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Post by budhalen on Feb 13, 2017 20:38:58 GMT
It's taken over 2 years, but I'm finally settling on a FQI build. I've always tried to emphasize sticky 'nades before, leaving only 4 pts in TC, and blasting & 'nading away with a Raider or Executioner. But I hate relying on 'nade supply. HATE it. And since the reload cycle for the Indra corresponds perfectly with the interval for cycling through TC, I instead put points into TC, and became a sniping, spraying gunner. I greatly prefer this build now. Even I can get headshots with her. Side arm is just any 'oh shit' button -- when I can no longer maintain spacing and sustain the cloak-sabotage-Indra/reload sequence.
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Post by inert on Feb 13, 2017 21:00:23 GMT
Fun way to get melee points with the Turian Havoc. Need to be host or have a good connection, but you can cheese Havoc Strike and Heavy Melee together for that satisfying double-hit on closer enemies. Graal is for staggering phantoms. Incendiary Ammo can be swapped for Disruptor, but is mainly there to "paint" hunters for the heavy melee.
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Post by Sonashii on Feb 13, 2017 21:14:04 GMT
^ oh, so this is the build you used on our first try when we played that Condor challenge with shotgun Turians?
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Post by Beerfish on Feb 13, 2017 21:18:43 GMT
Off topic but people don't use melee enough, even if you are not a melee build character. I've gotten out of some real sticky jams with both the asari and drell by using melee at the right time.
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Post by budhalen on Feb 13, 2017 21:28:12 GMT
Fun way to get melee points with the Turian Havoc. Need to be host or have a good connection, but you can cheese Havoc Strike and Heavy Melee together for that satisfying double-hit on closer enemies. Graal is for staggering phantoms. Incendiary Ammo can be swapped for Disruptor, but is mainly there to "paint" hunters for the heavy melee. I tried to get my melee Havoc going so many times in my Silver level days, only to end up gutted. I seriously think I bottom-scored on every attempt...yes, on Silver.
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Post by inert on Feb 13, 2017 21:32:19 GMT
^ oh, so this is the build you used on our first try when we played that Condor challenge with shotgun Turians? Yep, which promptly necessitated a respec. Since I use the controller mod, I'm used to reload cancelling with a power, or the omni button. Obvious the Havoc's dodge is something you don't want to do by accident and spamming havoc strike on Platinum is a sure way to get killed a lot. Traded Havoc Strike for Cryo blast and was able to make do. I'm sure there are players who can make it work on platinum, but not me! budhalen - melee kits in general aren't score whoring kits, simply because you have to take time closing the distance. Have to accept that if playing melee - mind you score isn't important at all, but it can get irritating when your targets get killed mid-flight. I had a well-meaning PUG nuke every banshee/brute I was hitting. He hopped on the mic and said I'd get synced if I kept it up, I had to explain that there were times when you can get synced and times when you couldn't. Couldn't be upset though - intentions were adorable.
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Post by akots on Feb 13, 2017 22:08:18 GMT
I tried to get my melee Havoc going so many times in my Silver level days, only to end up gutted. I seriously think I bottom-scored on every attempt...yes, on Silver. It kind of works for me but I need grenade capacity V. Otherwise, yes, it can be pretty ugly. Just don't hesitate to use the stim packs if you see more than one enemy before charging in and you'll be fine.
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Post by oniangel on Feb 14, 2017 8:20:58 GMT
Has anybody tried Geth Infiltrator? I noticed there aren't any threads about it. This is my usual build on him with the Pirahna. Mine for the stagger and hunter mode adds additional viable range on shotgun.
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Post by XCPTNL on Feb 14, 2017 11:55:36 GMT
Lately I've been enjoying the Geth Trooper Soldier. I play without flamer obviously... so I get a nice weapons platform that can resist quite a lot of damage, is very strong but feels not totally OP like the GI. I don't go for max damage in Hunter Mode because I prefer enhanced vision range and movement speed. I use a Javelin and a Claymore most of the time, usually with a damage amp for the Sniper Rifle. Most of the time I use AP Ammo, but sometimes Phasic Rounds are nice as well for the Javelin. It usually depends on the enemy faction, but I usually play vs. unknown so I can't really equip specifically for one faction. Anyways, here's the build: Geth Trooper Soldier
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Post by Pounce de León on Feb 15, 2017 10:04:54 GMT
Lately I've been enjoying the Geth Trooper Soldier. I play without flamer obviously... so I get a nice weapons platform that can resist quite a lot of damage, is very strong but feels not totally OP like the GI. I don't go for max damage in Hunter Mode because I prefer enhanced vision range and movement speed. I use a Javelin and a Claymore most of the time, usually with a damage amp for the Sniper Rifle. Most of the time I use AP Ammo, but sometimes Phasic Rounds are nice as well for the Javelin. It usually depends on the enemy faction, but I usually play vs. unknown so I can't really equip specifically for one faction. Anyways, here's the build: Geth Trooper SoldierI use it as alternate weapon platform for the geth minigun (whatsitcalled?). However, I've played this with friends on plat and it became too slow to keep up. On gold it's fine most of the times.
