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Post by samurailink on Dec 6, 2021 12:41:28 GMT
I'd like the Qun and Tevinter to be competent factions that are in a deadlock and out PC helps give one side an edge to (if they're still warring) as opposed to 2 incompetent factions that we choose which one to rescue from their own bad choices.
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mattjamho
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by mattjamho on Dec 6, 2021 12:58:56 GMT
No moustache twirling villains please.
I’ve said it before, but the majority of villains in DAI made me feel like I was playing a Saturday morning cartoon when I met them.
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Post by colfoley on Dec 17, 2021 11:18:01 GMT
Inspired by conversations in the Schmooples thread and 8 year time skip. The Wartable. I imagine some version of it will people up in DA 4 since it was there in both Inquisition and Andromeda in some form so I imagine it will be in DA 4.
1. I believe one of the comments that the devs made with the intention of lettins us lead the Rebel Alliance fromt he ground up. Naturally this didn't really meet the mark considering the Inquisition was basically courting powerful nobles by the first quest line and was getting powerful siege weapons by the other. (Though admittedly the RA got its ass handed to it at Hoth and then by the end of ESB had an entire Battle Fleet at its disposal...ugh urge to rant rising). Instead though I would certainly like the beginning of the game to feel like we are leading the Red Jennies. Not in terms of purpose, just going around for pranks, but in tactics. It should feel more like a street gang at first getting together and slowly setting up and building intelligence networks throughout all of the North until eventually, maybe, it can become a powerful organization. Dead drops, smoke signals, sabotage, diversion, some good ole fashion espionage.
2. Maybe the game has already been given away but this should have an effect on the gameplay. Again in Inquisition they promised that these missions would have an impact on your gameplay, opening up secret routes and things like that, but those were few and far between. So much like the above I would prefer it if this could help out with the quests you are doing, probably a tall order for this to happen all the time but make your organiation feel a part of the world. Distract guards, bribe government officials, sabotage the enemy to stop them from pursuing you, or creating new openings. If there is a system of invesitgtation similar to the last two AC games then perhaps we can even add onto that by giving us the option of doing it through our networks, hunting down inteliggence and what not.
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Post by Sartoz on Dec 18, 2021 14:39:30 GMT
No NFTs and blockchain for DA4.
Ubisoft was forced to pull its teaser video regarding the benefits of NFT & blockchain in its Quartz Platform due to the heavy backlash from the gamer community. GSC Gamer World was also forced to pull NFTs & Blockchain from Walker 2 after heavy negative backlash. Also, Walker 2 may be at risk with the Steam Platform as it forbids cryto currency transactions.
Does this mean Ubisoft and GSC will drop this potential lucrative money making eldorado? I doubt it. CEO Wilson said "it's an industry standard". Well, that's a perfumed turd if I ever smelled one.
Game publishers found a new way to make money at the expense, imo, of gaming fun.
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Post by Giant Ambush Beetle on Dec 21, 2021 1:51:46 GMT
Give me the option to not kill dragons. Yes! Give us the option to simply sneak and rob them of their treasures ..... and a couple of their scales, lol. But seriously, I don't like killing them either, I like to compare it to big game hunting which I'm also not a fan of - give us the option to not kill them without getting penalized for that via missing XP and loot. Make it an option to somehow converse with the dragon instead of killing it, and scheme with it resulting in a little sidequest to get loot and XP. Like saving its eggs that were stolen by high-level bandits that have tons of loot and gives the player tons of XP. Which leads me to another wish - I wish for more encounters that give me the option to resolve them without violence and without getting penalized for not killing everyone. I often get really tired of combat in games because its so plentiful it numbs my senses, and its also really ridiculous to just kill everyone all the time. Give us more situations that can be solved with stealth or clever negotiating skills.
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Post by Hanako Ikezawa on Dec 21, 2021 2:13:54 GMT
Which leads me to another wish - I wish for more encounters that give me the option to resolve them without violence and without getting penalized for not killing everyone. I often get really tired of combat in games because its so plentiful it numbs my senses, and its also really ridiculous to just kill everyone all the time. Give us more situations that can be solved with stealth or clever negotiating skills. Agreed. I love games where you can actually complete all of it without killing a single person, and would love to at least have segments where we can do that.
