sjsharp2010
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Post by sjsharp2010 on Jan 31, 2019 0:53:55 GMT
This is tough, because how I feel about each class changes across all three games in the trilogy. But I decided to vote Vanguard and Infiltrator, since I like them fairly consistently across all three games in the trilogy. For the record, my favorite class in the entire trilogy is the ME2 Engineer. Yeah that's kind of how I chose to vote as well I enjoy playing all 6 but I voted Adept and Soldier because I enjoy those 2 the most across all 3 games. Soldier because I enjoy using all the various weapon types and Adept because I enjoy using the various telekinetic Biotic abilities more than any of the tech ones.But I do enjoy using the tech abilities too just not as much. I would say if I had tt opick just from one game it would be either the ME1 or ME2 Adept. Mostly because you get to see the objects fly as wel whenever you use the abilities not just the enemies, whereas in ME2 it's just the enemies that are affected.
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Post by capn233 on Jan 31, 2019 1:43:01 GMT
Trilogy: Soldier overall.
MEA: there aren't really classes, so *shrug*
***
I played ME1 6 times through as Soldier when I first started before I did any other class. Pretty ridiculous.
I always thought the outrage over the changes to Adept for ME2 was way overblown. In all honesty, I probably like ME2 adept more than any other adept in the trilogy or MEA. A lot of that comes down to relative balance and class design. For instance, when you look at ME1, the hybrid classes were generally better than the pure classes since there weren't "trademark" powers yet, and you could just poach the best talent as a bonus.
MEA is the real oddball though. I played a pure combat character first, as is my ME tradition, but I don't really know how to rate my preference here. Probably my "favorite favorite" is Cryo Beam, Turbocharge, Invasion, which would make the character an "infiltrator." All in all that is still really a "shooty" character (except for blowing up rooms of redbars) and I would run it on Explorer profile.
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Post by colfoley on Aug 10, 2022 11:15:49 GMT
Can't believe I haven't answered this one but Soldier and Sentinel.
Soldiers can sometimes be an aquired taste and they were at their weakest in ME 2 but they are generally fairly well balanced with a lot of ability to take on on a lot of threats especially with bonus powers. Adrenaline Rush is a favorite of mine and well Soldier just fits well with my primary Sheps RP that it is hard not to consider it.
Sentinel's are just tanks with exploding armor. That is all.
Though it should be noted I have never completed a PT of any of the games as a Engineer or Infiltrator so there is that...maybe one day!...and my brief time with Infiltrator it was living up to expectations.
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sjsharp2010
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Post by sjsharp2010 on Aug 10, 2022 11:28:00 GMT
Can't believe I haven't answered this one but Soldier and Sentinel. Soldiers can sometimes be an aquired taste and they were at their weakest in ME 2 but they are generally fairly well balanced with a lot of ability to take on on a lot of threats especially with bonus powers. Adrenaline Rush is a favorite of mine and well Soldier just fits well with my primary Sheps RP that it is hard not to consider it. Sentinel's are just tanks with exploding armor. That is all. Though it should be noted I have never completed a PT of any of the games as a Engineer or Infiltrator so there is that...maybe one day!...and my brief time with Infiltrator it was living up to expectations. I think all 6 classes have something diffreent to offer but yeah Sentinels are very tanky.
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Post by colfoley on Aug 10, 2022 11:34:05 GMT
Can't believe I haven't answered this one but Soldier and Sentinel. Soldiers can sometimes be an aquired taste and they were at their weakest in ME 2 but they are generally fairly well balanced with a lot of ability to take on on a lot of threats especially with bonus powers. Adrenaline Rush is a favorite of mine and well Soldier just fits well with my primary Sheps RP that it is hard not to consider it. Sentinel's are just tanks with exploding armor. That is all. Though it should be noted I have never completed a PT of any of the games as a Engineer or Infiltrator so there is that...maybe one day!...and my brief time with Infiltrator it was living up to expectations. I think all 6 classes have something diffreent to offer but yeah Sentinels are very tanky. I didn't like Adept and Vanguard I can see the appeal but the ME 2 Vanguard especially is a little too high risk for me.
