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Post by themikefest on Dec 11, 2019 23:13:49 GMT
I'm currently playing Assassin's Creed: Odyssey. In the game, the main character reaches many spots in the game to synchronize to create fast travel points. Doing that causes the Eagle, Ikaros, to fly in a circle giving the player a nice view of the landscape. Could something similar like that happen in the next DA game? What could happen is when visiting a city/forest/whatever for the first time, a companion says this is(enter name of location). As he/she mentions a few things about the area, the camera pans around, high in the air, showing the player the sights. Or better yet, have a dragon, hahaha, fly in a circle. I know, it won't happen, but this is a wish list thread. Something like that could have happened in DAI since Harding was in each region giving details about the areas.
I believe I've posted this before, but in DA2 Act 2, Hawke has a monlogue. For those who don't know about it, here it is. Anyways. There's a scene in Act 3 when talking to King Alistair. When the camera faces him, the templar behind him reacts when something is mentioned by Alistair. It's funny seeing the body language from the templar. I would be curious what facial expression the player would see if the templar wasn't wearing a helmet. It would be nice to have something like that in the next game.
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Post by melbella on Dec 12, 2019 3:24:41 GMT
As he/she mentions a few things about the area, the camera pans around, high in the air, showing the player the sights. Or better yet, have a dragon, hahaha, fly in a circle. I know, it won't happen, but this is a wish list thread. Something like that could have happened in DAI since Harding was in each region giving details about the areas. Doesn't MEA have something like that, when first visiting a planet?
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Post by wickedcool on Dec 15, 2019 19:29:24 GMT
My wish-I want the keep results loaded into the game and as long as you don’t change the keep you are not dependent on the keep working for new playthroughs
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Post by Iakus on Dec 20, 2019 22:11:51 GMT
My wish-I want the keep results loaded into the game and as long as you don’t change the keep you are not dependent on the keep working for new playthroughs I'd like to have a completely offline version of the keep that doesn't have to sync up to anything.
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Post by alanc9 on Dec 20, 2019 22:27:53 GMT
How often does the Keep not work? I don't know if there's a common enough use case to get an offline version built.
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Post by Hrungr on Dec 20, 2019 23:18:15 GMT
How often does the Keep not work? I don't know if there's a common enough use case to get an offline version built. Actually, it does go down every now and then. Personally, I'd want an offline version when/if they decide to take the online version down.
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Post by wickedcool on Jan 21, 2020 20:33:47 GMT
I’d like the the powers to be and go back and look at dao
Observations from 1 hour of dao (dwarf commoner) -dustown/proving area etc are are way more interesting and more interactive than haven & Val roxeaux
Larger wolf packs in wilds than in dai
Different treasure chests in -I believe all the chests in dai are the same but in dao we have baskets/crates etc
Boots/gloves etc- my dao dwarf is not jealous of his dai counterpart
The kennel master is way more interesting than the druffalo farmer
Finishing moves-not sure if thus could be a toggle but jumping in on jorys kill to get a finisher was satisfying
Gore- blood spatter on high end pc looks like grease (on pc face)compared to 360
No caged dead people
Every soldier or etc has at least something to say to me
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Post by Hrungr on Feb 2, 2020 19:21:42 GMT
I've been thinking about AC: Odyssey lately and its Live Service elements. What worked for me (and why), what didn't, and what I thought DA4 might benefit from (as it's moving to a LS game). I'll break it down into multiple posts, but let's start here... Beyond the already massive OW game AC: Odyssey was, there were Daily and Weekly contracts you could pick up, "Lost Tales of Greece" mini-DLC adventures which came out at a steady pace, then the full-blown DLC on top of that. So there was a continual (if irregular) stream of content from launch to the final DLC. Further, there was a premium ($$$) store attached to the game which they continued to update with new gear sets, crew for your ship, and ship cosmetics. And on top of that, an there was an in-game vendor which accepted a middle-tier (but in-game) currency called Orichalcum with which you could buy a small selection of epic and legendary items and/or try your luck with random loot boxes. And this item selection rotated on a weekly basis. 