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Post by Link"Guess"ski on Jan 29, 2018 1:55:19 GMT
Curtesy of Matt Rhodes who according to himself only worked very shortly on ME3 despite being credited as sole Art Director. Yup, those are Cerberus troops and not Alliance unlike in the game. An earlier draft of the story had Cerberus simply be the Saren/Geth Reaper puppets but later this development was revised for unknown reasons (but my guess is it was too blunt and focus testing had players who knew Mass Effect complain, or maybe some writers) That's it as far as revealing earlier ideas go, but there's also this one I suppose this was the Beta Spectre office, which has a simulation of the presidium with a hologram of the person on the other end of the QEC in that plaza, here it's Miranda. The most peculiar detail I noticed is the medical overview of a human body on the right. I assume this is Shepard. Perhaps the team had some more balls in the air about Shepard having implants from the Lazarus Project. Who knows? It's interesting. Wait, there's more! I assume this must've been drawn around late 2010 to early 2011 then. This one seems very early where they had intended it to be more of a direct continuation of ME2 by having all the Cerberus allies show up. ....holy shit, this gift keeps on GIVING! This picture is called "CrashedOnEden"
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Post by dmc1001 on Jan 29, 2018 5:05:25 GMT
That third one had to be where Shepard left Cerberus but didn't return to the Alliance, maybe going "pirate" so to speak, per Jack's suggestion. I think I might have liked to see Shepard go recruiting allies independently, showing them all the evidence collected, rather than be locked up on Earth for 6 months because the Alliance Council was composed of morons. (Must be something in the "Council" name.)
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Post by AnDromedary on Jan 30, 2018 21:51:00 GMT
Curtesy of Matt Rhodes who according to himself only worked very shortly on ME3 despite being credited as sole Art Director. Yup, those are Cerberus troops and not Alliance unlike in the game. An earlier draft of the story had Cerberus simply be the Saren/Geth Reaper puppets but later this development was revised for unknown reasons (but my guess is it was too blunt and focus testing had players who knew Mass Effect complain, or maybe some writers) That actually explains quite a bit. For example why Cerberus is on Sur'Kesh to sabotage the rescue of Eve and the genophage cure. This is probably a remnant of the times when Cerberus were still meant to be just reaper goons the entire game. Because it only makes sense if they are really working for th reapers. However, in the final game, TIM still works against the reapers right up until the very end, when he completely looses it, so the Sur'Kesh raid really isn't in his best interest. Also, during the mission, Shepard says at some point "They are indoctrinated", clearly meaning under Reaper control, though in the final plot, at that point, they should be under TIM's control as we discovered on Mars. So yea, the remnants of this old idea can still be seen sometimes in the game and cause some weird situations there. Good find. They really scrambled the plot a couple of times in ME3 and unfortunately it kinda shows. As for the second picture, not sure how to interpret it. Was the Spectre office meant to overlook the Presidium maybe? I am sure that was scrapped for performance/system resource reasons. If they really wanted to simulate a view of the presidium in an office space right next to the presidium, that would have been seriously weird and disorienting for players. Glad they didn't do it, it would have given me a headache.
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Post by Link"Guess"ski on Jan 31, 2018 0:35:52 GMT
Curtesy of Matt Rhodes who according to himself only worked very shortly on ME3 despite being credited as sole Art Director. Yup, those are Cerberus troops and not Alliance unlike in the game. An earlier draft of the story had Cerberus simply be the Saren/Geth Reaper puppets but later this development was revised for unknown reasons (but my guess is it was too blunt and focus testing had players who knew Mass Effect complain, or maybe some writers) That actually explains quite a bit. For example why Cerberus is on Sur'Kesh to sabotage the rescue of Eve and the genophage cure. This is probably a remnant of the times when Cerberus were still meant to be just reaper goons the entire game. Because it only makes sense if they are really working for th reapers. However, in the final game, TIM still works against the reapers right up until the very end, when he completely looses it, so the Sur'Kesh raid really isn't in his best interest. Also, during the mission, Shepard says at some point "They are indoctrinated", clearly meaning under Reaper control, though in the final plot, at that point, they should be under TIM's control as we discovered on Mars. So yea, the remnants of this old idea can still be seen sometimes in the game and cause some weird situations there. Good find. They really scrambled the plot a couple of times in ME3 and unfortunately it kinda shows. As for the second picture, not sure how to interpret it. Was the Spectre office meant to overlook the Presidium maybe? I am sure that was scrapped for performance/system resource reasons. If they really wanted to simulate a view of the presidium in an office space right next to the presidium, that would have been seriously weird and disorienting for players. Glad they didn't do it, it would have given me a headache. So, I would've hated the previous version but the truth is, as a standalone story, Mac was actually right in making Cerberus presented in that fashion because it made them CLEAR as enemies and it made the reason for their betrayal extremely clear. The problem was that it's a belittlement of Illusive Man's character to simply be indoctrinated and "working with the Reapers" and Mac didn't cover for that, so I assume the other writers criticized it in peer reviews and then around august 2011 when Martin Sheen said on camera that the script had been delayed, they made changes as they were drafting the ending realizing that "control" would be another aspect that gives TIM some of the ambiguity he used to have, and so they started scripting backwards through the game, masking the indoctrination by making it about control and not just all out opposition... but they had to do it over the content that had already been made and the plot that had already been set in stone.
