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Post by jros83 on Jul 13, 2018 7:34:32 GMT
2 was great but it is plainly evident it was rushed out the door. There's many N7 missions that scream "this was meant to actually have meaning to it" that end up being strangely disconnected and isolated from everything, with no context given as to why what's going on in that N7 mission is going on at all.
Off top of my head, best example is that N7 mission where some solar observatory on a hot world inexplicably lost its thermal shielding and you have to get it running again. There's NO briefing, not context given, no dialogue, no clues left lying around as to who did it (if anyone did it) and why. You just scan, "anomaly detected," land solo, discover it's a minor puzzle, solve it, leave. No datapads, no enemies, no comm chatter. It just happens practically in a void. It makes me think something more was meant, but never got finished.
There's a number of dangling threads and small holes in ME2 that lead me to believe that worldbuilding took a back seat at some point in development, for the sake of meeting an inflexible release date.
IMHO ME2's glaring holes are glossed over or sometimes not even acknowledged because the graphic improvement, and combat mechanics improvements over ME1 were great enough to distract people from them. Had 2 been technically and aesthetically the same as 1, 2's blatant holes would have been more prevalent in discussion.
I'll reserve opinion on Andromeda. I'm not getting involved in that bag of cats.
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Post by larsdt on Jul 13, 2018 10:23:37 GMT
What bothers me is the premise of ME1 is all but neglected. What is humanity's role going to be in galactic society? Why are the other races wary of humanity? This was the universe we were introduced to in ME1 back when it was just ME. Shepard becoming a Spectre and humans working with the Turians to construct the Normandy were means to solidify humanity's position in the Milky Way.
Aside from a few hints here and there, like the - optional btw - conversation between Anderson and Shepard, we don't hear any more about this. Sure, there are the conversations between Shepard and TIM/Miranda/Jacob and a cameo by Ash/Kaiden but they revolve around the Alliance vs. Cerberus, not humanity and the Council races.
This also results in very little information about the aftermath of the attack on the Citadel. Again, just a few vague references here and there. What happened during the 2 years Shepard was in a coma? Bottom line, nothing. The Alliance mopped up the remaining Geth and the Keepers redecorated the Citadel. Really? The political center of the galaxy was almost captured by a rogue Spectre commanding a huge Geth fleet and no one saw it coming. Regardless of anyone believing Sovereign was a Reaper or not, an event like that should have had far reaching repercussions. "Terrorists flying into the Pentagon and World Trade Center? We have dismissed that claim". Sorry, I just don't buy it.
I thoroughly enjoyed ME2 when it was released and it lived up to my personal hype. With the caveat above - as a stand alone game. Bioware did precious little to tie ME1 and ME2 together.
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Post by flyingsquirrel on Jul 13, 2018 15:48:18 GMT
I think each of the games has things it does better than the other two. For me, ME1 is the favorite but I'd still put ME2 slightly above ME3.
I agree with the OP that ME2 is too limiting in not letting Shepard return to most of the environments after the combat sections are over and in the way Shepard ends up working with Cerberus. It felt as if BW worked backwards from "let's go darker and edgier" to "let's put Shepard with Cerberus instead of the Alliance or the Spectres" and then to "we need a reason for that, so let's kill Shepard and have Cerberus bring him/her back to life." I'm not saying that's actually what happened, just that it felt contrived as a way to send Shepard into some of the darker corners of the Milky Way. But it would have been simpler to have the Council ask Shepard to investigate the Collectors and pass along the crew dossiers on the ground that it's a covert mission and they can't afford to divert too many on-the-books resources to help.
Also, does Bioware think we're all a bunch of six-year-olds and will turn off the game if there isn't something to shoot at every 15 minutes? Some of the ways they shoe-horn in more combat are just goofy - Jacob's LM has the insane "hunters" and the shoot-anything-that-moves bodyguards, Aresh brings a bunch of mercs with him to the Teltin base for basically no reason that I can discern, the Blue Suns try to kill the people attempting to cure a plague that's wiping their own people out, Nassana's mercs happen to start shooting everything in sight just as Shepard shows up, and then there's Shepard's boneheaded decision to open all the doors at once on a ship full of violent criminals. If you're playing a Paragon, some of this makes Shepard look more morally questionable than I suspect Bioware actually intended (I even spacebar through the "open all the doors" scene so it seems like something else causes the riot).
