inherit
299
0
6,182
AlleluiaElizabeth
2,575
August 2016
alleluiaelizabeth
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by AlleluiaElizabeth on Jan 25, 2019 17:01:42 GMT
If they thought Trespasser did this, then they are truly incompetent writers and every bit the overrated hacks the critics say they are. Also please for all that is good no Inquisitor as NPC. How so? I must admit I have a lot of trouble understanding what people mean when they say the Inquisitor’s story isn’t done. Like, not in a “I get it, but I disagree” way, but a “I feel like I’ve missed a fundamental part of the argument for continuing the Inquisitor” kind of way. I even played a Solavellan all the way through Trespasser and I still don’t get it. Her story felt done to me. My Adaar’s story felt done to me. I can imagine getting to the end of a book about my Inquisitors’ stories, and thinking... yep, that’s the end. I’m a bit at a loss for what other players are seeing. Could you elaborate? I'm not speaking for Hanako, but I also think it'd be bad writing b/c I don't think there was a closure to the Inquisitor's story (or at least to TLCA's story, if we're getting technical). For any Inquisitor, chantry or disbanded. Regardless of ending choice, the Inquisitor is presented with the knowledge of a world ending scheme by Solas. And the final scene shows the Inquisitor intent on dealing with that scheme, again regardless of player choice. And given the entire rest of the Inquisitor's canon characterization (things you don't have a choice on like taking on Cory at Haven), I don't really find it credible the Inquisitor will stick to dealing with Solas through other people. Proxies b/c of distance, fine. But once they get the scent of Solas' machinations in Tevinter, I really don't think its realistic that any Inquisitor, whether they've promised to end him or to change their friend's mind, is going to not head up there to be where the action is. It just doesn't make any sense to me. The Inquisitor as a person is more invested in the next game's story than any previous protagonist, specifically b/c their work isn't done yet. Unlike the Warden, they've still got a mess to clean up. And unlike Hawke, they are aware they've still got a mess to clean up. I can see TLCA's role as "Inquisitor" being done by end of Trespasser, but their role as a character in the story isn't over. If the devs actually think it is, then I do think they did it wrong.
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1439
0
12,894
witchcocktor
4,142
Sept 6, 2016 10:00:37 GMT
September 2016
witchcocktor
Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by witchcocktor on Jan 25, 2019 17:47:39 GMT
Underwear when taking off your armor. Or alternatively, completely nude. Thank you.
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4964
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Jun 17, 2017 17:29:55 GMT
3,699
arvaarad
1,465
Mar 18, 2017 16:32:40 GMT
March 2017
arvaarad
Dragon Age: Origins, Dragon Age 2, Jade Empire
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Post by arvaarad on Jan 25, 2019 17:48:48 GMT
How so? I must admit I have a lot of trouble understanding what people mean when they say the Inquisitor’s story isn’t done. Like, not in a “I get it, but I disagree” way, but a “I feel like I’ve missed a fundamental part of the argument for continuing the Inquisitor” kind of way. I even played a Solavellan all the way through Trespasser and I still don’t get it. Her story felt done to me. My Adaar’s story felt done to me. I can imagine getting to the end of a book about my Inquisitors’ stories, and thinking... yep, that’s the end. I’m a bit at a loss for what other players are seeing. Could you elaborate? I'm not speaking for Hanako, but I also think it'd be bad writing b/c I don't think there was a closure to the Inquisitor's story (or at least to TLCA's story, if we're getting technical). For any Inquisitor, chantry or disbanded. Regardless of ending choice, the Inquisitor is presented with the knowledge of a world ending scheme by Solas. And the final scene shows the Inquisitor intent on dealing with that scheme, again regardless of player choice. And given the entire rest of the Inquisitor's canon characterization (things you don't have a choice on like taking on Cory at Haven), I don't really find it credible the Inquisitor will stick to dealing with Solas through other people. Proxies b/c of distance, fine. But once they get the scent of Solas' machinations in Tevinter, I really don't think its realistic that any Inquisitor, whether they've promised to end him or to change their friend's mind, is going to not head up there to be where the action is. It just doesn't make any sense to me. Ah, I can sort of see where that’s coming from now, thanks for the explanation. The Inquisitor does tend to personally involve themselves in a lot of stuff. Perhaps the problem this time around is that they’re too famous to really get stuff done? Like, maybe between Trespasser and DA4 they’ve caught wind of him multiple times and tried to get there, but because the Inquisitor is super recognizable and a gossip magnet, he learns of their movements with plenty of time to disappear, or have his agents disappear. They think “well, I want to talk/fight but there’s just no way that’s happening if I travel to him.” So they finally “give up” and join the Red Jennies or go live in Kirkwall or <insert epilogue slide here>, and have others do the bulk of the legwork. Still involved, but mostly in a discreet, paperworky way rather than a directly in the action way.
