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Post by colfoley on Jan 15, 2019 4:16:13 GMT
i believe so. I think it was just for some of the choices though. You sure your not confusing it with the text box that comes up to tell you the result of some choices? Eg. Whether you maintain or dissolve the Templar order when you recruit them. As far as I'm aware there is no option to see the actual words your pc will say before they say them. thats it. Easy mistake to make considering.
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Post by Hanako Ikezawa on Jan 17, 2019 18:23:55 GMT
Don't be like Ubisoft.
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TabithaTH
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by TabithaTH on Jan 17, 2019 19:49:44 GMT
Sometimes when cutscenes play right after a battle, the characters are still holding their weapons. It looks silly when they wave their arms about while talking and they are still holding daggers or staves. Would be nice if this didn't happen in the next game.
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People are too forgiving when it comes to video games, and their focus is malplaced.
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Post by cankiie on Jan 17, 2019 20:23:38 GMT
Dragon age 4 will probably have microtransactions in the single-player game So too late, I would say.
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Post by colfoley on Jan 17, 2019 20:25:18 GMT
Dragon age 4 will probably have microtransactions in the single-player game So too late, I would say. hey as long as they copy odysseys program to a tea... Bring em.
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cankiie
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People are too forgiving when it comes to video games, and their focus is malplaced.
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Post by cankiie on Jan 17, 2019 20:38:22 GMT
Dragon age 4 will probably have microtransactions in the single-player game So too late, I would say. hey as long as they copy odysseys program to a tea... Bring em. Eh, microtransactions in single-player games are NEVER a good thing. People may not believe in 'slippery slopes' But this is the kind of thing that will slip fast down the slopes, trust me. It is a business thing, an investor thing. It is put in to increase economic growth, and once in how do you expect to increase said growth following that? You have to make a worse product in order to sell both the game, and even more of the microtransactions at the same time. CDPR is a great example how microtransactions in single player games are not needed at all, the reason they have gained such a great reputation and not died out as a company is because they gain growth not through microtransactions, but by making products that are worthwhile and worth buying, and playing. Meanwhile we see games from Ubisoft, EA, and activision "under-performing" losing stock value, closing in on financial catastrophes because they have relied too heavily on microtransactions. Mind you, their games still sell very well, but they 'under-perform' compared to last year, this is because growth is required by investors and thus look to what I wrote above. If a company faces stagnation the investors will leave with their money, and there are also only so much money the common gamer has available. In the words of Jim fucking Sterling; making money is okay... making ALL of the money, not entirely possible I am afraid. As a collective we should strive to kick microtransactions out of our single player games, not encourage it. And regardless of you buying them or not, you will encourage it simply by buying the product which has the microtransactions in them. I think it was only about 30% of people who actually use microtransactions? And it have been like that for very long, and it STILL has only gotten worse over the years.
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Post by Hanako Ikezawa on Jan 17, 2019 21:18:00 GMT
Dragon age 4 will probably have microtransactions in the single-player game So too late, I would say. Not what I was referring to.
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Post by colfoley on Jan 17, 2019 23:34:44 GMT
hey as long as they copy odysseys program to a tea... Bring em. Eh, microtransactions in single-player games are NEVER a good thing. People may not believe in 'slippery slopes' But this is the kind of thing that will slip fast down the slopes, trust me. It is a business thing, an investor thing. It is put in to increase economic growth, and once in how do you expect to increase said growth following that? You have to make a worse product in order to sell both the game, and even more of the microtransactions at the same time. CDPR is a great example how microtransactions in single player games are not needed at all, the reason they have gained such a great reputation and not died out as a company is because they gain growth not through microtransactions, but by making products that are worthwhile and worth buying, and playing. Meanwhile we see games from Ubisoft, EA, and activision "under-performing" losing stock value, closing in on financial catastrophes because they have relied too heavily on microtransactions. Mind you, their games still sell very well, but they 'under-perform' compared to last year, this is because growth is required by investors and thus look to what I wrote above. If a company faces stagnation the investors will leave with their money, and there are also only so much money the common gamer has available. In the words of Jim fucking Sterling; making money is okay... making ALL of the money, not entirely possible I am afraid. As a collective we should strive to kick microtransactions out of our single player games, not encourage it. And regardless of you buying them or not, you will encourage it simply by buying the product which has the microtransactions in them. I think it was only about 30% of people who actually use microtransactions? And it have been like that for very long, and it STILL has only gotten worse over the years. HonestlyI juar plain disagree. First of all the problem isn't with the games because most games these days are profitable but with the ridicilious expectations