cypherj
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,586 Likes: 2,396
inherit
6438
0
Dec 15, 2021 17:52:40 GMT
2,396
cypherj
1,586
Mar 28, 2017 14:46:05 GMT
March 2017
cypherj
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by cypherj on Apr 4, 2018 12:56:11 GMT
|
|
Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,003 Likes: 9,087
inherit
1561
0
Nov 25, 2024 12:33:59 GMT
9,087
Sanunes
Just a flip of the coin.
6,003
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
|
Post by Sanunes on Apr 4, 2018 13:36:46 GMT
That article is pretty much the exact same thing people have been dismissing as untrue for years. The problem is BioWare has shifted focus and people are more then willing to blame EA for that shift of focus, but the thing is people are asking for games to change focus to meet their personal desires as well. A stronger focus on graphics is one of them or the more content. I can beat Mass Effect 1 in about five hours if I stay to the critical mission path, with Dragon Age: Inquisition I can beat the game in 20 to 25 hours if I stick to the critical mission path. The thing about Inquisition is there were people complained that the critical mission path was too short for a $60 game.
Overall I fully expect that article to be completely dismissed by a lot of people that constantly want to blame EA for everything.
|
|
LogicGunn
N3
I'll relinquish one bullet. Where do you want it?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LogicGunn
PSN: LogicGunn
Posts: 909 Likes: 1,847
inherit
2060
0
1,847
LogicGunn
I'll relinquish one bullet. Where do you want it?
909
November 2016
logicgunn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
LogicGunn
LogicGunn
|
Post by LogicGunn on Apr 4, 2018 16:53:05 GMT
There's another thread with a link to a similar sentiment from Patrick Weekes, Karin Weekes and David Gaider at Havencon. bsn.boards.net/thread/14624/bioware-ea-da2-rushedSo I'm inclined to believe it, on account of it coming from actual people who work(ed) under EA in Bioware. I think people like to have a big bad boogeyman they can pin everything they don't like on, and something as big and faceless as EA is easier to point the finger at than the previously indie Bioware where you know the names and faces of the devs. If you don't like the direction Bioware has taken then it's on them, and there are plenty more devs in the sea. Mostly I'm surprised that this seems surprising to people.
|
|
inherit
1033
0
Nov 25, 2024 11:38:21 GMT
36,885
colfoley
19,120
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Apr 4, 2018 19:21:17 GMT
There's another thread with a link to a similar sentiment from Patrick Weekes, Karin Weekes and David Gaider at Havencon. bsn.boards.net/thread/14624/bioware-ea-da2-rushedSo I'm inclined to believe it, on account of it coming from actual people who work(ed) under EA in Bioware. I think people like to have a big bad boogeyman they can pin everything they don't like on, and something as big and faceless as EA is easier to point the finger at than the previously indie Bioware where you know the names and faces of the devs. If you don't like the direction Bioware has taken then it's on them, and there are plenty more devs in the sea. Mostly I'm surprised that this seems surprising to people. I'm not surprised.
|
|
dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
inherit
Biotic Booty
1031
0
Nov 16, 2024 14:01:33 GMT
17,687
dmc1001
9,942
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
|
Post by dmc1001 on Apr 4, 2018 19:30:56 GMT
Overall I fully expect that article to be completely dismissed by a lot of people that constantly want to blame EA for everything. People want to do that (and I can sometimes be guilty of it) because we've watched companies bought by EA simply cease to exist. Once it's happened a couple of times you have to look at the common denominator: EA.
|
|
ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,887 Likes: 3,546
inherit
9886
0
3,546
ahglock
2,887
Feb 21, 2018 17:57:17 GMT
February 2018
ahglock
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
ShinobiKillfist
|
Post by ahglock on Apr 4, 2018 19:54:42 GMT
Overall I fully expect that article to be completely dismissed by a lot of people that constantly want to blame EA for everything. People want to do that (and I can sometimes be guilty of it) because we've watched companies bought by EA simply cease to exist. Once it's happened a couple of times you have to look at the common denominator: EA. I guess the question is did EA do that, or did EA keep them alive a few years longer than they normally would have lasted. I doubt EA buys companies at their peak, its probably when they are already in financial difficulty.
