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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
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Post by cloud9 on Jan 11, 2021 15:41:49 GMT
I'd love to see a remake of DA:O & DA2. Given the expense though... it's hard to say if they'd go for it. A remaster might not be feasible in any case, as both of those games were made using an in-house engine they no longer use. And as Mark said, by the end of DA2 the engine was "held together with binder twine and dreams". With the ME remaster they at least had an upgrade path with Unreal. I would personally love to remake DA2 in Frostbite so if you all could get a million of your closest friends to lobby EA to make this happen for me I'd appreciate it. My pitch: DA2 with up-to-standard gameplay and unique areas instead of reusing the same places in different orientations. Maybe some additional proper boss fights. Hype. Any engine but Frostbite.
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August 2016
cloud9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
sicklyhour015
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Post by cloud9 on Jan 11, 2021 15:47:41 GMT
I'm not even talking about you. Not everything is about you. Get a notebook and write it down, if you can't remember. Not about me. I agree.
But about a game i love, so i see you don't like what i write, there for i am sorry. Please ignor me if it makes you angry. But i will not stop. I read books and watch movies, but that is a different thing, than videogames. You buy the games you like and i buy the games i like. A last thing i want to say. Maybe i repeat my self here. You have so many games you can play, why can't you let me and other, which like DA as it is, DA and play an other game.
You expect me to be upset and you gloating about it. Which I'm the opposite of upset. If you have a problem with my opposing opinions, then don't read my posts then. If it's not towards you or about you, then stop harassing me unless you have something constructive to say. It's really THAT simple.
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Jul 30, 2020 17:14:13 GMT
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fairdragon
Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate
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Post by fairdragon on Jan 11, 2021 16:06:44 GMT
Meh. I don't like, and I doubt I'll ever like DA2. Tried many times to like it, but is always underwelming to me. I save only Varric and Aveline as characters and Fenris's VA. But nothing else, really. And I got the game expecting to love it, even hating being restricted to human only, thing that I hate in a fantasy setting. I think you could like a remake. The idea of the characters(romance), the story (3 acts) and the venue are good, really good. but the implementation is lacking and it is not fully worked out. 1 year is to less time to make it good. So the game went out to be bad (for you and me), but it could have been good.
- 3 origins (human (hawk), elve, dwarf) - 6 romance (2 straight, 2 bi, 1 lesbian, 1 gay)
- all character better worked out (showing what is going on with them. DAO and DAI have that). - the 3 acts lead the story to its climax. But it need more time for the story to grow. we see to less from the years after the expedition and why it boiled up like that. - interesting side quest (which help build the story)
- better choice, especially in the main story (were there any?). - Better and different maps.
I would save all, because there isn't something which is bad. But because it was done that way, because of lack of time or something else, it's so bad.
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fairdragon
Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate
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Post by fairdragon on Jan 11, 2021 16:12:51 GMT
Not about me. I agree.
But about a game i love, so i see you don't like what i write, there for i am sorry. Please ignor me if it makes you angry. But i will not stop. I read books and watch movies, but that is a different thing, than videogames. You buy the games you like and i buy the games i like. A last thing i want to say. Maybe i repeat my self here. You have so many games you can play, why can't you let me and other, which like DA as it is, DA and play an other game.
You expect me to be upset and you gloating about it. Which I'm the opposite of upset. If you have a problem with my opposing opinions, then don't read my posts then. If it's not towards you or about you, then stop harassing me unless you have something constructive to say. It's really THAT simple. I have said something constructive and i have no problem with you opposide opinion. I only don't understand you, that is all.