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Post by XCPTNL on Feb 15, 2017 11:44:46 GMT
If I remember correctly the Geth Minigun (I think it's called Spitfire?) has a movement speed penalty, so it's a big no no for me. I usually don't even play kits anymore that don't have some kind of additional movement speed (like Drell or Geth with Hunter Mode) and if I do I have to use an Adrenaline Module. Otherwise everything is way too slow for my liking. Same reason I never really played kits that can't dodge other than to take them for a testrun. I like fast (and often squishy) high damage builds in almost any game I play. The Geth Trooper I like to play a lot lately is basically the best of both worlds: can take quite some damage but is also fast at the same time
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Post by nucleartech76 on Feb 15, 2017 13:58:26 GMT
Justicar with the valiant. Reave plus headshots is delicious.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Beerfish on Feb 15, 2017 19:40:04 GMT
The Sabre is very overrated. There I said it.
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Post by nucleartech76 on Feb 16, 2017 14:50:06 GMT
The Sabre is very overrated. There I said it. Only overrated if you can't hit the head. Headshots are overrated though.
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Post by capn233 on Feb 17, 2017 2:17:08 GMT
I played Fury last night. I think it annoyed my friend.
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Post by Silvershroud on Feb 19, 2017 1:26:48 GMT
I just played a game (got Vancouver/Collectors/Gold) with a randomized Drellguard/CSR. It worked unexpectedly well. Especially considering how rarely I play Drell at all. I died a few too many times, but I'm pretty sure that with a bit of practice, it could be an excellent setup.
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Post by Deleted on Feb 20, 2017 18:29:15 GMT
Well in MEA it looks like I'll be able to Biotic Charge into Asari sword followed by tactical cloak then Nova
looks like it could be fun
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Post by capn233 on Feb 21, 2017 4:35:31 GMT
I played a game with Fury again tonight, but with the Typhoon.
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Post by Silvershroud on Feb 24, 2017 2:28:21 GMT
Huh, I just used a randomizer to end up with GE/Vindicator. The host left wave two, so it's not a perfect example, but still, I was NOT expecting this:
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Post by 09_Trooper on Feb 24, 2017 11:47:37 GMT
On an alt, anything with the Crusader.
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Post by mordokai on Feb 24, 2017 11:56:31 GMT
Drell adept with Graal. Sure, it's not as strong as Venom, but oh so much more satisfying. He eats Cerberus(phantoms are really afraid of this guy) and Reapers for breakfast. And the krogan seem to have adopted him as honorary krogan.
Vorcha hunter(my favourite vorcha), also with Graal. He sometimes has a problem with keeping his rage up, especially if he's a part of good team, but he's nowhere near as annoying for the rest of the team as his flamer brethren. And he's very fun to play.
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Post by GruntKitterhand on Nov 21, 2017 15:40:32 GMT
Time for a nice necro, at the request of MPApr2012 in another thread as we got into a Justicar discussion which included mention of the Talon. To clarify my point about it working better from cover, we already know it's a Shotgun in disguise, so I guess the logic is that the pellet spread is reduced when fired from cover, increasing its accuracy. The aiming reticule shrinks by about a third, and in practical terms it means you can OHK a Marauder with a headshot (possibly depending on character or build). I have a very happy memory of saving a teammate from getting stomped as I knew to take cover before firing - I was to the left of the LZ on Giant and my teammate was downed on the near side of the opening by the spawn point. I ran forward through the doorway and took hard cover at the low wall and popped the Marauder as he had his foot raised. The fact that there was a Turian on the team who complimented me with a 'textbook' made it all the sweeter. But as this is a build thread I'll go back to more general Justicar talk. I'm a committed Acolyte user with her, although I appreciate all the other tastes too. She's such a great character it's almost impossible to go wrong. It's all about personal preference and keeping the game fresh. I favour shotguns on most characters, but never have enough amps, so if I find a character I can make work without a shotgun it's a major plus for me. The way I look at it, there are enough weapons platforms in the game already, and the Justicar can alternatively be considered a power platform. The Acolyte is a perfect fit in that case, as it weighs nothing and allows for a power booster mod without sacrificing any other functionality. I don't use the Acolyte on any other character at all as I don't really like it and I can't play her as well on XB1 because of the button configuration (which I prefer overall so don't change it), but she's capable of interspersing dodges to cover the already short cooldowns and reloads in such a way that she's almost constantly dealing damage while remaining relatively invulnerable to enemy attacks. My personal preference is for cryo ammo for lols, but as Jeremiah12LGeek pointed out, she's a true warp ammo freak facilitator, so that's what I've equipped in the build link. (I've also loved the CSMG on her, at least on my maxed a/c) Last word on the build is that IF you do decide to use the Acolyte, 4 ranks in Pull is optimal, as rank 5 of either Passives or Health proves more useful in-game, mathematically, tested and proved with SCIENCE!!! While lift damage might be nice and the thought of more 6x6 BEs appealing, Reaving a rank 4 Pulled enemy damages or staggers anything in the vicinity, while killing the Pulled target(s) every time. Sure, there may be quicker ways of killing enemies with headshots, but headshots are for try-hards! The Matriarch
