helios969
N4
Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
Prime Likes: Who Cares
Posts: 2,206 Likes: 3,212
inherit
867
0
Nov 24, 2024 15:18:59 GMT
3,212
helios969
Kamisama
2,206
August 2016
helios969
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
helios969
No Clue
Who Cares
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Post by helios969 on May 8, 2018 19:02:58 GMT
Another thing I forgot to mention: I really like being able to skip flirts and still have the romance stay available. In previous Bioware games I felt obliged to take all the flirt lines as soon as they appeared (even before I had any preference for any of the characters) just so I wouldn't get locked out of a romance. (Of course this backfired on me in Inquisition... Blackwall! *Shakes fist*) Romance progression felt a little more reasonable when I didn't have to hit on everyone immediately but could figure out who my Sara was really interested in first. This did have an unintended consequence because I did see some straight male gamers complain that the Gil flirts they didn't take stayed available all the time, almost as though the game were trying to "make them gay." I think it might be nice to have a "never flirt" dialogue option the first time flirt lines for an NPC appear where the player can hide their own future flirt options for whatever reason. (For example if my Ryder decides she refuses to flirt with squadmates, or humans, or whatever.) That wouldn't keep NPCs from hitting on Ryder, just remove the option of flirting back. That one always makes me chuckle. Either you are or you're not. I mostly chalk that up to the under 25 guy living in his mom's basement (at least that's the image it conjures)...they just have yet to grow up.
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,887 Likes: 3,546
inherit
9886
0
3,546
ahglock
2,887
Feb 21, 2018 17:57:17 GMT
February 2018
ahglock
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
ShinobiKillfist
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Post by ahglock on May 9, 2018 1:30:57 GMT
As far as what was done right, I honestly think it was a fun game to play. Despite the devs only experience being Omega, I suspect the Citadel DLC drove this decision. I don't have numbers but I'm guessing it was very successful. I'm in the middle of it right now and even Liara has some fun lines (like the hanar prostitute with camera implants). If MEA was an attempt at getting away from the darker tone of the MET (even if only for one game) than this was the right decision. Also good to remember is that the people in the AI weren't chosen for their amazing fighting skills; they were chosen because because they had the right stuff to colonize golden worlds and an adventurous spirit. So, I think MEA did what it set out to do. That a lot of people wanted something more along the lines of Shepard isn't the problem. I would say that it wouldn't have hurt to remove it from the ME name since it's so different. However, anyone who watched the AI promotional videos shouldn't have in any way been surprised that this game was not at all like the MET. I liked the game quite a bit and generally preferred a lighter atmosphere. I wish the adventurous spirit was illustrated in the game better. The why did you come here thing was answered far too often with a variation of nothing better to do. Having a set back came across as an unforeseen circumstance, these people with an adventurous spirit where like my accommodations are lacking I clearly asked for 2 fresh towels every morning along with a bowl of fresh fruit, I want to speak with a manager about our 600 year cruise. Ryder himself had it with the right dialogue options but even then it felt a bit muted. I write in an excuse for most people that a year of failure will beat people down. I hope when/if there is a MEA2 with successes happening people will show it more clearly. Peoples attitudes reminds me of something I did like a lot. Addison and Tann and how they developed. Many of the other back characters were fairly static, Kesh was Kesh from start to finish, morda was morda etc. Addison was a raging jerk from the get go but clearly was trying to improve relations with ryder as the story went on. Depending on your take it was either honest or just politics. Tann IMO really grew. He was always unlikable personality wise but what first came across as desperation and rolling the dice on you because he had no other option eventually seemed to develop into a character who knew he was out of his depth but was going to stick with it and do his best, admitting his flaws and trying to overcome them to the best of his abilities. Usually background characters have no evolution like that outside some "surprise" twist, this was steady solid character development for both of them.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,831 Likes: 5,274
inherit
Dr Obfuscate
807
0
Aug 16, 2024 21:14:41 GMT
5,274
correctamundo
Don't knock the little winds. They're important - for morale.