|
|
inherit
1528
0
100
hivemind
117
Sept 10, 2016 9:55:02 GMT
September 2016
hivemind
|
Post by hivemind on Apr 4, 2018 20:01:54 GMT
I've listened the actual podcast with him. Flynn didn't really said anything concrete. Which is not surprising, giving how nuch he doesn't wan't to brake any relations with the higher eshelons of EA. the only new thing that i learned is that he was the guy who made an installer for NWN in 2002.
I guess you can say that he perfected teh art of saying a lot without saying anything meaningful.
|
|
inherit
7106
0
4,137
samhain444
1,669
April 2017
samhain444
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
|
Post by samhain444 on Apr 4, 2018 20:10:14 GMT
I've listened the actual podcast with him. Flynn didn't really said anything concrete. Which is not surprising, giving how nuch he doesn't wan't to brake any relations with the higher eshelons of EA. the only new thing that i learned is that he was the guy who made an installer for NWN in 2002. I guess you can say that he perfected teh art of saying a lot without saying anything meaningful. Sometimes the answers can only be as meaningful as the questions that were asked. I listened to all 32 minutes of it and Jason Schreier was doing his best to get some dirt and Aaron wasn't biting and, honestly, why would he?
|
|
inherit
7535
0
2,066
abaris
2,013
April 2017
abaris
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by abaris on Apr 4, 2018 20:20:27 GMT
I guess the question is did EA do that, or did EA keep them alive a few years longer than they normally would have lasted. I doubt EA buys companies at their peak, its probably when they are already in financial difficulty. The better question is, what do they make of their purchase. EA is striclty mainstream with the goal to milk as much money as possible. That's corporate life, ater all, since the higher ups have less interest in satisfying their customers than they have in satisfying their shareholders. They pay the bonusses after all. EA is just a symptom of a quickly spreading disease. Corporations have no souls. And that's probably a bigger problem with gaming than it is with selling toilet papers. It made me steer clear of so called AAA games for the most part. They're shiny, they're polished, but they lack heart. I gave it a last try with MEA, since I loved the ME series. If, and that's a big if, there is another Dragon Age, I certainly won't buy it on release. Better to wait an see what pans out.
|
|
Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,003 Likes: 9,087
inherit
1561
0
Nov 25, 2024 12:33:59 GMT
9,087
Sanunes
Just a flip of the coin.
6,003
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
|
Post by Sanunes on Apr 4, 2018 23:41:06 GMT
Overall I fully expect that article to be completely dismissed by a lot of people that constantly want to blame EA for everything. People want to do that (and I can sometimes be guilty of it) because we've watched companies bought by EA simply cease to exist. Once it's happened a couple of times you have to look at the common denominator: EA. To me studio names don't matter its how people leave, there are plenty of other publishers that close studios as well that don't get the flack that EA does. Take Two has a high studio closure rate, but I don't see people constantly beating that dead horse, Activision pretty much has corpses of studios making games now especially the ones that work on Call of Duty. There is also people who just go "EA closed a studio" without looking into why. I think Westwood is a good example, even if EA kept it open the studio would have been a zombie corpse because half the developers left before they released the final game. The way it looks to me is the reason why both BioWare Montreal and Visceral closed was because there wasn't anything to work on anymore due to the lack of games in development so those studios if left open would be empty shells with nobody there since people would have been transferred. Studio closures that I don't like are the ones where everyone is fired which Microsoft did with Lionhead. If you really look there are a lot of former studios around all the major publishers out there, its just with EA its the unforgivable sin.
|
|
Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,003 Likes: 9,087
inherit
1561
0
Nov 25, 2024 12:33:59 GMT
9,087
Sanunes
Just a flip of the coin.
