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Post by lennybusker on Apr 3, 2019 19:34:57 GMT
Rant here. I am uninstalling Anthem, finally. Played it for 60 hours, though I haven't touched the game for a month now. Some might be quick and label me as a hater or something, but I believe it is worth noting that I played (as per origin) Mass Effect: Andromeda for 1,041 hours, Dragon Age: Inquisition for 3,402 hours, Mass Effect 3 for 2,861 hours, and the other Bioware games for multiple playthroughs and well over hundreds of hours each. Before Anthem, I was often seen as a Bioware fanboy. As many here, I was skeptical about Anthem from the very beginning. I thought it would not be a good game, and that Bioware should focus on what they can actually do well. I didn't really expect that Anthem would be this bad, but I am not surprised that it is. I wanted to keep Anthem installed and maybe come back to it when/if it becomes a better game, but right now I am not only skeptical about it becoming a good game, but I think it should not become a good game and if it becomes, I cannot bring myself to support it. After the reading article and Bioware's cynical response, and taking into consideration the amount of talented people Bioware lost in the process of making Anthem (particularly in 2017), and the fact they released a poor Mass Effect game and scrapped a well-envisioned Dragon Age 4 project, likely killing both franchises or at least changing them into games we can no longer recognize, well, I cannot support Anthem at the slightest. I actually believe at this point that Anthem has to die. It has to die, so that lessons are learned. And so that the talented people who left Bioware (David Gaider, Mike Laidlaw, Aaryn Flynn, Drew Karpyshyn, Billy Buskell and others) left so that lessons are learned, and that Mass Effect and Dragon Age franchises died so that lessons are learned. (as a sidenote, I didn't give my money to Bioware and EA for Anthem, I got it with a graphics card upgrade. I am glad that I didn't financially contribute to this piece of Bioware self-destruction material at the slightest) That fact that you, spacev3gan, feels the need to establish bona fides as a Bioware fan and not a "hater" kinda shows where the discourse is right now. And though no one has challenged you on it, I don't think you're irrational for doing it pre-emptively. Sad state of affairs. Anyways. I agree with you that it needs to die, unfortunately I don't see that happening. The game is too rotten to the core to ever be redeemed into anything resembling a success, and the core design team is likely moved onto Joplin, or Morrison, or Jackson, or Jesus Christ The Risen Lord or whatever other arrogant fucking codename they're giving DA4 these days. The live team is in control now and while it seems like Austin probably has their head on more of a swivel than Edmonton, they still just don't have access to make the fundamental changes necessary. But I don't see BWEA pulling life support, they'll keep the ventilator and feeding tubes in for at least a year or more. The question is, will the initial critical response and the Schreier article be enough of a wake up call for them to not pull the same shit on DA4? Unless there are actual concrete changes in BWEA management and production policy I don't think so.
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Post by shinobiwan on Apr 3, 2019 19:41:43 GMT
The question is, will the initial critical response and the Schreier article be enough of a wake up call for them to not pull the same shit on DA4? Unless there are actual concrete changes in BWEA management and production policy I don't think so. Did you not read the blog post? Everyone's just trying to tear down the man, they perceive no problems. It's insanity at this point to think they'll change.
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Post by tatann on Apr 3, 2019 21:28:20 GMT
"This article is fake news. And why are you even posting on this forum if you're not willing to pay 60$ for an unfinished game ? FrostByte is the best engine ever. The Division 2 suxxx" Happy ? ;-) not as satisfying as hearing it from a real member of the BDF but it will do Sorry, I'm on my phone, I can't post a GIF of Schwarzenegger
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Post by shinobiwan on Apr 3, 2019 23:07:19 GMT
LOL, idiots.
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Post by dropzofcrimzon on Apr 4, 2019 0:58:45 GMT
not as satisfying as hearing it from a real member of the BDF but it will do Sorry, I'm on my phone, I can't post a GIF of Schwarzenegger Oh...ZING
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Post by lennybusker on Apr 7, 2019 2:23:30 GMT
Nothing about the game that we don't know, just a recap of Jason's article and SkillUp adding his own thoughts. However, one important point, at 12:33:
The challenge with all this though, is that a lot of the discussion about games nowadays has become deeply partisan and tribal.
...
The result [of his early scathing review] was a backlash the likes of which I have never experienced before in my entire time covering games.
...
