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ღ I am a golem. Obviously.
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24,456
phoray
Dreadnaw Rising
12,654
August 2016
phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
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Post by phoray on Sept 19, 2020 22:14:52 GMT
Hubs and I decided that if we could keep a single gameplay mechanic from each game to carry into DA4, which one would it be.
Origins: We settled on the HUD that allowed you access to everything in and out of battle. DA2: The pre programming of what companions would do during battle from DA2 (if/or/when to take potions) DAI: The crafting of weapons/armor/runes with tinting
We will probably discuss narrative/story things next, but those are definitely more subjective. The CC of DAI, Rival/Friendship system of DA2, open world, and the war table were also in consideration, but that's what we settled on.
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Buckeldemon
Now stealin' more kidz.
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Post by Buckeldemon on Sept 19, 2020 22:19:07 GMT
Buckeldemon: being able to choose or Rp as either (and similar for other races e.g. Orzammar or Kal-Sharok origin for dwarf etc) would be great and not sth I'm opposed to. If they only have the resources or desire to do 'one for each' though I'd prioritize CE over Dalish elf given Inky could be Dalish. Specifically English. if they had a Welsh or a Scottish or whatever PC VA accent instead that'd be neat and different. and not vs American in particular, just in general. and only if voice selection doesn't return because it would be ideal if it did. hypothetically if it doesn't though I'd rather go with American, of the two. the American VAs for DAI didn't sound corny or everyday at all to me and English really isn't any more unique than American. that's not to say the English VAs didnt do good jobs and don't have nice voices, they definitely did and do. English in media like this is just just as generic/overdone and everyday or whatever on the other side of the pond. or heck if it's going to be an English one go with something different for a change like a Ned Stark-type more northerly-ish variant or something over the standard RP English. It is probably just my non-native speaker ear which prefers BE, though as you say Scottish/Welsh/something unique is also good. I'd just say AE (do Canadians actually speak differently than US? I have no idea.) sounds more generic to me.
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Apr 22, 2017 19:25:27 GMT
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Onecrazymonkey1
"A person of any mental quality has ideas of his own. This is common sense." Franz Liszt
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August 2016
onecrazymonkey1
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by Onecrazymonkey1 on Sept 20, 2020 21:10:23 GMT
Have Richard Armitage as one of the PC's voices and I'll be happy.
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NotN7
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Apr 15, 2017 17:34:16 GMT
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by NotN7 on Sept 21, 2020 0:06:22 GMT
It sounded like a good idea to me. Until it was immediately canceled. Yeah the argument basically is 'should we 'meet' our companions before we play the game' vs 'should we meet our companions during playing the game itself'. Now I do appreciate information, planning out PTs, likely romances, who will be on my 'A' team but logically that should be done...naturally...during the game itself. You pose a good question my thinking is both, to me going through the work of word count etc (just guessing I have no idea how games are made) that during the time between DAI and DA4 that some companions would have been recruited before DA4 comes out and the rest would be recruited during game play to save the cost of voice actors Who did DAI versus the new ones *shrug*
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Dreadnaw Rising
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Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
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Post by phoray on Sept 21, 2020 0:18:52 GMT
hubs and I had a two hour talk and decided that story narrative concepts from each game:
Origins: we will take the Conflict (an overarching darkspawn army with the political intrigues on top)
DA2: the setting (the time jumps, the social class rep, having friends and family at your side, factions)
DAI: The characters (Completion of character development for Alistair, Morrigan, Leliana, Varric, and Cullen most specifically.) Although we both liked Cole, Blackwall, and Sera and appreciate the antagonist creation in Solas.
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Aug 17, 2016 10:19:37 GMT
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Post by colfoley on Sept 21, 2020 0:21:50 GMT
Yeah the argument basically is 'should we 'meet' our companions before we play the game' vs 'should we meet our companions during playing the game itself'. Now I do appreciate information, planning out PTs, likely romances, who will be on my 'A' team but logically that should be done...naturally...during the game itself. You pose a good question my thinking is both, to me going through the work of word count etc (just guessing I have no idea how games are made) that during the time between DAI and DA4 that some companions would have been recruited before DA4 comes out and the rest would be recruited during game play to save the cost of voice actors Who did DAI versus the new ones *shrug* You do make me think that I do want to meet our list of companions pretty much as soon as possible in the game rather then waiting for it. So both Inquisition and 2 you pretty much had your entire party 'assembled' by Act 2 while in games like Origins and 3 you had your full party fully assmbled verrryyy late in the game. Especially in the case of Origins. Though granted IF they do make it so we aren't in charge of the party at the beginning this may take a ittle longer, but then again maybe in such a story won't follow a typical '3/5 act structure'.
