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Post by Little Bengel on May 13, 2019 22:19:03 GMT
...why? O.o I don't personally wear the same exact outfit all the time. because the crafting system is amazing in DAI but it does get a little time consuming and annoying doing it for every single companion. And honestly playing games like Andromeda and DA 2 I lose... little by not being able to control what my companions use. Even inquisition heavily implies what the companions should be using. I really like that Inquisition has your companions stick to a defined style that suits their personality. At least for the vanilla sets; the DLC sets left me blue-balled as far as that goes. I want that style back in DA4.
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Post by Hanako Ikezawa on May 13, 2019 22:19:57 GMT
...why? O.o I don't personally wear the same exact outfit all the time. because the crafting system is amazing in DAI but it does get a little time consuming and annoying doing it for every single companion. And honestly playing games like Andromeda and DA 2 I lose... little by not being able to control what my companions use. Even inquisition heavily implies what the companions should be using. I hated how in those games we couldn’t do anything about their weapons and armor. Like, you know, actually giving them some. Also any style available to a NPC should be available to the protagonist at least.
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Post by colfoley on May 13, 2019 22:22:33 GMT
because the crafting system is amazing in DAI but it does get a little time consuming and annoying doing it for every single companion. And honestly playing games like Andromeda and DA 2 I lose... little by not being able to control what my companions use. Even inquisition heavily implies what the companions should be using. I only update the party I'm using that game. 3 other people other than myself isn't that difficult. well playing bioware games like that is boring.
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Post by phoray on May 14, 2019 0:03:08 GMT
I only update the party I'm using that game. 3 other people other than myself isn't that difficult. well playing bioware games like that is boring. Upgrading the entire party's armor when you won't even see it is actually way more time consuming for no point? Edit add: also, the cast is so friggin huge and varied it actually made little sense for RP to be friends with all of them. Someone has to be that person you don't hate or like, just boringly neutral. Then there are the "I hate those people". I even RP'd that my youngin really looked up to Varric, only to find her own feet and become friendly but distant after In YOur Heart Shall Burn.
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Post by AlleluiaElizabeth on May 14, 2019 0:17:37 GMT
well playing bioware games like that is boring. Upgrading the entire party's armor when you won't even see it is actually way more time consuming for no point? Edit add: also, the cast is so friggin huge and varied it actually made little sense for RP to be friends with all of them. Someone has to be that person you don't hate or like, just boringly neutral. Then there are the "I hate those people". I even RP'd that my youngin really looked up to Varric, only to find her own feet and become friendly but distant after In YOur Heart Shall Burn. My Lavellan found everyone had their uses and did basically end up friends with all of them by the end (minus Blackwall, towards whom she was neutral for most of the game), so it can go either way. lol
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Post by colfoley on May 14, 2019 0:23:37 GMT
well playing bioware games like that is boring. Upgrading the entire party's armor when you won't even see it is actually way more time consuming for no point? Edit add: also, the cast is so friggin huge and varied it actually made little sense for RP to be friends with all of them. Someone has to be that person you don't hate or like, just boringly neutral. Then there are the "I hate those people". I even RP'd that my youngin really looked up to Varric, only to find her own feet and become friendly but distant after In YOur Heart Shall Burn. Well, no. If you are going to do your party to where you aren't going to include everyone at some point then you are right it does make sense for you to only craft the characters you are traveling with. But since I try and travel with everyone at various times, though some of the combinations are harder to do then others, it behooves me to make sure my cast of characters has the best gear possible and since that is crafting then it behoves me for the most part to craft gear for all my companions with a couple of exceptions. Using people does not mean you are friends with them and I usually RP that it makes zero sense to keep sending the same sets of companions out with you because fatigue, both physical and psychological is a real thing and it does make sense for the Inquisitor to keep her team fresh. She has to be out there because of closing rifts and being the face of the Inquisition but she can easily rotate in everyone else as she has to. Its the one reason I recruited Vivienne in the end because eventually, after the game is over, you just have Dorian in that case and that made me uncomfortable (though in subsequent playthroughs I take him out a lot of the time anyways...)
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N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
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Post by melbella on May 14, 2019 1:46:24 GMT
I only update the party I'm using that game. 3 other people other than myself isn't that difficult.