2,831
August 2016
correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on May 9, 2018 4:38:17 GMT
As far as what was done right, I honestly think it was a fun game to play. Despite the devs only experience being Omega, I suspect the Citadel DLC drove this decision. I don't have numbers but I'm guessing it was very successful. I'm in the middle of it right now and even Liara has some fun lines (like the hanar prostitute with camera implants). If MEA was an attempt at getting away from the darker tone of the MET (even if only for one game) than this was the right decision. Also good to remember is that the people in the AI weren't chosen for their amazing fighting skills; they were chosen because because they had the right stuff to colonize golden worlds and an adventurous spirit. So, I think MEA did what it set out to do. That a lot of people wanted something more along the lines of Shepard isn't the problem. I would say that it wouldn't have hurt to remove it from the ME name since it's so different. However, anyone who watched the AI promotional videos shouldn't have in any way been surprised that this game was not at all like the MET. I liked the game quite a bit and generally preferred a lighter atmosphere. I wish the adventurous spirit was illustrated in the game better. The why did you come here thing was answered far too often with a variation of nothing better to do. Having a set back came across as an unforeseen circumstance, these people with an adventurous spirit where like my accommodations are lacking I clearly asked for 2 fresh towels every morning along with a bowl of fresh fruit, I want to speak with a manager about our 600 year cruise. Ryder himself had it with the right dialogue options but even then it felt a bit muted. I write in an excuse for most people that a year of failure will beat people down. I hope when/if there is a MEA2 with successes happening people will show it more clearly. Peoples attitudes reminds me of something I did like a lot. Addison and Tann and how they developed. Many of the other back characters were fairly static, Kesh was Kesh from start to finish, morda was morda etc. Addison was a raging jerk from the get go but clearly was trying to improve relations with ryder as the story went on. Depending on your take it was either honest or just politics. Tann IMO really grew. He was always unlikable personality wise but what first came across as desperation and rolling the dice on you because he had no other option eventually seemed to develop into a character who knew he was out of his depth but was going to stick with it and do his best, admitting his flaws and trying to overcome them to the best of his abilities. Usually background characters have no evolution like that outside some "surprise" twist, this was steady solid character development for both of them. Actually Kesh attitude towards Ryder changes a lot, A LOT, depending on the choices you make. Ranging from proudly presenting her litter to telling you to eff off and never speaking to you again.
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elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on May 9, 2018 4:40:04 GMT
I liked the game quite a bit and generally preferred a lighter atmosphere. I wish the adventurous spirit was illustrated in the game better. The why did you come here thing was answered far too often with a variation of nothing better to do. Having a set back came across as an unforeseen circumstance, these people with an adventurous spirit where like my accommodations are lacking I clearly asked for 2 fresh towels every morning along with a bowl of fresh fruit, I want to speak with a manager about our 600 year cruise. Ryder himself had it with the right dialogue options but even then it felt a bit muted. I write in an excuse for most people that a year of failure will beat people down. I hope when/if there is a MEA2 with successes happening people will show it more clearly. Peoples attitudes reminds me of something I did like a lot. Addison and Tann and how they developed. Many of the other back characters were fairly static, Kesh was Kesh from start to finish, morda was morda etc. Addison was a raging jerk from the get go but clearly was trying to improve relations with ryder as the story went on. Depending on your take it was either honest or just politics. Tann IMO really grew. He was always unlikable personality wise but what first came across as desperation and rolling the dice on you because he had no other option eventually seemed to develop into a character who knew he was out of his depth but was going to stick with it and do his best, admitting his flaws and trying to overcome them to the best of his abilities. Usually background characters have no evolution like that outside some "surprise" twist, this was steady solid character development for both of them. Actually Kesh attitude towards Ryder changes a lot, A LOT, depending on the choices you make. Ranging from proudly presenting her litter to telling you to eff off and never speaking to you again. I didn't know we could piss off Kesh so completely. Which actions does this require?
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,887 Likes: 3,546
inherit
9886
0
3,546
ahglock
2,887
Feb 21, 2018 17:57:17 GMT
February 2018
ahglock
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
ShinobiKillfist
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Post by ahglock on May 9, 2018 4:42:49 GMT
Actually Kesh attitude towards Ryder changes a lot, A LOT, depending on the choices you make. Ranging from proudly presenting her litter to telling you to eff off and never speaking to you again. Her attitude towards you can change, but she seems to be the same character to me.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,831 Likes: 5,274
inherit
Dr Obfuscate
807
0
Aug 16, 2024 21:14:41 GMT
5,274
correctamundo
Don't knock the little winds. They're important - for morale.
2,831
August 2016
correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on May 9, 2018 5:09:20 GMT
Actually Kesh attitude towards Ryder changes a lot, A LOT, depending on the choices you make. Ranging from proudly presenting her litter to telling you to eff off and never speaking to you again. I didn't know we could piss off Kesh so completely. Which actions does this require? Most important I would guess is to save the salarian pathfinder and then make her ambassador to the Nexus. Saving Vorn and/giving Morda the drive core does not soften her.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,831 Likes: 5,274
inherit
Dr Obfuscate
807
0
Aug 16, 2024 21:14:41 GMT
5,274
correctamundo
Don't knock the little winds. They're important - for morale.
