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Post by Element Zero on May 11, 2018 19:18:01 GMT
I agree with the Hawke part, but cannot get behind Ryder providing more control in shaping due to the inconsistent nature of the dialogue system forcing me to alternate between upper and lower...and the fact that I had no Renegade-type option that was sorely needed to address the disproportionate number of idiots presented in-game. Protesters in Agroponics (renegade, 30 days of Kett recon work on Eos and then we can discuss getting their family members out of cryo,) stoners false distress call (renegade, shots to the leg...what, they got their "medicine,") Spender (renegade, hand him over to the Krogan,) Peebee (renegade, left on the volcano world,) Liam (renegade, kicked off the team,) and don't even get me started on the Nexus leadership. I want to craft a voice specific to the psychology I come up with for my character...MEA didn't give me the freedom to stay in character. It wasn't terrible...I was able to make due, and it worked well for a couple of my characters, but frustrated me more than anything. With a few tweaks it could be great, but as it sits now it's merely passable. I believe I have said exactly that before. Though it is worth noting you essentially DO give Spender to the Krogan. Nonsense. Drack hold a grudge? Never.
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Post by helios969 on May 11, 2018 19:32:07 GMT
I agree with the Hawke part, but cannot get behind Ryder providing more control in shaping due to the inconsistent nature of the dialogue system forcing me to alternate between upper and lower...and the fact that I had no Renegade-type option that was sorely needed to address the disproportionate number of idiots presented in-game. Protesters in Agroponics (renegade, 30 days of Kett recon work on Eos and then we can discuss getting their family members out of cryo,) stoners false distress call (renegade, shots to the leg...what, they got their "medicine,") Spender (renegade, hand him over to the Krogan,) Peebee (renegade, left on the volcano world,) Liam (renegade, kicked off the team,) and don't even get me started on the Nexus leadership. I want to craft a voice specific to the psychology I come up with for my character...MEA didn't give me the freedom to stay in character. It wasn't terrible...I was able to make due, and it worked well for a couple of my characters, but frustrated me more than anything. With a few tweaks it could be great, but as it sits now it's merely passable. I believe I have said exactly that before. Though it is worth noting you essentially DO give Spender to the Krogan. Aw, But I want to watch his come-up-ance... besides he's just slippery enough to find a "safe haven" somewhere...which could be fun to see if he's eeking out a living on one of the various wastelands.
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Post by helios969 on May 11, 2018 19:34:09 GMT
The last thing I would do is suggest what these devs do is easy, (anymore than I would call them lazy...something I hear too often that just makes me cringe,) but it is what they choose to do as a profession (and all the trappings that come with such). I do believe they owe it to their consumers to put together a more complete package. It's not all on them, they have to answer to people above their paygrade. But this is why good management with a concise vision is imperative. Despite my gripes, I still believe it to be a pretty good game and fun as hell to play. I just can't help but wonder how the situation might be different had they had another 10 million dollars and 6 months of time. You can have a "renegade" response without such specific "dickish" consequences. As I said, you can already exile Spender... you don't really need an option to send him specifically off to the Krogan colony. I'm not a supporter of consumerism... when it crosses the line into being unreasonable. You can already actually chastise both Liam and Peebee after the mission. Sure, I'd like an way to make a stronger response... but kicking them off the team and creating all that work to make it possible for them to both be there or not be there for the rest of the game is unnecessary and really doesn't serve to give the majority of players a more renegade response. Also, you can apparently already piss Drack off so bad that he'll leave the team (Haven't managed it yet myself, but the Wiki says it's possible). Why "force" players who want some renegade-ish responses into a position where renegade = total dick. There were already complaints about that with Shepard in ME3. You also have the issue of the Pathfinder ceasing to be the Pathfinder... and instead acting like the Superior Court Judge over the entire AI. It's simply not the Pathfinder's job to determine punishments for AI criminals. In reality, Ryder should not have been asked to make a "ruling" in either the First Murder or the Spender cases. I would have liked a Renegade response to basically tell Tann & company to do their job and decide for themselves what should be done. So in other words, everyone else has to be limited in their roleplaying experience because you find it to be acceptable? Gotcha.