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1,980
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July 2020
fairdragon
Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate
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Post by fairdragon on Jan 11, 2021 16:28:30 GMT
If it’s random mobs or smaller groups in a dungeon, I’d like it if the combat system “fools” me into feeling like I’m good at the game. After unlocking my specialization in DA2 (DW Duelist) I found certain skills made me feel like I could almost oneshot smaller mobs and this power fantasy made the combat fun for me, even if I know I suck at the combat. In DA:I I felt like the rest of the team were the ones doing all the killing and my attacks were just so weak and useless. I want to be able to find my own playstyle without having to look up a decent build in order to feel like I can play the game. Ideally we're able, in any game we make, to properly give each user type the ability to fulfill their own player fantasy. One of the things I try to aim for is 'easy to learn, hard to master' because typically the ones who want to really delve in to the systems and play on higher difficulties are those Users that are more adept at the game. Conversely, the game should still be enjoyable for those who play on Normal/Casual and don't want to engage in some of the deeper aspects of the gameplay systems without feeling too easy. Obviously, easier said than done, but that's what I set for myself as a general goal to aim for. For my family and me there are sometimes too few levels of difficulty for everyone to play the same game.
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Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate
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Post by fairdragon on Jan 11, 2021 16:39:13 GMT
Well, if you set up your Tactics properly the game will almost play itself. Pity there's no way to leave the controlled character on autopilot. And it's a piss poor combat design. I expected to play action combat like on the cinematics they've shown on the beginning of the game. But they tricked people and that to me is a middle finger to the player. Bunch of assholes if you ask me. now i understand you. Have a nice week.
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Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate
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Post by fairdragon on Jan 11, 2021 16:47:49 GMT
Agreed - being a fantasy world certainly works in DA's favor. They've got options. While they generally leaned towards plausible environments (except for the "special" locales - Fade, Deep Roads, etc.), they still had some distinct elements - eg. all the basalt, interesting topography, punchy colour palette, distinctly DA elements like lyrium, magical phenomenon, rock paintings, wildlife, etc. But the real world also has a wealth of vegetation that isn't just your standard cedar/fir/pine trees, ferns, and commonly recognized jungle vegetation you see in many of these games. There's a lot of variety out there that's relatively untapped before even getting to the truly fanatical. Agree with all the above - and you reminded me of something. Descent gave us strong hints about "What Lies Beneath" in Thedas. I'd be keen for some of the flora to start representing that visually. Flowers that glow blue because they're infused with lyrium, for example. A large tree with deep roots could have iridescent blue sap if it grew over a lyrium vein. That sort of thing. that sounds like the avatar movie. Like it.
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Aug 14, 2016 11:41:22 GMT
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
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Post by cloud9 on Jan 21, 2021 16:42:56 GMT
You expect me to be upset and you gloating about it. Which I'm the opposite of upset. If you have a problem with my opposing opinions, then don't read my posts then. If it's not towards you or about you, then stop harassing me unless you have something constructive to say. It's really THAT simple. I have said something constructive and i have no problem with you opposide opinion. I only don't understand you, that is all. So telling me to play another game if I have a problem with a game that you like, says otherwise. You do have a problem with my opinions. Just put me on the block list, if it hurts you that much.
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jrpN7
N3
Pro vobis omne periculum.
Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Legendary Edition
Posts: 777 Likes: 2,032
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2,032
jrpN7
Pro vobis omne periculum.
777
January 2017
jrpn7
Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Legendary Edition
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Post by jrpN7 on Jan 25, 2021 21:46:42 GMT
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Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 30,873 Likes: 112,451
inherit
ღ N-Special
151
0
112,451
Hrungr
More coffee...? More coffee.