I think where ME2 excels, aside from the Collector Base mission, is in some of the smaller character moments: Miranda coming to trust and respect Shepard, Thane's very un-assassin-like personality, Legion showing us a new side to the geth, the "it all seemed harmless" final frames of Overlord, the ironies in Tali wanting to protect her father's reputation at the cost of her own and of Jack discovering that another Teltin victim wants to restart the facility to make all the torture they endured worth something. ME1 has the shipboard conversations and the possible romances, but aside from the confrontation with Wrex on Virmire and Nassana's death, the character moments aren't quite as stark and unpredictable as in ME2. ME3 also has some good character scenes, but there's a little less variety - aside from EDI's arc, they're mostly some form of lamenting all the lives being lost, needing a break from the gloom, or making "big sacrifices."
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Post by flyingsquirrel on Jul 13, 2018 16:02:03 GMT
Off top of my head, best example is that N7 mission where some solar observatory on a hot world inexplicably lost its thermal shielding and you have to get it running again. There's NO briefing, not context given, no dialogue, no clues left lying around as to who did it (if anyone did it) and why. You just scan, "anomaly detected," land solo, discover it's a minor puzzle, solve it, leave. No datapads, no enemies, no comm chatter. It just happens practically in a void. It makes me think something more was meant, but never got finished. I agree - I skip a lot of those because they are so devoid of context. I always joke that in ME1, it seems like all the Alliance's special forces and hostage negotiators are on lunch break, but at least you usually have Hackett or some character on the Citadel asking Shepard to look into something as opposed to just EDI detecting an anomaly and sometimes minimal explanation of why it's important. Why does Shepard need to investigate a planet just because there are mercs there, for example? Shepard runs into mercs all the time in ME2 without either side just starting to shoot on sight. And what about that ship that's about to fall off a cliff? Given that there are no survivors, wouldn't it be smarter and safer to send a drone rather than have Shepard go on foot? Even some of the more interesting ones have a fairly thin explanation - one of the merc-related series, IIRC, abruptly shifts gears from "mercs are up to something shady" to "batarian extremists are trying to attack a colony." At most, maybe there was a datapad or an e-mail explaining how we got from the former to the latter, but I'm pretty sure there wasn't any actual dialogue. Assuming you don't count the loyalty missions or the longer DLCs as side missions, I'd argue that ME2 has the *worst* side missions in terms of writing and integration into the story. Even the "go scan a planet" sidequests in ME3 had some relationship to the war.
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Post by SirSourpuss on Jun 18, 2019 20:00:38 GMT
So, here I am, again, how does changing whether we find the macguffin in ME2 instead of ME3 actually save ME3?
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Post by AnDromedary on Jun 18, 2019 20:10:51 GMT
So, here I am, again, how does changing whether we find the macguffin in ME2 instead of ME3 actually save ME3? Right. For anyone wondering why we kinda necro this thread, we moved our ME2 discussion from here to better fit the topic. And to continue, yes, I do think it would have made a huge difference. Because ME3 has to deal with a LOT of issues at the same time, the crucible is just that, some random macguffin. I believe, if it had been slowly and thoughtfully introduce and explained in ME2 (obviously in a very different way than in ME3), it would have integrated much smoother into the plot of the trilogy. Obviously, just introducing it earlier is not the be-all-end-all of fixing every problem the trilogy (or even just ME3) had but it would have been the first and IMO most necessary step to make the trilogy feel much more coherent than it does now.
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Post by SirSourpuss on Jun 18, 2019 20:16:11 GMT
I believe, if it had been slowly and thoughtfully introduce and explained in ME2 (obviously in a very different way than in ME3), it would have integrated much smoother into the plot of the trilogy. OK. Can you explain to me how and why it would/could demonstrably help and how that would improve the later missions or affecting the crucible's development?
