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Post by colfoley on Feb 17, 2020 1:37:11 GMT
SOmething that has probably been brought up before by me but maybe not and it is still something that would be interesting to see. So I do not like survival games or games that require you to manage your 'calories' and actual real world stats...that sounds too much like Real life. but on the other hand a lot of the food and stuff you find in Bethesda games comes off as being kind of useless and unneccessary when you just have a lot of health potions which are plentiful and just as effective. Well in both RDR 2 and GR:B offers an elegant solution to the problem. Food and recipies that you can consume at camp...you don't have to take them to maintain anything but they are purely optional and could give good effects...and while the ones in Breakpoint were very half assed I can see a proper fully fleshed out RPG giving us a lot of different stats which can be given to these receipies which would then be used with the rest of the crafting system to cause some really interesting effects. I mean hell just say for example you are a high Dex Rogue and you neec cunning to get into an area...there is a candy bar for that...or if you are a high cunning rogue and you need some extra strength or Const. to face a boss fight...well there is some steak for that. And it can work like everything else in the other two games you can make the stuff at camp...or probably buy them from merchants (also would make hunting for supplies more fun in the world because now you have a reason).
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Post by Sartoz on Feb 17, 2020 10:57:19 GMT
SOmething that has probably been brought up before by me but maybe not and it is still something that would be interesting to see. So I do not like survival games or games that require you to manage your 'calories' and actual real world stats...that sounds too much like Real life. but on the other hand a lot of the food and stuff you find in Bethesda games comes off as being kind of useless and unneccessary when you just have a lot of health potions which are plentiful and just as effective. Well in both RDR 2 and GR:B offers an elegant solution to the problem. Food and recipies that you can consume at camp...you don't have to take them to maintain anything but they are purely optional and could give good effects...and while the ones in Breakpoint were very half assed I can see a proper fully fleshed out RPG giving us a lot of different stats which can be given to these receipies which would then be used with the rest of the crafting system to cause some really interesting effects. I mean hell just say for example you are a high Dex Rogue and you neec cunning to get into an area...there is a candy bar for that...or if you are a high cunning rogue and you need some extra strength or Const. to face a boss fight...well there is some steak for that. And it can work like everything else in the other two games you can make the stuff at camp...or probably buy them from merchants (also would make hunting for supplies more fun in the world because now you have a reason).
Hm...
Too much granularity, imo.
Pacing may slow down with un-necessary crafting. One of the Ultima series had this. Your companions started to complain when they got hungry. Now you focused on keeping your party fed rather than playing the game.
Introduce something like gems that permanently boost the attributes you mentioned... strength, speed, spell damage, accuracy... etc and drop them in slots in your gear. Much simpler and effective. As one levels up, get better gems..... or craft better ones.....
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Post by Deleted on Feb 17, 2020 23:28:49 GMT
I’m gonna make a wish for something NOT to be in DA4: day/night cycles. I have been playing The Outer Worlds and it has reminded me how much I FUCKING HATE day/night cycles.
“Oh, but they’re so immersive!” No, they aren’t. A five-minute chat can literally run for hours - I can actually see it grow darker as I’m talking. And because the shops don’t close in the Outer Worlds, I’m aware of the fact these NPCs stand in the same spot for weeks on end.
“Oh, you’d prefer the shops to close, then?” No! Because then the whole thing turns into a massive inconvenience! It means I’m constantly having to wait for shops to open!
And yeah, I can advance time by sleeping, but there’s no bloody in-game clock, so I have to guess how long I need to sleep. I constantly overestimate and end up over-sleeping.
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Post by andydandymandy on Feb 18, 2020 18:29:31 GMT
Day/night cycles make sense for games like Red Dead or Grand Theft Auto or Skyrim where you are exploring a big giant map on a mount or car for hours at a time. But I doubt BioWare will create a Dragon Age game where we can travel to the Anderfells or Antiva from Tevinter on horseback in real time like you can travel to all the locations in Skyrim, so I doubt we will stay in any one area long enough for a day/night cycle to happen.
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Post by Hrungr on Feb 18, 2020 18:56:37 GMT
I love Day/Night cycles myself. Originally, DA:I was supposed to have Day/Night cycles, but somewhere along the way it got dropped. During the first gameplay demo BW showed, we did get to see the Western Approach at night, and it made me miss it all the more. My wish for DA4 is to not only have Day/Night cylcles, but Seasonal changes as well. These games tend to span at least a year in time, and we tend to visit the same (major) locations several times. I'd love to see both time and our actions shape/change these regions over the course of the game.