I had thousands of people abusing me as "cancerous" and "toxic" and "thirsty for hate clicks."
...
I still get tweets and comments form these people almost daily telling me that I've lost all credibility as a voice in the gaming industry because of the way that I talked about Anthem. I think for a lot of these people, they're leveraged so deep into their support for Anthem [lenny's note: or BioWare] that they're unable or unwilling to see the reality that's staring them in the face. This sort of blind support for a game is one of the reasons that publishers and developers are so comfortable with releasing games that are not finished. They know that a sizeable chunk of their fanbase will not only put up with it, but defend it.
I'm glad he brought that up, because it really needs to be hammered home that fanboyism is one of the major factors enabling this garbage.
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Post by Spectr61 on Apr 7, 2019 8:40:19 GMT
Rant here. I am uninstalling Anthem, finally. Played it for 60 hours, though I haven't touched the game for a month now. Some might be quick and label me as a hater or something, but I believe it is worth noting that I played (as per origin) Mass Effect: Andromeda for 1,041 hours, Dragon Age: Inquisition for 3,402 hours, Mass Effect 3 for 2,861 hours, and the other Bioware games for multiple playthroughs and well over hundreds of hours each. Before Anthem, I was often seen as a Bioware fanboy. As many here, I was skeptical about Anthem from the very beginning. I thought it would not be a good game, and that Bioware should focus on what they can actually do well. I didn't really expect that Anthem would be this bad, but I am not surprised that it is. I wanted to keep Anthem installed and maybe come back to it when/if it becomes a better game, but right now I am not only skeptical about it becoming a good game, but I think it should not become a good game and if it becomes, I cannot bring myself to support it. After the reading article and Bioware's cynical response, and taking into consideration the amount of talented people Bioware lost in the process of making Anthem (particularly in 2017), and the fact they released a poor Mass Effect game and scrapped a well-envisioned Dragon Age 4 project, likely killing both franchises or at least changing them into games we can no longer recognize, well, I cannot support Anthem at the slightest. I actually believe at this point that Anthem has to die. It has to die, so that lessons are learned. And so that the talented people who left Bioware (David Gaider, Mike Laidlaw, Aaryn Flynn, Drew Karpyshyn, Billy Buskell and others) left so that lessons are learned, and that Mass Effect and Dragon Age franchises died so that lessons are learned. (as a sidenote, I didn't give my money to Bioware and EA for Anthem, I got it with a graphics card upgrade. I am glad that I didn't financially contribute to this piece of Bioware self-destruction material at the slightest) That fact that you, spacev3gan, feels the need to establish bona fides as a Bioware fan and not a "hater" kinda shows where the discourse is right now. And though no one has challenged you on it, I don't think you're irrational for doing it pre-emptively. Sad state of affairs. Anyways. I agree with you that it needs to die, unfortunately I don't see that happening. The game is too rotten to the core to ever be redeemed into anything resembling a success, and the core design team is likely moved onto Joplin, or Morrison, or Jackson, or Jesus Christ The Risen Lord or whatever other arrogant fucking codename they're giving DA4 these days. The live team is in control now and while it seems like Austin probably has their head on more of a swivel than Edmonton, they still just don't have access to make the fundamental changes necessary. But I don't see BWEA pulling life support, they'll keep the ventilator and feeding tubes in for at least a year or more. The question is, will the initial critical response and the Schreier article be enough of a wake up call for them to not pull the same shit on DA4? Unless there are actual concrete changes in BWEA management and production policy I don't think so. Wake up call? Didn't that same thing get said folllowing the ME3 endings fiasco, after Biower's public mea culpa and updated "Extended Cut"? Or how about all the undercooked problems DAI had with Frostshite, with Biower's response of "this is a wake up call, it's a new engine and wait till we git gud with it"? Or how about the wake up call of the exact same writer's outline of the exact same same dev problems for MEA? How many wake ups?
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
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Post by Gileadan on Apr 7, 2019 9:05:57 GMT
I'm glad he brought that up, because it really needs to be hammered home that fanboyism is one of the major factors enabling this garbage. Anyone using words like "hater" or "toxic" to refer to someone who doesn't like a game and gives valid reasons for that isn't just a fanboy but a complete drone so deep in denial, out of touch with reality and their head so deep in a dark, warm place that they've probably forgotten what the sun looks like by now.
