inherit
299
0
6,182
AlleluiaElizabeth
2,575
August 2016
alleluiaelizabeth
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by AlleluiaElizabeth on Feb 1, 2019 4:06:19 GMT
arvaarad Yeah, once we get that text-to-speech, its gonna open up a whole new world in gaming, I think. And modding games. Its going to be very cool. Might have some consequences in other sectors of real life that will get annoying, though. >_> But still, good for games.
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Jun 17, 2017 17:29:55 GMT
3,699
arvaarad
1,465
Mar 18, 2017 16:32:40 GMT
March 2017
arvaarad
Dragon Age: Origins, Dragon Age 2, Jade Empire
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Post by arvaarad on Feb 1, 2019 4:24:36 GMT
arvaarad Yeah, once we get that text-to-speech, its gonna open up a whole new world in gaming, I think. And modding games. Its going to be very cool. Might have some consequences in other sectors of real life that will get annoying, though. >_> But still, good for games. Yeah I try not to think about that aspect lol. I’m desperately hoping that it ends up being like photoshop, where in theory it can doctor audio, but in practice people can tell by the pixels (or I guess in this case, the audio unevenness). After all, people used to think early-mid 00s graphics were shockingly photorealistic, but they actually look quite bad now. Although one key difference with current approaches is that they’re often trained using adversarial methods. In other words, one side of the algorithm gets better at making fakes, and the other gets better at detecting fakes. I guess if the one side gets really really good at detecting fakes, the output is likely to be painted more naturally than any human can detect. TL;DR: we are fucked. But at least we’ll probably get some cool RPGs in the post-truth hellscape?
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764
0
16,416
Giant Ambush Beetle
9,286
August 2016
giantambushbeetle
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by Giant Ambush Beetle on Feb 1, 2019 23:01:52 GMT
A minor wish of mine: should Dragon Age 4 feature a major battle of any kind, please, for the love of the gods, include tactics and formations! Don't let them march at each other and then when the battle begins its just 1 vs 1 duels all over the place. This is not a Quake Deathmatch arena. But the rule of cool? Well, in my humble opinion formations are WAY cooler and dramatic than simply showing us what we have done a million times already, which is small duels. Bioware, if you should decide to go through the trouble of showing a massive battle you could as well do it right - and the right way looks even much cooler than how most movies and games handle it. Formations. Waves. Layers. Imagine Qunari triangle shaped battle formations with heavily armored pikemen protecting gaatlock-bomb throwing, spear throwing and fireball throwing Saarebaas in the middle - slowly moving towards you in lock-step. Formations and tactics people. Heck even in Game of Thrones people use tactics. Well at least those with a pulse and those who know something.
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0
1,772
Walter Black
1,289
Sept 15, 2016 15:02:16 GMT
September 2016
walterblack
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Post by Walter Black on Feb 2, 2019 15:14:55 GMT
This. In previous Dragon Age games, we've explored being someone's friend, respected rival, lover, sibling and child. Being married for while might be nice, though it would probably require the player to get hitched early in the game, or be a hold over from the previous one. Not a fan of the latter, since I prefer each game to have it's own identity and cast of characters. Maybe it could be an optional, arranged marriage that could actually work, if the player chooses?
Another possible relationship I'd like is being a parent. Maybe we could adopt an orphan, or one of the Love Interests has a kid. Teaching and guiding our child(ren), seeing how they turn out in the end, could be an interesting narrative. Hell, if the game jumps around long enough, the kid could turn into a Guest Star Party Member . And before anyone jumps on me for "forcing" people to be parents, I still say this should be optional, free for players to accept or dismiss and they see fit. Eh. Game developers are collectively undergoing a midlife crisis, so games about being a father are a dime a dozen. Granted, motherhood is another matter altogether, but I still have trouble imagining experiences I'd want less in my RPGs than marriage and parenthood. What's next? Starting your own business, saving for retirement, paying your college debt, buying real estate? Oh wait, TW3 did that last one already. Maker deliver us. Games like The Last of Us and God 0f War 2018* gave us characters with fixed personalities and arcs. The Witcher 3 had some choices, but they were still within the context of Geralt's personality. We haven't had a Bioware game where we can choose what kind of parent we wish to be. Every other relationship that the player can engage in (friend, rival, lover, family member, etcetera...) are distilled to their most important and dramatic parts, so how exactly would being a parent be any more inherently "boring" than any other type of relationship? I've heard other people argue that friendship and romance arcs have no narrative game relevance, since they are little more than player ego boosters and masturbation fantasies. Should we get rid of them too? Just because you can't see thematic value in parent-child stories, doesn't mean anyone else can, either players or writers.