that game companies put on these games in the first place. Second when it comes to these micrtransactions in SP games, I don't mind in the least. Granted the cosmetic only ones are a bit annoying, the 'I want my exosuit to have blue instead of red' idea because they don't provide value. But weapon and armor packs that are entirely optional to buy? Sign me up please. Especially since this is the evolution I was hoping for from the whole lootbox thing in the first place I really don't mind. (Though I didn't mind lootboxes in the first place I just would've preffered to know what I was buying, which we now do.) And the 'lootboxes' which are in Odyssey are only bought with currency you earn in game. These can be collected out in the world or you can take the time to do quests on them. The quests meanwhile can often offer their own rewards including gear, resources, money, or XP. Again...nothing wrong with any of this. As far as the quality argument is concerned, quality isn't just a bar graph ofincreasing or decreasing arguments. It is very hard to quantify what quality is, but then since you bring up the Witcher it is a good bench mark...and I find Odyssey and Ghost Recon Wildlands to be of similar (or superior) quality as to any of the Witcher games. Or more to the point these games with their microtransactions are superior then a lot of games that existed a long time ago, like Dragon Age Origins or Farcry 4. Furthermore what problems these games do have don't seem to be tied to their microtransactions but are common problems of the genre (in this case open world games) that you would see in a game like Skyrim or Fallout 4 (two more games without microtransactions). Finally as for the 'don't buy these products or you are encouraging the industry'...I do encourage the industry. I am one hundred percent behind this trend we are seeing...not so much the cosmetics but even then I would have no temptation to buy them. With the following provisos. 1. That these microtansactions are only in the 'Single Player games as a service' model we are seeing. As long as we are getting semi constant or more content released here and there, everything from gear to quests to expansions, I am fine with it. 2. As long as it is optional and the game as released for the 60 bucks offers plenty of quality content (Odyssey does) and 3. As long as we stick to the weapon and armor packs that we know what we are getting and not silly cosmetic crap.
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PSN: coldsteelblue
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Post by coldsteelblue on Jan 17, 2019 23:49:32 GMT
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People are too forgiving when it comes to video games, and their focus is malplaced.
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Post by cankiie on Jan 18, 2019 2:01:09 GMT
Eh, microtransactions in single-player games are NEVER a good thing. People may not believe in 'slippery slopes' But this is the kind of thing that will slip fast down the slopes, trust me. It is a business thing, an investor thing. It is put in to increase economic growth, and once in how do you expect to increase said growth following that? You have to make a worse product in order to sell both the game, and even more of the microtransactions at the same time. CDPR is a great example how microtransactions in single player games are not needed at all, the reason they have gained such a great reputation and not died out as a company is because they gain growth not through microtransactions, but by making products that are worthwhile and worth buying, and playing. Meanwhile we see games from Ubisoft, EA, and activision "under-performing" losing stock value, closing in on financial catastrophes because they have relied too heavily on microtransactions. Mind you, their games still sell very well, but they 'under-perform' compared to last year, this is because growth is required by investors and thus look to what I wrote above. If a company faces stagnation the investors will leave with their money, and there are also only so much money the common gamer has available. In the words of Jim fucking Sterling; making money is okay... making ALL of the money, not entirely possible I am afraid. As a collective we should strive to kick microtransactions out of our single player games, not encourage it. And regardless of you buying them or not, you will encourage it simply by buying the product which has the microtransactions in them. I think it was only about 30% of people who actually use microtransactions? And it have been like that for very long, and it STILL has only gotten worse over the years. HonestlyI juar plain disagree. First of all the problem isn't with the games because most games these days are profitable but with the ridicilious expectations that game companies put on these games in the first place. Second when it comes to these micrtransactions in SP games, I don't mind in the least. Granted the cosmetic only ones are a bit annoying, the 'I want my exosuit to have blue instead of red' idea because they don't provide value. But weapon and armor packs that are entirely optional to buy? Sign me up please. Especially since this is the evolution I was hoping for from the whole lootbox thing in the first place I really don't mind. (Though I didn't mind lootboxes in the first place I just would've preffered to know what I was buying, which we now do.) And the 'lootboxes' which are in Odyssey are only bought with currency you earn in game. These can be collected out in the world or you can take the time to do quests on them. The quests meanwhile can often offer their own rewards including gear, resources, money, or XP. Again...nothing wrong with any of this. As far as the quality argument is concerned, quality isn't just a bar graph ofincreasing or decreasing arguments. It is very hard to quantify what quality is, but then since you bring up the Witcher it is a good bench mark...and I find Odyssey and Ghost Recon Wildlands to be of similar (or superior) quality as to any of the Witcher games. Or more to the point these games with their microtransactions are superior then a lot of games that existed a long time ago, like Dragon Age Origins or Farcry 4. Furthermore what problems these games do have don't seem to be tied to their microtransactions but are common problems of the genre (in this case open world games) that you would see in a game like Skyrim or Fallout 4 (two more games without microtransactions). Finally as for the 'don't buy these products or you are encouraging the industry'...I do encourage the industry. I am one hundred percent behind this trend we are seeing...not so much the cosmetics but even then I would have no temptation to buy them. With the following provisos. 