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Post by colfoley on Oct 27, 2020 2:31:39 GMT
I've been thinking (for some strange reason I have been doing a lot of that recently ) and I really like the archery mechanics in Horizon and Assassin's Creed Odyssey it does strike me sometimes as a bit unrealistic because...now from what I know of Archery you are supposed to fire your arrows as quick as possible since holding a bow at full draw, especially a war bow with a heavy draw weight, can really tire one out quickly which does not do good things for your shot. And yet in Assassin's Creed with the entirely manual aiming of the bow when you are clinging up a shot how it works often necessitates you to hold your draw for an extended time while lining up your shot, especially when you are sniping. Now part of the trouble is I enjoyed Inquisition's auto aim but there is something really nice about the L2 to pull out bow then R2 to fire it...thing. My solution to this? Have the initial press of the button which switches to the bow (or other ranged options depending) snap the aiming reticle to the nearest enemy you are trying to hit. You can obviously still bring the bow to full draw and aim manually, but if you need to snap off a quick shot (with an obvious power and damage trade off) you can.
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Post by themikefest on Oct 27, 2020 17:05:09 GMT
While exploring, the main character comes across a couple of baddies guarding whatever. Instead of fighting them up close, and to avoid attracting any reinforcements in the area, have a rogue companion, or if the main character is a rogue, climb up a tree, or climb up on top of a building, to fire arrows at the guards for a silent kill. Hopefully the game will allow the player to fire an arrow from long range. Of course sneaking up behind them would work as well.
Instead of killing the guards from above, why not create a distraction. Throw a rock causing the guards to investigate the sound. Have a companion, who is not in the party, use their speech skills to smooth talk the guards away from their post allowing the main character and companions to sneak by. Or instead of having a companion sweet talk the guards, pay a couple of coins to a passer-by to sweet talk the guards.
How about having the color of the weapon match the color of the armor the main character is wearing? Could have a companion make a comment on how fashionable/cool you look. Even have everyone in your party match your color.
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Post by cloud9 on Oct 28, 2020 19:56:34 GMT
Just a reminder this is how I want the combat to feel. He's good. But not as good as Legolas.
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Post by colfoley on Oct 28, 2020 20:36:40 GMT
Just a reminder this is how I want the combat to feel. He's good. But not as good as Legolas. better with a bow? No. But I think Oliver might be better overall given his martial arts and stealth capabilities.
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Post by cloud9 on Nov 2, 2020 9:42:22 GMT
He's good. But not as good as Legolas. better with a bow? No. But I think Oliver might be better overall given his martial arts and stealth capabilities. Hes too slow and Legolas has superb dexterity, aglilty, and reflexes that far surpasses him.
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Post by wickedcool on Nov 6, 2020 2:23:25 GMT
Keep posting on this thread as I hope developers see this
Dai has the best graphics of the 3 and excels in fast combat and ways of movement etc. it’s a very good action lite role playing game but in many ways it needs much more roleplaying and it’s overshadowed by its predecessors
Dao The locations are far more interesting. There was/is much fun in exploring these areas and at times more dread that you would enter a situation that if you were under prepared or had the wrong party you would lose (that queen spider) comes to mind. Plus random npc like the hermit in the woods. Dlcs were flawed in some ways but in other ways added interesting tapestry choices and memorable enemies
Da2 Has lots more flaws however the story line is much more interesting And heavy on roleplaying. And much more memorable enemies. These enemies are so memorable that several are mentioned (Bertrand, anders etc) plus Cory become the main villain in the majority of dai
There was way to much emphasis on roleplaying in fenced in areas (the palace). In the base game the palace has great roleplaying and interesting npcs and additionally has great puzzles. Really we don’t see this until the elven puzzles . Nice w you can argue that choosing Templar’s wardens etc is roleplaying but it’s lite compared to recruiting elves dwarves etc in dao. These people actually show up in the end game
The writers in da4 need to go back to dao and da2 and bring back roleplaying
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Post by colfoley on Nov 16, 2020 3:27:05 GMT
Watching more videos on Vahalla and I know this does not happen that often but my God BioWare maybe you can do some kind of pow wow between you and Ubisoft. Actually it would be a great idea you could teach them how to do proper RPGs and they can show you tips on their armor design because I do not think I have seen as much sexy/ godly armor design in a game ever. Of course once I play it there will probably be a lot more to ad but christ this clothing is amazing looking.
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Post by themikefest on Nov 16, 2020 15:42:16 GMT
I like the outfit. Hopefully it's available in the next game. Maybe have a male version as well.