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Post by colfoley on Sept 21, 2020 0:24:03 GMT
hubs and I had a two hour talk and decided that story narrative concepts from each game: Origins: we will take the Conflict (an overarching darkspawn army with the political intrigues on top) DA2: the setting (the time jumps, the social class rep, having friends and family at your side, factions) DAI: The characters (Completion of character development for Alistair, Morrigan, Leliana, Varric, and Cullen most specifically.) Although we both liked Cole, Blackwall, and Sera and appreciate the antagonist creation in Solas. This is actually...bang on. I would comment on adding DA 2s dialogue system but then I realized that was not narrative. But yes it has the big advantage of what I always love in story. Small characters with small motivations which then get caught up in events much bigger then them. I loved the Inquisitor at the end of the day but they were always a bit larger then life at the end.
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Old Scientist Contrarian
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February 2017
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Post by alanc9 on Sept 26, 2020 15:49:19 GMT
You pose a good question my thinking is both, to me going through the work of word count etc (just guessing I have no idea how games are made) that during the time between DAI and DA4 that some companions would have been recruited before DA4 comes out and the rest would be recruited during game play to save the cost of voice actors Who did DAI versus the new ones *shrug* You do make me think that I do want to meet our list of companions pretty much as soon as possible in the game rather then waiting for it. So both Inquisition and 2 you pretty much had your entire party 'assembled' by Act 2 while in games like Origins and 3 you had your full party fully assmbled verrryyy late in the game. Especially in the case of Origins. Though granted IF they do make it so we aren't in charge of the party at the beginning this may take a ittle longer, but then again maybe in such a story won't follow a typical '3/5 act structure'. Bio's been all over the map with this. The BG games both had people showing up throughout the game, depending on your path through it. HotU swapped out a bunch of companions at the 1/3 mark and added new ones. ME2 had many companions arriving late, although this was more a technical problem with XBoxes than a design decision, Legion excepted. ME1 was pretty much frontloaded, and I'd say ME:A too. KotOR gives you most of the party early, but a couple arrive late. It seems to be all based on how they want to use those characters. If they do decide to spread out companion appearances for story purposes, I'd hope that they'd put out a good deal of information on who they are pre-launch. Of course, a player who doesn't want to read that marketing material wouldn't have to.
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Oct 31, 2020 23:57:02 GMT
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Apr 18, 2017 15:57:34 GMT
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Post by pessimistpanda on Sept 29, 2020 15:08:30 GMT
It sounded like a good idea to me. Until it was immediately canceled. Yeah the argument basically is 'should we 'meet' our companions before we play the game' vs 'should we meet our companions during playing the game itself'. Now I do appreciate information, planning out PTs, likely romances, who will be on my 'A' team but logically that should be done...naturally...during the game itself. I think this is a ridiculous non-problem that only BioWare (and BioWare fans) create for themselves. Almost all games, party-based or not, have advertising that focuses on specific characters prior to the release of the game, and gives you information about their role in gameplay and the narrative. JRPGs especially do this all the time, it's totally standard. People that don't want to be "spoiled" can just not look. I have never, ever, ever, on any other corner of the internet, seen the opinion that developers should keep the identities of the companions secret so as not to "spoil" people. Personally, until they confirm the number of gay/bi male romances and their various identities, I'm not even going to budget for the game.