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Post by andydandymandy on Feb 18, 2020 19:25:50 GMT
I love Day/Night cycles myself. Originally, DA:I was supposed to have Day/Night cycles, but somewhere along the way it got dropped. During the first gameplay demo BW showed, we did get to see the Western Approach at night, and it made me miss it all the more. My wish for DA4 is to not only have Day/Night cylcles, but Seasonal changes as well. These games tend to span at least a year in time, and we tend to visit the same (major) locations several times. I'd love to see both time and our actions shape/change these regions over the course of the game. For me it depends on how BioWare lets us explore the world.
Are we going to be mainly exploring one big giant map and staying in one area of the world mostly (ala Red Dead Redemption 2 or something like that)? Then rotating day/night cycles make sense.
If its the same "multi-region" approach like Dragon Age Inquisition or Origins with smaller maps that we fast travel to, I would like more night time areas to balance the day time ones. Maybe something like Dragon Age 2 where you can choose to go to an area when its night time and it will thus look different to when you visit it during the day time.
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Post by Hrungr on Feb 18, 2020 21:37:22 GMT
I love Day/Night cycles myself. Originally, DA:I was supposed to have Day/Night cycles, but somewhere along the way it got dropped. During the first gameplay demo BW showed, we did get to see the Western Approach at night, and it made me miss it all the more. My wish for DA4 is to not only have Day/Night cylcles, but Seasonal changes as well. These games tend to span at least a year in time, and we tend to visit the same (major) locations several times. I'd love to see both time and our actions shape/change these regions over the course of the game. For me it depends on how BioWare lets us explore the world. Are we going to be mainly exploring one big giant map and staying in one area of the world mostly (ala Red Dead Redemption 2 or something like that)? Then rotating day/night cycles make sense. If its the same "multi-region" approach like Dragon Age Inquisition or Origins with smaller maps that we fast travel to, I would like more night time areas to balance the day time ones. Maybe something like Dragon Age 2 where you can choose to go to an area when its night time and it will thus look different to when you visit it during the day time. The way I look at it, there's value in Day/Night cycles whether it's for giant open-world games, or middle-sized regions like in DA:I that you repeatedly come back to. It changes things up, and adds another layer of immersion. People on their daily routines, changes in wildlife, etc., etc. no matter how much time you spend there. The game might do some simple calculations to see what time of day/night you arrive when you change regions. You might have additional activities in those regions depending on the time of day/year. It keeps things interesting. The DA2 approach is okay, but given that it's just a switch, it feels like a half-measure. You don't get to watch those sunrises/sunsets, and the NPC routine changes that come with it.
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Post by Hanako Ikezawa on Feb 18, 2020 22:49:18 GMT
They should do it like the Pokemon games where the system looks at what time you have it set at on the system and make the game match that. It has a day/night cycle but not one that goes too quickly breaking immersion.
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Post by cloud9 on Feb 18, 2020 23:53:05 GMT
Not every fantasy game has to be like The Witcher or Soul games. I want to play different types of games with different combat mechanics.
What makes DA games unique is the focus on party tactics and having autoattacks so I don't have to be worried about just my character
Who says anything about Dragon Age should be like Witcher? I just want combat to be improved and revamped, since they're really bad at combat design. And party attacks are very clunky to play at best, anyways. And they need experienced combat designers who've worked with Action/RPGs. I personally prefer having options to play with or without companions, without being forced to have them by making solo gameplay harder.
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Post by SomberXIII on Feb 20, 2020 15:39:22 GMT
Not every fantasy game has to be like The Witcher or Soul games. I want to play different types of games with different combat mechanics.
What makes DA games unique is the focus on party tactics and having autoattacks so I don't have to be worried about just my character
I agree. It's the reason why I love Dragon Age and the reason why I don't really love The Witcher when it comes to combat and exploration. The best fun I had with The Witcher was usually when a friend of Geralt has joined him in his adventures and sadly that's not even 1/3 of the entire game.
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Post by SomberXIII on Feb 20, 2020 15:54:39 GMT
So I'm late to this party but I will chime in my wishes. These are the things that I feel the game must have. - A countryside mansion with fully customizable rooms, the gardens and the yard.
