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Post by Link"Guess"ski on Oct 18, 2018 8:11:57 GMT
While the handkeyed animations of faces often underdeliver even on 1.10 I'm glad that the face meshes are an improvement over ME2 and not a regression like ME3.
Patrick Weekes wrote a post as Takyris on PA in 2011 stating they hit a moment in production in 3 when they attempted to overhaul the faces "which THEORETICALLY should allow there to be much more NPCs on screen but in practice faces acted like crazy and we had to fix a lot of it"
It's true. ME3 is better optimized for low end consoles like PS3 to load in more NPCs peaking with the extremely low mesh models in Citadel DLC. Mass Effect 3 found ways to optimize and conserve graphics while improving aesthetically but in actuality it was a regression in technical detail and if you look at faces during conversation, even Sheploo you can see that he often looks dead-eyed. In 2 he looked creepy but there was more joints that moved to allow more expression. Especially in the nose region so the result is that in 3 only the lower part of the head and the eyebrows move basically. The rest of the face mesh is locked into fewer joints making animations look slightly worse than in 1 or 2.
Andromeda has bugs in its algorithmic FaceFX implementation that causes unintended awkward eye movement darting left and right in appropriate timing or "uhuh, uhuh, baby!" eyebrows idly and still occasionally puckered "Noot-noot" lips. However they have many more movable joints and the best result of this is a genuine squishiness of the cheeks and a sense of fluidity in the faces that occasionally looks much more human than 3 ever could.
They just need better implementation and I guess they need to improve their toolset for cinematic design.
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Post by Unicephalon 40-D on Oct 18, 2018 10:53:20 GMT
Andromeda has bugs in its algorithmic FaceFX implementation that causes unintended awkward eye movement darting left and right in appropriate timing or "uhuh, uhuh, baby!" eyebrows idly and still occasionally puckered "Noot-noot" lips. I remember ME1 also had the "oh frak he's looking straight to left and his eyes went 90 degrees to left" moments when people left the conversation
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Post by Link"Guess"ski on Oct 18, 2018 18:25:02 GMT
Andromeda has bugs in its algorithmic FaceFX implementation that causes unintended awkward eye movement darting left and right in appropriate timing or "uhuh, uhuh, baby!" eyebrows idly and still occasionally puckered "Noot-noot" lips. I remember ME1 also had the "oh frak he's looking straight to left and his eyes went 90 degrees to left" moments when people left the conversation that's just a bad animation prefab. The system worked just fine but yes, those exits were really awkward. Even when it was new I would laugh when they happened.
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Post by malgus on Dec 29, 2018 17:07:39 GMT
"What MEA Did Well..." -Noticeable depth and vastness of exploring a huge open world planet. -Feeling of accomplishment getting that first Outpost built on a new planet as there are perks of having one... -Driving the land vehicle Nomad. Pretty realistic travelling up hill and ice/snow as you will slide right back down if you go up wrong path. Nomad can't just ride up steep cliffs like anti gravity Skyrim Horses *cough* -Crafting: research and development is done very well -Rewarded for exploring as you may come across new towns, npcs, new quests, new gear, etc. -Unique planet environmental effects are very well done. As an example, Havarl planet has the cool water/steam effect and in some battles it creates fog of war as it's more difficult to target enemies. Well said.
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Post by monkeylungs on Jan 1, 2019 18:24:33 GMT
Mass Effect 1 = Mass effect: Andromeda / Mass Effect 2 / Mass Effect 3
That is how I rank Mass Effect Games. I love Andromeda and i am still salty that Bioware abandoned it.
Happy New Year.
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Post by opuspace on Jan 4, 2019 2:49:18 GMT
It's likely already been mentioned so I'll say it anyway as a way to reinforce what others said.
Andromeda excels with characters. No surprise there, Bioware's niche has been established with that. Between getting to know what makes the crew tick from Kallo mourning his engineering team through outrage at seeing their work altered to Lexi expressing depression at being accused of not caring about her patients to Peebee's lighthearted but disturbing case of relationship abuse, every one of them had me enjoying the depth given to them. Even Ryder wasn't neglected in this case, giving us a chance to really get to define them with their psychological profile as any roleplayer does for their character. What made it work was that it did fit more often than not according to what I was aiming for. If I had to dislike something about it, it'd be how Ryder is written with a more narrow type of personality than Shepard was. I get why, but at times I felt that an angrier, less agreeable aspect could have fit the story instead of two flavors of mild politeness. No, I really am not happy with Dr. Kennedy getting away with her selfish actions and never have I wished for every damn renegade interrupt of the original trilogy to be available then.