30,873
August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Hrungr on Jan 26, 2021 18:26:22 GMT
Back to combat for a moment, I'm wrapping up my AC: Valhalla PT and there were a few gameplay elements I thought worked really well. 1. Missile Reversal. This was far more fun than I expected it to be. This ability allowed you to snatch arrows, grenades, spears, knives, sling rocks, etc. out of the air and fire them right back at your attacker. It's timing-based, but the window is generous. Many of the attackers in Valhalla have both melee and ranged attacks, so it is applicable in a lot of combat situations. It wound up being my go-to strategy in most fights, and it is fun. It can be hilarious at times too, like throwing firebombs right back at the pyromaniacs. I remember DAI having a Shield Wall ability that allowed you to reflect attacks like dragon breath. It would fun if this idea were expanded upon in some way in DA4. Mages being able to reflect magical attacks back to their casters? Warriors and Rogues being able to deflect/snatch and return weapon attacks? A magical barrier that can halt and hold a number of ranged attacks up to a certain threshold, then launch them all back at once? 2. Harpoon Impalement.Distilled down, it's about being able to move enemies at range in a direction you want. You can throw one enemy into others like a bowling ball, into hazards, off cliffs (which never gets old), or just yank them closer to you (and potentially decapitate them). Now DAI already had a hook and tackle ability, but it was limited to just yanking them towards you (or you to them). It could also make for a fun telekinetic mage ability. 3. Predator Bow.Distilled down, it's about having a ranged attack that you have some manual direction control over (greatly slowing down time while doing so). So applicable for weapons and/or spells. You can't slow the attack itself down, but you can swerve the attack around/over/under objects to (attempt to) hit targets you don't have line-of-sight on. I had the most fun with it in AC: Origins where it became like a mini-game in itself. Eg. Try to make the most ridiculous shots you can imagine. Thread your shot through two windows, over a brazier to light your arrow in fire, weave between the column of pillars, and around a corner to your target. That sort of thing. AC:V's implementation wasn't the greatest (poor camera controls, limited ammunition), but Origins I think hit the sweet spot for it. I'd clear entire forts with trick shots. 4. Mark of Death/Multi-ShotEssentially, selecting multiple targets then launching a simultaneous attack on all of them. Though AC:V had an interesting implementation where the longer you lingered over a single target, the more shots you'd place on them (for the tougher attackers). The caveat being that it drains your stamina while you're selecting targets, and will automatically fire when your stamina runs out - whether you were ready or not.
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Post by colfoley on Jan 27, 2021 0:32:30 GMT
Back to combat for a moment, I'm wrapping up my AC: Valhalla PT and there were a few gameplay elements I thought worked really well. 1. Missile Reversal. This was far more fun than I expected it to be. This ability allowed you to snatch arrows, grenades, spears, knives, sling rocks, etc. out of the air and fire them right back at your attacker. It's timing-based, but the window is generous. Many of the attackers in Valhalla have both melee and ranged attacks, so it is applicable in a lot of combat situations. It wound up being my go-to strategy in most fights, and it is fun. It can be hilarious at times too, like throwing firebombs right back at the pyromaniacs. I remember DAI having a Shield Wall ability that allowed you to reflect attacks like dragon breath. It would fun if this idea were expanded upon in some way in DA4. Mages being able to reflect magical attacks back to their casters? Warriors and Rogues being able to deflect/snatch and return weapon attacks? A magical barrier that can halt and hold a number of ranged attacks up to a certain threshold, then launch them all back at once? 2. Harpoon Impalement.Distilled down, it's about being able to move enemies at range in a direction you want. You can throw one enemy into others like a bowling ball, into hazards, off cliffs (which never gets old), or just yank them closer to you (and potentially decapitate them). Now DAI already had a hook and tackle ability, but it was limited to just yanking them towards you (or you to them). It could also make for a fun telekinetic mage ability. 3. Predator Bow.Distilled down, it's about having a ranged attack that you have some manual direction control over (greatly slowing down time while doing so). So applicable for weapons and/or spells. You can't slow the attack itself down, but you can swerve the attack around/over/under objects to (attempt to) hit targets you don't have line-of-sight on. I had the most fun with it in AC: Origins where it became like a mini-game in itself. Eg. Try to make the most ridiculous shots you can imagine. Thread your shot through two windows, over a brazier to light your arrow in fire, weave between the column of pillars, and around a corner to your target. That sort of thing. AC:V's implementation wasn't the greatest (poor camera controls, limited ammunition), but Origins I think hit the sweet spot for it. I'd clear entire forts with trick shots. 4. Mark of Death/Multi-ShotEssentially, selecting multiple targets then launching a simultaneous attack on all of them. Though AC:V had an interesting implementation where the longer you lingered over a single target, the more shots you'd place on them (for the tougher attackers). The caveat being that it drains your stamina while you're selecting targets, and will automatically fire when your stamina runs out - whether you were ready or not. Missile reversal is actually the next skill I have for the Assassin branch so I am eager to try it out. While the Predator Bow is certainly cool I do find that little guided cruise missile thing a bit...unrealistic. If they are to do sniping bows at all in the next game I would much rather have it be 'arc' based where you have to line up your target down range. Multi shot though is really great for Vahalla but also may not work as well for those purposes in DA 4. Depends on how realistic they make the combat and if they move in a certain direction with stealth, which is what I use it for most of the time. clearing out entire groups of baddies before they even knew I was there.
