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Post by Deleted on Mar 9, 2019 17:38:23 GMT
It's … different. I played a lot of FP games … that was the norm, that was my expectation. Got a game that allowed both, sometimes, inadvertently selected 3rd Person. Hated it. Had to play 3rd person in Dead Space, really annoyed me, never finished the game.
When I first played ME, really didn't like 3rd person. But liked the story a lot. So kept playing. Got used to it. Now, FP perspective seems odd, maybe off-putting. But in Ft Tarsis, once again, I'm getting used to it. The facial animations of the NPCs are really excellent … I miss the animations of my Lancer, that's a potential downside.
But mainly … it's different. Not sure one is superior to the other, kind of falls into personal preference and game design. In a wide open game, 3rd person probably gives you better SA (situational awareness), in less open games, FP probably works better. In some cases, FP perspective gives folks motion sickness … for those folks, probably a show stopper. But for others? Personal preference or whatever best fits a game.
Supposedly FP perspective allows for more narrow passageways … more realistic traversal through Ft Tarsis … given that the facial animations of the NPCs are really excellent … I tend to believe the devs' explanation. Was it less work or more work to create both situations in one game? I can see someone arguing the cinematic choices of 3rd person versus 1st person … and whether the devs got it right or wrong … but that's more an argument of artistic style. I'll give them that one.
For me? I tend to prefer that which I've done most recently to a significant degree. By that, I mean if I mix both, but play one decidedly more than the other, I'm probably going to prefer the one I've played the most. In Anthem, I do more 3rd person flying around, even though I spend a lot of time in Ft Tarsis … so still prefer 3rd person. But by now, I'm used to the FP perspective. Just wish I could walk a bit faster … still.
One criticism I have of 3rd person … when close to cover, 3rd person perspective can give you a clear line of sight with the weapon reticle, but when you go to shoot (or fire a projectile/lob a grenade), you hit the cover instead of the target. Anthem is better now than during the demo, but it still has issues there … to some degree, this is a common issue for 3rd person perspective. Anthem still has some work to do in that regard.
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Post by shinobiwan on Mar 9, 2019 18:45:11 GMT
If anyone is still paying attention, Bioware buffed the loot and then reverted the buff AGAIN. Reddit is up in arms.
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Post by alanc9 on Mar 9, 2019 18:51:24 GMT
If anyone is still paying attention, Bioware buffed the loot and then reverted the buff AGAIN. Reddit is up in arms. <iframe width="23.960000000000036" height="2.799999999999997" style="position: absolute; width: 23.960000000000036px; height: 2.799999999999997px; z-index: -9999; border-style: none;left: 15px; top: -5px;" id="MoatPxIOPT0_5247766" scrolling="no"></iframe> <iframe width="23.960000000000036" height="2.799999999999997" style="position: absolute; width: 23.96px; height: 2.8px; z-index: -9999; border-style: none; left: 1138px; top: -5px;" id="MoatPxIOPT0_15738" scrolling="no"></iframe> <iframe width="23.960000000000036" height="2.799999999999997" style="position: absolute; width: 23.96px; height: 2.8px; z-index: -9999; border-style: none; left: 15px; top: 81px;" id="MoatPxIOPT0_59286661" scrolling="no"></iframe> <iframe width="23.960000000000036" height="2.799999999999997" style="position: absolute; width: 23.96px; height: 2.8px; z-index: -9999; border-style: none; left: 1138px; top: 81px;" id="MoatPxIOPT0_86532214" scrolling="no"></iframe> Are they running some sort of experiment on players?
