inherit
4578
0
5,014
griffith82
Hope for the best, plan for the worst
4,259
Mar 15, 2017 21:36:52 GMT
March 2017
griffith82
|
Post by griffith82 on Jun 5, 2018 14:45:01 GMT
I just finished nearly everything on Voeld and did the misdionbwith the Ancient A.I. I love how this game does choices and consequences. In just one minor mission you can see 3 drastically different outcomes and it ripples throughout the game.
|
|
inherit
♨ Retired
24
0
26,293
themikefest
15,635
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Jun 5, 2018 15:06:28 GMT
The game is very good for doing speedruns. Not sure how many I completed. The quickest time was around 3 hours while the slowest was about 4 hours. That might have been my first speedrun. I completed a speedrun on insanity mode starting at level one. Wasn't bad. Completed a melee only speedrun on insanity. I agree with you, although I've heard some notable speedrunners (e.g. letterswords) say that ME:A is not a good game for speedrunning... not sure if it's just that they're not finding the same sort of prevalence of skips that they found in ME1. I can't speak for that person or anyone else why a game isn't good for a speedrun. To each their own. With ME1, I did a speedrun, 3 hours 26 minutes, on the ps3. Not bad. I would be curious how quicker I could play through the game, if the trilogy were to be remastered? Hint, hint. For example. I did a speedrun on the ps3 when dai came out. The time I got wasn't bad for the ps3 though I'm sure folks wouldn't call it a speedrun. When I got my ps4, and got the game of the year edition, I did a speedrun. It was a big difference. I have watched people do speedruns on other games. One thing I've noticed is those speedruns, not all, the player takes advantage of glitches and are completed shortly after a game is released. I also haven't seen many speedruns done on the console. The majority are with the computer. Either way, I like speedruns. Its a change of pace.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10036
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jun 5, 2018 19:15:51 GMT
One thing I think Andromeda did perfectly was the handling of Junk. You had an option to sell it all and you could do so with confidence that none of your junk would ever be required for any other use in the game. Other games with junk that I've played (TW3 and Fallout 4) have, at some point, required the junk items to be used for some other specific purpose... so, infuriated when discovering this after getting rid of those items (by either selling them or scrapping them outright for materials). I really like that Bioware kept it honest... junk was junk and only good for selling to acquire additional credits.
|
|
inherit
4578
0
5,014
griffith82
Hope for the best, plan for the worst
4,259
Mar 15, 2017 21:36:52 GMT
March 2017
griffith82
|
Post by griffith82 on Jun 5, 2018 19:25:08 GMT
One thing I think Andromeda did perfectly was the handling of Junk. You had an option to sell it all and you could do so with confidence that none of your junk would ever be required for any other use in the game. Other games with junk that I've played (TW3 and Fallout 4) have, at some point, required the junk items to be used for some other specific purpose... so, infuriated when discovering this after getting rid of those items (by either selling them or scrapping them outright for materials). I really like that Bioware kept it honest... junk was junk and only good for selling to acquire additional credits. Yeah that can be infuriating. Though in Fallout you could store it and in TW3 it was easy enough to reaquire.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10036
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jun 5, 2018 19:45:59 GMT
One thing I think Andromeda did perfectly was the handling of Junk. You had an option to sell it all and you could do so with confidence that none of your junk would ever be required for any other use in the game. Other games with junk that I've played (TW3 and Fallout 4) have, at some point, required the junk items to be used for some other specific purpose... so, infuriated when discovering this after getting rid of those items (by either selling them or scrapping them outright for materials). I really like that Bioware kept it honest... junk was junk and only good for selling to acquire additional credits. Yeah that can be infuriating. Though in Fallout you could store it and in TW3 it was easy enough to reaquire. Still infuriating in Fallout 4 due to the fact that your workshop could scrap items you wanted to keep intact to use for more specific items... e.g. a baseball I was keeping to make a baseball grenade wound up getting scrapped for cork moments before I was going to make it.