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35,416
colfoley
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Aug 17, 2016 10:19:37 GMT
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Post by colfoley on Jan 25, 2019 19:19:53 GMT
I'm not speaking for Hanako, but I also think it'd be bad writing b/c I don't think there was a closure to the Inquisitor's story (or at least to TLCA's story, if we're getting technical). For any Inquisitor, chantry or disbanded. Regardless of ending choice, the Inquisitor is presented with the knowledge of a world ending scheme by Solas. And the final scene shows the Inquisitor intent on dealing with that scheme, again regardless of player choice. And given the entire rest of the Inquisitor's canon characterization (things you don't have a choice on like taking on Cory at Haven), I don't really find it credible the Inquisitor will stick to dealing with Solas through other people. Proxies b/c of distance, fine. But once they get the scent of Solas' machinations in Tevinter, I really don't think its realistic that any Inquisitor, whether they've promised to end him or to change their friend's mind, is going to not head up there to be where the action is. It just doesn't make any sense to me. Ah, I can sort of see where that’s coming from now, thanks for the explanation. The Inquisitor does tend to personally involve themselves in a lot of stuff. Perhaps the problem this time around is that they’re too famous to really get stuff done? Like, maybe between Trespasser and DA4 they’ve caught wind of him multiple times and tried to get there, but because the Inquisitor is super recognizable and a gossip magnet, he learns of their movements with plenty of time to disappear, or have his agents disappear. They think “well, I want to talk/fight but there’s just no way that’s happening if I travel to him.” So they finally “give up” and join the Red Jennies or go live in Kirkwall or <insert epilogue slide here>, and have others do the bulk of the legwork. Still involved, but mostly in a discreet, paperworky way rather than a directly in the action way. this is my big problem. The inquisitor is far too infamous in tevinter to do any good.
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Scribbles
185
0
31,555
Hanako Ikezawa
22,982
August 2016
hanakoikezawa
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Post by Hanako Ikezawa on Jan 25, 2019 19:35:30 GMT
Ah, I can sort of see where that’s coming from now, thanks for the explanation. The Inquisitor does tend to personally involve themselves in a lot of stuff. Perhaps the problem this time around is that they’re too famous to really get stuff done? Like, maybe between Trespasser and DA4 they’ve caught wind of him multiple times and tried to get there, but because the Inquisitor is super recognizable and a gossip magnet, he learns of their movements with plenty of time to disappear, or have his agents disappear. They think “well, I want to talk/fight but there’s just no way that’s happening if I travel to him.” So they finally “give up” and join the Red Jennies or go live in Kirkwall or <insert epilogue slide here>, and have others do the bulk of the legwork. Still involved, but mostly in a discreet, paperworky way rather than a directly in the action way. this is my big problem. The inquisitor is far too infamous in tevinter to do any good. I disagree. Tevinter would actually know very little of the Inquisitor as a person but only really as their title, so they would be able to act quite easily under the radar now that the Inquisition is no longer a force to be noted. The game even showed that, how people in their position aren’t really seen as themselves but as their title making them both more and less of a person to most others. Also, Tevinter’s focus would be elsewhere since they are currently being invaded by the Qun.