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Post by Giant Ambush Beetle on Dec 21, 2021 2:19:05 GMT
Which leads me to another wish - I wish for more encounters that give me the option to resolve them without violence and without getting penalized for not killing everyone. I often get really tired of combat in games because its so plentiful it numbs my senses, and its also really ridiculous to just kill everyone all the time. Give us more situations that can be solved with stealth or clever negotiating skills. Agreed. I love games where you can actually complete all of it without killing a single person, and would love to at least have segments where we can do that. My favorite game series is Thief - Thief: The Dark project - Thief: The Metal Age and Thief 3. I always managed to finish the missions without killing anyone - avoiding fights and using stealth was magnitudes more thrilling than going round and simply chopping everyone with my sword. (Which was quite do-able) Of course, Dragon Age is far from being a stealth game, but they should really add a couple situations or missions that require guile and stealth over brute force and violence, this would certainly help to keep the gameplay fresh and interesting.
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Post by Walter Black on Dec 24, 2021 14:57:33 GMT
Give me the option to not kill dragons. Yes! Give us the option to simply sneak and rob them of their treasures ..... and a couple of their scales, lol. But seriously, I don't like killing them either, I like to compare it to big game hunting which I'm also not a fan of - give us the option to not kill them without getting penalized for that via missing XP and loot. Make it an option to somehow converse with the dragon instead of killing it, and scheme with it resulting in a little sidequest to get loot and XP. Like saving its eggs that were stolen by high-level bandits that have tons of loot and gives the player tons of XP. Which leads me to another wish - I wish for more encounters that give me the option to resolve them without violence and without getting penalized for not killing everyone. I often get really tired of combat in games because its so plentiful it numbs my senses, and its also really ridiculous to just kill everyone all the time. Give us more situations that can be solved with stealth or clever negotiating skills. The problem with this is that dragons are apex predators that consume a LOT of food (usually people and livestock) and claim vast swaths of land for their territory. Thedas history is filled with accounts of dragons devastating living settlements, not to mention being used by powerful mages as weapons of mass destruction. Even if one is just minding it's own business, whose to say when it's young will eventually scour the countryside? I see hunting them as no more good or evil than killing a copperhead that got into your kid's room. Frankly, that most of the dragons in Inquisition were sequestered struck me more as gameplay convenience; i.e. how people complained about all the dragon attacks in Skyrim, despite them being one of the whole points of the game. That unlike Corypheus' false Archdemon, NONE of the dragons attacked towns or military installations in active quests or random events, struck me as lazy and immersion breaking. I do agree DA needs more Speech and stealth solutions to quests, though.
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Post by Iakus on Dec 29, 2021 21:25:03 GMT
Give me the option to not kill dragons. Yes! Give us the option to simply sneak and rob them of their treasures ..... and a couple of their scales, lol. But seriously, I don't like killing them either, I like to compare it to big game hunting which I'm also not a fan of - give us the option to not kill them without getting penalized for that via missing XP and loot. Make it an option to somehow converse with the dragon instead of killing it, and scheme with it resulting in a little sidequest to get loot and XP. Like saving its eggs that were stolen by high-level bandits that have tons of loot and gives the player tons of XP. Which leads me to another wish - I wish for more encounters that give me the option to resolve them without violence and without getting penalized for not killing everyone. I often get really tired of combat in games because its so plentiful it numbs my senses, and its also really ridiculous to just kill everyone all the time. Give us more situations that can be solved with stealth or clever negotiating skills. I don't know about "conversing" with a high dragon, as they are pretty clearly animals, albeit apex predators. But yes, options to do something besides kill them. I'm a big fan of quests with multiple ways to resolve them, especially nonviolent options (stealth, diplomacy, etc) Give us a chance to use skills besides "how hard can I hit it with a sword?"