6,003
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
|
Post by Sanunes on Apr 4, 2018 23:44:04 GMT
I guess the question is did EA do that, or did EA keep them alive a few years longer than they normally would have lasted. I doubt EA buys companies at their peak, its probably when they are already in financial difficulty. The better question is, what do they make of their purchase. EA is striclty mainstream with the goal to milk as much money as possible. That's corporate life, ater all, since the higher ups have less interest in satisfying their customers than they have in satisfying their shareholders. They pay the bonusses after all. EA is just a symptom of a quickly spreading disease. Corporations have no souls. And that's probably a bigger problem with gaming than it is with selling toilet papers. It made me steer clear of so called AAA games for the most part. They're shiny, they're polished, but they lack heart. I gave it a last try with MEA, since I loved the ME series. If, and that's a big if, there is another Dragon Age, I certainly won't buy it on release. Better to wait an see what pans out. My guess is they see a studio that is failing and see potential profit and if the profit isn't there they get the IP. I also think the studio/publisher dynamic has changed in more recent years that publishers are creating developers to make a specific franchise and when that franchise is done they close the studio for that is what they were built for, which is what I see with Motive Studios with EA.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
5402
0
Nov 25, 2024 16:26:10 GMT
Deleted
0
Nov 25, 2024 16:26:10 GMT
January 1970
Deleted
|
Post by Deleted on Apr 5, 2018 2:14:07 GMT
People want to do that (and I can sometimes be guilty of it) because we've watched companies bought by EA simply cease to exist. Once it's happened a couple of times you have to look at the common denominator: EA. To me studio names don't matter its how people leave, there are plenty of other publishers that close studios as well that don't get the flack that EA does. Take Two has a high studio closure rate, but I don't see people constantly beating that dead horse, Activision pretty much has corpses of studios making games now especially the ones that work on Call of Duty. There is also people who just go "EA closed a studio" without looking into why. I think Westwood is a good example, even if EA kept it open the studio would have been a zombie corpse because half the developers left before they released the final game. The way it looks to me is the reason why both BioWare Montreal and Visceral closed was because there wasn't anything to work on anymore due to the lack of games in development so those studios if left open would be empty shells with nobody there since people would have been transferred. Studio closures that I don't like are the ones where everyone is fired which Microsoft did with Lionhead. If you really look there are a lot of former studios around all the major publishers out there, its just with EA its the unforgivable sin. The Dev's didn't leave the company. EA downsized the company with Command & Conquer Renegade being panned by critics and Westwood being closed later that year. One of the 2 creators started a new company while the other stayed on with EA.
|
|
dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
inherit
Biotic Booty
1031
0
Nov 16, 2024 14:01:33 GMT
17,687
dmc1001
9,942
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
|
Post by dmc1001 on Apr 5, 2018 2:43:14 GMT
If you really look there are a lot of former studios around all the major publishers out there, its just with EA its the unforgivable sin. Honestly, for money reasons, I was out of the loop with gaming for many years. The first thing I bought was TS3 (having enjoyed the prior two games), which I later had to use Origin to play. I skipped ME completely because, to me, it just sounded like a shooting game and I was an RPG fan. (Little did I know...) So, moving along, I discover Maxis was closed down even though TS1 and TS2 were superior games to TS3 and TS4 (that latter two of which were under EA, while the former were under Maxis). Maxis was shut down following TS2 and then games dropped in quality. I wasn't even really aware of this stuff going on, because I didn't pay much attention, only finding this out later. What I did see was a shift in quality. The only reason I even picked up Mass Effect was because I heard it was, in fact, and RPG and that my BroShep could romance another dude in the third game. Honestly, I was playing the first two games just to get to the third and used to hate