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Post by colfoley on Nov 22, 2020 1:49:15 GMT
Playing through Odyssey and I have been musing about quest design, specifically about the accepting or the rejecting of said quests.
Now this take might be inaccurate afterall I find it difficult to remember every single RPG ever but in most of them typically you can either 1. Accept doing a quest. 2. Reject doing a quest...and the quest just dissapears forever or 3. Reject doing a quest and the quest marker just stays on the map all tantalizing like.
Now typically this pretty much leads me to accepting all the quests on the map. Or the vast majority of them so they are nice and safe in my quest log in case I decide to do them. Trouble is, from an RPing perspective that often leaves me 'accepting' some pretty morally dubious quests or quests I have no intention of doing for RP reasons.
So...I think we need a third option in this whole process. An equivalent of "I'll think about it" this adds the quest to your log but does not commit the player/ character to actually doing it in the future.
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Dreadnaw Rising
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Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
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Post by phoray on Nov 22, 2020 2:52:12 GMT
.I think we need a third option in this whole process. An equivalent of "I'll think about it" this adds the quest to your log but does not commit the player/ character to actually doing it in the future. I think melbella has explicitly mentioned this before.
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Absafraginlootly
"Abso-fraggin-lutely!" ~ Captain John Sheridan and Satai Delenn
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September 2016
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, SWTOR
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Post by Absafraginlootly on Nov 22, 2020 4:21:00 GMT
I want unique monster encounters I want the harvester to return and the lyrium introduced in that dlc. I just realized that barricade helped the same dace in that dlc Dragons seem to be resistant to red lyrium-I’m hoping our hero gets injected with something that makes them resistant Makes you wonder about Reavers.
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Adia
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
Posts: 123 Likes: 213
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Sept 23, 2020 18:07:05 GMT
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
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Post by Adia on Nov 25, 2020 3:39:50 GMT
This post is basically inspired by BG3 because there are a lot of things it does right.
1. Almost every NPC in the world is interactable - almost every conversation with them is a cinematic close up, and some even have special animations depends on the character.
2. The amount of creatures and the variety of them is astonishing, I'm pretty sure it has 3 times the amount of Inquisition. And from what I've seen the majority of them aren't just bad retextures, but actual new models. Some of them you can actually have in your party!
3. I'm given the option to be diplomatic when it comes down to the majority of animal encounters - I don't have to murder a mommy bear and her cubs or family of lizards. If they're causing a problem, give me the option to fix it without being violent. If I need them for my crafting, allow me to simply buy it from venders instead.
Then again, do we have to kill dragons? There's a specific quote by Morrigan that I completely agree with:
And I'm pretty sure her sister says the same thing in the comics. Yet I'm never given the option not do so - I'm simply forced to otherwise I can't complete a quest. So more diplomatic choices would be nice.
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Post by colfoley on Nov 30, 2020 3:54:09 GMT
Watching a video on Greedfall and it reminded me of how that game starts at least in terms of the CC and something else which could be one possibility. The game has 'starting classes' which you start off with, select, and it gives you certain attributes and abilities to start off. But from there the skills and attributes are pretty much as open and limitless as anything. You can pretty much mix and match to your heart's content. Shouldn't be too hard to take the idea and import it to DA. Just with obviously an eye towards mage/ normie segregation.
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Liadan
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 1,540 Likes: 5,371
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1,540
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Bottom
http://bsn.boards.net/board/10/dragon-inquisition-quests-general-discussion
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Liadan on Dec 13, 2020 19:29:33 GMT
I`m starting another playthrough of DAI and after so many attempts on my part to recreate an old inquisitor of mine by looking at some CC screnshots, one of my wishes for DA4 is that we have something like we had in ME Andromeda, where we can import/export our characters looks, or at least have some codes in the CC like we had in the ME trilogy. I`m crossing my fingers for something like this .
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by AlleluiaElizabeth on Dec 13, 2020 21:28:32 GMT
Face code input boxes (that work), like in the MET, should be standard in character creators. Change my mind.
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Post by colfoley on Dec 13, 2020 23:10:17 GMT
Face code input boxes (that work), like in the MET, should be standard in character creators. Change my mind. one of the huge reasons that Andromeda> Inquisition in terms of CC.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
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Post by pessimistpanda on Dec 14, 2020 1:22:44 GMT
Dear Santa,
For Christmas I would like you to kill off the Inquisitor in the opening act, put in all the cool shit from the ancillary media like griffons and lovecraftian hair monsters, and establish that the humans of Thedas are actually from (gasp) outeeeeer spaaaAAAAAaaaaAaace!