tl/dr: GI/Valiant (edited the build link due to old age and an inability to count)
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Post by MPApr2012 on Nov 22, 2017 3:18:50 GMT
Time for a nice necro, at the request of MPApr2012 in another thread as we got into a Justicar discussion which included mention of the Talon. ...Wasn't a request per se merely a suggestion heheheh Ah gotcha now thanks. I thought we were talking of a something akin to the Carrier/Typhon, can't remember which now, cover shenanigans... Ohkiing Marauders eh, well dammit i know what's the next thing i'm gonna go obsessing about now Time to check the library i guess to see if the numbers are even there with my build cheers Grunt, that's a great breakdown. i take quite a similar approach speccing AJA myself with the focus on power play. But the Acolyte... I can see the reasoning and can see the gameplay fun full of ragdolling left right and centre. but come on man Talon is a shottie like you say and takes power amps just the same at what... 160 vs 200 cooldown tradeoff? and no need for the Locust but... but... but 6x6 explosions hmmmm. interesting. admittedly that's even a harder sell than the lolcolyte. will give it a good whirl next time reave and pull are due for reset, clearly worth a reset card. and luck will have it might knock the lolcoylte challenges off too and for what it's worth here is my build using the same consumables/gear for comparative purposes. On mook heavy waves it's all about dem explosions the rest stacking reave and bubbles in their face. again like yourself i do normally opt for either cryo or if the stock are running low for some piercing ammo (take that lolcolyte) there. power amps are interchangeable with the AM when or if (IF... yeah right) in short supply. and with me being a gold scrub the level 1 or 2 consumable are more than enough under most cicrumstance
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Post by Deleted on Nov 22, 2017 14:02:31 GMT
^But the Acolyte is an asari weapon. Joke aside, I'm alike Grunt on the matter, I don't really like firing ping-pong balls, but on a blue girl with Pull, it feels like the perfect fit. Actually level 9 biotic sequences (3 in Pull + 6 in Reave) is enough to kill most basic enemies, but admittedly not immediately (cannibals die from Reave as they come back on their feet, for example). The optimal build is probably 66653 but on bad hosts 66356 could compete I think. Talon is of course a great choice too, as it's a pistol (hence power magnifier module), light and with a damage bonus against shields and barriers as the cherry on the cake.
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GruntKitterhand
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Post by GruntKitterhand on Nov 22, 2017 15:02:09 GMT
I would address things point by point like you did but it all gets too confusing for me, console scrub and all that. I realize it may have appeared as if I was 'blaming' you for the necro, when in reality I was meaning to credit you with inspiring me into waffling on about one of my favourite things. I'm happy to concede that just about everything you say is true, but accruing Talon CP has never been an issue for me, and I still think that in this particular instance the Acolyte is actually a better fit, because of the stunning, dodging and freedom of movement in general. The reason for the Locust in my suggestion is to cover the single weakness she has - Cerberus turrets at range: probably the only true justification for taking hard cover as a Justicar. Ravagers might get you sometimes, and of course Primes and Atlases (and Rocket Troopers), but they are slow enough for you to run, dodge and Reave/Bubble them, but not turrets, which as we all know will cut you down before you even know what hit you. You can't charge an Acolyte safely from hard cover, hence the light, accurate Locust (a gun I have a huge soft spot for as I believe it's underrated as a crutch for players (like me) who are incredibly lazy when it comes to headshots). Sure, it's no Lancer in those circumstances, but it'll get the job done safely. I didn't mention Praetorians because I'm happy to admit that I still don't really know the most efficient way of dealing with them. I do in theory - Acolyte, force them to land, Reave, Bubble, Reave, with more Acolyte or Locust - but in practice they will almost invariably have their invulnerability bubble in place so the sequence ends up being skewed or redundant. As for your build, I don't really understand the smaller Bubble, nor your rank 6 Reave choice. Or perhaps I do understand them but think they're wrong?! If using the Acolyte or Talon, 75% more Armour damage is the more logical choice. I remember spending a few days burning respec cards making individual changes to each build, and I can say with some confidence that the only real advantage in your option is the increased damage reduction, which is beneficial because of your lower health, like the smaller Bubble I suppose - it's like your build has to be that way because of other choices. To me, mine is one of the few builds in the whole game which doesn't feel like I'm making any compromises on any level. I prefer the additional health to begin with, and consider extra duration on Reave a waste in a team game as the enemies should all be dead by then. As I said back in the other thread, she's not a Drell. Lastly, one of the reasons I'm so vocal about the Acolyte Justicar is because pretty much everybody has access to an Acolyte (and Locust), while Talons are Ultra Rare. My build is very strong and survivable and might help people play Gold with something other than a godforsaken AIU/Reegar, TGI or Jugg, increasing the amount of fun for both them and their team. Edit: hadn't seen @fmulder 's response. I would say that 66356 could be regarded as the learning build, with my 66455 the next logical progression, and ultimately 66653 for when you have it (or her) absolutely nailed. Edited twice as I can't feckin count!
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