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Post by 10k on Apr 7, 2019 13:59:03 GMT
That fact that you, spacev3gan, feels the need to establish bona fides as a Bioware fan and not a "hater" kinda shows where the discourse is right now. And though no one has challenged you on it, I don't think you're irrational for doing it pre-emptively. Sad state of affairs. Anyways. I agree with you that it needs to die, unfortunately I don't see that happening. The game is too rotten to the core to ever be redeemed into anything resembling a success, and the core design team is likely moved onto Joplin, or Morrison, or Jackson, or Jesus Christ The Risen Lord or whatever other arrogant fucking codename they're giving DA4 these days. The live team is in control now and while it seems like Austin probably has their head on more of a swivel than Edmonton, they still just don't have access to make the fundamental changes necessary. But I don't see BWEA pulling life support, they'll keep the ventilator and feeding tubes in for at least a year or more. The question is, will the initial critical response and the Schreier article be enough of a wake up call for them to not pull the same shit on DA4? Unless there are actual concrete changes in BWEA management and production policy I don't think so. Wake up call? Didn't that same thing get said folllowing the ME3 endings fiasco, after Biower's public mea culpa and updated "Extended Cut"? Or how about all the undercooked problems DAI had with Frostshite, with Biower's response of "this is a wake up call, it's a new engine and wait till we git gud with it"? Or how about the wake up call of the exact same writer's outline of the exact same same dev problems for MEA? How many wake ups? Exactly, no amount of "wake up" calls will wake these guys up. At the end of the day they still have to work with that shitty engine, and they are very persistent on continuing to do things they're not good at. Do people really think BW will go back to the days of old where they created small area worlds with a good amount of content squeezed in? I don't think so. Boring open-worlds and characters with no depth are their new direction when it comes to game development.
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Post by biggydx on Apr 7, 2019 15:37:29 GMT
It's amazing how much can change in a decade man. Going from stardom to ridicule. Kinda reminds me of E!'s True Hollywood Stories. Exactly, no amount of "wake up" calls will wake these guys up. At the end of the day they still have to work with that shitty engine, and they are very persistent on continuing to do things they're not good at. Do people really think BW will go back to the days of old where they created small area worlds with a good amount of content squeezed in? I don't think so. Boring open-worlds and characters with no depth are their new direction when it comes to game development. They basically got hit with a perfect storm of fuckery: 1) Lack of vision and mismanagement causing pivotal developers/writers to leave 2) Their GM's leaving back to back 3) A publisher that wants live service/GaaS in all their titles, nor viewing their singleplayer games as worthy enough for technical support 4) An engine that is unruly on several levels. ( I mean FFS, the devs who made it still can't figure out where the audio cutoff bug comes from)
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Post by Iakus on Apr 7, 2019 15:58:15 GMT
That fact that you, spacev3gan, feels the need to establish bona fides as a Bioware fan and not a "hater" kinda shows where the discourse is right now. And though no one has challenged you on it, I don't think you're irrational for doing it pre-emptively. Sad state of affairs. Anyways. I agree with you that it needs to die, unfortunately I don't see that happening. The game is too rotten to the core to ever be redeemed into anything resembling a success, and the core design team is likely moved onto Joplin, or Morrison, or Jackson, or Jesus Christ The Risen Lord or whatever other arrogant fucking codename they're giving DA4 these days. The live team is in control now and while it seems like Austin probably has their head on more of a swivel than Edmonton, they still just don't have access to make the fundamental changes necessary. But I don't see BWEA pulling life support, they'll keep the ventilator and feeding tubes in for at least a year or more. The question is, will the initial critical response and the Schreier article be enough of a wake up call for them to not pull the same shit on DA4? Unless there are actual concrete changes in BWEA management and production policy I don't think so. Wake up call? Didn't that same thing get said folllowing the ME3 endings fiasco, after Biower's public mea culpa and updated "Extended Cut"? Or how about all the undercooked problems DAI had with Frostshite, with Biower's response of "this is a wake up call, it's a new engine and wait till we git gud with it"? Or how about the wake up call of the exact same writer's outline of the exact same same dev problems for MEA? How many wake ups?