1. That these microtansactions are only in the 'Single Player games as a service' model we are seeing. As long as we are getting semi constant or more content released here and there, everything from gear to quests to expansions, I am fine with it. 2. As long as it is optional and the game as released for the 60 bucks offers plenty of quality content (Odyssey does) and 3. As long as we stick to the weapon and armor packs that we know what we are getting and not silly cosmetic crap. Blah blah blah. You may just 'plain disagree' Sadly though, you are also just plain wrong. What we should encourage are games like God of War 2018 and Spiderman 2018, although I disagree with them being exclusives, they at the very least had their cosmetics 100% obtainable in game, no currency to sell, no microtransactions to sell, etc. This means that there has been no commercial interest for the developers to make the game even more of a grind in order to sell currency - this is in fact what is happening when there are microtransactions in a game. If there are microtransactions in the game it is with the intend to sell them, and if everything is easily obtainable by simply having fun in the video game, then it failed and why then even have themn in there in the first place? No, the reason microtransactions are in the games in the first place is for the sake of the investors, and investors do not want stagnation, they want growth. Even if the microtransactions does not start out bad and seem fairly reasonable, it won't be long before that ends, because there is a need for growth. As said, you may disagree, but doing so just means that you are just plain wrong. It is basic business, if not just common sense really. Most people who support this bullshit are probably very new to gaming in general, they have grown up with it and know very little about how it was back in the days following the last game crash. Remember, supporting these practises means that the gaming industry will reach a new crash soon enough, if we are not already there, which in turn means that people are going to lose their jobs, unless the top of these companies start manning up and look to nintendo for examplary leadership. No. Microtransactions do NOT belong in single player game or any other 60 dollar priced game. Obviously there are exceptions to the rule such as a MMORPGS or something like Overwatch which has ongoing costs as they provide servers for people to play on... but Overwatch should get rid of lootboxes and just sell skins directly, really.
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Post by colfoley on Jan 18, 2019 2:12:01 GMT
HonestlyI juar plain disagree. First of all the problem isn't with the games because most games these days are profitable but with the ridicilious expectations that game companies put on these games in the first place. Second when it comes to these micrtransactions in SP games, I don't mind in the least. Granted the cosmetic only ones are a bit annoying, the 'I want my exosuit to have blue instead of red' idea because they don't provide value. But weapon and armor packs that are entirely optional to buy? Sign me up please. Especially since this is the evolution I was hoping for from the whole lootbox thing in the first place I really don't mind. (Though I didn't mind lootboxes in the first place I just would've preffered to know what I was buying, which we now do.) And the 'lootboxes' which are in Odyssey are only bought with currency you earn in game. These can be collected out in the world or you can take the time to do quests on them. The quests meanwhile can often offer their own rewards including gear, resources, money, or XP. Again...nothing wrong with any of this. As far as the quality argument is concerned, quality isn't just a bar graph ofincreasing or decreasing arguments. It is very hard to quantify what quality is, but then since you bring up the Witcher it is a good bench mark...and I find Odyssey and Ghost Recon Wildlands to be of similar (or superior) quality as to any of the Witcher games. Or more to the point these games with their microtransactions are superior then a lot of games that existed a long time ago, like Dragon Age Origins or Farcry 4. Furthermore what problems these games do have don't seem to be tied to their microtransactions but are common problems of the genre (in this case open world games) that you would see in a game like Skyrim or Fallout 4 (two more games without microtransactions). Finally as for the 'don't buy these products or you are encouraging the industry'...I do encourage the industry. I am one hundred percent behind this trend we are seeing...not so much the cosmetics but even then I would have no temptation to buy them. With the following provisos. 1. That these microtansactions are only in the 'Single Player games as a service' model we are seeing. As long as we are getting semi constant or more content released here and there, everything from gear to quests to expansions, I am fine with it. 2. As long as it is optional and the game as released for the 60 bucks offers plenty of quality content (Odyssey does) and 3. As long as we stick to the weapon and armor packs that we know what we are getting and not silly cosmetic crap. Blah blah blah. You may just 'plain disagree' Sadly though, you are also just plain wrong. What we should encourage are games like God of War 2018 and Spiderman 2018, although I disagree with them being exclusives, they at the very least had their cosmetics 100% obtainable in game, no currency to sell, no microtransactions to sell, etc. This means that there has been no commercial interest for the developers to make the game even more of a grind in order to sell currency - this is in fact what is happening when