the second because of the absence of Kaidan. Over time, I've taken a hard look at what I liked about each game and concluded that ME1 was the best of the three. That one, and that one alone, was entirely a BioWare game. ME2 was under EA. It also seemed to go off-plot. Shepard was preparing for the arrival of the Reapers but then all of a sudden s/he is chasing geth, the Reaper threat is ignored by EVERYONE and a tenuous link is made between the Reapers and the Collectors that was poorly explained. (*We* didn't really even know Harbinger was a Reaper until the Arrival DLC, which, hello, was a *DLC*!) Anyway, it got off-plot and even people who love ME2 most of the trilogy have been known to call ME2 "ME1, part 2" because they know that we lost sight of what was going on. Then we get to MEA and the ball was really dropped. Rather than use the AAA team to develop it, they instead choose a BioWare studio whose claim to fame is the Citadel DLC. While that was a fun DLC, it would have been pointless at any other time in the game since it was the send-off of Shepard and Co. Those people didn't know how to develop a full-on game (given the blunders they made, which are evident even if you liked the game, which I did) but were put in charge of something that was meant to carry the Mass Effect torch. That makes no sense unless you're choosing not to put a game out that fans will love but instead appease someone else...like shareholders. EA has other bridges to burn, like producing more lucrative projects the try to make people buy loot crates in order to realistically be able to play a game. Even if DA4 does see the light of day, the were planning to add "live gaming" elements (I don't even know what that is but it sounds MP-related which, hey, happens to be where things like loot crates come in). People who enjoyed ME may have liked to do MP, but not as a requirement. It's pretty clear things had to be rolled back with linking MP with "galactic readiness" because not enough people were interested in that being necessary for an SP game. Yet, here EA is, pushing MP as the go-to thing. Then they did a half-assed job on MEA, which was SP but could have boosts from MP. There's some dots not being connected. If ME fans were turned off by MP as a requirement, why is EA pushing so hard to have it? And, sorry, but putting the B team on a AAA title suggests someone is looking for an excuse to shut them down and BioWare doesn't seem all that far away from that happening. For the record, EA has shut down *thirteen* studios. Did they all suck? Is BioWare known for sucking? Yet, BioWare is in danger and that can't be a coincidence.
|
|
Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,003 Likes: 9,087
inherit
1561
0
Nov 25, 2024 12:33:59 GMT
9,087
Sanunes
Just a flip of the coin.
6,003
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
|
Post by Sanunes on Apr 5, 2018 3:43:11 GMT
To me studio names don't matter its how people leave, there are plenty of other publishers that close studios as well that don't get the flack that EA does. Take Two has a high studio closure rate, but I don't see people constantly beating that dead horse, Activision pretty much has corpses of studios making games now especially the ones that work on Call of Duty. There is also people who just go "EA closed a studio" without looking into why. I think Westwood is a good example, even if EA kept it open the studio would have been a zombie corpse because half the developers left before they released the final game. The way it looks to me is the reason why both BioWare Montreal and Visceral closed was because there wasn't anything to work on anymore due to the lack of games in development so those studios if left open would be empty shells with nobody there since people would have been transferred. Studio closures that I don't like are the ones where everyone is fired which Microsoft did with Lionhead. If you really look there are a lot of former studios around all the major publishers out there, its just with EA its the unforgivable sin. The Dev's didn't leave the company. EA downsized the company with Command & Conquer Renegade being panned by critics and Westwood being closed later that year. One of the 2 creators started a new company while the other stayed on with EA. I cannot find the article I was reading that was talking that it was a second wave of people leaving Westwood when EA was merging them into another EA studio, maybe it was incorrect and removed.
|
|
Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,003 Likes: 9,087
inherit
1561
0
Nov 25, 2024 12:33:59 GMT
9,087
Sanunes
Just a flip of the coin.