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Post by gothpunkboy89 on Jan 31, 2018 4:27:16 GMT
Curtesy of Matt Rhodes who according to himself only worked very shortly on ME3 despite being credited as sole Art Director. Yup, those are Cerberus troops and not Alliance unlike in the game. An earlier draft of the story had Cerberus simply be the Saren/Geth Reaper puppets but later this development was revised for unknown reasons (but my guess is it was too blunt and focus testing had players who knew Mass Effect complain, or maybe some writers) That actually explains quite a bit. For example why Cerberus is on Sur'Kesh to sabotage the rescue of Eve and the genophage cure. This is probably a remnant of the times when Cerberus were still meant to be just reaper goons the entire game. Because it only makes sense if they are really working for th reapers. However, in the final game, TIM still works against the reapers right up until the very end, when he completely looses it, so the Sur'Kesh raid really isn't in his best interest. Also, during the mission, Shepard says at some point "They are indoctrinated", clearly meaning under Reaper control, though in the final plot, at that point, they should be under TIM's control as we discovered on Mars. So yea, the remnants of this old idea can still be seen sometimes in the game and cause some weird situations there. Good find. They really scrambled the plot a couple of times in ME3 and unfortunately it kinda shows. As for the second picture, not sure how to interpret it. Was the Spectre office meant to overlook the Presidium maybe? I am sure that was scrapped for performance/system resource reasons. If they really wanted to simulate a view of the presidium in an office space right next to the presidium, that would have been seriously weird and disorienting for players. Glad they didn't do it, it would have given me a headache. TIM is working for the Reapers though. Just unintentionally must like all indoctrinated people. He is chasing a fantasy that causes his own resources to be diverted away from fighting the Reapers. He opens up new battle grounds causing all the other races to have to waste resources fighting him. He causes strive and fear to grow in galaxy already full of strife and fear. It is Saren all over again. The only difference is Saren thought if you proved yourself useful you would be spared. TIM thinks he would some how be able to control them.
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Post by Link"Guess"ski on Jan 31, 2018 9:02:43 GMT
Unlike with Saren they never make it clear how the indicttination happens in ME3 and it lacks common semse.
I remember me and a friend had the exact same reaction when Ashley asks "could they be working with the Reapers?" And Shepard goes "Doubtful, but i suppose anything is possible" on Mars. We groaned over these lines. It makes me feel stupider for listening to it and the reason is that Mac, who wrote this did not do the proper prep-work for making such a turn in the story. With Saren we meet 3 or more people confirming his history for us and show us how indoctrination affects oneself and how Saren is affected. Despite talking about control they never make it clear with Illusive Man why he came to be indoctrinated, but they give extremely vague hints. I read thr Evolution comic so now i think i understand why Mac took this direction and maybe this was Drew K's intention with him in ME2 when he says "Preservation and advancement of humanity" which is ironically what collector's did in their own reaperified ways, but again the narrative never makes this connection clear, and it's one of those things in a story that HAS to be conveyed clearly in order for the main plot to have proper impact. Because of this lack of clarity a lot of the dialogues between TIM and Shepard in 3 feel clumsy and makes either TIM or Shepard seem nonsensical, like 2 people talking about 2 completely different things.
