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Post by DistigousForest on Feb 15, 2018 14:47:05 GMT
Well there's always going to be some level of subjectivity to it, but let's look at it. Vanilla Human is better, her sister is better, Drell is better, Batarian is better, Fury is better. So that leaves the Shaman, ACA, Ex-goon, and Volus which aren't better than her. That leaves her right in the middle of the pack of the Adepts. She's a great character, but just doesn't stack up to the other powerhouse Adepts.
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Post by mylkoo on Feb 15, 2018 18:35:55 GMT
Well there's always going to be some level of subjectivity to it, but let's look at it. Vanilla Human is better, her sister is better, Drell is better, Batarian is better, Fury is better. So that leaves the Shaman, ACA, Ex-goon, and Volus which aren't better than her. That leaves her right in the middle of the pack of the Adepts. She's a great character, but just doesn't stack up to the other powerhouse Adepts. Let us agree to disagree. I love Justicar character not only for her mp capabilities, which are downright impressive (reave + crusader + warp ammo is bona fide armor destroyer) and unique (Big Blue Bubble. Need I say more?), but also for what she represents in broader Mass Effect universe - justicars being basically powerful, uncompromising samurai warriors, while Samara's lifelong search for her rogue daughter bringing another layer of emotional bonding with player, aka me, a parent. All the other mp kits are just that, mp kits, but justicar to me IS Samara. Nothing else comes close.
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Post by GruntKitterhand on Feb 18, 2018 15:21:46 GMT
Well there's always going to be some level of subjectivity to it, but let's look at it. Vanilla Human is better, her sister is better, Drell is better, Batarian is better, Fury is better. So that leaves the Shaman, ACA, Ex-goon, and Volus which aren't better than her. That leaves her right in the middle of the pack of the Adepts. She's a great character, but just doesn't stack up to the other powerhouse Adepts. Let us agree to disagree. I love Justicar character not only for her mp capabilities, which are downright impressive (reave + crusader + warp ammo is bona fide armor destroyer) and unique (Big Blue Bubble. Need I say more?), but also for what she represents in broader Mass Effect universe - justicars being basically powerful, uncompromising samurai warriors, while Samara's lifelong search for her rogue daughter bringing another layer of emotional bonding with player, aka me, a parent. All the other mp kits are just that, mp kits, but justicar to me IS Samara. Nothing else comes close. I agree with you, broadly-speaking, but the fact that you skip Pull on her perplexes me immensely. Every time a Justicar goes into battle without Pull, a kitten dies, or something. To hell with DPS - if she doesn't have points in Pull she's not a real Justicar.
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Post by Deleted on Feb 18, 2018 20:33:12 GMT
Been experimenting with other kits lately. I found out I really like this build I made for the N7 slayer. Not that I dislike phase disruptor but it's unfortunately one of those powers, where it works best on host, instead of off host, in order to avoid delay. And anyone who knows me well, would know I play off host like 99% of the time I actually really like biotic slash, hit things behind walls decently hard, without any danger of counterplay (Most of the time) from any faction you're facing. I also found in hacks to be really useful, for example the top left hand corner hack in firebase dagger when you look out from the tower, if you have reapers you can start tearing them apart from the opposite side where the big big tower structure is. Arc pistol works well, you can release the charged shot while in mid animation of biotic slash, as a little combo that does it more damage than just biotic slash by itself. Ammo choice I don't think matters, if I wanted to go with the theme of wall haxing I'd pick drill rounds. Overall I like the slayer in general, teleporting through walls with the heavy melee, and making cool escapes. On some side notes, I don't know if other charged weapons, can do this but you can release a charged shot from an arc pistol while using your kit's dodge animation, if you want some fancy outplay and get a headshot while backflipping as an N7 shadow. It'd be cool to release a charged kischock harpoon shot mid backflip with the N7 shadow and land a headshot on a dragoon in the process. Also not sure if this is well known but, biotic slash and electric slash have this unique feature, the first few seconds when you start the BS/ES animation can detonate a primer, and a second primer a few seconds afterwards with the shockwave that comes out after finishing BS/ES's animation. BS/ES is essentially double throw but you'd have to have to be directly in front of the enemy. So for example you can detonate an AIU's incendiary ammo primer with the initial animation and then snap freeze with the shockwave.