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I refuse to believe that the cake is a lie
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11,010
ArcadiaGrey
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September 2018
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by ArcadiaGrey on Sept 29, 2020 15:15:33 GMT
Personally, until they confirm the number of gay/bi male romances and their various identities, I'm not even going to budget for the game. I'm confused as to why you're so invested in the series then, if that's your only criteria for playing. Won't you be happier playing Hatoful Boyfriend? (not sarcasm, that game is ace)
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Post by pessimistpanda on Sept 29, 2020 15:28:42 GMT
Personally, until they confirm the number of gay/bi male romances and their various identities, I'm not even going to budget for the game. I'm confused as to why you're so invested in the series then, if that's your only criteria for playing. Won't you be happier playing Hatoful Boyfriend? (not sarcasm, that game is ace) Because I don't like dating sims. I want the intersection between action/adventure and romance, not to be forced to choose between one or the other. And that goes for novels and movies/tv, not just games. Straight people don't have to choose between a fun, action-packed adventure or a romance that represents them. Almost every single movie, novel or video game that has ever existed has managed to find the time and space to work a heterosexual romance sideplot into their otherwise non-romance story, and that's what I want. I want to be Captain Kirk. I want to be James Bond. I want to be Indiana Jones. I want to be Conan the Barbarian. And while I am being those characters, I want to suck cock.
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I refuse to believe that the cake is a lie
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11,010
ArcadiaGrey
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September 2018
arcadiagrey
ArcadiaGrey
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by ArcadiaGrey on Sept 29, 2020 16:00:10 GMT
I'm confused as to why you're so invested in the series then, if that's your only criteria for playing. Won't you be happier playing Hatoful Boyfriend? (not sarcasm, that game is ace) Because I don't like dating sims. I want the intersection between action/adventure and romance, not to be forced to choose between one or the other. And that goes for novels and movies/tv, not just games. Straight people don't have to choose between a fun, action-packed adventure or a romance that represents them. Almost every single movie, novel or video game that has ever existed has managed to find the time and space to work a heterosexual romance sideplot into their otherwise non-romance story, and that's what I want. I want to be Captain Kirk. I want to be James Bond. I want to be Indiana Jones. I want to be Conan the Barbarian. And while I am being those characters, I want to suck cock. That was a beautiful ending to the comment
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Sept 2, 2016 19:28:30 GMT
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shechinah
Ser Barksalot - Hiatus
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Sept 2, 2016 18:49:21 GMT
September 2016
shechinah
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by shechinah on Sept 30, 2020 20:13:09 GMT
Off the top of my head, I'd like headgear to be visible in cutscenes and to be able to name my saves (it makes things so much easier)
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Buckeldemon
Now stealin' more kidz.
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July 2019
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Buckeldemon on Sept 30, 2020 21:54:32 GMT
Off the top of my head, I'd like headgear to be visible in cutscenes and to be able to name my saves (it makes things so much easier) Save naming should definitely come back. For helmets, I'd prefer multiple toogle options: 1) always visible, 2) never visible, 3) visible in exploration/combat, but off in cutscenes.
Come to think of it, I liked how DA2 handled Rock Armour, i.e. it disappears out of combat, even while still active. A similiar thing might be done with magical helmets a.k.a. rock armour helmet or visors.
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Post by Rascoth on Sept 30, 2020 22:00:08 GMT
Off the top of my head, I'd like headgear to be visible in cutscenes and to be able to name my saves (it makes things so much easier) I'd be nice to have option for visible headgear in cutscenes, as well as choosing whose headgear is visible. I loved Cole's and Vivienne's headgear, but I didn't see them much, since I have helmets off by default.
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Ser Barksalot - Hiatus
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by shechinah on Oct 1, 2020 11:42:41 GMT
Buckeldemon Rascoth Oh no, it should definitely be an option. That's what I want back: the option for helmets to be visible in cutscenes. I also have characters where I don't want to have to take their headgear on and off because I don't want to see it in cutscenes. When I first found the Orlesian Masks, I was so disappointed to discover that they (along with every other helmets) don't show up during cutscenes and that it wasn't something you could change (no mods can do it, either)
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Post by Rascoth on Oct 1, 2020 12:11:00 GMT
Buckeldemon Rascoth Oh no, it should definitely be an option. That's what I want back: the option for helmets to be visible in cutscenes. I also have characters where I don't want to have to take their headgear on and off because I don't want to see it in cutscenes. When I first found the Orlesian Masks, I was so disappointed to discover that they (along with every other helmets) don't show up during cutscenes and that it wasn't something you could change (no mods can do it, either) I figured you meant it as an option, though I might not have made it clear I only wanted to add part about separate option for each companion (I'm trying to remember a game I played that had similar option, small toggle near helmet for specific character, but sometimes I have memory of a goldfish ). For me the helmet I regret the most not seeing in cutscenes (aside from Cole's and Vivienne's) is Ardent Blossom. I felt robbed.