6,003
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
|
Post by Sanunes on Apr 5, 2018 4:02:59 GMT
If you really look there are a lot of former studios around all the major publishers out there, its just with EA its the unforgivable sin. Honestly, for money reasons, I was out of the loop with gaming for many years. The first thing I bought was TS3 (having enjoyed the prior two games), which I later had to use Origin to play. I skipped ME completely because, to me, it just sounded like a shooting game and I was an RPG fan. (Little did I know...) So, moving along, I discover Maxis was closed down even though TS1 and TS2 were superior games to TS3 and TS4 (that latter two of which were under EA, while the former were under Maxis). Maxis was shut down following TS2 and then games dropped in quality. I wasn't even really aware of this stuff going on, because I didn't pay much attention, only finding this out later. What I did see was a shift in quality. The only reason I even picked up Mass Effect was because I heard it was, in fact, and RPG and that my BroShep could romance another dude in the third game. Honestly, I was playing the first two games just to get to the third and used to hate the second because of the absence of Kaidan. Over time, I've taken a hard look at what I liked about each game and concluded that ME1 was the best of the three. That one, and that one alone, was entirely a BioWare game. ME2 was under EA. It also seemed to go off-plot. Shepard was preparing for the arrival of the Reapers but then all of a sudden s/he is chasing geth, the Reaper threat is ignored by EVERYONE and a tenuous link is made between the Reapers and the Collectors that was poorly explained. (*We* didn't really even know Harbinger was a Reaper until the Arrival DLC, which, hello, was a *DLC*!) Anyway, it got off-plot and even people who love ME2 most of the trilogy have been known to call ME2 "ME1, part 2" because they know that we lost sight of what was going on. Then we get to MEA and the ball was really dropped. Rather than use the AAA team to develop it, they instead choose a BioWare studio whose claim to fame is the Citadel DLC. While that was a fun DLC, it would have been pointless at any other time in the game since it was the send-off of Shepard and Co. Those people didn't know how to develop a full-on game (given the blunders they made, which are evident even if you liked the game, which I did) but were put in charge of something that was meant to carry the Mass Effect torch. That makes no sense unless you're choosing not to put a game out that fans will love but instead appease someone else...like shareholders. EA has other bridges to burn, like producing more lucrative projects the try to make people buy loot crates in order to realistically be able to play a game. Even if DA4 does see the light of day, the were planning to add "live gaming" elements (I don't even know what that is but it sounds MP-related which, hey, happens to be where things like loot crates come in). People who enjoyed ME may have liked to do MP, but not as a requirement. It's pretty clear things had to be rolled back with linking MP with "galactic readiness" because not enough people were interested in that being necessary for an SP game. Yet, here EA is, pushing MP as the go-to thing. Then they did a half-assed job on MEA, which was SP but could have boosts from MP. There's some dots not being connected. If ME fans were turned off by MP as a requirement, why is EA pushing so hard to have it? And, sorry, but putting the B team on a AAA title suggests someone is looking for an excuse to shut them down and BioWare doesn't seem all that far away from that happening. For the record, EA has shut down *thirteen* studios. Did they all suck? Is BioWare known for sucking? Yet, BioWare is in danger and that can't be a coincidence.Going to an AskAGameDev article HereThey list 10 closures, but doesn't list BioWare Montreal and Visceral. Even if they do close those studios, the question I ask you were did the people go? The BioWare Montreal and Visceral people were reported to move to other EA Studios, but mostly Motive Studios also in Montreal. So they were moved to active projects, in those two cases it really seems like EA moved people to active projects instead of firing them when the projects they were scheduled on were abandoned. So if you make those arguments what is the reasoning for Activision for closing 10 studios and studios like Raven just making off-year Call of Duty games. Take-Two has a listing for closing 24 studios. So again why is EA the only one that people constantly complain about closing studios? Great you dislike EA for that, but that pretty much ignores my point of why people have all these grievances against EA, but are loving to publishers that have done the same thing. Even Blizzard closed studios for they closed Blizzard North and there are a few people that are upset that the original Diablo studio is gone, but the majority from what I am seeing aren't "I will boycott all future Blizzard titles because they closed the studio I liked and fundamentally changed Diablo". They hold the sins of Diablo 3 against Diablo 3, but not the history of the franchise.
|
|
dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
inherit
Biotic Booty
1031
0
Nov 16, 2024 14:01:33 GMT
17,687
dmc1001
9,942
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
|
Post by dmc1001 on Apr 5, 2018 4:51:44 GMT
I don't play games from those other studios so I can't comment on them. Which is why I don't comment on them. I only comment on studios that produce games I play. Also, when did I boycott EA? I can be dissatisfied with the direction I think things are taken but I never talked boycott. And given that another ME game would need to be in development NOW (since no DLC is being made) in order to come out in any reasonable length of time, the closure of the studio that made it is significant. That DA4 might not even be in the works at the moment is also telling. You can't stop all work on two major SP franchises and tell me that's a coincidence.
|
|
inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Apr 5, 2018 13:19:01 GMT
Some of the statements he makes is obviously skimpy and him looking out for former colleagues, not burning bridges with a company he used to contribute greatly to.