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Post by obbie1984 on Feb 20, 2018 6:56:33 GMT
Been experimenting with other kits lately. I found out I really like this build I made for the N7 slayer. Not that I dislike phase disruptor but it's unfortunately one of those powers, where it works best on host, instead of off host, in order to avoid delay. And anyone who knows me well, would know I play off host like 99% of the time I actually really like biotic slash, hit things behind walls decently hard, without any danger of counterplay (Most of the time) from any faction you're facing. I also found in hacks to be really useful, for example the top left hand corner hack in firebase dagger when you look out from the tower, if you have reapers you can start tearing them apart from the opposite side where the big big tower structure is. Arc pistol works well, you can release the charged shot while in mid animation of biotic slash, as a little combo that does it more damage than just biotic slash by itself. Ammo choice I don't think matters, if I wanted to go with the theme of wall haxing I'd pick drill rounds. Overall I like the slayer in general, teleporting through walls with the heavy melee, and making cool escapes. On some side notes, I don't know if other charged weapons, can do this but you can release a charged shot from an arc pistol while using your kit's dodge animation, if you want some fancy outplay and get a headshot while backflipping as an N7 shadow. It'd be cool to release a charged kischock harpoon shot mid backflip with the N7 shadow and land a headshot on a dragoon in the process. Also not sure if this is well known but, biotic slash and electric slash have this unique feature, the first few seconds when you start the BS/ES animation can detonate a primer, and a second primer a few seconds afterwards with the shockwave that comes out after finishing BS/ES's animation. BS/ES is essentially double throw but you'd have to have to be directly in front of the enemy. So for example you can detonate an AIU's incendiary ammo primer with the initial animation and then snap freeze with the shockwave. The Slayer without PD? That sounds rough to me. How do you deal with armored targets easily? I am not a huge fan of the Slayer in general but playing him without his best power would make me hate him more. Though I know you mentioned you play off host. Its also kind of funny but I find the Slayer more ninja like than the Shadow, especially when you teleport through walls with the heavy melee. And yes, I believe that you can release a charged weapon while mid dodge animation. I have done it a few times with the Fury/Venom. And yes, that is a really neat feature about electric slash. I didn't know biotic slash could do that honestly. But as I said, I'm not a fan of the Slayer, but love the Shadow. I know for her she can detonate a primed target, and then cancel the animation before ES even comes out so she doesn't use the power. I love doing Shadow Strike with constant electric damage. And then while cloaked do an ES then flip aways so I get a tech burst and I don't use the second power. Its great.
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Post by obbie1984 on Feb 20, 2018 7:03:18 GMT
Sorry for the double post, but this wasn't really a build I discovered, but I finally used my favorite build on Platinum a little while ago, Crusader/Fury. I was too much of a wuss to use this build because I didn't think I could handle some enemies without the Venom. It was a three man on London, and it was also totally by accident. I assumed I had Venom on. But I didn't realize I hadn't changed it from when I played with DistigousForest a few days ago. So I didn't even have the right mods on for my usual Fury/Crusader. And I was surprised I did pretty well and even without mods the Crusader was doing damage.
It was against Cerberus, and I thought Phantoms would be a nightmare. But they really weren't. It was Dragoons and the Pyros/Hunters that were the most troubling. I even solo'd a wave with the build when my team went down. I might bust this out more often for platinum now. I still need to work on my aim though. I was missing several shots because I took a break from the gun.
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Post by Deleted on Feb 20, 2018 8:59:49 GMT
I don't blame you, that was my initial thought as well, playing without PD would really suck. But it turned out to not be as bad as I thought. In terms of how I deal with armoured targets, it's more or less keeping distance between yourself, and armoured targets especially brutes and banshees. Because you might get interrupted using biotic slash because a brute probably charged at you, and interrupted your BS animation, or get grabbed by a teleporting banshee before you finish BS. I might throw in a biotic charge every now and then at least on ravagers in terms of armoured targets.
Also the damage output isn't too bad I personally feel, BS + releasing charged shot from arc pistol while in BS animation.
In general how I play slayer with the build I posted, is I'm either looking for the best angles to fire off BS's, mostly through walls where I can hit my targets, and I can't get shot back, biotic charging mooks like marauders, collector captains and taking advantage of the brief moment that they're staggered, to line up a charged arc pistol shot at their head, or 1v1ing marauders with the BS + arc pistol combo. All the while heavy meleeing, to escape or get to parts of a map faster.