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Post by Deleted on May 11, 2018 20:21:33 GMT
You can have a "renegade" response without such specific "dickish" consequences. As I said, you can already exile Spender... you don't really need an option to send him specifically off to the Krogan colony. I'm not a supporter of consumerism... when it crosses the line into being unreasonable. You can already actually chastise both Liam and Peebee after the mission. Sure, I'd like an way to make a stronger response... but kicking them off the team and creating all that work to make it possible for them to both be there or not be there for the rest of the game is unnecessary and really doesn't serve to give the majority of players a more renegade response. Also, you can apparently already piss Drack off so bad that he'll leave the team (Haven't managed it yet myself, but the Wiki says it's possible). Why "force" players who want some renegade-ish responses into a position where renegade = total dick. There were already complaints about that with Shepard in ME3. You also have the issue of the Pathfinder ceasing to be the Pathfinder... and instead acting like the Superior Court Judge over the entire AI. It's simply not the Pathfinder's job to determine punishments for AI criminals. In reality, Ryder should not have been asked to make a "ruling" in either the First Murder or the Spender cases. I would have liked a Renegade response to basically tell Tann & company to do their job and decide for themselves what should be done. So in other words, everyone else has to be limited in their roleplaying experience because you find it to be acceptable? Gotcha. No... I'm saying everyone is limited by necessity. The developers are limited by their budget, their time constraints, the system parameters, the engine they're using. No matter what they deliver, there will always, always be a choice option that someone wants that they can't deliver. I don't think it's unreasonable to expect the player base to "accept" reasonable limitations on their role-playing or to perhaps recognize that maybe, just maybe there is a "future story purpose" to not giving the player a particular choice option they desire exactly in the moment they desire it with every line in the game. Players want a cohesive, in depth, interesting story with interesting side characters and complex, emotive story lines... but they don't want to allow the developer the "room" to develop a complex character to fit a future in-depth story line they might be working towards developing. The moment they don't like something about said character, the players want the 'right" to throw them out of the story... or not... and then "force" the developer to write the next instalment of the game to flawlessly incorporate either choice.
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Post by alanc9 on May 11, 2018 20:23:02 GMT
Um.... the argument was that it wasn't worth the zots to remove those limitations, wasn't it?
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Post by colfoley on May 11, 2018 20:23:02 GMT
You can have a "renegade" response without such specific "dickish" consequences. As I said, you can already exile Spender... you don't really need an option to send him specifically off to the Krogan colony. I'm not a supporter of consumerism... when it crosses the line into being unreasonable. You can already actually chastise both Liam and Peebee after the mission. Sure, I'd like an way to make a stronger response... but kicking them off the team and creating all that work to make it possible for them to both be there or not be there for the rest of the game is unnecessary and really doesn't serve to give the majority of players a more renegade response. Also, you can apparently already piss Drack off so bad that he'll leave the team (Haven't managed it yet myself, but the Wiki says it's possible). Why "force" players who want some renegade-ish responses into a position where renegade = total dick. There were already complaints about that with Shepard in ME3. You also have the issue of the Pathfinder ceasing to be the Pathfinder... and instead acting like the Superior Court Judge over the entire AI. It's simply not the Pathfinder's job to determine punishments for AI criminals. In reality, Ryder should not have been asked to make a "ruling" in either the First Murder or the Spender cases. I would have liked a Renegade response to basically tell Tann & company to do their job and decide for themselves what should be done. So in other words, everyone else has to be limited in their roleplaying experience because you find it to be acceptable? Gotcha. Or its about creating a realistic, well written world. And with video games being usually resource strapped (Andromeda more then most) it's about creating the best most balanced game possible and doing extreme renegade solutions that only a small percentage of the fandom would enjoy would have diverted resources from something.
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Post by Deleted on May 11, 2018 20:36:33 GMT
Um.... the argument was that it wasn't worth the zots to remove those limitations, wasn't it? For me to understand that comment, I'm afraid you're going to have to define "zots" (I'm unfamiliar with the term.)
