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Post by Element Zero on May 23, 2018 4:23:04 GMT
Another thing that I feel MEA does well is enemy variety. Some will point out that everyone is bipedal and gun-toting, or that animals are animals are animals. Still, the Kett feel very different from the Roekarr, who are a bit different from the MW Exiles. Then we throw in all of the awesome Remnant and the wildlife, and you end up with varied foes who feel pretty different. One thing I think as I roll out into a given planet is, "Oh, cool. I get to fight X and Y on this world." I like the enemy assortment.
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Post by colfoley on May 23, 2018 4:59:37 GMT
Another thing that I feel MEA does well is enemy variety. Some will point out that everyone is bipedal and gun-toting, or that animals are animals are animals. Still, the Kett feel very different from the Roekarr, who are a bit different from the MW Exiles. Then we throw in all of the awesome Remnant and the wildlife, and you end up with varied foes who feel pretty different. One thing I think as I roll out into a given planet is, "Oh, cool. I get to fight X and Y on this world." I like the enemy assortment. That and the Kett at least are surprisingly tactical. There was more then once where I set up in a sniper perch at the top of a hill and in the old days they would have just sat there as I picked them off but the Kett would often charge in, a risky tactic but with shields and mini guns I would often be forced to run from my position and take cover numerous times.
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Post by griffith82 on May 23, 2018 14:24:41 GMT
Another thing that I feel MEA does well is enemy variety. Some will point out that everyone is bipedal and gun-toting, or that animals are animals are animals. Still, the Kett feel very different from the Roekarr, who are a bit different from the MW Exiles. Then we throw in all of the awesome Remnant and the wildlife, and you end up with varied foes who feel pretty different. One thing I think as I roll out into a given planet is, "Oh, cool. I get to fight X and Y on this world." I like the enemy assortment. That and the Kett at least are surprisingly tactical. There was more then once where I set up in a sniper perch at the top of a hill and in the old days they would have just sat there as I picked them off but the Kett would often charge in, a risky tactic but with shields and mini guns I would often be forced to run from my position and take cover numerous times. Yeah while frustrating sometimes I like that they increased the intelligence of the AI. Made it more realistic.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Guardian on May 23, 2018 15:59:48 GMT
But even millennials hate millennials, right, as the source of everything wrong in the universe? Damn millennials!
According to my youngest niece (now a teen and is a Millennial herself) yes. She hates being called one, says that they are what's wrong with today....but by acting that way, is just reinforcing the trope
Sara run is just about done. Finishing up a few things, then off to Meridian. Won't spoil too much here (saving things for a review), but it's nice to see they fixed some of the bug issues at least.
The enemy AI is a bit better. I do agree with that
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Post by colfoley on May 23, 2018 17:26:33 GMT
I suppose I need a definition of what a millennial is before determing if the Ryders are them. My first instinct is they aren't...
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Post by Element Zero on May 23, 2018 23:12:49 GMT
I suppose I need a definition of what a millennial is before determing if the Ryders are them. My first instinct is they aren't... Technically, they can’t be, since they’re born 200 years too late to be “millennials”. They’re young, that’s all I see. I don’t really see many of the traits, good or bad, that people like to attribute to millennials. I just see people. They’re young, so it’s tempting to make the equivalency with our younger adult generation.
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Post by KaiserShep on May 24, 2018 6:15:25 GMT
I suppose I need a definition of what a millennial is before determing if the Ryders are them. My first instinct is they aren't... There's no man-bun option in the CC, nor can I choose a dialogue option where you can brag about how much quinoa you smuggled into Heleus.
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Post by Element Zero on May 24, 2018 8:51:05 GMT
I suppose I need a definition of what a millennial is before determing if the Ryders are them. My first instinct is they aren't... There's no man-bun option in the CC, nor can I choose a dialogue option where you can brag about how much quinoa you smuggled into Heleus. Haha!
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Post by Pearl on May 27, 2018 0:24:16 GMT
Oh I completely forgot about this one - The concept of interrupts was handled much better in Andromeda than it was in the OT. I liked that it told you what the interrupt would do (rather than whether it was 'good' or 'bad') and that there was a visual indicator of how much time you had to take it.