Just to name a few cool heavy melee teleports, as examples on firebase dagger, when you spawn and walk inside the tower and look outwards, from the window on the right, and see the ladder, if an n7 slayer is near where that ladder is, he can heavy melee upwards and teleport himself inside, without having to take the ramp. Or from where the ladder is and you went down, if you angle yourself right, you can heavy melee yourself near the ramp that leads back to the original LZ, where you first spawn on firebase dagger.
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Post by obbie1984 on Feb 20, 2018 22:57:54 GMT
Just to name a few cool heavy melee teleports, as examples on firebase dagger, when you spawn and walk inside the tower and look outwards, from the window on the right, and see the ladder, if an n7 slayer is near where that ladder is, he can heavy melee upwards and teleport himself inside, without having to take the ramp. Or from where the ladder is and you went down, if you angle yourself right, you can heavy melee yourself near the ramp that leads back to the original LZ, where you first spawn on firebase dagger. I actually knew about these. While I don't play the Slayer a lot, I play the Fury a ton. So I have been looking out for places where she can teleport. I just can't decide which teleport looks cooler when you heavy melee between the Slayer and the Fury though. The Fury's scream or the Slayer's stealthily cutting in. Though I have to ask, what exactly is wrong with Vanguards off host? Also, why do people prefer to play off host? I generally prefer hosting and have never joined someone's game. I only ask because I have issues with Vanguard on host, like charge not coming out or not getting my shields back from a successful charge. And the Slayer is so squishy that both of these are part of the reason I don't like him.
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Post by Qui-Gon GlenN7 on Feb 21, 2018 0:45:08 GMT
I play a version of that Slayer occasionally, wallhax FTW! Drill Ammo as you mentioned...
Usually though, I roll the Slayer 66653 or 66644, and either ragequit in the beginning of Wave 2 or finish as da champ. Lag is not a factor for me Joe Rogan, I just ragequit!
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Post by Deleted on Feb 21, 2018 7:08:28 GMT
Just to name a few cool heavy melee teleports, as examples on firebase dagger, when you spawn and walk inside the tower and look outwards, from the window on the right, and see the ladder, if an n7 slayer is near where that ladder is, he can heavy melee upwards and teleport himself inside, without having to take the ramp. Or from where the ladder is and you went down, if you angle yourself right, you can heavy melee yourself near the ramp that leads back to the original LZ, where you first spawn on firebase dagger. I actually knew about these. While I don't play the Slayer a lot, I play the Fury a ton. So I have been looking out for places where she can teleport. I just can't decide which teleport looks cooler when you heavy melee between the Slayer and the Fury though. The Fury's scream or the Slayer's stealthily cutting in. Though I have to ask, what exactly is wrong with Vanguards off host? Also, why do people prefer to play off host? I generally prefer hosting and have never joined someone's game. I only ask because I have issues with Vanguard on host, like charge not coming out or not getting my shields back from a successful charge. And the Slayer is so squishy that both of these are part of the reason I don't like him. My biotic charge doesn't go off sometimes when playing vanguards off host. I don't know why you're the opposite because my biotic charging is pristine when I'm hosting. I just press charge and bam no issues at all. I prefer playing off host, so people don't have to deal with my red john host connection, with my best potato net plan from Australia . I don't know if people feel the same way, but I like to play off host, because I feel like if I get too attached to host advantage, then you just get instantly demoralised when you play off host, and everything doesn't feel as smooth unless your host is like in the same country as you, next door neighbour or at least somewhere in close proximity. My only response to squishynss of the slayer and the sometimes unreliability of biotic charge, is just to git gud . I recently survived a rubberbanding, red johnning host connection, while playing the N7 slayer with no cyclonics, while playing on an open map like firebase condor (I top scored on that game too lmao). Despite all that I still kept playing N7 slayer. And just come to terms that I play the pug lottery and get a terrible host connection sometimes
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Post by obbie1984 on Feb 21, 2018 7:36:24 GMT
