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Post by colfoley on May 13, 2018 20:50:41 GMT
Another thing I've come to appreciate is how they created an automatic save at the beginning of each mission. I hope they do that for DA 4 because that was something I was screaming for since I started ME 2.
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Post by Element Zero on May 13, 2018 21:12:32 GMT
Another thing I've come to appreciate is how they created an automatic save at the beginning of each mission. I hope they do that for DA 4 because that was something I was screaming for since I started ME 2. Yeah, “Mission” save is a good idea. It happens every time you visit a world, too. One thing I didn’t like is the excessive (10!) auto save system they patched in after complaints about save restrictions. Not only is it excessive, it’s also disruptive. Since the game isn’t in the state it should be, saves delay audio and can even momentarily feeeze the game. It’s very annoying, constantly pulling me out of the game. I’m used to autosaves in games like these, so I hate to disable them. (I’m assuming this is an option with MEA.) Still, it might dramatically improve my experience.
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Post by colfoley on May 13, 2018 21:21:35 GMT
Another thing I've come to appreciate is how they created an automatic save at the beginning of each mission. I hope they do that for DA 4 because that was something I was screaming for since I started ME 2. Yeah, “Mission” save is a good idea. It happens every time you visit a world, too. One thing I didn’t like is the excessive (10!) auto save system they patched in after complaints about save restrictions. Not only is it excessive, it’s also disruptive. Since the game isn’t in the state it should be, saves delay audio and can even momentarily feeeze the game. It’s very annoying, constantly pulling me out of the game. I’m used to autosaves in games like these, so I hate to disable them. (I’m assuming this is an option with MEA.) Still, it might dramatically improve my experience. I've...never had that problem.
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Post by Deleted on May 13, 2018 21:31:57 GMT
Another thing I've come to appreciate is how they created an automatic save at the beginning of each mission. I hope they do that for DA 4 because that was something I was screaming for since I started ME 2. Yeah, “Mission” save is a good idea. It happens every time you visit a world, too. One thing I didn’t like is the excessive (10!) auto save system they patched in after complaints about save restrictions. Not only is it excessive, it’s also disruptive. Since the game isn’t in the state it should be, saves delay audio and can even momentarily feeeze the game. It’s very annoying, constantly pulling me out of the game. I’m used to autosaves in games like these, so I hate to disable them. (I’m assuming this is an option with MEA.) Still, it might dramatically improve my experience. I"ve never found any option to either disable or adjust the autosave feature in ME:A (Xbox One).
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Post by griffith82 on May 13, 2018 22:26:47 GMT
Lol, no. I'd be okay with the doing away with the "extreme" renegade solutions (though I think many people in fact like that element) but to not be able to address the shear amount of stupid behavior exhibited across the landscape with a more aggressive response is pretty unrealistic. You obviously never served in the military where the prevalent attitude in dealing with whiners is telling them to shut the hell up and get the f*cking mission accomplished; incompetence and poor decision making is met with a more severe response...particularly when operating in a combat theater. Incidently, my larger complaint is that I get only logical/emotional or professional/casual responses...not being able to select the desired response where I found fitting screwed with my immersion with certain characters I created. I would have much preferred to have 3 options 100% of the time than 4 options 50% of the time. This does not make for a realistic dialogue system any more than the OT's binary system did. So a Commander can tell the President to get bent if he doesn't agree with an order without damaging his career? Besides the Pathfinder and his mission was not military in nature. The Pathfinder couldn't just snap an order and gain respect he had to earn it. Doubly true since he had a combat operative whom he usurped to get his position (how I wish they'd done more with that.) One with over a thousand years of military experience and one who was special forces of an alien species. Now while I gave my Ryder a military background of course he wouldn't just be able to Shepard his way through. I understand. I understand because I was never able to roleplay my male Shep the way I wanted to, but I was able to with both my Ryders...so we really have very similar perspectives on this just from opposite ends. Bravo. Couldn’t put it better myself.
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Post by griffith82 on May 13, 2018 22:27:47 GMT
Yeah, “Mission” save is a good idea. It happens every time you visit a world, too. One thing I didn’t like is the excessive (10!) auto save system they patched in after complaints about save restrictions. Not only is it excessive, it’s also disruptive. Since the game isn’t in the state it should be, saves delay audio and can even momentarily feeeze the game. It’s very annoying, constantly pulling me out of the game. I’m used to autosaves in games like these, so I hate to disable them. (I’m assuming this is an option with MEA.) Still, it might dramatically improve my experience. I"ve never found any option to either disable or adjust the autosave feature in ME:A (Xbox One). I think you can on PC but through altering the lines of code.