|
|
inherit
4578
0
5,014
griffith82
Hope for the best, plan for the worst
4,259
Mar 15, 2017 21:36:52 GMT
March 2017
griffith82
|
Post by griffith82 on Jun 5, 2018 20:28:00 GMT
Yeah that can be infuriating. Though in Fallout you could store it and in TW3 it was easy enough to reaquire. Still infuriating in Fallout 4 due to the fact that your workshop could scrap items you wanted to keep intact to use for more specific items... e.g. a baseball I was keeping to make a baseball grenade wound up getting scrapped for cork moments before I was going to make it. Been a while but I don’t remember that happening.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
584
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jun 5, 2018 21:30:57 GMT
Anything you store in the workshops in Fallout 4 is free game to be scrapped for parts. You should store anything you want to keep in a container in your settlement. I've heard even then though that your settlers can take things, but I've never experienced that personally.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10036
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jun 6, 2018 1:27:00 GMT
Anything you store in the workshops in Fallout 4 is free game to be scrapped for parts. You should store anything you want to keep in a container in your settlement. I've heard even then though that your settlers can take things, but I've never experienced that personally. True, but even so, Bioware did it better in ME:A by making sure that whatever they classed as junk for sale was only junk for sale and nothing else. Bethseda could have just as easily kept anything that had a use other than as scrap in the Misc section or created a separate section for items needed to complete recipes rather than dumping some of them in the aid section, some of them in the junk section and still others (e.g. stingwing barb) in the misc section.
|
|
melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 8,416 Likes: 26,116
inherit
214
0
26,116
melbella
Trouble-shooting Space Diva
8,416
August 2016
melbella
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
melbella
2186
5778
|
Post by melbella on Jun 6, 2018 1:29:49 GMT
Yeah that can be infuriating. Though in Fallout you could store it and in TW3 it was easy enough to reaquire. Still infuriating in Fallout 4 due to the fact that your workshop could scrap items you wanted to keep intact to use for more specific items... e.g. a baseball I was keeping to make a baseball grenade wound up getting scrapped for cork moments before I was going to make it.
Ha! This just happened to me in DAI. I went back to Skyhold after finishing a zone, sorted stuff around in my inventory, sold all my "valuables," then realized I'd just sold all the stuff I needed for a requisition.
|
|
ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,887 Likes: 3,546
inherit
9886
0
3,546
ahglock
2,887
Feb 21, 2018 17:57:17 GMT
February 2018
ahglock
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
ShinobiKillfist
|
Post by ahglock on Jun 6, 2018 1:29:58 GMT
Anything you store in the workshops in Fallout 4 is free game to be scrapped for parts. You should store anything you want to keep in a container in your settlement. I've heard even then though that your settlers can take things, but I've never experienced that personally. True, but even so, Bioware did it better in ME:A by making sure that whatever they classed as junk for sale was only junk for sale and nothing else. Bethseda could have just as easily kept anything that had a use other than as scrap in the Misc section or created a separate section for items needed to complete recipes rather than dumping some of them in the aid section, some of them in the junk section and still others (e.g. stingwing barb) in the misc section. I'll disagree as the fallout setting was very much based around any piece of junk can be salvaged into something. In a post apocalyptic setting nothing is truly junk and that is what they were trying to reflect.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10036
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jun 6, 2018 1:31:59 GMT
True, but even so, Bioware did it better in ME:A by making sure that whatever they classed as junk for sale was only junk for sale and nothing else. Bethseda could have just as easily kept anything that had a use other than as scrap in the Misc section or created a separate section for items needed to complete recipes rather than dumping some of them in the aid section, some of them in the junk section and still others (e.g. stingwing barb) in the misc section. I'll disagree as the fallout setting was very much based around any piece of junk can be salvaged into something. In a post apocalyptic setting nothing is truly junk and that is what they were trying to reflect. Then why were some items sorted differently at all? Just to mess with the player a little I assume. Annoying and not really adding anything to the game, IMO.