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Post by cankiie on Apr 10, 2019 4:54:22 GMT
In regards to wake up calls. Aren't the Bioware developers themselves attacking Schrier and his article? Aren't they doubling down instead of admitting faults? As far as I have noted, they are beyond any kind of help at this point
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Post by SirSourpuss on Apr 10, 2019 12:00:24 GMT
In regards to wake up calls. Aren't the Bioware developers themselves attacking Schrier and his article? Aren't they doubling down instead of admitting faults? As far as I have noted, they are beyond any kind of help at this point I understand that they would do that, for their public face, but Casey sent an internal email, saying changes would be coming this week, in an effort to address the issues that Schreier's article raised. If Casey can turn this ship around, then all DA4 has to be is competent. People have literally no attachment, or expectations from DA, as it never really had a clear identity. Whether it gets people interested in it, that's another thing. In the event that Casey has absolutely no idea what the fuck he is doing and can't get Bioware's shit fixed, then regardless of how DA4 turns up, there is no hope for Bioware to continue making "Bioware magic" games.
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Post by cankiie on Apr 10, 2019 13:42:44 GMT
In regards to wake up calls. Aren't the Bioware developers themselves attacking Schrier and his article? Aren't they doubling down instead of admitting faults? As far as I have noted, they are beyond any kind of help at this point I understand that they would do that, for their public face, but Casey sent an internal email, saying changes would be coming this week, in an effort to address the issues that Schreier's article raised. If Casey can turn this ship around, then all DA4 has to be is competent. People have literally no attachment, or expectations from DA, as it never really had a clear identity. Whether it gets people interested in it, that's another thing. In the event that Casey has absolutely no idea what the fuck he is doing and can't get Bioware's shit fixed, then regardless of how DA4 turns up, there is no hope for Bioware to continue making "Bioware magic" games. Yeah, nothing is going to change... trust me. Had it not been for the public uproar and Schrier's article in the first place they would have swept it all under the rug. They are only stating anything allowed for the public in order to take the shit they have laid and actually see if someone want to take it out in the trash, instead of just sweeping it under the rug and let it smell up the entire room. The fact that they at first tried to double down and attack the article shows the mindset they have, that they have had since Dragon Age Inquisiton, mind you, shows that they are not going to change... at... all. Nope, Bioware is currently not in a good place as a studio. Game developers need freaking unions. From CD Project red to every other studio out there, game developers are treated like trash and we as consumers enable this kind of shit over and over again. They need unions, game developers need the goddamn respect they deserve. Screw it all. I need a new hobby.
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Post by SirSourpuss on Apr 10, 2019 14:04:07 GMT
Yeah, nothing is going to change... trust me. Had it not been for the public uproar and Schrier's article in the first place they would have swept it all under the rug. They are only stating anything allowed for the public in order to take the shit they have laid and actually see if someone want to take it out in the trash, instead of just sweeping it under the rug and let it smell up the entire room. The fact that they at first tried to double down and attack the article shows the mindset they have, that they have had since Dragon Age Inquisiton, mind you, shows that they are not going to change... at... all. Nope, Bioware is currently not in a good place as a studio. Game developers need freaking unions. From CD Project red to every other studio out there, game developers are treated like trash and we as consumers enable this kind of shit over and over again. They need unions, game developers need the goddamn respect they deserve. Screw it all. I need a new hobby. I get you. I don't expect Casey to turn things around in a day. I don't even know if Casey can. I can hope, but that's pretty much it. The thing is, no company would go, put on a public face and say "we abuse our workers, we fuck people over and have no idea what the fuck we are doing". I get that this is what happened, but you never, under any circumstances, go out and admit it publicly, let alone make a press statement admitting it. What happens internally, though, that's a different matter. If the leaked internal email is true, though, it seems that Casey is willing to at least consider a few things. Whether that pans out, like I already said, is a different matter.
Bioware is not in a good place, for sure, and that's both as an internal machine and a studio/brand name. They need to knock it right out of the park with their next title, to get better support, in order to improve in both standings.
I would discuss other studios as well, but this is the BIOWARE social. I don't see the point to it, though they do have the same shitty practices, yes.
