inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Feb 9, 2018 1:52:48 GMT
The geth kills the quarians, hooray. God dam dem synthetics. Okay, another organic species creates a new type of synthetics, BLANK. What will happen good sir? I have another idea too. Now that the Geth have established victory and dominance over their creators, they eventually evolve and decide to create a new species of synthetics that function as individual AI instead of a hivemind. Will this also turn into an inevitable 100% proven conflict that needs a Reaper-like solution or just any pre-emptive solution in place to make it work?
Furthermore, does this compliment the narrative of the trilogy? Does this make the story arc of Shepard stronger across ME123? Does his sacrifice at the end of 3 have more context now?
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Feb 9, 2018 1:55:02 GMT
I seem to remember someone posting videos of ME:A in an early development that looked more like ME 3 then what it ultimately ended up as. All while missing many of the conversation issues that so disrupted the launch and lead to many memes being created around the dead eye robot faces that happened. I just know what was reported after MEA came out looking kind of bad. A "reliable" source (I take all of them with a grain of salt, but based on other articles seemed to be reliable) said they spent three years on procedurally-generated worlds which they scrapped because it wasn't working out. This seems to imply that BioWare was itself at fault (but the studio in question was by no means seasoned). The general idea was that EA gave them free enough reign that they hung themselves. I'm not a hater of MEA but the things they didn't do made it disturbing enough that I have far less interest in it than the MET. If I thought they would deliver dlc I might have further interest. Anyway, here's an article on the subject from June. Now, that article may or may not be reliable. I don't know. It's source seems to have been correct about other things so I don't really know. I never saw the video you referred to but it's also true I never played ME until early 2016. I wonder if No Man Sky's procedually generated worlds made them think twice about releasing something with a similar set up. It would look like they were just copying No Man Sky at the time.
|
|
inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Feb 9, 2018 2:05:58 GMT
I just know what was reported after MEA came out looking kind of bad. A "reliable" source (I take all of them with a grain of salt, but based on other articles seemed to be reliable) said they spent three years on procedurally-generated worlds which they scrapped because it wasn't working out. This seems to imply that BioWare was itself at fault (but the studio in question was by no means seasoned). The general idea was that EA gave them free enough reign that they hung themselves. I'm not a hater of MEA but the things they didn't do made it disturbing enough that I have far less interest in it than the MET. If I thought they would deliver dlc I might have further interest. Anyway, here's an article on the subject from June. Now, that article may or may not be reliable. I don't know. It's source seems to have been correct about other things so I don't really know. I never saw the video you referred to but it's also true I never played ME until early 2016. I wonder if No Man Sky's procedually generated worlds made them think twice about releasing something with a similar set up. It would look like they were just copying No Man Sky at the time. No Man's Sky released 2015. They were doing these experiments in 2014 and probably around the time of NMS's failure was when they entered crunch mode and rescoped the game to cut the entire autogenerated stuff. EA execs are known to be conservative. To quote a current BioWare employee review "Note to management: Look ahead, not sideways with new game ideas". The second EA smells controversy like D2 or NMS you can bet your ass they're altering course within their subsidiaries when they can. They're not pouring in money in a production they already know has proven controversial elsewhere. They're scaredy cats when it comes to actual innovation, just look at SWTOR, Battlefront (Battlefield with starwars skin) or Anthem for a few examples.
|
|
inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Feb 9, 2018 2:22:24 GMT
Interesting to see some of the concepts they were kicking around. I loved ME 3 but I always wondered what kind of possibilities there would have been if they had more time and resources. https://www.reddit.com/r/masseffect/comments/1wyz7e/some_interesting_facts_about_me3s_development/ Just a quick note. They guy elaborating on these info of the Final Hour app is sort of misunderstanding of some of the points made in it, but if it's you ppl's quickest way of reading up on this just go with it. I think in particular he's kinda wrong about the notes of Mac's on the ending showing a drastically altered artistic vision in the vanilla version we got. It's true, there's some Catalyst quotes you can actually read in another thread I posted from the leaked script, but insofar as the "Bomb vs Reaper vs Hybrid" endings and disjointed notes surrounding them, it all is exactly as it is in the final ending more or less just with a few rearranged details like which one kills Shepard or not and whether there's a "galactic dark age". He also misinterpreted the EC's response to player feedback regarding the lack of a dark age as a result of the Crucible. BioWare saw an opportunity to make an ending that was less depressing or infuriating for fans and decided that once a player's EMS was high enough they could get the good endings and those allow the relays to merely fall apart so that they could be rebuilt in a somewhat near future. That response was necessary because they rushed the original endings so fast in production that Casey didn't notice the Relay explosions were dooming the entire galaxy given what happened in Arrival DLC and that led to a lot of players misinterpreting what they had intended with showing us those relays exploding. However, the gist of it is, the overall concept of the ending was always in place. As in the leaked script from mid-2011 it reads from the quest-description entries "Shepard rises up to GUARDIAN'S garden and all the secrets of the universe are revealed", and the catalyst dialogue from back then reads more or less like in the EC with lines like "I was an intelligence created eons ago to solve a problem", then it was probably casey's choice to make it all more ambiguous because it had to be more mysterious, OooOoh! Personally I liken their concept of the ending as being a wish to make a classic sci-fi ending and slight deja vu of how effective the Vigil Scene from ME1 was, with Thessia mirroring Virmire and meeting Sovereign (Vendetta VI) and a foreshadowing confrontation with Saren (TIM) with persuade options, before the final mission which reveals Vigil (The Catalyst), or maybe that's more Cerberus HQ -- the structure is a bit different.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Feb 9, 2018 2:55:13 GMT
