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Post by river82 on Apr 1, 2019 2:06:51 GMT
You're baking your preferred search tactic into the question. My question is "which book should I read next," And while exploring that question people will inevitably a) exclude things they don't like, including genres (ask a random guy down the street whether he'll read a romance novel and the majority will say no) and b ) include things they do like. By doing this you narrow the choice from the over 400 million books available (on goodreads) to a manageable number to explore. You may not like the idea of genres, but consumers as a whole use these categories to quickly reduce the size of available media.
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Post by river82 on Apr 1, 2019 2:34:40 GMT
Searchability & discoverability
‘Searchability’ is how easily your book can be found when searched for online. Online sellers such as Amazon and the iBookstore feature millions of books and even if someone is deliberately searching for yours it could still be found at the bottom of a long list.
‘Discoverability’ is how likely your book is to be found by prospective readers who are searching for something to read but not for your book in particular.
But how can you add these qualities to your book? It all comes down to keywords.
Keywords
Keywords are the words, terms and phrases which people use when searching for a book online. Think of the titles and book blurbs that intrigue you when you find them in Waterstones, then imagine asking for that kind of book. The words you used would be broader than those the book used about itself.
H.P. Lovecraft’s famed The Call of Cthulhu is an incredibly popular classic but there’s no chance of asking for it by accident (unless you sneeze while asking for something else.) If released for online download today the relevant keywords to increase discoverability would be phrases such as ‘weird’, ‘arcane’ and ‘horror’. While ‘Cthulhu’ isn’t the kind of word people can easily commit to mind ‘The Call of…’ is unique enough to be memorable and along with the key words the books searchability would be good.
Keywords are often very different to the words that make someone want to buy a book, so there’s an art in striking the perfect balance. While fans of Lovecraft might be drawn to novels which describe themselves as ‘eldritch’ it’s a term that’s unlikely to attract readers who aren’t already familiar with the genre. The more general ‘horror’ draws in a wider audience while words such as ‘weird’ and ‘arcane’ provide more specific details for people searching for that kind of fiction.
The good news is that as important as keywords are you don’t just have to guess which will work.www.standoutbooks.com/book-keywords-for-authors/People mostly find media using keywords. Genres are keywords. Promoting media falsely using a misleading keyword is therefore deceit.
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Post by 10k on Apr 1, 2019 2:52:37 GMT
I will leave this here, because I thought it was entertaining lol.
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Post by alanc9 on Apr 1, 2019 2:54:34 GMT
Hey, I said genres might be useful for marketing, didn't I?
(Checks... Yep.)
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Post by river82 on Apr 1, 2019 2:57:55 GMT
Hey, I said genres might be useful for marketing, didn't I? (Checks... Yep.) You also said it's not very useful overall. At the end of the day if it's the main way people find books, games, and shows, then it is in fact INCREDIBLY useful.
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Post by river82 on Apr 1, 2019 3:18:13 GMT
And so it absolutely shits me up the wall whenever creators want to muck around with this because "who needs genres" "genres are so limiting" "lets break down walls" "EMBRACE THE CHAOS"
Seriously, these guys can all go away. Every last one of them. Sure, genres are limiting if you're creating specifically to output to specific genres, but once again genres AREN'T FOR YOU GUYS.