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Dec 29, 2021 21:26:05 GMT
Yes! Give us the option to simply sneak and rob them of their treasures ..... and a couple of their scales, lol. But seriously, I don't like killing them either, I like to compare it to big game hunting which I'm also not a fan of - give us the option to not kill them without getting penalized for that via missing XP and loot. Make it an option to somehow converse with the dragon instead of killing it, and scheme with it resulting in a little sidequest to get loot and XP. Like saving its eggs that were stolen by high-level bandits that have tons of loot and gives the player tons of XP. Which leads me to another wish - I wish for more encounters that give me the option to resolve them without violence and without getting penalized for not killing everyone. I often get really tired of combat in games because its so plentiful it numbs my senses, and its also really ridiculous to just kill everyone all the time. Give us more situations that can be solved with stealth or clever negotiating skills. The problem with this is that dragons are apex predators that consume a LOT of food (usually people and livestock) and claim vast swaths of land for their territory. Thedas history is filled with accounts of dragons devastating living settlements, not to mention being used by powerful mages as weapons of mass destruction. Even if one is just minding it's own business, whose to say when it's young will eventually scour the countryside? I see hunting them as no more good or evil than killing a copperhead that got into your kid's room. Frankly, that most of the dragons in Inquisition were sequestered struck me more as gameplay convenience; i.e. how people complained about all the dragon attacks in Skyrim, despite them being one of the whole points of the game. That unlike Corypheus' false Archdemon, NONE of the dragons attacked towns or military installations in active quests or random events, struck me as lazy and immersion breaking. I do agree DA needs more Speech and stealth solutions to quests, though. Frankly, if dragons attacked me in DAI as often as bears did, I'd complain too!
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Post by Iakus on Dec 29, 2021 21:27:15 GMT
Which leads me to another wish - I wish for more encounters that give me the option to resolve them without violence and without getting penalized for not killing everyone. I often get really tired of combat in games because its so plentiful it numbs my senses, and its also really ridiculous to just kill everyone all the time. Give us more situations that can be solved with stealth or clever negotiating skills. Agreed. I love games where you can actually complete all of it without killing a single person, and would love to at least have segments where we can do that. My go-to weapons in the Des Ex games have always been the taser and tear gas
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bierkrug
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Post by bierkrug on Dec 30, 2021 10:26:50 GMT
Make it an option to somehow converse with the dragon instead of killing it, and scheme with it resulting in a little sidequest to get loot and XP Can the dragons in DA actually talk?
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Post by Giant Ambush Beetle on Dec 30, 2021 14:45:31 GMT
Make it an option to somehow converse with the dragon instead of killing it, and scheme with it resulting in a little sidequest to get loot and XP Can the dragons in DA actually talk? No, which I think is a shame, really. But, according to the developers dragons have dog-like intelligence, and you can absolutely converse with dogs and other similarly intelligent animals through simple gestures if you know the typical body languages of those species. I think it would make sense to have a dragon tell the protagonist through gestures and body language about its stolen eggs and hinting about a reward if he or she returns. Also, its a fantasy game after all, there is tons of flexibility here, just make the dragon an especially intelligent specimen.
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bierkrug
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Post by bierkrug on Dec 30, 2021 15:28:36 GMT
But, according to the developers dragons have dog-like intelligence, Aww, that's disappointing. I always assumed they were mythical and magical critters and now they're just overgrown lizards after all.
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Post by Giant Ambush Beetle on Dec 30, 2021 15:42:42 GMT
But, according to the developers dragons have dog-like intelligence, Aww, that's disappointing. I always assumed they were mythical and magical critters and now they're just overgrown lizards after all. Yeah I've never understood the decision to heavily brain-nerf the mythological creature the game is even named after. In pretty much all other fantasy games and shows dragons are intelligent and cunning and its always awesome.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Dec 30, 2021 16:30:48 GMT
But, according to the developers dragons have dog-like intelligence, Aww, that's disappointing. I always assumed they were mythical and magical critters and now they're just overgrown lizards after all. Originally, Dragon Age was supposed to be sort of a deconstruction of the standard fantasy settings: Dwarves are not honorable warriors, but have a society built more on the APPEARANCE of honor Elves are not just a mighty civilization in decline, but are reduced to living in ghettos in human cities or wandering nomads. "Paladins" (Templars) are not noble and chivalrous knights, but tend to be drug-addled religious fanatics. Magic isn't all fun and games, but holds a very real risk of demonic possession if you're not careful. And of course, dragons are just animals. huge, majestic beasts to be sure, but just beasts.
