inherit
1033
0
35,416
colfoley
18,502
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Jan 30, 2019 1:32:36 GMT
I don't see why the two have to be mutually exclusive. Back when I was dabbling with the idea for the mechanics for my own video game I was thinking of doing a large inventory system for the game but you could only take so much of it out into the field for missions. Similar to what Andromeda did actually when you could only equip a certain number of weapons and tech in the field but you could still pick up everything. I'd simply have the ability to have the player 'tag' things for other people to come and get afterwards.
|
|
inherit
Scribbles
185
0
31,555
Hanako Ikezawa
22,982
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Jan 30, 2019 1:33:44 GMT
Don't punish players for the sexuality, for example not letting the player get the best ending for a quest because you didn't sleep with a character. So again but in a different way, don't be like Ubisoft.
|
|
inherit
299
0
6,182
AlleluiaElizabeth
2,575
August 2016
alleluiaelizabeth
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by AlleluiaElizabeth on Jan 30, 2019 1:39:25 GMT
Weren't Odyssey's romances playersexual, though?
EDIT:
"for example not letting the player get the best ending for a quest because you didn't sleep with a character. "
Oh. Yeah, don't do that. lol
EDIT2:... Well. Maybe don't do that? I suppose its context dependent. Don't make it the *only* way. There should also be a "This character will do the thing I want b/c we're buds/they respect me." option alongside the "This character and I are in love, so we're gonna work with each other." option.
|
|
inherit
Scribbles
185
0
31,555
Hanako Ikezawa
22,982
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Jan 30, 2019 1:43:37 GMT
Weren't Odyssey's romances playersexual, though?
EDIT:
"for example not letting the player get the best ending for a quest because you didn't sleep with a character. "
Oh. Yeah, don't do that. lol
EDIT2:... Well. Maybe don't do that? I suppose its context dependent.
The context makes no sense as why we needed to. That game actually punishes players for their sexuality with stuff like that even in the main game. Then of course the DLC controversy. This from the people who before release said you'd not have to suffer the things you actually do.
|
|
monkeylungs
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 766 Likes: 811
inherit
10729
0
811
monkeylungs
766
Dec 29, 2018 23:09:15 GMT
December 2018
monkeylungs
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by monkeylungs on Jan 30, 2019 1:45:20 GMT
Don't punish players for the sexuality. So again but in a different way, don't be like Ubisoft. I think they feel bad about that. They should have planned that better for sure.
A homosexual character should have had the option to have a wife/husband/partner that they discussed the issue of continuing their bloodline with. It could have been a really cool scene where together they decided on a way to find someone they could trust to create a new life with, that understood it was for procreative reasons.They would have had to bring that person into the family as well because of the inherent danger. That person, the surrogate mother or the 'sperm donor', could have grown into a larger role as a co-protector for the family, an actual real character. Or they could have gone full RPG and made it so different choices led to different outcomes. Maybe the surrogate ran to the cult or remnants of the cult? Maybe they never really understood the gravity of helping to continue the Isu bloodline? So many options.
|
|
inherit
Scribbles
185
0
31,555
Hanako Ikezawa
22,982
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Jan 30, 2019 1:51:03 GMT
Don't punish players for the sexuality. So again but in a different way, don't be like Ubisoft. I think they feel bad about that. They should have planned that better for sure.
A homosexual character should have had the option to have a wife/husband/partner that they discussed the issue of continuing their bloodline with. It could have been a really cool scene where together they decided on a way to find someone they could trust to create a new life with, that understood it was for procreative reasons.They would have had to bring that person into the family as well because of the inherent danger. That person, the surrogate mother or the 'sperm donor', could have grown into a larger role as a co-protector for the family, an actual real character. Or they could have gone full RPG and made it so different choices led to different outcomes. Maybe the surrogate ran to the cult or remnants of the cult? Maybe they never really understood the gravity of helping to continue the Isu bloodline? So many options.
I'm not just referring to the DLC. I put that on the wishlist earlier. I'm referring to some of the other garbage moves they pulled in the base game now. Apparently they are patching that DLC so that it can be more clear that it is for utilitarian purposes rather than romance. Doesn't really fix any of the huge issues other than "Why we suddenly love them?"
|
|
monkeylungs
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 766 Likes: 811
inherit
10729
0
811
monkeylungs
766
Dec 29, 2018 23:09:15 GMT
December 2018
monkeylungs
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by monkeylungs on Jan 30, 2019 2:24:30 GMT
I think they feel bad about that. They should have planned that better for sure.