|
|
ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,887 Likes: 3,546
inherit
9886
0
3,546
ahglock
2,887
Feb 21, 2018 17:57:17 GMT
February 2018
ahglock
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
ShinobiKillfist
|
Post by ahglock on Jun 6, 2018 1:52:41 GMT
I'll disagree as the fallout setting was very much based around any piece of junk can be salvaged into something. In a post apocalyptic setting nothing is truly junk and that is what they were trying to reflect. Then why were some items sorted differently at all? Just to mess with the player a little I assume. Annoying and not really adding anything to the game, IMO. It was sorted into items, materials and things that only could be used as materials but needed to be broken down. It added a lot to the game as it reinforced the setting.
|
|
inherit
4578
0
5,014
griffith82
Hope for the best, plan for the worst
4,259
Mar 15, 2017 21:36:52 GMT
March 2017
griffith82
|
Post by griffith82 on Jun 6, 2018 1:55:37 GMT
Then why were some items sorted differently at all? Just to mess with the player a little I assume. Annoying and not really adding anything to the game, IMO. It was sorted into items, materials and things that only could be used as materials but needed to be broken down. It added a lot to the game as it reinforced the setting. This i agree with.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10036
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jun 6, 2018 2:03:06 GMT
Then why were some items sorted differently at all? Just to mess with the player a little I assume. Annoying and not really adding anything to the game, IMO. It was sorted into items, materials and things that only could be used as materials but needed to be broken down. It added a lot to the game as it reinforced the setting. Why weren't burnt magazines, burnt books, burnt textbooks and overdue books in the junk section then? They could have been easily scrapped for cloth, and AFAIK, it was only the overdue ones had a quest associated with them. Why weren't the Boston Bugle newspapers in the miscellaneous section with the other magazines and books since they just as easily not be able to be broken down into cloth? All I'm saying is that, IMO, Bioware did it better... were more consistent and it made it easier for me, the player, to rely on the fact that what I was selling would not be needed elsewhere in the game down the road. It meant I didn't have to engage in "what if" type hoarding of items I found in the game. I enjoyed that. It's something Andromeda does well... which is, after all, the title of this thread.
|
|
ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,887 Likes: 3,546
inherit
9886
0
3,546
ahglock
2,887
Feb 21, 2018 17:57:17 GMT
February 2018
ahglock
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
ShinobiKillfist
|
Post by ahglock on Jun 6, 2018 2:11:08 GMT
It was sorted into items, materials and things that only could be used as materials but needed to be broken down. It added a lot to the game as it reinforced the setting. Why weren't burnt magazines, burnt books, burnt textbooks and overdue books in the junk section then? They could be scrapped for cloth, and AFAIK, it was only the overdue ones had a quest associated with them. Why weren't the Boston Bugle newspapers in the miscellaneous section with the other magazines and books since they also could be broken down into cloth? All I'm saying is that, IMO, Bioware did it better... were more consistent and it made it easier for me, the player, to rely on the fact that what I was selling would not be needed elsewhere in the game down the road. It meant I didn't have to engage in "what if" type hoarding of items I found in the game. I enjoyed that. It's something Andromeda does well... which is, after all, the title of this thread. They probably should have been in the junk section, I honestly assumed they were but I don't browse my inventory all together that much. They have thousands of items probably, a few being miss sorted isn't a surprise to me. And hey i appreciate you preferred Andromeda style, ease of use and game play concerns are important, me I thought in this respect Fallout was better due to the setting concerns even if the game play was more clunky. I think it did a good job of reinforcing the setting which is what is primarily important to me in a RPG.
|
|
inherit
2378
0
51
scootshoot
41
December 2016
scootshoot
|
Post by scootshoot on Jun 6, 2018 2:33:26 GMT
"What MEA Did Well..."