I actually knew about these. While I don't play the Slayer a lot, I play the Fury a ton. So I have been looking out for places where she can teleport. I just can't decide which teleport looks cooler when you heavy melee between the Slayer and the Fury though. The Fury's scream or the Slayer's stealthily cutting in. Though I have to ask, what exactly is wrong with Vanguards off host? Also, why do people prefer to play off host? I generally prefer hosting and have never joined someone's game. I only ask because I have issues with Vanguard on host, like charge not coming out or not getting my shields back from a successful charge. And the Slayer is so squishy that both of these are part of the reason I don't like him. My biotic charge doesn't go off sometimes when playing vanguards off host. I don't know why you're the opposite because my biotic charging is pristine when I'm hosting. I just press charge and bam no issues at all. I prefer playing off host, so people don't have to deal with my red john host connection, with my best potato net plan from Australia . I don't know if people feel the same way, but I like to play off host, because I feel like if I get too attached to host advantage, then you just get instantly demoralised when you play off host, and everything doesn't feel as smooth unless your host is like in the same country as you, next door neighbour or at least somewhere in close proximity. My only response to squishynss of the slayer and the sometimes unreliability of biotic charge, is just to git gud . I recently survived a rubberbanding, red johnning host connection, while playing the N7 slayer with no cyclonics, while playing on an open map like firebase condor (I top scored on that game too lmao). Despite all that I still kept playing N7 slayer. And just come to terms that I play the pug lottery and get a terrible host connection sometimes Last time I was playing the Slayer, I was playing against Collectors on a two man team on Gold. Came up on a possessed Collector Captain. I hadn't used powers in a while so that wasn't the issue since they were cooled down. I went to charge him and nothing. I just got melted in an instant because charge didn't come out. I don't know if I did something wrong or maybe I wasn't targeting him properly or something. It doesn't happen a lot, but it happens enough to make playing the Slayer annoying. And meh. I play the Slayer pretty well. I've played him many times trying different builds and weapons. He just doesn't click for me no matter what I do. When a character doesn't click for me, he/she is not fun. He just feels repetitive and boring to me most of the time. I prefer other Vanguards like the Drell, Batarian, and Cerberus Vanguard. The Drell and Cerberus defector are all equally as squishy. I'm not sure why I prefer them, but I still have more fun with them despite issues I have. I also never use Cyclonic Mods on Vanguards either since they have charge.
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Post by Alfonsedode on Feb 21, 2018 13:27:56 GMT
Yeah, Phase Disruptor was underrated at start AFAIR, and now... i dont even know how Biotic slash is specced. Probably a really good power, especially duoing with a biotic primer with this juicy 5A BE boost. Do u guys also have multiples BEs in the way shockwave does ? U sure about those double detonations @bestvolussupportau ? And do the projectiles of BS detonate separatly from those 2 ? I m failing a lot of solo atm, should try stuff like that
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Post by Deleted on Feb 21, 2018 23:48:32 GMT
I can definitely say, BS is a good biotic detonator with another biotic kit. I played with an ACA recently
I'm definitely sure about the double detonation. I'm not too sure about it detonating multiple primers with the projectile. I wasn't paying attention for that.
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Post by Arkhne on Feb 22, 2018 0:09:45 GMT
Biotic Slash (And Electric Slash) both have two components, the first does not trigger a cooldown, and only has a range of a normal human's heavy melee, and does still detonate. The resulting shockwaves both behave exactly like Shockwave, in that each cascade can detonate an additional target. However, like Grenades and other AoE detonates, multiple enemies hit by the same cascade will only be detonated once, and primers removed. Admittedly, this is a small detail, but with things like Cluster Grenades that face the same dilemma, it can be quite frustrating (I always skip radius on them, but take shrapnel).
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Post by obbie1984 on Feb 24, 2018 4:23:39 GMT
I have no idea why I never tried these before but I have recently and they are amazing.
Demo Girl with Scorpion (I only have it at level three though) AIU with Crusader Cerberus Defector Vanguard with Talon.
All these builds are super fun. The Scorpion is just a side arm since I love the Typhoon for her. But I didn't know that this thing staggers enemies too. Blowing Phantoms to bits is so more delightful than it has any reason to be.
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Post by DistigousForest on Feb 24, 2018 15:59:06 GMT
I have no idea why I never tried these before but I have recently and they are amazing. Demo Girl with Scorpion (I only have it at level three though) AIU with Crusader Cerberus Defector Vanguard with Talon. All these builds are super fun. The Scorpion is just a side arm since I love the Typhoon for her. But I didn't know that this thing staggers enemies too. Blowing Phantoms to bits is so more delightful than it has any reason to be. Cryo Scorpion is also fun on the Destroyer, HE or GE also make good use of it as well. I think I recently ran a Gold game with it on the Human Sentinel as well and it worked pretty well. It's a pretty underrated weapon and a great side arm if your an infiltrator or soldier as host in plat for the pesky Phantoms.