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Post by AnDromedary on Jun 18, 2019 20:36:20 GMT
I believe, if it had been slowly and thoughtfully introduce and explained in ME2 (obviously in a very different way than in ME3), it would have integrated much smoother into the plot of the trilogy. OK. Can you explain to me how and why it would/could demonstrably help and how that would improve the later missions or affecting the crucible/s development? For starters, they would have had time to make us discover what it really is and what it probably will do in the end. They could have gradually introduced, explained and prepared the options of the ending without dumping the little exposition-kid on us in the last minute. They could have foreshadowed what the reapers were all about and given Shepard more opportunity to contemplate their side, rather than make that into a last minute 3 sentence dialogue that ends with Shepard not even giving counter arguments. Hell, if ME2 were actually about the reapers, they could have even showed their motives properly and introduced examples as to why they might be right in what they are doing.
I want to note though, that if were up to me, ME2 and 3 would need a very extensive rewrite and you could go either way, you could take most of what ME3 did and keep it but move a lot of it to ME2 and expand on it or you could actually keep most of what ME2 did but rewrite the crap out of ME3 and make the things that happen in ME2 actually matter (e.g. maybe now that the link between Harby and the collectors is broken, there is something about them that is important, maybe Haestrom and its mysteries become important, maybe the human reaper corpse is a central plot element instead of just another war asset gimmick), maybe the ME2 characters are actually central to the reaper war).
Either way, you'd incorporate ME2 into the actual trilogy and that would improve things. Having it as it's own thing just tears the whole story apart.
The thing is, most people seem to look at what we have in hindsight and say "what would this little change or that little change accomplish?" But that's not my basis for criticism. I see it from the perspective that these authors had the pretty much absolute freedom to write whatever they wanted when they sat down and started on both ME2 and ME3 and they went for a pretty disjointed mess in the end. Still wonderful and impressive games and fantastic characters and moments but as a trilogy, a disjointed mess.
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Post by SirSourpuss on Jun 18, 2019 20:46:29 GMT
For starters, they would have had time to make us discover what it really is and what it probably will do in the end. They could have gradually introduced, explained and prepared the options of the ending without dumping the little exposition-kid on us in the last minute. They could have foreshadowed what the reapers were all about and given Shepard more opportunity to contemplate their side, rather than make that into a last minute 3 sentence dialogue that ends with Shepard not even giving counter arguments. Hell, if ME2 were actually about the reapers, they could have even showed their motives properly and introduced examples as to why they might be right in what they are doing. Extremely superficial changes, speculation of whether it would have any effect at all, when it may have gone down the exact same way plus minus a thing or two, doesn't change structure of ME3 in any fundamental way. Doesn't even get rid of the starkid necessarily.
I want to note though, that if were up to me, ME2 and 3 would need a very extensive rewrite and you could go either way, you could take most of what ME3 did and keep it but move a lot of it to ME2 and expand on it or you could actually keep most of what ME2 did but rewrite the crap out of ME3 and make the things that happen in ME2 actually matter (e.g. maybe now that the link between Harby and the collectors is broken, there is something about them that is important, maybe Haestrom and its mysteries become important, maybe the human reaper corpse is a central plot element instead of just another war asset gimmick), maybe the ME2 characters are actually central to the reaper war). Something that could actually work. A very large undertaking, though, that would not have produced the games we got in the timeframe that we got them. Either way, you'd incorporate ME2 into the actual trilogy and that would improve things. Having it as it's own thing just tears the whole story apart. It is incorporated in the trilogy. Just not in the way you seem to want. The thing is, most people seem to look at what we have in hindsight and say "what would this little change or that little change accomplish?" But that's not my basis for criticism But it should be. Changing one thing around, doesn't mean that everything after it gets immediately re-written, it just gets reworked. I see it from the perspective that these authors had the pretty much absolute freedom to write whatever they wanted when they sat down and started on both ME2 and ME3 and they went for a pretty disjointed mess in the end ME2 does what it wanted to do and does it well. Maybe it doesn't do what you want it to do in the trilogy, but that is not a fault of ME2 in itself. ME3, however, was a project that was doomed from the start. My argument is that nothing that ME2 could do, would have helped the 16 month long development of ME3. ME3 needed to bake for 4 years to be the game it needed to be.