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Posts: 679 Likes: 1,207
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Post by Polka Dot on Apr 1, 2019 18:41:11 GMT
Opinion of quality is insignificant to subjectivity of taste. The problem i have is when folks take that subjectivity and transform it to fact, and then try to prostelyze the general public into agreeing. The subject in question can be anything though, not just a bioware game. What you said above is just subjective and also frankly fair criticism. But that's not what I'm against. I'm against the folks who demean or purposely distort to fit their view.which everyone is guilty of. I disagree again. Subjective taste is insignificant compared to Objective Quality. Subjective taste is a crutch to excuse poor quality. And I feel you. Do you know what my favourite TV show out there is right now? DC's Legends of Tomorrow. It is utter garbage and I love it. In fact, I love it just because of how garbage it is. It's Citadel DLC's level of cheese, that got cranked up to eleven and from there to twenty two. Don't watch legends of tomorrow. If you want to talk about Objective Quality, we need to start with some requirements or at least expectations. A Ferrari isn't worth shit if you need to transport a dozen people or haul 20 tons of cargo. Some people skip through dialogue asap to get to the "good parts" (usually combat) while others will play on narrative difficulty to get through combat asap so they can get to their version of the good parts. Some people don't want to travel 20 meters without hostilities, while others will install mods to make wildlife non-hostile so they can travel through a world without constant combat. It's easy to say that bugs impact quality, but some people like exploiting them and are disappointed when certain bugs are patched out. For my part, I absolutely adore the programmable tactical AI provided in the first 2 DA games. Apparently, some people didn't appreciate it, didn't understand it, wanted things streamlined and simplified - so it was stripped out. (Why those folks couldn't have simply used the pre-programmed, pre-loaded tactics and called it a day is something I'll never understand.) I think I read somewhere that devs have also received feedback saying that too many talents/abilities overwhelms some people, so they get reduced. And that's where subjective taste comes into play, or at least one's version of requirements and expectations.
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Post by SirSourpuss on Apr 1, 2019 19:36:36 GMT
I disagree again. Subjective taste is insignificant compared to Objective Quality. Subjective taste is a crutch to excuse poor quality. And I feel you. Do you know what my favourite TV show out there is right now? DC's Legends of Tomorrow. It is utter garbage and I love it. In fact, I love it just because of how garbage it is. It's Citadel DLC's level of cheese, that got cranked up to eleven and from there to twenty two. Don't watch legends of tomorrow. If you want to talk about Objective Quality, we need to start with some requirements or at least expectations. A Ferrari isn't worth shit if you need to transport a dozen people or haul 20 tons of cargo. Some people skip through dialogue asap to get to the "good parts" (usually combat) while others will play on narrative difficulty to get through combat asap so they can get to their version of the good parts. Some people don't want to travel 20 meters without hostilities, while others will install mods to make wildlife non-hostile so they can travel through a world without constant combat. It's easy to say that bugs impact quality, but some people like exploiting them and are disappointed when certain bugs are patched out. For my part, I absolutely adore the programmable tactical AI provided in the first 2 DA games. Apparently, some people didn't appreciate it, didn't understand it, wanted things streamlined and simplified - so it was stripped out. (Why those folks couldn't have simply used the pre-programmed, pre-loaded tactics and called it a day is something I'll never understand.) I think I read somewhere that devs have also received feedback saying that too many talents/abilities overwhelms some people, so they get reduced. And that's where subjective taste comes into play, or at least one's version of requirements and expectations. Ok, I hear you. So what part of subjective taste justifies a 59% metacritic average review score on PC? I mean exactly how wrong can reviewers be? Or did just everyone decide to meme hard on Anthem? And even calling subjective taste into the equation, you would have to have hired everyone that reviewed Barbie's Fantastic Dollhouse (is there even such a game?) a 10/10 because they only like Barbie games and never once enjoyed a shooter in their life. For so many people to have so many bad things to say and not be true in any way, the chance of that happening is astronomical. You have to expect a level of professionalism and impartial criticism, unabated by personal preferences. You have to trust them to do their job.