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Post by Deleted on May 11, 2018 20:39:29 GMT
I believe I have said exactly that before. Though it is worth noting you essentially DO give Spender to the Krogan. Aw, But I want to watch his come-up-ance... besides he's just slippery enough to find a "safe haven" somewhere...which could be fun to see if he's eeking out a living on one of the various wastelands. He's incredibly clever. If exiled, it wouldn't surprise me if he took over a lot of the cluster. Move over Sloane/Reyes, here comes Spender.
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Post by griffith82 on May 11, 2018 20:43:45 GMT
You hand wave it off as "easy to do"; but all the ME games have issues with people and dialogue that triggers at the wrong times. It was worse in ME:A because the game is more open, so the world state at the point the player gets to that location needs to be continually read by the game... and bugs creep in. You encounter Danny on Eos, rescue him 3 times, and he'll tell you he's "done with Eos" and going to Kadara. You never see him on Kadara, but you will encounter him on Elaaden... problem is you can still encounter him on Eos. He doesn't "disappear" from the first place you meet him. Danny is a minor character, so it's something that a lot of players (like yourself) just won't find... but try to do a lot of that the same thing with more major characters and still try to keep the game itself completely open, you're going to have bugs galore and more problems. It's not easy. I’ve never played another game with these type of bugs. I think these exist only because BioWare ran out of time to fix them. Had they actually finished the game before release, we’d not see all of these rough edges. Dialogue would trigger once and only once; Danny would be found in only one place, and so on. It’s actually quite common in OW games and a lot of it is due to scripts breaking.
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Post by Element Zero on May 11, 2018 20:50:35 GMT
I’ve never played another game with these type of bugs. I think these exist only because BioWare ran out of time to fix them. Had they actually finished the game before release, we’d not see all of these rough edges. Dialogue would trigger once and only once; Danny would be found in only one place, and so on. It’s actually quite common in OW games and a lot of it is due to scripts breaking. I’m showing how few OW games I play, I guess. It’s not something I’d expect in a BioWare game, nor in an Ubisoft game, to give credit where it’s due. Bethesda gets away with releasing buggy messes somehow. I’m not a fan, though, of their work. If MEA had an extra 6 months of polish, I expect most of the annoying toughness and bugs wouldn’t be present. I wish they could follow this up with a more polished sequel. There’s no way they release another ME RPG this buggy.
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Post by griffith82 on May 11, 2018 21:04:05 GMT
It’s actually quite common in OW games and a lot of it is due to scripts breaking. I’m showing how few OW games I play, I guess. It’s not something I’d expect in a BioWare game, nor in an Ubisoft game, to give credit where it’s due. Bethesda gets away with releasing buggy messes somehow. I’m not a fan, though, of their work. If MEA had an extra 6 months of polish, I expect most of the annoying toughness and bugs wouldn’t be present. I wish they could follow this up with a more polished sequel. There’s no way they release another ME RPG this buggy. We’ll see with Bethesda games they are so huge it’s nearly impossible not to. Same with GTA. I haven’t played an AC game lately but AC 4 had quite a few issues like that. They were fixed but games like that are notorious for code breaking. Even TW3 had these issues. Bioware was just recently started OW games that’s why you aren’t used to it and AFAIK Ubisoft is still young in that as well.
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Post by Croatsky on May 11, 2018 23:20:58 GMT
Final mission, ending and epilogue. Only ME2 is on par with ME:A on first two, while for epilogue is superior bar for Citadel DLC( kinda epilogue for ME3, even though set before ending).
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Post by alanc9 on May 11, 2018 23:43:56 GMT
Um.... the argument was that it wasn't worth the zots to remove those limitations, wasn't it? For me to understand that comment, I'm afraid you're going to have to define "zots" (I'm unfamiliar with the term.) It's a slang term for "economically equivalent unit of dev time." David Gaider popularized it's use on the old boards, but it's been falling off here. I think the idea of using a non-specific term was to get away from whether you're talking about time, money, available staff, or whatever. How game development is constrained varies from day to day, but it's always constrained somehow.