Another is combat. Andromeda added a new aspect to combat that was refreshing with the dodge and jet packs allowing for unprecedented maneuvering. Being allowed free reign to choose which abilities to use for our classes was a longtime wish and I'll never get tired trying different combinations. The weapons customization allowed for something that'll keep me coming back to find the optimal builds in different ways. After all, who doesn't love trolling enemies with unending scorpion sticky grenades or a plasma seeking cyclone? It's so game breaking it feels like being given free mods.
The story is clearly hearkening back to the first Mass Effect with the exploration and the heart pounding race at the end of the main mission culminating into a feeling of awe at what unfolds before us. In a way, we get to see consequences of our decisions affect the outcome like people hoped it would for the third game. Consequences had some weight where going against a teammate's wishes would result in them making it clear they weren't happy with you, sometimes for extended periods that couldn't simply be shaken off by the next dialogue poke. That said, some missions felt a little too point A to point B with few chances to see a difference in how you approached it. Sometimes you could mess it up, but most had you going on a mindless fetch quest with little expectation of deviating from the goal. The other turn off was how the multiplayer influence was making itself known through very repetitive missions with the Kett. I suspect that had Andromeda been successful, we'd be seeing more chances for bigger and more lasting consequences, but as things are...
So overall, I can say Andromeda was more enjoyable than I expected it to be. There were indeed some things I didn't like that was a result of having a more prewritten character and I'm not surprised by that. It's enough to make me sad that we may not be seeing more come from it, because there was a lot of potential for it.
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Post by monkeylungs on Jan 9, 2019 7:03:59 GMT
I'll give my quick list off the top of my head ...
Things that months after my latest (not last) play through evoke strong feelings of fondness: 1. The intro 2. The first mission ... I really like it. 3. The Ryders, especially Alec but the kiddos really grew on me. 4. All the banter! So much great banter. 5. The companions and the possibility to LI or just go best buds with them! Love it. 6. The Tempest crew 7. The tempest. 8. Exploring the galaxy and finding new info or sidequests. 9. Setting up and 'maintaining' outposts on planets. 10. The new movement and refined combat system including the new gear and modding and crafting etc. to create loadouts. Being able to switch profiles was never really for me, I still made my characters according to my idea for that character, but I think the idea was cool for people who like it. 11. The Nomad.
There is a lot more because I love the game but that is a pretty good starting list.
What I find very interesting (and a little sad) is that so many of the things I found to be very awesome are things so many other people seem to think are just trash.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: V4vendetta82
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Post by zaeedisking on Jan 10, 2019 5:05:01 GMT
The way I look at it... the people who played this and either liked/disliked it first impression wise aren't going to go back in a few years with a playthrough and change their opinion. I feel like the haters will still despise it and the people who enjoyed it will only enjoy it as much or more.
The MET has it's flaws for sure yet I think minus the ending controversy it generally is viewed upon favorably by a majority and I've done at least 10+ playthroughs with 3-4 being completionist and I will probably go back again at some point to do a playthrough angle I hadn't thought of before.
As much as I've criticized MEA over the last 2 years I don't really hate it... but I have yet to find a compelling reason to go back and try another run. I think in the end MEA will always be a super polarizing game for people who still follow it closely on these boards and other social media. Maybe a good DLC or two would have been a game changer in some regard but we will never know unfortunately.