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Posts: 679 Likes: 1,207
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Post by Polka Dot on Apr 1, 2019 20:25:55 GMT
If you want to talk about Objective Quality, we need to start with some requirements or at least expectations. A Ferrari isn't worth shit if you need to transport a dozen people or haul 20 tons of cargo. Some people skip through dialogue asap to get to the "good parts" (usually combat) while others will play on narrative difficulty to get through combat asap so they can get to their version of the good parts. Some people don't want to travel 20 meters without hostilities, while others will install mods to make wildlife non-hostile so they can travel through a world without constant combat. It's easy to say that bugs impact quality, but some people like exploiting them and are disappointed when certain bugs are patched out. For my part, I absolutely adore the programmable tactical AI provided in the first 2 DA games. Apparently, some people didn't appreciate it, didn't understand it, wanted things streamlined and simplified - so it was stripped out. (Why those folks couldn't have simply used the pre-programmed, pre-loaded tactics and called it a day is something I'll never understand.) I think I read somewhere that devs have also received feedback saying that too many talents/abilities overwhelms some people, so they get reduced. And that's where subjective taste comes into play, or at least one's version of requirements and expectations. Ok, I hear you. So what part of subjective taste justifies a 59% metacritic average review score on PC? I mean exactly how wrong can reviewers be? Or did just everyone decide to meme hard on Anthem? And even calling subjective taste into the equation, you would have to have hired everyone that reviewed Barbie's Fantastic Dollhouse (is there even such a game?) a 10/10 because they only like Barbie games and never once enjoyed a shooter in their life. For so many people to have so many bad things to say and not be true in any way, the chance of that happening is astronomical. You have to expect a level of professionalism and impartial criticism, unabated by personal preferences. You have to trust them to do their job. Obviously, a lot of people found that the games you're questioning did not meet their expectations or what they wanted the game(s) to deliver. The role of a professional reviewer is to evaluate a product relative to how it's marketed and compares to other similar products. Individual consumers don't always do that, as evidenced by reading some of the comments on Metacritic. And a lot of that does have a fair bit to do with individual desires and preferences. People who love flying - and/or playing with groups of friends who are also playing the game - are naturally going to have a more positive view of Anthem. People who are more invested in loot progression, min/maxing, and stats are quite rightfully frustrated with it. For my part, it's mediocre at best. While I do find the flying fun, I also find the load screens, tethers, and bugged missions unbearable. I also prefer offline SP experiences over any form of MP, so Anthem never has been on my to-do list. My position is that I'll take another look at it once more of the content is in place, as I've no interest in starting something and then waiting... and waiting... and waiting for another episode to drop.
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Post by SirSourpuss on Apr 1, 2019 20:48:27 GMT
Obviously, a lot of people found that the games you're questioning did not meet their expectations or what they wanted the game(s) to deliver. The role of a professional reviewer is to evaluate a product relative to how it's marketed and compares to other similar products. Individual consumers don't always do that, as evidenced by reading some of the comments on Metacritic. And a lot of that does have a fair bit to do with individual desires and preferences. People who love flying - and/or playing with groups of friends who are also playing the game - are naturally going to have a more positive view of Anthem. People who are more invested in loot progression, min/maxing, and stats are quite rightfully frustrated with it. For my part, it's mediocre at best. While I do find the flying fun, I also find the load screens, tethers, and bugged missions unbearable. I also prefer offline SP experiences over any form of MP, so Anthem never has been on my to-do list. My position is that I'll take another look at it once more of the content is in place, as I've no interest in starting something and then waiting... and waiting... and waiting for another episode to drop. Even so, the flying is nerfed in the game, it doesn't play a significant role to the gameplay, like that verticality isn't utilized to its full potential and that's another part that reviewers have criticized Anthem for, besides the rubber banding, menu contrivances, lack of content, lack of loot in a looter shooter of all games, I mean for God's sake and the broken equipment mechanics. As for playing with friends, well, every game is better with friends, you have to have friends playing the game, wanting to play the game in the state it is and not preferring other games that are in a better technical state. But if you have three friends that just want to repeat the same content over and over again, playing mechs that fly for 10 seconds and shoot 3 types of enemies the entire time, then Anthem is the game for you. The things that Anthem gets right are so basic and bare bones, if even these wouldn't work, you wouldn't even have a game in your hands. I had warned people that this game would not have, on release, enough content to keep them satisfied, but I didn't expect it to be the technical mess that it is, as well. The bottom line is it's not a very good game. Maybe in a year.