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Post by AnDromedary on Jun 18, 2019 20:51:52 GMT
SirSourpuss Well, no, obviously it doesn't do what I want it to do but it's not like I am stating an arbitrary opinion and don't give reasons for my misgivings. If you want to just dismiss them all by saying "it's just your opinion man", well, than I guess we can just leave it at that.
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Post by SirSourpuss on Jun 18, 2019 21:05:43 GMT
SirSourpuss Well, no, obviously it doesn't do what I want it to do but it's not like I am stating an arbitrary opinion and don't give reasons for my misgivings. If you want to just dismiss them all by saying "it's just your opinion man", well, than I guess we can just leave it at that. I don't mean it like that. I'm saying that I understand what you want it to do, but the way you want ME2 to do it, would result in little, if any, changes to the overall structure of ME3 at the cost of worse pacing for ME2, so you'd end up with one worse game and one other game that plays effectively exactly the same, or the same with even less content. Which would more likely result in even more N7 mission maps. Ugh
Personally, I'd go the Assassins Creed trilogy route.
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Post by AnDromedary on Jun 18, 2019 21:19:27 GMT
SirSourpuss Well, no, obviously it doesn't do what I want it to do but it's not like I am stating an arbitrary opinion and don't give reasons for my misgivings. If you want to just dismiss them all by saying "it's just your opinion man", well, than I guess we can just leave it at that. I don't mean it like that. I'm saying that I understand what you want it to do, but the way you want ME2 to do it, would result in little, if any, changes to the overall structure of ME3 at the cost of worse pacing for ME2, so you'd end up with one worse game and one other game that plays effectively exactly the same, or the same with even less content. Which would more likely result in even more N7 mission maps. Ugh
Personally, I'd go the Assassins Creed trilogy route.
ME3's structure was not a big problem IMO. Of course, there were some minor things about the specifics that could have been improved but the whole thing about missions to keep the war going, to keep the different species alive and fighting and to unite them for the final push worked as far as I am concerned. The main problem was that while we did all of that, we did not really have a clear or even an evolving idea of how to beat the reapers that went beyond "we trust that the crucible, whatever it is will provide space magic". There were decent tactics applied in ME3 but the strategy was pretty vague. That's where ME2 could have made a huge difference IMO (and obviously in my view it wouldn't have been worse but better for it ).
As for Assassin's creed, I am currently playing through those games again (see the Ubisoft section, kinda posting my progress there every now and again). Not sure what exactly you refer to specifically. The Ezio Trilogy or the AC1-3 trilogy with the expansions put in between? If it's the latter, I agree, that could also have worked, just expand the whole thing a little and give yourself more time and space to develop the plot that way. Than you also have the time to go on tangents like the collector plot and introduce new characters like the ME2 roster.
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Post by themikefest on Jun 18, 2019 21:21:40 GMT
I agree that I would rather have the plans to the microphone found in ME2 instead of the first 10 minutes of ME3. I've said before that the plans could have been discovered while investigating the weapon that created the Great Rift. Have A/K join Shepard. The plans are handed off to Hackett for study. At the beginning of ME3, Anderson can say the plans are for something that could stop the reapers. After leaving Earth, Hackett can tell Shepard to head to Mars to get t'soni who is looking for more information on what the device will actually do.
If not, have what I've been saying for years, is have Shepard travel to darkspace leaving the collectors as a big side mission. Once there, he/she finds plans that can stop the reapers or find information on how to stop the reapers, namely destroying Harbinger.
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Post by SirSourpuss on Jun 18, 2019 21:26:16 GMT
ME3's structure was not a big problem IMO Let's agree to disagree, then. Structure, content of said structure and technical inadequacies gallore are my main gripes with ME3. I never, NEVER want to do another N7 mission again. And that is besides all the sidelining that happens throughout ME3. ME3 needs to be thrown in a fire to die. The Ezio Trilogy or the AC1-3 trilogy with the expansions put in between? Yes.
