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Post by Deleted on Jun 5, 2018 1:41:29 GMT
Lots of interesting points that I could comment on. I'm away and waiting g for a flight so just a quick one. Once you've visitem all the areas in ME1, simply by walking through each one, you never have to ride an elevator again. Well except for that middle area between the presidium and the wards. I don't think you actually have to go through the Ward's Access after the first visit to the Citadel unless you have the spacer background. The only other quest in the area that I can think of is the Signal Tracking one, which can be done on the first visit. Of course, the one from the docking bay to C-Sec applies to everyone.
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Post by Ascend on Jun 12, 2018 2:28:14 GMT
Okay. I will do my best to keep my reply as brief as possible. I will quote some of your original thread, but will cut some parts out since I do not want to quote the entire thing. My sincerest apologies if I leave out something you think is important to get the point across. First, I would like to thank you for your thoughtful post, explaining your opinion/position on the topic well. I am glad you framed your position on this topic as an opinion and not as fact, so we can (hopefully) discuss our varied opinions with the same care and tact you displayed in your original post. I would also like to state up front that I think Mass Effect 2 is the best game in the trilogy, but it is not without criticism. I like and dislike various aspects about all three games in the trilogy. Thanks. I don't intend to push my position, but I want to make sure my position is clearly understood and not transposed into something else. ME2 might as well be the best game in the trilogy, depending on what you put your priorities on. To me, it killed too many points of what I liked about the original, to call it the best one. 2. Most/half of Feros and Noveria become locked to you after you complete the main mission on those worlds. Namely, the Feros skyway elevator becomes locked after you complete the main mission on Feros. On Noveria, the garage (and Peak 15) and Binary Helix elevator/office become locked after you complete the main mission on Noveria. The main hub of Feros and Noveria remain open after completing the main mission. In this way, Feros and Noveria are like Illium and Omega in ME2, although Feros and Noveria seem bigger. Although again, there is really no reason to go back to those worlds once you complete the main mission. You can never go back to Therum or Virmire. You are correct. The difference is, I never actually felt the need to go back there either... I did feel the need to back into the plague zone in ME2, and found a wall instead, which annoyed me. It was something that I was expecting based on how the first game was set up. ME1 didn't do it everywhere, but, it did do it in the exact points where they needed to do it, from my own gameplay perspective. I too had no problems with the elevators. It's everything around them that became repetitive. I play on console, so the elevator rides were there to hide level loading. It was actually quite clever. However... - Hearing the same few broadcasts repeatedly became annoying (I grew sick of hearing about Elcor Hamlet). - First few playthroughs required taking the same two squadmates on every mission to get the achievements. Hearing the same conversations became annoying. Or worse, the conversation was too short, leaving awkward silence. I agree that the Citadel felt big on my first playthrough. After completing all the secondary missions, however, it just felt empty and lifeless to me. Well, yes. I can agree that on multiple playthroughs, the novelty wears off. But, ME2 annoyed me on the first playthrough multiple times. ME1 did not. At least, not with the things that I find most important. The Hammerhead was added to the game later in DLC, starting with the Firewalker missions, then included in the Overlord DLC. The Hammerhead was not part of the core game. True. I finished ME2 immediately after it launched, within 4 days I think, completing everything. And I'm quite sure you're aware that it felt quite barren. Liara's state disappointed me, because she being my love interest, she had nothing at launch in ME2. Funnily enough, the most memorable moment for me of my first ME2 playthrough, was the free DLC when you revisit the Normandy crash site. It was quite the emotional experience for me, seeing the old Normandy, getting the flashes from your old crew... I loved it. And I also know many people don't share that opinion and see it as a shallow fetch quest so to speak. I do not hate the Mako. I actually rather like the Mako. But there are some things I do not like about the Mako: - I do not like that killing enemies while in the Mako earns you -50% less XP. In the long run, it is not a big difference (1 or 2 levels difference by the end game), but still a questionable decision on the developer's part. "Here's a cool tank, but we're going to punish you for using it!" - Some of the terrain was the real problem with the Mako, not the Mako itself. Metgos and Nodacrux were some of the worst planets for it. - I play on console so the analog controls were fine for me, but apparently PC controls are terrible since you need WASD for movement. Fair enough. I had no trouble with the Mako on PC btw. I own all the Mass Effect games on both PC and Xbox by the way, including all the DLC. That includes Andromeda. For context, this quote is referring to how ME2 skill trees had barely any variety compared to ME1. This is an opinion that I disagree with strongly. I have much to say on this subject, but I feel this is not the best time or thread to get into here. Well... The same concept was used in ME3 and was made a lot better. The skill trees are the best in ME3 (only referring to trilogy here). But in ME2, your character had only 6 skills, each with only 4 levels and one variation at the highest level. Your team mates are even worse. Compare that to ME1, where your character had more than 8 skills, each with 12 levels... I don't think I have ever seen anyone state that ME2 had the best plot. 