there are microtransactions in a game. If there are microtransactions in the game it is with the intend to sell them, and if everything is easily obtainable by simply having fun in the video game, then it failed and why then even have themn in there in the first place? No, the reason microtransactions are in the games in the first place is for the sake of the investors, and investors do not want stagnation, they want growth. Even if the microtransactions does not start out bad and seem fairly reasonable, it won't be long before that ends, because there is a need for growth. As said, you may disagree, but doing so just means that you are just plain wrong. It is basic business, if not just common sense really. Most people who support this bullshit are probably very new to gaming in general, they have grown up with it and know very little about how it was back in the days following the last game crash. Remember, supporting these practises means that the gaming industry will reach a new crash soon enough, if we are not already there, which in turn means that people are going to lose their jobs, unless the top of these companies start manning up and look to nintendo for examplary leadership. No. Microtransactions do NOT belong in single player game or any other 60 dollar priced game. Obviously there are exceptions to the rule such as a MMORPGS or something like Overwatch which has ongoing costs as they provide servers for people to play on... but Overwatch should get rid of lootboxes and just sell skins directly, really. you're being dramatic. I mean you could be right. And I'd happily trade in a little extra grind if it means getting more quality content later. And while grind might be happening in order to sell MTs they are hardly responsible. Most games have a little grind. Everything from Skyrim, DA 2, and Inquisition to COD. Developers not only want to sell stuff but they want people to play what they sell so they are more likely to buy the next round.
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cankiie
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People are too forgiving when it comes to video games, and their focus is malplaced.
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Post by cankiie on Jan 18, 2019 2:33:01 GMT
you're being dramatic. I mean you could be right. I am quite right, infact. And I'd happily trade in a little extra grind if it means getting more quality content later. And while grind might be happening in order to sell MTs they are hardly responsible. Most games have a little grind. Everything from Skyrim, DA 2, and Inquisition to COD. Developers not only want to sell stuff but they want people to play what they sell so they are more likely to buy the next round. You are correct. Grinding will ALWAYS be a part of video games, you are always made to be forced to work a little for certain things. God of War excelled here, the "grind" took shape in the form of extra content, you'd find extra pieces and more customization through exploration and additional mini-boss fights. Spider-man 2018 did not do as well, as you basically had to do repeated mission to gain tokens, granted it was not as hard to go through. Microtransactions are 100% to blame for intensifying a boring grind, if Spider-man 2018 had microtransactions the amount of tokens needed would be severely increased, they would sell off tokens as a microtransaction or perhaps even sell the costume for which you needed the tokens, directly to you for a price to avoid the grind. This also happened at the end game of Shadow of War, later admitted by the developers of the game (I think it was) the game was made extra grindy in order to sell their microtransactions. It happens, there should be no doubt about it. It may not happen in the beginning, this much is true. But as I said, they are implemented to earn extra cash for the investors, and as I have repeated, investors want to see growth and what happens when it is only the same people who keep buying the game and microtransactions? Stagnation, thus the developers are being forced to intensify the grind to sell microtransactions to even more people. Another example of this is Destiny, Activision noted a stagnation, this is because players started leaving the game due to it's heavy grind brought on by company's desire to sell more microtransactions. What was Bungie's idea? Even more monetization! Put more of the content behind additional paywalls! Make the grind even worse! Luckily Bungie has now split from Activision, so we might actually see Destiny getting better... might. Yes, it does sound dramatic. But seriously, again, it is just common sense.
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Post by arvaarad on Jan 18, 2019 3:23:47 GMT
Ooo, something that I might have mentioned before, but one of my wishlist items is either (1) some kind of group permastealth granted by the rogue (assuming they spec into it) or (2) some rubber-banding mechanism similar to Origins, where the rogue could scout ahead and pull the rest of the party to safety. Or probably some even better solution that the combat team could come up with. The thing I want to avoid is that situation where, combat-wise, I’m better off soloing a rogue than dragging along a party that’ll blow my cover. I enjoy playing segments of the game in a more pacifist/sneaky style, and it’s kind of a bummer that’s not compatible with party banter. I realize the contradiction in asking for banter and stealth, but... eh gameplay/story segregation! Also along those same lines, would like more encounters that give me ways to skip fighting if I’m very methodical. I enjoy the math and puzzle solving of Nightmare combat, and the nailbiting of soloing enemies way above my level, but I don’t really enjoy the fiction of always RPing a person who has to kill so much. Would be cool to have more explicitly noncombat/combat avoidance abilities, so I could more often apply that tension, positioning, and puzzle solving to avoiding fights. And make the noncombat route way harder, not just a dialogue shortcut out of combat. I don’t mean harder like the Tallis stuff, where it’s all timing. Make me have to break out the tac cam and several minutes of juggling abilities to weasel my way out of the fight.