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January 1970
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Post by Deleted on Jan 25, 2019 23:52:36 GMT
I'm not speaking for Hanako, but I also think it'd be bad writing b/c I don't think there was a closure to the Inquisitor's story (or at least to TLCA's story, if we're getting technical). For any Inquisitor, chantry or disbanded. Regardless of ending choice, the Inquisitor is presented with the knowledge of a world ending scheme by Solas. And the final scene shows the Inquisitor intent on dealing with that scheme, again regardless of player choice. And given the entire rest of the Inquisitor's canon characterization (things you don't have a choice on like taking on Cory at Haven), I don't really find it credible the Inquisitor will stick to dealing with Solas through other people. Proxies b/c of distance, fine. But once they get the scent of Solas' machinations in Tevinter, I really don't think its realistic that any Inquisitor, whether they've promised to end him or to change their friend's mind, is going to not head up there to be where the action is. It just doesn't make any sense to me. Ah, I can sort of see where that’s coming from now, thanks for the explanation. The Inquisitor does tend to personally involve themselves in a lot of stuff. Perhaps the problem this time around is that they’re too famous to really get stuff done? Like, maybe between Trespasser and DA4 they’ve caught wind of him multiple times and tried to get there, but because the Inquisitor is super recognizable and a gossip magnet, he learns of their movements with plenty of time to disappear, or have his agents disappear. They think “well, I want to talk/fight but there’s just no way that’s happening if I travel to him.” So they finally “give up” and join the Red Jennies or go live in Kirkwall or <insert epilogue slide here>, and have others do the bulk of the legwork. Still involved, but mostly in a discreet, paperworky way rather than a directly in the action way. Fame doesn't have to be an issue. Things like the Black Emporium exist. Say the Inquisitor and one of their most trusted agents go there, use the Mirror of Transformation - the agent looks like the Inquisitor but with a fake prosthesis, and the Inquisitor looks like the agent, but with a real-looking prosthesis (though they'd still need something else if they had to fight). The Inquisitor could travel freely, and the fake-Inquisitor could make appearances, and hopefully be truly loyal. With that possibility in play, I think the bigger problem is, not fame, or even that Solas knows the inner workings of the Inquisition. It's that Solas is a Dreamer, and most likely can pick people out by their spirits instead of their faces. He was born in a world where form was mutable, and thus unreliable, but the core spirit would still generally be there. If he wanted to find someone in the Fade, wanted to track them, or kill them, it would likely be within the realm of possibility for him to do. That he has only killed that way once to the audience's knowledge (RIP Best Elf) either says that he does not do so lightly, or he's so very good at it that it isn't noticed. It is known that he likely keeps tabs on a romanced Lavellan in the Fade, via the slide of awful pining, so if the Inquisitor is not a dwarf, I do think they have to at least consider hiring a whole lot of dwarves, and get some sort of lyrium-infused protection ala Magneto's helmet to keep their dreams safe, and to avoid being tracked from the Fade. My Inquisitor is definitely not done fighting though, even if she has to do it one-handed and with no support. If I can't play my Lucia again, I guess I'll just play Well-disguised Lucia.
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4964
0
Jun 17, 2017 17:29:55 GMT
3,699
arvaarad
1,465
Mar 18, 2017 16:32:40 GMT
March 2017
arvaarad
Dragon Age: Origins, Dragon Age 2, Jade Empire
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Post by arvaarad on Jan 26, 2019 0:36:38 GMT
Ah, I can sort of see where that’s coming from now, thanks for the explanation. The Inquisitor does tend to personally involve themselves in a lot of stuff. Perhaps the problem this time around is that they’re too famous to really get stuff done? Like, maybe between Trespasser and DA4 they’ve caught wind of him multiple times and tried to get there, but because the Inquisitor is super recognizable and a gossip magnet, he learns of their movements with plenty of time to disappear, or have his agents disappear. They think “well, I want to talk/fight but there’s just no way that’s happening if I travel to him.” So they finally “give up” and join the Red Jennies or go live in Kirkwall or <insert epilogue slide here>, and have others do the bulk of the legwork. Still involved, but mostly in a discreet, paperworky way rather than a directly in the action way. Fame doesn't have to be an issue. Things like the Black Emporium exist. Say the Inquisitor and one of their most trusted agents go there, use the Mirror of Transformation - the agent looks like the Inquisitor but with a fake prosthesis, and the Inquisitor looks like the agent, but with a real-looking prosthesis (though they'd still need something else if they had to fight). The Inquisitor could travel freely, and the fake-Inquisitor could make appearances, and hopefully be truly loyal. With that possibility in play, I think the bigger problem is, not fame, or even that Solas knows the inner workings of the Inquisition. It's that Solas is a Dreamer, and most likely can pick people out by their spirits instead of their faces. He was born in a world where form was mutable, and thus unreliable, but the core spirit would still generally be there. If he wanted to find someone in the Fade, wanted to track them, or kill them, it would likely be within the realm of possibility for him to do. That he has only killed that way once to the audience's knowledge (RIP Best Elf) either says that he does not do so lightly, or he's so very good at it that it isn't noticed. It is known that he likely keeps tabs on a romanced Lavellan in the Fade, via the slide of awful pining, so if the Inquisitor is not a dwarf, I do think they have to at least consider hiring a whole lot of dwarves, and get some sort of lyrium-infused protection ala Magneto's helmet to keep their dreams safe, and to avoid being tracked from the Fade. My Inquisitor is definitely not done fighting though, even if she has to do it one-handed and with no support. If I can't play my Lucia again, I guess I'll just play Well-disguised Lucia. Doesn’t the Mirror of Transformation canonically jump timelines or something weird like that? IIRC, it doesn’t actually change your appearance in the current universe, it just shifts your consciousness into a universe where you always looked that way. So, sadly, not a viable method of disguise. The Inquisitor will step out into a universe where the Inquisitor has always looked like that.