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Sept 15, 2016 15:02:16 GMT
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Post by Walter Black on Feb 2, 2019 15:27:24 GMT
This. In previous Dragon Age games, we've explored being someone's friend, respected rival, lover, sibling and child. Being married for while might be nice, though it would probably require the player to get hitched early in the game, or be a hold over from the previous one. Not a fan of the latter, since I prefer each game to have it's own identity and cast of characters. Maybe it could be an optional, arranged marriage that could actually work, if the player chooses?
Another possible relationship I'd like is being a parent. Maybe we could adopt an orphan, or one of the Love Interests has a kid. Teaching and guiding our child(ren), seeing how they turn out in the end, could be an interesting narrative. Hell, if the game jumps around long enough, the kid could turn into a Guest Star Party Member . And before anyone jumps on me for "forcing" people to be parents, I still say this should be optional, free for players to accept or dismiss and they see fit. That sounds a lot like what Jade Empire did with Wild Flower. Is that the kind of dynamic you’re interested in? As much as I liked Wild Flower, her development leads into Chai Ka or Ya Zhen. We don't really see Wild Flower herself change that much, nor can we encounter her as an adult. Rhin from Torment: Tides of Numenera is little closer, though I don't know if adult Rhin actually helps fight during the final battle.
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12,894
witchcocktor
4,142
Sept 6, 2016 10:00:37 GMT
September 2016
witchcocktor
Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by witchcocktor on Feb 2, 2019 15:28:18 GMT
Eh. Game developers are collectively undergoing a midlife crisis, so games about being a father are a dime a dozen. Granted, motherhood is another matter altogether, but I still have trouble imagining experiences I'd want less in my RPGs than marriage and parenthood. What's next? Starting your own business, saving for retirement, paying your college debt, buying real estate? Oh wait, TW3 did that last one already. Maker deliver us. Games like The Last of Us and God 0f War 2018* gave us characters with fixed personalities and arcs. The Witcher 3 had some choices, but they were still within the context of Geralt's personality. We haven't had a Bioware game where we can choose what kind of parent we wish to be. Every other relationship that the player can engage in (friend, rival, lover, family member, etcetera...) are distilled to their most important and dramatic parts, so how exactly would being a parent be any more inherently "boring" than any other type of relationship? I've heard other people argue that friendship and romance arcs have no narrative game relevance, since they are little more than player ego boosters and masturbation fantasies. Should we get rid of them too? Just because you can't see thematic value in parent-child stories, doesn't mean anyone else can, either players or writers. I like the concept of arranged marriages, having a longtime partner from the get-go, or having children, but they would need to be open to whichever gender you prefer, so an arranged marriage and a family can't only be established with an opposite sex couple. A same sex arranged marriage is an interest concept for instance. I also like the idea that an arranged marriage with some random person happens, and only after that do '' feelings '' start developing if you want to add romance to the mix. But that honestly seems like a lot of work, especially if they would be '' optional '' and we have all four races available again. With that said, a more personal story instead of a fantastical '' I AM THE HERO OF THE WORLD '' story would be more fun for me in DA4, but with how the story is going, that seems far-fetched.
