The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
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theelderking
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Post by The Elder King on Oct 7, 2016 8:04:50 GMT
I don't see why not, considering in every Bioware game so far the off squad romances are at best two. DAI still had 6 romances in the team. If you had problems it was more about the quality (if you don't like the options available) then the numbers. DAI wan't good imo, despite there being 6 LI's on squad, certain orientations were limited to only one squad based romance option due to gating. So i don't want a repeat of that approach personally. What I meant is that it wasn't due to the number of romance outside of the party. If Bioware wanted they could've added Vivienne as a romance with the expansion. Though I honestly don't see the problem with some romances for my sexual orientation being outside of the party and only one in the team. Gating will almost surely be in. It's pretty clear they won't go back to the DA2 approach, and with the fact that they're going to give everyone multiple options, the LI will likely be divided again in heterosexual, homosexual and bisexual. At best you can hope that this time the female LI available to straight men will be both/all in the team.
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Post by themikefest on Oct 7, 2016 11:37:37 GMT
Comics will focus on characters from the game and tell their background about why they went to Andromeda. Is there a reason that couldn't be in the game? So I have to, or not, spend how much to learn this from a comic? The player was able to that in ME3 as well. Samantha and Steve weren't squadmates What about the crewmembers?
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Post by Vortex13 on Oct 7, 2016 13:02:24 GMT
Comics will focus on characters from the game and tell their background about why they went to Andromeda. Is there a reason that couldn't be in the game? So I have to, or not, spend how much to learn this from a comic? Same here. I really, really, really, really (you get the idea) don't want to start up a fresh game in Andromeda and bump into a character that I know nothing about, and one who the game refuses to elaborate on, and that the only way I can learn more info about said character is to "read the book" Stuff like that is so pretentious and lazy to me. It's almost insinuating that you aren't a 'true' fan unless you pour though mountains of tie-in material just to get a basic grab of whats going on and who's who. It didn't work with Kai Leng in ME 3, or the Didect/Forerunners in Halo 4, and it won't work here.
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Post by dalinne on Oct 7, 2016 13:09:25 GMT
Comics will focus on characters from the game and tell their background about why they went to Andromeda. Is there a reason that couldn't be in the game? So I have to, or not, spend how much to learn this from a comic? The player was able to that in ME3 as well. Samantha and Steve weren't squadmates What about the crewmembers? For me the comic flashback will only work if you play the game and someone tells you his/her story and you can see their past more extended in the comics (or much more: you as a player can see if they lied to you in some points...). Take Garrus Homeworlds or Liara's recovering Shepard's body: in game you know what happened to Garrus, what he did, his team and how it ended and why. In the comic you see that as an extension. The same with Liara and Feron: you know about that in game, you can see it in the comics with more detail. I care about Feron even if I didn't read the comic only because Liara's commitment and what she told me about him. It would be pretty interesting if we see that kind of stuff with our crewmates... and more interesting: it will be very great if we find out through comics and game some little aspects of what they told us weren't exactly the way they said: i.e. Squad X: I won my passage playing Skyllian Blitz in Poker; we see he/she kill some guys playing Poker.
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The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
Posts: 6,370 Likes: 8,285
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theelderking
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Oct 7, 2016 15:35:19 GMT
Having some characters background explained by comics doesn't necessarily means our MC will know about it. I will criticize it if it'll happen. I'm not going to buy the comics either way,". I'll just find the informations on the wikia or other sites.
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degs29
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
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Post by degs29 on Oct 7, 2016 16:49:17 GMT
More grey choices in Andromeda. 'You don't always know what the right answer is. Am I the only one that thinks this is a double-edged sword? Yes, if done correctly, morally ambiguous choices are great...so long as the consequences are realistic. Let's be honest here, this isn't real life and the writers can throw in any consequence they choose, be it likely or unlikely. There comes that urge to throw in crazy twists that are so unlikely it breaks the immersion. It also frustrates someone who makes a choice knowing there's no reasonable justification for such a consequence. I'm not advocating for the paragon/renegade system, I just hope they keep their writing in check.