Yes, the truth is somewhere in the middle. Nobody is there just to be assholes, the biggest issues stem from complacency, going as far as you think you can underestimating your consumer-base's intelligence, and thinking in art vs money-cows. There's room for some of both but too often EA seems to go the complacent, conservative route, which isn't totally strange considering they are trying to be competitive financially and also trying not to decline as a company... but at times they definitely could be run smarter and think better long-term. It's human to err though. It's also human to be dumb and only think of money and fast cars, but I hope there are people at the top at EA that just want to see games push the envelope in quality and ideas instead of just profit. It gets harder and harder to do really good the more hundreds of people you involve though.
I just hope EA gets better in the future and I hope they don't kill BioWare ever.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
946
0
Nov 25, 2024 16:26:10 GMT
Deleted
0
Nov 25, 2024 16:26:10 GMT
January 1970
Deleted
|
Post by Deleted on Apr 6, 2018 7:12:07 GMT
I'm more inclined to believe someone who has first hand experience, than some random internet person who makes up stuff without actually having worked there.
|
|
inherit
535
0
4,337
clips7
MiNd...ExPaNsIoN....
1,829
August 2016
clips7
Blackgas7
|
Post by clips7 on Apr 6, 2018 8:39:54 GMT
He pretty much stated what any of us would have stated in his situation. We may talk trash about that shi**y first job we had at some fast food joint, but when you are working in a career established professional industry such as gaming or any other career, IT, Marketing, Engineering...etc. You are taught at a very early age never to say anything negative about your previous employers.
That can kill your chances of ever getting employed anywhere...nobody wants to hire a former employee that sounds like a disgruntled or upset worker....
|
|
helios969
N4
Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
Prime Likes: Who Cares
Posts: 2,207 Likes: 3,213
inherit
867
0
Nov 25, 2024 16:08:57 GMT
3,213
helios969
Kamisama
2,207
August 2016
helios969
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
helios969
No Clue
Who Cares
|
Post by helios969 on Apr 6, 2018 10:20:39 GMT
He has to walk a fine line (everyone has criticisms of where they work or how it's run) but I'm sure it's a pretty solid place to work. People like to demonize EA, but the problem really isn't overt greed but primarily the lack of a long term vision by the CEO, board, and investors.
|
|
abedsbrother
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Abedsbrother
XBL Gamertag: DonDiego256
Posts: 442 Likes: 992
inherit
516
0
992
abedsbrother
442
August 2016
abedsbrother
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Abedsbrother
DonDiego256
|
Post by abedsbrother on Apr 6, 2018 20:51:52 GMT
I'm ready to believe that EA isn't that bad (most of the time). But I keep coming back to the From Ashes DLC issue. Was it really BioWare's idea to rip Javik out of the game (necessitating plot re-structuring) to be sold as Day 1 DLC? I doubt that EA specifically told them to do that to Javik, but I wouldn't be surprised if Day 1 DLC was the order from EA, and From Ashes was how BioWare decided to handle it (they had DLC characters in ME2 after all).
|
|
Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,003 Likes: 9,087
inherit
1561
0
Nov 25, 2024 12:33:59 GMT
9,087
Sanunes
Just a flip of the coin.