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Post by melbella on May 13, 2018 22:57:10 GMT
Another thing I've come to appreciate is how they created an automatic save at the beginning of each mission. I hope they do that for DA 4 because that was something I was screaming for since I started ME 2.
ME3 autosaves at the beginning of every mission, but only insofar as reloads are concerned ie start mission over again. Once you start a new mission, the previous autosave is gone.
I do like how MEA autosaves each "chapter" beginning. Even though there's tons of stuff done in-between, it's easy to find the beginning again. I don't like that those files aren't viewable on the Save menu - you can only see them on the Load menu.
Another thing I've come to appreciate is how they created an automatic save at the beginning of each mission. I hope they do that for DA 4 because that was something I was screaming for since I started ME 2. Yeah, “Mission” save is a good idea. It happens every time you visit a world, too. One thing I didn’t like is the excessive (10!) auto save system they patched in after complaints about save restrictions. Not only is it excessive, it’s also disruptive. Since the game isn’t in the state it should be, saves delay audio and can even momentarily feeeze the game. It’s very annoying, constantly pulling me out of the game. I’m used to autosaves in games like these, so I hate to disable them. (I’m assuming this is an option with MEA.) Still, it might dramatically improve my experience.
Whenever I start up the game again, I delete the dozen latest autosaves before loading my last hard save.
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Post by alanc9 on May 14, 2018 0:48:57 GMT
Why bother to delete them?
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Post by melbella on May 14, 2018 1:22:45 GMT
Why bother to delete them?
Because they take up save slots Because there are too many of them Because they take up all the viewable space on the save list so I can't see my own actual saves without scrolling Because I'd rather avoid autosaves getting corrupted by saving over themselves again and again
Why does it matter why I do it? It's my damn game.
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Post by Andrew Lucas on May 14, 2018 2:03:45 GMT
The combat is the only thing it does really well. That was great.
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Post by Element Zero on May 14, 2018 2:32:58 GMT
Why bother to delete them? To add to and agree with melbella's tidiness, there's also a save limit on consoles. If you have nearly a dozen Ryders like I do, limiting each to two or three saves is a necessity. You run into problems when each has 10 autosaves, a bunch of Chapter saves, some Mission saves, and so on. I think I first encountered the problem on my fifth or sixth PT and went back to delete the dozens of superfluous saves. I hadn't realized they existed in such numbers since they're only visible from the load screen. The end game alone produces a ton of extra saves.
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Post by dmc1001 on May 14, 2018 2:45:46 GMT
Why bother to delete them? To add to and agree with melbella 's tidiness, there's also a save limit on consoles. If you have nearly a dozen Ryders like I do, limiting each to two or three saves is a necessity. You run into problems when each has 10 autosaves, a bunch of Chapter saves, some Mission saves, and so on. I think I first encountered the problem on my fifth or sixth PT and went back to delete the dozens of superfluous saves. I hadn't realized they existed in such numbers since they're only visible from the load screen. The end game alone produces a ton of extra saves. 10 autosaves? Wow, I don't think PC has anything like that, just the most recent autosave, which might not even be the most recent save.