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Post by obbie1984 on Feb 24, 2018 19:20:53 GMT
I have no idea why I never tried these before but I have recently and they are amazing. Demo Girl with Scorpion (I only have it at level three though) AIU with Crusader Cerberus Defector Vanguard with Talon. All these builds are super fun. The Scorpion is just a side arm since I love the Typhoon for her. But I didn't know that this thing staggers enemies too. Blowing Phantoms to bits is so more delightful than it has any reason to be. Cryo Scorpion is also fun on the Destroyer, HE or GE also make good use of it as well. I think I recently ran a Gold game with it on the Human Sentinel as well and it worked pretty well. It's a pretty underrated weapon and a great side arm if your an infiltrator or soldier as host in plat for the pesky Phantoms. I'll try that for him. I have been meaning to try the Pulse Rifle with him. So I'm going to try that and Scorpion next time. I was using Cryo rounds for the Demo Girl though and it was pretty awesome. I'm still unsure how the stagger works on Phantoms though. It seemed like if they ran into it while it was stuck on the floor or walls, it would hurt them a lot more as opposed to it getting stuck on them or their bubble. It could just be because they were flipping around so it didn't stun them or do a ton of damage. But like the Venom, this is also a gun I almost never see anyone use. I'm assuming because its not great off host like you said. I'm still a bit to reliant on Venom for Phantoms and Dragoons on Platinum though. I want to change that.
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Post by Arkhne on Feb 25, 2018 3:10:12 GMT
Cryo Scorpion is also fun on the Destroyer, HE or GE also make good use of it as well. I think I recently ran a Gold game with it on the Human Sentinel as well and it worked pretty well. It's a pretty underrated weapon and a great side arm if your an infiltrator or soldier as host in plat for the pesky Phantoms. I'll try that for him. I have been meaning to try the Pulse Rifle with him. So I'm going to try that and Scorpion next time. I was using Cryo rounds for the Demo Girl though and it was pretty awesome. I'm still unsure how the stagger works on Phantoms though. It seemed like if they ran into it while it was stuck on the floor or walls, it would hurt them a lot more as opposed to it getting stuck on them or their bubble. It could just be because they were flipping around so it didn't stun them or do a ton of damage. But like the Venom, this is also a gun I almost never see anyone use. I'm assuming because its not great off host like you said. I'm still a bit to reliant on Venom for Phantoms and Dragoons on Platinum though. I want to change that. Personally, I find the Scorpion more reliable than the Venom, particularly off-host. There are less variables to get "lost in transit". And yeah, only reason to stick Scorpion rounds on people are A ) Ammo Priming, and B ) Hilarity, using them as proximity mines is more efficient. It's also lighter, meaning it works as a sidearm on many more characters. Incendiary Scorpion has to be tried for lols, all the incendiary panic when stuck to the enemy then *boom* barbequed enemy.
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Post by obbie1984 on Feb 27, 2018 4:41:28 GMT
I thought so. It seemed like sticking the Phantoms with Scorpion rounds weren't nearly as effective as them blowing up near them. I thought a good strategy was to get them to bubble up and the stick them. But it didn't seem to do much on host. I will try this weapon on DemoGirl for Gold more often. Not sure I want to run it on Platinum yet. I love the Venom on DemoGirl. Also just tried these: Asari Huntress (Claymore) Fury (Crusader with Cryo rounds) The Huntress with Claymore and her powers is just.... stupid. I see why many people pick her on Platinum now. Though I don't know why they don't use a shotgun. And the Cryo rounds with the Fury/Crusader is really fun. Not the most effective against bosses. But its fun to have Dark Channel on a frozen enemy. And see their life slowly drain while they can't move.
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Post by Arkhne on Feb 27, 2018 6:20:52 GMT
I thought so. It seemed like sticking the Phantoms with Scorpion rounds weren't nearly as effective as them blowing up near them. I thought a good strategy was to get them to bubble up and the stick them. But it didn't seem to do much on host. I will try this weapon on DemoGirl for Gold more often. Not sure I want to run it on Platinum yet. I love the Venom on DemoGirl. Also just tried these: Asari Huntress (Claymore) Fury (Crusader with Cryo rounds) The Huntress with Claymore and her powers is just.... stupid. I see why many people pick her on Platinum now. Though I don't know why they don't use a shotgun. And the Cryo rounds with the Fury/Crusader is really fun. Not the most effective against bosses. But its fun to have Dark Channel on a frozen enemy. And see their life slowly drain while they can't move. I believe in practice (as opposed to theory), on host phantoms still have SOME DR in their bubble stance (they do lose their accumulated DR though), whilst staggered enemies seem to suffer bonus damage. In most cases, this wouldn't really be noticable (beyond the shedding of accumulated DR), so it's often better to trigger the easier-to-obtain bubble stance than try to stagger her, but with a scorpion, staggering phantoms and dragoons is the easiest thing in the world, they do all the work for you. As to people not using Shotgun Huntress, most that I have seen that aren't using a Warp Ammo Kishock use Power Mag attachments. That said, I've seen quite a few Talon Huntresses, and one of my PS3 friends swore by the combo. I might have to try Claymore Huntress on my PC account, I lack in particularly good guns for power users there.