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Post by Deleted on May 12, 2018 0:21:34 GMT
For me to understand that comment, I'm afraid you're going to have to define "zots" (I'm unfamiliar with the term.) It's a slang term for "economically equivalent unit of dev time." David Gaider popularized it's use on the old boards, but it's been falling off here. I think the idea of using a non-specific term was to get away from whether you're talking about time, money, available staff, or whatever. How game development is constrained varies from day to day, but it's always constrained somehow. Thank you.
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Post by helios969 on May 12, 2018 14:45:17 GMT
So in other words, everyone else has to be limited in their roleplaying experience because you find it to be acceptable? Gotcha. Or its about creating a realistic, well written world. And with video games being usually resource strapped (Andromeda more then most) it's about creating the best most balanced game possible and doing extreme renegade solutions that only a small percentage of the fandom would enjoy would have diverted resources from something. Lol, no. I'd be okay with the doing away with the "extreme" renegade solutions (though I think many people in fact like that element) but to not be able to address the shear amount of stupid behavior exhibited across the landscape with a more aggressive response is pretty unrealistic. You obviously never served in the military where the prevalent attitude in dealing with whiners is telling them to shut the hell up and get the f*cking mission accomplished; incompetence and poor decision making is met with a more severe response...particularly when operating in a combat theater. Incidently, my larger complaint is that I get only logical/emotional or professional/casual responses...not being able to select the desired response where I found fitting screwed with my immersion with certain characters I created. I would have much preferred to have 3 options 100% of the time than 4 options 50% of the time. This does not make for a realistic dialogue system any more than the OT's binary system did.
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Post by alanc9 on May 12, 2018 15:09:34 GMT
Incidently, my larger complaint is that I get only logical/emotional or professional/casual responses...not being able to select the desired response where I found fitting screwed with my immersion with certain characters I created. I would have much preferred to have 3 options 100% of the time than 4 options 50% of the time. This does not make for a realistic dialogue system any more than the OT's binary system did. I prefer 50% 4 and 50% 2 to 100% 3, myself. I'm not sure "realistic" is a useful metric here. Note that no ME game actually gave 100% 3 anyway. ME1 lied to the player about the number of dialogue options he had, and ME2 and ME3 just gave the player fewer choices. ME:A is an upgrade even if you would have preferred to deploy the wordcount differently.
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Post by helios969 on May 12, 2018 16:22:34 GMT
Incidently, my larger complaint is that I get only logical/emotional or professional/casual responses...not being able to select the desired response where I found fitting screwed with my immersion with certain characters I created. I would have much preferred to have 3 options 100% of the time than 4 options 50% of the time. This does not make for a realistic dialogue system any more than the OT's binary system did. I prefer 50% 4 and 50% 2 to 100% 3, myself. I'm not sure "realistic" is a useful metric here. Note that no ME game actually gave 100% 3 anyway. ME1 lied to the player about the number of dialogue options he had, and ME2 and ME3 just gave the player fewer choices. ME:A is an upgrade even if you would have preferred to deploy the wordcount differently. I would have preferred the DA2 system.
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Post by colfoley on May 12, 2018 20:06:58 GMT
Or its about creating a realistic, well written world. And with video games being usually resource strapped (Andromeda more then most) it's about creating the best most balanced game possible and doing extreme renegade solutions that only a small percentage of the fandom would enjoy would have diverted resources from something. Lol, no. I'd be okay with the doing away with the "extreme" renegade solutions (though I think many people in fact like that element) but to not be able to address the shear amount of stupid behavior exhibited across the landscape with a more aggressive response is pretty unrealistic. You obviously never served in the military where the prevalent attitude in dealing with whiners is telling them to shut the hell up and get the f*cking mission accomplished; incompetence and poor decision making is met with a more severe response...particularly when operating in a combat theater. Incidently, my larger complaint is that I get only logical/emotional or professional/casual responses...not being able to select the desired response where I found fitting screwed with my immersion with certain characters I created. I would have much preferred to have 3 options 100% of the time than 4 options 50% of the time. This does not make for a realistic dialogue system any more than the OT's binary system did. So a Commander can tell the President to get bent if he doesn't agree with an order without damaging his career? Besides the Pathfinder and his mission was not military in nature. The Pathfinder couldn't just snap an order and gain respect he had to earn it. Doubly true since he had a combat operative whom he usurped to get his position (how I wish they'd done more with that.) One with over a thousand years of military experience and one who was special forces of an alien species. Now while I gave my Ryder a military background of course he wouldn't just be able to Shepard his way through. I understand. I understand because I was never able to roleplay my male Shep the way I wanted to, but I was able to with both my Ryders...so we really have very similar perspectives on this just from opposite ends.