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Post by colfoley on Jan 18, 2019 3:44:37 GMT
you're being dramatic. I mean you could be right. I am quite right, infact. And I'd happily trade in a little extra grind if it means getting more quality content later. And while grind might be happening in order to sell MTs they are hardly responsible. Most games have a little grind. Everything from Skyrim, DA 2, and Inquisition to COD. Developers not only want to sell stuff but they want people to play what they sell so they are more likely to buy the next round. You are correct. Grinding will ALWAYS be a part of video games, you are always made to be forced to work a little for certain things. God of War excelled here, the "grind" took shape in the form of extra content, you'd find extra pieces and more customization through exploration and additional mini-boss fights. Spider-man 2018 did not do as well, as you basically had to do repeated mission to gain tokens, granted it was not as hard to go through. Microtransactions are 100% to blame for intensifying a boring grind, if Spider-man 2018 had microtransactions the amount of tokens needed would be severely increased, they would sell off tokens as a microtransaction or perhaps even sell the costume for which you needed the tokens, directly to you for a price to avoid the grind. This also happened at the end game of Shadow of War, later admitted by the developers of the game (I think it was) the game was made extra grindy in order to sell their microtransactions. It happens, there should be no doubt about it. It may not happen in the beginning, this much is true. But as I said, they are implemented to earn extra cash for the investors, and as I have repeated, investors want to see growth and what happens when it is only the same people who keep buying the game and microtransactions? Stagnation, thus the developers are being forced to intensify the grind to sell microtransactions to even more people. Another example of this is Destiny, Activision noted a stagnation, this is because players started leaving the game due to it's heavy grind brought on by company's desire to sell more microtransactions. What was Bungie's idea? Even more monetization! Put more of the content behind additional paywalls! Make the grind even worse! Luckily Bungie has now split from Activision, so we might actually see Destiny getting better... might. Yes, it does sound dramatic. But seriously, again, it is just common sense. If these were such demonstrable and quantifiable facts then why do I have more fun with AC Odyssey ((Microtransactions) than Dragon Age Origins (No microtransactions) Why is it that I had to grind just as much (maybe even more) in the Witcher 3 hunting for that stupid Witcher gear then I do for Odyssey when the former does not have MTs either. Meh as fun as this conversation is I fear it might be off topic. So let me just say this: As far as Dragon Age 4 if BioWare/ EA keeps up with its promise of making it a live service game I hope MTs are in there. I want them. If DA 4 isn't going to be a live service game then *shrugs* meh they shouldn't be in there. Ideally BioWare will be releasing newcntent for DA 4 long after release. Hopefully longer then a year. My ideal would be for BioWare to continue to release new content in 'seasons' after the game launches. The game could deal mainly with the Qunari/ Tevinter plot but then the seasons can focus on other aspects of lore, like the Titans or the Executors. Ideally they'll tell their own stories which will end conclsuively but also continue to set up and expand on plot lines in DA 5, then when DA 5 is ready to release it will be.
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Post by Sifr on Jan 18, 2019 8:28:26 GMT
Sometimes when cutscenes play right after a battle, the characters are still holding their weapons. It looks silly when they wave their arms about while talking and they are still holding daggers or staves. Would be nice if this didn't happen in the next game. Agreed, it can really takes you out of the moment and ruin the dramatic tension in some scenes, because once you notice the comical glitches and clipping of swords/staves into the character's bodies/faces, you end up paying more attention to that than the important stuff that's supposed to be happening on screen.
How the post-Dissent conversation in DA2 SHOULD have gone:
Anders: I nearly killed someone.
Hawke: Huh? When was that? Anders: In the tunnels under the Gallows! Ser Alrik?! You were there!
Hawke: Ooooh... was that the time you kept smacking your head with that staff? That was hilarious! Anders: I nearly lost control, killed a innocent girl... and that's all you paid attention to! Hawke: Hey! In my defense... it was really funny.