-Noticeable depth and vastness of exploring a huge open world planet. -Feeling of accomplishment getting that first Outpost built on a new planet as there are perks of having one... -Driving the land vehicle Nomad. Pretty realistic travelling up hill and ice/snow as you will slide right back down if you go up wrong path. Nomad can't just ride up steep cliffs like anti gravity Skyrim Horses *cough* -Crafting: research and development is done very well -Rewarded for exploring as you may come across new towns, npcs, new quests, new gear, etc. -Unique planet environmental effects are very well done. As an example, Havarl planet has the cool water/steam effect and in some battles it creates fog of war as it's more difficult to target enemies.
|
|
inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Jun 6, 2018 15:22:19 GMT
True, but even so, Bioware did it better in ME:A by making sure that whatever they classed as junk for sale was only junk for sale and nothing else. Bethseda could have just as easily kept anything that had a use other than as scrap in the Misc section or created a separate section for items needed to complete recipes rather than dumping some of them in the aid section, some of them in the junk section and still others (e.g. stingwing barb) in the misc section. I'll disagree as the fallout setting was very much based around any piece of junk can be salvaged into something. In a post apocalyptic setting nothing is truly junk and that is what they were trying to reflect. I did appreciate the fact that enough old cans and desk fans can be magically turned into gun turrets and walls made out of buses.
|
|
ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,887 Likes: 3,546
inherit
9886
0
3,546
ahglock
2,887
Feb 21, 2018 17:57:17 GMT
February 2018
ahglock
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
ShinobiKillfist
|
Post by ahglock on Jun 6, 2018 16:08:10 GMT
I'll disagree as the fallout setting was very much based around any piece of junk can be salvaged into something. In a post apocalyptic setting nothing is truly junk and that is what they were trying to reflect. I did appreciate the fact that enough old cans and desk fans can be magically turned into gun turrets and walls made out of buses. That is one area I wish they had expanded on workshop and a few tool benches makes everything mode made it kind of magic like even when most guns did look like pipe guns and other scrap weapons. Still a forge or something so it felt you were melting things and refining cheap metals into something more sturdy would have been nice. Maybe for fallout 76.
|
|
inherit
4578
0
5,014
griffith82
Hope for the best, plan for the worst
4,259
Mar 15, 2017 21:36:52 GMT
March 2017
griffith82
|
Post by griffith82 on Jun 6, 2018 17:23:41 GMT
I did appreciate the fact that enough old cans and desk fans can be magically turned into gun turrets and walls made out of buses. That is one area I wish they had expanded on workshop and a few tool benches makes everything mode made it kind of magic like even when most guns did look like pipe guns and other scrap weapons. Still a forge or something so it felt you were melting things and refining cheap metals into something more sturdy would have been nice. Maybe for fallout 76. I hope so to. My main concern is where it will be based. IIRC Vault 76 is in the D.C area which means we could potentially be crossing over the same territory we did in Fallout 3.
|
|
malgus
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 959 Likes: 1,590
inherit
4126
0
Mar 21, 2023 21:20:35 GMT
1,590
malgus
959
March 2017
malgus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by malgus on Jun 29, 2018 13:40:38 GMT
MEA does a good job at character development throught the story. Cora has to learn why she was not chosen as the pathfinder if Alec ryder dies at one point (she rely too much on higher authority to guide herself) and why she needs to forger her own path. Vetra has to learn that she cannot always protect her sister as the danger of Andromeda will come to her at one point or another, Drack has to learn that he is not simply a relic of the past for the krogan but a valuable member of their people, etc. Companion were flesshed out from the very beginning without any need for sequel to give us the result of their development, it happens right now and I quite enjoyed it.
|
|
inherit
4578
0
5,014
griffith82
Hope for the best, plan for the worst
4,259
Mar 15, 2017 21:36:52 GMT
March 2017
griffith82
|
Post by griffith82 on Jun 30, 2018 0:56:50 GMT
MEA does a good job at character development throught the story. Cora has to learn why she was not chosen as the pathfinder if Alec ryder dies at one point (she rely too much on higher authority to guide herself) and why she needs to forger her own path. Vetra has to learn that she cannot always protect her sister as the danger of Andromeda will come to her at one point or another, Drack has to learn that he is not simply a relic of the past for the krogan but a valuable member of their people, etc. Companion were flesshed out from the very beginning without any need for sequel to give us the result of their development, it happens right now and I quite enjoyed it. I liked that too.