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Post by helios969 on May 13, 2018 9:06:17 GMT
Lol, no. I'd be okay with the doing away with the "extreme" renegade solutions (though I think many people in fact like that element) but to not be able to address the shear amount of stupid behavior exhibited across the landscape with a more aggressive response is pretty unrealistic. You obviously never served in the military where the prevalent attitude in dealing with whiners is telling them to shut the hell up and get the f*cking mission accomplished; incompetence and poor decision making is met with a more severe response...particularly when operating in a combat theater. Incidently, my larger complaint is that I get only logical/emotional or professional/casual responses...not being able to select the desired response where I found fitting screwed with my immersion with certain characters I created. I would have much preferred to have 3 options 100% of the time than 4 options 50% of the time. This does not make for a realistic dialogue system any more than the OT's binary system did. So a Commander can tell the President to get bent if he doesn't agree with an order without damaging his career? Besides the Pathfinder and his mission was not military in nature. The Pathfinder couldn't just snap an order and gain respect he had to earn it. Doubly true since he had a combat operative whom he usurped to get his position (how I wish they'd done more with that.) One with over a thousand years of military experience and one who was special forces of an alien species. Now while I gave my Ryder a military background of course he wouldn't just be able to Shepard his way through. I understand. I understand because I was never able to roleplay my male Shep the way I wanted to, but I was able to with both my Ryders...so we really have very similar perspectives on this just from opposite ends. Your argument isn't remotely compelling. MEA has nothing like a well formed government with established rules of behavior. Your projecting the values and comforts that you enjoy into a world that's supposed to represent desperation; with survival or extinction the payoff. If you were actually in a situation like that with members of your loved ones at stake you sure as hell wouldn't appreciate some idiot protesters eating 3 squares a day in the relative safety of the Nexus disrupting operations and wasting your time. The AI becomes a military one the moment Ryder shows up and starts turning the tide. He/she isn't doing that through diplomacy; it's being done by violence and force of will. You can make your first outpost military (I would argue it's the only sane choice given the recent history). The Heleus cluster is the wild west. Except we're not the technologically superior Europeans expanding, we're the fractured natives up against an enemy capable of turning all of us into all of them. I cannot be worried about hurting some feelings or personally doing away with main sources of the problem like Spender and Sloane...particularly if they serve as object lessons for the rest of the AI personnel. Instead we got: "Aw, did I hurt your feelings...let me give you a hug. You're a valuable member of the team." Talk about unrealistic.
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Post by ahglock on May 13, 2018 17:49:40 GMT
Your argument isn't remotely compelling. MEA has nothing like a well formed government with established rules of behavior. Your projecting the values and comforts that you enjoy into a world that's supposed to represent desperation; with survival or extinction the payoff. If you were actually in a situation like that with members of your loved ones at stake you sure as hell wouldn't appreciate some idiot protesters eating 3 squares a day in the relative safety of the Nexus disrupting operations and wasting your time. The AI becomes a military one the moment Ryder shows up and starts turning the tide. He/she isn't doing that through diplomacy; it's being done by violence and force of will. You can make your first outpost military (I would argue it's the only sane choice given the recent history). The Heleus cluster is the wild west. Except we're not the technologically superior Europeans expanding, we're the fractured natives up against an enemy capable of turning all of us into all of them. I cannot be worried about hurting some feelings or personally doing away with main sources of the problem like Spender and Sloane...particularly if they serve as object lessons for the rest of the AI personnel. Instead we got: "Aw, did I hurt your feelings...let me give you a hug. You're a valuable member of the team." Talk about unrealistic. I sort of agree, but morale is important it effects productivity. So protesters I'm not