milky Way that had never been explored. Sure, one had rachni behind it, and that was a disaster, so they're understandably cautious. It might not be an accident that they're closed. OTOH, there could be entire other civilizations that rival the Council races who might be of great help against the Reapers waiting for them. Instead, they decide to go in suspended animation for 600 years to another galaxy. Still, I say moving forward is always the better option over going backward. Fly In The Lotion: True enough but at the same time BioWare itself might be tainted at this point. It's surely doomed if Anthem fails. Even if that succeeds, it might just mean that future ME games follow that style.
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Post by Fly In The Lotion on Feb 5, 2018 2:09:00 GMT
ComedicSociopathy : To be fair, I've come to agree that there was no reason to go there when there were still mass relays in the Milky Way that had never been explored. Sure, one had rachni behind it, and that was a disaster, so they're understandably cautious. It might not be an accident that they're closed. OTOH, there could be entire other civilizations that rival the Council races who might be of great help against the Reapers waiting for them. Instead, they decide to go in suspended animation for 600 years to another galaxy. Still, I say moving forward is always the better option over going backward. Fly In The Lotion : True enough but at the same time BioWare itself might be tainted at this point. It's surely doomed if Anthem fails. Even if that succeeds, it might just mean that future ME games follow that style. I mean, Andromeda could be viable, they'd just have to commit virtual genocide against the kett, and fast-forward the time about a 100 years. Otherwise, no Andromeda for me, thanks.
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Post by themikefest on Feb 5, 2018 4:13:02 GMT
You do understand that if BioWare had fucked around for three years and then only really spent two years on a ME game set into the Milky Way with a canonized ending and Shepard featured...it'd still have been a completely sh*t game, right? There's no way to know if that's true or not. Depending on what Bioware did for a sequel to ME3, it might be a good game.
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Post by dmc1001 on Feb 5, 2018 4:15:55 GMT
You do understand that if BioWare had fucked around for three years and then only really spent two years on a ME game set into the Milky Way with a canonized ending and Shepard featured...it'd still have been a completely sh*t game, right? There's no way to know if that's true or not. Depending on what Bioware did for a sequel to ME3, it might be a good game. My point was really that the bigger problem was the development time. We could have had a fine game in a different setting.
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Post by Ahriman on Feb 5, 2018 7:34:58 GMT
You do understand that if BioWare had fucked around for three years and then only really spent two years on a ME game set into the Milky Way with a canonized ending and Shepard featured...it'd still have been a completely shit game, right? The setting isn't the problem. The lack of time spent on its actual development (three wasted years and then two scrambling to make up for it) is the culprit. The problem was never Andromeda (Galaxy). The problem is, that Andromeda Galaxy is now tainted and it's unlikely to be fixable. Tainted by what exactly? Metacritic score? Nobody will remember it in 10 years.
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It's not a lie if you believe it.
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Post by Fly In The Lotion on Feb 5, 2018 8:04:11 GMT
The problem was never Andromeda (Galaxy). The problem is, that Andromeda Galaxy is now tainted and it's unlikely to be fixable. Tainted by what exactly? Metacritic score? Nobody will remember it in 10 years. By the shitty, unimaginative, boring kett.
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Post by Ahriman on Feb 5, 2018 8:33:39 GMT
Tainted by what exactly? Metacritic score? Nobody will remember it in 10 years. By the shitty, unimaginative, boring kett. That's it? Like, really? In a galaxy where could be hundreds and hundreds of other empires this one is what taints the setting? Do you imagine them ruling entire Andromeda or what?
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Post by Scathane on Feb 5, 2018 8:56:19 GMT
By the shitty, unimaginative, boring kett. That's it? Like, really? In a galaxy where could be hundreds and hundreds of other empires this one is what taints the setting? Do you imagine them ruling entire Andromeda or what? But then, 'could be there' is the same as 'aren't there'. I don't see how non-existent races would, in any way, add to the depth of Andromeda...