6,003
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
|
Post by Sanunes on Apr 6, 2018 21:53:26 GMT
I'm ready to believe that EA isn't that bad (most of the time). But I keep coming back to the From Ashes DLC issue. Was it really BioWare's idea to rip Javik out of the game (necessitating plot re-structuring) to be sold as Day 1 DLC? I doubt that EA specifically told them to do that to Javik, but I wouldn't be surprised if Day 1 DLC was the order from EA, and From Ashes was how BioWare decided to handle it (they had DLC characters in ME2 after all). There are other reasons why Javik was removed more then just because they wanted him to be Day 1 DLC. Things are commonly removed for they need time on other elements or that element is so far behind that they won't be able to finish it to make the schedule. An example could be that Javik was the least developed character and they needed more time to work on other character elements for they were running behind schedule so they sacrificed him so other characters that were closer to being finished were done on time.
|
|
abedsbrother
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Abedsbrother
XBL Gamertag: DonDiego256
Posts: 442 Likes: 992
inherit
516
0
992
abedsbrother
442
August 2016
abedsbrother
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Abedsbrother
DonDiego256
|
Post by abedsbrother on Apr 7, 2018 0:31:10 GMT
I'm ready to believe that EA isn't that bad (most of the time). But I keep coming back to the From Ashes DLC issue. Was it really BioWare's idea to rip Javik out of the game (necessitating plot re-structuring) to be sold as Day 1 DLC? I doubt that EA specifically told them to do that to Javik, but I wouldn't be surprised if Day 1 DLC was the order from EA, and From Ashes was how BioWare decided to handle it (they had DLC characters in ME2 after all). There are other reasons why Javik was removed more then just because they wanted him to be Day 1 DLC. Things are commonly removed for they need time on other elements or that element is so far behind that they won't be able to finish it to make the schedule. An example could be that Javik was the least developed character and they needed more time to work on other character elements for they were running behind schedule so they sacrificed him so other characters that were closer to being finished were done on time. Javik was Day 1 DLC. As in, release day. He was ready to be included with the game when it was first released - and in fact was included with all downloads of the game (on PC, anyway). Whether he was unlocked or not depended on whether you had purchased the Collector's Edition. So the argument that making him DLC somehow delayed his development and / or gave BioWare time to "work on other, more important things" doesn't work. This isn't even touching the changes BioWare had to make to Mass Effect 3's story to make all of this possible (they were fairly major). That's why I find it hard to believe that BioWare did this to themselves. This would mean there was some interference from EA (so customers would have a reason to purchase the Collector's Edition of Mass Effect 3, which included content that was "already on the disc").
|
|
simit
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Chris2k30
PSN: Simit2k30
Posts: 790 Likes: 1,042
inherit
8535
0
Oct 23, 2024 15:06:42 GMT
1,042
simit
790
May 24, 2017 14:21:26 GMT
May 2017
simit
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Chris2k30
Simit2k30
|
Post by simit on Apr 7, 2018 0:33:12 GMT
"Aaryn?" "aye boss?" "wee got this vision for all our games to have the same monetized system as fifa ultimate, you know the one i personally came up with an made the company millions so they gave me ceo?" "Aye boss" "well how do you think it best implemented into your games so i can take more credit an make even more money for the company?" "Leave it with me boss" 2 weeks later the bosses secretary pop ins the bosses office "letter for you boss" "who it from" "Aaryn boss, he resigned" Sorry couldnt resist
|
|
inherit
♨ Retired
24
0
Nov 25, 2024 12:42:54 GMT
26,296
themikefest
15,635
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Apr 7, 2018 1:35:21 GMT
I'm ready to believe that EA isn't that bad (most of the time). But I keep coming back to the From Ashes DLC issue. Was it really BioWare's idea to rip Javik out of the game (necessitating plot re-structuring) to be sold as Day 1 DLC? I doubt that EA specifically told them to do that to Javik, but I wouldn't be surprised if Day 1 DLC was the order from EA, and From Ashes was how BioWare decided to handle it (they had DLC characters in ME2 after all). He was cut because Bioware didn't have enough time to do what they wanted to do. https://www.reddit.com/r/masseffect/comments/1wyz7e/some_interesting_facts_about_me3s_development/
|
|