against cracking down on, but if you can solve it by a bit of belt tightening and that overall improves morale it doesn't seem like a huge problem either. But I do want to shoot that dumb kid whining for his mom. How did someone that pathetic not only make the cut but get defrosted early. Side note on the Eos decision(why we don't have to make similar choices on other planets I don't know) I've always gone with science, at the time you arrive the Kett are sporadic bands and one small base which a decent defense covers, you don't need a full military outpost. And they do have defense and defenders. I assume a military outpost has some research as well. I never saw it as a binary choice of one or the other as you have both, just some more focus in one over the other.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on May 13, 2018 18:34:43 GMT
Your argument isn't remotely compelling. MEA has nothing like a well formed government with established rules of behavior. Your projecting the values and comforts that you enjoy into a world that's supposed to represent desperation; with survival or extinction the payoff. If you were actually in a situation like that with members of your loved ones at stake you sure as hell wouldn't appreciate some idiot protesters eating 3 squares a day in the relative safety of the Nexus disrupting operations and wasting your time. The AI becomes a military one the moment Ryder shows up and starts turning the tide. He/she isn't doing that through diplomacy; it's being done by violence and force of will. You can make your first outpost military (I would argue it's the only sane choice given the recent history). The Heleus cluster is the wild west. Except we're not the technologically superior Europeans expanding, we're the fractured natives up against an enemy capable of turning all of us into all of them. I cannot be worried about hurting some feelings or personally doing away with main sources of the problem like Spender and Sloane...particularly if they serve as object lessons for the rest of the AI personnel. Instead we got: "Aw, did I hurt your feelings...let me give you a hug. You're a valuable member of the team." Talk about unrealistic. I sort of agree, but morale is important it effects productivity. So protesters I'm not against cracking down on, but if you can solve it by a bit of belt tightening and that overall improves morale it doesn't seem like a huge problem either. But I do want to shoot that dumb kid whining for his mom. How did someone that pathetic not only make the cut but get defrosted early. Side note on the Eos decision(why we don't have to make similar choices on other planets I don't know) I've always gone with science, at the time you arrive the Kett are sporadic bands and one small base which a decent defense covers, you don't need a full military outpost. And they do have defense and defenders. I assume a military outpost has some research as well. I never saw it as a binary choice of one or the other as you have both, just some more focus in one over the other. It's funny to see you ask that question about "Reese", Whiney McDouchewaffle. I just asked the same question in another thread a few days ago. How did this guy make the cut? This crybaby with the face tattoo, orange hair and clothing coordinated to match? Whoever designed his final look should be barred from such work ever again.
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Post by colfoley on May 13, 2018 18:43:29 GMT
So a Commander can tell the President to get bent if he doesn't agree with an order without damaging his career? Besides the Pathfinder and his mission was not military in nature. The Pathfinder couldn't just snap an order and gain respect he had to earn it. Doubly true since he had a combat operative whom he usurped to get his position (how I wish they'd done more with that.) One with over a thousand years of military experience and one who was special forces of an alien species. Now while I gave my Ryder a military background of course he wouldn't just be able to Shepard his way through. I understand. I understand because I was never able to roleplay my male Shep the way I wanted to, but I was able to with both my Ryders...so we really have very similar perspectives on this just from opposite ends. Your argument isn't remotely compelling. MEA has nothing like a well formed government with established rules of behavior. Your projecting the values and comforts that you enjoy into a world that's supposed to represent desperation; with survival or extinction the payoff. If you were actually in a situation like that with members of your loved ones at stake you sure as hell wouldn't appreciate some idiot protesters eating 3 squares a day in the relative safety of the Nexus disrupting