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Post by AnDromedary on Jan 31, 2018 18:39:15 GMT
Agreed Link. Saren was indoctrinated but the way it worked is that he still thought he was doing the right thing for himself (and organics in general). Indoctrination allowed him to deceive himself into thinking that making the organics slaves of the reapers was the only way to save them. That way, he ended up working with and for the reapers. That made sense.
With TIM, it's actually supposed to be similar. Indoctrination (and TIM's innate propensity to control things) makes him believe that the best solution to "solve the reaper problem" is to try and control them. To that end, he wants to research how to control the reapers, he wants to find a way to take over the crucible and he may want to delay its construction (so that Hackett, Shepard and company can't use it to destroy the reapers before he can take over.
However, unlike Saren, even indoctrinated TIM thinks he still works against the reapers (though of course, in reality he is mostly disrupting everyone else's efforts to defeat them, therefore working for them in a twisted way).
A lot of what TIM does in ME3 meshes with that idea. For example, the raid on Mars, the attempted Citadel coup, having labs with reaper tech, the assault on Grissom Academy, etc.
This is all well and good and I think it's actually a nice way to make TIM both an evil but also a somewhat tragic figure.
However, the Cerberus raid on Sur'Kesh is one of a few examples in the game where TIM's actions don't really mesh with his indoctrination driven motives. Why would TIM want to commit resources to prevent the Krogan/Turian alliance? It doesn't help him in his research, it doesn't get him closer to the crucible, it doesn't even delay it, as the purpose of this alliance was to have the Turians available for an eventual attack against the reapers once it was ready, not to safeguard the construction site or help with the construction in a significant way.
The only thing the Sur'Kesh raid does is help the reapers directly, who are rolling over the galaxy as it is. TIM should have a vested interest in this alliance actually working out since it would delay the reapers, who are threatening to take over the galaxy before Cerberus can ever finish their control research.
That's why I think Sur'Kesh is a remnant of the early plot outline when Cerberus was supposed to straight up work with and for the reapers like Saren did back in ME1. Then they must have changed the idea of TIM's motives but they probably ran out of time and couldn't change that mission any more. At least that's my take on it. There are a few other inconsistencies in the game that fit with this sort of plot change as well.
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Post by gothpunkboy89 on Jan 31, 2018 23:29:52 GMT
Unlike with Saren they never make it clear how the indicttination happens in ME3 and it lacks common semse. I remember me and a friend had the exact same reaction when Ashley asks "could they be working with the Reapers?" And Shepard goes "Doubtful, but i suppose anything is possible" on Mars. We groaned over these lines. It makes me feel stupider for listening to it and the reason is that Mac, who wrote this did not do the proper prep-work for making such a turn in the story. With Saren we meet 3 or more people confirming his history for us and show us how indoctrination affects oneself and how Saren is affected. Despite talking about control they never make it clear with Illusive Man why he came to be indoctrinated, but they give extremely vague hints. I read thr Evolution comic so now i think i understand why Mac took this direction and maybe this was Drew K's intention with him in ME2 when he says "Preservation and advancement of humanity" which is ironically what collector's did in their own reaperified ways, but again the narrative never makes this connection clear, and it's one of those things in a story that HAS to be conveyed clearly in order for the main plot to have proper impact. Because of this lack of clarity a lot of the dialogues between TIM and Shepard in 3 feel clumsy and makes either TIM or Shepard seem nonsensical, like 2 people talking about 2 completely different things. If you choose to save or blow up the Collector base the game ends with TIM sending ships to harvest the scraps of the technology. Including the Reaper baby that was being build there. Your choice depends on what aspect of that baby reaper is found in Cronos station. If you spare the station then the Reaper brain is wired into Crono station. If you blow it up then only an Ezo core is salvaged. Or maybe it is revered it has been a little while. And that isn't including the dead Reaper that was found and taken apart for IFF chip that caused the entire crew there to be driven crazy and turned to husks. He would be salvaging that equipment regardless of the threat and cost of Indoctrination. TIM's change isn't out of left field nor unexpected. I wasn't surprised in the least in ME 3. Granted when I got the series I bought the trilogy for shits and giggles and was able to play quickly back to back. The mission on Sur'Kesh makes sense both for his benefit and Reapers (indirectly at least). Up to that moment only the Alliance was helping build the Crucible. All other races were to busy looking to their own defenses or throwing all they have got to slow the Reaper advance. The Turian-Korgan alliance is what is needed for the Turian race to be able to lean support to the Alliance. Without Krogan support the Crucible remains an Alliance only project. So the development slows down giving TIM more time to figure out how to control the Reapers. With the bonus of two non human races getting their face beaten and bloodied in the fight against the Reapers allowing them to be even more easily forced into submission when TIM eventually gets control of the Reapers.