'Story' can encompass a lot of things. Generally speaking, a story consists of a plot, a setting, and characters. I think we both agree that ME1 had the best plot. Character and setting are toss-up for me between ME1 and ME2, so overall I think ME1 has the better story than ME2. I disagree that the main storyline in ME2 'sucks'. I think that it is a simple story/plot, but I do not think it sucks. Could it be better? Sure it could. A lot people have come up with different plot/story ideas for ME2. What you are proposing is a jump immediately from ME1 to ME3, which I don't think is a good idea. The only real plot twists in ME2 are: 1. The Collectors were once Prothean. 2. The Reapers are coming (end of Suicide Mission reveal). I think it is important to note that despite Shepard's closing words in ME1 "The Reapers are coming", there is no evidence that the Reapers would be coming from Dark Space since their Citadel Mass Relay was closed permanently by Shepard using the data file. Fair enough. What do you mean by banter? If you mean squadmate conversations on the Normandy, then yes I agree. If you mean in-mission banter, then I disagree since I still like ME2's banter with squadmates occasionally calling out one-liners. Fair enough. 1. I disagree about ME2 having 'almost no RPG mechanics whatsoever'. The only thing it outright removed was the clunky inventory and buy/sell system. Everything else was streamlined or integrated better into the game mechanics. And less dialogue choice, and less skill tree choices, and less exploration... 3. What are you counting as 'sidequests'? Anything not related to the main plot. That makes loyalty missions a grey area, but I'm inclined to put them in the side quest category. 8. I don't understand 'predictable fighting environments'. All fighting environments in the series were predictable. Chora's Den wasn't predictable for me. Not that ME1 deserves much praise for its fighting mechanics though. But ME2 had all these boxes lying around when there was gonna be a battle. You could see it before you got there, and that was something that the devs themselves mentioned, and they tried to minimize this predictability with ME3. 10. Apathetic characters? Goes back to the point above where you compared banter between ME2 and ME3. 11. 'Lack of weapons and armor in ME2? This is something else I have argued against in the past, especially in comparison with ME1. ME1 equipment came in three categories: crap, soon to be crap, and best. ME2 equipment: varied. Weapons and weapon types had different strengths/weaknesses. They all played differently. Well, as an Adept main, my weapon choices were remaining stuck with an M-3 Predator for half the game, and choosing between it and the M-6 Carnifex for the rest of the game. After DLC, the Phalanx was added. My other available weapon was the M-4 Shuriken, until I got the M-9 Tempest late-game, which was ultimately even worse. The Kasumi DLC added the arguably best weapon in the game, which was the M-12 Locust. This leaves me with 2 weapons for half the game and literally no choice at all, and 4 (actually 3 because Tempest) near the end of the game, before any DLC. After DLC this was increased to 6, which should've been there from the start. Obviously ME3 fixed this. I did not feel a lack of weapon choice in ME1, while I did in ME2. Same goes for Armor. DLC also improved the armor choices. Generally, I consider ME1 to be a game that is greater than the sum of its parts. That is the whole point of this thread... Because there are so many things that ME1 does wrong, and still, there are many people that see it as the best, including me.
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Post by RedCaesar97 on Jun 13, 2018 3:24:07 GMT
1. I disagree about ME2 having 'almost no RPG mechanics whatsoever'. The only thing it outright removed was the clunky inventory and buy/sell system. Everything else was streamlined or integrated better into the game mechanics. And less dialogue choice, and less skill tree choices, and less exploration... Please clarify 'less dialogue choice'. ME2 had the same amount of dialogue choice as ME1, if not a little bit more. ME3 had less dialogue choice than both games, and this was a big disappointment to a lot of people. I am mostly indifferent about it. I won't get into the skill tree stuff here. I should save it for a post to be discussed elsewhere. Objectively, you have fewer talent trees in ME2 than ME1; there is no debate about that. Subjectively, I think ME2's talent tree was better than ME1. But again, I should save that for another post. 11. 'Lack of weapons and armor in ME2? This is something else I have argued against in the past, especially in comparison with ME1. ME1 equipment came in three categories: crap, soon to be crap, and best. ME2 equipment: varied. Weapons and weapon types had different strengths/weaknesses. They all played differently. Well, as an Adept main, my weapon choices were remaining stuck with an M-3 Predator for half the game, and choosing between it and the M-6 Carnifex for the rest of the game. After DLC, the Phalanx was added. My other available weapon was the M-4 Shuriken, until I got the M-9 Tempest late-game, which was ultimately even worse. The Kasumi DLC added the arguably best weapon in the game, which was the M-12 Locust. This leaves me with 2 weapons for half the game and literally no choice at all, and 4 (actually 3 because Tempest) near the end of the game, before any DLC. After DLC this was increased to 6, which should've been there from the start. Obviously ME3 fixed this. I did not feel a lack of weapon choice in ME1, while I did in ME2. Same goes for Armor. DLC also improved the armor choices. I will do my best to separate your subjective feelings from objective fact. Subjectively, if you feel that you did not have good weapon choice, then that is fine. It is a feeling based on how you like particular weapons. You may not like all the weapons in the game. I certainly do not like all the weapons in the game. I have issues with most of the assault rifles and sniper rifles. Subjectively, I think all the SMGs are good. Most players think the Locust is the best SMG. I think all the SMGs are pretty balanced; the Locust could maybe use a slight damage nerf? Shuriken and Tempest can take a little practice to get good at using them. Objectively in ME1: 1. There are exactly four weapon categories in ME1: assault rifles, pistols, sniper rifles, and shotguns. 