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Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 30,873 Likes: 112,451
inherit
ღ N-Special
151
0
112,451
Hrungr
More coffee...? More coffee.
30,873
August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Hrungr
18,258
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Post by Hrungr on Jan 27, 2021 1:02:32 GMT
Missile reversal is actually the next skill I have for the Assassin branch so I am eager to try it out. Nice - let me know what you think. You'll get a lot of mileage out it, trust me. While the Predator Bow is certainly cool I do find that little guided cruise missile thing a bit...unrealistic. If they are to do sniping bows at all in the next game I would much rather have it be 'arc' based where you have to line up your target down range. It is unrealistic, but... the fun factor won out for me. In DA, it's actually a much easier sell with magic weaponry and, well... magic. Guided spells would be fun too. Multi shot though is really great for Vahalla but also may not work as well for those purposes in DA 4. Depends on how realistic they make the combat and if they move in a certain direction with stealth, which is what I use it for most of the time. clearing out entire groups of baddies before they even knew I was there. I use multi-shot mostly from stealth as well. Shooting people in the back is just more effective, go figure. But I don't think "realistic" combat has ever been a goal for DA. DAI already has a multi-shot ability (Leaping Shot), though the shots just fan out in front of the archer... while they do a 15ft backflip.
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Post by colfoley on Jan 27, 2021 1:12:53 GMT
Missile reversal is actually the next skill I have for the Assassin branch so I am eager to try it out. Nice - let me know what you think. You'll get a lot of mileage out it, trust me. While the Predator Bow is certainly cool I do find that little guided cruise missile thing a bit...unrealistic. If they are to do sniping bows at all in the next game I would much rather have it be 'arc' based where you have to line up your target down range. It is unrealistic, but... the fun factor won out for me. In DA, it's actually a much easier sell with magic weaponry and, well... magic. Guided spells would be fun too. Multi shot though is really great for Vahalla but also may not work as well for those purposes in DA 4. Depends on how realistic they make the combat and if they move in a certain direction with stealth, which is what I use it for most of the time. clearing out entire groups of baddies before they even knew I was there. I use multi-shot mostly from stealth as well. Shooting people in the back is just more effective, go figure. But I don't think "realistic" combat has ever been a goal for DA. DAI already has a multi-shot ability (Leaping Shot), though the shots just fan out in front of the archer... while they do a 15ft backflip. and theres a reason i never use leaping shot, i leave that shit for Sera, she's freaky enough its justified.
