LukeBarrett
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BioWare Dev
Game Systems Director for Dragon Age
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Post by LukeBarrett on Feb 28, 2020 0:35:35 GMT
I'd also like more dynamic game controls - namely being able to switch between keyboard and controller without having to exit out to the main menu. Skyrim did this well with a seamless transition. Our engine does this now - possibly since Andromeda but definitely in Anthem.
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apollexander
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Post by apollexander on Feb 28, 2020 9:34:54 GMT
Been late to the party. I hope the combat remains tactical. In some recent RPGs, the combat relies too much on the 'hack and roll' style. And I would like to win by careful plans instead of Pavlov's reflex. I also think that mana and stamina could work differently.
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Post by witchcocktor on Feb 28, 2020 11:49:37 GMT
I really don't know what I want from the combat, because I don't like tactical RPGs, they are a SNOOZE, but I also wasn't super stoked about DA:I combat either. I would love turn-based combat but that's not going to happen.
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Post by wickedcool on Feb 28, 2020 13:07:24 GMT
I saw a lot from the baldurs gate 3 presentation that would be perfect for da4
Stealth Intimidation/conversation checks Vertical combat Mage hand spell-the push effect etc is perfect for push and pull da magic Lots of cutscenes Going in and out of tactical-the puzzle in exhaled plains was a pain mainly due to problems with the dai hold position Loot system- it’s gotten worse in ever da game Watch what the developer does to the skeletons-sera does this in her intro scene (sort of). I find this is brilliant Explosives-using avow to light up a slick oil spill.
I’m sorry but this game has way more rpg elements than dai
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xMissWoox
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Post by xMissWoox on Feb 28, 2020 18:55:51 GMT
I'd also like more dynamic game controls - namely being able to switch between keyboard and controller without having to exit out to the main menu. Skyrim did this well with a seamless transition. Our engine does this now - possibly since Andromeda but definitely in Anthem. That's good to hear I noticed in Inquisition and Andromeda that if the controller drops out (e.g. low battery) all game sounds get muted. In MEA it usually comes back within 10-30 seconds but in Inquisition it stays muted and requires a full reload. Would that be an issue with the engine or is my computer just weird? On a side note, I'd also like hold commands where your companions actually hold
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Post by Giant Ambush Beetle on Feb 28, 2020 19:14:01 GMT
Yes, I have been asking / wishing for more stealth gameplay / stealth missions since DA:O. Also for Mass Effect. Its definitely one of the top 5 things I want to see in the next DA game.
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Post by colfoley on Feb 29, 2020 7:03:05 GMT
I saw a lot from the baldurs gate 3 presentation that would be perfect for da4 Stealth Intimidation/conversation checks Vertical combat Mage hand spell-the push effect etc is perfect for push and pull da magic Lots of cutscenes Going in and out of tactical-the puzzle in exhaled plains was a pain mainly due to problems with the dai hold position Loot system- it’s gotten worse in ever da game Watch what the developer does to the skeletons-sera does this in her intro scene (sort of). I find this is brilliant Explosives-using avow to light up a slick oil spill. I’m sorry but this game has way more rpg elements than dai I'll admit this did pique my interest in BG 3 enough to check out the presentation... And interest gone.
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Post by smilesja on Feb 29, 2020 7:56:01 GMT
I saw a lot from the baldurs gate 3 presentation that would be perfect for da4 Stealth Intimidation/conversation checks Vertical combat Mage hand spell-the push effect etc is perfect for push and pull da magic Lots of cutscenes Going in and out of tactical-the puzzle in exhaled plains was a pain mainly due to problems with the dai hold position Loot system- it’s gotten worse in ever da game Watch what the developer does to the skeletons-sera does this in her intro scene (sort of). I find this is brilliant Explosives-using avow to light up a slick oil spill. I’m sorry but this game has way more rpg elements than dai I'll admit this did pique my interest in BG 3 enough to check out the presentation... And interest gone. What's even an RPG now and days?
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Post by Deleted on Mar 1, 2020 16:31:02 GMT
The wish I have today is about flirt options. I was thinking the other day, wouldn't it be neat if we could choose what kind of flirt our character was? Perhaps by clicking on the heart icon a few extra options would pop up for us to choose how we initiate flirting with a LI. For instance, your character could be suave and charming or maybe they're awkward and fumbling, or perhaps a little too direct and honest, or a bat your eyelashes option that could get the LI to flirt with your character first, provided that character is the type to do that. I realize these types of options already exist, but it's after the player has already initiated a romance. I'm talking about when a player first starts flirting with a LI.
I don't believe branching would be a problem because even though the LI might have a different response to the player's approach, the end result would still be the same, either the romance progresses or it doesn't based on the pre-determined preferences of that particular LI.