The geth kills the quarians, hooray. God dam dem synthetics. Okay, another organic species creates a new type of synthetics, BLANK. What will happen good sir? I have another idea too. Now that the Geth have established victory and dominance over their creators, they eventually evolve and decide to create a new species of synthetics that function as individual AI instead of a hivemind. Will this also turn into an inevitable 100% proven conflict that needs a Reaper-like solution or just any pre-emptive solution in place to make it work? Furthermore, does this compliment the narrative of the trilogy? Does this make the story arc of Shepard stronger across ME123? Does his sacrifice at the end of 3 have more context now? Why would the Geth create a new species of synthetic that function as individual AI when they could simply develop the technology to allow them to do that as well? That is a hardware/software issues that could be resolved with upgrades. Indeed the game shows the Geth were doing that on their own and were getting closer and closer to becoming true AI's on their own. The only thing the game fails to show is are the Geth able to create more Geth? Because they should be able to and as each new technological development happens they would have each generation being more upgraded compared to previous generations. Eventually a generation would emerge that would become true AI's on their own. And even then older generations would be able to keep up for a long time. They are hardware and software and both can be upgraded. Older Geth generations would be able to download into a singular hive mind to create a single being on par with the true AI generations. That is actually the intention of the Geth in the trilogy creating a massive dyson sphere to have all Geth connected to to create a single unified mind allowing them to transcend their weakness into something new. Your example is Geth wiping out other Geth. Which would be no more different then one race wiping out another race. No different then colonial powers landing in new lands and killing native races to take over their land. Or in a more modern term using your social and political power and military to take over a country. You also ignore that the Catalyst says that the conflict is inevitable. That makes it canon in the game world. Much like the Prothean VI saying the Citadel is a massive dominate relay into dark space makes it canon. Even though the Citadel as a massive relay into dark space makes no sense. Or how about the VI telling Shepard that they coulnd't keep the power to keep stasis pods active for a few thousand years. But left alone for 50,000 it was able to retain power to fire off the Conduit and put up a force field and still have power for it. Or how about again with the same Prothean VI when they say they lost contact with the scientist when they went thought Conduit. Yet some how got a program from them that learned how to specifically over ride the Reaper control. Which is the entire crux of how Shepard stops Sovereign in ME 1. None of it makes sense but the VI said it so it is now canon.
|
|
inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Feb 9, 2018 3:01:54 GMT
You're just arguing why the catalyst can make sense within the lore, and I'm arguing why the catalyst, regardless of whether it can fit into the lore or not, makes for a good reveal that climaxes the story and resolves it effectively; in short whether it makes for a good ending. It doesn't.
Also, I "ignore that the catalyst says the conflict is inevitable" are you even following my arguments from before?
|
|
dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
inherit
Biotic Booty
1031
0
Nov 16, 2024 14:01:33 GMT
17,687
dmc1001
9,942
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
|
Post by dmc1001 on Feb 9, 2018 3:06:13 GMT
I tend to concur with Link"Guess"ski on this one. I mean, sure, maybe the organic/synthetic war is inevitable. Peace between the quarian and geth proves absolutely nothing. Which is to say that it gives us no conclusive answer. When the genocidal overlord says "do this and you will 100% have peace" I'm skeptical. That's all I'm saying. I mean, organics fight organics so Synthesis only removes one potential type of war. Will we have to invent Intelligence II to solve the total problem of war and genocide? What massive level of genocide will that take to handle?
|
|
inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Feb 9, 2018 3:09:19 GMT
My problem is also, you can say organics killing organics and wiping each other out is also inevitable. Sure, it's not as doomsday-worthy as synthetic singularity, but that's still a huge issue that would get worse as Krogan, human, asari, salarian etc. expand when there are no Reapers to level set them every 50000k years. Moreoever, if this was the issue alongside synthetics also, that would've been a great generalization for Reapers to claim that we are "genetic mutations" and trash like Sovereign scoffed in ME1, and that'd have been a fantastic opportunity for Shepard to say, "no bitch, today, u die!" and the Commander Shepard song plays while he fires cain 920s at Reapers with the entire armada bombarding from above.
|
|
inherit
♨ Retired
24
0
Nov 26, 2024 12:38:10 GMT
26,303
themikefest
15,635
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Feb 9, 2018 3:42:33 GMT
Just a quick note. They guy elaborating on these info of the Final Hour app is sort of misunderstanding of some of the points made in it, but if it's you ppl's quickest way of reading up on this just go with it. Just a quicker note. What if the person understands it and you're the one who misunderstands it? Also what is you ppl's?