1. Dailies/WeekliesIn every city and village there is "job board", the small jobs being very straightforward - assassinations, deliveries, charity, etc.. The larger ones might set you to kill more important/well guarded targets, ships, kill certain groups with certain weapons, that sort of thing. What worked: The Weekly Contracts in particular did a few things I liked, particularly the Ship of the Week, the Mercenary of the Week, and the smaller contracts. And it all boils down to how they reward your time. - Ship of the Week: At its core, the contract is the same - sink a particular (well-armed) ship, which will be defended by a small group of other ships. But each Ship Of The Week has its own unique appearance (sails, colour scheme, minor features), and can appear in one of several different locations in the game world. And the rewards for completing the contract are very nice - You get the ship's cosmetic appearance which you can apply to your own, a pile of mid-tier currency, and additional gold and XP on top of the rewards from the ship(s) themselves. It helps that ship combat is fun to begin with, and because of the different locations they can be found in, it adds some nice variability to these encounters. You might have to track them down in deeper waters, navigating huge ocean swells, it could be day or night, or durning a storm. So you're not grinding the exact same encounter, the exact same way, as you might in other games. Key takeaways: One objective, which doesn't take too long, yielding rewards (including one unique reward each time) that arguably feel more than worth the time you spent. And the other important takeaway is variation, which is especially valuable in repeatable tasks. - Mercenary of the Week: Similar to the SotW, each mercenary is different. They have have their own little mini-bios, appearance, strengths, weaknesses, weapons, possibly with "pets", or on mounts, or both, and can be found anywhere in the game world. So right off the bat there's a lot of variation already. But because they can be found anywhere, it can add another layer of complexity to the encounter. If you find them out on the road in the middle of nowhere, you can openly attack them without any repercussions. But if they're in a city/town/near patrolling soldiers... then you have to be more careful. Start something there (and if you're spotted) guards are gonna jump in, you get a bounty on your head, and it can get messy real quick. Hilariously though, you can avoid all that by provoking the mercenary into attacking you... by literally running into them a bunch of times until they pissed off enough that's it's "game on". And like the SotW, the rewards are good. If you take the mercenary down in a non-lethal way, they can be recruited for your ship (adding bonuses to your crew, damage, etc.), a pile of mid-tier currency, gold, XP, and a guaranteed piece of epic gear (their bio will tell you what it is). Key Takeways: Like the SotW - one objective, good amount of variation, and high reward for relatively small amount of work. Honestly, you'll spend more time just tracking them down (as they continually move around) than fighting them. - Smaller Weekly Contracts: The "Easy Money" quests. Usually very quick as the objectives are typically very close to the quest-giver, but still rewards you with some mid-tier currency, XP, etc., making them worth doing. Some are so quick that all you need to do is just give the quest-giver a few gold, and you're done. So you might ask "why bother?" making these contracts, but I think when looking at the bigger picture, and the different tiers of contracts, there is value in having these little feel good "That was quick!" quests, even if just for a little more mid-tier currency.
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Post by Sartoz on Feb 2, 2020 20:39:17 GMT
A good game design ought to properly reward the player for their time. The OW game AC: Odyssey game architects seem to have spent a fair amount of think time to come up with a design that rewards players. They are good ideas and seem well implemented.
How will Bio approach the issue of rewarding the player? EA's monetization policy at the back-end implies no free vanity items. Quest boards and vendors all over Tevinter is a good design, with the proviso that they all are different (ie: localized quests). It also means lots of content... but many small DA:I type quests will ruins the game.
Perhaps bounty hunters to recapture escaped slaves?
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Post by Frost on Feb 2, 2020 21:39:44 GMT
I hope DA4 will have more involved quests than Odyssey's daily/weekly fetch quests and bounties. I want something more than delivering a letter or killing one random enemy. I would like side quests with some story and/or lore and a few choices.
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Post by Hanako Ikezawa on Feb 2, 2020 21:52:03 GMT
Eww, Odyssey.
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Post by Hrungr on Feb 2, 2020 22:05:53 GMT
I hope DA4 will have more involved quests than Odyssey's daily/weekly fetch quests and bounties. I want something more than delivering a letter or killing one random enemy. I would like side quests with some story and/or lore and a few choices. I think the 12 "Lost Tales of Greece" were meant to be that meatier bridge between the weeklies and the full-blown DLC. But is there a middle-ground between even these two in scope? Possibly...? In the end ofc, that stuff takes time & resources to produce, even for a huge company like Ubi. And I think producing that ongoing LS content is going to be one of the biggest hurtles for BW in DA4. Ubi can do it because they're simply much larger than BW, and can throw more resources at it. And from what they've been saying about their game engine, it sounds like they don't have the same difficulties as Frostbite. So...
