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Post by DistigousForest on Mar 25, 2018 19:49:13 GMT
I tried Destroyer with ADAS and fire rounds. Wow... I don't know why I didn't try this sooner. He just... wrecks everything with this combination. It was pretty funny to stun lock Phantoms endlessly and Dragoons dodge immediately only to wipe them out with multi frags. I took a Piranha as back up. It was stupid good. Just a heads up: Destroyer with Adas is usually a missile glitcher and I generally vote to kick as soon as I see it. If you get a vote kick it's probably someone thinking the same.
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19,211
Qui-Gon GlenN7
In theory there is no difference between theory and practice. In practice there is.
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August 2016
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Post by Qui-Gon GlenN7 on Mar 25, 2018 21:14:22 GMT
I tried Destroyer with ADAS and fire rounds. Wow... I don't know why I didn't try this sooner. He just... wrecks everything with this combination. It was pretty funny to stun lock Phantoms endlessly and Dragoons dodge immediately only to wipe them out with multi frags. I took a Piranha as back up. It was stupid good. Just a heads up: Destroyer with Adas is usually a missile glitcher and I generally vote to kick as soon as I see it. If you get a vote kick it's probably someone thinking the same. Striker.... Haven't seen a PC missile glitcher in a long time, and only 2 in my whole glorious career. PC Mustard Race FTW!
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obbie1984
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Post by obbie1984 on Mar 26, 2018 5:41:56 GMT
I tried Destroyer with ADAS and fire rounds. Wow... I don't know why I didn't try this sooner. He just... wrecks everything with this combination. It was pretty funny to stun lock Phantoms endlessly and Dragoons dodge immediately only to wipe them out with multi frags. I took a Piranha as back up. It was stupid good. Just a heads up: Destroyer with Adas is usually a missile glitcher and I generally vote to kick as soon as I see it. If you get a vote kick it's probably someone thinking the same. I didn't know this, but I usually host. Can you actually kick the host in this game? I think you can in MEA, but I've never seen it in ME3.
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19,211
Qui-Gon GlenN7
In theory there is no difference between theory and practice. In practice there is.
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August 2016
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Post by Qui-Gon GlenN7 on Oct 27, 2018 14:47:54 GMT
Just a heads up: Destroyer with Adas is usually a missile glitcher and I generally vote to kick as soon as I see it. If you get a vote kick it's probably someone thinking the same. I didn't know this, but I usually host. Can you actually kick the host in this game? I think you can in MEA, but I've never seen it in ME3. Sure you can kick the host! It's one of the special joys
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Post by obbie1984 on Oct 29, 2018 21:53:09 GMT
I didn't know this, but I usually host. Can you actually kick the host in this game? I think you can in MEA, but I've never seen it in ME3. Sure you can kick the host! It's one of the special joys That's idiotic. Not that you can do that. But in one game, I had two randoms with low gear/guns/intelligence that wanted to boot me even though I was putting in the most work and was carrying them.
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Qui-Gon GlenN7
In theory there is no difference between theory and practice. In practice there is.
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August 2016
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Post by Qui-Gon GlenN7 on Oct 30, 2018 3:31:41 GMT
Sure you can kick the host! It's one of the special joys That's idiotic. Not that you can do that. But in one game, I had two randoms with low gear/guns/intelligence that wanted to boot me even though I was putting in the most work and was carrying them. You wounded their e-peen. What other recourse did you leave them
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ElCid
N1
I love the smell of napalm in the morning!
Games: Mass Effect Trilogy
Origin: Bingbangpoe-N7S
Posts: 48 Likes: 249
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Aug 29, 2019 23:32:23 GMT
249
ElCid
I love the smell of napalm in the morning!
48
October 2018
bingbangpoe
Mass Effect Trilogy
Bingbangpoe-N7S
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Post by ElCid on Oct 30, 2018 13:23:22 GMT
I've played once with a guy that rolled N7 Destroyer with a melee build. It was fun to see him stomping everything, literally.
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frankiscrank
N3
Games: Mass Effect Trilogy
Origin: frank_is_crank
Prime Posts: 1109
Posts: 456 Likes: 3,311
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August 2016
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Mass Effect Trilogy
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Post by frankiscrank on Oct 30, 2018 14:11:34 GMT
Dunno if I'd spec into DM. The slow movement speed might not be useful for a playstyle where you want to get fast into melee range. And I'm slightly irritated by the use of HVB even though your build does not worry about cooldowns.
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ElCid
N1
I love the smell of napalm in the morning!
Games: Mass Effect Trilogy
Origin: Bingbangpoe-N7S
Posts: 48 Likes: 249
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0
Aug 29, 2019 23:32:23 GMT
249
ElCid
I love the smell of napalm in the morning!
48
October 2018
bingbangpoe
Mass Effect Trilogy
Bingbangpoe-N7S
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Post by ElCid on Oct 30, 2018 14:51:35 GMT
Dunno if I'd spec into DM. The slow movement speed might not be useful for a playstyle where you want to get fast into melee range. And I'm slightly irritated by the use of HVB even though your build does not worry about cooldowns. It is not optimal at all, but sure was funny. DM I assume is more to make him resilient in melee range than anything else. He'd aggro a bunch of Brutes to choke points and proceed to spam Heavy Melee.
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Qui-Gon GlenN7
In theory there is no difference between theory and practice. In practice there is.