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Post by dropzofcrimzon on Mar 9, 2019 20:14:03 GMT
but it forces less cinematic angles...less dynamic interactions...it precludes you from looking at your character and his reactions Im not sure how much the benefits overshadow the drawbacks Why would I want the game to tell me what my characters reaction is? because it will anyway. It is not a silent protagonist your dialogue choices will be acted not just a txt
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Post by river82 on Mar 9, 2019 20:22:10 GMT
If anyone is still paying attention, Bioware buffed the loot and then reverted the buff AGAIN. Reddit is up in arms. <iframe width="20.08" height="13.46" id="MoatPxIOPT0_58476689" scrolling="no" style="border-style: none; left: 5px; top: 131px; width: 20.08px; height: 13.46px; position: absolute; z-index: -9999;"></iframe> <iframe width="20.08" height="13.46" id="MoatPxIOPT0_88478997" scrolling="no" style="border-style: none; left: 937px; top: 131px; width: 20.08px; height: 13.46px; position: absolute; z-index: -9999;"></iframe> <iframe width="20.08" height="13.46" id="MoatPxIOPT0_59478853" scrolling="no" style="border-style: none; left: 5px; top: 740px; width: 20.08px; height: 13.46px; position: absolute; z-index: -9999;"></iframe> <iframe width="20.08" height="13.46" id="MoatPxIOPT0_46824111" scrolling="no" style="border-style: none; left: 937px; top: 740px; width: 20.08px; height: 13.46px; position: absolute; z-index: -9999;"></iframe>
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Post by PapaCharlie9 on Mar 9, 2019 20:38:36 GMT
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Post by CHRrOME on Mar 9, 2019 20:46:25 GMT
Heh, I though anything followed with a "pls" on a reddit post was against the rules. Color me surprised.
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Post by shinobiwan on Mar 10, 2019 2:40:38 GMT
It's literally every thread on the front page of the Anthem Reddit other than a few.
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Post by shinobiwan on Mar 10, 2019 2:41:17 GMT
If anyone is still paying attention, Bioware buffed the loot and then reverted the buff AGAIN. Reddit is up in arms. <iframe width="23.960000000000036" height="2.799999999999997" style="position: absolute; width: 23.960000000000036px; height: 2.799999999999997px; z-index: -9999; border-style: none;left: 15px; top: -5px;" id="MoatPxIOPT0_5247766" scrolling="no"></iframe> <iframe width="23.960000000000036" height="2.799999999999997" style="position: absolute; width: 23.96px; height: 2.8px; z-index: -9999; border-style: none; left: 1138px; top: -5px;" id="MoatPxIOPT0_15738" scrolling="no"></iframe> <iframe width="23.960000000000036" height="2.799999999999997" style="position: absolute; width: 23.96px; height: 2.8px; z-index: -9999; border-style: none; left: 15px; top: 81px;" id="MoatPxIOPT0_59286661" scrolling="no"></iframe> <iframe width="23.960000000000036" height="2.799999999999997" style="position: absolute; width: 23.96px; height: 2.8px; z-index: -9999; border-style: none; left: 1138px; top: 81px;" id="MoatPxIOPT0_86532214" scrolling="no"></iframe> Are they running some sort of experiment on players? Yeah, how little of a product can you ship and still get players to pay $60 plus mtx for.
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Post by Polka Dot on Mar 10, 2019 4:10:45 GMT
If anyone is still paying attention, Bioware buffed the loot and then reverted the buff AGAIN. Reddit is up in arms. Are they running some sort of experiment on players? (There's a reason why people are starting to call it Anthem 76.)
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Post by Arijon van Goyen on Mar 10, 2019 8:57:08 GMT
I've had enough of this negativity. I'm really enjoying this game. I had a great loot last night.
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Post by Terminator Force on Mar 10, 2019 12:12:17 GMT
Yeah honestly i'm not really sure about the future of this game now,it looks like they've improved some issues but overall i think that new Patch has only made things worse..It's a shame seriously,i haven't been really interested in this game (i think it's bland,generic,and average) but i never expected them to release a product so..empty and broken. I'm gonna wait a few more months to see if they really improved this game or made it worse but right now this doesn't look good,please Bioware get your shit together. Just saying the new patch made things worse it not telling us anything. Could you explain?