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Post by Ahriman on Oct 7, 2016 17:10:30 GMT
More grey choices in Andromeda. 'You don't always know what the right answer is. Am I the only one that thinks this is a double-edged sword? Yes, if done correctly, morally ambiguous choices are great...so long as the consequences are realistic. Let's be honest here, this isn't real life and the writers can throw in any consequence they choose, be it likely or unlikely. There comes that urge to throw in crazy twists that are so unlikely it breaks the immersion. It also frustrates someone who makes a choice knowing there's no reasonable justification for such a consequence. I'm not advocating for the paragon/renegade system, I just hope they keep their writing in check. These "grey choices" are just trend nowdays, so I always get skeptical when I hear it. The simple presense of them doesn't make game any better. I'm to lazy to cut a picture, so just look on first frame for reference.
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RoboticWater
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR
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Post by RoboticWater on Oct 7, 2016 17:14:56 GMT
More grey choices in Andromeda. 'You don't always know what the right answer is. Am I the only one that thinks this is a double-edged sword? Yes, if done correctly, morally ambiguous choices are great...so long as the consequences are realistic. Let's be honest here, this isn't real life and the writers can throw in any consequence they choose, be it likely or unlikely. There comes that urge to throw in crazy twists that are so unlikely it breaks the immersion. It also frustrates someone who makes a choice knowing there's no reasonable justification for such a consequence. I'm not advocating for the paragon/renegade system, I just hope they keep their writing in check. I'm not seeing the slippery slope here. How are morally grey choices any more prone to unrealistic consequences? If anything, moral grey area should emerge naturally from most realistic scenarios, and obvious moral choices are somewhat unrealistic in themselves. Sure, if BioWare's notion of "morally grey" is artificially pinning on negative consequences, i.e. "you can help this homeless person, but a kitten will have to die!" then we have a problem; however, I'm certain that most of BioWare's writers have a degree of competency beyond that. Nearly anyone beyond adolescence does. But given that it's BioWare, I think the worry should be that the choices won't be morally grey and unrealistic because of it. I don't think this would be the first time BioWare have promised tough choices with complicated outcomes and not delivered. At least, this has been the case with most major paragon decisions. The cynical musings of renegade-leaning characters (Garrus, Jack, etc.) seem fairly untenable when nearly every leap of faith a paragon Shepard makes is fully rewarded.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Oct 7, 2016 17:43:08 GMT
Comics will focus on characters from the game and tell their background about why they went to Andromeda. Is there a reason that couldn't be in the game? So I have to, or not, spend how much to learn this from a comic? The player was able to that in ME3 as well. Samantha and Steve weren't squadmates What about the crewmembers? I'm hard pressed to count crewmembers, because regardless of whether or not they're part of your fireteam, they're still subordinates that live at your mobile base. A real outsider would have to be someone totally separated from the crew. Problem is that this character just won't have much if any insight on the main story of the game since s/he won't be witness to most of it.
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Post by themikefest on Oct 7, 2016 18:09:19 GMT
I'm hard pressed to count crewmembers, because regardless of whether or not they're part of your fireteam, they're still subordinates that live at your mobile base. A real outsider would have to be someone totally separated from the crew. Problem is that this character just won't have much if any insight on the main story of the game since s/he won't be witness to most of it. As true as that is, they still play an important role in the game. Take away the pilot, doctor, engineers, comms and cook and what are you left with? A bunch of squadmates standing around waiting for someone to pick them up to take them to wherever, a doctor to mend their wounds, an engineer to replace a faulty sensor for the drive core, a cook to keep everyone fed and comms to inform of any chatter that might be worth investigating. The squadmate can have their dialogue stuff during missions while back on the ship, the crew can have their dialogue. I like for my Ryder to walk around asking about things related to the ship to make sure everything is running smoothly. Even sit down with them during chow.
