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Post by phoray on Jun 24, 2019 2:17:09 GMT
What if there's two critical paths in the game depending on your choice at the start of the game? When choosing your character, you can choose if you support Solas. Doing that will take the main character on a different path from one who doesn't support Solas. It can't be at the very start of the game, some newbies have no idea who Solas is or they have a very short synopsis if they've bothered. TW2 had a split critical path, but there was a very strong prologue where you got interactions with both sides before making such a decision.
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Post by themikefest on Jun 24, 2019 2:36:30 GMT
What if there's two critical paths in the game depending on your choice at the start of the game? When choosing your character, you can choose if you support Solas. Doing that will take the main character on a different path from one who doesn't support Solas. It can't be at the very start of the game, some newbies have no idea who Solas is or they have a very short synopsis if they've bothered. TW2 had a split critical path, but there was a very strong prologue where you got interactions with both sides before making such a decision. Apparently that's what they did for ME3. Remember? It was the best spot to start playing the trilogy.
What could happen is in the DA keep, there is a short narrative explaining what happened in DAI for new players or even players who played DAI to refresh their memory. If the keep isn't used, just have a short narrative at the beginning of the game. Maybe something like what ME2/3 had, genesis comic.
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Post by phoray on Jun 24, 2019 2:45:21 GMT
Apparently that's what they did for ME3. Remember? It was the best spot to start playing the trilogy. This isn't ringing any bells, and there is no split critical path for ME3 that I recall. I played ME2, then ME3 once, and I know you've played 100 times, so you are probably right, I just can't remember what you're implying.
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Post by themikefest on Jun 24, 2019 3:08:55 GMT
Apparently that's what they did for ME3. Remember? It was the best spot to start playing the trilogy. This isn't ringing any bells, and there is no split critical path for ME3 that I recall. I played ME2, then ME3 once, and I know you've played 100 times, so you are probably right, I just can't remember what you're implying. You're right, ME3 only had the one critical path, but what I'm saying is if they can advertise that playing ME3 can be played without playing ME1/2, then EA/Bioware can do the same for the next DA game without new people having to worry about playing DAI.
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Post by Hrungr on Jun 26, 2019 15:12:53 GMT
Clutter
The point is, ladies and gentleman, that clutter, for lack of a better word, is good. Clutter is right, clutter works. /GordonGecko
Making (appropriate) spaces looking lived-in is something BW did improve on in DA:I, and I'm hoping it's something they'll continue to improve on going forward. What immediately springs to mind is the SetDec in the Harry Potter films. They were on point, and (scope willing) would be an nice target for density and "feel". For example, Diagon Alley in HP&TPS...
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Post by colfoley on Jun 26, 2019 23:05:02 GMT
I'm not sure how much of a fan I am of exclusive main story quests. It is a neat idea but the execution seems lacking sometimes.
But I wonder if BioWare can put...more emphasis on...exclusivity in factions. Their schtick is along the lines of sending PC in to solve problems, they solve problems, and unite warring factions against a greater evil. While this is something I like on the other hand I wonder if it would be neat if you have to have more of an either or choice. Now that shouldn't necessarily mean you are entirely screwed out of Choice B later... but there should be consequences.
So if an army is going to invade a city with two factions you only have time to get one of them out but there still could be survivors from that second faction coming to you for help by necessity. They are weaker, wearier and maybe resentful you got so many of their people killed which could open up interesting opportunities for quests, dialog and role play.
The other thing that I have been musing about most of the day is I wonder if they shouldn't expand on the...oh what were they called? The things that you chose when you started Andromeda that allowed you to have a different set of starting powers. Like 'Operative' I believe was one for MEA. So you have a situation where they get rid of 'classes' and leave pretty much everything open but you get to choose from a profession at the start which gives you a certain set of passive skills/ opening abilities. This will be in addition to a pretty singular Origin like all the characters start off as criminals with a common origin line but you have stuff like:
Vigilante, Gladiator, Rogue. Etc.
Then you can have one for mages...or maybe several for mages so you can keep the mages as their own seperate thing.