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Post by themikefest on May 14, 2018 3:05:23 GMT
Within the first few minutes on Habitat 7, there's a lot of autosaves. A few times I would get a screen pop up that says I have to delete a save to make room for the autosave. This happened after I downloaded patch 1.08 in June of 2017. That's the last time I played the game
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Post by Element Zero on May 14, 2018 3:14:23 GMT
To add to and agree with melbella 's tidiness, there's also a save limit on consoles. If you have nearly a dozen Ryders like I do, limiting each to two or three saves is a necessity. You run into problems when each has 10 autosaves, a bunch of Chapter saves, some Mission saves, and so on. I think I first encountered the problem on my fifth or sixth PT and went back to delete the dozens of superfluous saves. I hadn't realized they existed in such numbers since they're only visible from the load screen. The end game alone produces a ton of extra saves. 10 autosaves? Wow, I don't think PC has anything like that, just the most recent autosave, which might not even be the most recent save. Have you checked? I thought this was a universal patch. The myriad saves are only visible from the Load Save screen. 10 rotating autosaves on such a poorly optimized game is annoying and excessive. I realize people were dying and getting set back to earlier saves than they'd like, but this was a terrible fix. (Plus, if you just Git Gud this game can barely scratch your health bar in most cases. ) Within the first few minutes on Habitat 7, there's a lot of autosaves. A few times I would get a screen pop up that says I have to delete a save to make room for the autosave. This happened after I downloaded patch 1.08 in June of 2017. That's the last time I played the game Yep, that's when they did it, right before the end of support. 1.08 was great in that it fixed some big issues, restored fire mode augmentations, etc... but I really hate the autosaves. I was earlier trying to remember in which patch they implemented the visuals downgrade. PS4 Pro looked incredible at launch. Then they patched in weird adjustments to lighting that muddled the UHD+ HDR presentation. It apparently looked better at 1080p after that patch. We UHD users, though, lost on that one.
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Post by Deleted on May 14, 2018 3:14:51 GMT
The saves limit was a huge pain in the ass. It took me a long time to realize I had to delete all the many story point saves the game makes automatically. It's not an issue now as after I finish a playthrough I go through my old saves deleting everything but one or two saves that I want to keep for importing into the next. (starting with fresh characters is way overrated...)
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Post by melbella on May 14, 2018 3:34:43 GMT
To add to and agree with melbella 's tidiness, there's also a save limit on consoles. If you have nearly a dozen Ryders like I do, limiting each to two or three saves is a necessity. You run into problems when each has 10 autosaves, a bunch of Chapter saves, some Mission saves, and so on. I think I first encountered the problem on my fifth or sixth PT and went back to delete the dozens of superfluous saves. I hadn't realized they existed in such numbers since they're only visible from the load screen. The end game alone produces a ton of extra saves. 10 autosaves? Wow, I don't think PC has anything like that, just the most recent autosave, which might not even be the most recent save.
Yes, it does. I play on PC, and every time I load up the game, other than my last hard save, the first 10+ save slots are taken up by autosaves, most of them only minutes apart, if that. Instead of just allowing manual save at any time outside of combat, overzealous autosaving was their "fix." But you know when the game DOESN'T autosave? At any point in the kett base on Eos.
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Post by ahglock on May 14, 2018 5:00:43 GMT
10 autosaves? Wow, I don't think PC has anything like that, just the most recent autosave, which might not even be the most recent save.
Yes, it does. I play on PC, and every time I load up the game, other than my last hard save, the first 10+ save slots are taken up by autosaves, most of them only minutes apart, if that. Instead of just allowing manual save at any time outside of combat, overzealous autosaving was their "fix." But you know when the game DOESN'T autosave? At any point in the kett base on Eos.
No it saves once on that base. Once you cross the bridge it saves at least it does for me. But yes, just allow manual saves. Its not a difficulty issue but a life one. I have to quit playing the game early because far too often I looked at the time and said, shit I have to go and I was 1/2 way into some stupid story mission and I'd lose a bunch of progress. And to avoid that I know just wrap up like a hour early.
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Post by dmc1001 on May 14, 2018 5:27:03 GMT
Yes, it does. I play on PC, and every time I load up the game, other than my last hard save, the first 10+ save slots are taken up by autosaves, most of them only minutes apart, if that. Instead of just allowing manual save at any time outside of combat, overzealous autosaving was their "fix." [img src="//storage.proboards.com/6576594/images/LHQbWzkSUNgAjrwePEhk.png" alt="[_[" class="smile"] But you know when the game DOESN'T autosave? At any point in the kett base on Eos. Interesting. It's never been an issue for me.
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Post by Arcian on May 14, 2018 7:42:17 GMT
Graphics, combat and ruining the previous games are all things ME:A does with excellence.
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Post by griffith82 on May 14, 2018 12:00:17 GMT
Another thing I've come to appreciate is how they created an automatic save at the beginning of each mission. I hope they do that for DA 4 because that was something I was screaming for since I started ME 2. Yeah, “Mission” save is a good idea. It happens every time you visit a world, too. One thing I didn’t like is the excessive (10!) auto save system they patched in after complaints about save restrictions. Not only is it excessive, it’s also disruptive. Since the game isn’t in the state it should be, saves delay audio and can even momentarily feeeze the game. It’s very annoying, constantly pulling me out of the game. I’m used to autosaves in games like these, so I hate to disable them. (I’m assuming this is an option with MEA.) Still, it might dramatically improve my experience. That must be why I’ve noticed the game sticking in spots on the XboxOne. I don’t remember that happening on my two PC runs.