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Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
237
0
Deleted
0
January 1970
Deleted
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Post by Deleted on Jan 26, 2019 1:03:03 GMT
Fame doesn't have to be an issue. Things like the Black Emporium exist. Say the Inquisitor and one of their most trusted agents go there, use the Mirror of Transformation - the agent looks like the Inquisitor but with a fake prosthesis, and the Inquisitor looks like the agent, but with a real-looking prosthesis (though they'd still need something else if they had to fight). The Inquisitor could travel freely, and the fake-Inquisitor could make appearances, and hopefully be truly loyal. With that possibility in play, I think the bigger problem is, not fame, or even that Solas knows the inner workings of the Inquisition. It's that Solas is a Dreamer, and most likely can pick people out by their spirits instead of their faces. He was born in a world where form was mutable, and thus unreliable, but the core spirit would still generally be there. If he wanted to find someone in the Fade, wanted to track them, or kill them, it would likely be within the realm of possibility for him to do. That he has only killed that way once to the audience's knowledge (RIP Best Elf) either says that he does not do so lightly, or he's so very good at it that it isn't noticed. It is known that he likely keeps tabs on a romanced Lavellan in the Fade, via the slide of awful pining, so if the Inquisitor is not a dwarf, I do think they have to at least consider hiring a whole lot of dwarves, and get some sort of lyrium-infused protection ala Magneto's helmet to keep their dreams safe, and to avoid being tracked from the Fade. My Inquisitor is definitely not done fighting though, even if she has to do it one-handed and with no support. If I can't play my Lucia again, I guess I'll just play Well-disguised Lucia. Doesn’t the Mirror of Transformation canonically jump timelines or something weird like that? IIRC, it doesn’t actually change your appearance in the current universe, it just shifts your consciousness into a universe where you always looked that way. So, sadly, not a viable method of disguise. The Inquisitor will step out into a universe where the Inquisitor has always looked like that. If so, it's very odd that Xenon can remember your original appearance well enough to comment upon it after you finish with the mirror. He says something like: "I liked your other nose better." Of course, he could just be being a dick.
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0
Jun 17, 2017 17:29:55 GMT
3,699
arvaarad
1,465
Mar 18, 2017 16:32:40 GMT
March 2017
arvaarad
Dragon Age: Origins, Dragon Age 2, Jade Empire
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Post by arvaarad on Jan 26, 2019 1:18:00 GMT
Doesn’t the Mirror of Transformation canonically jump timelines or something weird like that? IIRC, it doesn’t actually change your appearance in the current universe, it just shifts your consciousness into a universe where you always looked that way. So, sadly, not a viable method of disguise. The Inquisitor will step out into a universe where the Inquisitor has always looked like that. If so, it's very odd that Xenon can remember your original appearance well enough to comment upon it after you finish with the mirror. He says something like: "I liked your other nose better." Of course, he could just be being a dick. I mean, if I was a super old dude who couldn’t leave the Black Emporium, that’s definitely the kind of silly mindfuckery I’d do to entertain myself. From his point of view, people gaze into the mirror, then suddenly have some kind of psychedelic experience where they become convinced they previously looked different. Powerful magic indeed.