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Post by colfoley on Jan 18, 2019 8:45:09 GMT
Sometimes when cutscenes play right after a battle, the characters are still holding their weapons. It looks silly when they wave their arms about while talking and they are still holding daggers or staves. Would be nice if this didn't happen in the next game. Agreed, it can really takes you out of the moment and ruin the dramatic tension in some scenes, because once you notice the comical glitches and clipping of swords/staves into the character's bodies/faces, you end up paying more attention to that than the important stuff that's supposed to be happening on screen.
How the post-Dissent conversation in DA2 SHOULD have gone:
Anders: I nearly killed someone.
Hawke: Huh? When was that? Anders: In the tunnels under the Gallows! Ser Alrik?! You were there!
Hawke: Ooooh... was that the time you kept smacking your head with that staff? That was hilarious! Anders: I nearly lost control, killed a innocent girl... and that's all you paid attention to! Hawke: Hey! In my defense... it was really funny. read in their voices.
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TabithaTH
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 625 Likes: 1,205
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TabithaTH
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Jul 22, 2018 12:32:26 GMT
July 2018
teatabitha
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by TabithaTH on Jan 18, 2019 10:41:50 GMT
Agreed, it can really takes you out of the moment and ruin the dramatic tension in some scenes, because once you notice the comical glitches and clipping of swords/staves into the character's bodies/faces, you end up paying more attention to that than the important stuff that's supposed to be happening on screen.
How the post-Dissent conversation in DA2 SHOULD have gone:
Anders: I nearly killed someone.
Hawke: Huh? When was that? Anders: In the tunnels under the Gallows! Ser Alrik?! You were there!
Hawke: Ooooh... was that the time you kept smacking your head with that staff? That was hilarious! Anders: I nearly lost control, killed a innocent girl... and that's all you paid attention to! Hawke: Hey! In my defense... it was really funny. read in their voices. Yep, Snarky Female Hawke and a melodramatic Anders is what I hear in my head.
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Vox
N1
Games: Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 13 Likes: 16
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Dec 25, 2020 20:21:38 GMT
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May 21, 2018 12:00:43 GMT
May 2018
rhyannon
Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Vox on Jan 18, 2019 10:55:46 GMT
My wishes for DA4 ...hm...let'S see...will be quite a list I am afraid... 1. Open World. I don't need it, BUT if you think you have to try it once more, Bioware (even if DAI was not really Open World), then at least make it feel ALIVE! And fill your maps with stuff to do. And nope, not collecting shards, mugs, or with quest letters all over the place...if we have large areas to explore - make it WORTH exploring. Finding old ruins that are not just two rooms, but really something to go in and find out old secrets, including great quests etc. The classical RPG-way! Cities! Towns! If you have those, give us the illusion of something BIG. And not just from the map/area. Have a look at Novigrad from Witcher 3. THat place feels actually ALIVE with so many NPCS moving about. In DAI? We visit the biggest city and .. its just a market place with a couple of static bystanders never moving ... immersion zero...sadly.
2. Story and Villain. Quite a problem since DAO. DAO at least had a nice trusted story of a hero's journey, even though Loghain was a lame villain, and the Archdemon was barely there and not really made itself felt as a big bad until the very very end. DA2 did also not really capture me on the villain part, and the main thing, the mage/templar conflict, was only rally adressed in the last chapter...and well...
DAI - Cory was ... well, see Loghain ad Archdemon. His entrance in Haven was AMAZING. Then he vanished basically from the scene...until he pops up at the very end again. His lieutanants were also forgettable. Give a villain some hateable henchman than constantly harrass us, and make us want to kill them!
With Solas maybe the antagonist? Not sure what to think about it...I am afraid Bioware wants to make him a THanos...like "oh look, he aint so bad in wanting to destroy the world, he has a point!" .. etc... sorry, but by now, I really would go with a plain old evil Palpatine instead "UNLIMITEEEDDD POOOOOOWEEEEERRRRR!"
And tell a main story that keeps us gripped and paced well. With DAI ... you never really got that feeling of urgency (see open world...). It had some great scenes like Haven under attack, the assault on the Grey Wardens, and some others...but then we went back to the annoying war table and ...well...
3. Wartable, Castle and Organizations. Please, leave it all be. If I want to build a castle, I play Stronghold. the Wartable was maybe the worst feature ever implemented in Dragon Age. And also, I have no need to be again the head of some kind of organization. Not wanting to become Arl, Queen, Lord, King, Inquisitor, Head Janitor, Rebell Leader, Merchant Guild Master, whatever...let us play a hero on a journey doing hero things...not pseudo-managing something that in the end is meaningless anyway (just got a flashback to ME-Wargoals...boy, and never get back to THAT either! ... But I alreay see it, the Qunari/TEvinter War, and we have to inlucence it *shudder* with wargoal points ...)