2. All weapons of each category in ME1 fire exactly the same. All assault rifles fire exactly the same, all pistols fire exactly the same, all sniper rifles fire exactly the same, and all shotguns fire exactly the same. The only difference is some basic stats that determine whether you keep it or junk it. 3. Any weapon that is not a Spectre weapon can be considered junk. Once you have Spectre weapons, there is no objective reason to use a gun that is not a Spectre weapon. 4. ME1 armor choice was only slightly better than ME1 weapon choice. Best armors were Colossus (best damage protection) or Predator L/M/H (best shields). Everything else can be considered trash once you get the best armors. There is no objective reason to wear other armor once you get the best armors. Objectively in ME2: 1. You have 5 weapon categories in ME2 (6 with heavy weapons). 2. Most of the weapons in each category handle different from each other. Mostly, this does not make certain weapons objectively better the other weapons in the same category (there are exceptions). Objectively, when comparing ME1 weapons and ME2 weapons: 1. In ME1, all classes can use a pistol. Soldier, Vanguard, and Infiltrator have at least one more weapon by default. 2. In ME2, all classes start with a Pistol and SMG (Soldier trades SMG for assault rifle). Soldier, Vanguard, and Infiltrator have at least one more weapon by default. Essentially ME1 pistol > ME2 pistol and SMG. 3. In ME1, non-Soldier classes needed to take a weapon talent as their bonus talent if they wanted another weapon. 4. In ME2, all classes can take a unique weapon or a bonus weapon category partway through the game. It is no longer treated as a bonus power. Subjectively, if you feel you had less weapon choice in ME2 compared to ME1, then that is fine. I have no problem with you feeling like that. Objectively however, you actually start with fewer weapons with most classes in ME1 compared to ME2, and all those weapons in ME1 fire exactly the same. Generally, you immediately ditch your current weapon once you get an obviously superior weapon, since you only care about the stats of a weapon. In ME2, weapons have stats, but they are hidden as each gun has a lot more stats that control how the gun works, beyond just 'damage-overheat-accuracy'. Again, if you do not like certain guns in ME2, which makes you feel like you have less weapon choice in ME2 compared to ME1, then I have no problem with that opinion. It is a completely valid opinion. Heck, I will even agree that ME1 has a lot more weapons than ME2, but in ME1 only four guns matter: HMWP Pistol, HMWA Assault Rifle, HMWSR Sniper Rifle, and HMWSG Shotgun. Everything else is filler until you get those guns.
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Post by Ascend on Jun 13, 2018 16:05:03 GMT
There were a total of 4 incidents on the Citadel that could possibly result in combat (Chora's Den twice, Chorban, and Jax). The Chorban and Jax incidents could also be handled with conversation. There were a similar number of incidents in ME2 (outside of the separate combat areas) where the player could be "ambushed." The difference being that the "combat" was handled via a cut scene. If it's a cut scene it's not combat. Cut scenes are not novelties in the hub areas. The ability to resolve the situation both through dialogue and combat is a great one too. One thing ME2 obviously has over ME1 is the interrupt system. It made cut scenes more interactive, which is a good thing. But I still wouldn't call it combat, nor would it be enough for me to call it 'multipurpose'. But that's me. I would also like to point out that, in ME3's Citadel DLC, you were indeed ambushed in a restaurant. You were also ambushed in the marketplace and later in the Citadel Archives. You even got to engage in combat aboard Normandy. In addition, the casino mission area was accessible after completion of the main story part of the DLC. Furthermore, the Citadel II mission in ME3 was clearly set up as an ambush and first-time players returning to the Citadel at that point in the game would not have known at all that they would wind up fighting a major mission on the Citadel... and you did return to the Citadel afterward in the game with lingering evidence of the attack having occurred. That is simply another reason why I find ME3 better than ME2. My opinion is that ME2, ME3, and MEA all made different improvements over ME1. By definition, that means that ME1 is not "the pinnacle" of the series. Of course, that is only my opinion. They indeed made different improvements. And yet none of them encompass the magic of ME1. As has been stated before, ME1 is more than the sum of its parts. ME2 definitely is not, even though its parts are definitely superior to ME1's parts.
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Post by Quickpaw on Jun 14, 2018 2:18:28 GMT
I personally prefer 2 over 1 for the character moments since, let's be honest, everyone in ME1 was just a walking codex entry for their species/culture group. In 2 we got some real investment going in those relationships, and a lot of genuine payoff in ME3 and Citadel, for all its flaws. I actually think MEA did better in it's companion characterization specifically than ME1 did, but that's just me.