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Post by AnDromedary on Jun 18, 2019 21:32:59 GMT
ME3's structure was not a big problem IMO Let's agree to disagree, then. Structure, content of said structure and technical inadequacies gallore are my main gripes with ME3. I never, NEVER want to do another N7 mission again. And that is besides all the sidelining that happens throughout ME3. ME3 needs to be thrown in a fire to die. Yea, the N7 missions in ME3 weren't exactly a strong suit of the game, I agree there. But I'd say they were a minor detail to the overall structure of the game. The main plot arks on Tuchanka and Rannoch and the real side quests there worked pretty well I thought. My main issues in ME3 are mainly Cerberus related. Which technically again is an inheritance of ME2 . But before you go at that, I don't blame ME2 for that one, Cerberus was just really badly written in ME3 itself. From their sudden superpower status to the Citadel coup all the way to Kai Leng, it was a hot mess. Si there you have it, I am not saying ME3 was perfect, I am saying that I didn't have a problem with it's premise to make you race from hotspot to hotspot during the reaper war.
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Post by SirSourpuss on Jun 18, 2019 22:11:06 GMT
a minor detail to the overall structure of the game A minor detail? A MINOR DETAIL????? I played that shit on release. I had to grind those shitfuck maps for war assets. There wasn't any DLC, there wasn't even enough to get the highest EMS endings, so I did it all to get shat on. And I had the common fucking decency to play the game AS BIOWARE INTENDED, that is like the terrible fucking turd that it was, without editing the coalesced file one fucking bit. The main plot arks on Tuchanka and Rannoch and the real side quests there worked pretty well I thought. Rannoch was god awful with handwaving of established facts as "misinformation", can't see what Quarians looked like without their suits before the Morning War, because you, that is I, had never seen one, inside the Geth collective's memories, nobody firing because you literally said "don't shoot" like you're some fucking authority on the fucking matter and not some outsider that just happen to be around at the time and Legion dying, because he uploaded himself on fucking pirate bay. And no the side quests did not work well, they did not work well at all. They had markers left on the map, after the quests were finished, they had the worst journal system ever and you couldn't get half of them, if you didn't eavesdrop in the conversations of random strangers. What fucking ass backward design is that? Not to mention they were staggeringly few and far in between to make room for MORE N7 missions. Well, thank fuck for that, because I was actually getting bored of playing a single player game and wanted to play the multiplayer part, in fucking single player mode. Fuck that. And I would also like you to take a good long look at this. Take a good long look at this and witness the vast difference in quality content, from ME1 to ME2, to the abysmal crash in ME3. No fucking excuse. Literally half the game is going around collecting rat assholes for whoever wants them. 37 fucking quests of absolutely nothing. Out of a grand total of 68, mind you. More than half the game's quests were not just filler, they were garbage. I'd rather have spent my money on Anthem. Compared to ME3, it's a masterpiece. Cerberus was just really badly written in ME3 itself. From their sudden superpower status to the Citadel coup all the way to Kai Leng, it was a hot mess. When Kai Leng landed on my kodiak, I swear I had either a stroke or an aneurysm. I couldn't hold my mouse or work the keyboard for a few days. My mind literally had to build new synapses to get over the fucking brain damage Kai Leng caused me. I should sue Bioware for that. And I'm going to use the money I get from the lawsuit to research the deneuralyzer, from MIB to erase ME3's existence out of everyone's memory and as everyone is standing mesmerized, I am going to erase every trace of ME3's existence. And Bioware will have to remake it from scratch. Si there you have it, I am not saying ME3 was perfect, I am saying that I didn't have a problem with it's premise to make you race from hotspot to hotspot during the reaper war. It's a stupid premise. It's the most linear, railroaded ME in the franchise. A bigger offender, in that regard, than even ME2. ME2 you can at least argue a few of those things. Nah, nah, I'm done. Fuck ME3.
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Post by capn233 on Jun 19, 2019 0:44:35 GMT
It is June 2019 and I still like ME2 the best.
As far as finding the "plans" go, I won't say that I have a strong opinion on that. However, there would probably have been less angst about ME2 if in the prologue Normandy was out scouting a lead on whatever might help understand or defeat the Reapers, and then are targeted by the Collectors for the effort.