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colfoley
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Aug 17, 2016 10:19:37 GMT
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Post by colfoley on Feb 2, 2019 20:06:35 GMT
Games like The Last of Us and God 0f War 2018* gave us characters with fixed personalities and arcs. The Witcher 3 had some choices, but they were still within the context of Geralt's personality. We haven't had a Bioware game where we can choose what kind of parent we wish to be. Every other relationship that the player can engage in (friend, rival, lover, family member, etcetera...) are distilled to their most important and dramatic parts, so how exactly would being a parent be any more inherently "boring" than any other type of relationship? I've heard other people argue that friendship and romance arcs have no narrative game relevance, since they are little more than player ego boosters and masturbation fantasies. Should we get rid of them too? Just because you can't see thematic value in parent-child stories, doesn't mean anyone else can, either players or writers. I like the concept of arranged marriages, having a longtime partner from the get-go, or having children, but they would need to be open to whichever gender you prefer, so an arranged marriage and a family can't only be established with an opposite sex couple. A same sex arranged marriage is an interest concept for instance. I also like the idea that an arranged marriage with some random person happens, and only after that do '' feelings '' start developing if you want to add romance to the mix. But that honestly seems like a lot of work, especially if they would be '' optional '' and we have all four races available again. With that said, a more personal story instead of a fantastical '' I AM THE HERO OF THE WORLD '' story would be more fun for me in DA4, but with how the story is going, that seems far-fetched. the two arent mutually exclusive. You can do both. And while bioware seems to have an either or system im hoping DA 4 does do both.
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0
2,921
Gwydden
1,318
November 2016
gwydden
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Gwydden on Feb 2, 2019 22:51:56 GMT
Games like The Last of Us and God 0f War 2018* gave us characters with fixed personalities and arcs. The Witcher 3 had some choices, but they were still within the context of Geralt's personality. We haven't had a Bioware game where we can choose what kind of parent we wish to be. Every other relationship that the player can engage in (friend, rival, lover, family member, etcetera...) are distilled to their most important and dramatic parts, so how exactly would being a parent be any more inherently "boring" than any other type of relationship? I've heard other people argue that friendship and romance arcs have no narrative game relevance, since they are little more than player ego boosters and masturbation fantasies. Should we get rid of them too? Just because you can't see thematic value in parent-child stories, doesn't mean anyone else can, either players or writers. Nothing is inherently boring. Boredom is a subjective feeling and I'm of course arguing from my position. Let me put it like this: in TW3, I am so averse to roleplaying Geralt the Family Man that I purposely go for the "bad" ending to remove Ciri from the story and prefer the Lone Wolf epilogue since he doesn't settle down there. I just don't relate to parental feelings or dreary domesticity, but when those things come up in video games it is invariably with the assumption that the player will be invested in them. I'm not categorically opposed to their presence, specially if they're optional, but I'd be weary of them.
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Most polite person on BSN
234
0
3,697
Kaidan Fan
Mrs. Dekarios
1,641
August 2016
kaidanfan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, SWTOR
2556
1927
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Post by Kaidan Fan on Feb 3, 2019 0:22:01 GMT
I haven't read through all the pages so I'm not sure if this has been mentioned or not but I want to add my two cents for a wish. Please give us tactics this time. Pretty please. With sugar on top!
ETA And then I scroll up and tactics are indeed mentioned on this very page. *slinks away in embarrassment*
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0
6,182
AlleluiaElizabeth
2,575
August 2016
alleluiaelizabeth
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by AlleluiaElizabeth on Feb 3, 2019 3:21:47 GMT
I haven't read through all the pages so I'm not sure if this has been mentioned or not but I want to add my two cents for a wish. Please give us tactics this time. Pretty please. With sugar on top!
ETA And then I scroll up and tactics are indeed mentioned on this very page. *slinks away in embarrassment* Hey more calls for real tactics is still appreciated.
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Most polite person on BSN
234
0
3,697
Kaidan Fan
Mrs. Dekarios
1,641
August 2016
kaidanfan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, SWTOR
2556
1927
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Post by Kaidan Fan on Feb 3, 2019 3:25:03 GMT
I haven't read through all the pages so I'm not sure if this has been mentioned or not but I want to add my two cents for a wish. Please give us tactics this time. Pretty please. With sugar on top!