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Post by Link"Guess"ski on Feb 1, 2018 0:52:17 GMT
Do you really think TIM went there himself? The impression ME2 gave me was that TIM was willing to interfere with Reaper tech but was also fully aware of its danger and so his whole organization was built to make doing this possible but with him, the master being isolated from the process itself, thus the lonely office looking out into the void of space and a big burning sun.
Although, tangent here, but the sun he's looking at actually had a purpose. It is stated in one of the novels that it is a "dying sun" so it was meant as foreshadowing of the dark energy plotline, and that also reveals that TIM's true underlying motives in his ME2 version was that beyond just the Reapers there was this dark energy issue that only someone as radically forward thinking and non-commune as Cerberus were looking out for.
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Post by gothpunkboy89 on Feb 1, 2018 16:58:24 GMT
Do you really think TIM went there himself? The impression ME2 gave me was that TIM was willing to interfere with Reaper tech but was also fully aware of its danger and so his whole organization was built to make doing this possible but with him, the master being isolated from the process itself, thus the lonely office looking out into the void of space and a big burning sun. Although, tangent here, but the sun he's looking at actually had a purpose. It is stated in one of the novels that it is a "dying sun" so it was meant as foreshadowing of the dark energy plotline, and that also reveals that TIM's true underlying motives in his ME2 version was that beyond just the Reapers there was this dark energy issue that only someone as radically forward thinking and non-commune as Cerberus were looking out for. TIM doesn't have to go there himself. All he has to do is utilize that technology without fully understanding how Indoctrination works. Which as shown in game he literally incorporates a part of the proto Reaper into his mobile space station. And as showing in ME 2 even a dead Reaper and at the Alpha Relay. It made it clear at the end of ME2 he wanted to use the technology on the Collector base to help humanity and fight the Reapers. And in his own mind that is exactly what he is doing in ME3. Using the same unethical and morally bankrupt methods of ME 2 he figured out how to turn anyone into a brain washed semi husk with combat detailed literally downloaded into their brain with their body artificially augmented. Able to turn any captured civilians into elite fighting force fully under his command. All being used to gather resources and intelligence while slowing down all the other race's in their attempt to build a Reaper killer weapon. So he can figure out how to re purpose it into a Reaper control device. Thus giving Humanity the ultimate advantage in galactic supremacy. The technology would advance humanity thousands of years ahead of the rest of the galaxy and with the Reaper fleet under his control humanity's dominance would be assured. And he would be hailed as the hero that allowed all of it to happen. He was always a man standing on the edge of the abyss. And in his arrogance and need for control he kept telling himself he can lean a little further out over the abyss until he leaned a little to far out and slipped in. People like to bring up dark energy plot but it is actually pretty meaningless. Literally one mission and a couple of lines of dialogue actually bring any of it up. If they were planning to have that be a core aspect of ME 3 at the time of writing and creating ME 2 they did a shit job at it. It would have been the Geth all over again. ME 1 they are pretty stereotypical AI overlord bad guys. Then they bend over backwards so hard they snap their back to make the Geth not stereotypical AI overlords using the most ridiculous excuses to validate Legion being there. They abandoned the dark energy plot line before it even began so saying the dying sun was some how linked to something else doesn't make any sense in the context of the game. It is brought up as a curiosity in Tali's recruitment mission. Only vaugly talked about in her loyalty mission and never referenced again in any way in the rest of ME 2.
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Post by dmc1001 on Feb 1, 2018 19:03:01 GMT
I tend to concur here. TIM's ego was far too big for him to believe he could ever be indoctrinated. Alternately, I still do believe he was influenced by Reaper tech long before the events of ME1. I think that was in a comic or something (I read about it on the ME wiki). It didn't have to fully indoctrinate him so much as make him stupid enough to continuously seek it out.
The other thing, that people are ignoring, is that TIM isn't even remotely unique in this sort of thing happening. Vendetta specifically says that the same thing happened in the prior cycle: some organization thought it was doing good and fighting the Reapers but was meanwhile sabotaging everyone and everything around him. What I would say about TIM is that he really did have a strong will. That's why, when confronted with the evidence, he eventually chose to shoot himself rather than continue to serve the Reaper's will. The caveat is a strong enough Paragon or Renegade score, but I guess that's what provides the "evidence".
