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738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
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Post by Link"Guess"ski on Apr 5, 2018 16:45:26 GMT
It's a shame it couldn't hit a middle road so nobody complains about this shit... If this message board is any indication, people will complain about shit that you'd never think people would complain about...someone would complain they went "middle road"... I liked what they did with Sera, Cassandra, Vivienne, Leliana, Josephine, etc in DA:I as they seemed to fit the character they were trying to convey through the narrative - they weren't the same animation re-skinned but had distinctive features that made sense. Sera was scrappy rogue with an unconventional personality so her style, look and self-administered haircut made sense. Cassandra was fierce warrior/Seeker so it would make seem to follow she would have scars and a shorter haircut. Both Josephine and Vivienne were acquainted with their various royal courts and can play the political and appear consistent in terms of appropriate dress, eloquence and attractiveness for their role. Leliana is an ex-bard spy and seductress so the beauty that is present would be essential but her dress now reflects her evolution into a senior adviser and spy master. To me these choices felt "middle road" in that they could have gone for "super-model" but instead they went for something that fits the RPG fantasy/adventure genre while at the same time looks like someone you might run into in real life. Same for Scott and Sara in ME:A...I don't think the model choices were an issue as much as the way their character was expressed through the animations. Just to clarify, by "middle road" I don't mean "make everyone look average". I meant you can have your Saras and seras while also having drop-dead gorgeous model faces like Miranda, Samara etc. There's no reason to make a mandate that everyone has to look overly sexy or ugly. Ashley's redesign in ME3 depressed me for example, because she was actually lowkey created of a feminist mindset with ME1 where she was a tough soldier woman who who fended for herself but also didn't mind getting into a heteronormative relationship. She wasn't overly prettied up and she often expressed herself like a hardass marine.
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Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Apr 5, 2018 16:56:35 GMT
Plus, she looked better with her hair up. I miss that Ashley
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4,137
samhain444
1,669
April 2017
samhain444
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by samhain444 on Apr 5, 2018 17:08:58 GMT
If this message board is any indication, people will complain about shit that you'd never think people would complain about...someone would complain they went "middle road"... I liked what they did with Sera, Cassandra, Vivienne, Leliana, Josephine, etc in DA:I as they seemed to fit the character they were trying to convey through the narrative - they weren't the same animation re-skinned but had distinctive features that made sense. Sera was scrappy rogue with an unconventional personality so her style, look and self-administered haircut made sense. Cassandra was fierce warrior/Seeker so it would make seem to follow she would have scars and a shorter haircut. Both Josephine and Vivienne were acquainted with their various royal courts and can play the political and appear consistent in terms of appropriate dress, eloquence and attractiveness for their role. Leliana is an ex-bard spy and seductress so the beauty that is present would be essential but her dress now reflects her evolution into a senior adviser and spy master. To me these choices felt "middle road" in that they could have gone for "super-model" but instead they went for something that fits the RPG fantasy/adventure genre while at the same time looks like someone you might run into in real life. Same for Scott and Sara in ME:A...I don't think the model choices were an issue as much as the way their character was expressed through the animations. Just to clarify, by "middle road" I don't mean "make everyone look average". I meant you can have your Saras and seras while also having drop-dead gorgeous model faces like Miranda, Samara etc. There's no reason to make a mandate that everyone has to look overly sexy or ugly. Ashley's redesign in ME3 depressed me for example, because she was actually lowkey created of a feminist mindset with ME1 where she was a tough soldier woman who who fended for herself but also didn't mind getting into a heteronormative relationship. She wasn't overly prettied up and she often expressed herself like a hardass marine. In my opinion, with Ashley, I think there was an attempt to convey her "evolution" from feisty grunt Marine to officer/Spectre candidate through dress and hair but just came off clumsy and didn't work. In ME:A, I thought you had a decent mix of attractive and "meh" in the main and NPC characters but some of it was little undone with the crowd or plot-related random characters in the Nexus or respective mission planets. Like, after setting up the colony on Prodromos, there is just a lot of weird looking characters doing random shit...one woman appears to be drunk and stumbling out in front of a pre-fab...another guy inside one of the pre-fab buildings is jumping and gesturing for some odd reasons...one of the workers on the Nexus has "roots" showing through hair dye job. I thought Peebee was pretty well done and attractive but the Asari as a whole suffered significantly from lack of variance...from the Asari Pathfinders to Kelinda to Keri, they look like the same Dorbz doll with different names, not to mention the "Clone" scene on the Nexus Captain Dunn was pretty hot but her surrounding administrators were oddly conceived Cora herself veered from "wow" to "what?" depending on the scene, the angle, the conversation... I don't think there is necessarily a conscious effort to de-beautify the characters as much as it suffered from the ME:A's notorious animation issues.
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,974 Likes: 21,012
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Nov 25, 2024 12:29:35 GMT
21,012
sjsharp2010
Go Team!
12,974
December 2016
sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Apr 8, 2018 13:24:06 GMT
It doesn't break my game one way or the other, but I'd prefer pretty characters in the game. I suspect most people would. I'd rather not walk past the mutant white dude with the fro in the nexus with the giant potato head. And yet pretty characters are in every Bioware game. So you must be good. yeah indeed I think ther aer a few pretty characters in Biowaer's games. Ashley was good looking I thought in the trilogy. Also there aer quite a few in DAO as well that lady you meet in the Redcliffe Tavern Bella. Shianni from the Alienage I think is kind of cute as well.Also I've made quite a few cute looking protags in the CC's as well. For example the Sabrina I'm running with on DAI on my current playthrough I think has ended up being cute as well. I've made a few cute/pretty Ryder's in MEA as well. Was planning my next one to be one as well when I get to her.
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