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Post by Frost on Feb 2, 2020 22:32:07 GMT
I hope DA4 will have more involved quests than Odyssey's daily/weekly fetch quests and bounties. I want something more than delivering a letter or killing one random enemy. I would like side quests with some story and/or lore and a few choices. I think the 12 "Lost Tales of Greece" were meant to be that meatier bridge between the weeklies and the full-blown DLC. But is there a middle-ground between even these two in scope? Possibly...? In the end ofc, that stuff takes time & resources to produce, even for a huge company like Ubi. And I think producing that ongoing LS content is going to be one of the biggest hurtles for BW in DA4. Ubi can do it because they're simply much larger than BW, and can throw more resources at it. And from what they've been saying about their game engine, it sounds like they don't have the same difficulties as Frostbite. So... One of DA:I's biggest issues was having poor quality side quests, so to me it doesn't sound like a good idea to continue doing that with LS content. Sure, it costs more to create quality side quests, but I would rather have quality over quantity. Also, I am not superexcited about LS anyways. So for me, it would have to be high-quality content to sell me on that idea because it is not something I wanted to begin with.
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Post by Sartoz on Feb 3, 2020 0:16:22 GMT
Bio should look at what Cyberpunk 2077 is doing vis-a-vis stories. I believe it would be a big sell.
John Mamais, Head of Studio of CD Projekt RED's Cracow team, said:
"...There’s a couple of layers. There’s a passive layer, which is the vendors, then there’s the STSs, which are the street stories. I think there’s around 75 street stories. Then there’s minor activities as well. The street stories are like little quests. There’s story but there’s not, like, advanced cinematic storytelling sequences so much. They’re a way to explore the world and level-up your character. ... "
Count 'em ~75 street stories.
The question is will Bio have the time, resource and money to give us stories!!!!
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Post by Sartoz on Feb 3, 2020 0:26:52 GMT
I hope DA4 will have more involved quests than Odyssey's daily/weekly fetch quests and bounties. I want something more than delivering a letter or killing one random enemy. I would like side quests with some story and/or lore and a few choices. I think the 12 "Lost Tales of Greece" were meant to be that meatier bridge between the weeklies and the full-blown DLC. But is there a middle-ground between even these two in scope? Possibly...? In the end ofc, that stuff takes time & resources to produce, even for a huge company like Ubi. And I think producing that ongoing LS content is going to be one of the biggest hurtles for BW in DA4. Ubi can do it because they're simply much larger than BW, and can throw more resources at it. And from what they've been saying about their game engine, it sounds like they don't have the same difficulties as Frostbite. So...
Bio needs to adopt a plan for LS games of which the first is to provide enough content at launch to give them time to develop the follow up content in an orderly and timely manner. The game architects need to set the story stage to permit add-ons.
Multiplayer is the big monetization payback for EA, imo. So the question is where will Bio place their focus on?
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Post by Hrungr on Feb 3, 2020 18:13:22 GMT
I think the 12 "Lost Tales of Greece" were meant to be that meatier bridge between the weeklies and the full-blown DLC. But is there a middle-ground between even these two in scope? Possibly...? In the end ofc, that stuff takes time & resources to produce, even for a huge company like Ubi. And I think producing that ongoing LS content is going to be one of the biggest hurtles for BW in DA4. Ubi can do it because they're simply much larger than BW, and can throw more resources at it. And from what they've been saying about their game engine, it sounds like they don't have the same difficulties as Frostbite. So...
Bio needs to adopt a plan for LS games of which the first is to provide enough content at launch to give them time to develop the follow up content in an orderly and timely manner. The game architects need to set the story stage to permit add-ons.
Multiplayer is the big monetization payback for EA, imo. So the question is where will Bio place their focus on?
Multiplayer is the big question. The audience for DA seems firmly in the SP camp, and quite resistant to having MP at all in this franchise. So, while I expect a MP component of... some kind, I don't see them pivoting to a purely MP game as the fandom would go thermonuclear, and could very well tank the entire franchise.