In some sense, if someone other than TIM had been running a Cerberus-like organization, it's entirely possible that person would never have had the ability to overcome the Reapers for just those few moments required to kill himself. I'm not saying he's a hero, because I still think he's a sadistic bastard who would gladly sacrifice millions for the cause, but he's got some willpower.
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Post by fraggle on Feb 2, 2018 9:13:27 GMT
I tend to concur here. TIM's ego was far too big for him to believe he could ever be indoctrinated. Alternately, I still do believe he was influenced by Reaper tech long before the events of ME1. I think that was in a comic or something (I read about it on the ME wiki). It didn't have to fully indoctrinate him so much as make him stupid enough to continuously seek it out. I actually think TIM does know he's indoctrinated. When talking to Shepard on Thessia there's a dialogue option where he says he's been fighting the Reapers longer than Shepard can imagine. I took this to mean that he fought them in his head, that he knew he was indoctrinated, or at least influenced, but that he was trying everything to stay himself. Perhaps that's also what drove him into the control scheme and ultimately into madness. If he controls them, they can no longer control him.
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Post by Deleted on Feb 5, 2018 17:19:42 GMT
TIM having such a huge army in ME3 that attacks everywhere in the galaxy certainly makes more sense to me if they're actually Reaper puppets with Reaper resources. Or the sheer scale of all his undertakings, turning people into husks, controlling Reapers... and the Reapers not seeming to care about it. I know you can somehow explain this all within ME3's eventual plot, but it just seems more plausible that way.
Bumping into TIM in some sort of hidden control room close to the Catalyst always felt unlikely too, makes a little more sense to me if he's the Catalyst's servant already.
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Post by Deleted on Feb 5, 2018 17:26:41 GMT
Time pressure in ME3's development must have been enormous, wish they'd had more time to make it all more coherent and polished, like they had for, erm... Andromeda...
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Post by gothpunkboy89 on Feb 7, 2018 23:07:10 GMT
Time pressure in ME3's development must have been enormous, wish they'd had more time to make it all more coherent and polished, like they had for, erm... Andromeda... Pretty sure Andromeda suffered the same effect. I remember hearing how they made them switch game engines like 3/4th way though development. Forcing them to start almost over from scratch. And is why a lot of the graphical issues existed in it. If it is true then BioWare keeps getting the shit end of the stick by EA.
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Post by dmc1001 on Feb 8, 2018 16:23:56 GMT
Time pressure in ME3's development must have been enormous, wish they'd had more time to make it all more coherent and polished, like they had for, erm... Andromeda... Pretty sure Andromeda suffered the same effect. I remember hearing how they made them switch game engines like 3/4th way though development. Forcing them to start almost over from scratch. And is why a lot of the graphical issues existed in it. If it is true then BioWare keeps getting the shit end of the stick by EA. Not game engines. They were Frostbite from the start. The devs were trying to create a lot of procedurally-generated worlds. 3/5 of the way through, they scrapped the idea and had to start over. The MEA we got was 2 years worth of work rather than 5.
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Post by kotoreffect3 on Feb 8, 2018 19:19:44 GMT
Interesting to see some of the concepts they were kicking around. I loved ME 3 but I always wondered what kind of possibilities there would have been if they had more time and resources.
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Post by Link"Guess"ski on Feb 8, 2018 20:49:28 GMT
Interesting to see some of the concepts they were kicking around. I loved ME 3 but I always wondered what kind of possibilities there would have been if they had more time and resources. Whereas several retrospective videos bring up earlier iterations like Cerberus being allied with the Reapers from the start and the Thessia showdown being a Virmire moment between Liara and Kaidan/Ashley as well as Javik being part of the core game and not a day-1 DLC, aside from Javik, I've always thought that it was more a result of iteration and criticism towards the earlier drafts that the plot ended up as it was. not that I liked the Citadel Coup, I think it's contrived, stupid and never explained properly, but even the Thessia moment of the earlier drafts sounded like another thing that I hated about ME3; its tendency to mimic ME1's plot. Between the Prothean VI revelations and the Reaper puppet shooting himself in the face after several incidents of persuasive dialogue trees, I really felt like Mac's idea of continuing the story from after Drew left was something like "uh oh, how do you write a plot? I know, I'll just do what ME1 did!" except where it's all dumbed down and has less reasonable context. That's pretty bad, and the earlier drafts sounded like it was going to be even more of that, fanfiction-esque storytelling.
