Addictress
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: 0bsess
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Post by Addictress on Jan 29, 2018 4:52:38 GMT
Stronger, more distinct and prevalent background/atmospheric music
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Post by Fredward on Jan 29, 2018 6:15:21 GMT
- coloured fire after your magic/fire damage stat (whichever is actually present) reaches a certain threshold - live elements that are as unobtrusive as possible - live elements that didn't substantially effect choices relating to design - an ability bar substantially larger than MEAs, thanks for watching out for my cognitive load and all but I think I can handle more than three abilities at a time. - a Minrathous that does Tevinter justice. - blood magic that feels morally compromising. - an Eyes Wide Shut murder blood orgy - Solas to retain his nuance and complexity and not become Cory 2.0 - a pet cat - an epic defense of Minrathous as the qunari invade. - a smaller, denser cast. Six would be fine tbh. - a Skyhold but smaller and more customizable. - Finer details on the CC like bags and circles under the eyes, better looking scars, moles etc. - Curly hair - CC lighting that largely matches both the majority of the game AND the starting location. - WEWH style quests. - SIDE. QUESTS. On par with DA2 at least. - for every fetch quest a kitten is hurled into a meatgrinder - a war table mechanic with DAIs story component and MEAs level and trait/perk acquiring squads - Tevinter to live up to their reputation for extraness. - Better boats. Very better boats. They're distractingly bad.
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Post by wickedcool on Jan 29, 2018 14:50:31 GMT
My wishlist I want monster hunter/witcher contracts-we get the one from Judith in crestwood. I want more of that but I want more unique creatures. The dai wyverns, Phoenix etc were boring and the respawning was immersion breaking. Step up on creatures!
Dungeons-the hinterlands has 1 and obviously descent is 1 but I want traps unique stuff etc.
Sounds-less emphasis on mood music and more on sounds of water, city etc
Weather/day night/
More unique npcs that matter- I’d rather have skyrim riverwood than haven background characters that add nothing. The shops are a step behind skyrim and witcher
Immersion-taverns/bedrooms etc were basically locations to talk to 1 quest or talk to follower. How about a light source other than veilfire (torches/mage staff etc)
Fetch quests-needs a ton of work. Same goes with random quests you find.
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LukeBarrett
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BioWare Dev
Game Systems Director for Dragon Age
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Post by LukeBarrett on Jan 29, 2018 17:06:35 GMT
- coloured fire after your magic/fire damage stat (whichever is actually present) reaches a certain threshold Just to make sure I'm clear on this: When I hit max Fire Magic proficiency (whatever form that takes) the visual effect of the fire for my spells changes to show off how powerful of a caster I am? This is something that I've heard come up a lot on several projects, but it usually gets scoped out eventually. Here's to hoping it manages to make the cut eventually
As for anyone talking about side-quests/fetch quests, this has been an extremely prevalent level design topic over the last couple years on the project. Not my department so I couldn't speak to it much other than it's something the LDs are very passionate about.
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Post by Fredward on Jan 29, 2018 19:21:10 GMT
Just to make sure I'm clear on this: When I hit max Fire Magic proficiency (whatever form that takes) the visual effect of the fire for my spells changes to show off how powerful of a caster I am? Yup! The same idea as Azula from Avatar basically, she was described as a firebending prodigy, her flames burned hotter than regular fire and they were blue to reflect that.
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Post by vertigomez on Jan 29, 2018 19:42:52 GMT
This is something that I've heard come up a lot on several projects, but it usually gets scoped out eventually. Here's to hoping it manages to make the cut eventually I still have fond memories of Enserric the sword from HotU. Hero of Undrentide: Do you have any advice for me? Enserric: You're asking a sword for advice? Here's some advice: DON'T DO THAT. This makes me happy.
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"Abso-fraggin-lutely!" ~ Captain John Sheridan and Satai Delenn
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Post by Absafraginlootly on Jan 30, 2018 1:57:37 GMT
I expect a good main story and great companions but what I wish for: Beginning/Background - No in medias res opening. Starting the game after a crisis had already happened to the pc instead of going through that crisis with them is bad for immersion, bad for roleplaying, it puts you out of step with your character. All the origin beginnings in DAO were better than the beginnings in DA2 and DAI because I was going through events with my character, we were on the same page.
- If a new pc, then multiple backgrounds/races with diverging/additional content depending on your choice. Ideally with origin stories.