|
|
abedsbrother
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Abedsbrother
XBL Gamertag: DonDiego256
Posts: 442 Likes: 992
inherit
516
0
992
abedsbrother
442
August 2016
abedsbrother
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Abedsbrother
DonDiego256
|
Post by abedsbrother on Jul 3, 2018 20:35:07 GMT
My list of things I thought MEA did well:
- The Nomad. Handles great, love that the upgrades made a noticeable difference to how it behaved & handled. - Planet design. H-047c is easily my favorite - it felt like space exploration. Exploring Eos, Kadara, Elaaden and especially Voeld were some of my favorite moments in MEA. - Graphics. Vistas are stunning. Maybe it sounds shallow to say, "The graphics are great!" like that's the most important thing in a video game, but when exploring new places, stunning views matter. MEA has them in spades. - Sound design. Hearing explosions and tech / biotic combos never gets old. - Angara. Some point out how the Angara copy elements of so many other species. I was more interested in interacting with them, seeing how they saw the arrival of a new species in their space. There are tons of characters, encounters and perspectives on Aya. - The Tempest. In ME2, I sometimes would just visit the observation decks to stare out at the stars. The Tempest, as an exploration ship, has many more windows and views on offer. Also love the way the crew moved around the ship; the fairly open layout meant they were easy to find, even if they weren't where I expected them to be. And just the general atmosphere, lighting and ambiance really put me out on the frontier of space. - Squad-mate banter. MEA is right up there with Dragon Age 2. - Long personal quest lines. This took some getting used to, but after enduring the first one, I realized this was deeper character development than I was used to - even from BioWare. For instance, I really didn't like Peebee at the start, but following her quest through to the end changed my opinion. Good stuff. - Crafting. There are so many different things to make, and ways to customize them that fit your preferred playstyle.
|
|
inherit
Usually respectful
701
0
5,084
Shinobu
Grateful to have this forum. Also, a giant killjoy.
1,540
August 2016
shinobu
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
Shinobu211
|
Post by Shinobu on Jul 16, 2018 0:53:11 GMT
I forgot to mention that I liked being able to holster my gun, and having the reticle disappear from squadmates during casual conversation (having them stay visible in ME3 conversations was really distracting).
I'm also happy that the cast is quite diverse.
|
|
michaeln7
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 445 Likes: 829
inherit
10102
0
Sept 26, 2022 23:28:28 GMT
829
michaeln7
445
April 2018
michaeln7
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by michaeln7 on Sept 19, 2018 15:34:30 GMT
I think the Profile system is done fairly well.
I like the idea of Ryder's personality being more nuanced, what with the Emotional/Logical and Casual/Professional.
I like the weapon freedom, i.e. you could take nothing but shotguns or two snipers and a pistol or whatever you want.
I like the companions and their loyalty missions, they are well-crafted and provide some excellent character development.
EDIT: I like the Nomad as well, and the vistas on many planets are worth crediting. I like the "vibe" of H-047c, with the muted sound and floating asteroids, a very "beauty amidst tragedy" type of view. It motivates me to secure that eezo-mining station, as a way of making something good despite the turians losing their golden world entirely.
|
|
Basquemercat117
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, Anthem
Posts: 182 Likes: 120
inherit
4251
0
120
Basquemercat117
182
March 2017
ajew8887
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, Anthem
|
Post by Basquemercat117 on Oct 10, 2018 18:57:18 GMT
what MEA did do well was the mechanics the skeleton of game. the graphics, the gameplay, the menu lay out, the level design, and ect were all really top notch in the series comparatively. honestly the biggest issues in the game were bad writing, facial animations (but lets be honest mass effect never had really good facial animations to begin with, let alone natural body animations) and lack of consequences. but really if you think about it, the mechanics and logistics for the game really were top notch in the series. thats what i think that made the game give it a decent score.
|
|