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Post by GruntKitterhand on Mar 3, 2018 19:34:09 GMT
Also just tried these: Asari Huntress (Claymore) Fury (Crusader with Cryo rounds) The Huntress with Claymore and her powers is just.... stupid. I see why many people pick her on Platinum now. Though I don't know why they don't use a shotgun. The Huntress's Cloak is unique in that it doesn't apply a weapon bonus, which makes the choice of best weapon slightly less obvious than the usual toss of a coin between Shotguns and Snipers (TGI aside). She can use pretty much anything. Personally, I still regard the Claymore as the best choice, but objectively it isn't - the Talon with power amp will do more damage faster, and the CSMG is lethal as well. Arkhne also gets style points for mentioning the Kishock, as it can bypass the Cloak mechanic so you get a 'free' charged shot with no hipfire penalty. As you've had success with the Claymore Huntress, I heartily recommend you try it on a full melee spec QFI. She's more Krogan than the average Krogan, with the most powerful melee in the game.
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Post by obbie1984 on Mar 4, 2018 10:11:40 GMT
Also just tried these: Asari Huntress (Claymore) Fury (Crusader with Cryo rounds) The Huntress with Claymore and her powers is just.... stupid. I see why many people pick her on Platinum now. Though I don't know why they don't use a shotgun. The Huntress's Cloak is unique in that it doesn't apply a weapon bonus, which makes the choice of best weapon slightly less obvious than the usual toss of a coin between Shotguns and Snipers (TGI aside). She can use pretty much anything. Personally, I still regard the Claymore as the best choice, but objectively it isn't - the Talon with power amp will do more damage faster, and the CSMG is lethal as well. Arkhne also gets style points for mentioning the Kishock, as it can bypass the Cloak mechanic so you get a 'free' charged shot with no hipfire penalty. As you've had success with the Claymore Huntress, I heartily recommend you try it on a full melee spec QFI. She's more Krogan than the average Krogan, with the most powerful melee in the game. Um wait what? She's a legitimate melee character? I used the claymore on her, but on with fire rounds and her sticky grenades for tech explosions. I didn't even know this.
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Urizen
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Post by Urizen on Mar 4, 2018 11:30:44 GMT
Melee QFIShe has one of the highest melee damage, because her heavy melee is a tech attack. As such, it benefits from the sabotage debuff, on top of all the other gear/power buffs.
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GruntKitterhand
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Post by GruntKitterhand on Mar 4, 2018 12:02:13 GMT
Melee QFIShe has one of the highest melee damage, because her heavy melee is a tech attack. As such, it benefits from the sabotage debuff, on top of all the other gear/power buffs. Yep, that's the build in all its glory, though I think I currently have 4a in Passives - in practice I don't think that choice makes any real difference. I also frequently use Shocktrooper Gear because of the enormous power of her Stickies (on Psions in particular), even though I recognize that the only thing better than melee is MOAR MELEE! It's probably worth noting that this is one of the few builds in the game that I think makes it worth having more than one account on the go, as her Kishock/Sticky/No Fitness build is every bit as devastating - no hipfire penalty on the Kishock maximizes the Sticky damage. And of course that build works with classic weapons like the Widow and Mantis too. But ultimately the High Lord option is my favourite.
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Post by larsdt on Mar 4, 2018 12:29:23 GMT
Is it still considered a tech attack if she's using the Batarian Gauntlet? I always equip her with it... Anyways, I'll just join the choir recommending trying the melee option with the QFI. It's very fun and it deviates from the usual cloak, power and/or shoot routine which can become a bit monotonous with infiltrators. She's not as tanky as a Krogan but instead uses cloak and the stunning effect of Sabotage to close in for the melee. For sheer style points, it's worth a try. I like that this "skinny little girl" can match the Krogan "big boys" in a melee and yes, as mentioned above, she can indeed do that
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