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Post by colfoley on May 20, 2018 5:03:00 GMT
I just have so much trouble seeing the Valk as anything but burst fire. That thing just screems 'high accuracy battle rifle' to me, why ruin it? Also never really played aaround with the beam emitters too much but then I never got to a playthrough that would do such a thing. Probably never will at this point. A good stock is enough to remove the instability, so there's no ill impact upon performance. The increased RoF pushes the DPS through the roof. I really love autofire rifles in VGs, since they suffer few to none of the drawbacks of real world weapons. The Ghost was briefly my thing, until I was able to make the Valkyrie autofire and 5x better. The Beam Emitter does crazy things. It sets the base RoF at 600, and then Autofire augmentation bumps it higher. BE also sets stability and accuracy to maximum. On a gun like the Valkyrie with great starting DPS, adding those two augmentations makes it insane. It cuts through both shields and armor very, very fast. It's a fun weapon. The Hornet version is even better, in some ways. It's basically an SMG version of the Valkyrie to begin with, and has a higher RoF. With Autofire and Beam Emitter, it's over 1400. O_o It's pretty fun to use. You might get the itch to play again, eventually. You really think you won't ever play again? I took 7 months off (since last summer) before jumping back into it recently. That gameplay is too good. I should probably try MP, since it's actually the gameplay I'm wanting. Oh I probably will get the itch to play again at some point. In fact all this habaloo about Liam is making me kinda wanna run just his loyalty mission again with Robert so I can yell at him. Buuuutt I doubt I will run another 'alternate' Ryder. Not with the game's limited save options and Robert is a bit of a traditionalist....I suppose I might try this out one day (especially with Cass) if I get the opprotunity but for now I am just going to stick with the base weapons. For now.
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Post by griffith82 on May 20, 2018 14:44:22 GMT
Not a fan of the Architect fights...mainly due to the repetition. All four have identical attack patterns and taken out exactly the same way. At low level with crappy gear it's fairly tedious. At higher levels it's barely a challenge...even when playing a reckless Vanguard (though biotic charging it's face, hovering with annihilation field and hitting it with shockwave is amusing). The only MEA boss fight that continues to challenge is the Progenitor fight when activating the Remnant tiller. Truthfully, I haven't found Bioware that good at creating satisfying boss fights; probably only the different dragons in DAI did I find both varied and challenging (enough) to maintain my interest. Meh, the Progenitor lasts barely over 10 seconds with a good weapon and Tactical Cloak + Turbocharge. (I do like the old chap, and wish there were at least a half dozen more of those in the game.) As you say, BioWare has never been strong at building good fights. The good news is that they seem good at designing fun combat gameplay in the ME series. I'd put MEA up against anything, in terms of good gameplay. The unfortunate result is that they hand us the tools to easily crush or obviate every challenge they create. At least it's fun in most cases. I suspect they have never tried to create a balanced challenge beyond Insanity because so few play it. That's always frustrated me, because most of those too scared or disinterested to try would find it easy if they put in the effort to adjust. It's not much different from any other setting. In turn, more Insanity players would maybe push them to up their game, not just in terms of "Super Insanity" difficulty, but preferably in better designed challenges. Like I said, though, even as easy as it is, I always enjoy playing it. EDIT: ahglock, I think the issue is that some "classes"/builds/whatever encounter a foes they can trounce, even at low levels. Other builds encounter a lengthy grind. Some players can find excitement amidst the grind, others just get bored. The Architects provide a weirdly uneven experience, and every one is the same. I think they're okay, but not great, foes. I agree with your idea of continued aggression during those spawning phases. That would've been cool. Even a little breacher could drag you out of cover to your doom. Classic boss fights are becoming a thing of the past. Only a few games still do them. The ME series does have them and they aren’t bad imo but they aren’t what I’d call classic boss fights. The only games I’ve played in recent memory that had that was Bioshock, MGS 1-3 ( haven’t played past those) Dead Space series, Zelda and Mario. That’s just off the top of my head I’m sure there’s more but the traditional boss fights are dying out.
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Post by themikefest on May 20, 2018 17:26:06 GMT
I do like the kett-in-a-bubble fights. The architects weren't too bad. After figuring out what I had to do, it wasn't hard to take it down.
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Post by sil on May 20, 2018 19:03:06 GMT
I thought ME:A handled boss fights better than the rest of the games, but they just needed a little more variety in the Architect and Ascendant fights. Even if the model look stayed the same but each had different abilities, that would've provided more variety.