One of the big complaints is the lack of Council support. I am not sure what the alternative is though. Even in ME3 once the Council can't deny Reapers, they still do jack all to help Earth.
Given the lack of evidence, it really isn't hard to believe that they take the threat of the Reapers seriously anyway. Especially considering the idea that this is a crisis that may occur somewhere in the future. Humans in general have a difficult time taking problems seriously when they do not affect their immediate lives. I think in some ways it is more believable that the Council might handwave away the threat as they do in ME2 then the retcon that they secretly were working on the threat but didn't tell Shepard.
I do think ME3 was improved with DLC and some balance changes, but I agree that at release it was pretty disappointing. Multiplayer was the surprise to me and maybe the strongest bit, but it does not improve the single player. Actually as above you can argue that with the original War Asset system and the poor N7 missions on the recycled maps, it indirectly reduced the quality of SP a bit.
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Post by burningcherry on Jun 19, 2019 6:56:55 GMT
[...] shit [...] shitfuck [...] get shat on [...] fucking [...] fucking turd [...] fucking [...] fucking [...] fucking [...] fucking [...] fucking ass backward [...] fuck [...] fucking [...] Fuck [...] fucking [...] assholes [...] fucking Man, calm down. Now, do I really have to explain why that chart is wrong? The number of quests does not matter, what matters is how much time you have to spend on them. In which matter, ME2 is the worst part: if you want to keep researching your upgrades as fast as you get them then you have to spend hours scanning all those planets for iridium or palladium and main quests are short compared to ME1 or ME3. ME3's scanning is a lot faster and gives you power upgrades in addition to war assets. While not trying to argue that the Rannoch arc was well written, you made a few mistakes: – one of the first things Legion says is that he wants to provide you with familiar environment, which includes a gun and masked quarians – Gerrel doesn't listen to you but to Tali. Without her, you can't make him cease fire – ME3's fetch quests can be done without problem without eavesdropping: find an item on a planet, a marker will appear on the Citadel telling you where to finish – the entire trilogy was railroaded, ME3 has the biggest choices, even if they don't matter for the final cutscene.
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Post by SirSourpuss on Jun 19, 2019 9:26:56 GMT
No. I love my anger over ME3. It has seasoned and marinated for years The number of quests does not matter, what matters is how much time you have to spend on them. What are you talking about? Over half the quests, as described by the chart, are filler. Nothing of importance is extracted out of them, literally go here, collect 10 rat assholes and 5 bear dongs. ME3 is filled with figurative padding up the ass to stretch a game over a number of hours. The core game content is less than Anthem. – one of the first things Legion says is that he wants to provide you with familiar environment, which includes a gun and masked quarians Let's count a bullshit excuse that Bioware made, to excuse their lack of a suitless quarian model, which was sure to turn up. Yeah, OK. – Gerrel doesn't listen to you but to Tali. Without her, you can't make him cease fire Nobody listens to Tali, she is purely cosmetic, as far as her admiralty goes and she admits it herself. She only says it because you said it and Gerrel, for whatever the fuck stupid reasons, goes along with it. – ME3's fetch quests can be done without problem without eavesdropping: find an item on a planet, a marker will appear on the Citadel telling you where to finish Without even a journal entry. And, as stated, on release, you had no idea whether those markers were legit, or if they'd even pop up. – the entire trilogy was railroaded, ME3 has the biggest choices, even if they don't matter for the final cutscene. Not even talking about the final cutscene. Unlike previous entries in the series, you can even choose which priority mission to do first; Rannoc, Tuchanka, Citadel, Sanctuary or Thessia and while ME2 did that for some missions as well, it did not do this to ME3's extent. Again, fuck ME3.
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Post by burningcherry on Jun 19, 2019 9:51:44 GMT
The number of quests does not matter, what matters is how much time you have to spend on them. What are you talking about? Over half the quests, as described by the chart, are filler. Nothing of importance is extracted out of them, literally go here, collect 10 rat assholes and 5 bear dongs. ME3 is filled with figurative padding up the ass to stretch a game over a number of hours. The core game content is less than Anthem. I'm saying that your chart would look completely different if it measured how much time a typical player spends on given kinds of activities. Yes, this is an excuse. You mentioned this issue as if there was none. Tali is required for peace, that's a gameplay fact. Didn't play on release, don't know and it doesn't matter much for me. With the exception of who dies in the final mission and whether you destroy the base or not, ME2's main quest is purely linear and its outcomes are determined in every detail.