2,831
August 2016
correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on May 9, 2018 5:11:31 GMT
Actually Kesh attitude towards Ryder changes a lot, A LOT, depending on the choices you make. Ranging from proudly presenting her litter to telling you to eff off and never speaking to you again. Her attitude towards you can change, but she seems to be the same character to me. Expecting personality changes seems a bit strong to me. Both Tann and Addison are the same persons as well. Their attitude towards Ryder and their situation changes but they are still who they are. IMHO.
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169
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17,679
Element Zero
7,433
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elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on May 9, 2018 7:51:19 GMT
I didn't know we could piss off Kesh so completely. Which actions does this require? Most important I would guess is to save the salarian pathfinder and then make her ambassador to the Nexus. Saving Vorn and/giving Morda the drive core does not soften her. Gotcha. I can see that. "Same old BS." I nearly always save the scouts, and do always pick Moshae Sjefa as "ambassador".
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Deleted
Deleted Member
Posts: 0
Deleted
inherit
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457
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Post by Deleted on May 9, 2018 7:52:48 GMT
What I liked about the game was combat, characters and visual output. Also Nomad was fun. Banter was good and plenty. Crafting was okay. I had a lot of fun with meamp and still occasionally do.
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helios969
N4
Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
Prime Likes: Who Cares
Posts: 2,206 Likes: 3,212
inherit
867
0
Nov 24, 2024 15:18:59 GMT
3,212
helios969
Kamisama
2,206
August 2016
helios969
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
helios969
No Clue
Who Cares
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Post by helios969 on May 9, 2018 8:31:03 GMT
Most important I would guess is to save the salarian pathfinder and then make her ambassador to the Nexus. Saving Vorn and/giving Morda the drive core does not soften her. Gotcha. I can see that. "Same old BS." I nearly always save the scouts, and do always pick Moshae Sjefa as "ambassador". I think it depends on the order things are done. I never save the scouts (too much fun to fight) but do everything else favorably for the Krogan. If I've resolved all Krogan matters including Drack's loyalty mission by the time I speak to the Nexus leaders after rescuing the Salarian ark I usually get something like "you've done your part for the Krogan...which is more than I can say for most." If some of that is unresolved she'll get snippy with you. Eventually I want to do a pro-Tann, anti-Krogan playthrough which is going to be tough since Drack is awesome and the Krogan are my favorite ME race. I'm curious to see how much those conversations change as a result.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,831 Likes: 5,274
inherit
Dr Obfuscate
807
0
Aug 16, 2024 21:14:41 GMT
5,274
correctamundo
Don't knock the little winds. They're important - for morale.
2,831
August 2016
correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on May 9, 2018 9:55:15 GMT
Gotcha. I can see that. "Same old BS." I nearly always save the scouts, and do always pick Moshae Sjefa as "ambassador". I think it depends on the order things are done. I never save the scouts (too much fun to fight) but do everything else favorably for the Krogan. If I've resolved all Krogan matters including Drack's loyalty mission by the time I speak to the Nexus leaders after rescuing the Salarian ark I usually get something like "you've done your part for the Krogan...which is more than I can say for most." If some of that is unresolved she'll get snippy with you. Eventually I want to do a pro-Tann, anti-Krogan playthrough which is going to be tough since Drack is awesome and the Krogan are my favorite ME race. I'm curious to see how much those conversations change as a result. I'm not referring to her getting snippy though. I mean literally will not speak to you ever again. As in after saying her final words on the matter you will not get a convo option with her. Zip, nada.
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helios969
N4
Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
Prime Likes: Who Cares
Posts: 2,206 Likes: 3,212
inherit
867
0
Nov 24, 2024 15:18:59 GMT
3,212
helios969
Kamisama
2,206
August 2016
helios969
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
helios969
No Clue
Who Cares
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Post by helios969 on May 9, 2018 10:22:21 GMT
I think it depends on the order things are done. I never save the scouts (too much fun to fight) but do everything else favorably for the Krogan. If I've resolved all Krogan matters including Drack's loyalty mission by the time I speak to the Nexus leaders after rescuing the Salarian ark I usually get something like "you've done your part for the Krogan...which is more than I can say for most." If some of that is unresolved she'll get snippy with you. Eventually I want to do a pro-Tann, anti-Krogan playthrough which is going to be tough since Drack is awesome and the Krogan are my favorite ME race. I'm curious to see how much those conversations change as a result. I'm not referring to her getting snippy though. I mean literally will not speak to you ever again. As in after saying her final words on the matter you will not get a convo option with her. Zip, nada. I see. Never encountered since I don’t go back and talk to Nexus leaders. I’ll have to scope it out on my current run.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,003 Likes: 9,087
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9,087
Sanunes
Just a flip of the coin.