A homosexual character should have had the option to have a wife/husband/partner that they discussed the issue of continuing their bloodline with. It could have been a really cool scene where together they decided on a way to find someone they could trust to create a new life with, that understood it was for procreative reasons.They would have had to bring that person into the family as well because of the inherent danger. That person, the surrogate mother or the 'sperm donor', could have grown into a larger role as a co-protector for the family, an actual real character. Or they could have gone full RPG and made it so different choices led to different outcomes. Maybe the surrogate ran to the cult or remnants of the cult? Maybe they never really understood the gravity of helping to continue the Isu bloodline? So many options.
I'm not just referring to the DLC. I put that on the wishlist earlier. I'm referring to some of the other garbage moves they pulled in the base game now. Apparently they are patching that DLC so that it can be more clear that it is for utilitarian purposes rather than romance. Doesn't really fix any of the huge issues other than "Why we suddenly love them?" They need to plan better. As soon as you start adding player choice things get complicated. I think Ubisoft will improve. If they have shown anything recently it is that they don't just cut and run on their games, they strive to improve them.
Back to Dragon Age ...
Hopefully for Dragon Age 4 we will see Bioware's evolution of the romance and friendship and general relationships between the player character and their adventuring party, close contacts, and npc's. They have always been pioneers in this regard and I hope they continue.
|
|
inherit
1587
0
1,772
Walter Black
1,289
Sept 15, 2016 15:02:16 GMT
September 2016
walterblack
|
Post by Walter Black on Jan 30, 2019 16:38:12 GMT
There's always a lot of talk and speculation about romance in these games and I like that aspect of Bioware games just fine, but I hope they remember that other types of relationship can be just as compelling, such as the family relationships in DA2. This. In previous Dragon Age games, we've explored being someone's friend, respected rival, lover, sibling and child. Being married for while might be nice, though it would probably require the player to get hitched early in the game, or be a hold over from the previous one. Not a fan of the latter, since I prefer each game to have it's own identity and cast of characters. Maybe it could be an optional, arranged marriage that could actually work, if the player chooses?
Another possible relationship I'd like is being a parent. Maybe we could adopt an orphan, or one of the Love Interests has a kid. Teaching and guiding our child(ren), seeing how they turn out in the end, could be an interesting narrative. Hell, if the game jumps around long enough, the kid could turn into a Guest Star Party Member . And before anyone jumps on me for "forcing" people to be parents, I still say this should be optional, free for players to accept or dismiss and they see fit.
|
|
inherit
4964
0
Jun 17, 2017 17:29:55 GMT
3,699
arvaarad
1,465
Mar 18, 2017 16:32:40 GMT
March 2017
arvaarad
Dragon Age: Origins, Dragon Age 2, Jade Empire
|
Post by arvaarad on Jan 30, 2019 18:17:27 GMT
There's always a lot of talk and speculation about romance in these games and I like that aspect of Bioware games just fine, but I hope they remember that other types of relationship can be just as compelling, such as the family relationships in DA2. This. In previous Dragon Age games, we've explored being someone's friend, respected rival, lover, sibling and child. Being married for while might be nice, though it would probably require the player to get hitched early in the game, or be a hold over from the previous one. Not a fan of the latter, since I prefer each game to have it's own identity and cast of characters. Maybe it could be an optional, arranged marriage that could actually work, if the player chooses?
Another possible relationship I'd like is being a parent. Maybe we could adopt an orphan, or one of the Love Interests has a kid. Teaching and guiding our child(ren), seeing how they turn out in the end, could be an interesting narrative. Hell, if the game jumps around long enough, the kid could turn into a Guest Star Party Member . And before anyone jumps on me for "forcing" people to be parents, I still say this should be optional, free for players to accept or dismiss and they see fit. That sounds a lot like what Jade Empire did with Wild Flower. Is that the kind of dynamic you’re interested in?
|
|
inherit
2147
0
2,921
Gwydden
1,318
November 2016
gwydden
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by Gwydden on Jan 31, 2019 2:46:22 GMT
There's always a lot of talk and speculation about romance in these games and I like that aspect of Bioware games just fine, but I hope they remember that other types of relationship can be just as compelling, such as the family relationships in DA2. This. In previous Dragon Age games, we've explored being someone's friend, respected rival, lover, sibling and child. Being married for while might be nice, though it would probably require the player to get hitched early in the game, or be a hold over from the previous one. Not a fan of the latter, since I prefer each game to have it's own identity and cast of characters. Maybe it could be an optional, arranged marriage that could actually work, if the player chooses?