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299
0
6,182
AlleluiaElizabeth
2,575
August 2016
alleluiaelizabeth
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by AlleluiaElizabeth on Jan 26, 2019 2:38:04 GMT
Ah, I can sort of see where that’s coming from now, thanks for the explanation. The Inquisitor does tend to personally involve themselves in a lot of stuff. Perhaps the problem this time around is that they’re too famous to really get stuff done? Like, maybe between Trespasser and DA4 they’ve caught wind of him multiple times and tried to get there, but because the Inquisitor is super recognizable and a gossip magnet, he learns of their movements with plenty of time to disappear, or have his agents disappear. They think “well, I want to talk/fight but there’s just no way that’s happening if I travel to him.” So they finally “give up” and join the Red Jennies or go live in Kirkwall or <insert epilogue slide here>, and have others do the bulk of the legwork. Still involved, but mostly in a discreet, paperworky way rather than a directly in the action way. this is my big problem. The inquisitor is far too infamous in tevinter to do any good. Are they, though?
When we show up in Halamshiral in WEWH (obviously much closer to Skyhold than Tevinter) people were shocked we were *insert non-human race here* even though they'd undoubtedly been told. They had considered it a rumor.
Thedas doesn't have TV or a magical equivalent to such. They don't have newspapers with imagery in them, as far as we've ever seen or heard. And Tevinter is socially isolated from the other states on the continent, anyway, and that would probably include access to their gossip and news. So, I think its actually very doubtful people there would be remotely able to recognize the former-Inquisitor on sight.
Besides which, TLCA doesn't have to go around stating their real name to everyone or wear clothes identifying themselves as Inquisition. The Anchor was our most distinctive feature and the way many NPCs would discern who were when we first met them; but that's gone now. I mean, yeah, we have a missing forearm in its place, but that is a MUCH less distinctive physical feature than a glowing green mark on our hand. And it can be hidden pretty easily with long sleeves, gloves, and a basic wooden stand in.
The Inquisitor's rep is infamous around the world. But due to limitations on tech and communications, their face isn't actually well known at all. Even their species might still be a question for some people. The "Inquisitor" is infamous, but Trevelyan/Lavellan/Cadash/Adaar sticks out now only as much as they choose to. To people on the street or in a foreign land, who've never seen them up close, they could pass as just another human/elf/dwarf/qunari. Admittedly the qunari bit would be hard to justify, but if our way in to Tevinter was, say, posing as some slave of Maevaris or Dorian, it could work. There are ways.
(EDIT: I typed this wall of text before reading further down the page... and I'm keeping it. >_> But basically what everyone said before me regarding this point is also valid. )
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299
0
6,182
AlleluiaElizabeth
2,575
August 2016
alleluiaelizabeth
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by AlleluiaElizabeth on Jan 26, 2019 2:56:20 GMT
I just remembered an example that proves my point. Iron Bull takes us around to talk to the Inquisition troops as"Grim" and no one recognizes us. These are the same troops that just cheered for you as you raised your sword aloft and were proclaimed Inquisitor. (Plus some noobs, I'm sure, but still.) These were people from Haven, people who knew you well enough to recognize your voice from speeches (hence why Bull doesn't have you talk) and had seen you in person, possibly multiple times. You still have the mark at that point, still look the same. All it took was a change of clothes and not speaking too much, and you were golden.
In conclusion: we can mange a low profile in Tevinter.
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Jun 17, 2017 17:29:55 GMT
3,699
arvaarad
1,465
Mar 18, 2017 16:32:40 GMT
March 2017
arvaarad
Dragon Age: Origins, Dragon Age 2, Jade Empire
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Post by arvaarad on Jan 26, 2019 3:12:02 GMT
I just remembered an example that proves my point. Iron Bull takes us around to talk to the Inquisition troops as"Grim" and no one recognizes us. These are the same troops that just cheered for you as you raised your sword aloft and were proclaimed Inquisitor. (Plus some noobs, I'm sure, but still.) These were people from Haven, people who knew you well enough to recognize your voice from speeches (hence why Bull doesn't have you talk) and had seen you in person, possibly multiple times. You still have the mark at that point, still look the same. All it took was a change of clothes and not speaking too much, and you were golden. In conclusion: we can mange a low profile in Tevinter. To tip off Solas, the Inquisitor doesn’t need to be recognized by every person, or even most people. Just one. Just one rumor, and they could blow one of their (likely very few) chances to stop him, whether by word or sword. If the Inquisitor is as deadly serious as they sounded in Trespasser, they’re not going to gamble the fate of the world on their — admittedly very strong — desire to get personally involved in everything. The Grim thing was much shorter than any trip across Thedas, and much lower stakes... also the Inquisitor still had 2 arms. Sure, missing arms are more common than Anchors, but it’s also a lot harder to hide a whole entire missing arm vs. a slash on one hand. Also spies are probably following their every movement. They might be able to give them the slip, but then the AoFs would know the Inquisitor is unaccounted for, and go on high alert.