- If returning inquisitor, then have special content depending of their imported background. DAI wasn't really able to do much of this cause multiple backgrounds were added later. Take the opportunity to do something with it now. eg. When trying to recruit/get help from some Dalish, a Lavellan has more credibility and can convince more to help; Cadash could get info from their carta contacts; People reacting to your race etc
Visuals
- Better Hair Graphics. The rest of DAI was so pretty, the inferiority of the hair really stood out. We spend a lot of the game looking at peoples heads, especially our own, whilst talking in this game. The hair is important.
- Better Hair styles. Open a magazine or something and have a look. The styles in DAI left much to be desired. There are much better things you could be doing with both loose and updos.
- Closer Camera Distance. I installed a mod that zooms in non cinematic conversations and the difference SEEING someones face makes is phenomenal. Makes you a lot more involved in what the character is saying.
- Better body models. Elves are supposed to be more slender then elves, not look like they're dying. Female Dwarves looked better when they were stockier, in DAI they looked more like hobbits.
Combat - Return of tactics menu and strategic combat
- Weapon switching - and give warriors a ranged weapon
- More ability slots
- Return of magic schools. Not just elements.
Story/Gameplay - Quality Side quests
- Consequences of actions. What they did with Iron Bull was great. More cases of choices you made earlier in the game having effects later in the same game.
- A good city map/maps. Val Royeux was extremely disappointing.
- Don't have ALL the elves siding with Solas. There should be elves not getting involved or actively opposing him. I do not want a pc vs elves story.
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Post by DragonKingReborn on Jan 30, 2018 3:41:13 GMT
Just to make sure I'm clear on this: When I hit max Fire Magic proficiency (whatever form that takes) the visual effect of the fire for my spells changes to show off how powerful of a caster I am? Yup! The same idea as Azula from Avatar basically, she was described as a firebending prodigy, her flames burned hotter than regular fire and they were blue to reflect that. Because science!
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Post by themikefest on Jan 30, 2018 12:28:45 GMT
I like the main character have a monologue like Hawke in DA2
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
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Post by Gileadan on Jan 30, 2018 13:53:46 GMT
If we once again get placed into a conflict between two factions, I want the explicit option to remain neutral. I want to be able to stand back and watch them batter each other bloody and I want to be able to state that I don't care at all.
And if either faction as much as harms a hair on the head of any of my friends and allies, I want to be able to exact bloody justice while still not caring about the conflict.
The ending of DA2 could have been so much better with this.
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Post by vertigomez on Jan 30, 2018 15:22:29 GMT
I'd like an option to be more chaotic. I've seen lots of requests to be evil or at least morally ambiguous, but after DAI pounded "RESTOOORREE ORRDDEER!" into our heads it'd be nice to say, "lol you know what? Screw the status quo. Let's fuck shit up."
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Iakus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Jan 30, 2018 16:12:06 GMT
-Tactical menu like we had in DAO and DA2 -The ability to make use of EVERY ability we learn, not just a few at a time (as seen in DAI and MEA) -The ability to outfit our companions in armor/weapons (like in DAO and DAI) -If crafting is in DA4, less reliance on the RNG for schematics -More versatile magic, not just Fire/Ice/Lightning schools. Bring back the schools of Creation, Spirit, Entropy, and Primal! (for reference, I think DA2 had the best use of spell schools) -Also, bring healing magic back -Romances: more conversations ("lovetalks") and development, less graphic nudity. This is Dragon Age, not Game of Thrones
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Jan 30, 2018 16:14:54 GMT
This is something that I've heard come up a lot on several projects, but it usually gets scoped out eventually. Here's to hoping it manages to make the cut eventually I still have fond memories of Enserric the sword from HotU. Hero of Undrentide: Do you have any advice for me? Enserric: You're asking a sword for advice? Here's some advice: DON'T DO THAT. Or Lirarcor from Baldur's Gate 2: "Choke up, dolt, your grip is all wrong!"
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LukeBarrett
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BioWare Dev
Game Systems Director for Dragon Age
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Post by LukeBarrett on Jan 30, 2018 18:16:29 GMT
-If crafting is in DA4, less reliance on the RNG for schematics Every meeting I'm ever at I advocate against any hard random systems - basically any time you think: "dammit, now I need to reload because I got a poor outcome". -Also, bring healing magic back This was removed in DAI in order to facilitate a certain style of gameplay that eventually got changed anyway by the time we shipped. Unfortunate byproduct of deadlines and change in direction. That said, I like Healing as a thing and I REALLY like when the Player doesn't require a healer to succeed (though it's okay if it helps).