- A bi/gay male companion that look as handsome as Alistair/Cullen/Kaidan
- At least two companions from the comics and potentially some from Tevinter Nights
- A complete weather system with day/night cycle to make the world more alive
- The randomly generated wandering NPCs in the world like Skyrim
- A complete lively city filled with dynamic crowd, just like Novigrad or Beauclair from TW3
- Towns and settlements that should be more lively than the tentpole NPCs we had seen in DAI and MEA
- A spooky dungeon in the reins of DAO's orphanage and DA2's haunted mansion
- Bring back the tavern music
- Also, bring back Trevor Morris
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Post by Iddy on Feb 20, 2020 16:51:32 GMT
So I'm late to this party but I will chime in my wishes. These are the things that I feel the game must have. - A countryside mansion with fully customizable rooms, the gardens and the yard.
- A bi/gay male companion that look as handsome as Alistair/Cullen/Kaidan
- At least two companions from the comics and potentially some from Tevinter Nights
- A complete weather system with day/night cycle to make the world more alive
- The randomly generated wandering NPCs in the world like Skyrim
- A complete lively city filled with dynamic crowd, just like Novigrad or Beauclair from TW3
- Towns and settlements that should be more lively than the tentpole NPCs we had seen in DAI and MEA
- A spooky dungeon in the reins of DAO's orphanage and DA2's haunted mansion
- Bring back the tavern music
- Also, bring back Trevor Morris
You really gonna disrespect Dorian and Fenris like that
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Post by SomberXIII on Feb 20, 2020 17:12:54 GMT
So I'm late to this party but I will chime in my wishes. These are the things that I feel the game must have. - A bi/gay male companion that look as handsome as Alistair/Cullen/Kaidan
You really gonna disrespect Dorian and Fenris like that Fenris was my Hawke's bro and Dorian's my Inky's BFF (Boyfriend For Ever). Wanting someone who look like Alistair or Cullen doesn't mean disrespecting Dorian and Fenris
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Post by Hanako Ikezawa on Feb 20, 2020 18:08:34 GMT
At least two companions from the comics and potentially some from Tevinter Nights Out of curiosity which two would you pick?
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Post by Buckeldemon on Feb 20, 2020 21:15:05 GMT
If characters from secondary material are to be included, especially as party members, I want them to be introduced properly, for the sake of anyone who did not read that material. DAI did not handle this ideally in my view. The War of the Lions left me with quite some questions lingering and one of Cole's banters all but canonises Wynne surviving DAO, even though the Keep offers a choice with regards to that.
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Post by SomberXIII on Feb 21, 2020 3:12:06 GMT
At least two companions from the comics and potentially some from Tevinter Nights Out of curiosity which two would you pick? Vaea and Francesca. Initially my pick was Marius. I know. I was thirsting after him lol. As the comics progressed, I couldn't help but be fond of the pure little elf that is Vaea. She would make jokes that's not dumb, needlessly sexual or condescending. Francesca also piqued my interest because she's like Dorian. A mage from Tevinter but different from the rest of them. Immediately redeemed by that fact alone. Even Fenris saw it. And her magic is phenomenal.
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Post by Hanako Ikezawa on Feb 21, 2020 3:37:11 GMT
Out of curiosity which two would you pick? Vaea and Francesca. Initially my pick was Marius. I know. I was thirsting after him lol. As the comics progressed, I couldn't help but be fond of the pure little elf that is Vaea. She would make jokes that's not dumb, needlessly sexual or condescending. Francesca also piqued my interest because she's like Dorian. A mage from Tevinter but different from the rest of them. Immediately redeemed by that fact alone. Even Fenris saw it. And her magic is phenomenal. Yay! Those would be my two choices too. Marius would also probably be my third. Yeah, I absolutely adore Vaea. Like you said there’s something pure about her even when being jokey. I also like how much she has developed as a person and a leader. And with Francesca yeah the fact even Fenris says she is different than the other Magisters is a huge endorsement of her personality and character. Since this is a wishlist thread, I’d also like them to be LIs that are either explicitly nonsexual or at least have it be an option. It could easily work with Vaea, since so far she hasn’t been written as interested in anybody so she could be DA’s first Ace Spectrum character/romance (not counting the ones BioWare said were valid interpretations like Merrill as Demi or Josephine as Ace/Demi).
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Post by melbella on Feb 25, 2020 2:28:14 GMT
Thought of something else: no fog of war on area maps. If we're in a heavily populated area like Minrathous, maps should be readily available. There would be no reason to not know where every major location is in the city. And if we're in the middle of nowhere, well, scouts should do something besides keep warm by the base camp fire.