Another possible relationship I'd like is being a parent. Maybe we could adopt an orphan, or one of the Love Interests has a kid. Teaching and guiding our child(ren), seeing how they turn out in the end, could be an interesting narrative. Hell, if the game jumps around long enough, the kid could turn into a Guest Star Party Member . And before anyone jumps on me for "forcing" people to be parents, I still say this should be optional, free for players to accept or dismiss and they see fit. Eh. Game developers are collectively undergoing a midlife crisis, so games about being a father are a dime a dozen. Granted, motherhood is another matter altogether, but I still have trouble imagining experiences I'd want less in my RPGs than marriage and parenthood. What's next? Starting your own business, saving for retirement, paying your college debt, buying real estate? Oh wait, TW3 did that last one already. Maker deliver us.
|
|
inherit
Elvis Has Left The Building
7794
0
Oct 31, 2020 23:57:02 GMT
8,073
pessimistpanda
3,804
Apr 18, 2017 15:57:34 GMT
April 2017
pessimistpanda
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
|
Post by pessimistpanda on Jan 31, 2019 3:05:08 GMT
This. In previous Dragon Age games, we've explored being someone's friend, respected rival, lover, sibling and child. Being married for while might be nice, though it would probably require the player to get hitched early in the game, or be a hold over from the previous one. Not a fan of the latter, since I prefer each game to have it's own identity and cast of characters. Maybe it could be an optional, arranged marriage that could actually work, if the player chooses?
Another possible relationship I'd like is being a parent. Maybe we could adopt an orphan, or one of the Love Interests has a kid. Teaching and guiding our child(ren), seeing how they turn out in the end, could be an interesting narrative. Hell, if the game jumps around long enough, the kid could turn into a Guest Star Party Member . And before anyone jumps on me for "forcing" people to be parents, I still say this should be optional, free for players to accept or dismiss and they see fit. Eh. Game developers are collectively undergoing a midlife crisis, so games about being a father are a dime a dozen. Granted, motherhood is another matter altogether, but I still have trouble imagining experiences I'd want less in my RPGs than marriage and parenthood. What's next? Starting your own business, saving for retirement, paying your college debt, buying real estate? Oh wait, TW3 did that last one already. Maker deliver us. I have already seen medical debt as a gameplay mechanic. If they want to be truly innovative, they'll have us file a tax return every in-game financial year.
|
|
monkeylungs
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 766 Likes: 811
inherit
10729
0
811
monkeylungs
766
Dec 29, 2018 23:09:15 GMT
December 2018
monkeylungs
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by monkeylungs on Jan 31, 2019 6:54:10 GMT
I still hope this is the last Dragon Age. Just give us a conclusion to the Solas story arc and an idea of where Thedas is heading into it's future for the next 'Age'.
I really think the developers should have an idea that this really might be the last Dragon Age game they are allowed to create. Make Dragon Age 4 the magnum opus of the series and walk away proud.
|
|
inherit
1033
0
35,416
colfoley
18,502
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Jan 31, 2019 7:35:27 GMT
I still hope this is the last Dragon Age. Just give us a conclusion to the Solas story arc and an idea of where Thedas is heading into it's future for the next 'Age'. I really think the developers should have an idea that this really might be the last Dragon Age game they are allowed to create. Make Dragon Age 4 the magnum opus of the series and walk away proud. While the second part of this statement certainly has merit and they could easily do that... As a whole and a general rule modern day fiction is centered around the continuing franchise and doing....well brand recognition. It is likely that even if the Solas storyline is finished up and wrapped up that there will be a...what I like to call a tail, a thing that could easily lead to the next game. More specifically DA itself has become a series which is designed perfectly for that kind of narrative. They just keep on dropping random interesting things that could make a whole game's worth of content to flesh it out.