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Post by Ascend on Jun 15, 2018 1:23:44 GMT
Please clarify 'less dialogue choice'. ME2 had the same amount of dialogue choice as ME1, if not a little bit more. ME3 had less dialogue choice than both games, and this was a big disappointment to a lot of people. I am mostly indifferent about it. I am also mostly indifferent about it. But the issue of ME2 was that if you wanted to play a Paragade you would be punished for it. So your choice was limited to either Paragon or Renegade for the whole game. ME1 didn't have this issue to this degree, although, it did require a sacrifice regarding other skills, since it worked with skill points. But, the choice was there for you to decide how you wanted to spend your points. I guess the interrupts is an additional choice within the dialogues though. I won't get into the skill tree stuff here. I should save it for a post to be discussed elsewhere. Objectively, you have fewer talent trees in ME2 than ME1; there is no debate about that. Subjectively, I think ME2's talent tree was better than ME1. But again, I should save that for another post. Well, it was easier to understand... But what else? I will do my best to separate your subjective feelings from objective fact. Subjectively, if you feel that you did not have good weapon choice, then that is fine. It is a feeling based on how you like particular weapons. You may not like all the weapons in the game. I certainly do not like all the weapons in the game. I have issues with most of the assault rifles and sniper rifles. Having only two weapons available from the start up to half the game, in this case that amounts to 20-ish hours, is objectively a lack of choice in weapons. It was the minimum amount of weapons required to actually be viable as a power using class... So no choice at all. Subjectively, I think all the SMGs are good. Most players think the Locust is the best SMG. I think all the SMGs are pretty balanced; the Locust could maybe use a slight damage nerf? Shuriken and Tempest can take a little practice to get good at using them. The Shuriken is quite good at any distance except long range. The Tempest has atrocious recoil until it levels up enough to be slightly more usable. But that recoil made the weapon practically useless in the beginning for anything that is not close range. Also note that because you've already played 20 hours with a one choice SMG, if that's the other weapon you get, yeah... Not exactly a party or exciting to be getting another weapon. This is how I experienced it. Objectively in ME1: 1. There are exactly four weapon categories in ME1: assault rifles, pistols, sniper rifles, and shotguns. 2. All weapons of each category in ME1 fire exactly the same. All assault rifles fire exactly the same, all pistols fire exactly the same, all sniper rifles fire exactly the same, and all shotguns fire exactly the same. The only difference is some basic stats that determine whether you keep it or junk it. 3. Any weapon that is not a Spectre weapon can be considered junk. Once you have Spectre weapons, there is no objective reason to use a gun that is not a Spectre weapon. 4. ME1 armor choice was only slightly better than ME1 weapon choice. Best armors were Colossus (best damage protection) or Predator L/M/H (best shields). Everything else can be considered trash once you get the best armors. There is no objective reason to wear other armor once you get the best armors. Even though this is all true, I disagree with number 3, but I'll get to that in a second. Objectively in ME2: 1. You have 5 weapon categories in ME2 (6 with heavy weapons). 2. Most of the weapons in each category handle different from each other. Mostly, this does not make certain weapons objectively better the other weapons in the same category (there are exceptions). Objectively, when comparing ME1 weapons and ME2 weapons: 1. In ME1, all classes can use a pistol. Soldier, Vanguard, and Infiltrator have at least one more weapon by default. 2. In ME2, all classes start with a Pistol and SMG (Soldier trades SMG for assault rifle). Soldier, Vanguard, and Infiltrator have at least one more weapon by default. Essentially ME1 pistol > ME2 pistol and SMG. 3. In ME1, non-Soldier classes needed to take a weapon talent as their bonus talent if they wanted another weapon. 4. In ME2, all classes can take a unique weapon or a bonus weapon category partway through the game. It is no longer treated as a bonus power. All true. But having more weapons at the start does not necessarily mean having more weapon choice throughout the game. Subjectively, if you feel you had less weapon choice in ME2 compared to ME1, then that is fine. I have no problem with you feeling like that. Objectively however, you actually start with fewer weapons with most classes in ME1 compared to ME2, and all those weapons in ME1 fire exactly the same. Generally, you immediately ditch your current weapon once you get an obviously superior weapon, since you only care about the stats of a weapon. In ME2, weapons have stats, but they are hidden as each gun has a lot more stats that control how the gun works, beyond just 'damage-overheat-accuracy'. Again, if you do not like certain guns in ME2, which makes you feel like you have less weapon choice in ME2 compared to ME1, then I have no problem with that opinion. It is a completely valid opinion. Heck, I will even agree that ME1 has a lot more weapons than ME2, but in ME1 only four guns matter: HMWP Pistol, HMWA Assault Rifle, HMWSR Sniper Rifle, and HMWSG Shotgun. Everything else is filler until you get those guns. And that's exactly the thing... Playing games is ultimately a subjective experience. The way it was made was objective. But when we play the game, particularly for the first time, the experience is what shapes our views. They are influenced by the objective parts, but, the subjective experience cannot be ignored... And that brings me back to the point above regarding all weapons except the Spectre ones being junk. While playing for the first time, you don't know all those details. You get into the game, and you play. In ME1, you play, get loot, and you get additional weapons. Sure, it's the same weapon with different stats, basically, but the experience is receiving a more powerful and effective weapon. After playing through the whole game, and replaying it, your first judgment gets clouded, because you are going to experience things differently, since you already understand the system. You don't know in advance that only Spectre weapons are viable. In ME2, you get into the game, you play (in my case as an Adept), and you say, "oh great, I can start with two weapons instead of one. Can't wait to see what the upgrades are like..." And then while shopping you see there's a small upgrade, and you buy it and... You don't really notice the difference in battle... And then there comes a point where you say, "well, I'd love to be able to change this weapon because this upgrade did nothing..." And you wait, and wait, and wait, and it never comes. The thought is then, "ugh, yet another thing that is restraining in this game." Until much much later, you finally get another Pistol. First thought is, "wow, that's different than the other. Maybe we'll get more..." Nope. That's it. No more pistols. Same goes for the SMG. Maybe ME1 gave the illusion of different weapons, while ME2 gave actual different weapons. But the implementation in ME2 simply didn't work for me. It was simply another thing that made the game feel restrictive rather than improved. Don't get me wrong. The gameplay was improved, obviously. But the implementation of certain things felt like a few steps back. And that's not even talking about the technological downgrade of going from Overheating weapons to practically Ammo weapons. Yes, it did make the gameplay better. But they could've at least made it that thermal clips cool down, rather than requiring new thermal clips. That would've been a good balance between improving gameplay and not having to downgrade the technology. So as you might have noticed... The majority of things I'm saying are based on how I experienced the games the first time I played them. Is it the only way? No, of course not. But the first impression is often what imprints our opinion of a game for the long term, and it is the truest form of experiencing a game. This is not only true for games but also movies. If the first time you see a movie you end up hating, the chances are small that you'll wanna watch it again. But if you love it, you'll want to watch it many times, but, then you start seeing all the errors, like cameras, teleporting objects etc. It's not the same experience again. I have said it to many people in the past. If I could, I would erase my memory of all the Mass Effect games, so I can replay them, and experience them again for the first time. Because the first time was the most powerful experience for each. ME2 has a much better replay value than ME1, because the many faults of ME1 become more obvious on multiple playthroughs, while at the same time the faults of ME2 are diminished because of getting accustomed to the way the game was designed. ME1 faults are huge, but some of them are well hidden. ME2 faults are minor, but not so well hidden.