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Feb 9, 2018 3:57:01 GMT
You're just arguing why the catalyst can make sense within the lore, and I'm arguing why the catalyst, regardless of whether it can fit into the lore or not, makes for a good reveal that climaxes the story and resolves it effectively; in short whether it makes for a good ending. It doesn't. Because they never establish a reason for the Reapers until ME 3. The Reapers would have reasons behind their actions. Their harvesting of organic life every 50,000 years makes no sense in ME 1 and 2. They are without purpose and are doing it for shits and giggles. They have no reason to reproduce as Sovergin makes it very clear they are pretty much immortal beings that have wiped out countless species. We do not develop new technology for them to utilize we develop primitive versions of their technology. 2 games setting the Reapers up as unbeatable beings that only allow us to put up as much of a fight as we do because they are fighting with kids gloves. They have the ability to wipe the galaxy free of everything with no lose to them. Yet they choose to allow civilizations to grow, help them grow only to wipe them out. The Catalyst reveal at the end solves that question. They are harvesting civilizations in an effort to preserve them and prevent synthetic life from dominating and wiping out organic life. The Reapers can not be beaten in open warfare so you find a solution to the problem that causes them to harvest civilizations every 50,000 years. Reason and solution provided to wrap up the Reaper conflict in a nice bow.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Feb 9, 2018 4:29:18 GMT
I tend to concur with Link"Guess"ski on this one. I mean, sure, maybe the organic/synthetic war is inevitable. Peace between the quarian and geth proves absolutely nothing. Which is to say that it gives us no conclusive answer. When the genocidal overlord says "do this and you will 100% have peace" I'm skeptical. That's all I'm saying. I mean, organics fight organics so Synthesis only removes one potential type of war. Will we have to invent Intelligence II to solve the total problem of war and genocide? What massive level of genocide will that take to handle? When the war is based on the fact that synthetic life is superior in every measurable way to organic life. Which puts organic life at a disadvantage in terms of development and conflict. Full integration of synthetic and organic beings allows organic life to bypass the restrictions associated with being full organic. Legion directly makes several references to organic inefficiencies as he calls them. Slow spread of information. Rule by law applying only the broadest most generalized sense of law and order. The ability to store and share data and memories as if they were there. I'm more then willing to bet if people were able to relive the memories of someone who had to watch a drug cartel kill their family there wouldn't be any closet raciest complaining about foreign people being the cause of all the problems in the country they live in. That people wouldn't complain about people having refrigerators as showing how much of a welfare nanny state a country is. And genocidal overlord is a bit to simplistic black and white.
|
|
inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Feb 9, 2018 14:19:48 GMT
Nope, you're making excuses to justify it. Since when was the war in ME3 about synthetics being vastly superior to organics. If anything the tangible conflicts (which isn't the Reapers, they're 100% unknowable 90% of the plot), Geth and EDI show a much inferior synthetic species that is less intelligent than organics due to their inability to fully comprehend emotions, which they learn and become on-par with organics -- BEFORE THE ENDING happens, and even if you kill all geth because then they still install the Reaper upgrades in some of their units and EDI always feels alive.
Saying that the ending is okay because it encapsulates an issue so far beyond what has happened in the 4 years the player witnessed, is as stupid as the LOST showrunners telling you that the reason there are no answers to the mysteries of that show is because "the Island is SO mysterious that EVEN THEY can't explain it." That is a cop out and so is it if you introduce a billion-year old conflict in the scope of a plot that takes place in 4 Earth years and then try to explain that age-old issue by saying its reasons go beyond the scope of the shown story. It's trying to create an argument for why the Reapers exist, it deliberately does this, but it doesn't actually do it by copping out and saying "you wouldn't understand, you weren't there" essentially.
Even if it has connotations of Synthetics being vastly superior to organics, so what, that wasn't shown in Shepard's story. If this Catalyst debate were to work properly they'd have shown EDI overgrowing her love for Joker into a killer machine and they'd have shown the Geth making peace with Quarians only to overevolve them and then turn on the galaxy. Now, that would've made the argument at the ending slightly more believable as an "inevitable conflict" because the player themself has reason to believe it based on tangible proof with actual cause and effect. The Reapers being the example of the issue of synthetic singularity could've also been more effectively stated if BioWare had accounted for it before making Leviathan, by giving Shepard visions (idk, from some random Rho-artifact imprints maybe) that alongside the Cipher and Liara's mind-melding and TIM's reverse-engineering would reveal that Reapers to be a synthetic progenitor race intended for peaceful solutions between organics and synthetics, but then it went wrong and Reapers were created due to synthetic unemotional logic of "preserving" organics.
In fact, that could've been revealed midway through a much better ME3 plot which would then cast newfound doubt on our attempts to ally with the Geth and EDI. It would've created distrust and disparity between organic and synthetic species and effectively pinpointed the Reapers as the instigators of this mistrust and make their evil effective on an emotional level that goes beyond just their genocide, and it might've made Harbinger and his taunts more fitting for the story again.