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Post by Fredward on Mar 10, 2019 12:22:05 GMT
Thoughts on why Bioware seems so resistant to the idea of more loot? My immediate thought is that they think a drip feed will keep players engaging for longer vs a glut of loot leading to burnout/boredom. I don't know if there are analytics available for this kinda thing but something that's really just a elaborately disguised dopamine button presser probably does have a balance its important to get right for maximum returns.
Ofc maybe it's just really hard to make well balanced/interesting loot but that's a less interesting interpretation.
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Post by majesticjazz on Mar 10, 2019 12:56:24 GMT
6 years of development....
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Post by acehilator on Mar 10, 2019 14:22:59 GMT
Great stuff right there, yet another playstyle nerfed. Player agency is for real.
/edit: I guess it doesn't warrant its own post at this stage anymore, so I'll just edit it in:
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Post by CHRrOME on Mar 10, 2019 16:34:35 GMT
6 years of development.... Reminds me of their last project.
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Post by PapaCharlie9 on Mar 10, 2019 16:44:03 GMT
Thoughts on why Bioware seems so resistant to the idea of more loot? My immediate thought is that they think a drip feed will keep players engaging for longer vs a glut of loot leading to burnout/boredom. I don't know if there are analytics available for this kinda thing but something that's really just a elaborately disguised dopamine button presser probably does have a balance its important to get right for maximum returns. I'm not sure -- its just yet another baffling decision. If you read the proponents of scarce loot on r/ATG, the usual reason is the, "sense of pride and accomplishment," if you can believe it, but I doubt that that is the reason. It might be that they realize the gear pool is shallow and narrow, and that they can only add gear at a certain slow rate (available headcount as they ramp up content updates, prioritizing bug fixes, roadmap approved by EA) -- first big update will probably be in May, tied to the first Cataclysm event -- so they're making a virtue of a limitation. Too bad the other decisions they made about how the RNG dominates builds and leveling up gear really argue for generous loot drops.
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Post by Lazarillo on Mar 10, 2019 17:01:24 GMT
Thoughts on why Bioware seems so resistant to the idea of more loot? Not getting loot creates a greater sense of achievement. No, really. That's the policy in SWTOR, too.
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Post by Polka Dot on Mar 10, 2019 18:36:32 GMT
Thoughts on why Bioware seems so resistant to the idea of more loot? My immediate thought is that they think a drip feed will keep players engaging for longer vs a glut of loot leading to burnout/boredom. I don't know if there are analytics available for this kinda thing but something that's really just a elaborately disguised dopamine button presser probably does have a balance its important to get right for maximum returns. Ofc maybe it's just really hard to make well balanced/interesting loot but that's a less interesting interpretation. Off the top of my head, here are some considerations that factor into those decisions (in no particular order). -- Rarity boosts value in the minds of the player base. The harder it is to get something, the more it's worth. -- Playing a fun game is its own reward. The enjoyment of the play while grinding is supposed to be the cake, loot acquired the icing. Too much icing spoils the cake. -- The number of new things that can be created and supported is limited - creatively as well as technically. The faster you burn through all the things, the sooner your playerbase will abandon in droves. Also, QA testing a huge number of permutations is difficult, exhausting, and expensive. -- As players get better loot, they tend to expect progressively more difficult encounters to use them for. What we've seen of the scaling thus far looks bizarre (level 1 weapons being more effective than legendarys?) but the alternative is further fragmentation of the player base. And it looks to me like a very high priority for this game was for their matchmaking to put people in games immediately, rather than waiting around in a lobby for matches. Thus the wacky scaling. -- There needs to be some advantage to spending actual cash in the mtx store. In ME-MP's lootbox economy, people could speed up the process by buying (instead of earning via gameplay) those lootboxes. Since we're anti-lootbox now, they need to designate enough items as premium-cash-only to keep some semblance of an ongoing revenue stream. Just my humble $0.02 worth.