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Post by RedCaesar97 on Jun 15, 2018 4:19:59 GMT
Please clarify 'less dialogue choice'. ME2 had the same amount of dialogue choice as ME1, if not a little bit more. ME3 had less dialogue choice than both games, and this was a big disappointment to a lot of people. I am mostly indifferent about it. I am also mostly indifferent about it. But the issue of ME2 was that if you wanted to play a Paragade you would be punished for it. So your choice was limited to either Paragon or Renegade for the whole game. ME1 didn't have this issue to this degree, although, it did require a sacrifice regarding other skills, since it worked with skill points. But, the choice was there for you to decide how you wanted to spend your points. I guess the interrupts is an additional choice within the dialogues though. Not you specifically, but this sentiment of quote really bugs me because it seems the same people have this issue. It goes like this: "I want my choices to matter" *You cannot get some Charm/Intimidate options if you don't go full Paragon/Renegade* "Not like that." Sure, ME1 allowed you to go Paragade/Renegon with little to no consequence as long you spent points in Charm and Intimidate. Although personally I recommend putting no points in Charm or Intimidate if want Paragade/Renegon since it leaves more points for actual powers. But even with all that, you still essentially go full Paragon or Renegade in ME1 with maybe the odd choice that isn't. Personally, I think Mass Effect Andromeda did it best: no Charm/intimidate, just a choice of different responses, no way to convince people. I won't get into the skill tree stuff here. I should save it for a post to be discussed elsewhere. Objectively, you have fewer talent trees in ME2 than ME1; there is no debate about that. Subjectively, I think ME2's talent tree was better than ME1. But again, I should save that for another post. Well, it was easier to understand... But what else? I really should put this in a different post because I am derailing the thread at this point. I apologize in advance. If you want to take this to another thread, let me know. Mass Effect 2 talent tree: - 5 class talents - 1 class passive - 1 bonus talent 70 points required to max all talents Each talent bar requires 10 points to max, with each rank of the bar costing that amount of points (1 + 2 + 3 + 4). Each talent can be used starting at rank 1. At rank 4, you have a choice of evolutions that improves the power more drastically than previous ranks. At rank 1, you start the game with 1 point in two class talents, plus 1 point in a bonus talent (if unlocked). Talent unlocks: - to unlock talent 2, talent 1 must be rank 2 (3 points) - to unlock talent 4, talent 3 must be rank 2 (3 points) - to unlock talent 5, talent 4 must be rank 2 (3 points, or 6 points if you include talent 3 requirements) Maximum level is 30. At level 30 you will have 51 points. If min-maxing, at level 51 you can max 5 talent bars (typically four powers and the class passive) with 1 point for another power. This will leave 1 talent bar with no points. Mass Effect 2 allows you to re-assign your points (after Horizon) so you can try different builds. Mass Effect 2 allows you to change your bonus talent at any time after acquiring Mordin. Mass Effect 3 talent tree: - 8 class talents - 1 class passive - 2 dialogue passives (Charm and Intimidate) - 1 Spectre Training passive/talent - 1 bonus talent (at least one bonus talent must be unlocked from a previous playthrough) 156 points required to max all talents Each talent bar requires 12 points to max. Each rank of the bar costs 1 point. Each talent has Basic, Advanced, and Master levels. The ranks required for these levels are different depending on the power (such as 3-7-12, 4-8-12, or 1-5-9). Class passive only has 6 ranks to start. Completing the Luna VI mission gives you a choice a specialization which gives you 6 more ranks that improve different talents and passives. At rank 1, you start the game with 1 point in two class talents, plus 3 spare points. Talent unlocks: - talents 2, 4, 6, and 8 are locked behind talents 1, 3, 5, and 7 respectively. Ranks required vary. - game locks specific talent ranks behind level increases, meaning you may not be able to max a talent even if you have enough points You can gain free Charm/Intimidate ranks as you play the game: - 1 free Charm and Intimidate when you become a Spectre - Up to 3 free Charm for 10%, 25%, and 80% of Paragon bar (also unlocks Charm ranks) - Up to 3 free Intimidate for 10%, 25%, and 80% of Renegade bar (also unlocks Intimidate ranks) Maximum level is 50 on a first playthrough, level 60 on subsequent playthroughs. You cannot reach level 60 in a single playthrough (max level 58 with all DLC). At level 50 you will have 92 points (2 pre-assigned talent points + 90 through level ups). At level 60 you will have 102 points (2 pre-assigned talent points + 100 through level ups). 92 points: Max 7 (of 13) talent bars + 8 points remaining. 102 points: Max 8 (of 13) talent bars + 6 points remaining. BUT: 1. You typically only want to pass EITHER all Charm OR all Intimidate checks (not both), so you can ignore 1 talent tree 2. Some talents do not need to be maxed to 12: - Electronics and Decryption can be left at rank 9 for Master Overload/Sabotage. This will save you 6 points on some classes. - First Aid can be left at rank 1 for most classes. (You need more points to unlock Medicine on some classes). First Aid has greatly diminishing returns after tank 1. - Some powers are useless; Damping is terrible and can be avoided. Stasis is bad without Bastion bonuses, and can be left at 1 with Bastion bonuses. - You do not need to spend all talent points in armor, or you can avoid spending points in armor completely. For example, Soldier, Vanguard, and Infiltrator and leave armor at rank 7 (unlock medium/heavy armor). Soldier and Infiltrator do not need rank 12 of armor (only rank 11 is needed for maximum damage protection; rank 2 only improves shield boost which is not needed with Immunity.) - Most players on the old BSN forums recommended spending only 4 points in Spectre Training for Basic Unity. If you do not mind never being able to revive squadmates, you do not need to put any points into Spectre Training at all. - For classes with 2+ weapons, you may not need to put talent points into a second weapon talent So depending on your class/build, you can avoid putting talent points into some talent trees because they are simply not needed. - Soldier is the easiest to spec (a lot of talents can be ignored or not maxed) - Vanguard is the hardest (too many good talents, have to leave some talents at Advanced) Mass Effect 1 does not allow you to re-assign your talent points. Mass Effect 1 does not allow you to select a different bonus talent. And most importantly/frustratingly is the Luna VI mission, which grants you your specialization: - It is a sidequest and so CAN BE MISSED (players racing through the game on a first playthrough) - It is a sidequest and so CAN BE COMPLETED SO LATE that you may not get enough (or any) points to spend in it. See my first playthrough for an example. - The specialization influences your build, not the other way around. (compare with ME2, where you can spec your class passive based on your build) - The specializations available to your class are unknown without prior game knowledge.