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Post by Rascoth on Jan 27, 2021 6:10:16 GMT
3. Predator Bow.Distilled down, it's about having a ranged attack that you have some manual direction control over (greatly slowing down time while doing so). So applicable for weapons and/or spells. You can't slow the attack itself down, but you can swerve the attack around/over/under objects to (attempt to) hit targets you don't have line-of-sight on. I had the most fun with it in AC: Origins where it became like a mini-game in itself. Eg. Try to make the most ridiculous shots you can imagine. Thread your shot through two windows, over a brazier to light your arrow in fire, weave between the column of pillars, and around a corner to your target. That sort of thing. AC:V's implementation wasn't the greatest (poor camera controls, limited ammunition), but Origins I think hit the sweet spot for it. I'd clear entire forts with trick shots. Immortals Fenyx Rising has ability like that as well (Apollo's Arrow, with upgrades for speed control and exploding headshots). I agree about fun factor. Once I got a hang of it, it was fun to take out harpies even before they noticed me And that mini-game you mentioned? In Immortals you don't have to make challenges for yourself, game does that for you with some vault puzzles and mythical challenges While I do see some justification for it in DA, the question is if encounters would support that. They'd have to have wide enough range, so it doesn't end with us shooting enemy just to see them get out of combat right away (cause we were too far, didn't start encounter "properly", etc) and regenerate whatever portion of health they lost.
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Aug 17, 2016 10:19:37 GMT
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Post by colfoley on Jan 27, 2021 6:18:02 GMT
3. Predator Bow.Distilled down, it's about having a ranged attack that you have some manual direction control over (greatly slowing down time while doing so). So applicable for weapons and/or spells. You can't slow the attack itself down, but you can swerve the attack around/over/under objects to (attempt to) hit targets you don't have line-of-sight on. I had the most fun with it in AC: Origins where it became like a mini-game in itself. Eg. Try to make the most ridiculous shots you can imagine. Thread your shot through two windows, over a brazier to light your arrow in fire, weave between the column of pillars, and around a corner to your target. That sort of thing. AC:V's implementation wasn't the greatest (poor camera controls, limited ammunition), but Origins I think hit the sweet spot for it. I'd clear entire forts with trick shots. Immortals Fenyx Rising has ability like that as well (Apollo's Arrow, with upgrades for speed control and exploding headshots). I agree about fun factor. Once I got a hang of it, it was fun to take out harpies even before they noticed me And that mini-game you mentioned? In Immortals you don't have to make challenges for yourself, game does that for you with some vault puzzles and mythical challenges While I do see some justification for it in DA, the question is if encounters would support that. They'd have to have wide enough range, so it doesn't end with us shooting enemy just to see them get out of combat right away (cause we were too far, didn't start encounter "properly", etc) and regenerate whatever portion of health they lost. Yeah in general I'd imagine for this to work 'properly' they would have to entirely change encounter design/ how stealth operates in the series to this point. You know make that part a little...realistic. You've never really been able to snipe in Dragon Age. Though now that I am thinking about it you could in Andromeda. While this was a bit cheesy I do remember being able to stay far enough away from the Kett where you could stay at range and the AI wouldn't react to you and you could just shoot them all the live long day and they would hardly react to you. Obviously that might need to change but that does make me think that such a system might actually be possible for the next Dragon Age afterall....whether we get manual control over the arrow or not.
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Feb 24, 2021 16:58:54 GMT
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Jan 26, 2021 15:15:15 GMT
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Post by greedfall on Jan 27, 2021 14:23:50 GMT
I have played every Bioware game released. I have enjoyed all their games and really like the DA and ME series. As for DAI the open world that they implemented simply did not work IMO. For the next game I want the quest they send you on to feel more meaningful. One game that I thought that had open world and each quest felt meaningful was Greedfall. If the next DA game can be designed where the game still has open world areas but has side quest/missions that feel meaningful to the overall story arch I believe the next DA game will be great. If the devs go for what DAI had for design it will be an ok game but not as great as it could be.
One thing I am curious about, it seems like every game Bioware starts from scratch on using the FrostBite engine. Every time they restart they end up behind on development and the last three games took longer to develop, had negative impact to their staff during crunch time, and were released with many bugs. It would have made sense to reuse what they already used in prior games and modify those as needed. This would cut down on development and ensure a quicker turn around of the game and help with debugging the game.