ETA And then I scroll up and tactics are indeed mentioned on this very page. *slinks away in embarrassment* Hey more calls for real tactics is still appreciated. You can count on me then
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0
Jun 17, 2017 17:29:55 GMT
3,699
arvaarad
1,465
Mar 18, 2017 16:32:40 GMT
March 2017
arvaarad
Dragon Age: Origins, Dragon Age 2, Jade Empire
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Post by arvaarad on Feb 3, 2019 4:24:30 GMT
I haven't read through all the pages so I'm not sure if this has been mentioned or not but I want to add my two cents for a wish. Please give us tactics this time. Pretty please. With sugar on top!
ETA And then I scroll up and tactics are indeed mentioned on this very page. *slinks away in embarrassment* I’d be interested to see how tactics could evolve as ML tech gets better too. Personally I’m too nitpicky to use even the Origins tactics scripting, but what if I could train the AI to micromanage the way I’d micromanage? Then I might try it.
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leadintea
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate
Posts: 292 Likes: 434
inherit
1012
0
Sept 25, 2024 20:14:04 GMT
434
leadintea
292
Aug 16, 2016 14:43:51 GMT
August 2016
leadintea
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate
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Post by leadintea on Feb 3, 2019 12:48:18 GMT
A minor wish of mine: should Dragon Age 4 feature a major battle of any kind, please, for the love of the gods, include tactics and formations! Don't let them march at each other and then when the battle begins its just 1 vs 1 duels all over the place. This is not a Quake Deathmatch arena. But the rule of cool? Well, in my humble opinion formations are WAY cooler and dramatic than simply showing us what we have done a million times already, which is small duels. Bioware, if you should decide to go through the trouble of showing a massive battle you could as well do it right - and the right way looks even much cooler than how most movies and games handle it. Formations. Waves. Layers. Imagine Qunari triangle shaped battle formations with heavily armored pikemen protecting gaatlock-bomb throwing, spear throwing and fireball throwing Saarebaas in the middle - slowly moving towards you in lock-step. Formations and tactics people. Heck even in Game of Thrones people use tactics. Well at least those with a pulse and those who know something. I'm neither here nor there on this matter in regards to the DA series, but I loved the major battles in The Last Kingdom. Very tactical with neat formations and inspired tactics.
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Equilibristic
N1
I'm not here.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: Equilibristic
Posts: 30 Likes: 73
inherit
2524
0
Sept 5, 2023 15:19:59 GMT
73
Equilibristic
I'm not here.
30
January 2017
equilibristic
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Equilibristic
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Post by Equilibristic on Feb 4, 2019 12:13:00 GMT
A minor wish of mine: should Dragon Age 4 feature a major battle of any kind, please, for the love of the gods, include tactics and formations! Don't let them march at each other and then when the battle begins its just 1 vs 1 duels all over the place. This is not a Quake Deathmatch arena. But the rule of cool? Well, in my humble opinion formations are WAY cooler and dramatic than simply showing us what we have done a million times already, which is small duels. Bioware, if you should decide to go through the trouble of showing a massive battle you could as well do it right - and the right way looks even much cooler than how most movies and games handle it. Formations. Waves. Layers. Imagine Qunari triangle shaped battle formations with heavily armored pikemen protecting gaatlock-bomb throwing, spear throwing and fireball throwing Saarebaas in the middle - slowly moving towards you in lock-step. Formations and tactics people. Heck even in Game of Thrones people use tactics. Well at least those with a pulse and those who know something. Qunari battle formations sound scary as hell. I love it! What I would like in the next DA is something I never knew I wanted until I played the Anthem demo. FPV. It really made me feel the environment around me more keenly. Ideally switchable FVP/TPV, forced FPV would just get people's panties in a twist. And one more thing. I'm pretty sure someone already mentioned this, but GRIFFONS. Last Flight is a thing and I don't know how long it takes for a wee griffonling to mature but they should be just about ready for DA4. Anthem is gonna be all about verticality, so why not let us fly in DA4? Also since griffons were supposedly from Seheron, how awesome woud it be if the Qunari army included griffon air commandos or some such? edited for possible spolier
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∯ Oh Loredy...