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Post by bear on Dec 30, 2021 19:44:25 GMT
In line with the earlier wish for more peaceful means of solving conflicts and quests, I'd like to suggest something they sort of already did in DAI: "Constructive Magic". In select quests and encounters, it should be possible for a mage player or selected companion to do/fix/heal someone/something. Not as in a selected ability, but clickable in the same way the "raise bridge magically" option was there in select spots, only that there would be say... six(?) different things you could do, not just "raise bridge magically". For example, if you arrive at a peasant's hut whose cow got hurt by the cultists you're hunting, and he's too afraid of the cultists to trust you with information about the direction they went, you could click on a "use magical ability" to heal the cow.
It would be nice to see slightly more of the civilian aspect of the "magic exists to serve man" -doctrine, than just the "how can we use magic to kill and disperse our enemies and strengthen our fighting allies". Especially in a Tevinter where magic seems to be used more to control than to serve.
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Origin: QunariPeen
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Post by qunaripenis on Dec 31, 2021 16:12:55 GMT
Absolutely better hair. Also if qunari is a returning option then to separate horns and hair.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on Jan 1, 2022 18:49:51 GMT
Aww, that's disappointing. I always assumed they were mythical and magical critters and now they're just overgrown lizards after all. Yeah I've never understood the decision to heavily brain-nerf the mythological creature the game is even named after. In pretty much all other fantasy games and shows dragons are intelligent and cunning and its always awesome. I know they're the devs, but I think they're wrong. Dogs don't gather gold or kick off Blights.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Jan 3, 2022 20:57:25 GMT
Yeah I've never understood the decision to heavily brain-nerf the mythological creature the game is even named after. In pretty much all other fantasy games and shows dragons are intelligent and cunning and its always awesome. I know they're the devs, but I think they're wrong. Dogs don't gather gold or kick off Blights. My dog does hoard socks, though
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Post by samurailink on Jan 5, 2022 11:19:56 GMT
I don't know what issues could potentially stop them but I'd love if they took whatever they think the default moving speed should be and then make it like 30% faster. Please don't give me another post-Haven forced slow walk. If I want to walk, I'll choose to walk. Maybe I'm just the least patient person in the world but when I start Origins the first 4 level ups are spent teaching Morrigan Haste.
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Post by Lebanese Dude on Jan 7, 2022 9:33:01 GMT
Carefully crafted advertisement so that the game's flaws won't be infinitely exaggerated before release. In other words, don't underestimate the advertisement BioWare... ... Oh and a hot wiry knight companion who happens to be gay as a personal request tyvm. This was 4 years ago. At this point I wish for a release date
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Post by Sartoz on Jan 13, 2022 14:48:27 GMT
Well, one of my wishes is for McKay (the new GM) to keep his word about launching games with minimum bugs at launch. In today's environment, it's critical.
DICE is feeling the heat for its launch of Battlefield 2042. A game that was supposed to build on previous Battlefield games. Instead the game was not ready for prime time. Bug Infested from the start. 2042 took a big hit to its player base (Steam), lost its number one position to Battlefield 5 and is close to losing to Battlefield 1. It's shedding players like rats in a sinking boat. Frankly, imo, 2042 is dying.
DICE has fallen from grace, just like Bio. IMO, it's about time that players punish a studio/publisher for delivering a crap game for $80+.
McKay has work to do. Re-build Bio's reputation by delivering a near flawless DA4, in terms of story, Meaningful choices, endearing characters, combat, sidequests, loot , armour & weapon upgrades, inventory mngt and level progression.
Plus, dear McKay, don't deliver a polished DA4 at launch. I saw what a polished game from Bio looks like ---> Anthem and Andromeda..Oh, and Bio, how about this feature: saving the game when the player chooses and not at pre-determined points? After all, it's a SP game so if I cheat it makes me feel better and no one knows about it.
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Post by Ravenfeeder on Jan 13, 2022 14:53:58 GMT
Oh, and Bio, how about this feature: saving the game when the player chooses and not at pre-determined points? After all, it's a SP game so if I cheat it makes me feel better and no one knows about it. I can definitely get behind this. Whilst Andromeda's autosave was pretty good I would still like to save when *I* want, plus have a good Quick Save feature and be able to rename my manual saves so that I know what point they actually refer to.
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Post by Sartoz on Jan 27, 2022 14:05:38 GMT
Absolutely better hair. Also if qunari is a returning option then to separate horns and hair.
LOL,
Not with the FB engine. Hair and FB is a total mismatch.... at least on lower graphic settings.
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