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Buckeldemon
Now stealin' more kidz.
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July 2019
buckeldemon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Buckeldemon on Oct 1, 2020 13:33:04 GMT
I only wanted to add part about separate option for each companion (I'm trying to remember a game I played that had similar option, small toggle near helmet for specific character, but sometimes I have memory of a goldfish ). You perhaps remembering the first Mass Effect? It had that option (except for Tali ), but dangerous environments forced the helmets on regardless.
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Post by Rascoth on Oct 1, 2020 13:37:20 GMT
I only wanted to add part about separate option for each companion (I'm trying to remember a game I played that had similar option, small toggle near helmet for specific character, but sometimes I have memory of a goldfish ). You perhaps remembering the first Mass Effect? It had that option (except for Tali ), but dangerous environments forced the helmets on regardless. Nah, definitely not ME. Don't mind me, I won't be able to remember it now and then it'll come back to me in the most unexpected moment
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Ser Barksalot - Hiatus
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shechinah
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by shechinah on Oct 1, 2020 14:30:20 GMT
I figured you meant it as an option, though I might not have made it clear I only wanted to add part about separate option for each companion (I'm trying to remember a game I played that had similar option, small toggle near helmet for specific character, but sometimes I have memory of a goldfish ). For me the helmet I regret the most not seeing in cutscenes (aside from Cole's and Vivienne's) is Ardent Blossom. I felt robbed. Oh wauw, yeah, I just looked up the Ardent Blossom helmet and I can definitely understand why you felt robbed. I'd want to wear that, too.
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Adia
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
Posts: 123 Likes: 213
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Sept 23, 2020 18:07:05 GMT
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adiel
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
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Post by Adia on Oct 2, 2020 20:58:15 GMT
I know this request has been beaten to death but I can't stress this enough. We need long hairstyles and better eyebrows in DA4. No more hats, no more bald characters (as iconic as they are). Larian, a studio that is smaller than Bioware and probably have less resources, still managed to do some incredible, long, varied hairstyles that fit the fantasy genre. There's literally no excuse for Bioware to give us these short hairstyles again, and it's time for them to catch up with the rest of the industry. Out of all the things they should double down on, it should be hair. Especially in quantity. Quest givers / characters of importance should look more distinct than non interactive random NPC's, and having a large variety of hair helps. I still can't shake the fact that the grand duchess has the same hairstyle as my Inqy and Stroud, and the Empress of Orlais having the same hairstyle as Scout Harding. Doesn't feel right.
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Captain Obvious
N3
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
Posts: 452 Likes: 464
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464
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452
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forumking
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
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Post by Captain Obvious on Oct 12, 2020 2:39:09 GMT
I want Native American representation in Dragon Age 4 and Indigenous representation in general. I genuinely also want an option to choose the ethnicity of your character. Caucasian, Asian, Black, and Indigenous. There you go. Case closed. This will never happen ever. But I do want it to happen either way. We sort of got this with the Avvar and the "wild" tribes down south of Ferelden. So I kinda want more of that. Plus, they looked badass in DA:I (the "Avar" or whatever they were called). Sadly, I doubt it'll happen.
Also, maybe an Ottoman Empire analogue rather than the Plato's Republic that the Qunari have... though I take it that we'll likely never get it. The Qunari are a Republic, I think, like the Aztecs and like the Tevintar Imperium within the setting, but they aren't really the Ottoman Empire except that they gave gunpowder or something like it.
But yes, give me indigenous peoples within Thedas and I'll be happy, maybe like the Sami of Scandinavia.