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6,182
AlleluiaElizabeth
2,575
August 2016
alleluiaelizabeth
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by AlleluiaElizabeth on Jan 26, 2019 3:20:19 GMT
I simply don't think we'd go the whole game with Solas not knowing we're in Tevinter, anyway. Even a new protagonist is gonna get noticed at some point. So I don't see how that's an inquisitor-specific issue. And we can't prove the man wrong without communicating with him at some point. Its an inevitable necessity for that path. I don't see how Solas eventually knowing we're in Tevinter (either as Inquisitor or as a new pc) would equate to us being completely ineffective against him. The story can't go anywhere like that.
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January 1970
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Post by Deleted on Jan 26, 2019 3:32:00 GMT
I just remembered an example that proves my point. Iron Bull takes us around to talk to the Inquisition troops as"Grim" and no one recognizes us. These are the same troops that just cheered for you as you raised your sword aloft and were proclaimed Inquisitor. (Plus some noobs, I'm sure, but still.) These were people from Haven, people who knew you well enough to recognize your voice from speeches (hence why Bull doesn't have you talk) and had seen you in person, possibly multiple times. You still have the mark at that point, still look the same. All it took was a change of clothes and not speaking too much, and you were golden. In conclusion: we can mange a low profile in Tevinter. To tip off Solas, the Inquisitor doesn’t need to be recognized by every person, or even most people. Just one. Just one rumor, and they could blow one of their (likely very few) chances to stop him, whether by word or sword. If the Inquisitor is as deadly serious as they sounded in Trespasser, they’re not going to gamble the fate of the world on their — admittedly very strong — desire to get personally involved in everything. The Grim thing was much shorter than any trip across Thedas, and much lower stakes... also the Inquisitor still had 2 arms. Sure, missing arms are more common than Anchors, but it’s also a lot harder to hide a whole entire missing arm vs. a slash on one hand. Also spies are probably following their every movement. They might be able to give them the slip, but then the AoFs would know the Inquisitor is unaccounted for, and go on high alert. I don't know about you, but overcoming that sort of stuff sounds like a pretty good story to me. Handicapped, hunted, trying to unravel mysteries that you've been investigating for half a decade already, meeting new people, recruiting agents & finding allies, reconnecting with old friends or old enemies (and not having your new PC smile creepily at the old NPCs like they know them, like what happened with Morrigan). I'm more disappointed in the break in continuity that dumping the old PC brings, than anything else, since no matter what, it's still my avatar. There are plenty of ways to continue the story with a new main character, and DA isn't ME, but it's not my first choice as a player.
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1587
0
1,772
Walter Black
1,289
Sept 15, 2016 15:02:16 GMT
September 2016
walterblack
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Post by Walter Black on Jan 26, 2019 14:51:58 GMT
You can argue all you want. We are not playing the Inquisitor in the next game.
If we get to I won't be mad about it, I love my Inquisitors!
Then BioWare loses me as a fan and customer. I still for the life of me cannot understand this stance; just what is it about the Inquisitor that makes Dragon Age 4 such an all or nothing scenario for you? You would really write off every other character, story line and art from the entire company? You would not even entertain all the new and exciting possibilities creating new PCs could bring, if you didn't get this one option?
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∯ Oh Loredy...
455
0
30,134
gervaise21
12,734
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Jan 26, 2019 17:32:27 GMT
Never say never, but every time BW has spoken up about this, they've reiterated their new protag for every game stance. And that's my default assumption for DA4 (w/ Inky as an NPC).