XO
PessimistPanda
P.S. I would also like an Xbox One X with a free year of gamepass so I can finally play Fable.
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Post by phoray on Dec 14, 2020 3:19:22 GMT
Face code input boxes (that work), like in the MET, should be standard in character creators. Change my mind. one of the huge reasons that Andromeda> Inquisition in terms of CC. That would literally be the only one to me -_+ I felt very locked into presets and there was only ever one shade of red hair.
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Post by NotN7 on Dec 14, 2020 4:04:02 GMT
Dear Santa, For Christmas I would like you to kill off the Inquisitor in the opening act, put in all the cool shit from the ancillary media like griffons and lovecraftian hair monsters, and establish that the humans of Thedas are actually from (gasp) outeeeeer spaaaAAAAAaaaaAaace! XO PessimistPanda P.S. I would also like an Xbox One X with a free year of gamepass so I can finally play Fable. Hehe don't wake up keep on dreaming
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Post by colfoley on Dec 14, 2020 6:54:09 GMT
Dear Santa, For Christmas I would like you to kill off the Inquisitor in the opening act, put in all the cool shit from the ancillary media like griffons and lovecraftian hair monsters, and establish that the humans of Thedas are actually from (gasp) outeeeeer spaaaAAAAAaaaaAaace! XO PessimistPanda P.S. I would also like an Xbox One X with a free year of gamepass so I can finally play Fable. Its kind of amazing I love the Inquisitor one of my fav Bio protagonists, but honestly the constant debate and people wanting them to come back no matter what and how horrible BioWare is if they don't come back and how lazy and incompetent they are I half hope the game starts with their frickin funeral.
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Post by pessimistpanda on Dec 14, 2020 9:28:53 GMT
Dear Santa, For Christmas I would like you to kill off the Inquisitor in the opening act, put in all the cool shit from the ancillary media like griffons and lovecraftian hair monsters, and establish that the humans of Thedas are actually from (gasp) outeeeeer spaaaAAAAAaaaaAaace! XO PessimistPanda P.S. I would also like an Xbox One X with a free year of gamepass so I can finally play Fable. Its kind of amazing I love the Inquisitor one of my fav Bio protagonists, but honestly the constant debate and people wanting them to come back no matter what and how horrible BioWare is if they don't come back and how lazy and incompetent they are I half hope the game starts with their frickin funeral. Even if I had thought the Inquisitor and friends were the best written characters evaaaar, which I don't, I would still be more interested in new ones than seeing old ones. I already don't like that the next game appears to be about stopping another evil wizard from assaulting the Veil again. I vastly preferred it when each instalment had new characters facing new problems. The main reason, in fact, that I want the Veil to come down at the start of the game and stay down is because I don't want it to continue to be the focus of the series (plus, a world that changes and grows is more interesting than one that stays stagnant, rehashing the same magic vs religious twaddle conflict over and over again). Besides which, for people who enjoy playing as the same character through multiple instalments, there are plenty of AAA game series that will accomodate that, even well past the point of it making sense or the character having any facets left to explore. Frankly, I think a lot of those franchises could also do with a good shakeup *cough*GodofWar*coughcough*KillKratosand makeAtreustheprotagonist*coughspluttercough*
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Post by Rascoth on Dec 14, 2020 13:06:56 GMT
I`m starting another playthrough of DAI and after so many attempts on my part to recreate an old inquisitor of mine by looking at some CC screnshots, one of my wishes for DA4 is that we have something like we had in ME Andromeda, where we can import/export our characters looks, or at least have some codes in the CC like we had in the ME trilogy. I`m crossing my fingers for something like this . I learned how to create custom preset just to not fight with slider screenshots So I definitely agree we should have some easy option of recreating our character.
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Norstaera
N3
Stealth Swooper
This morning my husband said I was evil like June Cleaver. I cried a single tear of wicked happiness
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
Posts: 387 Likes: 748
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1178
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748
Norstaera
This morning my husband said I was evil like June Cleaver. I cried a single tear of wicked happiness
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Aug 24, 2016 16:13:41 GMT
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Bottom
http://www.mediafire.com/convkey/3ead/s5mkgfa593ihxkkzg.jpg
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
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Post by Norstaera on Dec 14, 2020 15:12:38 GMT
I agree with pessimistpanda about new protags. I don't have a canon Warden/Hawke/Inquisitor. Some decisions are canon to me, even if I don't make them every pt., but the protags are very individual. I don't even have a canon race or class or romance.