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Post by lucidae on Oct 12, 2020 14:13:23 GMT
I want Native American representation in Dragon Age 4 and Indigenous representation in general. I genuinely also want an option to choose the ethnicity of your character. Caucasian, Asian, Black, and Indigenous. There you go. Case closed. This will never happen ever. But I do want it to happen either way. We sort of got this with the Avvar and the "wild" tribes down south of Ferelden. So I kinda want more of that. Plus, they looked badass in DA:I (the "Avar" or whatever they were called). Sadly, I doubt it'll happen. Also, maybe an Ottoman Empire analogue rather than the Plato's Republic that the Qunari have... though I take it that we'll likely never get it. The Qunari are a Republic, I think, like the Aztecs and like the Tevintar Imperium within the setting, but they aren't really the Ottoman Empire except that they gave gunpowder or something like it. But yes, give me indigenous peoples within Thedas and I'll be happy, maybe like the Sami of Scandinavia. The elves are the indigenous people. Humans literally came from another contient and manifest destinied all of Thedas
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Captain Obvious
N3
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
Posts: 452 Likes: 464
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452
May 29, 2018 21:25:13 GMT
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forumking
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
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Post by Captain Obvious on Oct 12, 2020 15:17:25 GMT
I want Native American representation in Dragon Age 4 and Indigenous representation in general. I genuinely also want an option to choose the ethnicity of your character. Caucasian, Asian, Black, and Indigenous. There you go. Case closed. This will never happen ever. But I do want it to happen either way. We sort of got this with the Avvar and the "wild" tribes down south of Ferelden. So I kinda want more of that. Plus, they looked badass in DA:I (the "Avar" or whatever they were called). Sadly, I doubt it'll happen. Also, maybe an Ottoman Empire analogue rather than the Plato's Republic that the Qunari have... though I take it that we'll likely never get it. The Qunari are a Republic, I think, like the Aztecs and like the Tevintar Imperium within the setting, but they aren't really the Ottoman Empire except that they gave gunpowder or something like it. But yes, give me indigenous peoples within Thedas and I'll be happy, maybe like the Sami of Scandinavia. The elves are the indigenous people. Humans literally came from another contient and manifest destinied all of Thedas Awwwww, but I want the Iroquois, Pawnee, Comanche, etc. and other analogues. I mean, yes: the elves were technically indigenous. But they aren't like the Indigenous people that I'm thinking of.
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Post by wickedcool on Oct 14, 2020 15:49:57 GMT
I’ve been watching baldurs gate early access play through and da4 needs to copy what Parian studios is doing
Every Encounter is unique and can be solved in multiple ways Dai only has these unique encounters when you have high friendship with companions. The opening Templar scenarios/mages Should have been more fleshed out. Unique encounters such as hinterlands grandfather zombie and the bandit keep needed more beef . The graphics were there but the creative writing is lacking. The storm coast/fallow mire mages( seriously this could have been 1000x more fleshed out)
Environments can be used against enemies- I think dai aimed for this but ultimately failed. Larian/baldurs gate 3 gives you options to topple statues or break beams to hurt enemies. Also having party members stay behind while one sneaks ahead. Very few traps( the Templar quest has the fire traps within the demon taking over your mind) but it’s lacking in almost the rest of the game.This was clearly lost from dao to dai
Treasure & Looting-in the base game. Treasure needs a serious overhaul. Kill a Templar and they have a piece of lambs wool!!
Magic/skills-the mage and all classes need better passives. Instead of take thi skill to improve critical by % or magic better barrier why not say by taking this passive you can now also use a torch or light spell etc. you literally can’t open hard locks unless you take 4-5 war table abilities . Should have been alternatives for this . Same goes for knocking down walls. 2 handed warrior you spend 4-5+ points to get earth strike to realize it’s awful
Creature library—lack of variety/character. I assume early game the demons are the showcase but other than the waterfall encounter most are boring at best. The waterfall in hinterlands is difficult but the combination of the 2 types makes it a memorable encounter. Way more variety is needed including colors such as the unique ram quest in hinterlands. How about a wolf pack leader with white fur etc
Npcs that help you/accompany you but can die. Dai had the tower guard and mage that helped you and the wardens (Joey) etc. you could control these people and give them better items for encounters. You can’t even control hawke in dai . Bring this back
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