In addition to DA:4 I would like to see a DA MMO. I really would like to get into another MMO game and I love the DA lore and would love to play a MMO in the DA world.
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Buckeldemon
Now stealin' more kidz.
1,200
July 2019
buckeldemon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Buckeldemon on Jan 27, 2021 14:38:13 GMT
Though now that I am thinking about it you could in Andromeda. While this was a bit cheesy I do remember being able to stay far enough away from the Kett where you could stay at range and the AI wouldn't react to you and you could just shoot them all the live long day and they would hardly react to you. Obviously that might need to change but that does make me think that such a system might actually be possible for the next Dragon Age afterall....whether we get manual control over the arrow or not. Is that already with using the infiltrator profile and a high tier penetration mod to shoot the dude through their big green boxes? (I did that all the time ) --- Anyway... I'm not that sure how some... things that work well in single-character games will do in a party-based game, remembering how DAI's Flask of Lightning is either Bullet time or dakka mode, depending on who controls the character. Oh, please no invulnerable/reflective missle shield. I don't want DA to deteriorate into a melee-only game. Perma-blocking "big indestructable shield dudes" are already obnoxious. DAI at least allowed them not to perma-block when frozen or knocked on their asses. Honstly, one of the few shield blocking mechanics I like is Skyrim's, where blocking a hit costs a decent amount of stamina and some damage mit get through regardless.
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Kyros
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 27 Likes: 66
inherit
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27
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kyros
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Kyros on Jan 29, 2021 5:44:00 GMT
Better character models Better hair and beard textures that don't look like clay Long hair styles Better animations
Blood Magic being back and having a BIG reactivity like being able to have a special option in dialogues like mind controlling people. Also Minranthous being a living city and not 2 areas like Val Royeux.
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sandwichtern
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 162 Likes: 517
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sandwichtern
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by sandwichtern on Feb 11, 2021 13:36:54 GMT
I hope the next DA game will be as accessible as the three previous DA and the four previous ME games have been to me: I'm writing this post an hour after my failed attempt to play Greedfall which I regrettably had to put a stop to because of the game causing a splitting headache and a feeling of nauseousness which still linger as I'm writing this. So, while counting my blessings, I'd like to express my thanks to those Bioware employees whose expertise in how to handle and avoid gaming pitfalls such as this has ensured that I've been able to enjoy Bioware games. I hope Bioware continues to remember and take into account this issue when designing games.
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alleluiaelizabeth
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by AlleluiaElizabeth on Feb 11, 2021 14:07:50 GMT
I hope the next DA game will be as accessible as the three previous DA and the four previous ME games have been to me: I'm writing this post an hour after my failed attempt to play Greedfall which I regrettably had to put a stop to because of the game causing a splitting headache and a feeling of nauseousness which still linger as I'm writing this. So, while counting my blessings, I'd like to express my thanks to those Bioware employees whose expertise in how to handle and avoid gaming pitfalls such as this has ensured that I've been able to enjoy Bioware games. I hope Bioware continues to remember and take into account this issue when designing games. Motion sickness? Or you're sensitive to chromatic aberration?
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LukeBarrett
N3
BioWare Dev
Game Systems Director for Dragon Age
Posts: 284 Likes: 3,988
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BioWare Dev
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Oct 13, 2024 18:36:58 GMT
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LukeBarrett
Game Systems Director for Dragon Age
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August 2016
lukebarrett
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Post by LukeBarrett on Feb 12, 2021 3:40:58 GMT
I hope the next DA game will be as accessible as the three previous DA and the four previous ME games have been to me: I'm writing this post an hour after my failed attempt to play Greedfall which I regrettably had to put a stop to because of the game causing a splitting headache and a feeling of nauseousness which still linger as I'm writing this. So, while counting my blessings, I'd like to express my thanks to those Bioware employees whose expertise in how to handle and avoid gaming pitfalls such as this has ensured that I've been able to enjoy Bioware games. I hope Bioware continues to remember and take into account this issue when designing games. Accessibility is very important here at BioWare. We have a team internally and at EA focused on features and improvements in this area. You should be covered but just in case I can pass along any specific requests. Can't say for sure whether they'll be included or not but it doesn't hurt to check!