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Post by KaiserShep on May 27, 2018 1:35:28 GMT
Oh I completely forgot about this one - The concept of interrupts was handled much better in Andromeda than it was in the OT. I liked that it told you what the interrupt would do (rather than whether it was 'good' or 'bad') and that there was a visual indicator of how much time you had to take it. I only wish there were more moments to take advantage of it. Liam’s loyalty mission is my favorite of these moments. I loved the Star Wars referenced interrupts at the start of it.
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Post by Lebanese Dude on May 27, 2018 17:26:17 GMT
Combat is the best in the series, hands down.
Character Progression is great. Based on the best parts of ME1 and ME3. The fact that you can spec in anything without feeling like you were being punished was good. I like the "infinite" progression capability.
Environment is definitely top notch. The worlds feel alive and you're very much a part of it. I loved engrossing myself in the space travel (Dunno why people complained about that), and every zone has a unique character. I like how big the zones are, and the empty space (such as in Eos) is appropriate for space travel. Again, not sure why people thought it was a bad thing. All of space and you want shit to be clustered. Like wut?
Music is A+. As always for BioWare.
Voice Acting 10/10. Tom Taylorson is beast. The rest of the crew are good. I did laugh at Angara randomly having a weird Australian/British accent going on.
Side missions are definitely the best in the series. In ME1 they were just meaningless busywork with zero context. In ME2 they were just deliveries. They improved in ME3 with context but they were weirdly stalkerish ( I pretended my Shepard talked to them). In MEA the context is always there, and you never know when it turns into something actually relevant.
Dialogue has more breadth than the trilogy. It has a bit less depth but that's a result of letting you roleplay your character without gameplay issues, so I'll take it.
Banter is pretty damn great. I love how the squad shuffles around the Tempest. I like the nomad banter too. They're definitely interesting to listen to.
Romance is OK. Unfortunately it will take a lot to top the Shepard/Kaidan story for me. I liked romancing Gil and Reyes. They were fun. Cora seems cool might do her next.
Main Quest was alright. BioWare games rarely have specific strong antagonists. It's usually just a larger threat that you have to deal with. So in a sense I'd say that despite the Kett antagonists being somewhat weak, all the minor antagonists lumped together along with it made for an interesting story. Frankly it was good for the 1st installment. I would hope that the threat ramps up with the Remnant/Scourge later on, but let's hope MEA gets a sequel first.
Multiplayer is fun.
If I have one major criticism, it's that they need to QA their releases a bit more strongly. Andromeda was a great game, but it was hampered by bugs (before the patches) that didn't let people appreciate it as much as they should have. I don't blame people for being turned off by the amount of negative press. Speaking of, they really shouldn't release as much media content pre-release about the game anymore. It just let people dogpile on it and meme it to death.
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Post by griffith82 on May 27, 2018 19:53:26 GMT
Oh I completely forgot about this one - The concept of interrupts was handled much better in Andromeda than it was in the OT. I liked that it told you what the interrupt would do (rather than whether it was 'good' or 'bad') and that there was a visual indicator of how much time you had to take it. I only wish there were more moments to take advantage of it. Liam’s loyalty mission is my favorite of these moments. I loved the Star Wars referenced interrupts at the start of it. Definitely more of that would have been nice.
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Post by colfoley on May 28, 2018 23:07:31 GMT
Oh I completely forgot about this one - The concept of interrupts was handled much better in Andromeda than it was in the OT. I liked that it told you what the interrupt would do (rather than whether it was 'good' or 'bad') and that there was a visual indicator of how much time you had to take it. Never thought of that before.
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Post by Lebanese Dude on May 29, 2018 1:10:22 GMT
Shooting the Cardinal always feels nice tbh
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Post by pessimistpanda on May 29, 2018 1:16:07 GMT
I thought the ending was the best in the series. When everybody I'd helped showed up for the battle on Meridian, it really felt like I was witnessing the culmination of all my efforts, and it was genuinely rewarding. It also felt like a more logical flow of choices>consequences, as opposed to, say, ME2, where character survival is determined by whether or not I pressed the "loyalty" button, or ME3, where I get locked out of ending choices for not having enough of some arbitrary currency.
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Post by Ascend on May 31, 2018 16:09:55 GMT
I agree with many things posted here... Didn't go through the whole thread, but I haven't seen this mentioned, and, that's the Nomad. It's not perfect, particularly when trying to run over enemies... But, the handling is great, the ability to change skins, the ability to change between 2WD and 4WD, the ability to change tire grip, nitro boost... And most importantly, the ability to use it as cover.