operations and wasting your time. The AI becomes a military one the moment Ryder shows up and starts turning the tide. He/she isn't doing that through diplomacy; it's being done by violence and force of will. You can make your first outpost military (I would argue it's the only sane choice given the recent history). The Heleus cluster is the wild west. Except we're not the technologically superior Europeans expanding, we're the fractured natives up against an enemy capable of turning all of us into all of them. I cannot be worried about hurting some feelings or personally doing away with main sources of the problem like Spender and Sloane...particularly if they serve as object lessons for the rest of the AI personnel. Instead we got: "Aw, did I hurt your feelings...let me give you a hug. You're a valuable member of the team." Talk about unrealistic. you are aware that you could convince the AI to send in armed guards to forcibly extract them? That sounds very renegade to me (without being cartoonishly evil). As for the rest: The Ryder I rped was the second biggest bastard I have ever rped.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on May 13, 2018 19:04:03 GMT
Your argument isn't remotely compelling. MEA has nothing like a well formed government with established rules of behavior. Your projecting the values and comforts that you enjoy into a world that's supposed to represent desperation; with survival or extinction the payoff. If you were actually in a situation like that with members of your loved ones at stake you sure as hell wouldn't appreciate some idiot protesters eating 3 squares a day in the relative safety of the Nexus disrupting operations and wasting your time. The AI becomes a military one the moment Ryder shows up and starts turning the tide. He/she isn't doing that through diplomacy; it's being done by violence and force of will. You can make your first outpost military (I would argue it's the only sane choice given the recent history). The Heleus cluster is the wild west. Except we're not the technologically superior Europeans expanding, we're the fractured natives up against an enemy capable of turning all of us into all of them. I cannot be worried about hurting some feelings or personally doing away with main sources of the problem like Spender and Sloane...particularly if they serve as object lessons for the rest of the AI personnel. Instead we got: "Aw, did I hurt your feelings...let me give you a hug. You're a valuable member of the team." Talk about unrealistic. you are aware that you could convince the AI to send in armed guards to forcibly extract them? That sounds very renegade to me (without being cartoonishly evil). As for the rest: The Ryder I rped was the second biggest bastard I have ever rped. I'd not call this Renegade. I'd call it the only reasonable choice. We were presented with the choice of either being a "little bitch", as our friends on Kadara describe it, or protecting hydroponics by removing the morons. An example of Renegade would been shooting one of the idiots in the leg and then asking who else wanted the same. MET Renegade decisions often employed ruthless intimidation. Just fulfilling your responsibility to the 20K Nexus residents, refusing to be intimidated and held hostage by a crowd of idiots doesn't remotely qualify, in my opinion. You enjoyed Ryder, which is good. For many of us, though, the choices seemed to typically be A) Be nice (or soft) and get pushed around; B)Be nice (or soft) and respond with childish humor; or hopefully C) Say or do something that any reasonable, professional adult would actually do. I often felt that there were no true choices, as one or more response was so unpalatable as to be a non-choice. Even more often, the presented choices were essentially indistinguishable, differing only in their delivery via either "adult" or "smarmy teenager" tones. It was really bad. I'm not being confrontational or disrespectful when I say that I'll never see these opportunities for deep RP that you see. Ryder was not my character. BioWare didnt give me the tools to RP Ryder as my character. I feel way more variance with Geralt of Rivia, the ultimate defined RPG-protagonist, than I do with the Ryders. This isn't a new debate, though, so I'm not sure how useful it is for me to comment. After so long and so many PTs, which of us is going to suddenly feel differently, or even present a new perspective? EDIT: Ugh. I just noticed in which thread we're having this discussion (again). This is the "Did well?" thread. I wouldn't have posted this had I noticed. I'd rather focus on the strengths in this thread; though others are obviously welcome to post whatever. Discussion is the entire reason most of us log-in, and I don't want to see that stifled.