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N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 679 Likes: 1,207
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Post by Polka Dot on Apr 2, 2019 0:59:01 GMT
Obviously, a lot of people found that the games you're questioning did not meet their expectations or what they wanted the game(s) to deliver. The role of a professional reviewer is to evaluate a product relative to how it's marketed and compares to other similar products. Individual consumers don't always do that, as evidenced by reading some of the comments on Metacritic. And a lot of that does have a fair bit to do with individual desires and preferences. People who love flying - and/or playing with groups of friends who are also playing the game - are naturally going to have a more positive view of Anthem. People who are more invested in loot progression, min/maxing, and stats are quite rightfully frustrated with it. For my part, it's mediocre at best. While I do find the flying fun, I also find the load screens, tethers, and bugged missions unbearable. I also prefer offline SP experiences over any form of MP, so Anthem never has been on my to-do list. My position is that I'll take another look at it once more of the content is in place, as I've no interest in starting something and then waiting... and waiting... and waiting for another episode to drop. Even so, the flying is nerfed in the game, it doesn't play a significant role to the gameplay, like that verticality isn't utilized to its full potential and that's another part that reviewers have criticized Anthem for, besides the rubber banding, menu contrivances, lack of content, lack of loot in a looter shooter of all games, I mean for God's sake and the broken equipment mechanics. As for playing with friends, well, every game is better with friends, you have to have friends playing the game, wanting to play the game in the state it is and not preferring other games that are in a better technical state. But if you have three friends that just want to repeat the same content over and over again, playing mechs that fly for 10 seconds and shoot 3 types of enemies the entire time, then Anthem is the game for you. The things that Anthem gets right are so basic and bare bones, if even these wouldn't work, you wouldn't even have a game in your hands. I had warned people that this game would not have, on release, enough content to keep them satisfied, but I didn't expect it to be the technical mess that it is, as well. The bottom line is it's not a very good game. Maybe in a year. I don't happen to think that Anthem is a particularly good game, either. But if you want to talk about "Objective Quality" in an entertainment product, you have a hill to climb. Many aspects of quality are in the eye of the beholder. I worked as a QA Analyst some 30 years ago, and it's a vocation that recognizes quality as conformance to requirements - stated and unstated. I don't know that any of us have any particular insight as to whether or how well it meets the design goals laid out for it. The associated financial goals are another layer. If you just want to gripe about Anthem, have at it. You're certainly in the right place to do that.
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Post by jclosed on Apr 2, 2019 9:52:51 GMT
This guy has played Anthem for 400 hours... And this is his conclusion..
I don't want to rub it in, but... Sigh........
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Post by SirSourpuss on Apr 2, 2019 12:51:11 GMT
I don't happen to think that Anthem is a particularly good game, either. But if you want to talk about "Objective Quality" in an entertainment product, you have a hill to climb. Many aspects of quality are in the eye of the beholder. I worked as a QA Analyst some 30 years ago, and it's a vocation that recognizes quality as conformance to requirements - stated and unstated. I don't know that any of us have any particular insight as to whether or how well it meets the design goals laid out for it. The associated financial goals are another layer. If you just want to gripe about Anthem, have at it. You're certainly in the right place to do that. Of course subjective opinion is going to worm its way into every review in some form, true objectivity is unattainable, without some knowledge of the medium and therefore some predisposition. That is why we have average review scores, to weed out the outliers and come to an average consensus. As for objective quality, that is usually judged not by the things that a movie/game/book does right, but more so the things that it doesn't get wrong. As for Anthem specifically, while the game works, the gunplay is, you know, solid and the flying is fun and entertaining, a mechanic not often found in video games, it fails at fundamental aspects of a game of it genre. A looter shooter that fails at loot is objectively a bad looter shooter. And then there's everything else that it does a bad job at.
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Post by lennybusker on Apr 2, 2019 13:49:39 GMT
This guy has played Anthem for 400 hours... And this is his conclusion.. I don't want to rub it in, but... Sigh........ tl:dw?
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Post by spacev3gan on Apr 2, 2019 14:54:20 GMT
The usual: lack of endgame, poor loot progression, players leaving, the game dying, new content coming too late to save Anthem, etc. He is blaming Bioware and Bioware employees, saying they don't play Anthem nor any game of the genre and therefore they don't know what they're doing. Also that "they should be replaced", and even saying that EA should "remove Bioware from the equation, whatever it takes to get the development on track and up to speed". He said in the end that he won't be creating content for Anthem anymore. Overall he seems to a person who likes the game (after all he played for that long), but is very frustrated with it.