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Post by Faux-Shepard on Oct 7, 2016 19:04:24 GMT
The more I hear about the gray options morally in MEA, the happier I am. I think Mass Effects renegade and paragon system was pretty revolutionary for the time and I'd like to see them implement a new system that is just as revelatory to the gaming industry. Hopefully the focus on nuance expands from the morality system to the relationships as well, because I felt while impressive for the time, the system is pretty shallow in retrospect.
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Post by PapaCharlie9 on Oct 7, 2016 19:55:10 GMT
So what do the non-Explorer playstyle folks think? I'm an Explorer type, I cruised every possible place I was allowed to on the Galaxy Map, and covered every square inch of DAI, so MEA sounds like it will be right in my wheelhouse, but what about those of you that hated the Forbidden Oasis in DAI or cruising around planets scanning for whatnot or driving the Mako all over the place? What are you hoping MEA has in store for you, if you are an Achiever, or Socializer, or Killer player type?
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wright1978
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by wright1978 on Oct 7, 2016 20:20:12 GMT
It really depends on how exploration turns out. If the stories out there are of good quality i won't mind having to jump in the make and find them. However if exploration is like it was too often in DAI, a grindy fetchy mess it'll likely grind away my enjoyment of the game as it did in inquisition.
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Post by goishen on Oct 7, 2016 20:34:57 GMT
Well, meh.
Take a game like Bioshock Infinite. There are two lines of thought on this, generally. It was an excellent game with mind blowing proportions, is the first. The second, that game went waaaaaaay the hell out there, I'm talking about like conversations I had when I was thirteen year's old and didn't know any better.
There are very few in between comments. I think that is what he is talking about with a double edged sword. It's either ya love or ya hate it. Can someone write something like that? Sure. But why the hell would they?
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I was called Ryder before it was cool... ...I'd love to, you know, be social and things.
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Post by BansheeOwnage on Oct 7, 2016 20:59:40 GMT
Some notes:1. More grey choices in Andromeda. 'You don't always know what the right answer is. 2. New comics will be published by Dark Horse (renewed partnership). Comics will focus on characters from the game and tell their background about why they went to Andromeda. The comic still has a working title (he didn't mention it), the actual title will be released soon. 3. Andromeda is a fresh start. All the core elements are there, but we don't want to hold ourselves back. Big focus on pushing and trying new things, not just 'another' Mass Effect game. 4. Mako 'is so much more fun than it ever was'. 5. You can have relationships with other people than your squadmates. 6. Exploration will be big in Andromeda. This is not a game 'with' exploration, but 'about' exploration. Finding a new home for humanity and the species that come along. 7. Combat is better than it has ever been before. 8. Levels are designed entirely differently because of jumping added. 9. More resources invested in squadmates than ever before, the one with the smallest part is still 'bigger' in depth than the biggest from the original trilogy. 10. 'A lot' coming out on N7 Day about setting, premise of the game, there will be teasers. There will be 'a few' thing leading up to it (N7 Day) as well. (I added the numbers) I lived without remembering that Mac Walters was still involved in ME:A for most of its development. It was nice. Anyway, most of it just seems like standard marketing talk - the kind you see for every game. "Everything will be bigger and better in the sequel!" I'm numb to it at this point, so I'll just have to say "I'll believe it when I see it." 1. Sounds good, but I've heard it before. Believe when seen. 2. New comics? Okay. 3. That sounds ominous, honestly. Wanting a "fresh start" within a franchise isn't usually a good sign. But we've knows what it was since it was conceived, so nothing new I suppose. "Not just 'another' Mass Effect"? Um... that's exactly what it should be! 4. If it has no armaments, I don't see how it could be more fun than ever. 5. Well that's nothing new, although non-squadmates come with the risk of having less content, which sucks (no lines on missions). If this is how it'll be, I really hope the non-squadmates use the radio a lot for banter etc. 6. Great. I mean that both sarcastically and sincerely, because it's impossible to tell if it'll be awesome exploration (I love it done right) or more along the lines of ME1's planets or DA:I's zones And the whole game is about that? We'll see... 7. I hope so, but we haven't seen any, so I'll believe it when I see it. Standard marketing. 8. Well I'm glad they finally added jumping/thrusters, that sounds great. 9. Yeah, I've heard that one before. Quite recently in fact. Blue Team, in Halo 5, was said before release to have more lines than all of their appearances in EU novels. It couldn't have been more wrong. "Having more lines" could be the result of combat callouts like "Enemies ahead!" "Contact" "Grenade!" etc. So again, I'll believe it when I hear it. I mean, companions are easily one of the best parts of Bioware games, and not something other companies do quite the same, so I hope they're not lying/twisting the truth. 10. Well, I suppose they have to break near-radio-silence and actually give us substantial info about the game at some point, so maybe it really will be on N7 day?