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Post by Deleted on Jan 10, 2019 12:21:09 GMT
The way I look at it... the people who played this and either liked/disliked it first impression wise aren't going to go back in a few years with a playthrough and change their opinion. I feel like the haters will still despise it and the people who enjoyed it will only enjoy it as much or more. The MET has it's flaws for sure yet I think minus the ending controversy it generally is viewed upon favorably by a majority and I've done at least 10+ playthroughs with 3-4 being completionist and I will probably go back again at some point to do a playthrough angle I hadn't thought of before. As much as I've criticized MEA over the last 2 years I don't really hate it... but I have yet to find a compelling reason to go back and try another run. I think in the end MEA will always be a super polarizing game for people who still follow it closely on these boards and other social media. Maybe a good DLC or two would have been a game changer in some regard but we will never know unfortunately. I think you might find a compelling reason to do another run of ME:A IF they produce a second game in the same setting that utilizes an import file save that starts to make the myriad of little decisions you made in the game grow in relevancy towards an envisioned end in the third game. The reason I replayed the Trilogy as much as I did was because I was curious to see how different ME1 choices would impact ME3. ME:A doesn't have that yet. I can assure you that without ME2 and ME3, I probably would not have replayed ME1 much, if at all. If they succeed better than they did with ME3 in making your ME:A1 and ME:A2 decisions affect the story's ending, I can say with utmost certainty that I will replay it far more times than I have played the Trilogy simply because the combat alone isn't such a horrid slog as what ME1 has. Every time I want to try a different angle through the MET now, I really have to work to convince myself to start because I know I'll have to endure 30 or so hours of trudging across barren rock planets in the hard to handle mako and ever-shoot bullet sponge enemies (on insanity) or else play on casual where I can just mindlessly mow over every enemy in the game. ME1 choices had little to no impact on ME1 itself. It didn't even matter 5 points worth if you found the Matriarch's Writings or blew off Conrad. Many of the decisions never did develop any impact beyond perhaps a short conversation with an NPC in ME2 (e.g. Helena Blake - what difference did it make in ME1 whether or not you bothered to take out her gang, kill her, or let her go? None at all.) Even major decisions, like shooting Wrex, had no impact at all. If you decided to leave your LI on Virmire, the squad didn't even acknowledge your loss any differently than if you kept your LI alive and left the other one behind.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: V4vendetta82
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Post by zaeedisking on Jan 10, 2019 15:13:48 GMT
The way I look at it... the people who played this and either liked/disliked it first impression wise aren't going to go back in a few years with a playthrough and change their opinion. I feel like the haters will still despise it and the people who enjoyed it will only enjoy it as much or more. The MET has it's flaws for sure yet I think minus the ending controversy it generally is viewed upon favorably by a majority and I've done at least 10+ playthroughs with 3-4 being completionist and I will probably go back again at some point to do a playthrough angle I hadn't thought of before. As much as I've criticized MEA over the last 2 years I don't really hate it... but I have yet to find a compelling reason to go back and try another run. I think in the end MEA will always be a super polarizing game for people who still follow it closely on these boards and other social media. Maybe a good DLC or two would have been a game changer in some regard but we will never know unfortunately. I think you might find a compelling reason to do another run of ME:A IF they produce a second game in the same setting that utilizes an import file save that starts to make the myriad of little decisions you made in the game grow in relevancy towards an envisioned end in the third game. The reason I replayed the Trilogy as much as I did was because I was curious to see how different ME1 choices would impact ME3. ME:A doesn't have that yet. I can assure you that without ME2 and ME3, I probably would not have replayed ME1 much, if at all. If they succeed better than they did with ME3 in making your ME:A1 and ME:A2 decisions affect the story's ending, I can say with utmost certainty that I will replay it far more times than I have played the Trilogy simply because the combat alone isn't such a horrid slog as what ME1 has. I would? With an RPG that was made a decade later that has a worse CC? Even if MEA had a sequel or two do I really care about the story going forward? Why do I care about the Jaardon or whatever they were? Zero reason into caring about them. Speaking of which I never cared once about the poorly designed Kett... they just lacked a reason to exist. They were just lazily designed space zombies. Also Ryder's personality was set in stone...you were either slightly irritable or logical. That's really not a reason to go back and replay a protaganist. Also what decisions in MEA were actually worth exploring again in a sequel let alone 2 more games?
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Post by Deleted on Jan 10, 2019 15:20:04 GMT
I think you might find a compelling reason to do another run of ME:A IF they produce a second game in the same setting that utilizes an import file save that starts to make the myriad of little decisions you made in the game grow in relevancy towards an envisioned end in the third game. The reason I replayed the Trilogy as much as I did was because I was curious to see how different ME1 choices would impact ME3. ME:A doesn't have that yet. I can assure you that without ME2 and ME3, I probably would not have replayed ME1 much, if at all. If they succeed better than they did with ME3 in making your ME:A1 and ME:A2 decisions affect the story's ending, I can say with utmost certainty that I will replay it far more times than I have played the Trilogy simply because the combat alone isn't such a horrid slog as what ME1 has. I would? With an RPG that was made a decade later that has a worse CC? Even if MEA had a sequel or two do I really care about the story going forward? Why do I care about the Jaardon or whatever they were? Zero reason into caring about them. Speaking of which I never cared once about the poorly designed Kett... they just lacked a reason to exist. They were just lazily designed space zombies. Also Ryder's personality was set in stone...you were either slightly irritable or logical. That's really not a reason to go back and replay a protaganist. Also what decisions in MEA were actually worth exploring again in a sequel let alone 2 more games? Whatev... I said "might find." Obviously, you (specifically) won't. I feel that way about The Witcher 3. Liking a game story is the same as liking a particular book... it's a matter of personal taste. Not everyone likes War and Peace either and lots of students hate Shakespeare.