You cannot defend the ending. It's broken beyond belief.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Feb 9, 2018 19:37:46 GMT
Nope, you're making excuses to justify it. Since when was the war in ME3 about synthetics being vastly superior to organics. If anything the tangible conflicts (which isn't the Reapers, they're 100% unknowable 90% of the plot), Geth and EDI show a much inferior synthetic species that is less intelligent than organics due to their inability to fully comprehend emotions, which they learn and become on-par with organics -- BEFORE THE ENDING happens, and even if you kill all geth because then they still install the Reaper upgrades in some of their units and EDI always feels alive. Saying that the ending is okay because it encapsulates an issue so far beyond what has happened in the 4 years the player witnessed, is as stupid as the LOST showrunners telling you that the reason there are no answers to the mysteries of that show is because "the Island is SO mysterious that EVEN THEY can't explain it." That is a cop out and so is it if you introduce a billion-year old conflict in the scope of a plot that takes place in 4 Earth years and then try to explain that age-old issue by saying its reasons go beyond the scope of the shown story. It's trying to create an argument for why the Reapers exist, it deliberately does this, but it doesn't actually do it by copping out and saying "you wouldn't understand, you weren't there" essentially. Even if it has connotations of Synthetics being vastly superior to organics, so what, that wasn't shown in Shepard's story. If this Catalyst debate were to work properly they'd have shown EDI overgrowing her love for Joker into a killer machine and they'd have shown the Geth making peace with Quarians only to overevolve them and then turn on the galaxy. Now, that would've made the argument at the ending slightly more believable as an "inevitable conflict" because the player themself has reason to believe it based on tangible proof with actual cause and effect. The Reapers being the example of the issue of synthetic singularity could've also been more effectively stated if BioWare had accounted for it before making Leviathan, by giving Shepard visions (idk, from some random Rho-artifact imprints maybe) that alongside the Cipher and Liara's mind-melding and TIM's reverse-engineering would reveal that Reapers to be a synthetic progenitor race intended for peaceful solutions between organics and synthetics, but then it went wrong and Reapers were created due to synthetic unemotional logic of "preserving" organics. In fact, that could've been revealed midway through a much better ME3 plot which would then cast newfound doubt on our attempts to ally with the Geth and EDI. It would've created distrust and disparity between organic and synthetic species and effectively pinpointed the Reapers as the instigators of this mistrust and make their evil effective on an emotional level that goes beyond just their genocide, and it might've made Harbinger and his taunts more fitting for the story again. You cannot defend the ending. It's broken beyond belief. The war is about synthetics being vastly superior to organics the second the Reapers were created and introduced in ME 1. Sovergin was shown to be a super advanced synthetic life form. Part of a race that wipes out all advanced organic and synthetic life every 50,000 years. ME 1 was full of the Skynet AI set up. Emotion isn't a strength or a form of superiority. In fact emotion is 90% of what is wrong with the world today and 90% of what is wrong with the world in the ME universe. EDI and the Geth only need to comprehend emotions to deal with organic life. Drug usage exists because of people's desire to block emotional problems. Emotions is what leads to a drug addicted woman being granted visiting rights by a state as her own mother tried to get a restraining order on her due to her emotionally unstable nature. Resulting in the woman silting the throat of her own child as a way to "protect" him. It is what leads divorce courts to favor the woman when it comes to child custody even if the guy wasn't at fault and is clearly more stable and a better parent for the kid(s). Emotion is why Krogan like Weav continue to hold a grudge rather then letting go of the past and trying to look towards the future. Emotion is why the Quarians continue to provoke and ultimately attack the Geth. Emotion is why Udina is convinced by TIM to go along with is plot. Emotion is what keeps the Asari from sharing the details of the Prothean computer they have on Thessia to keep their place on the top of the food chain. There is no cop out for anything. The Reapers exist and harvest civilizations for a reason. Not for the lulz, not because they are drunk not because there isn't a game on and they have nothing to do on a saturday night. But even during the events of the trilogy conflict and issues between organic and synthetic life are shown. EDI has to pretend to be a VI to avoid being killed by the Alliance and random people on the Citadel. The only reason Legion isn't instantly killed by the Quarians or C-Sec is due to Shepard threatening or sheer incompetence. After the Morning War the Council had all AI's rounded up and killed quietly and effectively while imposing even stronger sanctions on the creation of them. Just picture for a moment during First Contact War rather then the Council forming a peace treaty they used their full military power to attack humanity. Destroyed all their outposts and pushed them back to Earth. Then set up a heavy military block aid around the planet and dictated what we were allowed to develop technologically. Always crushing any attempts we make that might put us on the path to being equal or better then the Council and Council aligned races. Welcome to how Synthetics are treated in the game. Arguably worse then Korgan or Quarian and both of those races got the shit end of the stick. The game doesn't tell you that you wouldn't understand because you weren't there. You don't understand because you simply don't understand. I understand it just fine it is you that seems to be struggling with it. You are seemingly unwilling or incapable of seeing what the Catalyst talks about. You can't seem to grasp the butterfly effect and what it means. Or to put it more simply the Catalyst is saying without my solution this is how the galaxy would be. And you are trying to counter that argument by using examples from the galaxy with the Catalyst's solution in place and functioning. It is shown in Shepard's story. Geth are shown to be in the first one such a threat because their physical bodies are meaningless and can be destroyed a hundred at a time and they keep coming. That the more of them there are the smarter, faster and more deadly they become. That they can lay in wait for months at a time or be dropped from low orbit. That they can only be hacked for short periods of time and they learn making each hack attempt less successful. EDI's entire introduction in ME 2 is based on the fact a full AI is 10xs more effective at cyber warfare then organic