Anyway, I just thought it would be a fun little way to add flavor to flirts.
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Post by Hanako Ikezawa on Mar 1, 2020 17:29:11 GMT
The wish I have today is about flirt options. I was thinking the other day, wouldn't it be neat if we could choose what kind of flirt our character was? Perhaps by clicking on the heart icon a few extra options would pop up for us to choose how we initiate flirting with a LI. For instance, your character could be suave and charming or maybe they're awkward and fumbling, or perhaps a little too direct and honest, or a bat your eyelashes option that could get the LI to flirt with your character first, provided that character is the type to do that. I realize these types of options already exist, but it's after the player has already initiated a romance. I'm talking about when a player first starts flirting with a LI. I don't believe branching would be a problem because even though the LI might have a different response to the player's approach, the end result would still be the same, either the romance progresses or it doesn't based on the pre-determined preferences of that particular LI. Anyway, I just thought it would be a fun little way to add flavor to flirts. Yeah, that would be nice. I think they might since in MEA some of the romances had that. For example I know Suvi and Cora had those options.
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Post by Deleted on Mar 1, 2020 17:48:40 GMT
The wish I have today is about flirt options. I was thinking the other day, wouldn't it be neat if we could choose what kind of flirt our character was? Perhaps by clicking on the heart icon a few extra options would pop up for us to choose how we initiate flirting with a LI. For instance, your character could be suave and charming or maybe they're awkward and fumbling, or perhaps a little too direct and honest, or a bat your eyelashes option that could get the LI to flirt with your character first, provided that character is the type to do that. I realize these types of options already exist, but it's after the player has already initiated a romance. I'm talking about when a player first starts flirting with a LI. I don't believe branching would be a problem because even though the LI might have a different response to the player's approach, the end result would still be the same, either the romance progresses or it doesn't based on the pre-determined preferences of that particular LI. Anyway, I just thought it would be a fun little way to add flavor to flirts. Yeah, that would be nice. I think they might since in MEA some of the romances had that. For example I know Suvi and Cora had those options. I should replay MEA. It's been so long I can't remember what they did in that game.
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Post by colfoley on Mar 2, 2020 8:28:24 GMT
The wish I have today is about flirt options. I was thinking the other day, wouldn't it be neat if we could choose what kind of flirt our character was? Perhaps by clicking on the heart icon a few extra options would pop up for us to choose how we initiate flirting with a LI. For instance, your character could be suave and charming or maybe they're awkward and fumbling, or perhaps a little too direct and honest, or a bat your eyelashes option that could get the LI to flirt with your character first, provided that character is the type to do that. I realize these types of options already exist, but it's after the player has already initiated a romance. I'm talking about when a player first starts flirting with a LI. I don't believe branching would be a problem because even though the LI might have a different response to the player's approach, the end result would still be the same, either the romance progresses or it doesn't based on the pre-determined preferences of that particular LI. Anyway, I just thought it would be a fun little way to add flavor to flirts. All the yes on this. All the enthusiasm. You could go the Elventh Doctor/ Chandler route "I will seduce you with my awkwardness!"
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Post by cloud9 on Mar 5, 2020 13:10:20 GMT
If DA4 have this type of combat I'll be satisfied.
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Numinex
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Post by Numinex on Mar 5, 2020 23:52:32 GMT
If I could praise one thing about Andromeda (yes despite the numerous problems with it,) it was the Biotic Charge. That was AWESOME. I really hope they incorporate something like it into DA4.
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Post by witchcocktor on Mar 6, 2020 23:53:43 GMT
I'm a bit annoyed right now by '' only combat matters in RPGs, romances should be deleted because they take too big of a chunk from the budget '' jerks so I'm just going to say I hope they do their best with the romances and don't shy away from using a good chunk of their time (and budget) perfecting whatever romantic story lines they have for us in DA4. I hope everyone gets their thirst for fictional romance quenched. Myself included please.
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Addictress
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Post by Addictress on Mar 7, 2020 7:59:41 GMT
I really loved the super-detailed tactics presets for each party member in Origins and DA2....or am I too old-fashioned?
Anyone at Bioware reading this?
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Post by AlleluiaElizabeth on Mar 7, 2020 9:10:32 GMT
I really loved the super-detailed tactics presets for each party member in Origins and DA2....or am I too old-fashioned? Anyone at Bioware reading this? DAO was too involved for me. I like being able to set if/then conditions. I don't like it taking 40 minutes. DA2 was fine for me. Prolly cus of the pruning of skill trees? Which I do think DAI did too much of, at least on the magic end.
Oh and no 8 skill limit, please. Its dumb. I play on pc, i have 12 keys at the least that I can bind for skills/items before needing to get remotely fancy. Let me.