How's this for a starting scenario? The stupendously stupid Solas brings down the Veil but the results are not what he anticipated. He is no longer the big bad, but a flawed, albeit still dangerous, fool. {Can you tell I'm not a fan?} "What are the results?" I hear people asking. Well,...
- The Evanuris are freed, but massively irritated - as you might guess.
- The Titans are also freed and not happy about their long entrapment.
- Yes, a lot of people die, but they are not all humans. Humans were around before the Veil went up, so why would they all die when it comes crashing down? Elves, Qunari, and Dwarves also die. Those who survive won't all be mages, but maybe willpower and magic resistance play a part in their survival. Maybe weak mages are more likely to die. Templars might end up being the strongest (in terms of lowest percentage lost) to survive. If so, I don't know if I see an end to the Mage/Templar conflict. The parameters might shift, though.
- Spirits and demons have been segregated in the Fade for too long. As they changed over the centuries, the Veil had also protected them from the influence of mortals. Some of them run amok, drunk on their new freedom or panicked by it. They also don't need Solas anymore, or he can no longer protect/help them.
- Solas loses some of his power, maybe a lot, including what he gained from Mythal. Sort of a whiplash effect from bringing down the Veil. This would also mean less need for the Inquisitor, since Solas' own actions have diminished the dolt.
- Mythal is back, not as Flemeth but one of her daughters - probably not Morrigan (this way we can have a new VA for the character; if her body changes so should her voice). She's not happy with Solas, either. I think she's more disappointed than angry, though.
- Some dwarves gain magical ability. They don't know what to do with it and it creates a mess in the political and social structure.
- Chaos abounds and Solas loses followers. Gaining power is one thing, but this is not what they bargained for. They're also not happy that a lot of elves died as well.
This would set up a lot of conflicts and shifting alliances. And this is separate from whatever the Wardens are doing. Maybe there wouldn't be a big bad, necessarily, but a quest for some kind of order.
I don't know if I want this, but it's interesting to think about.
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Post by Hanako Ikezawa on Dec 14, 2020 15:37:42 GMT
I agree with pessimistpanda about new protags. I don't have a canon Warden/Hawke/Inquisitor. Some decisions are canon to me, even if I don't make them every pt., but the protags are very individual. I don't even have a canon race or class or romance.
How's this for a starting scenario? The stupendously stupid Solas brings down the Veil but the results are not what he anticipated. He is no longer the big bad, but a flawed, albeit still dangerous, fool. {Can you tell I'm not a fan?} "What are the results?" I hear people asking. Well,...
- The Evanuris are freed, but massively irritated - as you might guess.
- The Titans are also freed and not happy about their long entrapment.
- Yes, a lot of people die, but they are not all humans. Humans were around before the Veil went up, so why would they all die when it comes crashing down? Elves, Qunari, and Dwarves also die. Those who survive won't all be mages, but maybe willpower and magic resistance play a part in their survival. Maybe weak mages are more likely to die. Templars might end up being the strongest (in terms of lowest percentage lost) to survive. If so, I don't know if I see an end to the Mage/Templar conflict. The parameters might shift, though.
- Spirits and demons have been segregated in the Fade for too long. As they changed over the centuries, the Veil had also protected them from the influence of mortals. Some of them run amok, drunk on their new freedom or panicked by it. They also don't need Solas anymore, or he can no longer protect/help them.
- Solas loses some of his power, maybe a lot, including what he gained from Mythal. Sort of a whiplash effect from bringing down the Veil. This would also mean less need for the Inquisitor, since Solas' own actions have diminished the dolt.
- Mythal is back, not as Flemeth but one of her daughters - probably not Morrigan (this way we can have a new VA for the character; if her body changes so should her voice). She's not happy with Solas, either. I think she's more disappointed than angry, though.
- Some dwarves gain magical ability. They don't know what to do with it and it creates a mess in the political and social structure.
- Chaos abounds and Solas loses followers. Gaining power is one thing, but this is not what they bargained for. They're also not happy that a lot of elves died as well.
This would set up a lot of conflicts and shifting alliances. And this is separate from whatever the Wardens are doing. Maybe there wouldn't be a big bad, necessarily, but a quest for some kind of order.
I don't know if I want this, but it's interesting to think about.
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arvaarad
Dragon Age: Origins, Dragon Age 2, Jade Empire
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Post by arvaarad on Dec 14, 2020 19:40:05 GMT
I’m really hoping we get to visit Arlathan Forest! It’s been showing up in a lot of secondary media lately, so I’m optimistic that it’s in (or at least we’ll get to meet Strife and/or Irelin).
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