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Iakus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Oct 7, 2016 21:15:24 GMT
More grey choices in Andromeda. 'You don't always know what the right answer is. Am I the only one that thinks this is a double-edged sword? Yes, if done correctly, morally ambiguous choices are great...so long as the consequences are realistic. Let's be honest here, this isn't real life and the writers can throw in any consequence they choose, be it likely or unlikely. There comes that urge to throw in crazy twists that are so unlikely it breaks the immersion. It also frustrates someone who makes a choice knowing there's no reasonable justification for such a consequence. I'm not advocating for the paragon/renegade system, I just hope they keep their writing in check. Well, if ME3 is their idea of a "morally grey" story, this is NOT gonna bode well for MEA.
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SilentK
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Single-player only =)
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Single-player only =)
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Post by SilentK on Oct 7, 2016 21:29:18 GMT
I have really enjoyed the romance-arcs with Samantha in ME3 and Cullen in DAI so for me it just fine to have a romance with a non-squad member. Sometimes it is actually easier to have your LI back at base or somewhere else because then you are free to bring which ever crewmember you want to to a specific mission. If I am romancing a crewmember I always drag them with me all the time so I don't happen to miss out on some unknown little extra thing in a cutscene or something like that.
As long as the non-crewmember-LI:s get good content and screentime I will be happy.
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Post by Sartoz on Oct 7, 2016 21:29:57 GMT
So what do the non-Explorer playstyle folks think? I'm an Explorer type, I cruised every possible place I was allowed to on the Galaxy Map, and covered every square inch of DAI, so MEA sounds like it will be right in my wheelhouse, but what about those of you that hated the Forbidden Oasis in DAI or cruising around planets scanning for whatnot or driving the Mako all over the place? What are you hoping MEA has in store for you, if you are an Achiever, or Socializer, or Killer player type? ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
I'm, a completionist myself.
This game, however, is about exploration. I anticipate a totally different outcome other than eye candy.
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PCthug
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by PCthug on Oct 7, 2016 22:17:43 GMT
So what do the non-Explorer playstyle folks think? I'm an Explorer type, I cruised every possible place I was allowed to on the Galaxy Map, and covered every square inch of DAI, so MEA sounds like it will be right in my wheelhouse, but what about those of you that hated the Forbidden Oasis in DAI or cruising around planets scanning for whatnot or driving the Mako all over the place? What are you hoping MEA has in store for you, if you are an Achiever, or Socializer, or Killer player type? Good question. If the characters and main story are well done then I'll be happy. That's why I still enjoyed DA:I, in spite of the heavy exploration focus, and why I can't get into games like Skyrim or Fallout.
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Post by PapaCharlie9 on Oct 8, 2016 2:39:42 GMT
3. That sounds ominous, honestly. Wanting a "fresh start" within a franchise isn't usually a good sign. But we've knows what it was since it was conceived, so nothing new I suppose. "Not just 'another' Mass Effect"? Um... that's exactly what it should be! You might be on to something there. They may be intentionally lowering expectations as early and often as possible. Having made the decision to not do an ME 3.5 or a "soft reboot" -- the plague upon all mankind -- of ME1, they buy themselves more creative freedom, but at the cost of disappointing hard core fans that expect something like ME 3.5 or ME1 (2017). So better to take the hit now and get all the rage out of the way before the ramp up next year. Personally, I think it was the right move. Take a fresh cut at the setting, with new characters and new challenges. They could still fumble the execution, but I can't fault them on the vision. I know people here have warned that, "it better not be another Star Trek:Voyager," but it's starting to look like it might be a kissing cousin. And, you know, Kate Mulgrew already has an inside track with Bioware ...