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Post by samhain444 on Jan 10, 2019 16:56:49 GMT
I would? With an RPG that was made a decade later that has a worse CC? Even if MEA had a sequel or two do I really care about the story going forward? Why do I care about the Jaardon or whatever they were? Zero reason into caring about them. Speaking of which I never cared once about the poorly designed Kett... they just lacked a reason to exist. They were just lazily designed space zombies. Also Ryder's personality was set in stone...you were either slightly irritable or logical. That's really not a reason to go back and replay a protaganist. Also what decisions in MEA were actually worth exploring again in a sequel let alone 2 more games? Whatev... I said "might find." Obviously, you (specifically) won't. I feel that way about The Witcher 3. Liking a game story is the same as liking a particular book... it's a matter of personal taste. Not everyone likes War and Peace either and lots of students hate Shakespeare. The first "Mass Effect" ran into the same problem as "ME:A" has now in that there are only so many playthroughs you can do before you run out of compelling reasons to revisit it other than just the desire to run through that "game universe" again. No choices made in "Mass Effect" had any consequences on how you interacted with Saren, how you defeated Sovereign, or post-world state WITHIN that game. - Wrex lives or dies? Just put in a different part member - Ashley or Kaiden? Shepard and survivor just agree that it was sad they died - Romance Liara or Ashley? Same cut-scenes, different colored booty and side-boob - Save the council or let them die? No consequence - Kill or don't kill the Rachni Queen? Nothing to see here - Be cool or be a dick to Conrad Verner? the Shepard shrine in his closet is still likely there regardless "Mass Effect's" legacy and replay-ability was dependent on the games that came after it. "ME:A" has compelling reasons to revisit it IF the narrative threads left at the end are addressed in a future game. Unlike the OT, "Andromeda" is not within a closed timeline of events (the beginning of the Reapers creation and harvesting cycle through their defeat through Destroy, Control, or Synthesis) and the story could be handed off from the Ryder twins to new protagonists going forward. However, "ME:A 2" needs to be about the Ryders to make any kind of narrative sense as the Mysterious Benefactor, Jien Garsen's murder, SAM, the Pathfinders, and the Andromeda Initiative are all woven into the history of Alec Ryder and his children.
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Post by Deleted on Jan 10, 2019 18:19:12 GMT
Whatev... I said "might find." Obviously, you (specifically) won't. I feel that way about The Witcher 3. Liking a game story is the same as liking a particular book... it's a matter of personal taste. Not everyone likes War and Peace either and lots of students hate Shakespeare. The first "Mass Effect" ran into the same problem as "ME:A" has now in that there are only so many playthroughs you can do before you run out of compelling reasons to revisit it other than just the desire to run through that "game universe" again. No choices made in "Mass Effect" had any consequences on how you interacted with Saren, how you defeated Sovereign, or post-world state WITHIN that game. - Wrex lives or dies? Just put in a different part member - Ashley or Kaiden? Shepard and survivor just agree that it was sad they died - Romance Liara or Ashley? Same cut-scenes, different colored booty and side-boob - Save the council or let them die? No consequence - Kill or don't kill the Rachni Queen? Nothing to see here - Be cool or be a dick to Conrad Verner? the Shepard shrine in his closet is still likely there regardless "Mass Effect's" legacy and replay-ability was dependent on the games that came after it. "ME:A" has compelling reasons to revisit it IF the narrative threads left at the end are addressed in a future game. Unlike the OT, "Andromeda" is not within a closed timeline of events (the beginning of the Reapers creation and harvesting cycle through their defeat through Destroy, Control, or Synthesis) and the story could be handed off from the Ryder twins to new protagonists going forward. However, "ME:A 2" needs to be about the Ryders to make any kind of narrative sense as the Mysterious Benefactor, Jien Garsen's murder, SAM, the Pathfinders, and the Andromeda Initiative are all woven into the history of Alec Ryder and his children. I agree; and that's basically what I was trying to say in my post previous to the one you quoted. I also understand that some people just don't like the story and, as a result, are unlikely to become interested in later installments (which is where I think zaeedisking might be getting at here. However, if a reader just isn't into a book series, though, they don't expect the author of that series to suddenly derail the whole project to write a different story series that suits that reader better. That's why I really feel that Bioware should just continue with whatever story they had planned out for future installments before ME:A was released and wasn't received as well as everyone hoped it would be received. I really feel that is the way we'll at least get the best ME:A story we can. Lots of books I've read that have had weaker starts have wound up being very compelling stories in the end.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: V4vendetta82