It was well implemented overall.
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Post by griffith82 on May 31, 2018 18:18:49 GMT
I agree with many things posted here... Didn't go through the whole thread, but I haven't seen this mentioned, and, that's the Nomad. It's not perfect, particularly when trying to run over enemies... But, the handling is great, the ability to change skins, the ability to change between 2WD and 4WD, the ability to change tire grip, nitro boost... And most importantly, the ability to use it as cover. It was well implemented overall. If you’re in pc there is a mod that actually lets the Nomad hurt enemies.
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Post by themikefest on Jun 1, 2018 3:03:59 GMT
The game is very good for doing speedruns. Not sure how many I completed. The quickest time was around 3 hours while the slowest was about 4 hours. That might have been my first speedrun. I completed a speedrun on insanity mode starting at level one. Wasn't bad. Completed a melee only speedrun on insanity.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
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Post by helios969 on Jun 1, 2018 18:52:23 GMT
Another thing I like and really appreciate is that (most of the time) the gun I'm using shows up in cutscenes. I remember that was a big complaint in the trilogy so credit where due.
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Post by Deleted on Jun 1, 2018 21:16:42 GMT
The game is very good for doing speedruns. Not sure how many I completed. The quickest time was around 3 hours while the slowest was about 4 hours. That might have been my first speedrun. I completed a speedrun on insanity mode starting at level one. Wasn't bad. Completed a melee only speedrun on insanity. I agree with you, although I've heard some notable speedrunners (e.g. letterswords) say that ME:A is not a good game for speedrunning... not sure if it's just that they're not finding the same sort of prevalence of skips that they found in ME1.
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Post by griffith82 on Jun 3, 2018 3:12:07 GMT
Another thing I like and really appreciate is that (most of the time) the gun I'm using shows up in cutscenes. I remember that was a big complaint in the trilogy so credit where due. Yeah I definitely loved that. That was definitely nice.
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Post by sil on Jun 3, 2018 8:26:33 GMT
The game is very good for doing speedruns. Not sure how many I completed. The quickest time was around 3 hours while the slowest was about 4 hours. That might have been my first speedrun. I completed a speedrun on insanity mode starting at level one. Wasn't bad. Completed a melee only speedrun on insanity. I agree with you, although I've heard some notable speedrunners (e.g. letterswords) say that ME:A is not a good game for speedrunning... not sure if it's just that they're not finding the same sort of prevalence of skips that they found in ME1. I think that's a great thing. I'm not a fan of the speedrunners who don't actually complete a game quickly, they just abuse issues with the game to skip vast sections. To me that's cheating, it's not being a quick player.
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Post by griffith82 on Jun 3, 2018 14:02:30 GMT
I agree with you, although I've heard some notable speedrunners (e.g. letterswords) say that ME:A is not a good game for speedrunning... not sure if it's just that they're not finding the same sort of prevalence of skips that they found in ME1. I think that's a great thing. I'm not a fan of the speedrunners who don't actually complete a game quickly, they just abuse issues with the game to skip vast sections. To me that's cheating, it's not being a quick player. Agreed. To me glitch speed runs arent a speed run.
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Post by Deleted on Jun 3, 2018 23:32:26 GMT
I agree with you, although I've heard some notable speedrunners (e.g. letterswords) say that ME:A is not a good game for speedrunning... not sure if it's just that they're not finding the same sort of prevalence of skips that they found in ME1. I think that's a great thing. I'm not a fan of the speedrunners who don't actually complete a game quickly, they just abuse issues with the game to skip vast sections. To me that's cheating, it's not being a quick player. I agree. I wish there were more "no gltich" speedruns of several of the various games out there. I enjoy watching someone do an honest speed run.
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Post by jackdaniel on Jun 5, 2018 1:26:40 GMT
I honestly dont think this game did anything particular well, in every category i can think of it's somewhere between passable to just okay.
Setting: interesting concept but seriously under developed. Feels empty
Plot: just good enough to carry the game for one playthrough, feels so dry and boring on the 2nd run.
Character: the characters feel like they are character in a parady bioware game.
Combat: i felt very restricted by limiting to only 3 power, once i settle into a playstyle, there was a little reason to mix it up due to the swapping and cool down mechnanic. Got really boring toward the end.
Graphic: amazing, but once my eyes adapted, i just got used it and it ceased to impress
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