operates. Able to react in nano seconds. That is shown with Collector Ship mission were EDI battles the Collector group to create escape routes for Shepard and crew to escape the ambush. It is shown when the Quarians were surprised in the Morning War and during ME 3 that the Geth had advanced far quicker then they thought they would have on their own. The Geth in preparation for the Reapers built a fleet capable of taking on any single race. Give them a few more decades and they probably would have been able to build a Fleet that would be capable of taking on every race and pushing them to their limit. They don't show that ending because this isn't a novel. When I'm reading a David Eddings book I don't get to choose what Garion does. I don't get to choose if he is a sweet caring boy or a raging ass hole with xenophobic tendencies. I don't choose to have Garion become an angry vengeful person once he burns the Grolim Chamdar alive. David Eddings says that Garion is emotionally traumatized by the events and lases out at his Aunt because of his own fear at becoming a monster. And that is now canon and my choices and opinions on how Garion should have reacted and the reasoning behind it are irrelevant. BioWare how ever gives players the option to choose how Shepard reacts and come up with their own justification for why Shepard reacts that way. That is why they don't show the Geth wiping out the Quarians post ending. Because that would directly contradict player's actions of trusting the Geth and tell them they are wrong. In this game series there are no wrong choices and BioWare never contradicts the player in any official canon for choices. I don't know why you seem to struggle with this pretty basic concept. I figured this was something that was universally understood and accepted but apparently not. Leviathan DLC is nothing more then the fire works and marching band parading though your living room as you play the game. Everything was already there in the game and Leviathan DLC just made it so obvious you wouldn't be able to miss it. And regardless of if you think Leviathan DLC was a day late and a dollar short it is now part of official canon for the trilogy. This is no longer launch day so you no longer get to complain about the ending being bad and not taking into account later updates that happened. Least not if you don't want to be taken seriously. There is already doubt about alliance with the Geth if so choose to have doubt. That is a reason why some people choose Destroy option. They doubt the Geth are trust worthy and so wiping them out with the Reapers are icing on their cake. Doubt is also why people choose to side with the Quarians and wipe out the Geth. The Reaper on Rannoch makes a reference to the events on Rannoch as counter point to Shepard claiming they will unite against them. Which is absolutely true. The Quarians attacked the Geth simply because they thought they had a way to beat them and destroy them. To destroy the Geth or render them unthinking machines again. The equivalent of someone being lobotomized into an unthinking vegetable that can only do simple repetitive tasks. You only unite because of the threat of the Reapers and the Catalyst points that out. The threat may rise again due to organic life if you choose destroy. The only reason the Catalyst even uses the may instead of will happen again is to prevent the player's choice from being rendered the wrong choice. As well as the fact that Shepard is suppose to be the Catalyst for change which will render the existing Reaper solution as meaningless. Or at least provide a new solution to a problem when the current one is now failing and no longer valid. The ending isn't broken.
|
|
inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Feb 9, 2018 20:10:20 GMT
The ending is broken. That war you speak of is set up in ME1 and then in ME3 the thematic examples they go by to further address this particular theme of the series was EDI and the Geth and then finally the Catalyst. Explain to me how the Catalyst is coherent with EDI and the Geth. What do they inform the audience about in regards to the "war of synthetics and organics"? Then what does the Catalyst add to it as the finale and conclusion of the body of the plot. You know that's how stories are told right? The beginning establishes the protagonist, the premise and central conflict and stakes. The middle examines it and elaborates it and the ending resolves and concludes it. What does ME3's first two missions do for the war on synthetics? What does the middle part on Rannoch and conversations with EDI add and then how does the Catalyst resolve this? Also, if I can't use my arguments because Mass Effect isn't a novel, then please, sir, explain me this: If it isn't written like a novel, then why does it say "Prologue, act 1, bridge, act 2, bridge" and then "act 3"? Yes, there is choice and that's all good, but man, you're out of whack now. So, because I'm offered a choice and a slight chance of roleplaying and headcanoning my Shepard's reasons for chosing his ending the logic of the underlying plot that is the component for player choice is justified? Why? I'll give it, if there was a trillion more choices in the ending and the total content had a ton of entertainment value, idk, Shepard turning into a dinosaur using a fourth option, that might've improved the ending overall just in how it generates different player reactions and conversations about what happened in each player's story, but you cannot say that the core story, the one described RIGHT HERE, in this flowchart from BioWare when they made ME3, which is linear and crit-path, makes for a good story with their intended Catalyst conclusion. Choosing between the 3 endings would've made people argue favorable over what is right or wrong if the context for even choosing those things made sense, but that's where the ending fails. The justification for choosing either 3 options is hinging on an argument that isn't solid and not even foreshadowed properly, and it simultaneously drops the previous thread of the narrative in favor of a new premise. C'mon man, just recognize that this is bad logic already. I agree, Leviathan DLC just made it obvious in case you didn't get the "irony" (or double-irony) in the EC catalyst dialogue.
|
|
dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
inherit
Biotic Booty
1031
0
Nov 16, 2024 14:01:33 GMT
17,687
dmc1001
9,942
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
|
Post by dmc1001 on Feb 10, 2018 6:45:14 GMT
I think the Leviathan DLC proved just how flawed the entire Intelligence/Catalyst/Reaper idea was. All the Leviathan had to do was stick a VI (not an AI) around their tribute planets. If the organics develop AI, and that AI gets dangerous (for whatever reason; doesn't really matter who is at fault), intercede and prevent the organics from being destroyed. Alternately, let them die and demand tribute from the AI. I mean, does it really matter who it comes from?
The real problem has always been that the Leviathan thought themselves unbeatable. They were wrong and it cost the galaxy EVERYTHING.