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August 2016
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Post by Qui-Gon GlenN7 on Nov 1, 2018 15:45:51 GMT
Dunno if I'd spec into DM. The slow movement speed might not be useful for a playstyle where you want to get fast into melee range. And I'm slightly irritated by the use of HVB even though your build does not worry about cooldowns. It is not optimal at all, but sure was funny. DM I assume is more to make him resilient in melee range than anything else. He'd aggro a bunch of Brutes to choke points and proceed to spam Heavy Melee. Humor factor is high with this kit. If you really want to melee with him though, the Carpet Bomber build with Cyclonic is a far better melee killer. Can do exactly the same thing with Brutes as you describe. HML doesn't have to be turned on all the time, which makes him a little tougher in a fistfight. Edit: the specc for MFG is all wrong, and I wonder if some of you who think MFG is a bad grenade, specc like this. Damage, Damage, Extra multis. There is no other way.
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burningcherry
1,336
May 18, 2018 21:58:48 GMT
May 2018
burningcherry
Mass Effect Trilogy, Mass Effect Andromeda
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Post by burningcherry on Nov 2, 2018 15:30:18 GMT
Damage, Damage, Extra multis. There is no other way. This way, you only get 1900 N on them or you have to sacrifice some weapon damage from the passive skill. With Damage, Count, Damage, you reach that 2000 N sweetspot needed to stagger all kinds of enemies and stop Banshee sync-kills on Platinum. I'm not saying that your build is necessarily wrong, there just exists a different one with good reasons for it.
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In theory there is no difference between theory and practice. In practice there is.
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Post by Qui-Gon GlenN7 on Nov 2, 2018 15:48:59 GMT
Damage, Damage, Extra multis. There is no other way. This way, you only get 1900 N on them or you have to sacrifice some weapon damage from the passive skill. With Damage, Count, Damage, you reach that 2000 N sweetspot needed to stagger all kinds of enemies and stop Banshee sync-kills on Platinum. I'm not saying that your build is necessarily wrong, there just exists a different one with good reasons for it. We are talking the same thing. The evolution choices are these: 4a: Damage 4b: Radius 4a, no question. This is not a long range grenade, and because it is a Multi-Frag Grenade, you do not need radius to hit multiple targets. 5a: +2 Grenades 5b: Damage 5b, no question. So, as I said, damage damage. 6a: Grenade Count 6b: Damage It can be argued that 6b is better. With Grenade Gear, it plainly is not. If you need more damage, use another grenade. To me, this is a close range toe exploding shoot into the floor and kill everything around you grenade. The extra count gives you less powerful grenades, but do the math and you are winning.
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Nov 15, 2024 18:18:41 GMT
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Pounce de León
Praise the Justicat!
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August 2016
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Post by Pounce de León on Nov 2, 2018 15:54:38 GMT
Damage, Damage, Extra multis. There is no other way. This way, you only get 1900 N on them or you have to sacrifice some weapon damage from the passive skill. With Damage, Count, Damage, you reach that 2000 N sweetspot needed to stagger all kinds of enemies and stop Banshee sync-kills on Platinum. I'm not saying that your build is necessarily wrong, there just exists a different one with good reasons for it. Every time I crossed 2000 N with builds I had to find out that Banshee already go immune to stagger in game. It's fun when it works, but you just can't rely on it.
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burningcherry
1,336
May 18, 2018 21:58:48 GMT
May 2018
burningcherry
Mass Effect Trilogy, Mass Effect Andromeda
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Post by burningcherry on Nov 2, 2018 16:01:04 GMT
This way, you only get 1900 N on them or you have to sacrifice some weapon damage from the passive skill. With Damage, Count, Damage, you reach that 2000 N sweetspot needed to stagger all kinds of enemies and stop Banshee sync-kills on Platinum. I'm not saying that your build is necessarily wrong, there just exists a different one with good reasons for it. We are talking the same thing. The evolution choices are these: 4a: Damage 4b: Radius 4a, no question. This is not a long range grenade, and because it is a Multi-Frag Grenade, you do not need radius to hit multiple targets. 5a: +2 Grenades 5b: Damage 5b, no question. So, as I said, damage damage. 6a: Grenade Count 6b: Damage It can be argued that 6b is better. With Grenade Gear, it plainly is not. If you need more damage, use another grenade. To me, this is a close range toe exploding shoot into the floor and kill everything around you grenade. The extra count gives you less powerful grenades, but do the math and you are winning. My point is not about damage, but force. With Force & Damage on both 4 and 6, you can stop Banshees from sync-killing your teammates (stopping crabs is already granted at 1800 N) and stagger everything around (including bosses) if needed.
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Qui-Gon GlenN7
In theory there is no difference between theory and practice. In practice there is.
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August 2016
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Post by Qui-Gon GlenN7 on Nov 2, 2018 16:06:54 GMT
Yeah, no Phantom survives 3 of em. No Phantom Goon squad survives 3 of them. They stagger everything in pairs or better, and IMO they are a close range panic button.
Sure, there are different ways. I truly believe that this specc is the best, and I played this kit almost exclusively for over a year.
I also am not nearly the best player in the room, so always take my builds with a little salt.
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Deleted
Deleted Member
Posts: 0
Deleted
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guest@proboards.com
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Nov 25, 2024 18:00:54 GMT
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Nov 25, 2024 18:00:54 GMT
January 1970
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Post by Deleted on Nov 2, 2018 18:57:39 GMT
I know I'm quite late to the party with this but to mention my build: I use the Destroyer as an OP Weapons Platform, putting in everything for weapon damage at every turn. Combined with weapon amplifiers and ammunition, you can shred anything that comes your way. The Harrier basically becomes a minigun and the Claymore, well... its glorious Easily one of my favorites.
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crashsuit
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August 2016
crashsuit
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Jade Empire, Mass Effect Andromeda
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crashsuit
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2,789
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Post by crashsuit on Nov 6, 2018 20:32:56 GMT
It took me an hour to find this, but here's a gif of the DM-less Destroyer getting the 50 melee kills medal on gold. I think it's mostly a uBSN-only thing, I've never seen any pugs using it.
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