Yeah, whoever goes with me gets the best gear, everyone else gets hand-me-downs. It's much easier to switch gear between party members than craft best level stuff for everyone when only 3 of them need it at any given time. Also takes way less time and resources.
Edit: speaking of crafting, if a similar system is in DA4, then I'd also like the option to deconstruct crafted gear to reclaim the materials. They are worthless to sell and once you can craft better stuff become completely useless and just take up space. We had that option in MEA and it was really helpful once a higher level schematic unlocked - take apart old gun/armor, craft better version using materials you just reclaimed. Less grinding is always a good thing, imo.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on May 14, 2019 13:27:02 GMT
because the crafting system is amazing in DAI but it does get a little time consuming and annoying doing it for every single companion. And honestly playing games like Andromeda and DA 2 I lose... little by not being able to control what my companions use. Even inquisition heavily implies what the companions should be using. I really like that Inquisition has your companions stick to a defined style that suits their personality. At least for the vanilla sets; the DLC sets left me blue-balled as far as that goes. I want that style back in DA4. I think that was a reasonable compromise. Each character had their own "theme" as far as outfits go. But you cold stick them in anything their class could wear. I appreciated being able to send IB into combat with better protection than a single pauldron and his bosomy man-pillows
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Post by Sartoz on May 14, 2019 15:30:04 GMT
...why? O.o I don't personally wear the same exact outfit all the time. because the crafting system is amazing in DAI but it does get a little time consuming and annoying doing it for every single companion. And honestly playing games like Andromeda and DA 2 I lose... little by not being able to control what my companions use. Even inquisition heavily implies what the companions should be using.
Crafting in DA:I is overly complex and its menu navigation a bloody maze. You're right about repeating all of that for your companions is a super time sink. .... one of my early criticisms before the game was launched and after.
Somehow, I doubt it will improve with DA4. Menu navigation and crafting optimizations (Ie: a reduction in the number of steps required to craft an object) seems to be low in their priority lists.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 21,103 Likes: 49,980
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Post by Iakus on May 14, 2019 15:37:55 GMT
The only real problem with the crafting system in DAI was having to sacrifice a chicken by the light of the full moon to the RNG gods to get the really good schematics. And the Golden Nug largely took care of that problem, since once you got a schematic on one character, you could sync it to all of them.
The best crafting, imo, is the kind where it's a useful extra where you just fill in gaps in your equipment, rather than be wholly dependent on it for progression.
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Post by biggydx on May 15, 2019 12:50:30 GMT
Getting the Fad Touched Masterworks you wanted was always a pain.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
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Post by Gileadan on May 15, 2019 12:55:38 GMT
Getting the Fad Touched Masterworks you wanted was always a pain. Well, you could kinda save-scum your way to a masterwork once you had all the other materials.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 21,103 Likes: 49,980
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Post by Iakus on May 15, 2019 13:07:54 GMT
Getting the Fad Touched Masterworks you wanted was always a pain. Well, it's not hard getting an Essence of Perfection. The problem is there's only one in the entire game.
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Post by colfoley on May 20, 2019 5:52:58 GMT
So based on a conversation elsewhere going to reiterate my ideal for NG + (don't think I have ever bought it up here...probably in regards to Andromeda), what I want is for in a NG + is for the equipment to carry over from PT to PT...whatever is in your inventory, all your loot, your crafting materais (if the crafting works like Inquisition) and your crafted weapons and armor...
But I want your level and abilities to reset. Because, while I may want to level up ASAP in any given playthrough, levelling is stil a part of the role playing experience and if I am going to roleplay a 22 year old vigilante just starting out I doubt he will have a complete list of abilities and know how to do everything.