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Post by Hrungr on Feb 25, 2020 6:36:25 GMT
I'd like to see more asymmetrical design in the game, especially for clothes/armor.
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Post by pessimistpanda on Feb 26, 2020 22:16:08 GMT
I want to be a genuinely powerful and intimidating necromancer. Enemies will tremble in fear as their comrades and loved ones turning against them in death. Every inch of soil I tread will turn barren and lifeless. Agree. Honestly wouldn't mind being ridiculously overpowered if I chose to be in say a NewGame++. Remember GameShark on the MegaDrive/Genesis? Sometimes one just wants to cut a swathe of utter ruin across a fictional landscape. It's better than a damn fidget spinner. I think that, in a single player game, there's no excuse for not letting players completely max out their stats and learn every available skill, even without a New Game+. I don't understand the concern about "balance", are they worried about unfairly disadvantaging the NPCs? Lol.
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Post by Buckeldemon on Feb 26, 2020 23:26:31 GMT
Agree. Honestly wouldn't mind being ridiculously overpowered if I chose to be in say a NewGame++. Remember GameShark on the MegaDrive/Genesis? Sometimes one just wants to cut a swathe of utter ruin across a fictional landscape. It's better than a damn fidget spinner. I think that, in a single player game, there's no excuse for not letting players completely max out their stats and learn every available skill, even without a New Game+. I don't understand the concern about "balance", are they worried about unfairly disadvantaging the NPCs? Lol.
Some players say that being too powerful takes the fun out of the game. But since "too powerful" and "fun" are subjective, certain options should be available. If I want to see Urthemiel's health bar plummeting down from a 999 Spellpower Curse of Mortality, perhaps I should be allowed to do that. It also helps with crashy boss fights.
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Post by melbella on Feb 27, 2020 1:59:03 GMT
Some players say that being too powerful takes the fun out of the game Yet, being too powerful is something players can avoid on their own. They can't add stuff to their character that isn't in the game, but it's real easy to not use what is there to make it harder. They don't have to use the best weapons, or wear the best armor, or spam the best powers. Have a little self control, set some limits and stick to them. I know that's asking a lot these days though.
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Post by pessimistpanda on Feb 27, 2020 9:25:41 GMT
I think that, in a single player game, there's no excuse for not letting players completely max out their stats and learn every available skill, even without a New Game+. I don't understand the concern about "balance", are they worried about unfairly disadvantaging the NPCs? Lol.
Some players say that being too powerful takes the fun out of the game. But since "too powerful" and "fun" are subjective, certain options should be available. If I want to see Urthemiel's health bar plummeting down from a 999 Spellpower Curse of Mortality, perhaps I should be allowed to do that. It also helps with crashy boss fights. I played a JRPG series on 3DS (new installment announced for Switch, woohoo!), that had different sliders for increasing/reducing the gold/exp/etc that you earned after battles, meaning you could tweak character growth (and thus difficulty) to customise the level of challenge you wanted, at literally any time in the game, to the point of allowing you to try to complete the entire game without leveling up or being able to buy new gear at all. Or you could max them all out like a greedy pig, as I did.
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Post by xMissWoox on Feb 27, 2020 18:02:09 GMT
I would like the ability to rename saves to return. Keeping track of which save is which when the the list reads "Skyhold Skyhold Skyhold Hinterlands Skyhold" is a pain.
I'd also like more dynamic game controls - namely being able to switch between keyboard and controller without having to exit out to the main menu. Skyrim did this well with a seamless transition.
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Dec 19, 2022 12:35:27 GMT
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Numinex
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April 2019
numinex
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Numinex on Feb 27, 2020 18:07:08 GMT
Agree. Honestly wouldn't mind being ridiculously overpowered if I chose to be in say a NewGame++. Remember GameShark on the MegaDrive/Genesis? Sometimes one just wants to cut a swathe of utter ruin across a fictional landscape. It's better than a damn fidget spinner. I think that, in a single player game, there's no excuse for not letting players completely max out their stats and learn every available skill, even without a New Game+. I don't understand the concern about "balance", are they worried about unfairly disadvantaging the NPCs? Lol. Yeah, if I pour 100+ hours of my LIFE into your game, then I feel like I've earned my apotheosis. Lemme be OP. I don't understand the whole, "There aren't enough ability points in the game." bullshit.
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