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Post by Hrungr on Feb 3, 2020 19:51:34 GMT
Back to AC: Odyssey... 2. Currencies & The Online StoreSo AC:O has 3 currencies... 1) Gold/Drachma: Standard in-game currency. 2) Orichalcum: The middle-tier (but still in-game) currency. Can be found scattered (singly) across the game map, or acquired (in quantity) through the Weekly Contracts. Useful for one special in-game vendor who sells 2 Epic & 2 Legendary items (changing weekly) as well as the game's only Loot Boxes. 3) Helix Credits: The premium currency that (naturally) costs real money. Can only be used to buy the premium items in the Game Store. - The Special Vendor: The positive takeaways are that the 2 (random/rotation?) Weekly Legendary Items they sell are pulled from a wide variety of gear, mounts, special crew, and ship cosmetics. You'll even find (single piece) items from the Premium Store. So if you play long enough, and check back every week, there's a good chance they have something you'd like. And if there was nothing that week you wanted, you could either save your Orichalcum currency for next week, or try your luck with the random Loot Boxes. And from personal experience, if you did the 3/4 Weekly Contracts, and spent all your currency on Loot Boxes, odds are good you'd get at least 1 Legendary Item. The rest will be Epics. I've managed to get quite a number of good items this way, so... not unhappy with the implementation. But I'd played this game for months, so bear that in mind. - The Premium Game Store: Here you can buy the premium gear sets, mounts, weapons, special crews, and ship cosmetics. All specific items - nothing random. And they all cost Helix Credits which are ridiculously expensive. For example, the good/new Gear Sets (read: the ones you want) w/ mount cost 1,500 HC. But the closest amount of HCs you can buy are 2,400 - which will set you back OVER $30 CDN!!. That's one gear set + mount. But, oh wait... you're still left with 900 HC afterwards. Well guess how much gear sets the next tier down cost? 1,000 HC, of course. Sure, there's cheaper stuff in the store (for your ship, etc.), but the gear sets are likely what you'd be aiming for. I know all these premium stores are structured this way, but still... *le sigh* So I'm wrestling whether this is just plain fucking awful, or just so awful that it's come right around to good again. I mean, it's so absurdly expensive, there's literally no temptation to buy anything from their store. So... that's a good thing, right? Now, if they had priced those sets at $2-$3 each, then you're looking at a more tempting price range. Now, what makes this all a bit more palatable, and the important part in this wall of text, is the the fact that the core game offers a lot. There is an impressive amount of variety in gear, mounts, ship crews & lieutenants, and ship cosmetics, especially for a SP game. I never felt the base game was lacking, and since the "Special Vendor" had items from the Premium Store, it's existence became more... tolerable... ish.
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Post by Sartoz on Feb 6, 2020 15:38:35 GMT
PapaCharlie9, in Oct 2016 posted the wishlist for DA4 from the REDDIT folks.
Even today, I like every one of them. However, the new Live-Service policy and monetization schemes will force Bio to re-think how many can be implemented, with today's game play vision and target demographics.
How many in that wish list are still viable today?
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Post by Iddy on Feb 6, 2020 18:19:48 GMT
More Qunari lore.
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Post by colfoley on Feb 7, 2020 1:31:25 GMT
Back to AC: Odyssey... 2. Currencies & The Online StoreSo AC:O has 3 currencies... 1) Gold/Drachma: Standard in-game currency. 2) Orichalcum: The middle-tier (but still in-game) currency. Can be found scattered (singly) across the game map, or acquired (in quantity) through the Weekly Contracts. Useful for one special in-game vendor who sells 2 Epic & 2 Legendary items (changing weekly) as well as the game's only Loot Boxes. 3) Helix Credits: The premium currency that (naturally) costs real money. Can only be used to buy the premium items in the Game Store. - The Special Vendor: The positive takeaways are that the 2 (random/rotation?) Weekly Legendary Items they sell are pulled from a wide variety of gear, mounts, special crew, and ship cosmetics. You'll even find (single piece) items from the Premium Store. So if you play long enough, and check back every week, there's a good chance they have something you'd like. And if there was nothing that week you wanted, you could either save your Orichalcum currency for next week, or try your luck with the random Loot Boxes. And from personal experience, if you did the 3/4 Weekly Contracts, and spent all your currency on Loot Boxes, odds are good you'd get at least 1 Legendary Item. The rest will be Epics. I've managed to get quite a number of good items this way, so... not unhappy with the implementation. But I'd played this game for months, so bear that in mind. - The Premium Game Store: Here you can buy the premium gear sets, mounts, weapons, special crews, and ship cosmetics. All specific items - nothing random. And they all cost Helix Credits which are ridiculously expensive. For example, the good/new Gear Sets (read: the ones you want) w/ mount cost 1,500 HC. But the closest amount of HCs you can buy are 2,400 - which will set you back OVER $30 CDN!!. That's one gear set + mount. But, oh