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Post by colfoley on May 13, 2018 20:18:56 GMT
you are aware that you could convince the AI to send in armed guards to forcibly extract them? That sounds very renegade to me (without being cartoonishly evil). As for the rest: The Ryder I rped was the second biggest bastard I have ever rped. I'd not call this Renegade. I'd call it the only reasonable choice. We were presented with the choice of either being a "little bitch", as our friends on Kadara describe it, or protecting hydroponics by removing the morons. An example of Renegade would been shooting one of the idiots in the leg and then asking who else wanted the same. MET Renegade decisions often employed ruthless intimidation. Just fulfilling your responsibility to the 20K Nexus residents, refusing to be intimidated and held hostage by a crowd of idiots doesn't remotely qualify, in my opinion. You enjoyed Ryder, which is good. For many of us, though, the choices seemed to typically be A) Be nice (or soft) and get pushed around; B)Be nice (or soft) and respond with childish humor; or hopefully C) Say or do something that any reasonable, professional adult would actually do. I often felt that there were no true choices, as one or more response was so unpalatable as to be a non-choice. Even more often, the presented choices were essentially indistinguishable, differing only in their delivery via either "adult" or "smarmy teenager" tones. It was really bad. I'm not being confrontational or disrespectful when I say that I'll never see these opportunities for deep RP that you see. Ryder was not my character. BioWare didnt give me the tools to RP Ryder as my character. I feel way more variance with Geralt of Rivia, the ultimate defined RPG-protagonist, than I do with the Ryders. This isn't a new debate, though, so I'm not sure how useful it is for me to comment. After so long and so many PTs, which of us is going to suddenly feel differently, or even present a new perspective? EDIT: Ugh. I just noticed in which thread we're having this discussion (again). This is the "Did well?" thread. I wouldn't have posted this had I noticed. I'd rather focus on the strengths in this thread; though others are obviously welcome to post whatever. Discussion is the entire reason most of us log-in, and I don't want to see that stifled. Hey I am enjoying this convo by and large and you almost have to expect that this would happen. Some people enjoyed aspects of the game that others didn't and what I've noticed is that people are really invested in their opinions because they fear what will happen in the sequel or they want it to happen. I for one am quite terrified now that I've experienced the superior RPG of DA 2, DAI, or MEA that they'll go back to the far inferior RP of the OT or...God forbid...ME 3. And I am worried that now that I've experienced the superior RP and tasted fillet mignon I can't go back to that third rate steak, as much as I enjoyed it at the time.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on May 13, 2018 20:30:56 GMT
I'd not call this Renegade. I'd call it the only reasonable choice. We were presented with the choice of either being a "little bitch", as our friends on Kadara describe it, or protecting hydroponics by removing the morons. An example of Renegade would been shooting one of the idiots in the leg and then asking who else wanted the same. MET Renegade decisions often employed ruthless intimidation. Just fulfilling your responsibility to the 20K Nexus residents, refusing to be intimidated and held hostage by a crowd of idiots doesn't remotely qualify, in my opinion. You enjoyed Ryder, which is good. For many of us, though, the choices seemed to typically be A) Be nice (or soft) and get pushed around; B)Be nice (or soft) and respond with childish humor; or hopefully C) Say or do something that any reasonable, professional adult would actually do. I often felt that there were no true choices, as one or more response was so unpalatable as to be a non-choice. Even more often, the presented choices were essentially indistinguishable, differing only in their delivery via either "adult" or "smarmy teenager" tones. It was really bad. I'm not being confrontational or disrespectful when I say that I'll never see these opportunities for deep RP that you see. Ryder was not my character. BioWare didnt give me the tools to RP Ryder as my character. I feel way more variance with Geralt of Rivia, the ultimate defined RPG-protagonist, than I do with the Ryders. This isn't a new debate, though, so I'm not sure how useful it is for me to comment. After so long and so many PTs, which of us is going to suddenly feel differently, or even present a new perspective? EDIT: Ugh. I just noticed in which thread we're having this discussion (again). This is the "Did well?" thread. I wouldn't have posted this had I noticed. I'd rather focus on the strengths in this thread; though others are obviously welcome to post whatever. Discussion is the entire reason most of us log-in, and I don't want to see that stifled. Hey I am enjoying this convo by and large and you almost have to expect that this would happen. Some people enjoyed aspects of the game that others didn't and what I've noticed is that people are really invested in their opinions because they fear what will happen in the sequel or they want it to happen. I for one am quite terrified now that I've experienced the superior RPG of DA 2, DAI, or MEA that they'll go back to the far inferior RP of the OT or...God forbid...ME 3. And I am worried that now that I've experienced the superior RP and tasted fillet mignon I can't go back to that third rate steak, as much as I enjoyed it at the time. I think you’re right. This is the BioWare fan forum, so we’re the invested fans. I think you’re correct as to why many people vocally hold to their views. They do want to make sure their voice is heard, even if that’s not their conscious thought or goal while posting.
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