|
|
monkeylungs
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 766 Likes: 811
inherit
10729
0
811
monkeylungs
766
Dec 29, 2018 23:09:15 GMT
December 2018
monkeylungs
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by monkeylungs on Jan 31, 2019 7:44:01 GMT
I still hope this is the last Dragon Age. Just give us a conclusion to the Solas story arc and an idea of where Thedas is heading into it's future for the next 'Age'. I really think the developers should have an idea that this really might be the last Dragon Age game they are allowed to create. Make Dragon Age 4 the magnum opus of the series and walk away proud. While the second part of this statement certainly has merit and they could easily do that... As a whole and a general rule modern day fiction is centered around the continuing franchise and doing....well brand recognition. It is likely that even if the Solas storyline is finished up and wrapped up that there will be a...what I like to call a tail, a thing that could easily lead to the next game. More specifically DA itself has become a series which is designed perfectly for that kind of narrative. They just keep on dropping random interesting things that could make a whole game's worth of content to flesh it out. Something I dislike about modern fiction. Endless goddamn stories for soap opera lovers. A trilogy is more than enough.
|
|
inherit
1033
0
35,416
colfoley
18,502
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Jan 31, 2019 7:55:01 GMT
While the second part of this statement certainly has merit and they could easily do that... As a whole and a general rule modern day fiction is centered around the continuing franchise and doing....well brand recognition. It is likely that even if the Solas storyline is finished up and wrapped up that there will be a...what I like to call a tail, a thing that could easily lead to the next game. More specifically DA itself has become a series which is designed perfectly for that kind of narrative. They just keep on dropping random interesting things that could make a whole game's worth of content to flesh it out. Something I dislike about modern fiction. Endless goddamn stories for soap opera lovers. A trilogy is more than enough. I both agree and disagree with this. I mean on the one hand I like stories with a beginning, middle, and end... But then it does make sense from a business standpoint, it makes sense from a creative standpoint because I don't think most creators just want to 'abandon' their universes they have poured their heart and souls into, and its better for us if we do love these stories. The thing is if you are a good writer and can execute it well you can do both these things. You can end a story with just a little hook or a tease that can then be expanded upon for a future story. Babylon 5 did this very well. Inquisition did this well also, at least in my opinion. After all an ending is just a beginning for the next story.
|
|
monkeylungs
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 766 Likes: 811
inherit
10729
0
811
monkeylungs
766
Dec 29, 2018 23:09:15 GMT
December 2018
monkeylungs
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by monkeylungs on Jan 31, 2019 7:56:14 GMT
Something I dislike about modern fiction. Endless goddamn stories for soap opera lovers. A trilogy is more than enough. I both agree and disagree with this. I mean on the one hand I like stories with a beginning, middle, and end... But then it does make sense from a business standpoint, it makes sense from a creative standpoint because I don't think most creators just want to 'abandon' their universes they have poured their heart and souls into, and its better for us if we do love these stories. The thing is if you are a good writer and can execute it well you can do both these things. You can end a story with just a little hook or a tease that can then be expanded upon for a future story. Babylon 5 did this very well. Inquisition did this well also, at least in my opinion. After all an ending is just a beginning for the next story. Fuck your godddamn business.
|
|
inherit
299
0
6,182
AlleluiaElizabeth
2,575
August 2016
alleluiaelizabeth
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by AlleluiaElizabeth on Jan 31, 2019 8:03:01 GMT
Chill, monkeylungs.
|
|
inherit
1398
0
4,569
Absafraginlootly
"Abso-fraggin-lutely!" ~ Captain John Sheridan and Satai Delenn
1,647
September 2016
absafraginlootly
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, SWTOR
|
Post by Absafraginlootly on Jan 31, 2019 12:43:19 GMT
I very much wish that Dragon Age 4 isn't the last game in the thedas setting.
The end of the solas storyline and perhaps a few others sure, but there's way to many stories I'd like to explore in this setting to fit in one game.
Even if there weren't specific things I'd like to see, I just plain enjoy the setting
I get wanting a story to have a proper end, I want that too, but having different stories in the same setting isn't the same as having a never ending story.
This is like hearing that they're should be no more campaigns written for d&d, like, what? It's a setting in which innumerable different stories could take place, why would you Chuck the whole setting out just cause you finished one storyline?