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LukeBarrett
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BioWare Dev
Game Systems Director for Dragon Age
Posts: 284 Likes: 3,988
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Post by LukeBarrett on Mar 7, 2020 16:08:00 GMT
Anyone at Bioware reading this? Yes. While I don't read every thread (I mostly avoid the lore ones) I do always read this one and the Twitter response thread. And for those who don't know, I only have direct influence over gameplay and progression so everything else I can merely pass along as anecdotal statements.
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Post by alanc9 on Mar 7, 2020 16:12:16 GMT
I'll admit this did pique my interest in BG 3 enough to check out the presentation... And interest gone. What's even an RPG now and days? Can someone give me the tl;dr on that presentation? I'd look myself, but I'm worried that seeing it might just make me feel bad.
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Post by alanc9 on Mar 7, 2020 16:15:08 GMT
Anyone at Bioware reading this? Yes. While I don't read every thread (I mostly avoid the lore ones) I do always read this one and the Twitter response thread. And for those who don't know, I only have direct influence over gameplay and progression so everything else I can merely pass along as anecdotal statements. Does this mean that you can speak to the 8-ability cap AlleluiaElizabeth mentioned? I was OK with it myself, but it strikes me as having been a fairly unpopular decision. On a related topic, I thought ME:A scored an own-goal with its progression system. Unless you really committed to situational profiles, your build could essentially reach its final form very early in the game; numbers might change, but how you played the character wouldn't. (ME1 had this problem too, but it kicks in a lot further into the game.) I don't think RPGs work well when XP stops being worth getting.
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LukeBarrett
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BioWare Dev
Game Systems Director for Dragon Age
Posts: 284 Likes: 3,988
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Post by LukeBarrett on Mar 7, 2020 16:17:22 GMT
I really loved the super-detailed tactics presets for each party member in Origins and DA2....or am I too old-fashioned? Anyone at Bioware reading this? DAO was too involved for me. I like being able to set if/then conditions. I don't like it taking 40 minutes. DA2 was fine for me. Prolly cus of the pruning of skill trees? Which I do think DAI did too much of, at least on the magic end.
Oh and no 8 skill limit, please. Its dumb. I play on pc, i have 12 keys at the least that I can bind for skills/items before needing to get remotely fancy. Let me.
The vague non-answer to both of these requests is that it really depend on the feel of the game. Slower paced combat lends itself to more tactics and more skills accessible at once. As the speed of the game picks up and the cognitive demand increases, the amount of different types of actions the average User can think about and use appropriately goes down fairly rapidly. Now, there are quick examples that come to mind where games have frenetic combat but still have a bunch of abilities BUT I would argue that either those abilities are all different styles of the same 'smack enemy' button or the game has a very hardcore audience in mind.
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Post by alanc9 on Mar 7, 2020 16:19:46 GMT
Hmm... that implies that you're not optimizing around frequent pausing, then.
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LukeBarrett
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BioWare Dev
Game Systems Director for Dragon Age
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Post by LukeBarrett on Mar 7, 2020 16:26:58 GMT
Hmm... that implies that you're not optimizing around frequent pausing, then. In DAI we certainly aimed for the middle of the road between tactical pausing and full action, which in retrospect, probably didn't properly serve either audience.
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Post by smilesja on Mar 7, 2020 17:00:53 GMT
Hmm... that implies that you're not optimizing around frequent pausing, then. In DAI we certainly aimed for the middle of the road between tactical pausing and full action, which in retrospect, probably didn't properly serve either audience. What direction are you guys going to go for combat? While I personally enjoyed Dragon Age 2 combat, I did love the tactics that you employed in Origins. In both games I liked the freedom and the flexibility to customize my allies tactics something that was limited in DAI.
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Post by andydandymandy on Mar 7, 2020 17:13:11 GMT
My problem with being limited to 8 slots was that it made leveling up in the latter portion of DAI kind of pointless. Once I had all of my abilities mapped to my controller, what was the point other then to chase passives that boosted my attributes (which means I had to put my few remaining points into stuff I couldn't use just to get to them)?
One of those 8 slots was taken up by the rift ability that I only used for desperate situations or big bosses like giants or dragons. Once used you have to build it back up, but you can only use it if you have it mapped to your controller. Which is kind of annoying.
The power wheel is useless unless you want to drink a potion or throw a jar of bees at someone. Or call I mount that I never did outside of that one Hinterlands quest with the horsemaster's daughter. Why couldn't I use my abilities with the power wheel? Its still in the game. I still need it for throwing stuff or consuming potions (and still pauses the game when I do so), would it have been so bad if you had let me use my rift ability from the power wheel or any of my abilities?
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