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Post by sjsharp2010 on Aug 10, 2022 11:46:01 GMT
I think all 6 classes have something diffreent to offer but yeah Sentinels are very tanky. I didn't like Adept and Vanguard I can see the appeal but the ME 2 Vanguard especially is a little too high risk for me. Yea hVanguard can be hard t oplay in ME2 aswhils tBiotic charge is powerful it does also leave you vulnerable. Adepts aren' ttoo bad though as Singularity can be useful as a trap combine that with eithe ra shockwav or a warp blast and you can d osom esreious damage Same with Pull and warp really. Especially if you'er also using warp ammo. I think i treally depensd on what tactics you use though. Been enjoying life as a Vanguard Ryder atm. Been a lot of fun so far.
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Post by colfoley on Aug 10, 2022 11:47:55 GMT
I didn't like Adept and Vanguard I can see the appeal but the ME 2 Vanguard especially is a little too high risk for me. Yea hVanguard can be hard t oplay in ME2 aswhils tBiotic charge is powerful it does also leave you vulnerable. Adepts aren' ttoo bad though as Singularity can be useful as a trap combine that with eithe ra shockwav or a warp blast and you can d osom esreious damage Same with Pull and warp really. Especially if you'er also using warp ammo. I think i treally depensd on what tactics you use though. Been enjoying life as a Vanguard Ryder atm. Been a lot of fun so far. MEA Vanguards and biotic charging is dope.
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Post by winterking on Aug 10, 2022 15:48:30 GMT
Soldier. I have yet to find a problem that bullets can't solve. "A bullet in the head solves everything."
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Post by winterking on Aug 10, 2022 15:50:05 GMT
Infiltrator is my favorite.
In second place is probably Sentinel/Engineer. Can't decide which.
I only payed Adept once and I'm not really fond of it but it's probably my next playthrough.
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Post by damdil on Aug 11, 2022 12:45:27 GMT
Soldier all the way for me. It certainly feels like there isn't quite a lot out there as damaging as a soldier with a Mattock or Cerberus Harrier and his Adrenaline Rush. Being more of a shooter player and also given Shep's reputation as a deadly battering ram on the field, it always felt right to play the game this way.
I tried out the Engineer and Vanguard as well, however I never really liked that using those powers behind cover makes you unable to move for 1-2 seconds and it's impractical using the abilites for corner peaking. The idea of the Vanguard class is cool in general, but more or less transforming into a violet bubble for the charge attack wasn't really what I hoped for. What also felt weird in terms of class design is the Vanguard's focus on knocking enemies down, which will often move them out of your line of fire.
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Post by Son of Dorn on Aug 11, 2022 14:01:57 GMT
+1 vote for Vanguard master race.
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Post by dmc1001 on Aug 11, 2022 17:13:44 GMT
Hard to believe Engineer is up there. I'm playing it now. It's got some good points to it but I wouldn't call it a favorite. Never played Infiltrator so I can't speak to that. I think Vanguard is best for me because it's got that Soldier/Biotic mix that I love. And who else can do that Charge/Nova combo? It is the best of anything I've had so far.
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Post by SassaMFG on Aug 12, 2022 2:13:49 GMT
I have soft spot for caster classes, so my list is: 1. Adept 2. Engineer 3. Sentinel 4. Vanguard 5. Infiltrator Never played Soldier, but I'm planning "We'll bang, OK" playtrough with Quick Start Shepard. In Andromeda, my favorites were Sentinel with Annihilation, Lance and Energy drain; Vanguard with Charge, Annihilation and Lance; Engineer with Remnant VI, Energy Drain and Assault Turret; Pathfinder with Backlash, Invasion and Turbocharge/Flak Cannon.
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Post by sageoflife on Aug 13, 2022 20:37:04 GMT
Vanguard=Sentinel>Adept>Engineer>Soldier>Infiltrator.