wait... you're still left with 900 HC afterwards. Well guess how much gear sets the next tier down cost? 1,000 HC, of course. Sure, there's cheaper stuff in the store (for your ship, etc.), but the gear sets are likely what you'd be aiming for. I know all these premium stores are structured this way, but still... *le sigh* So I'm wrestling whether this is just plain fucking awful, or just so awful that it's come right around to good again. I mean, it's so absurdly expensive, there's literally no temptation to buy anything from their store. So... that's a good thing, right? Now, if they had priced those sets at $2-$3 each, then you're looking at a more tempting price range. Now, what makes this all a bit more palatable, and the important part in this wall of text, is the the fact that the core game offers a lot. There is an impressive amount of variety in gear, mounts, ship crews & lieutenants, and ship cosmetics, especially for a SP game. I never felt the base game was lacking, and since the "Special Vendor" had items from the Premium Store, it's existence became more... tolerable... ish. I think the last point is the most presient. I have never been overly tempted by anything in the store even when I have peaked in their from time to time. The base game stuff, or the stuff provided by the various DLCs, is more then enough to fit my available playstyles...hell some of the stuff that the Atlantis DLC gave us was so OP when I play the game the next time I will probably not even use it! The game is very well worth the 60 bucks and the Premium store is just window dressing/ essentially a Patreon if you want to give them more money. And as far it being so expensive, while you are right this kind of stuff shouldn't be anymore then 5 at the absolute most...on the flip side since everything is free more or less as you pointed out they kind of had to off set that freeness...though you'd think they would make it cheaper to help encourage people to actually maybe buy the premium stuff they want which will help fund their LS...but that's just me.
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Post by Hrungr on Feb 7, 2020 16:41:42 GMT
... and the Premium store is just window dressing/ essentially a Patreon if you want to give them more money. Lol! Hadn't thought of it that way.... And as far it being so expensive, while you are right this kind of stuff shouldn't be anymore then 5 at the absolute most...on the flip side since everything is free more or less as you pointed out they kind of had to off set that freeness...though you'd think they would make it cheaper to help encourage people to actually maybe buy the premium stuff they want which will help fund their LS...but that's just me. I'd be interested to know how they arrived at the price points they did. I mean, my gut feeling was the same - if they had priced those sets in the <$5 range, they'd have made far more in the long run. Or for... I dunno... $20 - you'd get everything in the Premium Store. But, maybe it boils down to engagement. If the items in the Premium Store were cheap, there'd be less incentive to check in to do the weeklies and visit the special vendor...
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Post by Dukemon on Feb 7, 2020 23:38:32 GMT
Played Dragon Age 2 again. Now I am sure, again. Never ever Fokus aka Mana 2.0 for talents and spells. That is followed, directly, by second point Give me back the Spellbook from DAO with the dynamic casting gameplay from DA2. especially give back normal area spells. Storm, Blizzard, Entropy Mist and Inferno. Who got this dammit stupid idea to put Inferno into a specialisation? And lock it behind this stupid Fokus Bar? My Mage did not even had to run from Arishok with spells, fully upgraded, like Gravitic Ring, Storm, Petrify and Inferno. Arishok lost his horns much faster than Alistair is losing his pants in his dreams. The question is will Bio have the time, resource and money to give us stories!!!! For Bioware, the question is rather whether the team gets along with each other over the whole developing time. And does not source out the important work flows. And forgets to fix it.
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Post by Hrungr on Feb 8, 2020 1:42:59 GMT
Again, looking at other games' LS implementations, I just saw this pop up for Monster Hunter: World. Every once in a while they'll hit a milestone, or seasonal thing, and give out a bunch of stuff if you log into the game. Now, it's been ages since I've played MHW, so I don't remember what all this stuff is good for, but I seem to remember feeling it was pretty generous. Enough to tempt me back to logging in, nab these goodies, and then putter around for a while.
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Post by lucidae on Feb 8, 2020 3:41:24 GMT
I wish that the game comes out within a year from this comment being posted :]
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Post by Frost on Feb 8, 2020 17:42:33 GMT
The game is very well worth the 60 bucks and the Premium store is just window dressing/ essentially a Patreon if you want to give them more money. So, if they used the same model in DA:4, it would be an EA Patreon... If they really are going to stuff single player with microtransactions, I hope they at least have some high-quality free story content. No fetch quests or EA Patreon. Better yet, just leave the LS stuff out if they are not willing or able to support ongoing quality story content releases.
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