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Post by vertigomez on Jan 30, 2018 18:22:43 GMT
Butch lesbian LI, please. Those grils with the strong arms, strong jaws..... thighs that could break you... steel hiding silk, always relegated to the menfolk, most of whom claim they're too ~manly~ to smooch bc, I dunno, short hair and biceps are scary I guess. wlw of the world would appreciate them, Bioware. Instead of one femme after another. 😭
Vetra was a good start. 😎 But alas she is not a Dragon Age character.
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Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
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More coffee...? More coffee.
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Post by Hrungr on Jan 30, 2018 18:48:04 GMT
-Also, bring healing magic back This was removed in DAI in order to facilitate a certain style of gameplay that eventually got changed anyway by the time we shipped. Unfortunate byproduct of deadlines and change in direction. That said, I like Healing as a thing and I REALLY like when the Player doesn't require a healer to succeed (though it's okay if it helps). Thank you! I've chimed in on this before, but I like the idea of keeping healing out of abilities, and having it as a resource available equally (or as equally as possible) for all characters - like potions and other items. Heal on Kill items I quite liked in DAI. I'm not a big fan of being dependent on a single class/companion for healing, or just being so OP having one around that it's a no-brainer. Ideally, I'd like to have as much freedom as possible when putting my 4 party teams together. I may want to run with 4 rogues, just because they're interesting characters and have great banter together. Also, and this is just a personal beef, I find healing pretty much the most boring ability you can have. And with limited space on the ability bar, I'd like to reserve those precious slots for more interesting abilities. Which is... um, pretty much anything else.
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Post by themikefest on Jan 30, 2018 19:39:33 GMT
That said, I like Healing as a thing and I REALLY like when the Player doesn't require a healer to succeed (though it's okay if it helps). I used it a couple of times when playing as a mage in DA2. It didn't bother me that it wasn't in DAI. I would craft weapons for the Inquisitor and companions that had heal on kill. Doing that, I never needed to use a health potion.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Jan 30, 2018 19:43:36 GMT
-If crafting is in DA4, less reliance on the RNG for schematics Every meeting I'm ever at I advocate against any hard random systems - basically any time you think: "dammit, now I need to reload because I got a poor outcome". EXACTLY!!!!! You would not believe how many trips to the Hissing Wastes I took hoping that dog-merchant had the armor schematic I wanted! Oh, don't get me wrong. I was quite willing to give it a shot when DAI came out. I mean It worked to some extend in Mass Effect with medi-gel. But in DAI, it didn't. I think it made players even more reliant on Barrier, and thus mages were indispensable anyway.
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N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Jan 30, 2018 19:44:38 GMT
That said, I like Healing as a thing and I REALLY like when the Player doesn't require a healer to succeed (though it's okay if it helps). I used it a couple of times when playing as a mage in DA2. It didn't bother me that it wasn't in DAI. I would craft weapons for the Inquisitor and companions that had heal on kill. Doing that, I never needed to use a health potion. Yes, heal-on-kill rings and the rogue poison upgrade that gave it a life-leech effect became standard issue for my crew.
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Post by kotoreffect3 on Jan 30, 2018 20:18:25 GMT
Realistic combat animations. More armor options. Areas and environments feel more alive and more organic. Better cities. I want a city portrayed the way it is described in lore. In other words want more than a market place. I want npcs designed to look and act in a way that reflects their situation.
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luketrevelyan
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by luketrevelyan on Jan 30, 2018 20:31:37 GMT
I'd much rather have healing magic than have to spam barrier (I mean, is that really more exciting than healing magic?), craft items with healing properties, and return to camp to refresh my healing potions. I never felt like DAO and DA2 required a healer in the party to succeed, but they were nice to have depending on playstyle/playthrough.