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Post by spacev3gan on Apr 2, 2019 15:08:34 GMT
During the first few days people were praising how Bioware was active on reddit and working to keep that communication going - which was purely for damage control, but still, Bioware was there. Right now it seems like they don't even care anymore. No communication at all.
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Post by Pounce de León on Apr 2, 2019 15:23:28 GMT
During the first few days people were praising how Bioware was active on reddit and working to keep that communication going - which was purely for damage control, but still, Bioware was there. Right now it seems like they don't even care anymore. No communication at all. That's why you employ staff for this task. I think DE (Warframe) handles PR a lot better. EA is such a fat company - you'd think they'd invest in some quality community management know-how.
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Post by spacev3gan on Apr 2, 2019 15:25:35 GMT
On Twitch, Anthem is now entering Fallout 76's territory. Anthem's latest numbers are just somewhat better than Fallout 76's latest. That is not good, considering that Anthem is 38 days old, while Fallout 76 (arguably the worst major release of 2018) is 138 days old. Anthem: Fallout 76:
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Post by Hanako Ikezawa on Apr 2, 2019 15:28:17 GMT
And Twitch matters because...?
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Post by spacev3gan on Apr 2, 2019 15:35:42 GMT
And Twitch matters because...? Twitch gives us a picture of how many people are interesting in the game, both watching it and streaming it. And multiplayer games in particular tend to do quite well there. If you are skeptic about Twitch, know that I was too, until Apex Legends came along with zero marketing whatsoever and built it's entire playerbase and success story on Twitch. So yeah, if you think Twitch doesn't matter in this day and age, you might want to think it through.
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Post by Hanako Ikezawa on Apr 2, 2019 15:39:34 GMT
And Twitch matters because...? Twitch gives us a picture of how many people are interesting in the game, both watching it and streaming it. And multiplayer games in particular tend to do quite well there. If you are skeptic about Twitch, know that I was too, until Apex Legends came along with zero marketing whatsoever and built it's entire playerbase and success story and on Twitch. So yeah, if you think Twitch doesn't matter in this day and age, you might want to think it through. Okay. Just curious since I've seen that being used as a measuring thing for a while now. Thank you.
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Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 765 Likes: 1,038
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Post by tatann on Apr 2, 2019 16:39:46 GMT
During the first few days people were praising how Bioware was active on reddit and working to keep that communication going - which was purely for damage control, but still, Bioware was there. Right now it seems like they don't even care anymore. No communication at all. That's why you employ staff for this task. I think DE (Warframe) handles PR a lot better. EA is such a fat company - you'd think they'd invest in some quality community management know-how. DE handles a lot of things better : firstly, they made their own engine, they didn't use Frostbyte For those who don't know, DE co-developped the best Unreal games (from UT99 to UT2004 I believe), considering the optimization of these games, it shows they can code (even though Warframe is full of bugs, but also full of content, and very complex)
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Post by alanc9 on Apr 2, 2019 16:45:12 GMT
Hey, I said genres might be useful for marketing, didn't I? (Checks... Yep.) You also said it's not very useful overall. At the end of the day if it's the main way people find books, games, and shows, then it is in fact INCREDIBLY useful. I stand by the not very useful overall part. It's a bad strategy. Unless we're talking about it as a marketing strategy? In which case, it can be useful, sure. But creatively blurring the distinctions can also be useful. Would To the Moon have done better with a marketing campaign you liked, or done worse?
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Post by lennybusker on Apr 2, 2019 16:58:17 GMT
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Post by Pounce de León on Apr 2, 2019 18:06:53 GMT
That's why you employ staff for this task. I think DE (Warframe) handles PR a lot better. EA is such a fat company - you'd think they'd invest in some quality community management know-how. DE handles a lot of things better : firstly, they made their own engine, they didn't use Frostbyte For those who don't know, DE co-developped the best Unreal games (from UT99 to UT2004 I believe), considering the optimization of these games, it shows they can code (even though Warframe is full of bugs, but also full of content, and very complex) They also roll out hotfixes within hours. With Redtext advising and cheeky comments. Quite lively service.
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