4. Crafting + Items. I know, people like crafting their own garbage using garbage stolen and collected everywhere. I guess we will see the return of Crafting once more - blessed by the Holy Apostle MacGyver himself. PErsonally, I would love to see all that nonsense gone, together with the "tiered" item system brought to us by MMOs. Blue, Green, White, Grey, Purple, Yeloow, Beige, Black, Rose ...just...I dunno...just create cool items that are not cool because they add 5% armour damage...but because they give us a cool ability or something...
No more percentages...I HATE that so much in EVERY RPG nowadays. No matter if Dragon Age or Witcher...
5. Companions. Not much to complain. But please - give some equally "normal" options to both genders. For both male and female, a Cullen/Alistair and Cassandra - option. Don'T overdo it with the weird Sera's, the annoying Anders', the obnoxious Oghrens etc. And bring back Dorian. He was basically the coolest normal guy around, and ... I hate it he was gay, only because my Lady Qusitor couldn't romance him ^^
6. Overthink the combat-system. I tried in DAI to enjoy melee fighting. Just ... didn't feel it. Mage was feeling great, but if you made the combat challenging by the various trials later added, many enemies also became bullet sponges...controversial, but maybe going back a little towards DA2 might be a good idea. And I am not kidding myself, DAO-Combat will never return ^^
7. Quests - already mentioned above. But oh boy, PLEASE no more "collect x-shards" or "finding random letters in the woods that have you place an item on the other side of the map and its called a quest" ---- you had some great quest moments in DAI...but for me, for a cinematic RPG? Not nearly enough. Filling your world with boring collectibles and quests only told by letters - sorry, not cool.
8. Character Creation. I HATE the Inquistion one. I just never manage to fiddle around with the mouse to get something attractive done. And "recreating" somebody elses char/face? Almost impossible, why no sliders like in the previous games, including Mass Effect?
Also - hairstyles....be a bit more creative please. More variation. And not a dozen buzzcuts...
And presets. Attractive female presets. Attractive is subjective, I know. And maybe you wanna avoid accusations of being "sexist" or whatever...but a female main char who looks attractive should not be almost impossible to create, I think..
A bit more ranty as I actually intended...but I needed to get some things of my chest, currently replaying Inquisition etc...^^ Let's see how many of my wishes get granted...
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Mar 18, 2017 16:32:40 GMT
March 2017
arvaarad
Dragon Age: Origins, Dragon Age 2, Jade Empire
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Post by arvaarad on Jan 18, 2019 20:29:24 GMT
Ooo, something that I might have mentioned before, but one of my wishlist items is either (1) some kind of group permastealth granted by the rogue (assuming they spec into it) or (2) some rubber-banding mechanism similar to Origins, where the rogue could scout ahead and pull the rest of the party to safety. Or probably some even better solution that the combat team could come up with. The thing I want to avoid is that situation where, combat-wise, I’m better off soloing a rogue than dragging along a party that’ll blow my cover. I enjoy playing segments of the game in a more pacifist/sneaky style, and it’s kind of a bummer that’s not compatible with party banter. I realize the contradiction in asking for banter and stealth, but... eh gameplay/story segregation! So it just occurred to me that there’s an even better solution than either of these. What if I could mark party members as noncombatants when gathering my party? i.e. I’m not allowed to directly control them or use them in combat, and enemies can’t interact with them either. Sort of like what happens right after the Saarath fight. Then I could solo or sneak past high level encounters, but still hear banter and hang out. Would be even fancier if I could also mark the PC as a noncombatant, and do all my fighting with one of the party members instead.
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Aug 25, 2016 20:05:11 GMT
August 2016
sifr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Sifr on Jan 19, 2019 0:06:15 GMT
Then I could solo or sneak past high level encounters, but still hear banter and hang out. Would be even fancier if I could also mark the PC as a noncombatant, and do all my fighting with one of the party members instead. Now that would be an nice return of old school RPG mechanics, if it was viable to build our protagonist as a non-action guy and have the party do the heavy lifting for us instead. Make it so that when someone like Bull offers to be our "frontline bodyguard", that actually would be their primary function because our PC hasn't been built for combat.
As someone who loves to play "guile heroes" in RPGs, specialising in non-combat skills to either talk my way out of combat or using stealth to disable/negate any advantages the enemy has, being able to make this kind of build in Dragon Age (or Mass Effect) would be right up my alley.