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Post by themikefest on Jul 12, 2019 21:15:16 GMT
I recently played Spider-Man, good game, and got the platinum trophy without having to play on the hardest difficulty. The trophy list had a trophy for new game plus and for the hardest difficulty that didn't require me to get the platinum. So the wish, or at least what I like, is for the next DA game not required to play on the hardest diffiiculty to get the platinum trophy. It wasn't required for DAO and DA2, but it was for DAI. Now don't get me wrong, I like playing on the hardest difficulty every now and then, but there are folks out there who are not a fan of that who just like to play the game for the story without it being too much of a challenge.
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Post by phoray on Jul 12, 2019 22:29:43 GMT
Making (appropriate) spaces looking lived-in is something BW did improve on in DA:I, lived in... I literally only think of Sera's bedroom in the Tavern. I don't even feel like Inky's bedroom looked lived in; and considering people dropped by like it was an office to hold serious discussions anyway think the companions agree. I guess a mostly empty cafe in VR? is similar to the mostly empty tavern in Denerim? There were some serious amount of people stuffed in Lothering's Tavern, Chantry, outside the gates. that place looked lived in.
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Post by Hrungr on Jul 12, 2019 23:04:08 GMT
lived in... I literally only think of Sera's bedroom in the Tavern. I don't even feel like Inky's bedroom looked lived in; and considering people dropped by like it was an office to hold serious discussions anyway think the companions agree. Look, just because Inky was a tidy person... ... or had tidy people cleaning up after them. But allow me to clarify... DA:I made spaces look more lived-in than DA2, so it is trending in the right direction. But I'm hoping they'll continue to improve going forward.
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Post by colfoley on Jul 12, 2019 23:50:06 GMT
So three more Odyssey-inspired thoughts of what might be cool to have for DA 4:
1. If they do go the full Live Service route and have 'weekly' quests. For the love of God make the quests/ challenges more varied. Pretty much ever since I started my second PT with Kass the weeklies have been 'kill X number of Spartan Soldiers Y number of Spartan leaders' then the next week its almost exactly the same but switch Spartan for Athenian. I know that shoehorning story into these things might me difficult but change it up for the sake of the Maker. So it would be bad if we constantly had to keep on fighting Tevinter soldiers or Qunari Soldiers in this. One week could be bandits. One week could be Elves. One week could be Fog Warriors. Also give us interesting scenarios like the challenge of wiping out a Qunari camp while in stealth and you could get more of a reward if you pull it off perfectly. I mean hell GRW did a better job with this and its a shooter! (Though I rarely do the Weeklies in either game, GRW is mostly owing to difficulty.)
2. If they continue with the spy theme...I dislike Odyssey's bounty system, it's unimmersive and video gamey as hell. But I want 4 to have a 'notoriety' system that functions in a similar (though lore appropriate) fashion.
So since a spy's mission is to be secret and clandestine like then any action which draws attention to your organization will increase your 'notoriety'. There will also be ways to decrease it. Not sure of specific consequences but instead of something stupid like summoning a mercenary or an elite guard on you instantly it'll instead make guards more vigilant in the future, maybe the bad guys will reinforce their position, or if there is a War table it makes it harder to do missions
3. Odyssey has a cosmetic system where you can get any weapon with any stats to look like any other weapon. I like it and use it... but it's still pretty lore breaking.
If 4 is to use such a system then it should do it through crafting. So basically EVERY piece of gear can be looted or crafted. Then like with Inquisitions system you can put any stat on any weapon if you like the look, but not the stats.
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Post by coldsteelblue on Jul 13, 2019 10:35:00 GMT
I'd like a base that's is useful, looking back at Skyhold aside from running all over it to talk to companions, only the forge was really useful tbh & while nice to look at, it didn't really serve a purpose, so something smaller & with a lot of functions, so that going back there has something more to it.
Just my thoughts.
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Post by Giant Ambush Beetle on Jul 16, 2019 21:09:55 GMT
Halberds and spears.
Just do it.
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Post by AnDromedary on Jul 19, 2019 18:56:08 GMT
I'd like a base that's is useful, looking back at Skyhold aside from running all over it to talk to companions, only the forge was really useful tbh & while nice to look at, it didn't really serve a purpose, so something smaller & with a lot of functions, so that going back there has something more to it. Just my thoughts. [ Depending on the Story, some kind of ship could be cool. Anyway, something mobile. Maybe some massive ancient dwarves construct that can move on an underground track system or something (if you want to go really far out). Or maybe a base in that crossroad space from Trespasser, which would give you access to a bunch of Eluvians. Whatever it is, I think mobility makes the base instantly more useful in the plot at least and also gives a little more flexibility to the authors. Also, it’s always fun if there are secrets to uncover, like e.g. the special armors in the Assassin’s Creed games and such.