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Innocent Bystander
N2
wsdswsaswwasdawwI can't move!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by Innocent Bystander on Oct 8, 2016 3:29:58 GMT
So what do the non-Explorer playstyle folks think? I'm an Explorer type, I cruised every possible place I was allowed to on the Galaxy Map, and covered every square inch of DAI, so MEA sounds like it will be right in my wheelhouse, but what about those of you that hated the Forbidden Oasis in DAI or cruising around planets scanning for whatnot or driving the Mako all over the place? What are you hoping MEA has in store for you, if you are an Achiever, or Socializer, or Killer player type? Oh, I do remember taking this test long time ago and I'm Killer/Achiever. So I'll be achieving stuff by killing things. No, achieving things by killing stuff.
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linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
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Post by linksocarina on Oct 9, 2016 1:40:22 GMT
Missed the Mac Walters bit, but I did get some access to another BioWare title at Comic-Con. Can't talk about what I saw, but I was able to see some new SWTOR gameplay and features. Plus, got to interview some BioWare staff.
Will get a written piece out on that soon, actually, did try for some Andromeda hints, they were tight-lipped, despite being from another studio.
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SilentK
N3
Single-player only =)
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by SilentK on Oct 11, 2016 4:39:08 GMT
Missed the Mac Walters bit, but I did get some access to another BioWare title at Comic-Con. Can't talk about what I saw, but I was able to see some new SWTOR gameplay and features. Plus, got to interview some BioWare staff. Will get a written piece out on that soon, actually, did try for some Andromeda hints, they were tight-lipped, despite being from another studio. Ohh... throw in a link to your SWTOR-stuff later. I am a sub and it would be fun to hear some news
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theflyingzamboni
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Sorry, my face is tired from dealing with... everything.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by theflyingzamboni on Oct 11, 2016 7:38:19 GMT
So what do the non-Explorer playstyle folks think? I'm an Explorer type, I cruised every possible place I was allowed to on the Galaxy Map, and covered every square inch of DAI, so MEA sounds like it will be right in my wheelhouse, but what about those of you that hated the Forbidden Oasis in DAI or cruising around planets scanning for whatnot or driving the Mako all over the place? What are you hoping MEA has in store for you, if you are an Achiever, or Socializer, or Killer player type? Oh, I do remember taking this test long time ago and I'm Killer/Achiever. So I'll be achieving stuff by killing things. No, achieving things by killing stuff. What about those of us that hated the Hissing Wastes (I think that's the one PapaCharlie actually meant) and often gets bored with empty wanderings, but is compelled to explore every corner of a game anyway? Where do we fit? And what test is this? Link?
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✜ Forge Mechanic
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papacharlie9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by PapaCharlie9 on Oct 11, 2016 19:40:30 GMT
Oh, I do remember taking this test long time ago and I'm Killer/Achiever. So I'll be achieving stuff by killing things. No, achieving things by killing stuff. What about those of us that hated the Hissing Wastes (I think that's the one PapaCharlie actually meant) and often gets bored with empty wanderings, but is compelled to explore every corner of a game anyway? Where do we fit? And what test is this? Link? No, I meant the Forbidden Oasis. A lot of people hate how complicated it is to traverse, and how you see a Shard over there and there is no direct path from here to there. Perfect for Explorers, pretty much torture for everyone else. "compelled to explore every corner" sounds a bit more like completionist, which is more of an Achiever trait. I explore every corner because I want to see it. I guess there are boring parts even the first time, but you don't notice because you are looking forward to that next new vista. I had a hard time finding the link, the original is dead, but here you go: www.4you2learn.com/bartle/
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