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Post by dragontartare on Aug 14, 2022 5:50:58 GMT
Whenever I initially voted in this poll, I apparently picked Engineer and Adept. I have no idea why I picked Adept, so I've changed my votes to Engineer and Vanguard. Both are lots of fun in ME3, with the obvious charge=>nova for Vanguard and the one-person-army for Engineer. Vanguard falls to second place for me because I struggled with it in ME2, whereas I like being an Engineer in all three games. I'm shocked that Engineer has so many votes, though. I'm used to it being in last place all the time, despite it clearly being the best class
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Post by themikefest on Aug 15, 2022 11:33:25 GMT
I've already voted, but soldier is my favorite. Engineer is fun because the class gives a combat drone and a sentry turret. It's like having two extra squadmates. Adept is the hands-free class. No weapon needed. The only time is when the game forces a weapon to be used.
Sentinel I can't anything since I've never completed a playthrough as one.
Infiltrator I did once. It was ok.
Vanguard was good.
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Post by RedCaesar97 on Aug 15, 2022 13:22:25 GMT
At some point the poll was reset after I had voted years ago. My opinions on the classes have not changed. Here is my original response to the poll in this trhead: This is tough, because how I feel about each class changes across all three games in the trilogy. But I decided to vote Vanguard and Infiltrator, since I like them fairly consistently across all three games in the trilogy. For the record, my favorite class in the entire trilogy is the ME2 Engineer.
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Post by Deleted on Aug 28, 2022 0:51:11 GMT
^^^ That's kind of a deep post dude.
I wanted to yell at you "noob" and stuff, but then I read.
I disagree with you on the adept class, particularly for ME3. Biotic Expolosions don't care about your shields, Mr. Marauder. If you have Area Reave (which cheeses all defenses) and then follow with Cluster Nade, Shep laughs and they're dead.
Engineer is top tier, no doubt. Infiltrator is OP, which we all know and love (for SP... I am with Feneckus for MP on Inflitrators, but that's a big digression).
I don't think there is really a weak class for Shep to play. If I had to go with weakest, I'd probably say Vanguard which is ludicrous but it checks out with my experience and was my knee jerk reaction.
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Post by SassaMFG on Aug 28, 2022 14:57:21 GMT
I don't think there is really a weak class for Shep to play. This. It just depends what playstyle you prefer/enjoy.
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Post by Deleted on Aug 28, 2022 18:44:50 GMT
The Drell Adept Shepard build (Reave+Cluster) is not a "vanilla" kit. Takes modding to be able to choose both IIRC. Same goes with an Annihilation Field Vanguard, which can solve all the problems you mentioned for Vanguard on Insanity.
Vanilla Vanguard is a blast on Insanity, but you have to know the Boss Unit sync-kill rules or you will get Brute slammed. Nova is the thing that must be abused, but it has so much potential for abuse - it's the invulnerability frames.
Playing the MP enough makes all the SP difficulties trivial. Gold MP is significantly harder than SP, and Platinum is another big jump up from that. So, those of us who poured thousands of hours into MP have warped views on what is good in life and this game, but it is knowledge gained through experience and comes with some authenticity.
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Post by Deleted on Aug 28, 2022 18:51:47 GMT
The Drell Adept Shepard build (Reave+Cluster) is not a "vanilla" kit. Takes modding to be able to choose both IIRC. Same goes with an Annihilation Field Vanguard, which can solve all the problems you mentioned for Vanguard on Insanity. Vanilla Vanguard is a blast on Insanity, but you have to know the Boss Unit sync-kill rules or you will get Brute slammed. Nova is the thing that must be abused, but it has so much potential for abuse - it's the invulnerability frames. Playing the MP enough makes all the SP difficulties trivial. Gold MP is significantly harder than SP, and Platinum is another big jump up from that. So, those of us who poured thousands of hours into MP have warped views on what is good in life and this game, but it is knowledge gained through experience and comes with some authenticity. I never got to play the multiplayer for 3
I also wasn't saying that version was "vanilla"; I was responding to your comment about shields in regard to the base (no bonus power) Adept in campaign, using that build as a basic litmus.