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Post by Ahriman on Feb 5, 2018 9:48:17 GMT
That's it? Like, really? In a galaxy where could be hundreds and hundreds of other empires this one is what taints the setting? Do you imagine them ruling entire Andromeda or what? But then, 'could be there' is the same as 'aren't there'. I don't see how non-existent races would, in any way, add to the depth of Andromeda... We are talking about a sequel, aren't we? I understand people not being happy about things which didn't make it from MW, I miss the chance, they've skipped on elcors, voluses and hanars to make them more than joke species, myself. But new species? They can either get a lot more nuances in future or say, get stomped by another even bigger empire and become a minor. I don't think geth were that inspiring in ME1, rebel machines which sided with ancient machines to kill people. If not L'etoile's work later, they'd remain empty shooting fodder.
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Post by warrior on Feb 5, 2018 9:53:41 GMT
You do understand that if BioWare had fucked around for three years and then only really spent two years on a ME game set into the Milky Way with a canonized ending and Shepard featured...it'd still have been a completely shit game, right? The setting isn't the problem. The lack of time spent on its actual development (three wasted years and then two scrambling to make up for it) is the culprit. I'm halfway with you on this. Bioware wasting time on a gimmick was probably the biggest that made Andromeda... average if I'm being nice. That said, I really do think Andromeda is a less interesting setting compared to the Milky Way. I think actually it could have been more interesting than the MW if they had more deeply used their imaginations. Like, we are in a whole new galaxy and every species encountered is humanoid? Ok. But also one problem with making it a frontier/colonizing game is that there can't be much land there occupied already, so we got just a bunch of empty landscapes and caves/ruins on every planet. I think it was a mistake to plop us in this completely undeveloped boondocks Solar System without a proper city-hub to explore (like the Citadel) or villages to stumble across while exploring (necessary in open world-ish games I think). Consider that the fun of exploring in Elder Scrolls or TW3 or Fallout games or even a game like Horizon Zero Dawn is partly getting to the next big city or stumbling upon a major side quest in a village; that's what open maps are all about. I think what should have happened is: the AI think they're going there as colonizers, but actually the solar system is already developed and thriving with life and new species and complex politics, and you've accidentally stumbled into some (more interesting and fun) dramatic storyline instead. Thwart their (and our) expectations in the first act.
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Post by Scathane on Feb 5, 2018 11:04:31 GMT
But then, 'could be there' is the same as 'aren't there'. I don't see how non-existent races would, in any way, add to the depth of Andromeda... We are talking about a sequel, aren't we? I understand people not being happy about things which didn't make it from MW, I miss the chance, they've skipped on elcors, voluses and hanars to make them more than joke species, myself. But new species? They can either get a lot more nuances in future or say, get stomped by another even bigger empire and become a minor. I don't think geth were that inspiring in ME1, rebel machines which sided with ancient machines to kill people. If not L'etoile's work later, they'd remain empty shooting fodder. The Kett (as well as the Angara, as far as I'm concerned) would nevertheless remain as a 'stain', if you will. And - sure! - they could construe new races, just as appealing as those they flushed down the drain.., I just think there's a lot of 'ifs' in there...
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Post by link2twenty on Feb 5, 2018 12:41:24 GMT
I want a continuation of ME:A. Here is how I'd like to see the story go.
Game 2 The Kett return with reinforcements but are beaten relatively quickly. When the remnant seem to actively start expelling the Kett but leaving the initiative and the Angara alone. Ryder, as the remnant 'expert', is tasked by Tann to work out what is going on. You venture deeper into the vault network discovering new planets, maybe even a new race or Angaran variant, settling new settlements as you go but also searching for clues on the Jaardan only to discover at the end of the game the Jaardan have returned after a 3 century-long war hoping to recruit the Angara but had decided to see the Initiative intentions/potential before showing themselves. You learn about the 'enemy' and that they won't stop until the Jaardan are dead.
Game 3 Learn about the war, the enemy and greater galaxy.
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