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Post by colfoley on Jul 20, 2019 3:24:18 GMT
So something I thought of that might be really hard to do but would be such a QoL improvement....potentially.
The ability to 'save' CC templates mir creation. So if you aren't sure on one look or the other you can save it and swap back and forth to decide. Or if you are in the middle of a creation and have to stop for whatever reason.
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Post by coldsteelblue on Jul 20, 2019 9:50:41 GMT
I'd like a base that's is useful, looking back at Skyhold aside from running all over it to talk to companions, only the forge was really useful tbh & while nice to look at, it didn't really serve a purpose, so something smaller & with a lot of functions, so that going back there has something more to it. Just my thoughts. [ Depending on the Story, some kind of ship could be cool. Anyway, something mobile. Maybe some massive ancient dwarves construct that can move on an underground track system or something (if you want to go really far out). Or maybe a base in that crossroad space from Trespasser, which would give you access to a bunch of Eluvians. Whatever it is, I think mobility makes the base instantly more useful in the plot at least and also gives a little more flexibility to the authors. Also, it’s always fun if there are secrets to uncover, like e.g. the special armors in the Assassin’s Creed games and such.
A ship would be cool...remined me of an old game, Skies of Arcadia, you could hire more crew members, end up with random ship encounters, ship-to-ship battles...ok now I want it
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Post by AlleluiaElizabeth on Jul 21, 2019 1:47:17 GMT
[ Depending on the Story, some kind of ship could be cool. Anyway, something mobile. Maybe some massive ancient dwarves construct that can move on an underground track system or something (if you want to go really far out). Or maybe a base in that crossroad space from Trespasser, which would give you access to a bunch of Eluvians. Whatever it is, I think mobility makes the base instantly more useful in the plot at least and also gives a little more flexibility to the authors. Also, it’s always fun if there are secrets to uncover, like e.g. the special armors in the Assassin’s Creed games and such.
A ship would be cool...remined me of an old game, Skies of Arcadia, you could hire more crew members, end up with random ship encounters, ship-to-ship battles...ok now I want it
Skies of Arcadia
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Post by colfoley on Jul 22, 2019 22:15:24 GMT
Two more things that I thought of...now lets just see if I can remember both of them. Really a minor thing but one that would add maybe a touch of realism. If they make the Archery in this game more alligned with archery in recent games...where you hold L2 to get the bow out...R2 to draw...then release R2 to loose. Well you can hold R2 for as long as you want and as far as I am aware there are little adverse side effects...which yes you do have to bring it to full draw...but generally speaking Archery advice has you getting the arrow out as fast as you can, five second tops, since the longer you hold the weapon at full draw the more fatigued you get, the less powerful your shot (something I've personally experienced) So for 4 I think you should get a damage penalty the longer you hold your bow at full draw...you can still do it...but there will be consequences. And yeah forget the second thing...curses!
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Post by coldsteelblue on Jul 23, 2019 10:26:45 GMT
Two more things that I thought of...now lets just see if I can remember both of them. Really a minor thing but one that would add maybe a touch of realism. If they make the Archery in this game more alligned with archery in recent games...where you hold L2 to get the bow out...R2 to draw...then release R2 to loose. Well you can hold R2 for as long as you want and as far as I am aware there are little adverse side effects...which yes you do have to bring it to full draw...but generally speaking Archery advice has you getting the arrow out as fast as you can, five second tops, since the longer you hold the weapon at full draw the more fatigued you get, the less powerful your shot (something I've personally experienced) So for 4 I think you should get a damage penalty the longer you hold your bow at full draw...you can still do it...but there will be consequences. And yeah forget the second thing...curses!
I'm going to say both yes & no tho this, as it all depends on what type of game DA4 is & what our new protagonist is like.
If it is a single agent, classless hero then I can see this working, but with a class, or party based system I could see it being quite problematic. Would the party a.i handle the drawing & loosing of an arrow with the same precision as a human player? Would you feel cheated for a damage penalty in favour of speed? However, if you were a solo agent, a bow used like how you suggest could have any number of applications, for stealth, hunting & even assassination.