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Post by RedCaesar97 on Jun 15, 2018 4:40:31 GMT
Having only two weapons available from the start up to half the game, in this case that amounts to 20-ish hours, is objectively a lack of choice in weapons. It was the minimum amount of weapons required to actually be viable as a power using class... So no choice at all. Someone on the old BSN forums calculated that you can have your bonus weapon for about 70-80% of the game. This assumes you have Kasumi (Stolen Memory) and Zaeed (Revenge DLC): 1. Lazarus Station 2. Freedom's Progress 3. Recruit Mordin (3b. Tech users may want to recruit Kasumi and complete her loyalty mission now so they get three Tech Damage upgrades and unlock Tech Cooldown upgrade before Horizon) 4. Recruit Garrus 5. Recruit Jack 6. Recruit Grunt 7. Horizon (Need 8 squadmates + 5 Mission Complete screens after Horizon to unlock Disabled Collector Ship) 8. Unlock DCS: - Recruit Kasumi and Zaeed if you haven't already. This should give you the 8 squadmates if you also let Grunt out of his tank. - Complete any five secondary missions. The Firewalker DLC is five missions and has no out-of-vehicle combat. (Some N7 missions also have little to no combat.) Personally, I also buy the star charts from Illium so I can go do the N7: Anomalous Weather mission (so I can get the third Damage Protection upgrade to unlock Hard Shields upgrade). 9. Disabled Collector Ship! Pick up bonus weapon! After that, you can use your bonus weapon on: - remaining recruit missions: Tali, Thane, Samara (3 missions) - all loyalty missions (7-8 combat missions; Thane and Samara have no combat) - all remaining N7 missions (if you want to play them all) - all remaining DLC if any: Lair of the Shadow Broker, Overlord, Arrival - Reaper IFF - Suicide Mission
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Post by Deleted on Jun 16, 2018 1:34:15 GMT
There were a total of 4 incidents on the Citadel that could possibly result in combat (Chora's Den twice, Chorban, and Jax). The Chorban and Jax incidents could also be handled with conversation. There were a similar number of incidents in ME2 (outside of the separate combat areas) where the player could be "ambushed." The difference being that the "combat" was handled via a cut scene. If it's a cut scene it's not combat. Cut scenes are not novelties in the hub areas. The ability to resolve the situation both through dialogue and combat is a great one too. One thing ME2 obviously has over ME1 is the interrupt system. It made cut scenes more interactive, which is a good thing. But I still wouldn't call it combat, nor would it be enough for me to call it 'multipurpose'. But that's me. I would also like to point out that, in ME3's Citadel DLC, you were indeed ambushed in a restaurant. You were also ambushed in the marketplace and later in the Citadel Archives. You even got to engage in combat aboard Normandy. In addition, the casino mission area was accessible after completion of the main story part of the DLC. Furthermore, the Citadel II mission in ME3 was clearly set up as an ambush and first-time players returning to the Citadel at that point in the game would not have known at all that they would wind up fighting a major mission on the Citadel... and you did return to the Citadel afterward in the game with lingering evidence of the attack having occurred. That is simply another reason why I find ME3 better than ME2. My opinion is that ME2, ME3, and MEA all made different improvements over ME1. By definition, that means that ME1 is not "the pinnacle" of the series. Of course, that is only my opinion. They indeed made different improvements. And yet none of them encompass the magic of ME1. As has been stated before, ME1 is more than the sum of its parts. ME2 definitely is not, even though its parts are definitely superior to ME1's parts. The term "multipurpose" has nothing to do with combat though. The Omega hub in ME2 is a market and a bar and an area where the PC talks with several different people in order to initiate different sorts of missions and other little side quests. I clearly labeled the ME2 ones as "non-combat encounters." I'm rather tired of repeating that and I don't really care whether it satisfies your urge for combat, I find it perfectly fine... and ME2 is also more than the sum of its parts... that's why it is still ranked as one of the best games of all time and is consistently ranked higher than ME1.