6,003
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on May 9, 2018 12:29:17 GMT
This did have an unintended consequence because I did see some straight male gamers complain that the Gil flirts they didn't take stayed available all the time, almost as though the game were trying to "make them gay." I think it might be nice to have a "never flirt" dialogue option the first time flirt lines for an NPC appear where the player can hide their own future flirt options for whatever reason. (For example if my Ryder decides she refuses to flirt with squadmates, or humans, or whatever.) That wouldn't keep NPCs from hitting on Ryder, just remove the option of flirting back. Do guys who are that insecure in their heterosexuality actually need to be catered to? Is this worth thirty seconds of dev time? I would say it isn't even worth that much. Unfortunately going by the now deleted David Gaider's Tumblr it would have a lot more work associated because of testing and you know how people are willing to accept problems with a BioWare game.
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Deleted Member
Posts: 0
Deleted
inherit
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1383
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January 1970
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Post by Deleted on May 9, 2018 14:02:45 GMT
the disk makes a fancy coffee coaster.
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Deleted Member
Posts: 0
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guest@proboards.com
1818
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Post by Deleted on May 9, 2018 15:20:21 GMT
As far as what was done right, I honestly think it was a fun game to play. Despite the devs only experience being Omega, I suspect the Citadel DLC drove this decision. I don't have numbers but I'm guessing it was very successful. I'm in the middle of it right now and even Liara has some fun lines (like the hanar prostitute with camera implants). If MEA was an attempt at getting away from the darker tone of the MET (even if only for one game) than this was the right decision. Also good to remember is that the people in the AI weren't chosen for their amazing fighting skills; they were chosen because because they had the right stuff to colonize golden worlds and an adventurous spirit. So, I think MEA did what it set out to do. That a lot of people wanted something more along the lines of Shepard isn't the problem. I would say that it wouldn't have hurt to remove it from the ME name since it's so different. However, anyone who watched the AI promotional videos shouldn't have in any way been surprised that this game was not at all like the MET. I liked the game quite a bit and generally preferred a lighter atmosphere. I wish the adventurous spirit was illustrated in the game better. The why did you come here thing was answered far too often with a variation of nothing better to do. Having a set back came across as an unforeseen circumstance, these people with an adventurous spirit where like my accommodations are lacking I clearly asked for 2 fresh towels every morning along with a bowl of fresh fruit, I want to speak with a manager about our 600 year cruise. Ryder himself had it with the right dialogue options but even then it felt a bit muted. I write in an excuse for most people that a year of failure will beat people down. I hope when/if there is a MEA2 with successes happening people will show it more clearly. To be fair, we were seeing NPCs in various stages of coming to terms with their actual situation. They'd all gone into cryo expecting to wake up to Jien Garson leading them to golden worlds full of opportunity - and instead they got the scourge, the uprising and different leadership, hostile planets and enemies, separations from family and friends who'd been exiled or were still in cryo. Every person brought out of cryo had to adjust their expectations accordingly, and they were brought out at different times.
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KaiserShep
Party like it's 2023!
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kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on May 9, 2018 15:26:16 GMT
Most important I would guess is to save the salarian pathfinder and then make her ambassador to the Nexus. Saving Vorn and/giving Morda the drive core does not soften her. Gotcha. I can see that. "Same old BS." I nearly always save the scouts, and do always pick Moshae Sjefa as "ambassador". I like that if you save the scouts, you don't get behemoths on Meridian. I do wish that ME3 did something similar with the rachni, like if you wiped them out, ravagers don't exist.
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LogicGunn
N3
I'll relinquish one bullet. Where do you want it?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LogicGunn
PSN: LogicGunn
Posts: 909 Likes: 1,845
inherit
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0
1,845
LogicGunn
I'll relinquish one bullet. Where do you want it?