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sandwichtern
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Sept 24, 2023 16:46:02 GMT
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sandwichtern
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by sandwichtern on Feb 12, 2021 16:37:40 GMT
Motion sickness? Or you're sensitive to chromatic aberration? I think it has something to do with the way the camera which follows the player character moves, I noticed that the camera movement felt unpleasant right after exiting the character creator and turned down both the camera sensitivity and the camera sway after reading the suggestions of Redditors before continuing, but apparently it wasn't enough. The whole nausea thing took me by surprise, since I had watched Youtube videos of people playing through the first missions without problems. The gear in the game also has a balance stat, so I guess characters walking in a bit wobbly and unsteady manner is also a feature in the game. I didn't even think myself particularly weak to this kind of motion sickness when compared to my sister who suffers from migraines: she says the only games she can follow longer than a couple of minutes without getting a headache are the Sims and the virtual world of Second Life. So things could be worse. Accessibility is very important here at BioWare. We have a team internally and at EA focused on features and improvements in this area. You should be covered but just in case I can pass along any specific requests. Can't say for sure whether they'll be included or not but it doesn't hurt to check! Oh wow, thank you for your reply. Though since this is the first time something like this has happened to me, I'm afraid I don't have any useful feedback to offer.
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Black Magic Ritual
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
Posts: 399 Likes: 338
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blackmagicritual
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
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Post by Black Magic Ritual on Feb 16, 2021 9:58:05 GMT
I'd want a smaller party in DA4, down from 10 in Inquisition to 8 in the new game preferably (I'm including the protagonist in both counts there.)
My favourite party was DA2's, which had a smaller main cast than Origins and Inquisition. Technically each game has had 10 party members, but since you could only take one Hawke sibling and Sebastian was a DLC character that not many bought most people had 8.
Make the party feel more compact and personal with eachother, instead of loads and loads of characters that'll you'll rarely use and become forgettable. When I recruited someone like Vivienne or Blackwall I rarely interacted outside of when I had to, but it was the opposite in DA2 since I used everyone in the party once in a while. That's more down on the writing of the characters themselves, but I think you get what I'm saying, 8 great companions (which will be difficult to pull off as it is) are better than 10 good to mediocre to awful ones.
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Post by colfoley on Feb 16, 2021 10:34:47 GMT
I'd want a smaller party in DA4, down from 10 in Inquisition to 8 in the new game preferably (I'm including the protagonist in both counts there.) My favourite party was DA2's, which had a smaller main cast than Origins and Inquisition. Technically each game has had 10 party members, but since you could only take one Hawke sibling and Sebastian was a DLC character that not many bought most people had 8. Make the party feel more compact and personal with eachother, instead of loads and loads of characters that'll you'll rarely use and become forgettable. When I recruited someone like Vivienne or Blackwall I rarely interacted outside of when I had to, but it was the opposite in DA2 since I used everyone in the party once in a while. That's more down on the writing of the characters themselves, but I think you get what I'm saying, 8 great companions (which will be difficult to pull off as it is) are better than 10 good to mediocre to awful ones. I get your perspective by my two favorite BioWare games...and casts...were ME 2 and DAI. DAI especially shines through as not really having a single character I overly disliked. I would also point out there is not that big of a difference between 8 and 10...I mean despite my above point both *sounds* like too much. More along the lines of 6 could be an interesting number.
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Post by colfoley on Feb 16, 2021 11:32:51 GMT
Rewatching 24 again and i really would like them to throw more work in Annie Werschings direction. Plus they've already worked with her before (Anthem) so it's not as out there as some of my other requests.
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