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Post by flyingsquirrel on Jun 25, 2018 16:41:23 GMT
I don't think any of the ME games are "bad," but I agree that ME1 is in some ways the strongest for its world-building. Not only is there less of a separation between the walk-around-and-talk-to-people areas and the combat areas, but because Shepard isn't yet a "celebrity," there's more of a sense that you're seeing the galaxy going about its business (albeit in something of a crisis situation in the case of Feros). ME2 had four relatively small hubs where either (1) Shepard tends to draw a distinct reaction just by being Shepard (the Citadel and Illium), or (2) the status quo is more chaotic but Shepard's impact on the situation is left relatively unexplored (Omega, Tuchanka). In ME3 everybody's on a war footing, which is fine given the premise, but it doesn't really show us anything new about galactic society. In ME:A the Andromeda Initiative are struggling just to establish a foothold, and the world-building in terms of the Andromeda species' backstories is pretty rudimentary - the Angara are on the back foot against the Kett, and we never see the Kett's civilization at all.
EDIT: I said Noveria where I meant Illium.
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Post by aoibhealfae on Jun 26, 2018 0:55:00 GMT
Believe it or not. I like MEA more than ME2. lol
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Post by souljahbill14 on Jun 26, 2018 11:52:18 GMT
Believe it or not. I like MEA more than ME2. lol You’re not alone. We are in the minority.
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Post by gothpunkboy89 on Jun 26, 2018 13:47:31 GMT
Believe it or not. I like MEA more than ME2. lol
I don't have an official opinion about MEA since I haven't played it. But reading the story line says it is crappy. Given story line is main reason to play these kind of games. ME 2 was crap for the same reason. That and the combat is the worst out of the 3 original games.
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Post by souljahbill14 on Jun 26, 2018 13:56:05 GMT
Believe it or not. I like MEA more than ME2. lol
I don't have an official opinion about MEA since I haven't played it. But reading the story line says it is crappy. Given story line is main reason to play these kind of games. ME 2 was crap for the same reason. That and the combat is the worst out of the 3 original games.
MEA’s story isn’t bad. It’s just basic.
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Post by gothpunkboy89 on Jun 26, 2018 14:32:02 GMT
I don't have an official opinion about MEA since I haven't played it. But reading the story line says it is crappy. Given story line is main reason to play these kind of games. ME 2 was crap for the same reason. That and the combat is the worst out of the 3 original games.
MEA’s story isn’t bad. It’s just basic. I see it as more then just how basic the plot line is. When a main point of the game is the helping recover and reconnecting of the various Arks. And they leave an Ark out of the main story line and don't even do a half assed DLC for it. It shows how little their dedication beyond just as a pay check they have.
Also when I look at ME:A even more then the OT I see rip offs from popular games and TV shows. The Kett are literally just the Borg from Star Trek minus the hive mind aspect. The Jardaan are pretty much Forerunners from Halo. Complete with cataclysmic action that resulted in their disappearance and the fact it seems like humanity is uniquely able to access their technology like no other race can. Hell Meridian sounds almost like a page for page rip off of a Forerunner Shield World or the Forerunner Ark
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Post by Ascend on Jun 26, 2018 19:20:29 GMT
Believe it or not. I like MEA more than ME2. lol Well... I haven't finished Andromeda yet, which is why I talked little about it here, although I'm quite far in the game. Not sure if I will share that opinion after I finish it, because at least I could finish ME2 relatively quickly. I couldn't for Andromeda. I can really enjoy Andromeda in short bursts of 2-ish hours. Anything longer than that and I get bored. That didn't happen with ME2. Maybe it's just me getting old though xD
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Post by aoibhealfae on Jun 26, 2018 23:59:41 GMT
"I don't play MEA and I don't like MEA because I heard it suuuuuuuuuuck!" This is my response to anyone who use that to start an argument: play it and then we talk. Believe it or not. I like MEA more than ME2. lol Well... I haven't finished Andromeda yet, which is why I talked little about it here, although I'm quite far in the game. Not sure if I will share that opinion after I finish it, because at least I could finish ME2 relatively quickly. I couldn't for Andromeda. I can really enjoy Andromeda in short bursts of 2-ish hours. Anything longer than that and I get bored. That didn't happen with ME2. Maybe it's just me getting old though xD If finishing is an issue, SWTOR is by far the most time sink of all Bioware games. Andromeda and Inquisition isn't even close to it. I also treat MEA the way I did with DAI, don't be a completionist, don't be distracted. If story is an issue; just concentrate on the main story and just see the outcome later. The trouble with MEA is that it felt bloated but incomplete, like a big mystery box for its characters, settings, story. It tried to be a better version of ME1 but too occupied and out of time, to not see what made ME1 work; not the gameplay or the open world, it was the clear story and characters including the protagonist. Unlike DAI which only felt satisfying once you get all its DLCs, MEA does have clear beginning, middle and the end. While it could have used more time to polish it further and some DLCs to pad it out instead of half-half development for SP and MP experiences. But it was clear that its a standalone or the start of a new series. So I'm not ready to judge MEA solely on its own; only as a piece of a larger puzzle. ME2 is an ARPG that make you feel stuck in a B-action movie. There's no depth, only shallow everything. Shallow main story, shallow gameplay, shallow enemies, shallow characters, shallow friendship, shallow. And the worse crime was they way the game treat player's experience with Shepard as a shell rather than a person, and the player being a passenger to that shell. You die for no reason, you got resurrected, you fight bad guys, you become a babysitter and you go on a suicide mission to save the galaxy in one big giant explosion for a terrrorist organization that nobody seem to want to call as terrorists because they're all nice.... and everyone forget is a sequel to something... funnily, it took Knights of the Fallen Empire for me to appreciate its structure, narrative and template characters. All of these game have its appeals and its flaws. MEA certainly doesn't try to replicate ME2 experience and I don't even want it to. That's why I am grateful that Anthem exist; its an ARPG with SP and MP capabilities, and it seems you can literally be a Terminator again with your real friends. I do want a proper sequel to MEA where its purely singleplayer and every resources on it. If I have to wait another 10 years for that, then so be it.