EDIT: 11th hour DLC barely counts as meaningful toward the story since anything that can be left out can't be used by the player to work out the equation. Also, it came at the very end, meaning we could never have seen in coming regardless.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Feb 10, 2018 13:36:36 GMT
I think the Leviathan DLC proved just how flawed the entire Intelligence/Catalyst/Reaper idea was. All the Leviathan had to do was stick a VI (not an AI) around their tribute planets. If the organics develop AI, and that AI gets dangerous (for whatever reason; doesn't really matter who is at fault), intercede and prevent the organics from being destroyed. Alternately, let them die and demand tribute from the AI. I mean, does it really matter who it comes from? The real problem has always been that the Leviathan thought themselves unbeatable. They were wrong and it cost the galaxy EVERYTHING. EDIT: 11th hour DLC barely counts as meaningful toward the story since anything that can be left out can't be used by the player to work out the equation. Also, it came at the very end, meaning we could never have seen in coming regardless. How would a VI intercede and prevent organics from being destroyed? Would this VI have their own fleet of state of the art war ships under it's command with other VIs that would be linked to the main VI? What would prevent these guardian VI from being effected by a collective hacking attempt from the AI's on the planet fighting back against their creators to the death? It would give them a powerful tool that would allow them to wipe out their creators and advance on other races.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Feb 11, 2018 3:52:07 GMT
The ending is broken. That war you speak of is set up in ME1 and then in ME3 the thematic examples they go by to further address this particular theme of the series was EDI and the Geth and then finally the Catalyst. Explain to me how the Catalyst is coherent with EDI and the Geth. What do they inform the audience about in regards to the "war of synthetics and organics"? Then what does the Catalyst add to it as the finale and conclusion of the body of the plot. You know that's how stories are told right? The beginning establishes the protagonist, the premise and central conflict and stakes. The middle examines it and elaborates it and the ending resolves and concludes it. What does ME3's first two missions do for the war on synthetics? What does the middle part on Rannoch and conversations with EDI add and then how does the Catalyst resolve this? Also, if I can't use my arguments because Mass Effect isn't a novel, then please, sir, explain me this: If it isn't written like a novel, then why does it say "Prologue, act 1, bridge, act 2, bridge" and then "act 3"? Yes, there is choice and that's all good, but man, you're out of whack now. So, because I'm offered a choice and a slight chance of roleplaying and headcanoning my Shepard's reasons for chosing his ending the logic of the underlying plot that is the component for player choice is justified? Why? I'll give it, if there was a trillion more choices in the ending and the total content had a ton of entertainment value, idk, Shepard turning into a dinosaur using a fourth option, that might've improved the ending overall just in how it generates different player reactions and conversations about what happened in each player's story, but you cannot say that the core story, the one described RIGHT HERE, in this flowchart from BioWare when they made ME3, which is linear and crit-path, makes for a good story with their intended Catalyst conclusion. Choosing between the 3 endings would've made people argue favorable over what is right or wrong if the context for even choosing those things made sense, but that's where the ending fails. The justification for choosing either 3 options is hinging on an argument that isn't solid and not even foreshadowed properly, and it simultaneously drops the previous thread of the narrative in favor of a new premise. C'mon man, just recognize that this is bad logic already. I agree, Leviathan DLC just made it obvious in case you didn't get the "irony" (or double-irony) in the EC catalyst dialogue. Why are the Geth and Quarians fighting? The Quarians and Geth are fighting because the Quarians though experiments that could easily be considered as unethical as anything Cerberus has done if Geth were organic beings. With the intent to commit whole sale genocide on the Geth race. Or even worse depending on your perspective strip them of their intelligence and render them nothing more then glorified rumbas. And why are the Quarians doing that? Because they started another war hundreds of years ago in an attempt to prevent the Geth intelligence from emerging resulting in a war that cost 3/4th's of their entire population. Why do they make peace? Because Shepard puts the Quarians in a position that attacking the Geth is suicidal actions that would result in the near total genocide of their race. A key aspect between peace and siding with Geth is the Quarians deciding to shoot or not. But why do they not shoot? Because Shepard makes it very clear across the entire Rannoch Arc the Reapers are the real enemies and we shouldn't waste time fighting among ourselves. They unite over a common enemy but what happens when that common enemy is gone? Without the common enemy would they have any reason to unite? Not just the real world history but even the ME world history shows allies in war time to not always equal to best friends in peace time. Just ask the Krogan. And the basis of the Council runs counter to the Geth's desire to have no one decide their fate and develop as they wish completely independent. As for is ME a novel statement. Let me ask you a simple question is Shepard a boy or girl? Do you cure the genophage or not? Do you side with Quarians, Geth or peace? Has BioWare said specifically that Shepard is a man who didn't cure the genophage for this specific reason and sided with the Geth for this specific reason? Choices were never given specifics and no canon was established so all choices and all reasons are valid. To accommodate that vagueness is needed. And people are very attached to their own head canon. In fact when Andromeda was still in development and only the first trailer was released with only very basic details about the game and how they reached the Andromeda. I simply suggested that Andromeda be treated like a multiverse set up. Within the universe that Andromeda takes place these specific choices were made. They are not official canon choices for the original Trilogy simply choices that could end up resulting in Andromeda. All in an effort to make a more logical set up then the gaping plot hole that the official Andromeda follows were we are capable of building in 2 years massive ships that can traverse dark space and solve the single biggest problem with FTL travel while utilizing a highly illegal AI. The result of that suggestion on this forum, reddit and other talking locations is best described like they caught me urinating on their front door at 2am. Now again no offical canon for the trilogy would exist. It would simply be chosen to give the game a more logical start point to continue on. As well as that set up would allow BioWare to make multiple ME games/trilogies that take place post different endings. But even the vague idea of their head canon not being respective and they did not like it. So BioWare attempting to make everyone's choice and everyone's reasoning valid with the ending was a must.