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Post by gothpunkboy89 on Feb 8, 2018 21:21:36 GMT
Pretty sure Andromeda suffered the same effect. I remember hearing how they made them switch game engines like 3/4th way though development. Forcing them to start almost over from scratch. And is why a lot of the graphical issues existed in it. If it is true then BioWare keeps getting the shit end of the stick by EA. Not game engines. They were Frostbite from the start. The devs were trying to create a lot of procedurally-generated worlds. 3/5 of the way through, they scrapped the idea and had to start over. The MEA we got was 2 years worth of work rather than 5. I seem to remember someone posting videos of ME:A in an early development that looked more like ME 3 then what it ultimately ended up as. All while missing many of the conversation issues that so disrupted the launch and lead to many memes being created around the dead eye robot faces that happened.
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Post by themikefest on Feb 8, 2018 22:17:03 GMT
Interesting to see some of the concepts they were kicking around. I loved ME 3 but I always wondered what kind of possibilities there would have been if they had more time and resources. https://www.reddit.com/r/masseffect/comments/1wyz7e/some_interesting_facts_about_me3s_development/
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Post by gothpunkboy89 on Feb 8, 2018 22:27:23 GMT
Interesting to see some of the concepts they were kicking around. I loved ME 3 but I always wondered what kind of possibilities there would have been if they had more time and resources. Whereas several retrospective videos bring up earlier iterations like Cerberus being allied with the Reapers from the start and the Thessia showdown being a Virmire moment between Liara and Kaidan/Ashley as well as Javik being part of the core game and not a day-1 DLC, aside from Javik, I've always thought that it was more a result of iteration and criticism towards the earlier drafts that the plot ended up as it was. not that I liked the Citadel Coup, I think it's contrived, stupid and never explained properly, but even the Thessia moment of the earlier drafts sounded like another thing that I hated about ME3; its tendency to mimic ME1's plot. Between the Prothean VI revelations and the Reaper puppet shooting himself in the face after several incidents of persuasive dialogue trees, I really felt like Mac's idea of continuing the story from after Drew left was something like "uh oh, how do you write a plot? I know, I'll just do what ME1 did!" except where it's all dumbed down and has less reasonable context. That's pretty bad, and the earlier drafts sounded like it was going to be even more of that, fanfiction-esque storytelling. Javik is part of core game play. He was just relegated to day 1 dlc. His appearance on Thessia rather drastically changes how it plays out. That is more then any other DLC character. He also has more character interaction on the Normandy then either DLC characters in ME 2. Most likely at the demand of EA. To be fair ME 3 had to do the work for 2 whole games. The total contribution to the trilogy story line ME 2 gives could be summed up in a paragraph. So when there are things like the citadel coup that aren't explained extremely clearly I give it a bit of a pass. How ever ME 1 was and still is held as a gold standard in terms of plot and interaction if not game play. So them copying stuff from ME 1 is sort of understandable. That is how you sell games by repeating what people know and like already. What is amusing to me in regards to repeating elements from ME 1 to ME 3 is that players are perfectly willing to accept them without much bad talk but when they happen in ME 3 suddenly it is really bad. You know Prothean VI appearing suddenly with no warning that explains like 90% of the end game plot in ME 1 is acceptable. when it happens in ME 3 the responds is more "what kind of shitty writing is this?" Mac had a large issue on how to resolve the plot, all the existing plot lines that have yet to be resolved and how could they do it while giving players the ability to choose their ending rather then force a single ending that everyone would have to follow. Building up the Reapers to god like beings that are only stopped thanks to sheer deus ex machina there was never going to be a satisfying way to beat them. You complain about stuff in the game being dumbed down but I don't see that. Some of the social commentary stuff might be dumbed down but people can barely grasp that basic stuff in the real world. So reducing that to the lowest common denominator is expected. But ironically enough I see people dumbing down content that was fairly complex in the game. Synthteic and Organic life interaction is a complex issues as shown in game. But if I had a dollar for everyone who declared "but you can make peace with Geth that means there is no problem" I could put a down payment on a new car.