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Post by saandrig on Mar 10, 2019 21:17:52 GMT
-- Playing a fun game is its own reward. The enjoyment of the play while grinding is supposed to be the cake, loot acquired the icing. Too much icing spoils the cake. Several problems here. In a looter shooter the loot is very VERY important. People play to get it, the enjoyment of the play is tied very much to the loot. If the loot was not important, they could just remove it since the game is soooo much fun, right? Guess what will happen if Bioware removes the loot from Anthem. Yeah, that. Just look at what happens now when they lowered the drop rates after boosting them. People had lots more fun with boosted loot. Because of the loot. Not because of the other things in the game. And they kinda rioted when the loot vanished. Turns out Anthem is not THAT good without loot.
Then the problem with the icing. If the icing is shit, people may not bother with the cake at all. If the icing is only added from time to time, same result. With the current Anthem system the chance to get good loot is extremely minimal. I played during the boosted loot hours and got loads of MW items, probably over 50. I kept maybe 1 for being semi-decent, rest destroyed. Now with the lowered drop rate, guess what is the chance to get a good icing?
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Post by river82 on Mar 10, 2019 21:22:50 GMT
Thoughts on why Bioware seems so resistant to the idea of more loot? Not getting loot creates a greater sense of achievement. No, really. That's the policy in SWTOR, too. So many games start with this philosophy. Then reality starts to hit which is that in today's world most people are shit busy, don't have a lot of time to spend on games, and they want stuff NAAAAOOOOOOOOOOOOO! TOR is different too, it's emphasis was story not loot.
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Post by Polka Dot on Mar 10, 2019 21:47:38 GMT
-- Playing a fun game is its own reward. The enjoyment of the play while grinding is supposed to be the cake, loot acquired the icing. Too much icing spoils the cake. Several problems here. In a looter shooter the loot is very VERY important. People play to get it, the enjoyment of the play is tied very much to the loot. If the loot was not important, they could just remove it since the game is soooo much fun, right? Guess what will happen if Bioware removes the loot from Anthem. Yeah, that. Just look at what happens now when they lowered the drop rates after boosting them. People had lots more fun with boosted loot. Because of the loot. Not because of the other things in the game. And they kinda rioted when the loot vanished. Turns out Anthem is not THAT good without loot.
Then the problem with the icing. If the icing is shit, people may not bother with the cake at all. If the icing is only added from time to time, same result. With the current Anthem system the chance to get good loot is extremely minimal. I played during the boosted loot hours and got loads of MW items, probably over 50. I kept maybe 1 for being semi-decent, rest destroyed. Now with the lowered drop rate, guess what is the chance to get a good icing?
Well, sure. You can take anything to an extreme. I seriously doubt that very many people would care to play any kind of looter very long if the basic gameplay is shit. The most endorphin-pumping loot in the world isn't worth much if you don't enjoy what you'll be doing with it once you earn it. My post was in no way intended to justify any of the design decisions Bio made here. I was just spitballing at what their internal reasoning might be. And frankly, a world of well-reasoned, sound criteria doesn't always produce the greatest decisions.
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Post by Qui-Gon GlenN7 on Mar 10, 2019 23:39:04 GMT
Are they running some sort of experiment on players? (There's a reason why people are starting to call it Anthem 76.) I was going to ask you, really? Then I googled "Anthem 76". Wew. Lad. BioWare is finished.
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Post by Polka Dot on Mar 11, 2019 0:03:43 GMT
(There's a reason why people are starting to call it Anthem 76.) I was going to ask you, really? Then I googled "Anthem 76". Wew. Lad. BioWare is finished. *inserts fingers into ears and starts noping* I really hope you're wrong, Glenn. Though I realize that denial is not just a river in Egypt, for now I think I'll continue to hope that whatever else BioWare has become, they'll still be able to produce a DA4 - and perhaps additional titles - that will capture my imagination, at least for awhile.
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Post by cloud9 on Mar 11, 2019 0:49:45 GMT
Most. Incompetent. Assholes. Ever.
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