It's not to say they couldn't change their mind, but as yet there's been no hint of that. You know the biggest problem I had with these stated goals for Trespasser is that if it was the aim of the DLC to achieve these things then it failed miserably. 1) Tie off the Inquisitor's story: Then why leave it with them still leading a group of people hunting down Solas after they were the only person to actually witness first hand what he had to say? The epilogue seems to hint that some people don't even believe the story, so naturally the ex-Inquisitor is going to have a greater investment in dealing with Solas than someone who has no connection to him whatsoever. Yes, it tied off their story as the leader of the Inquisition, a Thedas-wide organisation of considerable power and influence, but it did not tie off their personal story, particularly if they romanced Solas but even simply as someone who knew him. 2) I thought that was already established with the events in the main game, certainly where the eluvians and ancient elves were concerned. Okay the Qunari did not feature that prominently but Iron Bull was their spy originally (and may still have been by the end), they clearly were taking a close interest in what went on with regard to Corypheus, magic, red lyrium, etc, and we knew they had never stopped officially being at war with Tevinter, so it would hardly have been a surprise to find DA4 involving all these things without the DLC. 3) Most of the emotional element of the DLC centred around that final confrontation with Solas. It was very personal to the Inquisitor whether they romanced him, were a close friend or hated his guts. As I say above, none of your companions were present for that conversation so stopping Solas is very much something that the Inquisitor is personally invested in. Add to that the fact that at least one disbanding speech says: "I'm off to save the world again", and not involving the DAI PC in the Solas plot would seem odd for anyone who has played the game. Many players I have spoken to, who do not use the boards and did not know about the different protagonist each game declaration from the writers of Dragon Age, automatically assume that the Inquisitor will be back in DA4 to deal with Solas. So whilst I could see a completely new PC doing the donkey work in tracking him down on the ground in Tevinter, just as the agents were doing War Table missions our behalf in DAI, when it comes to the final showdown it would seem odd if the DAI PC wasn't there. I also feel that they could bring back the DAI PC but under a different guise. They are no longer Lord Inquisitor of Thedas or the Herald of Andraste. May be this time round their name would simply be Tracker or Hunter or something similar. They could be taken back to low level again on account of their prosthetic arm which meant they had to train afresh. Still I'd be happy with the scenario of a new PC as outlined above, doing various missions as directed by the mysterious boss off screen until they finally meet up with them in order to confront Solas.
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Post by colfoley on Jan 27, 2019 0:04:32 GMT
SO from the brief bit of Anthem I have seen apparently they have a two option dialogue syste controlled by the left and right triggers.
Please for the love of God BioWare I will give you my soul if I have to please put a proper dialogue wheel in DA 4 when it comes up. Prefferably with symbols in the middle to indicate the emotional context or each position on the wheel consistent in tone (IE top right, dipllomatic, middle snarky, bottom aggressive...etc).
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Post by witchcocktor on Jan 27, 2019 16:21:26 GMT
I also feel that they could bring back the DAI PC but under a different guise. They are no longer Lord Inquisitor of Thedas or the Herald of Andraste. May be this time round their name would simply be Tracker or Hunter or something similar. They could be taken back to low level again on account of their prosthetic arm which meant they had to train afresh. Still I'd be happy with the scenario of a new PC as outlined above, doing various missions as directed by the mysterious boss off screen until they finally meet up with them in order to confront Solas. They are if the PC decided to keep Inquisition up and running though.
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Post by thats1evildude on Jan 27, 2019 18:01:53 GMT
My main wish is to keep multiplayer out of the SP campaign. The results with Anthem are ... a little less than impressive.
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Post by gervaise21 on Jan 27, 2019 18:30:21 GMT
They are if the PC decided to keep Inquisition up and running though. Not really. If you leave it running then it is reduced in size and you are now under the command of the Divine and the organisation is really just her private army instead of the Thedas wide all powerful organisation it was before. So you are not Lord Inquisitor and it is debatable if you are really in charge at all. Certainly you are answerable to the Divine for your actions from then on. Really it is just a case of history repeating itself when the previous Inquisition was folded into the Chantry and its leader, Ameridan, having fulfilled his function was dispensable, so when he went missing no one was concerned enough to find out why. (Note that Drakon did not leave for the Anderfels for another 7-8 years after Ameirdan went missing so that is not the reason he failed to send out a search party for his alleged friend regardless of what people say in the game.)