So in conclusion, I think, personally, it depends on what type of game DA4 is. My opinion.
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Post by colfoley on Jul 23, 2019 10:34:27 GMT
Two more things that I thought of...now lets just see if I can remember both of them. Really a minor thing but one that would add maybe a touch of realism. If they make the Archery in this game more alligned with archery in recent games...where you hold L2 to get the bow out...R2 to draw...then release R2 to loose. Well you can hold R2 for as long as you want and as far as I am aware there are little adverse side effects...which yes you do have to bring it to full draw...but generally speaking Archery advice has you getting the arrow out as fast as you can, five second tops, since the longer you hold the weapon at full draw the more fatigued you get, the less powerful your shot (something I've personally experienced) So for 4 I think you should get a damage penalty the longer you hold your bow at full draw...you can still do it...but there will be consequences. And yeah forget the second thing...curses!
I'm going to say both yes & no tho this, as it all depends on what type of game DA4 is & what our new protagonist is like.
If it is a single agent, classless hero then I can see this working, but with a class, or party based system I could see it being quite problematic. Would the party a.i handle the drawing & loosing of an arrow with the same precision as a human player? Would you feel cheated for a damage penalty in favour of speed? However, if you were a solo agent, a bow used like how you suggest could have any number of applications, for stealth, hunting & even assassination.
So in conclusion, I think, personally, it depends on what type of game DA4 is. My opinion.
excellent point. And it could be weird. Same thing with trying out more Ubisoft like stealth mechanics could be really immersion breaking for DA. Quite sure I remembered thing 2. Hope i haven't mentioned it before but... minor thing... beard control. I want. DA4 to do for beards what Inquisition did for eyes.
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Post by nopersdeviv on Jul 28, 2019 17:50:26 GMT
I've been playing Legend of Zelda: Breath of the Wild and one of my favorite things to do is to tame wild horses. That's like in Shadow of Mordor and Shadow of War...you get to tame and ride catagores, graugs and dragons. I wouldn't mind seeing some kind of recurring side quest that involved something like that.
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Post by Dukemon on Jul 28, 2019 22:48:59 GMT
I wish for a Dragon Age that goes back to what it was. A well written, from player influenced origin story to connect the PC with the world. Introducing the world. No, high jumping like gummy bears or Sithlord Meredith.
I want the spell book and spell combinations from DAO back. As well my battle melee mage. With true weapons and armor parts.
And for a realistic setting the blood mage should be back. And the whorehouse. With function. Even Disney is able to mention a brothel and the madam
To summary I wish for a Dragon Age Origins in Tevinter.
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Post by TabithaTH on Jul 31, 2019 11:17:16 GMT
So something I thought of that might be really hard to do but would be such a QoL improvement....potentially. The ability to 'save' CC templates mir creation. So if you aren't sure on one look or the other you can save it and swap back and forth to decide. Or if you are in the middle of a creation and have to stop for whatever reason. Very much this. I hate that I can't replay the same character if I want because they'll always look slightly off and it'll feel wrong. Had this problem with ME3, restarted that game a couple of times because my Sherpard never looked exactly like she did in ME1-2.
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Post by Dukemon on Jul 31, 2019 11:23:38 GMT
STA: I would like to deal with "Prince" Sebastian and kick him from the throne. This idiot begins a war between two cities, because of his mother complex. DA4 may play in Tevinter but a little journey to the free marches is always possible.
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Post by colfoley on Aug 2, 2019 1:26:31 GMT
So another minor thing (granted I think at this point all we have ARE minor things)...in combination with my idea of gutting our traditional inventory messes...have way more varied quest rewards. Most quests sometimes just seem to give you a piece of gear or something at the end and since I at least...and I think most people...find the best gear for their playstyle, it makes these gear pieces fodder for nothing but selling or dismantling.
So give us more variety based on what the quests are doing. Some give you gold, others can give you attribute or ability points, and still others can give you massive crafting materials.
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Post by Doominike on Aug 4, 2019 10:46:43 GMT
Somewhat related to a critical path siding with Solas, it'd be cool if we were allowed to just be a flat out evil person. Like of course keep interesting morally grey choices but if we're in Tevinter I wanna be able to play a blood mage Altus/Magister who's a complete bag of dicks.
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