455
0
30,134
gervaise21
12,734
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Feb 4, 2019 15:51:47 GMT
Qunari army included griffon air commandos I don't think griffons would happily serve the Qun; they are too independently minded. Nor would they willing serve the Tevinter Imperium either. Now having a plot where you find wild griffons that serve the Fog Warriors would be spot on. (I want to liberate Seheron so the Fog People need all the help they can get).
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299
0
6,182
AlleluiaElizabeth
2,575
August 2016
alleluiaelizabeth
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by AlleluiaElizabeth on Feb 4, 2019 18:39:00 GMT
If Qunari did have griffons on their side, I'd just have to hand over Thedas now to save time, I think. The only saving grace would be that they probably can't put two Qunari on one mount due to weight considerations, and there's no way they'd let saarebas fly their own. So no aerial magical bombardment. Unless the saarebas and arvaarad in question were humans/elves/dwarves. Then we're back to just being screwed.
... Yeah, we can't let them have griffons.
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Jun 17, 2017 17:29:55 GMT
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arvaarad
1,465
Mar 18, 2017 16:32:40 GMT
March 2017
arvaarad
Dragon Age: Origins, Dragon Age 2, Jade Empire
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Post by arvaarad on Feb 4, 2019 19:58:15 GMT
If Qunari did have griffons on their side, I'd just have to hand over Thedas now to save time, I think. The only saving grace would be that they probably can't put two Qunari on one mount due to weight considerations, and there's no way they'd let saarebas fly their own. So no aerial magical bombardment. Unless the saarebas and arvaarad in question were humans/elves/dwarves. Then we're back to just being screwed. ... Yeah, we can't let them have griffons. I wouldn’t be too worried about aerial bombardment from griffons. If Viddasala somehow got her hands on not just a dragon, but a dragon with a key ingredient to explosives... how many dragons have they got chilling up there?
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299
0
6,182
AlleluiaElizabeth
2,575
August 2016
alleluiaelizabeth
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by AlleluiaElizabeth on Feb 4, 2019 20:21:13 GMT
If Qunari did have griffons on their side, I'd just have to hand over Thedas now to save time, I think. The only saving grace would be that they probably can't put two Qunari on one mount due to weight considerations, and there's no way they'd let saarebas fly their own. So no aerial magical bombardment. Unless the saarebas and arvaarad in question were humans/elves/dwarves. Then we're back to just being screwed. ... Yeah, we can't let them have griffons. I wouldn’t be too worried about aerial bombardment from griffons. If Viddasala somehow got her hands on not just a dragon, but a dragon with a key ingredient to explosives... how many dragons have they got chilling up there? Yeah, but dragons don't let you ride them for nothing. Other than Flemythal, I don't think we've got an instance of a dragon carrying anyone.
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♨ Retired
24
0
25,551
themikefest
15,380
August 2016
themikefest
21,655
15,426
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Post by themikefest on Feb 4, 2019 21:37:41 GMT
I like to have a trophy called 'Why can't I be the main character?'. To get the trophy, the player has to control a companion for the whole game from the moment he/she is recruited until the ending.
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1,772
Walter Black
1,289
Sept 15, 2016 15:02:16 GMT
September 2016
walterblack
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Post by Walter Black on Feb 4, 2019 23:14:22 GMT
Games like The Last of Us and God 0f War 2018* gave us characters with fixed personalities and arcs. The Witcher 3 had some choices, but they were still within the context of Geralt's personality. We haven't had a Bioware game where we can choose what kind of parent we wish to be. Every other relationship that the player can engage in (friend, rival, lover, family member, etcetera...) are distilled to their most important and dramatic parts, so how exactly would being a parent be any more inherently "boring" than any other type of relationship? I've heard other people argue that friendship and romance arcs have no narrative game relevance, since they are little more than player ego boosters and masturbation fantasies. Should we get rid of them too? Just because you can't see thematic value in parent-child stories, doesn't mean anyone else can, either players or writers. I like the concept of arranged marriages, having a longtime partner from the get-go, or having children, but they would need to be open to whichever gender you prefer, so an arranged marriage and a family can't only be established with an opposite sex couple. A same sex arranged marriage is an interest concept for instance. I also like the idea that an arranged marriage with some random person happens, and only after that do '' feelings '' start developing if you want to add romance to the mix. But that honestly seems like a lot of work, especially if they would be '' optional '' and we have all four races available again. With that said, a more personal story instead of a fantastical '' I AM THE HERO OF THE WORLD '' story would be more fun for me in DA4, but with how the story is going, that seems far-fetched. This reminds of an intellectual game me and a couple friends play, basically using fan fiction to RP the kind of video games we'd like in our tabletop sessions. One was a surface dwarf campaign where the Merchants Guild is blackmailing the player to marry someone whose family they've been at war with for generations, since this particular clan war is costing them too much money. In this game however, the player could just as easily fall for the brother instead of the sister, or vice versa. Hey, it stopped the war, didn't it ?