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yeah rip
N3
Lost in bosom, consumed by abs.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
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Post by yeah rip on Jan 30, 2018 21:09:07 GMT
- playable origin stories - tactics - healing magic - better tactical cam - Force Mage spec and entropy tree - multiple race options for protagonists - probably too much to ask for, but a dialogue wheel that lets us know exactly what we're going to say would be nice - a "hold position" command that actually works - any command that actually works - thiccer elves - DAI was an improvement over DA2, but the elves still look like they can be snapped in half by a child - better proportions for dwarves and qunari, and elves - no manboobs for male elves - more "grounded" combat animations - fewer backflips from the spot and staff-twirling, put some "weight" into two-handed weapons - more "grounded" weapon designs - better looking armor for females - I get that they wanted to get away from the titty armor thing, but they went too far. There are a lot of ways to make it look both pretty and practical. - switching between two weapons - more ability slots - accessing inventory in combat - better hair - consistent banter or banter trigger points - probably also too much to ask, but stepping away from the whole "open world, huge maps" thing would be nice. Make maps smaller, but more concentrated. - city elf origin - non-noble human origin (not counting the mandatory mage origin) - fewer fetch quests - fewer, but more meaningful side quests - cinematic conversations - more morally grey choices, but less contrived - fewer cameos from previous games - Thedas is a big place with more people than our party members/associated from previous games - asking too much again but less connection with books, comics and what have you. I'm sick of being left out of some plot-relevant lore bits just because I don't have extra money to waste on Bioware.
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N3
BioWare Dev
Game Systems Director for Dragon Age
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Post by LukeBarrett on Jan 30, 2018 21:24:45 GMT
I'd much rather have healing magic than have to spam barrier (I mean, is that really more exciting than healing magic?) As I was eluding to above, the original concept for combat/gameplay on DAI was that you would only get so many potions and you had to get as far as you can on that by playing well. Eventually the combat shifted to be a little more, let's say hectic to use a less negative word, and it was no longer feasible to get through sections in one go. Because we were still focused on the no infinite healing aspect (mages heal everyone to full after each fight) we had to come up with an intermediary system for damage mitigation that wasn't twitch based, thus guard and barrier were born. They went through a lot of iterations near the end and I think we managed to make Guard feel okay but barrier ended up basically being a ringer for Heal and ultimately didn't feel great.
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Post by DragonKingReborn on Jan 30, 2018 21:59:48 GMT
I'd much rather have healing magic than have to spam barrier (I mean, is that really more exciting than healing magic?) As I was eluding to above, the original concept for combat/gameplay on DAI was that you would only get so many potions and you had to get as far as you can on that by playing well. Eventually the combat shifted to be a little more, let's say hectic to use a less negative word, and it was no longer feasible to get through sections in one go. Because we were still focused on the no infinite healing aspect (mages heal everyone to full after each fight) we had to come up with an intermediary system for damage mitigation that wasn't twitch based, thus guard and barrier were born. They went through a lot of iterations near the end and I think we managed to make Guard feel okay but barrier ended up basically being a ringer for Heal and ultimately didn't feel great. I actually felt barrier and guard worked well. Perhaps I'm in the minority here. My only concern with that system was that rogues had no system that was "theirs". I know they could get guard on hit from crafting or items, and that warrior abilities could grant guard to companions, but I felt as though that was not really any different from "just have more healing". Would a class specific system work if it ONLY worked on that class? As in; mages could cast barrier (but only on themselves), warriors would continue to generate guard, but could not pass guard on to companions and maybe rogues could have an 'evade' metre, which meant they actively dodge incoming damage until the metre was depleted. Or would a system like that be too much work/no different from "just have more healing"?
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Post by cloud9 on Jan 31, 2018 1:34:47 GMT
-Real open world like the Witcher and Skyrim
-Improved animations with mocap movements
-A hybrid/classless system to create my own build instead of choosing a class for the rest of the game.
-Improved combat design with various fighting styles from HEMA, Kali (melee/stick fighting), etc.
-Option to choose to go with or without a companion without penalizing players to go alone.
-Have the ability to enter and travel to the Fade for magical skills and upgrades, quests, and explore when sleeping. - Have various unique designs of enemies, monsters, and demons
And this
For a blood mage/reaver with vampiric abilities:
- Teleportation- Ability to teleport towards enemies. - Supernatural reflexes- gives the vampire the ability to slow down time in combat, while the player is in normal speed. - Superhuman strength- Blood magic grant vampires superior strength - Enthrall- Blood magic can enslave minds of enemies to fight against their allies -Blood Rage- The ability to channel raw vampiric energy to enhance strength, speed, and attack power to over power enemies with spectral claws. - Regeneration- Ability to heal when injured. Feed- Ability to latch on the victim with fangs on neck to feed to regain health and magic. - -Blood Frenzy- When a vampire loses health the attack damage increases.
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