I'll definitely try the Reave + Cluster Grenade build in the campaign.
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Post by Deleted on Aug 28, 2022 20:36:09 GMT
The Drell Adept Shepard build (Reave+Cluster) is not a "vanilla" kit. Takes modding to be able to choose both IIRC. Same goes with an Annihilation Field Vanguard, which can solve all the problems you mentioned for Vanguard on Insanity. Vanilla Vanguard is a blast on Insanity, but you have to know the Boss Unit sync-kill rules or you will get Brute slammed. Nova is the thing that must be abused, but it has so much potential for abuse - it's the invulnerability frames. Playing the MP enough makes all the SP difficulties trivial. Gold MP is significantly harder than SP, and Platinum is another big jump up from that. So, those of us who poured thousands of hours into MP have warped views on what is good in life and this game, but it is knowledge gained through experience and comes with some authenticity. I never got to play the multiplayer for 3
I also wasn't saying that version was "vanilla"; I was responding to your comment about shields in regard to the base (no bonus power) Adept in campaign, using that build as a basic litmus.
I'll definitely try the Reave + Cluster Grenade build in the campaign.
By "vanilla" I simply meant the original, unmodded game. No bad connotation intended at all, I love the "vanilla" gameplay. You will enjoy that combo I think, Area Reave is key so that you prime multiple targets for the BE that results from your Cluster grenade. Extra Shrapnel is a good evolution to choose for this Shep build. Together, multiple BE's when you have a group of enemies. The onslaught on Priority Earth can be played aggressively as an Adept, on Insanity it gets a little intense at times but really fun! ETA - Reave is a great bonus power for Vanguard. Gives you DR, primes for a BE that you can detonate with Charge for easy nigh-invincibility.
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Post by nannerb on Aug 31, 2022 16:07:25 GMT
I've already voted, but soldier is my favorite. Engineer is fun because the class gives a combat drone and a sentry turret. It's like having two extra squadmates. Adept is the hands-free class. No weapon needed. The only time is when the game forces a weapon to be used. Sentinel I can't anything since I've never completed a playthrough as one. Infiltrator I did once. It was ok. Vanguard was good. I used to think Sentinel was the worst class (jack of all trades, master of none) until I tried a whole bunch of Sentinel builds found in this very forum. Now it's one of my favorites, I just love the versatility of the class. Want to play as a tanky solider class? Check, pick the shotgun or assault rifle on the Collector ship and pair it with Power Armor (100% of base shields) Want to play as a caster and combo detonator? Check, leverage Area Overload and Double Throw in ME3 Want to play as a support role and crowd controller? Check, Assault Armor, Cryo Blast and Throw Field at your disposal Want to completely change your playstyle to any of the above mid-game? Check, just respec on the Shadow Broker ship or Medical Room
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Post by Noxluxe on Aug 31, 2022 20:23:07 GMT
Am rapidly growing to love Sentinel. All those different offensive and defensive powers does a lot to make ME1's otherwise pretty static combat feel more reactive and strategic.
With the added punchiness of the shotgun - which I've always thought of as the dumb boring jock of the weapons - combined with the tankiness of Electronics and Barrier, and the focus on power usage leading me to be more aware of my squad's various abilities, I'm actually experiencing a Shepard who feels like both a veteran squad leader, a badass-but-still-killable martial hero in her own right, and a trained specialist in several different styles of combat the way an N7 is supposed to.
Playing this way, I suddenly realize that it's always bugged me that Shepard's class specialization meant they don't really live up to the ideal of a special forces soldier whose training is both extremely thorough and rounded. Like, there's no way the first human Spectre should have so much trouble hitting the broad side of a barn with a scoped rifle, let alone a garden-variety assault rifle.
But a shotgun sentinel comes very close to hitting all those marks, at the cost of not getting any one thing to distinguish them from everyone else. At least until the second game. Am curious to finally see that power armor thing in play.
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Post by skekSil on Sept 9, 2022 14:57:21 GMT
It doesn't really matter what class you choose if Garrus has ascended to godhood he is meant for.
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