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Post by griffith82 on May 14, 2018 12:01:27 GMT
Graphics, combat and ruining the previous games are all things ME:A does with excellence. Please enlighten me. How does Andromeda ruin the OT? I’m genuinely curious.
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Post by alanc9 on May 14, 2018 14:58:39 GMT
Why bother to delete them?
Because they take up save slots Because there are too many of them Because they take up all the viewable space on the save list so I can't see my own actual saves without scrolling Because I'd rather avoid autosaves getting corrupted by saving over themselves again and again
Why does it matter why I do it? It's my damn game.
Idle curiosity. It sounded like a pointless waste of time. Mostly because I didn't know limited save slots were still a thing. Or about that autosave corruption bug, whatever the hell that is. (Is there evidence that the corruption is caused by overwriting rather than just a bad write operation?)
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Post by alanc9 on May 14, 2018 15:03:39 GMT
Graphics, combat and ruining the previous games are all things ME:A does with excellence. Please enlighten me. How does Andromeda ruin the OT? I’m genuinely curious. I'm curious too -- although I'm pretty sure I know where Arcian's gonna go with it. But is this thread the place?
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Post by Deleted on May 14, 2018 17:15:24 GMT
I'll add to the chorus of those who feel that one thing MEA does not do well is saves. I prefer to disable autosaves, given the option, and manage saves myself. Not being able to save during main missions is a big detractor for me, and a huge con on the list when I was considering whether I'd buy the game. There's been more than one occasion when I ended up staying up long past the time I wanted to shut down and go to bed - because the game did not allow me to save my progress. It's also happened to me multiple times that the autosaves were corrupted, and I'd end up having to go back to my last manual save anyway. This is all on PC.
One area ripe for improvement is the autodialogue associated with area/location. By that, I mean the times when you're out driving in the Nomad and Ryder shouts, "We've got targets!" or somesuch, when I've no intention of stopping to engage them. When you exit any area with hostiles, you'll get another autodialogue indicating that you've killed them all - even when you just drove by. Autodialogue can certainly make the characters feel more lively and reactive, and I appreciate the attempt - but the system could use some refinement.
I think they also might want to reconsider the infinitely re-spawning enemies in some areas. I'd like to think the planets where I place outposts have been made relatively secure, and they won't be continually plagued by enemy incursions. That's a balance they need to find between those who don't want their combat opportunities limited and those who'd like to think they've cleared out areas. I think a solution that might satisfy both sides could be to have additional, non-outpost planets that could offer infinite re-spawning, and let the worlds we've settled stay somewhat secure.
OT: I like the various NPCs that show up - mostly around the Nexus - who have opinions or questions for Ryder. It really makes the world feel more alive.
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Post by Deleted on May 14, 2018 19:47:13 GMT
I will say that I appreciate at least having the ability to manually save some of the time. I've played several games now that literally force the player to rely on a single checkpoint save or just two or three checkpoint saves.
Could they manage saves better? Certainly, but it isn't as bad as I was originally led to believe. I have found that I can manually save in numerous places that I once believed I could not save by making sure that all enemies in the area are eliminated and that Ryder is not standing on a bridge or other sort of surface where the game might respawn him/her at the wrong altitude. Originally, I thought I could not save inside any of the vaults, but I have found since that I can save inside most of them. I can save just before entering the kett facility on Eos and again just before going to the lower level provided I have actually killed all the enemies around the main level of the base and have not triggered any of the enemies on the lower level to spawn yet. During the mission to the kett facility on Voeld, I can save just before Ryder tells his squad to stay extra frosty.
As for autosaves being corrupted. When Ryder dies and I reload the autosave, that save often takes a long, long, long, long time to load; but it will eventually load. Get impatient and not waiting for it will generally corrupt that autosave and lock my Xbox on the load screen even if I try shutting down and restarting. What does seem to reliably unlock the system is switiching to an alternate profile while on that loading screen. This causes the game to detect a profile change and take the game back to the main menu. Then, if I avoid loading the last autosave, I'm generally good to go from the previous one.
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