|
|
dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
inherit
Biotic Booty
1031
0
Nov 16, 2024 14:01:33 GMT
17,687
dmc1001
9,942
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
|
Post by dmc1001 on Feb 11, 2018 4:25:32 GMT
I think the Leviathan DLC proved just how flawed the entire Intelligence/Catalyst/Reaper idea was. All the Leviathan had to do was stick a VI (not an AI) around their tribute planets. If the organics develop AI, and that AI gets dangerous (for whatever reason; doesn't really matter who is at fault), intercede and prevent the organics from being destroyed. Alternately, let them die and demand tribute from the AI. I mean, does it really matter who it comes from? The real problem has always been that the Leviathan thought themselves unbeatable. They were wrong and it cost the galaxy EVERYTHING. EDIT: 11th hour DLC barely counts as meaningful toward the story since anything that can be left out can't be used by the player to work out the equation. Also, it came at the very end, meaning we could never have seen in coming regardless. How would a VI intercede and prevent organics from being destroyed? Would this VI have their own fleet of state of the art war ships under it's command with other VIs that would be linked to the main VI? What would prevent these guardian VI from being effected by a collective hacking attempt from the AI's on the planet fighting back against their creators to the death? It would give them a powerful tool that would allow them to wipe out their creators and advance on other races. The VI only has to be an observer that relays information to its masters. Given that the Leviathan were able to create an AI powerful enough to destroy the entire galaxy, I don't think it's beyond reason to think they could make a VI that was essentially unhackable by the seriously inferior races out there.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Feb 11, 2018 5:34:56 GMT
How would a VI intercede and prevent organics from being destroyed? Would this VI have their own fleet of state of the art war ships under it's command with other VIs that would be linked to the main VI? What would prevent these guardian VI from being effected by a collective hacking attempt from the AI's on the planet fighting back against their creators to the death? It would give them a powerful tool that would allow them to wipe out their creators and advance on other races. The VI only has to be an observer that relays information to its masters. Given that the Leviathan were able to create an AI powerful enough to destroy the entire galaxy, I don't think it's beyond reason to think they could make a VI that was essentially unhackable by the seriously inferior races out there. And what would Leviathan due? They don't care about their thralls other then as beings to offer them tribute. Being to mine the ore for their ships and grow the food for their bellies. Each conflict would consume more and more of their thralls in the combat and potential worlds for thralls to live and work on. They would have to turn to a mechanical solution to keep the tribute flowing. The conflict tends to be centered around EDI level or possibly Geth with Reaper upgrade level AI. Which would mean a combined attempted from a dozen or more units could brute force their way into the network. If they get control of even a dozen even for a short period of time they would be able to devastate the Thrall race or races they are fighting. And unfortunately we do not know if there was some form of primitive or prototype Relay network in place that the Reapers would later improve on. Without that Relay network in place the movement of troops and supplies across the galaxy would be much slower and would favor synthetic life much more. I mean assuming they have the FTL speed of the Reapers it would still take up to 2 years of constant travel to move from one section of the galaxy to another.
|
|
dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
inherit
Biotic Booty
1031
0
Nov 16, 2024 14:01:33 GMT
17,687
dmc1001
9,942
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
|
Post by dmc1001 on Feb 11, 2018 8:02:18 GMT
The VI only has to be an observer that relays information to its masters. Given that the Leviathan were able to create an AI powerful enough to destroy the entire galaxy, I don't think it's beyond reason to think they could make a VI that was essentially unhackable by the seriously inferior races out there. And what would Leviathan due? They don't care about their thralls other then as beings to offer them tribute. Being to mine the ore for their ships and grow the food for their bellies. Each conflict would consume more and more of their thralls in the combat and potential worlds for thralls to live and work on. They would have to turn to a mechanical solution to keep the tribute flowing. I already covered this in a prior post. It really doesn't matter who survives, organics or synthetics. The Leviathan simply demand tribute from whoever does, or they say they'll destroy whoever is the aggressor. It would prevent any sort of specific organic or synthetic domination. All irrelevant, really, since war marches on regardless. If Continent A wars with and destroys Continent B, the Leviathan lose tribute from Continent B. That's a problem.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Feb 11, 2018 13:43:37 GMT
And what would Leviathan due? They don't care about their thralls other then as beings to offer them tribute. Being to mine the ore for their ships and grow the food for their bellies. Each conflict would consume more and more of their thralls in the combat and potential worlds for thralls to live and work on. They would have to turn to a mechanical solution to keep the tribute flowing. I already covered this in a prior post. It really doesn't matter who survives, organics or synthetics. The Leviathan simply demand tribute from whoever does, or they say they'll destroy whoever is the aggressor. It would prevent any sort of specific organic or synthetic domination. All irrelevant, really, since war marches on regardless. If Continent A wars with and destroys Continent B, the Leviathan lose tribute from Continent B. That's a problem. It does matter who survives because Leviathan maintains their status as apex species due to their mind control abilities. Making fighting against them near impossible for organic life. The Alliance could launch an all out assault throwing all their man power and resources against Leviathan at their peak and all that Leviathan would do is cause them all to pull out their side arms and shoot themselves in the head. The entire Fleet and every man and woman in it wouldn't make it past Pluto before Leviathan had them kill themselves and destroy all the ships. Synthetic life how ever is immune to that. As shown by the Catalyst being able to attack and wipe out Leviathan. The only way for Leviathan to extract any tribute is to force them to under military threat. Meaning they would have to throw waves of Thralls at them or build their own mechanical war machines. And a VI no matter how advanced is still just a glorified lap top computer. They are only able to operate within their very specific programing set up and are incapable of adapting on the fly. AI how ever are capable of self correction and if one way doesn't work they are capable of changing and adapting their actions and thought to that on their own without needing a system update from their creators.