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Post by SirSourpuss on Jun 19, 2019 10:24:47 GMT
Didn't play on release, don't know and it doesn't matter much for me. Well, then, that makes your whole interjection irrelevant.
Tali is required for peace, that's a gameplay fact. That's a very contrived and a very hamfisted way to give Tali some semblance of importance. She is overall irrelevant. But sure, it's fact. And I don't have to like it. Just like I don't have to like ME3.
With the exception of who dies in the final mission and whether you destroy the base or not, ME2's main quest is purely linear and its outcomes are determined in every detail.With the exception of the first collector missions, which can't be left for a later time, most missions can be tackled at your own pace, at whatever order you want. The loyalty missions can have different outcomes, as well and have more personal meaning for the characters involved. You are portraying selective memory here and bordering on trolling.
I'm saying that your chart would look completely different if it measured how much time a typical player spends on given kinds of activities. It doesn't matter, because you are spending significantly less time doing meaningful activities/content than previous games, because the quests simply aren't there. ME2 had 29 sidequests. ME3 had 8.
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Post by burningcherry on Jun 19, 2019 14:13:59 GMT
Tali is required for peace, that's a gameplay fact. That's a very contrived and a very hamfisted way to give Tali some semblance of importance. She is overall irrelevant. But sure, it's fact. And I don't have to like it. Just like I don't have to like ME3. She and Legion combined matter more for the final score more than the rest of the team combined. The main quest has 4 missions after you get the ship: Horizon, Collector ship, destroyed Reaper, SM. Only half of them can be approached at a chosen time, about the rest you learn five minutes before and can't go anywhere else. So, not most. For comparison, in ME3 you're free to go for side quests and DLCs basically all the time after they're unlocked. ...if you don't count the 6 "N7" missions for whatever reason. And ME2's main quest had 6 parts, ME3's had 12 of them plus much talking around them plus four of the side quests have direct and strong significance for the outcome of two parts (Tuchanka, Rannoch) of the main quest.
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Post by SirSourpuss on Jun 19, 2019 14:28:06 GMT
She and Legion combined matter more for the final score more than the rest of the team combined. What? I'm having trouble reading that. Can you rephrase? The main quest has 4 missions after you get the ship If these are the only main quests, then why can't you tackle them, unless you also recruit a set amount of squad members between them? Which you can tackle at a more leisurely pace. Not entirely free, but more freedom than ME3s. For comparison, in ME3 you're free to go for side quests and DLCs basically all the time after they're unlocked. Which is also true for ME2, with the exception of certain events getting triggered and propping up a certain story mission that can't be circumvented. But that is done for tension. ME3 has about as much tension as Andromeda. ...if you don't count the 6 "N7" missions for whatever reason. And ME2's main quest had 6 parts Consult the graph.
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Post by themikefest on Jun 19, 2019 15:10:54 GMT
Tali is required for peace, that's a gameplay fact. It is. I don't like it, but...whatever. If I can cure the genophage without Mordin and Wrex in ME3, why can't peace be achieved without Tali and/or Legion?
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Post by burningcherry on Jun 19, 2019 15:12:30 GMT
She and Legion combined matter more for the final score more than the rest of the team combined. What? I'm having trouble reading that. Can you rephrase? See the summary in the sticky thread about war assets: assuming that everything else went perfect, having Tali and Legion survive ME2 in a good shape enables you to broker peace and get 300 more war assets. The rest combined gives you 295 (25 Jack, 65 Kasumi, 25 Zaeed, 25 Samara, 25 Jacob, 25 Miranda, 80 Wrex, 25 Grunt). For the same reason Anthem initially had a roadblock requiring you to do a grind for achievements before you can progress with the main quest: lack of core content. This is one of my objections to its methodology.
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