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Post by zaeedisking on Jan 11, 2019 1:03:29 GMT
Whatev... I said "might find." Obviously, you (specifically) won't. I feel that way about The Witcher 3. Liking a game story is the same as liking a particular book... it's a matter of personal taste. Not everyone likes War and Peace either and lots of students hate Shakespeare. "Mass Effect's" legacy and replay-ability was dependent on the games that came after it. "ME:A" has compelling reasons to revisit it IF the narrative threads left at the end are addressed in a future game. Unlike the OT, "Andromeda" is not within a closed timeline of events (the beginning of the Reapers creation and harvesting cycle through their defeat through Destroy, Control, or Synthesis) and the story could be handed off from the Ryder twins to new protagonists going forward. However, "ME:A 2" needs to be about the Ryders to make any kind of narrative sense as the Mysterious Benefactor, Jien Garsen's murder, SAM, the Pathfinders, and the Andromeda Initiative are all woven into the history of Alec Ryder and his children. Nope. But thats just my opine.
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Post by samhain444 on Jan 11, 2019 1:06:37 GMT
"Mass Effect's" legacy and replay-ability was dependent on the games that came after it. "ME:A" has compelling reasons to revisit it IF the narrative threads left at the end are addressed in a future game. Unlike the OT, "Andromeda" is not within a closed timeline of events (the beginning of the Reapers creation and harvesting cycle through their defeat through Destroy, Control, or Synthesis) and the story could be handed off from the Ryder twins to new protagonists going forward. However, "ME:A 2" needs to be about the Ryders to make any kind of narrative sense as the Mysterious Benefactor, Jien Garsen's murder, SAM, the Pathfinders, and the Andromeda Initiative are all woven into the history of Alec Ryder and his children. Nope. But thats just my opine. (Shrugs) sure
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Post by Deleted on Jan 11, 2019 3:40:15 GMT
Whatev... I said "might find." Obviously, you (specifically) won't. I feel that way about The Witcher 3. Liking a game story is the same as liking a particular book... it's a matter of personal taste. Not everyone likes War and Peace either and lots of students hate Shakespeare. The first "Mass Effect" ran into the same problem as "ME:A" has now in that there are only so many playthroughs you can do before you run out of compelling reasons to revisit it other than just the desire to run through that "game universe" again. While I respect your opinion I completely disagree. I did at least 10 complete playthroughs of ME1 vs 1 for MEA. I did 1 PT for each of the classes then multiple more after I had unlocked all the talent bonuses. Then a PT here or there based on Par/Ren, Romance, Different choices that I may had missed and testing out the best gold standard build I could come up with. I much preferred the ME1 story to MEA by far. I pretty much didn't like any of the crew for MEA that much and down right couldn't stand several. Going from Shepard to Ryder felt like a huge downgrade. 1 PT of MEA on insanity felt more than enough. I got it early access on Origin and have never felt the urge to go back and play it which is a huge disappointment for me considering how much I've loved Mass Effect. Of course it should go without saying but this is all just my opinion...
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Post by capn233 on Jan 13, 2019 22:45:34 GMT
The graphics are superior, which shouldn't be surprising since it is the most recent. I also like that there is more color, similar to ME2. So for art they get credit from me.
Jumping is an ok addition.
I agree with above that this game has less replay-ability to me than any of the previous three. That is largely because of the poor balance and the overall step back in the combat. As an ME addict I still have played it several times and started one again recently. Maybe I will discover something to change my opinion.