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Post by kotoreffect3 on Feb 8, 2018 22:48:43 GMT
Interesting to see some of the concepts they were kicking around. I loved ME 3 but I always wondered what kind of possibilities there would have been if they had more time and resources. https://www.reddit.com/r/masseffect/comments/1wyz7e/some_interesting_facts_about_me3s_development/ Interesting read. Their original plans for the timing of the citadel coup would have made a lot more sense.
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Post by Link"Guess"ski on Feb 9, 2018 0:35:25 GMT
Whereas several retrospective videos bring up earlier iterations like Cerberus being allied with the Reapers from the start and the Thessia showdown being a Virmire moment between Liara and Kaidan/Ashley as well as Javik being part of the core game and not a day-1 DLC, aside from Javik, I've always thought that it was more a result of iteration and criticism towards the earlier drafts that the plot ended up as it was. not that I liked the Citadel Coup, I think it's contrived, stupid and never explained properly, but even the Thessia moment of the earlier drafts sounded like another thing that I hated about ME3; its tendency to mimic ME1's plot. Between the Prothean VI revelations and the Reaper puppet shooting himself in the face after several incidents of persuasive dialogue trees, I really felt like Mac's idea of continuing the story from after Drew left was something like "uh oh, how do you write a plot? I know, I'll just do what ME1 did!" except where it's all dumbed down and has less reasonable context. That's pretty bad, and the earlier drafts sounded like it was going to be even more of that, fanfiction-esque storytelling. Javik is part of core game play. He was just relegated to day 1 dlc. His appearance on Thessia rather drastically changes how it plays out. That is more then any other DLC character. He also has more character interaction on the Normandy then either DLC characters in ME 2. Most likely at the demand of EA. To be fair ME 3 had to do the work for 2 whole games. The total contribution to the trilogy story line ME 2 gives could be summed up in a paragraph. So when there are things like the citadel coup that aren't explained extremely clearly I give it a bit of a pass. How ever ME 1 was and still is held as a gold standard in terms of plot and interaction if not game play. So them copying stuff from ME 1 is sort of understandable. That is how you sell games by repeating what people know and like already. What is amusing to me in regards to repeating elements from ME 1 to ME 3 is that players are perfectly willing to accept them without much bad talk but when they happen in ME 3 suddenly it is really bad. You know Prothean VI appearing suddenly with no warning that explains like 90% of the end game plot in ME 1 is acceptable. when it happens in ME 3 the responds is more "what kind of shitty writing is this?" Mac had a large issue on how to resolve the plot, all the existing plot lines that have yet to be resolved and how could they do it while giving players the ability to choose their ending rather then force a single ending that everyone would have to follow. Building up the Reapers to god like beings that are only stopped thanks to sheer deus ex machina there was never going to be a satisfying way to beat them. You complain about stuff in the game being dumbed down but I don't see that. Some of the social commentary stuff might be dumbed down but people can barely grasp that basic stuff in the real world. So reducing that to the lowest common denominator is expected. But ironically enough I see people dumbing down content that was fairly complex in the game. Synthteic and Organic life interaction is a complex issues as shown in game. But if I had a dollar for everyone who declared "but you can make peace with Geth that means there is no problem" I could put a down payment on a new car. But I'm not saying there isn't, for christs sakes. However, I'm saying that it proves it no more false than the Catalyst stating it as an inevitability in the first place when that is a blanket statement, and even his incident which is a major one, I get it, does not prove it will always happen and that organic creations will always lead to a genocidal conflict and so for the ARGUMENT, the logic the plot hinges on, it DOES prove it false, and unless the Catalyst or the narrative in general can insinuate a better reasoning then the plot is toast and the premise remains broken with the ending. So, it's an inauthentic, broken part of the narrative, right when it's supposed to explain everything and wrap up, great job BioWare. Think about it, man. The ending subverts the entire premise of the series with an expository twist that hinges on an argument that is false, and any evidence or counterevidence we have neither proves it more right or more false, it only presents posibilities that can make you go "Maybe? Who knows?", so the entire conflict of the series is turned on its head with no tangible reasoning and that's how it gets resolved. In what way is that a good outcome of a story?