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Post by gothpunkboy89 on Jun 27, 2018 2:05:58 GMT
"I don't play MEA and I don't like MEA because I heard it suuuuuuuuuuck!" This is my response to anyone who use that to start an argument: play it and then we talk. If it seems like it sucks you don't want to play it. But as I said I don't have an official stance on the game. But when I bring up the issues with it including how blatantly aspects of it seem ripped off of popular games or TV shows. It also doesn't help my misgivings and change my unwillingness to hand over the money for a sub par game when I voice my misgivings and issues the people defending the game fall silent. If even it's fans can't defend a game when issues are brought up then it is truly a shitty game.
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Post by aoibhealfae on Jun 27, 2018 2:39:37 GMT
You have an opinion about it, so does hundreds of people on the internet who never play it and only watch some weeboo youtubers rants about it.
I already spent more than an entire year with internet people who never play MEA telling me how awful it was. Me. The person who actually finished the entire game; from 1.05 to 1.10. Who actually think its still not that bad.
I'm not here to convince anyone to think otherwise, especially those who never play the game. And I just don't give a flying f&ck. Sorry.
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Post by Ascend on Jun 27, 2018 3:00:54 GMT
I also treat MEA the way I did with DAI, don't be a completionist, don't be distracted. If story is an issue; just concentrate on the main story and just see the outcome later. Yeah... I have trouble doing that. I feel like I don't get everything out of the game if I don't play it as a completionist. Especially now where I have a family, I don't have the luxury of replaying my RPG games, so, I don't want to miss anything. I played all Mass Effect games and Dragon Age games that way (still haven't finished DA:I either btw lol, even though I liked it more than Andromeda).
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Post by aoibhealfae on Jun 27, 2018 5:09:32 GMT
Yeah... I have trouble doing that. I feel like I don't get everything out of the game if I don't play it as a completionist. Especially now where I have a family, I don't have the luxury of replaying my RPG games, so, I don't want to miss anything. I played all Mass Effect games and Dragon Age games that way (still haven't finished DA:I either btw lol, even though I liked it more than Andromeda). I do enjoy DAI a lot more than MEA, although I was more attached to the Ryders than my Inquisitors. I wished the game didn't depend on too much third person scenes and sacrificing the flow of the narrative. There were things I wished certain side quests was meant for the main story, like Ryder's family secret but I hate it that its used to insert Liara/Garrus fanservice bs. Either way, its all "could have been better, but not that bad that its unplayable" sort of game... like "okay but meh" game. Its a watered down Bioware game and it showed. Even some of the complaints against MEA and DAI about story and exploration are plain exaggeration. I play Final Fantasy XV a month ago and that game started straight up with fetch quests with even more hollowed out story that need to be filled with a number of DLC. I wouldn't have the time to finish it if it wasn't available for PC. There are more choices for straightforward-story games in the market. But I appreciate stories that delivered more open choices and consequences, rather than a linear story which I could watch cutscenes on youtube. I raise young kids myself. I just have to work around them and allocate like 2-3 hours per day for it. I usually play at night, but then again, I'm not married so..
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Post by Unicephalon 40-D on Jun 27, 2018 7:33:21 GMT
Believe it or not. I like MEA more than ME2. lol You’re not alone. We are in the minority. My signature says it also.
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Post by gothpunkboy89 on Jun 27, 2018 20:24:05 GMT
You have an opinion about it, so does hundreds of people on the internet who never play it and only watch some weeboo youtubers rants about it. I already spent more than an entire year with internet people who never play MEA telling me how awful it was. Me. The person who actually finished the entire game; from 1.05 to 1.10. Who actually think its still not that bad. I'm not here to convince anyone to think otherwise, especially those who never play the game. And I just don't give a flying f&ck. Sorry. And the trend continues yet again. It must truly be a terrible forgettable game. Even after all these years you can find scores of people willing to defend the OT games. Because those games left a strong impact on people to the point if someone even ignorant of the game poses a question the impact of that game/games was strong enough to compel people to respond and defend or support the game/games they liked. Haven't found that yet for Andromeda and you seem to be continuing on a long tradition.
I don't give a flying fuck sorry seems to be the best way to describe ME:A so far.
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Post by dmc1001 on Jul 9, 2018 14:40:22 GMT
You’re not alone. We are in the minority. My signature says it also. I think I also like MEA over ME2. Partly it's because I really love Ryder (and my favorite OT character was mostly absent from ME2) but more because there was this spirit of adventure in MEA. ME2 seemed somehow more contained, even out-of-place in the OT. It's not a bad game by any means but it lacks a certain something for me. Hard to describe fully. Kind of sad we'll probably never see a follow-up to MEA.
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Post by Unicephalon 40-D on Jul 9, 2018 14:43:37 GMT
My signature says it also. I think I also like MEA over ME2. Partly it's because I really love Ryder (and my favorite OT character was mostly absent from ME2) but more because there was this spirit of adventure in MEA. ME2 seemed somehow more contained, even out-of-place in the OT. It's not a bad game by any means but it lacks a certain something for me. Hard to describe fully. Kind of sad we'll probably never see a follow-up to MEA. You said it better than me!
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