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colfoley
18,503
Aug 17, 2016 10:19:37 GMT
August 2016
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Post by colfoley on Feb 5, 2019 4:57:32 GMT
So here's a thought:
I never really liked the idea of having tactics that you set up in a seperate page. Inquisition's could use some expansion but I found it to be fine minimized. (Maybe even more so if they go the full action RPG route)
But what I want for tactics is a great expansion either on the tactical cam or sort of ingame tactical orders for your squad. I mean I have thought of this...not that I expect DA 4 to copy Odyssey in the whole 'go get a bunch of forts, rinse, wash, repeat.'...but just if you want to play the game this way you have a fort or an area of the map you want to go it alone but you can have a top down view, position your companions in areas, and then go in if you get in trouble summon the cavalry. But this, if done right, can make for a lot of different tactical options. You can have one of your companions go out and assume an 'over watch' position sniping for you, you can split two of your companions off and have them take on a different group while you go work the main objectives. If done right they can give you truly limitless tactical options...I mean hell maybe they can even give your character a bird so you can scout out and look on the area.
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Frost
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire
Posts: 739 Likes: 1,832
inherit
1542
0
1,832
Frost
739
Sept 11, 2016 16:54:37 GMT
September 2016
frost
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire
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Post by Frost on Feb 5, 2019 12:51:22 GMT
...I mean hell maybe they can even give your character a bird so you can scout out and look on the area. Maybe they could call that bird Ikaros.
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0
3,386
Fredward
1,352
September 2016
fredward
http://bsn.boards.net/board/40/dragon-age-4
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Post by Fredward on Feb 5, 2019 17:36:24 GMT
I haven't (and prooobably won't be) played Anthem but maaan does that verticality and flight look nice. I have no idea how it'd work from a lore perspective, I don't think the lore has definitely said magical flight is impossible but I'm thinking rogues/warriors, but I would love that level of mobility. It just looks so darn fun! Imagine being able to fly around Minrathous and with no MP mobs everywhere. They did reintroduce gryphons recently...
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Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
237
0
Deleted
0
January 1970
Deleted
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Post by Deleted on Feb 5, 2019 17:57:24 GMT
I haven't (and prooobably won't be) played Anthem but maaan does that verticality and flight look nice. I have no idea how it'd work from a lore perspective, I don't think the lore has definitely said magical flight is impossible but I'm thinking rogues/warriors, but I would love that level of mobility. It just looks so darn fun! Imagine being able to fly around Minrathous and with no MP mobs everywhere. They did reintroduce gryphons recently... There are several types of creatures which levitate, including spirits and darkspawn emissaries, and Corypheus could even propel himself somehow, much like a spirit. I'm thinking it's possible, but the amount of magic required is significant.
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299
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6,182
AlleluiaElizabeth
2,575
August 2016
alleluiaelizabeth
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by AlleluiaElizabeth on Feb 5, 2019 18:26:57 GMT
I’d like to be able to climb things that would be believably climbable. In my experience, flying mounts are never as fun to experience as they are to watch in cutscenes unless they’re in a specific level or on rails doing a certain task. It’s like mounted combat for me; nice idea but I have yet to see an execution that I really like.
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