(Though this also depends on how the levelling system will even work in DA 4 because if its like Odyssey and a NG +, as much as I like role playing, it just might not be worth the hassle of starting over in the levelling again)
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Post by dagless on May 20, 2019 22:05:20 GMT
So based on a conversation elsewhere going to reiterate my ideal for NG + (don't think I have ever bought it up here...probably in regards to Andromeda), what I want is for in a NG + is for the equipment to carry over from PT to PT...whatever is in your inventory, all your loot, your crafting materais (if the crafting works like Inquisition) and your crafted weapons and armor... But I want your level and abilities to reset. Because, while I may want to level up ASAP in any given playthrough, levelling is stil a part of the role playing experience and if I am going to roleplay a 22 year old vigilante just starting out I doubt he will have a complete list of abilities and know how to do everything. (Though this also depends on how the levelling system will even work in DA 4 because if its like Odyssey and a NG +, as much as I like role playing, it just might not be worth the hassle of starting over in the levelling again) Assuming NG = new game, and PT = play through- It’s not something I’d want to do myself. I think of equipment upgrades as pretty much another form of leveling, in parallel to character leveling. Finding that awesome new weapon or armour is often more satisfying than investing skill points, so starting out with top level gear sounds a lot less fun to me. That said, if it was an option, I wouldn’t complain. Each to his or her own.
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Post by alanc9 on May 21, 2019 15:00:29 GMT
Well, put that way, carrying over top-level gear to NG+ actually makes more sense.
I don't like it, but I never saw the point of NG+ in the first place.
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Post by colfoley on May 31, 2019 1:18:31 GMT
So another quite probable controversial selection....
Greatly limit,...or perhaps better yet... the normal typical RPG inventory. It is so immersion breaking going around the whole countryside picking up hundreds of pieces of other people's junk. Not to mention it is probably time consuming overall having to sell all this stuff to any merhchant we run across. So basically:
Only things that should be looted from corpses is gold and crafting materials. You go to merhants to buy new equipment, or craft it. When you go out into the field you are only limited to what you can carry with you.
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Post by AlleluiaElizabeth on May 31, 2019 15:39:40 GMT
I agree on that. DAO and DA2 were bad enough, but inventory management got outright stupid in Inquisition sometimes.
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luketrevelyan
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by luketrevelyan on May 31, 2019 16:01:16 GMT
I'd rather just have unlimited inventory space like Kotor. I don't care if it is unrealistic - I just hate constant inventory management.
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Post by vertigomez on May 31, 2019 21:39:57 GMT
Yeeahh, having played NWN2 recently, I HATED the weight limit thing. Especially since it was based on STR and there was no shared inventory, so a barbarian with massive pumped up strength in your party could carry a relative shitload but the squishy wizard could carry, like, five things.... and if it got too heavy for them they slowed down or stopped completely, and then you had to shuffle things from their inventory to a stronger character's inventory.... UGH.
Honestly, it's bad enough that I loot so much crap that I have to run back and sell ASAP, because I need money so I don't want to not loot it, but I need that inventory space in case we get plopped in a dungeon somewhere where there's no shop.... I just hate inventory micromanagement.
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Post by colfoley on May 31, 2019 21:48:58 GMT
I'd rather just have unlimited inventory space like Kotor. I don't care if it is unrealistic - I just hate constant inventory management. that is certainly the other way to go. But you still have to 'waste time' selling all that junk at a shop which could be better spent role playing.
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Post by AlleluiaElizabeth on May 31, 2019 23:21:31 GMT
Well, there is the sell all junk button, though. Though I would prefer a tab you can move things to and then have a sell all button for that tab. (And maybe have that tab be unlimited?) That way you can also sort unwanted weaponry and gear into it and sell EVERYTHING in one shot.
Alternatively, they could also just not have junk items anymore. Either give us an actual use for them, or just remove them and replace with coin.
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Post by vertigomez on Jun 1, 2019 0:52:38 GMT
Having the junk tab be unlimited would be awesome. Is it like that in DAI? I can't even remember.
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Post by colfoley on Jun 1, 2019 1:51:16 GMT
Having the junk tab be unlimited would be awesome. Is it like that in DAI? I can't even remember. its not.
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Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
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More coffee...? More coffee.
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Post by Hrungr on Jun 1, 2019 16:40:15 GMT
For inventory, I've been pretty happy with how AC: Odyssey handles it.
Generous personal storage: 350 items (unlimited crafting materials and quest items) + storage chest. Gear loadouts: You can have up to 5 full gear loadouts you can swap between. Gear appearance: You can change the appearance of any piece of gear to any other you own from the inventory menu. No need to go to a specific crafting station. Gear breakdown: While you have to go to a vendor to upgrade or sell equipment, you can break down gear into crafting materials anywhere from your inventory menu. Stats page: Nicely detailed stat page.
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