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Post by griffith82 on May 20, 2018 20:04:32 GMT
I do like the kett-in-a-bubble fights. The architects weren't too bad. After figuring out what I had to do, it wasn't hard to take it down. Those can be challenging especially on lower levels. I like the challenge.
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Post by obatalaryder on May 20, 2018 23:50:55 GMT
Setting up the ground for a sequel. This game knocked on many points.
Never played a game that screamed this hard for DLC and a sequel...
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Post by Element Zero on May 21, 2018 1:05:52 GMT
Setting up the ground for a sequel. This game knocked on many points. Never played a game that screamed this hard for DLC and a sequel... Yeah, they laid a lot of nice plot threads in place. Unlike many, I felt each was developed sufficiently for the story the game was telling. Yes, we now have a lot of unresolved questions, but that’s the case at the end of many good books, films and games. It’s only an issue for MEA because a sequel is in doubt.
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Post by Element Zero on May 21, 2018 1:08:41 GMT
I do like the kett-in-a-bubble fights. The architects weren't too bad. After figuring out what I had to do, it wasn't hard to take it down. Those can be challenging especially on lower levels. I like the challenge. I just now finally understood why the “bubble fights” are: the Kett Bases. I agree. Those are fun. They’re some of the better fights in the game, regardless of whether they seem difficult or not.
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Post by Element Zero on May 21, 2018 21:09:36 GMT
I think the game does a pretty good job of showing the change in mood aboard the Nexus. Imagine sitting in uncharted space, breathing sketchy air, waiting for the next civil uprising and/or death by starvation or thirst. The desperation would be intense and pervasive. Then, Hyperion shows and there is a glimmer of hope. After Ryder uses alien tech to transform Eos, even the cautious pessimist would be feeling much better than at the most desperate hour. The game does a pretty good job of conveying this, given the limitations of the medium. (What one gets out of RPGs is always proportional to what one invests.)
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Post by Iakus on May 21, 2018 22:45:55 GMT
To give credit where it's due. It really did separate SP and MP to a point where you don't have to touch MP to get any SP rewards.
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Post by Deleted on May 22, 2018 2:32:57 GMT
The one thing it did truly well was shoot down my expectations. I was able to find enough enjoyment to finish my one and only playthrough but feel no need to go back to it.
Bioware for the longest time was my favorite developer but with the latest releases of DA2, DAI and MEA I've lost a lot of interest in them.
And no...I'm not hating so don't come at me with that crap!
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Post by Element Zero on May 22, 2018 2:34:33 GMT
The one thing it did truly well was shoot down my expectations. I was able to find enough enjoyment to finish my one and only playthrough but feel no need to go back to it. Bioware for the longest time was my favorite developer but with the latest releases of DA2, DAI and MEA I've lost a lot of interest in them. And no...I'm not hating so don't come at me with that crap! Not really, but how terrifying would this be?!
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Post by Deleted on May 22, 2018 2:37:37 GMT
The one thing it did truly well was shoot down my expectations. I was able to find enough enjoyment to finish my one and only playthrough but feel no need to go back to it. Bioware for the longest time was my favorite developer but with the latest releases of DA2, DAI and MEA I've lost a lot of interest in them. And no...I'm not hating so don't come at me with that crap! Not really, but how terrifying would this be?!
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Post by Son of Dorn on May 22, 2018 2:57:44 GMT
The one thing it did truly well was shoot down my expectations. I was able to find enough enjoyment to finish my one and only playthrough but feel no need to go back to it. Bioware for the longest time was my favorite developer but with the latest releases of DA2, DAI and MEA I've lost a lot of interest in them. And no...I'm not hating so don't come at me with that crap! Not really, but how terrifying would this be?! Not as terrifying as this guy coming for you!: cdnb.artstation.com/p/assets/images/images/003/669/651/large/benny-kusnoto-ghostriderrez.jpg?1476239938
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by helios969 on May 22, 2018 11:06:43 GMT
Let's see...other nice things to say. Companion designs (save PeeBee) are all top notch (begrudgingly acknowledges Kostas as a well designed character). PeeBee screws up my immersion with her unnatural looking eyes...not sure who signed off on that.
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Post by griffith82 on May 22, 2018 12:45:01 GMT
To give credit where it's due. It really did separate SP and MP to a point where you don't have to touch MP to get any SP rewards. That was definitely ME3’s biggest sin.