When they finish this arc they can do others, whether in this age or the next.
|
|
inherit
2703
0
2,011
Lazarillo
1,025
January 2017
lazarillo
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, SWTOR
|
Post by Lazarillo on Jan 31, 2019 17:30:50 GMT
But then it does make sense from a business standpoint, it makes sense from a creative standpoint because I don't think most creators just want to 'abandon' their universes they have poured their heart and souls into, and its better for us if we do love these stories. They'll abandon it anyway when the franchise loses popularity and gets canned on a "cliffhanger". No stories have begun since the end of Inquisition.
|
|
copper
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 567 Likes: 1,084
inherit
9638
0
1,084
copper
567
Dec 22, 2017 21:33:14 GMT
December 2017
copper
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by copper on Jan 31, 2019 18:25:43 GMT
Just no more cliffhangers. And the big bad doesn't have to threaten all of Thedas. I'd be much more interested in smaller or personal conflicts that let us explore the different parts of Thedas, that actually has a contained story to each game.
|
|
Liadan
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 1,540 Likes: 5,371
inherit
160
0
5,371
Liadan
1,540
August 2016
liadan
Bottom
http://bsn.boards.net/board/10/dragon-inquisition-quests-general-discussion
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by Liadan on Jan 31, 2019 19:14:45 GMT
Another wish: don`t make random enemies reappear unless we leave the area and return, i understand that was a way to gather crafting materials more easily but it became annoying after a while (i especially hated those cave spiders that kept reappearing while i was still there )
|
|
inherit
1033
0
35,416
colfoley
18,502
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Jan 31, 2019 20:03:47 GMT
Is it at all possible to have certain characters say our given name, ala Fallout 4?
|
|
inherit
299
0
6,182
AlleluiaElizabeth
2,575
August 2016
alleluiaelizabeth
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by AlleluiaElizabeth on Jan 31, 2019 20:14:37 GMT
Is it at all possible to have certain characters say our given name, ala Fallout 4? Andromeda did this, actually. And I thought it was really neat. I think they could only do it for the one default first name like in MEA though. Doing more names, when the name would be used in more context in a Bioware game than Codsworth just going Miss or Mr. _____ before stating his next line, would be rather costly, I'd think. Unless they only had the first name reserved for very special moments from each companion that they could record a few times. I know I did love hearing my crewmates say "Sara" instead of "Ryder" in some conversations, though.
|
|
inherit
1033
0
35,416
colfoley
18,502
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Jan 31, 2019 22:08:52 GMT
Is it at all possible to have certain characters say our given name, ala Fallout 4? Andromeda did this, actually. And I thought it was really neat. I think they could only do it for the one default first name like in MEA though. Doing more names, when the name would be used in more context in a Bioware game than Codsworth just going Miss or Mr. _____ before stating his next line, would be rather costly, I'd think. Unless they only had the first name reserved for very special moments from each companion that they could record a few times. I know I did love hearing my crewmates say "Sara" instead of "Ryder" in some conversations, though. i didn't care for how they did that in Andromeda. Kind of resented it actually. Id prefer having a wider net to pick from but then this is probably a pipe dream since DA is a fantasy setting.
|
|
inherit
4964
0
Jun 17, 2017 17:29:55 GMT
3,699
arvaarad
1,465
Mar 18, 2017 16:32:40 GMT
March 2017
arvaarad
Dragon Age: Origins, Dragon Age 2, Jade Empire
|
Post by arvaarad on Jan 31, 2019 23:09:38 GMT
Andromeda did this, actually. And I thought it was really neat. I think they could only do it for the one default first name like in MEA though. Doing more names, when the name would be used in more context in a Bioware game than Codsworth just going Miss or Mr. _____ before stating his next line, would be rather costly, I'd think. Unless they only had the first name reserved for very special moments from each companion that they could record a few times. I know I did love hearing my crewmates say "Sara" instead of "Ryder" in some conversations, though. i didn't care for how they did that in Andromeda. Kind of resented it actually. Id prefer having a wider net to pick from but then this is probably a pipe dream since DA is a fantasy setting. Personally, I’m waiting for DeepMind to bridge the uncanny valley in text-to-speech. They’re already super close, and can even do passable versions of a specific actor’s voice and cadence. I’d imagine that one of the first videogame applications of that tech would be around saying the PC’s name — names are short enough that the synthesized voice doesn’t need to stay convincing for very long. Given the development time for each DA game, I wouldn’t be surprised if the tech is ready in time for DA5. DeepMind is really really close, and lots of other people in academia and industry are pursuing realistic voice synthesis as well.
|
|