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Post by Qui-Gon GlenN7 on Apr 10, 2019 14:09:02 GMT
I understand that they would do that, for their public face, but Casey sent an internal email, saying changes would be coming this week, in an effort to address the issues that Schreier's article raised. If Casey can turn this ship around, then all DA4 has to be is competent. People have literally no attachment, or expectations from DA, as it never really had a clear identity. Whether it gets people interested in it, that's another thing. In the event that Casey has absolutely no idea what the fuck he is doing and can't get Bioware's shit fixed, then regardless of how DA4 turns up, there is no hope for Bioware to continue making "Bioware magic" games. Yeah, nothing is going to change... trust me. Had it not been for the public uproar and Schrier's article in the first place they would have swept it all under the rug. They are only stating anything allowed for the public in order to take the shit they have laid and actually see if someone want to take it out in the trash, instead of just sweeping it under the rug and let it smell up the entire room. The fact that they at first tried to double down and attack the article shows the mindset they have, that they have had since Dragon Age Inquisiton, mind you, shows that they are not going to change... at... all. Nope, Bioware is currently not in a good place as a studio. Game developers need freaking unions. From CD Project red to every other studio out there, game developers are treated like trash and we as consumers enable this kind of shit over and over again. They need unions, game developers need the goddamn respect they deserve. Screw it all. I need a new hobby. You are not the problem. I am unsure about the solution, or when it will come, but you are not at fault. We as consumers absolutely shoulder a portion of the blame, and this is why I have been adamant and redundant on the evil and shortsightedness that is pre-ordering. When you don't care how the sausage gets made, you are the problem. We have lots of problems in our membership here
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by sentinel87 on Apr 10, 2019 22:16:55 GMT
I'm not convinced unions would change anything regarding "crunch time" and the general pressure that goes along with it. Airlines are unionized and employees are treated terrible in that industry still, especially by the regional carriers. My father flew for a few regional airlines briefly and he has nothing good to say about them.
Ever since the article came out I have a bit of a hard time calling myself a Bioware fan, even though I know things like this go on in other companies. I guess I just expected better from Bioware.
I use to think all the veterans and institutional knowledge at Bioware due to it's promoting employees up the lader and retaining people over the years was a great thing for them. It seems this was not the case and they just hoped things would work out in the end and didn't listen to anyone's warnings about Anthem.
Hopefully Hudson's return can get things back on track with a clear vision going forward, something he did provide for the ME series. Something has to change and it has to change for the better.
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Post by lennybusker on Apr 11, 2019 0:05:35 GMT
I was curious how the Bioware Did Nothing Wrong crew would react to this, since the story essentially pits the rank and file Bioware devs against the management, cleaving "Bioware" into two groups that one might have to choose between if they wanted to continue to cheerlead "Bioware."
There's a disheartening amount of support for the management among fans. I'm still seeing some people try *reeeeeally* hard to weasel into "this was all EA's fault, actually".
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Post by alanc9 on Apr 11, 2019 4:57:10 GMT
What about the "Bio didn't do anything different this time around" crew? (I think that's the Ask a Game Dev guy's position.)
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Post by river82 on Apr 11, 2019 5:02:09 GMT
What about the "Bio didn't do anything different this time around" crew? (I think that's the Ask a Game Dev guy's position.) 0.0 There's people who say this?
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Post by alanc9 on Apr 11, 2019 5:37:34 GMT
Sure. Like I said, Ask a Game Dev:
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Post by PillarBiter on Apr 11, 2019 6:35:00 GMT
Sure. Like I said, Ask a Game Dev: There's always ups and downs in any sort of project work (not only vide game development). I have gruelling series of weeks sometimes too (granted, not months on end like this particular case, but still). But the bulk of the time I work my nromal 40 hour weeks. And any overtime is ultimately compensated. So it balances out. The thing is. If you work in the VG industry, you know in advance that such periods are a possibility. Taking a job even when knowing this and then complaining about it, seems kinda... off to me. It's like buying cheap property next to an airport and then petitioning against the loud noise once you live there. Don't get me wrong though: I'm not saying exploitation of the employees is a right thing to do because "they know about it"; healthy, happy work environments are the singular most important thing. But that should come from bioware leadership. And has nothing to do with the timelines from EA.