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Post by griffith82 on May 22, 2018 12:48:35 GMT
Let's see...other nice things to say. Companion designs (save PeeBee) are all top notch (begrudgingly acknowledges Kostas as a well designed character). PeeBee screws up my immersion with her unnatural looking eyes...not sure who signed off on that. Her pre release definitely. Not now imo.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
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Post by helios969 on May 22, 2018 19:51:35 GMT
Let's see...other nice things to say. Companion designs (save PeeBee) are all top notch (begrudgingly acknowledges Kostas as a well designed character). PeeBee screws up my immersion with her unnatural looking eyes...not sure who signed off on that. Her pre release definitely. Not now imo. You don't find them like 2x too big? They just don't seem natural...which for me is unfortunate because in the context of the right playthrough I think she has good potential as a companion. I just can't get by the disconcerting look.
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Post by KaiserShep on May 22, 2018 20:01:14 GMT
Her pre release definitely. Not now imo. You don't find them like 2x too big? They just don't seem natural...which for me is unfortunate because in the context of the right playthrough I think she has good potential as a companion. I just can't get by the disconcerting look. You need to watch the Alita Battle Angel trailer a few times. Afterward, the eyes look fine. I'm more annoyed with the smudge. I guess it's part of her character, but I'll never like it.
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Post by griffith82 on May 22, 2018 20:06:21 GMT
Her pre release definitely. Not now imo. You don't find them like 2x too big? They just don't seem natural...which for me is unfortunate because in the context of the right playthrough I think she has good potential as a companion. I just can't get by the disconcerting look. Nope. Peebee Liara.
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3/26/17: Pathfound something
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by Sumerian Physics on May 22, 2018 20:49:49 GMT
Combat. I can't remember having that much fun fighting in a video game I've played in a long time. I also loved the Ryder twins. It's ironic how much this game is hated considering how much I think the Ryders are written for/as millennials.
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Post by colfoley on May 22, 2018 23:11:56 GMT
I did really like the side quests and story design. How each of the planets had their own stories which all fed into the main story of the game.
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Post by Element Zero on May 22, 2018 23:36:38 GMT
Combat. I can't remember having that much fun fighting in a video game I've played in a long time. I also loved the Ryder twins. It's ironic how much this game is hated considering how much I think the Ryders are written for/as millennials. But even millennials hate millennials, right, as the source of everything wrong in the universe? Damn millennials! I’ll admit, the Ryders (particularly Sara) do often annoy me; and a lot of it is their youthful behavior (which I see variably as goofiness, immaturity, ineptitude). Maybe too many ME fans are now grumpy old guys like myself? I still like the game a lot, but I can see all the things that prevented others from liking it.
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Sumerian Physics
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3/26/17: Pathfound something
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by Sumerian Physics on May 22, 2018 23:52:40 GMT
Combat. I can't remember having that much fun fighting in a video game I've played in a long time. I also loved the Ryder twins. It's ironic how much this game is hated considering how much I think the Ryders are written for/as millennials. But even millennials hate millennials, right, as the source of everything wrong in the universe? Damn millennials! I’ll admit, the Ryders (particularly Sara) do often annoy me; and a lot of it is their youthful behavior (which I see as variably as goofiness, immaturity, ineptitude). Maybe too many ME fans are now grumpy old guys like myself? I still like the game a lot, but I can see all the things that prevented others from liking it. I think there's a lack of consistency when it comes to judging entertainment here. Everyone hates millennials but everyone says it's a good thing for movies/tv/games that are culturally relevant and comfortable in the modern zeitgeist. I guess it's only a good thing if the rest of your game is good. It's "stupid millennials" when I don't like the game but "culturally attuned" when I do
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Post by colfoley on May 23, 2018 1:15:16 GMT
Combat. I can't remember having that much fun fighting in a video game I've played in a long time. I also loved the Ryder twins. It's ironic how much this game is hated considering how much I think the Ryders are written for/as millennials. But even millennials hate millennials, right, as the source of everything wrong in the universe? Damn millennials! I’ll admit, the Ryders (particularly Sara) do often annoy me; and a lot of it is their youthful behavior (which I see as variably as goofiness, immaturity, ineptitude). Maybe too many ME fans are now grumpy old guys like myself? I still like the game a lot, but I can see all the things that prevented others from liking it. To be fair that is a 'theme' of the game. A lot of the leadership seemed to be fishes out of water and out of their element...or generally incompetent. Tann admits it several times with his almost constant pining for Jien Garson to be back and in charge.
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