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phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
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Post by phoray on Jan 21, 2019 0:25:25 GMT
I just learned that apparently Bioware wrote in Racist-based-off-Skin-Color Commentary via Cole about Viv on the Romance thread.
I'm really shaking my head here. I sincerely hope they leave this lore breaking non sense behind come DA4. Skin Color Racism doesn't exist in a world with Elves, Qunari, and Dwarves. Neither does homophobia. LEAVE IT.
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August 2016
sifr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Sifr on Jan 21, 2019 1:30:02 GMT
I just learned that apparently Bioware wrote in Racist-based-off-Skin-Color Commentary via Cole about Viv on the Romance thread. I'm really shaking my head here. I sincerely hope they leave this lore breaking non sense behind come DA4. Skin Color Racism doesn't exist in a world with Elves, Qunari, and Dwarves. Neither does homophobia. LEAVE IT. Briala is mentioned in Masked Empire as having been ridiculed by a younger Celene and other servants for her darker complexion and curly hair (even if her DAI model doesn't really depict this well). Combining this tidbit with Cole's comments about Vivienne receiving similar racist remarks, may indicate that skin-colour based discrimination may exist in Thedas... or at least in Orlais, given their obsession with appearances.
When it comes to homophobia, that's complicated. The codex suggests that homosexuality is not forbidden anywhere, but the views on it differ between various nations. In places like Orlais it's considered a quirk and nothing more, whereas in Ferelden, it's scandalous if not done discretely. In Tevinter it's encouraged with favourite slaves, but Inquisition adds that like Ferelden, it should be kept behind closed doors.
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Mar 10, 2017 16:18:07 GMT
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March 2017
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Post by mesefolk on Jan 21, 2019 2:52:05 GMT
I just learned that apparently Bioware wrote in Racist-based-off-Skin-Color Commentary via Cole about Viv on the Romance thread. I'm really shaking my head here. I sincerely hope they leave this lore breaking non sense behind come DA4. Skin Color Racism doesn't exist in a world with Elves, Qunari, and Dwarves. Neither does homophobia. LEAVE IT. Briala is mentioned in Masked Empire as having been ridiculed by a younger Celene and other servants for her darker complexion and curly hair (even if her DAI model doesn't really depict this well). Combining this tidbit with Cole's comments about Vivienne receiving similar racist remarks, may indicate that skin-colour based discrimination may exist in Thedas... or at least in Orlais, given their obsession with appearances. Dai doesnt depict it at all. Pretty sure she uses like the fourth skin tone out of 11 (they also left out her freckles even though there are complexions with them. seems like no thought went into her game design). Duncan in the calling mentions hating his brown skin and wishing he were white as well. Isabela also faces some fetishization of her skin tone. So i think its safe to say real racism does exist in thedas.
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monkeylungs
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 766 Likes: 811
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monkeylungs
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Dec 29, 2018 23:09:15 GMT
December 2018
monkeylungs
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by monkeylungs on Jan 21, 2019 19:16:05 GMT
I think my main Dragon Age wish would be for the next Dragon Age game to be the final game in the Dragon Age series and contain a conclusion to the Solas story arc, with the Inquisitor's story arc concluded as well (this could even be handled completely off screen if they need to for 'money' reasons, I just want a conclusion).
They could tackle another 'Age' after that or probably what would be better for Bioware is to just make Anthem for now.
Dragon Age and Mass Effect are my two favorite and most treasured gaming series of all time and at this point I just want Bioware to end them and move on. I have been thinking about this all morning and I while I am sure this won't happen, if I had to make a Dragon Age wish, this would be it.
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Frost
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire
Posts: 739 Likes: 1,832
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Frost
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Sept 11, 2016 16:54:37 GMT
September 2016
frost
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire
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Post by Frost on Jan 23, 2019 7:28:53 GMT
I think my main Dragon Age wish would be for the next Dragon Age game to be the final game in the Dragon Age series and contain a conclusion to the Solas story arc, with the Inquisitor's story arc concluded as well (this could even be handled completely off screen if they need to for 'money' reasons, I just want a conclusion). They could tackle another 'Age' after that or probably what would be better for Bioware is to just make Anthem for now.
Dragon Age and Mass Effect are my two favorite and most treasured gaming series of all time and at this point I just want Bioware to end them and move on. I have been thinking about this all morning and I while I am sure this won't happen, if I had to make a Dragon Age wish, this would be it. The part I bolded above is the exact opposite of what I would wish. I would like Bioware to move on from Anthem and return to making great single-player rpgs.
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