|
|
inherit
♨ Retired
24
0
Nov 26, 2024 12:38:10 GMT
26,303
themikefest
15,635
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Feb 11, 2018 17:14:49 GMT
The threat may rise again due to organic life if you choose destroy. The only reason the Catalyst even uses the may instead of will happen again is to prevent the player's choice from being rendered the wrong choice. Can you provide a link with the thing saying the word may?
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Feb 11, 2018 18:24:02 GMT
The threat may rise again due to organic life if you choose destroy. The only reason the Catalyst even uses the may instead of will happen again is to prevent the player's choice from being rendered the wrong choice. Can you provide a link with the thing saying the word may? Your right the Catalyst never says maybe. However you are still allowed and able to reject it's statement for what ever reason you want. and to the best of mu knowledge neither original or EC endings get very detailed about post choice to directly or even hint that it was a wring choice to make and you just doomed the galaxy for not picking control or synthesis.
|
|
inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Feb 12, 2018 11:34:07 GMT
However you are still allowed and able to reject it's statement for what ever reason you want. Bull-fucking-shit you are. You're only allowed to reject these assertions with fatalism, not for "whatever reason". The choice fails because the one thing most players want to do, which is get critical of his actual reasoning, bring up the quarians and geth, EDI or all the fact that the Reapers instigated the geth being a hostile species, none of this you can do. The only thing you can is say you don't like his solutions -- not for particular reasons given, just a simple "nah, i dont want that". Then, the ultimate rejection is Shepard giving up and feeling proud about and as with the dialogue option from the original ending about organics and their emotions is all about pathos and how people "feel". There is zero argument from logos of questioning why the catalyst has the conclusion it has and why that should even govern what we do, because if it isn't certain there doesn't even need to be any cynical "paranoid of AI vs Organics" solution at all. What did we fight the whole trilogy for? Is it the problematics of our species in aid of whatever the Reapers solution may have been? Was there ever a point where someone pondered "what if the Reapers are right?" In the trilogy. Yes, it's saren and tim, and that was portrayed as ultimate wrongs. We spend all of 3 fighting to break free of the imposed "order" that dooms everyone. It's a implicit assumption that whatever cause Reapers may have it's not something to fight for. Theyre literally portrayed like nazis ffs, you can't just subvert that with a flimsy notion that something bad will happen if we don't have a fatalistic, paranoid assumption about our own ability to control our own growth or that of our creations.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Feb 12, 2018 15:24:50 GMT
However you are still allowed and able to reject it's statement for what ever reason you want. Bull-fucking-shit you are. You're only allowed to reject these assertions with fatalism, not for "whatever reason". The choice fails because the one thing most players want to do, which is get critical of his actual reasoning, bring up the quarians and geth, EDI or all the fact that the Reapers instigated the geth being a hostile species, none of this you can do. The only thing you can is say you don't like his solutions -- not for particular reasons given, just a simple "nah, i dont want that". Then, the ultimate rejection is Shepard giving up and feeling proud about and as with the dialogue option from the original ending about organics and their emotions is all about pathos and how people "feel". There is zero argument from logos of questioning why the catalyst has the conclusion it has and why that should even govern what we do, because if it isn't certain there doesn't even need to be any cynical "paranoid of AI vs Organics" solution at all. What did we fight the whole trilogy for? Is it the problematics of our species in aid of whatever the Reapers solution may have been? Was there ever a point where someone pondered "what if the Reapers are right?" In the trilogy. Yes, it's saren and tim, and that was portrayed as ultimate wrongs. We spend all of 3 fighting to break free of the imposed "order" that dooms everyone. It's a implicit assumption that whatever cause Reapers may have it's not something to fight for. Theyre literally portrayed like nazis ffs, you can't just subvert that with a flimsy notion that something bad will happen if we don't have a fatalistic, paranoid assumption about our own ability to control our own growth or that of our creations. Really because I can choose Destroy option just because I like the color red the most. I can choose red because fuck it I just want to finish this game. The catalyst says yes The player can say "eh" The epilogue says no comment Personally I would have preferred a very different ending. During the beam run Harbinger is picking off vehicles and troops left and right then just as Shepard and crew reach the beam he blasts them point blank. The game cuts to a black screen as the music from the opening sequence starts. Showing the Reapers decimating the Fleet and ground troops. Lines of people being dragged screaming into harvesting units as they are tuned into liquid by the hundred. With the final scene showing a new Reaper activating and flying off into dark space with the rest of them. But that ending would probably piss a lot of people off. They want a happy ending no matter how illogical it actually turns out to be.
|
|