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Post by aglomeracja on Apr 11, 2019 10:00:45 GMT
Yeah, nothing is going to change... trust me. Had it not been for the public uproar and Schrier's article in the first place they would have swept it all under the rug. They are only stating anything allowed for the public in order to take the shit they have laid and actually see if someone want to take it out in the trash, instead of just sweeping it under the rug and let it smell up the entire room. The fact that they at first tried to double down and attack the article shows the mindset they have, that they have had since Dragon Age Inquisiton, mind you, shows that they are not going to change... at... all. Nope, Bioware is currently not in a good place as a studio. Game developers need freaking unions. From CD Project red to every other studio out there, game developers are treated like trash and we as consumers enable this kind of shit over and over again. They need unions, game developers need the goddamn respect they deserve. Screw it all. I need a new hobby. I get you. I don't expect Casey to turn things around in a day. I don't even know if Casey can. I can hope, but that's pretty much it. The thing is, no company would go, put on a public face and say "we abuse our workers, we fuck people over and have no idea what the fuck we are doing". I get that this is what happened, but you never, under any circumstances, go out and admit it publicly, let alone make a press statement admitting it. What happens internally, though, that's a different matter. If the leaked internal email is true, though, it seems that Casey is willing to at least consider a few things. Whether that pans out, like I already said, is a different matter. Actually that's exactly what they should do, at least according to on PR/crisis managment specialists that were lecturing on my university. IIRC there's a complete list of steps that a company should take it gets hit by some unpleasant revelation or crisis of other kind, and those steps include admitting the situation happened as soon as it's confirmed, but it needs to be immediately followed by a clear plan on how they are going to prevent those problems in the future and make it up to victims. That would be the professional way of dealing with it. There is an alternative (notably used by people like Charlie Sheen or Donald Trump) which requires you to either publicly admit to some issue but double down on it instead of apologizing. It's quite rare for a company to do that, but some might say it's what CDPR did regarding their crunching controversy.
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Post by SirSourpuss on Apr 11, 2019 12:07:45 GMT
I get you. I don't expect Casey to turn things around in a day. I don't even know if Casey can. I can hope, but that's pretty much it. The thing is, no company would go, put on a public face and say "we abuse our workers, we fuck people over and have no idea what the fuck we are doing". I get that this is what happened, but you never, under any circumstances, go out and admit it publicly, let alone make a press statement admitting it. What happens internally, though, that's a different matter. If the leaked internal email is true, though, it seems that Casey is willing to at least consider a few things. Whether that pans out, like I already said, is a different matter. Actually that's exactly what they should do, at least according to on PR/crisis managment specialists that were lecturing on my university. IIRC there's a complete list of steps that a company should take it gets hit by some unpleasant revelation or crisis of other kind, and those steps include admitting the situation happened as soon as it's confirmed, but it needs to be immediately followed by a clear plan on how they are going to prevent those problems in the future and make it up to victims. That would be the professional way of dealing with it. There is an alternative (notably used by people like Charlie Sheen or Donald Trump) which requires you to either publicly admit to some issue but double down on it instead of apologizing. It's quite rare for a company to do that, but some might say it's what CDPR did regarding their crunching controversy. Let me rephrase, then. The thing is, no company, like EA, that puts its shareholders and stock price over its workers and customers, would go, put on a public face and say "we abuse our workers, we fuck people over and have no idea what the fuck we are doing".
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Post by aglomeracja on Apr 11, 2019 12:57:49 GMT
Actually that's exactly what they should do, at least according to on PR/crisis managment specialists that were lecturing on my university. IIRC there's a complete list of steps that a company should take it gets hit by some unpleasant revelation or crisis of other kind, and those steps include admitting the situation happened as soon as it's confirmed, but it needs to be immediately followed by a clear plan on how they are going to prevent those problems in the future and make it up to victims. That would be the professional way of dealing with it. There is an alternative (notably used by people like Charlie Sheen or Donald Trump) which requires you to either publicly admit to some issue but double down on it instead of apologizing. It's quite rare for a company to do that, but some might say it's what CDPR did regarding their crunching controversy. Let me rephrase, then. The thing is, no company, like EA, that puts its shareholders and stock price over its workers and customers, would go, put on a public face and say "we abuse our workers, we fuck people over and have no idea what the fuck we are doing". Nah, but they could say "We would like to thank our employees for putting incredible effort during Anthem's development. We admit that we made some mistakes when planning our work which eventually led to intensive crunching and we're soon going to announce to our employees how are we going to proceed so this situation doesn't happen again. Additionally, we're going to give our employees an option of taking additional 7 days of paid leave." That's pretty much saying "we fucked people over and had no idea what we were doing", only with "...and this is what we're going to do about it". This (or something like it, but written by a professional) is a much better way of approaching crisis like this. Their shareholders and bosses are not stupid and they also see that there are problems, so they can't pretend that nothing is going on, but they at least can look like they're on top of things.
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