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Post by gothpunkboy89 on Feb 9, 2018 1:06:48 GMT
Javik is part of core game play. He was just relegated to day 1 dlc. His appearance on Thessia rather drastically changes how it plays out. That is more then any other DLC character. He also has more character interaction on the Normandy then either DLC characters in ME 2. Most likely at the demand of EA. To be fair ME 3 had to do the work for 2 whole games. The total contribution to the trilogy story line ME 2 gives could be summed up in a paragraph. So when there are things like the citadel coup that aren't explained extremely clearly I give it a bit of a pass. How ever ME 1 was and still is held as a gold standard in terms of plot and interaction if not game play. So them copying stuff from ME 1 is sort of understandable. That is how you sell games by repeating what people know and like already. What is amusing to me in regards to repeating elements from ME 1 to ME 3 is that players are perfectly willing to accept them without much bad talk but when they happen in ME 3 suddenly it is really bad. You know Prothean VI appearing suddenly with no warning that explains like 90% of the end game plot in ME 1 is acceptable. when it happens in ME 3 the responds is more "what kind of shitty writing is this?" Mac had a large issue on how to resolve the plot, all the existing plot lines that have yet to be resolved and how could they do it while giving players the ability to choose their ending rather then force a single ending that everyone would have to follow. Building up the Reapers to god like beings that are only stopped thanks to sheer deus ex machina there was never going to be a satisfying way to beat them. You complain about stuff in the game being dumbed down but I don't see that. Some of the social commentary stuff might be dumbed down but people can barely grasp that basic stuff in the real world. So reducing that to the lowest common denominator is expected. But ironically enough I see people dumbing down content that was fairly complex in the game. Synthteic and Organic life interaction is a complex issues as shown in game. But if I had a dollar for everyone who declared "but you can make peace with Geth that means there is no problem" I could put a down payment on a new car. But I'm not saying there isn't, for christs sakes. However, I'm saying that it proves it no more false than the Catalyst stating it as an inevitability in the first place when that is a blanket statement, and even his incident which is a major one, I get it, does not prove it will always happen and that organic creations will always lead to a genocidal conflict and so for the ARGUMENT, the logic the plot hinges on, it DOES prove it false, and unless the Catalyst or the narrative in general can insinuate a better reasoning then the plot is toast and the premise remains broken with the ending. So, it's an inauthentic, broken part of the narrative, right when it's supposed to explain everything and wrap up, great job BioWare. Think about it, man. The ending subverts the entire premise of the series with an expository twist that hinges on an argument that is false, and any evidence or counterevidence we have neither proves it more right or more false, it only presents posibilities that can make you go "Maybe? Who knows?", so the entire conflict of the series is turned on its head with no tangible reasoning and that's how it gets resolved. In what way is that a good outcome of a story? On phone so will be more brief then I would prefer. When presented with a complex multifaceted problem and then point to the like 4 year time frame the trilogy takes place in and say this will be for eternity. It is extremely over simplified and contradiction of what is shown in game. Nor does it take the effects of Reaper interface into account. Without the Relys the Geth would have wiped out the Quarians either directly or indirectly as they run out of fuel and food in the vastness of space. Travel across space without relays would take months and be resource heavy. Synthetic beings would be much more adapt at month long trips. Able to utilize planets that would take massive colonization efforts to make it even slightly habitable.
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Post by dmc1001 on Feb 9, 2018 1:49:41 GMT
Not game engines. They were Frostbite from the start. The devs were trying to create a lot of procedurally-generated worlds. 3/5 of the way through, they scrapped the idea and had to start over. The MEA we got was 2 years worth of work rather than 5. I seem to remember someone posting videos of ME:A in an early development that looked more like ME 3 then what it ultimately ended up as. All while missing many of the conversation issues that so disrupted the launch and lead to many memes being created around the dead eye robot faces that happened. I just know what was reported after MEA came out looking kind of bad. A "reliable" source (I take all of them with a grain of salt, but based on other articles seemed to be reliable) said they spent three years on procedurally-generated worlds which they scrapped because it wasn't working out. This seems to imply that BioWare was itself at fault (but the studio in question was by no means seasoned). The general idea was that EA gave them free enough reign that they hung themselves. I'm not a hater of MEA but the things they didn't do made it disturbing enough that I have far less interest in it than the MET. If I thought they would deliver dlc I might have further interest. Anyway, here's an article on the subject from June. Now, that article may or may not be reliable. I don't know. It's source seems to have been correct about other things so I don't really know. I never saw the video you referred to but it's also true I never played ME until early 2016.
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