909
November 2016
logicgunn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by LogicGunn on May 9, 2018 15:40:46 GMT
Voice acting The Tempest Combat Habitat 7 and Havarl Jaal and Cora's romance scenes Loyalty missions were excellent Humour
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The homeostatic problem-solving structure
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Apr 26, 2022 11:22:31 GMT
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Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
5,040
Jun 29, 2017 12:57:11 GMT
June 2017
legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Dragon Age The Veilguard
LegendCNCD / AsariLoverFI
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Post by Unicephalon 40-D on May 9, 2018 15:41:52 GMT
the disk makes a fancy coffee coaster. Watch out we have edgelord here!
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0
9,644
alanc9
Old Scientist Contrarian
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February 2017
alanc9
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Post by alanc9 on May 9, 2018 15:49:56 GMT
the disk makes a fancy coffee coaster. What's a disk?
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♨ Retired
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0
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themikefest
15,635
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Post by themikefest on May 9, 2018 15:51:42 GMT
Most important I would guess is to save the salarian pathfinder and then make her ambassador to the Nexus. Saving Vorn and/giving Morda the drive core does not soften her. Gotcha. I can see that. "Same old BS." I nearly always save the scouts, and do always pick Moshae Sjefa as "ambassador". The only time I saved them is when I did a speedrun. What bothered me about the choice is when Drack or another squadmate would mention scouts. What scouts? I never heard any dialogue about any scouts being mentioned at all until that choice came up. Why couldn't Drack talk about them when talking with him on the tempest? I went on youtube and saw that it was some random banter that is heard in the Nomad from Drack. I did what the person in video did. Drove around for a bit without Drack ever mentioning the scouts. For the ambassador thing, I chose each of the contestants once, but chose Bradley more than the others
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Post by alanc9 on May 9, 2018 15:52:25 GMT
Gotcha. I can see that. "Same old BS." I nearly always save the scouts, and do always pick Moshae Sjefa as "ambassador". I like that if you save the scouts, you don't get behemoths on Meridian. I do wish that ME3 did something similar with the rachni, like if you wiped them out, ravagers don't exist. I didn't even realize this actually happened. It's my RP reason for going after the scouts, so I'm glad it's in.
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Cyberstrike
N4
is wanting to have some fun!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: cyberstrike nTo
PSN: cyberstrike-nTo
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Post by Cyberstrike on May 9, 2018 15:57:00 GMT
One of the sad things about MEA's mixed reception and its rapidly shrunken player base is that we never really got to discuss the things it did well. I'd like to see where you ladies and gents feel its strengths lie. I'll naturally list some of my opinions here in the OP, and hope we can get a decent discussion out if it. Everything.
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Post by alanc9 on May 9, 2018 16:04:01 GMT
What bothered me about the choice is when Drack or another squadmate would mention scouts. What scouts? I never heard any dialogue about any scouts being mentioned at all until that choice came up. Why couldn't Drack talk about them when talking with him on the tempest? I went on youtube and saw that it was some random banter that is heard in the Nomad from Drack. I did what the person in video did. Drove around for a bit without Drack ever mentioning the scouts. The scouts are mentioned in an early Tempest convo, but only in passing, and not as being particularly important to Drack.
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Post by Deleted on May 9, 2018 16:07:03 GMT
Gotcha. I can see that. "Same old BS." I nearly always save the scouts, and do always pick Moshae Sjefa as "ambassador". I like that if you save the scouts, you don't get behemoths on Meridian. I do wish that ME3 did something similar with the rachni, like if you wiped them out, ravagers don't exist. I agree. My first playthrough where I wiped out the rachni and also killed the breeder, I wasn't expecting to see any ravagers after that point in the game. It was nice that they thought about that consequence in ME:A.
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Post by Deleted on May 9, 2018 16:14:42 GMT
Gotcha. I can see that. "Same old BS." I nearly always save the scouts, and do always pick Moshae Sjefa as "ambassador". The only time I saved them is when I did a speedrun. What bothered me about the choice is when Drack or another squadmate would mention scouts. What scouts? I never heard any dialogue about any scouts being mentioned at all until that choice came up. Why couldn't Drack talk about them when talking with him on the tempest? I went on youtube and saw that it was some random banter that is heard in the Nomad from Drack. I did what the person in video did. Drove around for a bit without Drack ever mentioning the scouts. For the ambassador thing, I chose each of the contestants once, but chose Bradley more than the others I agree that a conversation with Drack about the scouts should have been set up to make the situation more clear. There were similar issues in the Trilogy though. Having never read the books or comics, my reaction to the comments about Grayson at Sanctuary in ME3 were who the heck is this Grayson person? As far as I can find, he wasn't mentioned at all in either of the previous two games or to that point in ME3. I suspect that a mission specifically about the scouts may have been planned, perhaps as a cancelled DLC.
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