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Post by swbrandt on Jan 27, 2019 20:01:38 GMT
SO from the brief bit of Anthem I have seen apparently they have a two option dialogue syste controlled by the left and right triggers. Please for the love of God BioWare I will give you my soul if I have to please put a proper dialogue wheel in DA 4 when it comes up. Prefferably with symbols in the middle to indicate the emotional context or each position on the wheel consistent in tone (IE top right, dipllomatic, middle snarky, bottom aggressive...etc). Well, the thing you see in Anthem isn't really a dialogue wheel the same way you understand it from DA or ME. It's actually a branching story chooser. So an NPC says "I have problem X, what should I do?" You have two choices, A and B. You say, "Do B." Later you come back, and the NPC says, "Remember when you told me to do B? Yeah, I did that, and now I have Y problem! Now what?!" And now the PC can give them further advice, choices E and F. (And not C or D, because those are for if originally you chose A.)
It's like if you went to talk to Maryden in the tavern, and she says, "I'm getting the idea that Sera doesn't like that song I made about her. What if I added these extra lyrics?" and you can either say, "Yeah, you should totally do that!" (because you want to troll them both) or you can say, "Sera thinks the song is creepy. I think you should drop it." Then when you come back and talk to her again, she'll either say that Sera threw rotten tomatoes at her, or she'll have dropped the song and made a new one about Cassandra instead, and now Cassie is angry with you both.
In short, it's a completely different mode of PC-NPC engagement. It's not about relationship building and personality definition, but about directing the story down the path you want to hear.
I don't think it's going to replace the dialogue wheel. They're trying out a whole new mode of conversation for a new style of game (for them). It could be used sparingly in DA and be fun, but I woudn't like to see my PC's personality definition go away, either. Anyway, I don't think that's remotely likely.
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Post by colfoley on Jan 28, 2019 4:47:29 GMT
So I just finished Assassin's Creed Odyssey and what I want from them.
Things they should do:
The Archery: I really like the Archery and well the combat in general and would hope that they would incorporate some of that into DA 4.
Non Lethal Takedowns: Speaking of which I did appreciate how AC allowed for non lethal and unarmed takedowns. Granted it might be more difficult with full plate armor or mages but it would certainly be a nice option in role playing to work out something.
Actual climbing mechanics: DAI introduced jumping puzzles...for the shards...but I've only ever collected all the Shards once because you can't climb things...so add climbing mechanics. I can feel it coming anyway.
they shouln't: Naval Combat: I feel like BioWare might be tempted to do this with the whole Sehron angle but...don't think it will be worth it especially with it likely taking the focus away from othre things I'd rather see BioWare focus on.
Bounties: This is a trend in video games and one that I am not sure they should follow. Fun if they can pull it off, but not sure it would work out.
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Post by boxofscreaming on Jan 29, 2019 0:06:39 GMT
There's always a lot of talk and speculation about romance in these games and I like that aspect of Bioware games just fine, but I hope they remember that other types of relationship can be just as compelling, such as the family relationships in DA2.
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Post by cankiie on Jan 29, 2019 16:02:14 GMT
I... I kinda want to see the same kind of on-character-storage that they have in Resident Evil 2 (easier to refer to as a remake has just recently been released), the old-esque RPG type of inventory where you have a limited amount of space and where items might fill out multiple slots.
In addition to that, allow finding backpacks, pouches to increase the amount of inventory space, backpacks and pouches, bandoliers all of which would become visible on the player character.
I know that kind of thing might be an annoyance to many... but I can not help but find a certain kind of charm in it. I never was a huge RPG player back when that kind of thing was huge in RPG games, but still.
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Post by Frost on Jan 30, 2019 1:25:20 GMT
I... I kinda want to see the same kind of on-character-storage that they have in Resident Evil 2 (easier to refer to as a remake has just recently been released), the old-esque RPG type of inventory where you have a limited amount of space and where items might fill out multiple slots. In addition to that, allow finding backpacks, pouches to increase the amount of inventory space, backpacks and pouches, bandoliers all of which would become visible on the player character. I know that kind of thing might be an annoyance to many... but I can not help but find a certain kind of charm in it. I never was a huge RPG player back when that kind of thing was huge in RPG games, but still. Not me. I am a loot pack rat and like having unlimited inventory space.
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