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Post by Deleted on Jan 13, 2019 23:14:13 GMT
The graphics are superior, which shouldn't be surprising since it is the most recent. I also like that there is more color, similar to ME2. So for art they get credit from me. Jumping is an ok addition. I agree with above that this game has less replay-ability to me than any of the previous three. That is largely because of the poor balance and the overall step back in the combat. As an ME addict I still have played it several times and started one again recently. Maybe I will discover something to change my opinion. What I find really crazy is how most of the "Mass Effect Build" YouTuber's just didn't stick around (or really just didn't care that much) to make a bunch of vids for Andromeda. Between RedCaesar97, Kronner1, StarduskLP, ThatAverageGatsby, GunOfDis, thisisme800, MrBozorgemehr (My personal favorite) and Yourself. There just wasn't many build vids put out there by any of y'all and I actually really miss that. A lot of those vids were really entertaining...
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Post by smilesja on Jan 14, 2019 0:04:46 GMT
Eh there were a couple of build videos I found for my Ryder.
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Post by Deleted on Jan 14, 2019 2:05:54 GMT
Eh there were a couple of build videos I found for my Ryder. I found a couple also, my point being that there just wasn't near as many...
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Post by sgtreed24 on Jan 14, 2019 13:18:16 GMT
Well, I followed the weapon build that someone was talking about here on the forums (can't remember which thread it was in) and my god was it way too OP! Even on insanity. Hornet + Beam Emitter + Bio Converter + Full Auto. That shit melted through even ancient eirochs. I used it a bit for the novelty of watching things die really fast, but it made combat so easy that I already quit using it.
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Post by kotoreffect3 on Jan 14, 2019 20:28:10 GMT
Combat was generally fun (though I do have issues with aspects of it mainly loss of squad control, power wheel etc...) Envuronments and visuals were generally very good, gear and crafting was good. Increased mobility was nice.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Post by ahglock on Jan 14, 2019 21:36:59 GMT
Eh there were a couple of build videos I found for my Ryder. I found a couple also, my point being that there just wasn't near as many... Not that surprising. I may have liked it enough do many playthroughs, but it just wasn’t that popular. And yes for me3 it felt like there were more build videos and they kept coming. I think some of that is the MP in mea pushed the rng advancement too far. Not only do you have to get multiple cards for your guns but for your class and it’s like 20 each instead of 10. When that big eff you fans change kicked in I think it pushed a lot of people out. In ME3 mp I know I’d never Max my manifest but it was a achievable goal I was probably 1/2 the hours needed there and I got into it like 2-3 years after launch. In MEA I don’t want to guess how much time I’d need to put in. I just walked away and occasionally zip in for fun or try try and push my skill at solo play. But once it looked impossible I felt no need to even try. And for a lot of people if they drop out of the MP they also drop out of the SP.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Post by ahglock on Jan 14, 2019 21:42:30 GMT
Combat was generally fun (though I do have issues with aspects of it mainly loss of squad control, power wheel etc...) Envuronments and visuals were generally very good, gear and crafting was good. Increased mobility was nice. The environments on some planets were fantastic. Now admittedly I think the red rock area of America like Utah is maybe the prettiest landscapes on earth so Eos was a easy sell for me. But plenty of vistas I’d just stop and look. Something ME1 had in some of the unc planets but then it was more sky/space scapes. I missed those visuals in me2-3. I can’t think of a place I stopped and just looked at the environments in them. It might not seem like much but it’s a huge selling point for me in games.
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Post by capn233 on Jan 15, 2019 4:55:17 GMT
The graphics are superior, which shouldn't be surprising since it is the most recent. I also like that there is more color, similar to ME2. So for art they get credit from me. Jumping is an ok addition. I agree with above that this game has less replay-ability to me than any of the previous three. That is largely because of the poor balance and the overall step back in the combat. As an ME addict I still have played it several times and started one again recently. Maybe I will discover something to change my opinion. What I find really crazy is how most of the "Mass Effect Build" YouTuber's just didn't stick around (or really just didn't care that much) to make a bunch of vids for Andromeda. Between RedCaesar97, Kronner1, StarduskLP, ThatAverageGatsby, GunOfDis, thisisme800, MrBozorgemehr (My personal favorite) and Yourself. There just wasn't many build vids put out there by any of y'all and I actually really miss that. A lot of those vids were really entertaining... Yeah. For me it was partly due to other commitments on my time.
I could write a novel about the talents and a la carte build philosophy in MEA. Maybe I will do that tomorrow, but it probably doesn't belong in this thread.
For a (relatively) short answer, I will just say that I finished my NG++ level 132 character the other day. This guy had every single power (and 23 talent points to spare actually). I ended up rarely ever switching profiles or favorites, and in reality only two of my favorites were even worth using much of the time. They both had Turbocharge.
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